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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: New Huxley Gameplay Footage - Looks better than you thought it would. 0 Members and 1 Guest are viewing this topic.
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Author Topic: New Huxley Gameplay Footage - Looks better than you thought it would.  (Read 55503 times)
Venkman
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Posts: 11536


Reply #175 on: February 06, 2007, 04:25:53 PM

I'm no expert, but the style feels more western than the usual stuff we see coming from the overseas. Huxley seems pure sci-fi as opposed to the usual fantasy/sci-fi crossovers, both in concept and in style of execution.

Quote from: Stray
It's amazing what kind of crap some people will get hyped up about just because of persistency.
Well, what's the point of the genre otherwise? The core is persistence: persistent world to achieve persistent rewards with a stream of persistent avatars even if their names are different.

There are better FPS games I'm sure. I just couldn't give a rat's ass about any of them. They're fun diversions to me, best left to people who like them as much as I like me my PSW.

YMMV. And if it does, ask yourself why you bother posting in the MMO forum.
Trippy
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Posts: 23657


Reply #176 on: February 06, 2007, 05:14:02 PM

Necro!

New screenshots up

If this game is still massive enough to matter (in terms of number of units on screen, I don't care how many are at the Auction House), then I'm particularly intrigued by the quality. This isn't going to give Gears of War a run for its money, but it continues to look very impressive when compared to the "next gen" engines like VG and EQ2.
VG is not a next-gen engine -- it's using Unreal Engine 2(.5ish). Huxley is using Unreal Engine 3 just like Gears of War.

Quote
I attribute that mostly to the style and the textures. Object-wise, outside of the avatar models, the world seems pretty "low res" (if that's the right term for object models).
Low poly world in MMOFPS = good

Edit: though I'm not sure Huxley actually qualifies as an MMO in my book (not sure how many people can fit in a single battlefield). Still, generally speaking, frame rates in MPFPS = good.
« Last Edit: February 06, 2007, 05:59:39 PM by Trippy »
stray
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Posts: 16818

has an iMac.


Reply #177 on: February 06, 2007, 05:57:12 PM

YMMV. And if it does, ask yourself why you bother posting in the MMO forum.

Yes, my mileage does vary. I couldn't let just one feature rule over all others. [EDIT] A game still has to succeed on other fronts. I would be just as unforgiving in the single player or multiplayer space (if that makes you feel better).

And why do I bother?

To point and laugh, of course.
« Last Edit: February 06, 2007, 05:59:15 PM by Stray »
Venkman
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Posts: 11536


Reply #178 on: February 07, 2007, 08:49:45 AM

Heh. Of course the game needs to be good on all fronts. But like any genre, you can be excited about individual things until more info comes. Not like I said it's gonna win. Just that it looked cool.

Quote from: Trippy
VG is not a next-gen engine -- it's using Unreal Engine 2(.5ish). Huxley is using Unreal Engine 3 just like Gears of War.
...
Low poly world in MMOFPS = good

Edit: though I'm not sure Huxley actually qualifies as an MMO in my book (not sure how many people can fit in a single battlefield). Still, generally speaking, frame rates in MPFPS = good.
Good point on UE2. I forgot they didn't go with 3 (couldn't given when they started). I just need to mock them for continuing to try and push VG as a "next gen" experience when it was started simply too early for them to adjust to what "next gen" has become. And I agree on the MMOFPS thing too. Is it massive? Or is it more of a public-space chat/community setup with instantiated small-ish team battles (ala Guild Wars)? This is the part I wonder most about. I want another Planetside, one that integrates reasons to play beyond just a perpetual low-end twitch fight. You need more things to do than continually recapping places you've long since memorized, as even PvE Raiding is niche.
Venkman
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Posts: 11536


Reply #179 on: March 21, 2007, 07:39:09 AM

Gamespot article with some info. I have no idea how much of the info is new, but the things I took away:

  • Lots of battlefields that can support up to 200 people at once. That's much more than the 16x16 battles I had read about once. These are specific for PvP battlefields.
  • PvE battlefields that seem like raid environments, supporting 64 players at once.
  • Squads are 4 players, Platoons are five Squads, Companies are five Platoon

Shoot me if this is common knowledge :)
Trippy
Administrator
Posts: 23657


Reply #180 on: March 21, 2007, 09:03:34 AM

Gamespot article with some info. I have no idea how much of the info is new, but the things I took away:

  • Lots of battlefields that can support up to 200 people at once. That's much more than the 16x16 battles I had read about once. These are specific for PvP battlefields.
  • PvE battlefields that seem like raid environments, supporting 64 players at once.
  • Squads are 4 players, Platoons are five Squads, Companies are five Platoon

Shoot me if this is common knowledge :)
Okay now I'm even more excited about the game.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #181 on: March 23, 2007, 09:08:57 AM

Huxley is putting in PvE raiding?

Fuck.
schild
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Posts: 60350


WWW
Reply #182 on: March 31, 2007, 12:24:03 AM

I dunno. Huxley is pretty much the only MMOG atm that I'll preorder the absolute moment a preorder option becomes available.
Signe
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Muse.


Reply #183 on: March 31, 2007, 01:56:11 AM

I dunno. Huxley is pretty much the only MMOG atm that I'll preorder the absolute moment a preorder option becomes available.

You can!  Now! 

My Sig Image: hath rid itself of this mortal coil.
schild
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Posts: 60350


WWW
Reply #184 on: March 31, 2007, 03:55:38 AM

My bad, should have been specific. Waiting for the inevitable special/limited editions for the respective systems.
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