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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: CoH/V I13 - Player created missions, day jobs, new powers 0 Members and 1 Guest are viewing this topic.
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Author Topic: CoH/V I13 - Player created missions, day jobs, new powers  (Read 3284 times)
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on: August 26, 2008, 07:18:27 PM

Since only the foolish look in the Graveyard...

Preliminary stuff on I13 (which will probably launch in November). In short:

 - Player created missions that appear to be very flexible, although a big question mark hangs over how rewards are going to be assigned for completing them. Positron (lead dev) has indicated that the devs can mark a mission 'Dev's Choice', which will mean it will provide full rewards.

 - Day Jobs: log your character off in certain locations and they will receive some kind of bonus when you log back in. A kind of a rested reward system.

 - New powersets: shields and pain domination (or: evil healing  DRILLING AND MANLINESS)

 - A new reward system that will allow characters to save up merits from completing task forces / trials (longer group missions) and trade them in for specific drops

 - Some more missions, new IO sets, new stuff, Patron Power respec.

 - Booster packs of content - cheap, optional content packs that you buy with $$. The Cyborg pack is meant to include a new power, which I'm sure will lead to an RMT flame war on the forums.

More info.

It's a nice issue. Player created missions are probably the crown jewel, but we'll see how well it works out in practice.

Hutch
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Reply #1 on: August 26, 2008, 07:38:03 PM


Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
Ragnoros
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Reply #2 on: August 26, 2008, 07:39:18 PM

Since only the foolish look in the Graveyard...

Owls are an example of evolution showing off. -Shannow

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Reply #3 on: August 26, 2008, 09:05:35 PM

Player created missions saw some interest when they were announced previously on the general thread rather than the graveyard; thought it worthwhile to address the wider audience and say that they'd been formally announced in this issue.

The rest of it is for those who are interested. Day jobs or shields, for instance.

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