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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Call of Duty 4 0 Members and 1 Guest are viewing this topic.
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Author Topic: Call of Duty 4  (Read 79678 times)
Venkman
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Reply #245 on: January 31, 2008, 06:30:53 AM

I'm still playing about every other night (PC) - and you know I still look forward to playing each time. It's already kept my interest considerably longer than TF2 did - and a lot of it is all the different weapon and perk combinations keep things interesting - plus the basic gunplay is just about perfect IMO.

That's where I'm at. I'm already trained to grind anyway, but the path itself is a heck of a lot more fun. This is my baseline now for an MMOFPS (this isn't one of course, but future MMOFPS like Huxley need to feel like this). I'm mostly playing on a 21 v 21 server anyway (Winnipeg) which is generally full-ish during my slot, and that's plenty massive for the size of the maps. It's also sorta overkill. I feel these maps were designed more for 16 v 16. Just an opinion.

The one thing I miss is vehicles. But with them, the maps would need to be bigger, and you'd end up in the Crysis effect of lots and lots and lots of running over large maps.
LK
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Reply #246 on: January 31, 2008, 08:02:06 AM

So, wait, Call of Duty on PC has the same sized maps as console but twice or close to three times the amount of players?

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
AcidCat
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Reply #247 on: January 31, 2008, 10:34:49 AM

I prefer the 12 vs 12 servers, more than that tends towards too much insta-gibbing with constant airstrikes, choppers, nade spam, etc, and less starts to feel a bit sparse on some of the larger maps.
Venkman
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Reply #248 on: February 01, 2008, 08:24:15 PM

So, wait, Call of Duty on PC has the same sized maps as console but twice or close to three times the amount of players?

I don't know. Sorry if it sounded like I did smiley I don't FPS on consoles.

Having said that, the maps in a normal rotation would seem to work pretty well for those do-it-all-for-you gamepad things. While they're predominantly outdoors, they're also pretty tight quarters and planar (there's a guy on the second or third floor balcony at most, kinda thing).

I don't know how many players are supported on X360 matches. I don't even really know what the average population is on PC. The very first thing I look for is ping, and don't look at anything above 60. I do see there's somewhere above 9k servers going at any given time.
LK
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Reply #249 on: February 02, 2008, 03:01:07 PM

360 supports maximum of 9v9 on one playlist with 6v6 being the maximum group size on most of the others.  6v6 works *really* well for the map size but I enjoy some 9v9 games.  I would like support for more players but only on the larger maps, of which I think Countdown is the only one where it might be acceptable.

And I hate Countdown.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Venkman
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Reply #250 on: February 02, 2008, 03:22:09 PM

Actually brings up a question: I'd love to see if the maps on the X360 are exactly the same as they are on the PC. Most of the ones I play would be positively empty with 6x6 (except Shipment, the one I hate), but afaik I'm playing on servers that just rotate through the default maps.
Mortriden
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Reply #251 on: February 04, 2008, 11:07:40 AM

I played some 6v6 LAN matches a few weeks ago and I have to agree that it felt empty at times.  It did allow me to be the "sneaky bitch" sniper in a Ghile (sp) suit though.  I had more than one person step on me before they realized I was laying in the grass in front of them. 

It's like calling shenanigans.  But you say "jihad" instead. - Llava
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Azazel
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Reply #252 on: February 05, 2008, 12:31:28 AM

Joystiq sez: New Call of Duty 4 maps 'on the way'

At some unspecified time in the future. It might even make me play it again.


http://www.joystiq.com/2008/02/04/new-call-of-duty-4-maps-on-the-way/

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Azazel
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Reply #253 on: February 07, 2008, 04:23:55 AM


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LK
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Reply #254 on: February 07, 2008, 08:40:09 AM

Interesting he didn't review Multiplayer.  The Single-Player is almost universally beloved, but isn't really what will keep you playing for months.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Fabricated
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Reply #255 on: February 07, 2008, 09:12:23 AM

Interesting he didn't review Multiplayer.  The Single-Player is almost universally beloved, but isn't really what will keep you playing for months.
Yahtzee hates online multiplayer. All online multiplayer. I kinda agree with him. CoD4 is mediocrity defined online IMO but the general consensus is WOO FUCK MAN DING SYSTEM GRATS NEW GUN WOO BEST GAME EVER.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
LK
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Reply #256 on: February 07, 2008, 01:46:32 PM

I'd disagree with that, but to each their own.  I've found the game is so much more better when you take off your headphones and ignore your teammates in a PUG.

A lot less stressful, that's for sure.  Ohhhhh, I see.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Jimbo
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Reply #257 on: February 07, 2008, 02:47:34 PM

Yeah, but it is so funny on Pug's when me and the other vet tell a bunch of privates and corporals about the well you can jump into to get the free-fall to death badge, and then as me and him run towards the flag, we see the rest of the team jumping in the well.  Had to be funny on the other team to see all those people come up dead without a fire fight.
Fabricated
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Reply #258 on: February 07, 2008, 10:07:25 PM

I don't play shooters on consoles. I play them on the correct machine.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Venkman
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Reply #259 on: February 08, 2008, 03:34:41 PM

That.

Never a problem with PUG voicechat. Rarely hear any though. We're all just there to grind for ding gratz woo new weapons anyway.
AcidCat
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Reply #260 on: February 08, 2008, 03:41:44 PM

I thought I might be disappointed when I reached max level and had no new weapons or perks to unlock, but that was about a month ago, and not having the "ding" hasn't affected my enjoyment of the game at all.
Azazel
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Reply #261 on: February 08, 2008, 04:47:25 PM

Just tried MP again for the first time in about 2 months. I did enjoy the MP for a solid month, but I dunno, it's just too quickspammy for me to like. Even allowing for atrophied FPS skills. Maybe if they removed constant choppers and airstrikes, but really, I can't see myself playing it ever again. I never got into CS either.


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Venkman
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Reply #262 on: February 09, 2008, 07:13:32 AM

Yea, that can be a problem on servers with more advanced (skills, not level) players. It's especially an issue (imho) on Hardcore servers with instant respawn. I actually enjoy Hardcore and hate waiting to respawn but man, a constant stream and copters and airstrikes can get annoying. And I'm going to soon look for a way to turn off that damnable "Enemy UAV is airborne". In Hardcore, I only care when we can see them (though admittedly, that is the stop-snipping klaxon occasionally).
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