Since only the foolish look in the Graveyard...
Preliminary stuff on I13 (which will probably launch in November). In short:
- Player created missions that appear to be very flexible, although a big question mark hangs over how rewards are going to be assigned for completing them. Positron (lead dev) has indicated that the devs can mark a mission 'Dev's Choice', which will mean it will provide full rewards.
- Day Jobs: log your character off in certain locations and they will receive some kind of bonus when you log back in. A kind of a rested reward system.
- New powersets: shields and pain domination (or: evil healing

)
- A new reward system that will allow characters to save up merits from completing task forces / trials (longer group missions) and trade them in for specific drops
- Some more missions, new IO sets, new stuff, Patron Power respec.
- Booster packs of content - cheap, optional content packs that you buy with $$. The Cyborg pack is meant to include a new power, which I'm sure will lead to an RMT flame war on the forums.
More info.It's a nice issue. Player created missions are probably the crown jewel, but we'll see how well it works out in practice.