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Topic: Double Fine decides to break some records (and also make a new point and click) (Read 14925 times)
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schild
Administrator
Posts: 60350
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I never said it was evil, I just won't give money to something like that. There's nothing indie about it.
I'd like to see those numbers again without Wasteland 2 attached to them.
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I don't see why something has to be indie to get crowd-funded? Maybe all games should be made like this. Modern version of the whole "patronage" system through which much classic art, music and entertainment was made. :P
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-= Ho Eyo He Hum =-
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schild
Administrator
Posts: 60350
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I'd be fine with that. It's just not how I've decided to use Kickstarter. I'd love it if Valve set something up like this.
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UnSub
Contributor
Posts: 8064
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I don't see why something has to be indie to get crowd-funded? Maybe all games should be made like this. Modern version of the whole "patronage" system through which much classic art, music and entertainment was made. :P
Because, just like the arts patrons of old funded, it was only paid by the super rich for their own edification. And they weren't expecting to make money off it further (in most cases, anyway), unlike game studios. The crowd funded model has thus far delivered very small game development budgets to those studios who have gone for it - even Double Fine's collected amount isn't that large in the game budget scheme of things. It wouldn't get Diablo 3 funded, for instance. But again, the major issue is delivery of the crowd sourced title. Patrons of classic art kept their artists on a tight leash to ensure they didn't skip out with the money, and even made death threats to artists who weren't delivering as expected (and probably saw quite a few dead artists as well). This crowd funding doesn't have that kind of "protection" - it's a long, interest-free loan that only requires a game delivered at the end of it to satisfy the deal. If players don't like the game, tough, the funders have already paid for it.
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Furiously
Terracotta Army
Posts: 7199
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It's a lot like dealing with an eBay auction with someone with no rating is what I am hearing.
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Phred
Terracotta Army
Posts: 2025
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The best reason to get behind this comes from the interview linked earlier. The thing about this project being fan-funded is that I’m not worried about this new group of people and how they might get it. This is being made for people like yourself that grew up playing Wasteland, Fallout and Fallout 2. These new people, who have never played these games, I think they’re going to check it out and have a great time. I’m simply not going to worry about how I get these console guys to come over and like it, because there is no reason to. We all know the experience that we grew up with. We all loved it and we’ve all been wanting one, so that’s what I’m going to bring. It’s not a putdown on the console product, it’s just that I’m not going to worry about how to get them Yay for no compromises. Interview for those 2 lazy to scroll back and find it. http://www.ripten.com/2012/03/27/brian-fargo-talks-wasteland-2-abysmal-publisher-treatment-and-having-fun-again/2/
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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bhodi
Moderator
Posts: 6817
No lie.
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Do we have a kickstarter thread? Ah well. I threw some money to project to basically make a new-old Rainbow Six style shooter. If you're wondering what I mean by that, I mean a full on actual tactical, scenario based shooter. For real wanna-be SWAT/ATF/PMC nerds where you plan full-on routes/timed assault to take out stuff like bunkered up hostage situations, terrorist hideouts, etc etc with aspergers-level detail. I kinda had fond memories of the original Rainbow Six titles and SWAT series. The team has some industry vets in it from Monolith, Bungie, etc. http://kck.st/zHvzBFWhy don't you play frozen synapse with me?!
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