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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Mount &Blade:Warbands 0 Members and 1 Guest are viewing this topic.
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Author Topic: Mount &Blade:Warbands  (Read 36297 times)
satael
Terracotta Army
Posts: 2431


Reply #140 on: December 12, 2014, 07:03:34 AM

Buggy like it's crashing, buggy like quests go nowhere, or buggy like my troops keep getting stuck on sieges and falling through the world?

Yes to all (according to the forums) though my main problem has been the fact it crashes alot,
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #141 on: December 12, 2014, 07:29:48 AM

Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.

Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.

CPA, CFO, Sports Fan, Game when I have the time
satael
Terracotta Army
Posts: 2431


Reply #142 on: December 12, 2014, 08:09:48 AM

Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.

Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.

The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic).
Montague
Terracotta Army
Posts: 1297


Reply #143 on: December 12, 2014, 09:00:24 AM

Yes, to me as an experienced M&B mod-player as well, the only thing I won't accept is crashes. Pathing, quests, weird faces, odd texts, etc. That's all workable for the most part. But crashing? I won't bother until that gets fixed.

Usually in other mods that could take months. The fact they released this under the steam header as a sort of expansion makes me believe it will get fixed much faster.

The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic).

Someone posted on the Taleworlds forums that they've seen the source code and according to them it's riddled with mistakes and zero optimization. Linkage:

http://forums.taleworlds.com/index.php/topic,319843.0.html

I have no coding experience so someone smarter than myself will have to weigh in on what all that means.

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Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #144 on: December 12, 2014, 09:21:33 AM

The developers are saying that alot of the problems were not in the beta version and the latest m&b patch or something else unforeseen is causing them (though I'd take any such claims with a grain of salt but that's because I'm a cynic).

Right, and I'm the King of Mars.

I have no coding experience either, but I have an extremely hard time believing that huge amounts of problems show up based on a gameday patch. And if so, why wasn't the patch tested? This thing just got released. Was it working before?

I can understand if a month down the road you patch and fuck it up, not at this point.

CPA, CFO, Sports Fan, Game when I have the time
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