Pages: 1 2 [3]
|
 |
|
Author
|
Topic: Homefront - Red Dawn inspired FPS (Read 11168 times)
|
Azazel
|
Most of the reviews I've seen berate the game for having a crappy campaign. While there's no excuse for it, these same reviewers give the CoD games high scores, yet it has the same exact shitty campaign archetype.  THq has a lower budget for hookers and blow, and "review events" under constant PR supervision. Also see: Halfway up the page.
|
|
|
|
Sparky
Terracotta Army
Posts: 805
|
Now that's a proper roasting. Reading that then going to Metacritic and seeing PC Gamer UK gave it a decent score makes me a sad bunny. Back in prehistoric times I used to base my purchases on their reviews.
|
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
Oh yeah, since there's no movie thread for it yet I'll just post this here. The LA Times reports very candidly on MGM's recent decision to revise the villain in their already-completed remake of the 1980's classic Red Dawn, directed by Dan Bradley. They report that the original villain of the Chinese invading America, already updated from Russia/U.S.S.R. in the 1984 film with Patrick Swayze, will be revised to North Korea, because of concern for the Chinese box office. 
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
UnSub
Contributor
Posts: 8064
|
|
|
« Last Edit: April 04, 2011, 09:40:27 AM by UnSub »
|
|
|
|
|
Mrbloodworth
Terracotta Army
Posts: 15148
|
as well as a high tolerance for being fired at the end of every project they complete.
Thats not limited to Games development. Its an increasing practice in any production, contract, or corporate setting.
|
|
|
|
Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
|
Likely best for a different thread, but I've always wondered why single-player games and MMO creation aren't handled by contract employment, anyways. I realize the norm is to keep folks on after a game ships for the next game design, but unless you're one of the big ones (EA/Activision) there's a 50% chance your studio is going to crumble afterwards anyways.
|
|
|
|
Azazel
|
I've said it before, but I can't understand why otherwise-reasonably intelligent adults go into games development, especially planning to do it as a career. Which is a shame.
|
|
|
|
|
Pages: 1 2 [3]
|
|
|
 |