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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Homefront - Red Dawn inspired FPS 0 Members and 2 Guests are viewing this topic.
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Author Topic: Homefront - Red Dawn inspired FPS  (Read 11168 times)
Azazel
Contributor
Posts: 7735


Reply #70 on: March 21, 2011, 08:34:43 PM

Most of the reviews I've seen berate the game for having a crappy campaign. While there's no excuse for it, these same reviewers give the CoD games high scores, yet it has the same exact shitty campaign archetype.  swamp poop

THq has a lower budget for hookers and blow, and "review events" under constant PR supervision.

Also see: Halfway up the page.

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
Sparky
Terracotta Army
Posts: 805


Reply #71 on: March 23, 2011, 12:54:48 PM

Now that's a proper roasting.  Reading that then going to Metacritic and seeing PC Gamer UK gave it a decent score makes me a sad bunny.  Back in prehistoric times I used to base my purchases on their reviews.
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #72 on: March 26, 2011, 05:45:55 PM

Oh yeah, since there's no movie thread for it yet I'll just post this here.

Quote
The LA Times reports very candidly on MGM's recent decision to revise the villain in their already-completed remake of the 1980's classic Red Dawn, directed by Dan Bradley. They report that the original villain of the Chinese invading America, already updated from Russia/U.S.S.R. in the 1984 film with Patrick Swayze, will be revised to North Korea, because of concern for the Chinese box office.

 awesome, for real

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
UnSub
Contributor
Posts: 8064


WWW
Reply #73 on: April 03, 2011, 09:33:14 PM

Homefront has launched, it's a new financial period, let's fire some people.

Video game developers appear to really need to have a journeyman ethic to keep working in the industry, as well as a high tolerance for being fired at the end of every project they complete.

EDIT: fixing the tags. God knows how I screwed that up.
« Last Edit: April 04, 2011, 09:40:27 AM by UnSub »

Mrbloodworth
Terracotta Army
Posts: 15148


Reply #74 on: April 04, 2011, 07:21:21 AM

as well as a high tolerance for being fired at the end of every project they complete.

Thats not limited to Games development. Its an increasing practice in any production, contract, or corporate setting.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Hawkbit
Terracotta Army
Posts: 5531

Like a Klansman in the ghetto.


Reply #75 on: April 04, 2011, 07:58:08 AM

Likely best for a different thread, but I've always wondered why single-player games and MMO creation aren't handled by contract employment, anyways.  I realize the norm is to keep folks on after a game ships for the next game design, but unless you're one of the big ones (EA/Activision) there's a 50% chance your studio is going to crumble afterwards anyways. 
Azazel
Contributor
Posts: 7735


Reply #76 on: April 06, 2011, 04:01:16 AM

I've said it before, but I can't understand why otherwise-reasonably intelligent adults go into games development, especially planning to do it as a career. Which is a shame.

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
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