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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Expanded scope of FPS 0 Members and 1 Guest are viewing this topic.
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Author Topic: Expanded scope of FPS  (Read 12521 times)
Merusk
Terracotta Army
Posts: 27449

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Reply #35 on: February 18, 2009, 05:38:38 PM

Wild swings in side imalance and the always-disheartening "oh, hell, time to take over all the islands again/ lose all islands now" that comes from the game's basic design.

Basically, the "grand" game becomes repetitive. The meta game however, more dynamic than any MMORPG ever.

Yeah, pretty much.  If there had been a wider scope to the game world it would have caught on well.  Just fighting over 7 islands, however, was lame.  Then Lamer still that some islands were locked-out and 'safe' from attack until others were captured. It made the wide open world feel way too small because there was only ever one, maybe two major fronts.

The past cannot be changed. The future is yet within your power.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #36 on: February 18, 2009, 07:44:29 PM

Dudes. Me and Bhodi. In the woods, With nothing but Stealth Suits, some plasma nades, a few rounds in the pistols, and KNIVES.

I swear, I think just the two of us pinned down 20+ people in a forest fight once. Some of the best FPS I have ever had.

My general shenanigans as a MAX for the NC. Screw you guys, there was a difference between a newb playing a MAX, and someone with actual skill.

Going along for a few Bombing runs with Zepp in the lead. Three bombers....bombing the hell out of bases...mass lols. And then flying through trees to escape locked-on missiles.

Vanguard runs. Tank LINE!

The game was awesome and was on the right track...just a few things really annoyed me. I'm looking at you, cheesy ass TR players.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Jimbo
Terracotta Army
Posts: 1478

still drives a stick shift


Reply #37 on: February 19, 2009, 07:07:24 AM

And it took 3 of us to man a Prowler, & I didn't get to do anything but run over you smurfs and barnies!  FRAGLE POWER!
Mrbloodworth
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Posts: 15148


Reply #38 on: February 19, 2009, 07:51:53 AM

I'm looking at you, cheesy ass TR players.

What ever buddy, we were trying to cleanse the heathens!

NC max, Lolz. Yes, yes there is a difference between a Nub in a Max, and someone with skill.   Ohhhhh, I see.

All factional hate aside, lol. The players were not to blame for anything "Wrong" with planetside, this was squarely in the hands of SOE. In fact they players were what has kept it alive, and made it what it is/was.

No game is all things to all people and expecting it to be just because it's Massive is ridiculous. Obviously there is a huge market for FPS games and if you have the right game, they'll pay their monthly fees too. Planetside was almost that game ... I don't know exactly why it wasn't bigger, for me it was the perfect game.
Let's not allow reality to get in the way of obviousness.

MBW: more dynamic than EvE?

Yes and no? I admit i wasn't thinking of eve when i said that, but then again... Eve is kinda slow for any major change.... then again, planetside was perhaps to fast.

So, i call a draw on that one.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #39 on: February 19, 2009, 04:21:38 PM

Yeah, I think TR was the cheesiest because of SOE design choices.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Akkori
Terracotta Army
Posts: 574


Reply #40 on: February 19, 2009, 04:40:47 PM

SOE made PS? Didn't know that. I thought SOE couldn't wipe their own ass right.

I love the position : "You're not right until I can prove you wrong!"
Sheepherder
Terracotta Army
Posts: 5192


Reply #41 on: February 19, 2009, 08:05:15 PM

If there had been a wider scope to the game world it would have caught on well.  Just fighting over 7 islands, however, was lame.  Then Lamer still that some islands were locked-out and 'safe' from attack until others were captured. It made the wide open world feel way too small because there was only ever one, maybe two major fronts.

I don't play PS, but given the current state of Warhammer it should be pretty obvious that splitting up your user base is magnetic wrong.
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