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Author
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Topic: Mount &Blade:Warbands (Read 36297 times)
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satael
Terracotta Army
Posts: 2431
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Buggy like it's crashing, buggy like quests go nowhere, or buggy like my troops keep getting stuck on sieges and falling through the world?
Yes to all (according to the forums) though my main problem has been the fact it crashes alot,
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.
Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.
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CPA, CFO, Sports Fan, Game when I have the time
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satael
Terracotta Army
Posts: 2431
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Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.
Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.
The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic).
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Montague
Terracotta Army
Posts: 1297
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Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.
Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.
The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic). Someone posted on the Taleworlds forums that they've seen the source code and according to them it's riddled with mistakes and zero optimization. Linkage: http://forums.taleworlds.com/index.php/topic,319843.0.htmlI have no coding experience so someone smarter than myself will have to weigh in on what all that means.
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When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.
I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar
We all have the God-given right to go to hell our own way. Don't fuck with God's plan. - MahrinSkel
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic).
Right, and I'm the King of Mars. I have no coding experience either, but I have an extremely hard time believing that huge amounts of problems show up based on a gameday patch. And if so, why wasn't the patch tested? This thing just got released. Was it working before? I can understand if a month down the road you patch and fuck it up, not at this point.
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CPA, CFO, Sports Fan, Game when I have the time
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