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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Parabellum - MMOFPS 0 Members and 1 Guest are viewing this topic.
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Author Topic: Parabellum - MMOFPS  (Read 37618 times)
DLRiley
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Posts: 1982


Reply #105 on: April 21, 2009, 07:12:42 PM

Is 75k players actually enough of a playerbase to justify spending money developing a polished product with the gameplay/game mechanics needs of said playerbase and charge said playerbase a monthly fee?

EvE seemed to make it work out rather well. They also don't charge for expansions.

I think it dropped to 75K at its lowest and fought its way up the ladder for 250k subs (and this was through mainly allowing the pve to be played as separately as possible from pvp). For some reason EvE is simply the exception to the rule rather then the rule itself, you wanna ask someone who doesn't have indie money to invest into a game that at best will manage 75k subs and if it got really lucky might see the day (several years after launch) that it triples the paying subs? Good luck.
gryeyes
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Posts: 2215


Reply #106 on: April 21, 2009, 07:14:39 PM

Not certain but i believe it was below 75k subs for a good while after it launched. Seems to be no problem finding 10's of millions for games that will close down within a year or two. So why not?
DLRiley
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Posts: 1982


Reply #107 on: April 21, 2009, 07:23:22 PM

Not certain but i believe it was below 75k subs for a good while after it launched. Seems to be no problem finding 10's of millions for games that will close down within a year or two. So why not?

The only Space mmo of its time... geez you do know that this was before devs understood the weird concept of mmo's closing in their face. Fuck I didn't think investors knew they could actually lose money on mmo's. Look how much money Ncsoft spent propping up auto assualt. The market changed your not going to see that shit again.
gryeyes
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Posts: 2215


Reply #108 on: April 21, 2009, 07:25:08 PM

So true after Auto assault ncsoft learned their lesson. Of course WW merged with CCP to create another indie MMO so its not exactly unheard of. Im not sure how large of a corporation WW is but im sure its not small.
« Last Edit: April 21, 2009, 07:26:50 PM by gryeyes »
DLRiley
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Posts: 1982


Reply #109 on: April 21, 2009, 07:31:17 PM

World of Darkness....................................................................
gryeyes
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Posts: 2215


Reply #110 on: April 21, 2009, 07:38:01 PM

And i bet the game launches with sub 100k subscriptions yet still will make a profit. Since it is pretty obvious trying to go for WoW type numbers just is not realistic, i imagine its far more likely for a publisher to invest in far smaller scale niche titles than another financial disaster.
DLRiley
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Posts: 1982


Reply #111 on: April 21, 2009, 07:48:41 PM

And i bet the game launches with sub 100k subscriptions yet still will make a profit. Since it is pretty obvious trying to go for WoW type numbers just is not realistic, i imagine its far more likely for a publisher to invest in far smaller scale niche titles than another financial disaster.

You have to know the budget, development time is scheduled in 4-5 years which was announced 3 years ago back in 2006. I say, today unless your truly have a tight grip on the wallet and a ready or not attitude about releasing it, than ultimately even if your not aiming for wow numbers (and no you can't use "they were aiming for the mainstream wow dollars as an excuse for every failed niche game..." since no one, well except Ncsoft believes they can achieve WoW numbers) your bench mark for successful better be a tad better. Put it this way at 250k AND solid your safe, anything below that and your entering into the territory of countless f2p games which were probably made with a quater of your budget and can do a better job of not competing with world of warcraft then you can. Though I am curious how a table top series going to manage 100k subs.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #112 on: April 22, 2009, 06:57:26 AM

I am going to pull some things from my ass for you all to enjoy.
Brogarn
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Posts: 1372


Reply #113 on: April 22, 2009, 07:52:33 AM

I am going to pull some things from my ass for you all to enjoy.

That sentence and that avatar together? Mighty disturbing.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #114 on: April 22, 2009, 07:58:05 AM

I am going to pull some things from my ass for you all to enjoy.

That sentence and that avatar together? Mighty disturbing.

Frankly, that avatar is winning every thread on these boards at the moment.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #115 on: April 22, 2009, 08:07:50 AM

Haha, I missed that one. Now I'm lolling.
Mrbloodworth
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Reply #116 on: May 25, 2010, 12:15:44 PM

Apparently, and quietly, this game went into a "soft" open beta. Basically you can log in and play, with some restrictions. But it doesn't look like much has happened since 2009.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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IainC
Developers
Posts: 6538

Wargaming.net


WWW
Reply #117 on: May 25, 2010, 12:25:25 PM

There are a lot of things here I can't talk about at the moment, I will say though that the soft beta Mr B linked to is a *really* old build and shouldn't be taken as indicative of anything for now. Hopefully there will be some official statements coming along soon and I can be a little less vague.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
Mrbloodworth
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Reply #118 on: May 25, 2010, 12:28:17 PM

There are a lot of things here I can't talk about at the moment, I will say though that the soft beta Mr B linked to is a *really* old build and shouldn't be taken as indicative of anything for now. Hopefully there will be some official statements coming along soon and I can be a little less vague.

Understood. I was going to check it out myself, even if I was harsh on before. I have to say though, you need to do something, your forums and, well everything makes it seem like the game has stopped development.

If I wasn't such a forum whore, I would never have seen the link, and I think I got it from a buried posting from your biggest fanboi.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Ghambit
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Reply #119 on: May 25, 2010, 04:47:39 PM

If it's a soft "open beta" then why the vaguery?
Are we back to the days when OBs have NDAs?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #120 on: May 26, 2010, 07:17:38 AM

And why would you open beta a really old build? Are the devs shorting the company stock?
IainC
Developers
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Wargaming.net


WWW
Reply #121 on: May 26, 2010, 08:42:37 AM

Like I said, there should be some announcements coming soon that should clarify things a lot.

- And in stranger Iains, even Death may die -

SerialForeigner Photography.
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