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Topic: Trinity V2 next patch (Read 15494 times)
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MahrinSkel
Terracotta Army
Posts: 10859
When she crossed over, she was just a ship. But when she came back... she was bullshit!
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They're serious. No, I don't know why. Except that they always wanted a soup-to-nuts, do everything sci-fi game, not just internet spaceships. And I think they're running out of ideas, so they're falling back on "Wouldn't it be cool if you could get out of your ship and walk around the stations?!?!"
--Dave
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--Signature Unclear
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Simond
Terracotta Army
Posts: 6742
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And after that, atmospheric flight.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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eldaec
Terracotta Army
Posts: 11844
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I heard they're planning to remove collision detection.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I hear they're adding in dancers and cantinas. 
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Morat20
Terracotta Army
Posts: 18529
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They're serious. No, I don't know why. Except that they always wanted a soup-to-nuts, do everything sci-fi game, not just internet spaceships. And I think they're running out of ideas, so they're falling back on "Wouldn't it be cool if you could get out of your ship and walk around the stations?!?!"
--Dave
I figured they were using it to test-bed their WoD stuff. Plus, if they're clever about it, they can instance that shit off. If they add market functionality there, a bunch of the "Lives in Jita" folks will move off Jita's actual server and into instances. Won't change DB load, but will certainly change some of the server load for busy market systems. Probably a decent idea for retention purposes as well. Add some card games and stuff, and you've given the Barlet socializers a nice play to hang out when they don't want to play internet spaceships.
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Sparky
Terracotta Army
Posts: 805
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Is this Ambulation thing some extended in-joke or are they serious?
It sounds pointless on a truly heroic scale.
If we get a space-casino out of the deal where you can bet away your iskies on space-blackjack, space-slots and space-poker then it'll have been worth it
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TripleDES
Terracotta Army
Posts: 1086
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I doubt that it'll be non-combat forever. Probably at latest when WoD gets somewhere, we'll see combat in Ambulation. What I'm more interested in is if they'll do the monumental task of creating a proper ground game. Most EVE cities according to lore appear to be huge scifi city landscapes. Also, Ambulation is the only thing that'll make me check EVE out again in near future. If the videos aren't prerendered with outside tools, then it'll have amazing visuals. Probably a decent idea for retention purposes as well. Add some card games and stuff, and you've given the Barlet socializers a nice play to hang out when they don't want to play internet spaceships.
From what I remember, it'll be huge on socializing. Bars, restaurants, clothing and shit like that.
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« Last Edit: May 30, 2008, 03:10:23 PM by TripleDES »
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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sanctuary
Terracotta Army
Posts: 90
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If we get a space-casino out of the deal where you can bet away your iskies on space-blackjack, space-slots and space-poker then it'll have been worth it
This. Imagine one of Slayer's Texas Holdem games in a dingy cantina, with dancers. Fuck Yea!!
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Gets
Terracotta Army
Posts: 1147
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New PvE content promised. Several devs working on it. Hoax will enjoy this bit.I thought I should write a blog to let everyone know that we at CCP have some big plans for PvE and for mission-runners in particular. To give you a sense of how much effort we’re putting into it I can reveal that we currently have eight developers working full-time on mission and deadspace creation. We also have a number of freelancers assisting with mission text creation. [...]
Empyrean Age also brought us a number of new tools and toys for our deadspace complex and mission designers to create flashier and more interactive missions for both Factional Warfare and the regular agent varieties. A lot of players run missions for money and we want everyone to be able to run them for fun as well. Keep an eye out for new exploding ship and structure events, for NPCs that aggress, or not, based on your standing. Look for mission story arcs that allow players to choose various paths and for some cool new static effects in deadspace locations, not to mention new object artwork and shipwreck models and much, much more. http://myeve.eve-online.com/devblog.asp?a=blog&bid=564
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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I'd love a much more dynamic mission-type structure in an MMO tbh. Not necessarily EVE, I don't think that's where it's strengths lie, but I'll use it as an example:
How cool would it be to have a mission mob track you down for revenge? I've killed Mychen Ryzuna thirty times, why does he never hook up with a locator agent, track me down and be waiting outside a high-sec station for me in a suicide-gank fitted Brutix? Why when I start shooting that group of rats on the left do they never really surprise me and actually get those other 3 groups of rats within visual distance to join in too?!
I know it's about balancing fun with challenge etc (I remember one WoW dev saying in an interview something to the effect that they could kill the players any time they liked in an instance but making the encounter fun and challenging was the tricky bit) but there's just so little variation in MMO PvE encounters.
</rambling>
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Kitsune
Terracotta Army
Posts: 2406
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City of Heroes will do that, from time to time. You walk outside and OMG NINJAS, come to kick your ass for blowing up their base. It's a nice touch, but can occasionally go a bit awry, leaving high-level bad guys loitering around in a low-level area.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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How cool would it be to have a mission mob track you down for revenge? I've killed Mychen Ryzuna thirty times, why does he never hook up with a locator agent, track me down and be waiting outside a high-sec station for me in a suicide-gank fitted Brutix? Harsh reality is, with the hundred other people who's also killed him 30+ times by now poor guy is too busy working 24/7 just to cover his clone bills...
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