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Author Topic: Taikodom  (Read 7472 times)
Mrbloodworth
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on: December 16, 2008, 02:36:44 PM

Quote
    * Avatar creation and character classification: During avatar customization, it is possible to define very specific characteristics, like skin color, eyes, mouth, hair, face format and different aesthetic paintings.

    * Choose your career from Hotshot, Juggernaut, Scout and Merchant:

        Hotshot: Fighter pilot. Hotshots are used to quick action and fast moves. They are always ready to put a target mark on enemies and fire their cannons.

        Juggernaut: Bomber pilot. Heavy duty is their duty. Aboard of what you may call a "space war tank", juggernauts carry enough weapons to exterminate any threat on their way.

        Scout: Explorer pilot. Scouts are the ones responsible for the expansion of the Human Frontier in space. Counting on ships with advanced sensors and quick response time, they find new spots and enemies where no one else can.

        Merchant: Freighter pilot. Merchants move the Universe economy, assuring that the raw material extracted doesn't lack in industry and space markets.

    * Combat: Be the best pilot in Taikodom! Fight against other players individually or in groups for space supremacy.

    * Integrated mechanism of game progression: According to the career you choose, you get merit points when the activities you perform are related to it. Evolve in the game, and choose new abilities that not only allow you to do your job better, but also grant you access to advanced items that will make you a renowned professional

    * Advanced Economy: An integrated market system allows a monetary fluctuation that varies according to offers and demands resulting from player commercial transactions.

    * Production: Build better items from production orders (PO) of weapons, amplifiers and ships. Production orders are "recipes" that must be delivered along with its ingredients to specialized agents that will build you a new item.

    * Missions: Start your new life as a freelancer, working for the Aster Patrol, consortiate corporations or even the Independents. By accomplishing missions you get in touch with different agents and travel across the space. Plus, you can save some taels to buy better equipments. There are missions involving combat, exploration and commerce. It doesn't matter what profession you choose, there are several missions to accomplish.

    * Agents: In Taikodom there are some characters that achieved a spotlight position in space society. Others not so much. But all of them have their story to tell and a profession to work upon. Agents are spread all over the universe and can help you by offering you jobs, fixing or building items, or even by competing with you for resources or wealth.

    * Nodes: These are places in space where humankind established their cities. Human civilization is present in several sites around the Sun and the adjacent systems. As time goes by, new regions can come up and expand its borders.

    * Space Stations: Gigantic facilities built inside each node. They serve as house, industry, commerce and entertainment place for all space commuity. It is inside the stations that the markets can be found, deals can be made, pilots can look for or offer jobs, and corporations establish their advanced outposts.

    * PDA: Everything a character can learn or interact in the game will be stored in the Intracranial Neural Organizer (ONI), and it can be accessed through the PDA, an advanced personal computer. Each time you talk to an agent, mine elements, or visit new markets, new data become available about what was discussed.

    * Second monetary currency and Affiliation: Called hoplon, this alternative currency allows players to buy taels and affiliations. With hoplons they can also buy some exclusive items, like ships and weaponry. This new feature was implemented to balance player growth, thus providing players with less playing time to keep up with other players in the game. About affiliations, they render access to special content in Taikodom, plus some other in-game benefits.

    * Cameras: The standard camera, called chase cam, follows the ship in speeding, and falls back in abrupt breaks, creating the effect of an exciting pursuit to your ship, which only adds in mobility and emotion in combat. Players can also choose for a first person camera, and appreciate the view of the orbital camera, which allows the visualization of the stunning scenarios from multi-angle positions.

    * Inertial flight: It's a flight system that allows a more accurate power regulation in handlings, changing the angle in curves and resulting in more dynamic combats.

    * System for customizing display information on the interface: Choose the information you want available in navigation mode and combat mode. Just select the needle icon in the superior corner of the interface window. It's very helpful during combat or mining.

    * A Universe in constant expansion: 10 Star Systems, dozens of nodes and stations, more than 50 agents, more than 200 missions and hundreds of different ship designs at your disposal.

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Ghambit
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Reply #1 on: December 16, 2008, 03:12:14 PM

You posted this on purpose Bloodworth, just to phuck with me.  Bastard.

DLing now...  (full DL speeds are strong)

Look at this, their wiki uses "The Brain" mindmapping interface... that's pretty slick (and something other devs should take note of)
http://www.taikodomuniverse.com/taikopedia
« Last Edit: December 16, 2008, 03:16:09 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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Reply #2 on: December 16, 2008, 04:05:34 PM

That's a nice wiki format.

Also, there seem to be a good number of space ship MMOs in development right now. It'll be interesting to see who survives.

schild
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Reply #3 on: December 16, 2008, 04:53:55 PM

This seems like a decent Eve clone. GUI is most certainly better as is the fact it's actually twitch. That said, it's an Eve clone and without a corp, it borders impossible to succeed in any notable way. Nothing is really going to displace Eve unless that largest alliances leave so it doesn't matter what's in development.
Ghambit
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Reply #4 on: December 16, 2008, 05:04:27 PM

This seems like a decent Eve clone. GUI is most certainly better as is the fact it's actually twitch. That said, it's an Eve clone and without a corp, it borders impossible to succeed in any notable way. Nothing is really going to displace Eve unless that largest alliances leave so it doesn't matter what's in development.

It has Corps.  Along with a fictional currency backed by real-world money.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
schild
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Reply #5 on: December 16, 2008, 05:07:04 PM

This seems like a decent Eve clone. GUI is most certainly better as is the fact it's actually twitch. That said, it's an Eve clone and without a corp, it borders impossible to succeed in any notable way. Nothing is really going to displace Eve unless that largest alliances leave so it doesn't matter what's in development.
It has Corps.  Along with a fictional currency backed by real-world money.

We don't have a corp there and no one here is leaving Eve for something else while there's some bullshit crap war of attrition going on with Russians who are making real money while the other side is catassing away without want nor worry of real life consequences.

It does look Starwars Galaxies-Tastic though.
Ghambit
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Reply #6 on: December 16, 2008, 05:11:05 PM

OHHH!  I thought you were saying the GAME didnt have corps.  Yah, 'course f13 doesnt have a corp there.  But, doesnt seem like an Eve-clone anyways (which I think is a good thing); how can it be an eve-clone and be twitch?   And uh.. wtf are you talking about?  Russians?  War of attrition?  In Eve or this game?  I are confused.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
schild
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Reply #7 on: December 16, 2008, 05:14:12 PM

OHHH!  I thought you were saying the GAME didnt have corps.  Yah, 'course f13 doesnt have a corp there.  But, doesnt seem like an Eve-clone anyways (which I think is a good thing); how can it be an eve-clone and be twitch?   And uh.. wtf are you talking about?  Russians?  War of attrition?  In Eve or this game?  I are confused.

Goonfleet is in a war of attrition with the Russians in Eve. The Russians in Eve are backed by some cold war asshole or something. Who fucking knows, they're Russian. Who cares. As for this, have you played Eve? Go look at the market and class structure and systems in this game. They're aiming for Eve with twitch. It's fairly damn obvious.
Ghambit
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Reply #8 on: December 16, 2008, 06:44:07 PM

After playing for the last hour I'd say this game is nothing like Eve really.  Mainly because the game lags horribly (though, so did Eve at release).  It's zoned (ala loadscreens).  Backgrounds are pretty, but graphics in general are pretty old-school.  Music is good.  Combat's more like ACE than anything else.  I see where they're TRYING to be like Eve, but it's a pretty plain jane game by comparison.  I'd play more, but the stuttering is too disheartening.  The game is Brazilian so that may explain it.

/uninstall (maybe)

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Lantyssa
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Reply #9 on: December 16, 2008, 08:15:28 PM

If it's an exact EVE clone but with twitch it's already more interesting...

Hahahaha!  I'm really good at this!
peryn
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Reply #10 on: December 16, 2008, 11:19:21 PM

The lag is completely game breaking has been a problem for me  Ohhhhh, I see.. If it isn't your computer chugging down to 2 fps, seemingly at random, then it's the latency issues with combat that make hitting NPCs nearly impossible.

The forums are in Portuguese, but from what I've garned via Babelfish these problems go back about 8 months and still haven't been fixed. edit: ok, so this might be due to the game downloading textures as you play. My bad if this isn't a problem for some people with speedier connections than mine.
« Last Edit: December 17, 2008, 10:36:59 PM by peryn »
schild
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Reply #11 on: December 17, 2008, 12:12:18 AM

My computer ran at about 30-50FPS with minimal lag. Are you all in Latvia?
NiX
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Reply #12 on: December 17, 2008, 03:25:32 AM

The lag is completely game breaking. If it isn't your computer chugging down to 2 fps, seemingly at random, then it's the latency issues with combat that make hitting NPCs nearly impossible.
The video lag is due to hot swapping of textures. Did you really think the game was just 500 megs? It downloads a lot from the server, so it's bandwidth intense.
Mrbloodworth
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Reply #13 on: December 17, 2008, 05:52:42 AM

The lag is completely game breaking. If it isn't your computer chugging down to 2 fps, seemingly at random, then it's the latency issues with combat that make hitting NPCs nearly impossible.
The video lag is due to hot swapping of textures. Did you really think the game was just 500 megs? It downloads a lot from the server, so it's bandwidth intense.

So, after a bit, it would become negated as you have the files on your machine.

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Reply #14 on: December 17, 2008, 11:38:37 AM

After character creation, I had nearly no lag in game. I mean, I deleted it since there's no f13 contingent, but I don't see that as being a problem, it seemed relatively stable and robust for the few hours I'd played.
Threash
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Reply #15 on: December 17, 2008, 11:41:24 AM

I had no lag either.  Someone help me out with character advancement, apparently theres no descriptions for the various buttons yet.

I am the .00000001428%
Ghambit
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Reply #16 on: December 17, 2008, 04:24:55 PM

I'm gonna lower my vid. setting, but that being the case (if it is the case) that's pretty sad with the system I've got.  Not very optimized at all.
My theory was my ISP is being a dick, as they usually are (Bellsouth).  I never received authentication email from Hoplon on my bellsouth acct, so I used my gmail; that sometimes points to pipes that dont like eachother...  game is in Brazil after all.

Anyone else find the sexy Portuguese-speaking Brazilian computer girl oddy immersive?  It was like listening to a Joygirl from Bladerunner, speaking Gutterspeak of course.  (no offense to Portuguese speakers)

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
schild
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Reply #17 on: December 17, 2008, 04:34:03 PM

The game seemed pretty optimized to me actually....
Ghambit
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Reply #18 on: December 17, 2008, 04:45:38 PM

The game seemed pretty optimized to me actually....


You dont live in SoFla.  Nothing is optimized here, 'cept our women (physically). 

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
schild
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Reply #19 on: December 17, 2008, 04:48:46 PM

The game seemed pretty optimized to me actually....


You dont live in SoFla.  Nothing is optimized here, 'cept our women (physically). 
I did live in Southern Florida, thanks. During the height of depravity and stupidity - the 80s. And the women aren't optimized, they're more like, gilded.
Ghambit
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Reply #20 on: December 17, 2008, 05:22:57 PM

The game seemed pretty optimized to me actually....


You dont live in SoFla.  Nothing is optimized here, 'cept our women (physically). 
I did live in Southern Florida, thanks. During the height of depravity and stupidity - the 80s. And the women aren't optimized, they're more like, gilded.

I was just gonna say they're like ENIAC in IBM Blue casings.  But, I like your description better... gilded, nice.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
peryn
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Reply #21 on: December 17, 2008, 10:34:16 PM

The lag is completely game breaking. If it isn't your computer chugging down to 2 fps, seemingly at random, then it's the latency issues with combat that make hitting NPCs nearly impossible.
The video lag is due to hot swapping of textures. Did you really think the game was just 500 megs? It downloads a lot from the server, so it's bandwidth intense.

Are you sure about this? If you're right, then that explains why I was lagging so bad. My connection only maintains about 60 kB/s, but I typically have good latency. This might explain why so many others have had issues with lag as well. After playing it more though, I've noticed the lag does start to decrease after a few play sessions (I thought it was due to a recent patch).

And to Schild: I was getting the same FPS as you were, until I got to Earth. It was fine when I got there, but once I started doing some of the missions that had you go near the armory where 50 or so NPC drones are swarming, the game would start chugging at unplayable rates.  And even in some areas where I was fighting just one NPC, the connection delay would cause all of my shots to miss, even at point blank range. This isn't a problem at all times, so maybe it isn't game breaking like I said it was, but there are some intermittent problems that many others have complained about.

I should give praise where it is due though. Freelancer was one of my favorite games of all time, and this game gave me that feel if only for how refined the interface/flight mechanics are. The graphics are great as well, and are very well optimized save for the odd occurrences where the game became unplayable.
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Reply #22 on: December 18, 2008, 04:35:53 AM

But is it fun?

Threash
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Reply #23 on: December 18, 2008, 07:58:27 AM


I am the .00000001428%
Ghambit
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Reply #24 on: December 18, 2008, 08:34:59 AM


ehh... i aint so sure.  Initially, the game isnt very appealing IMO.  But, maybe it gets better over time.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
peryn
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Reply #25 on: December 18, 2008, 03:36:31 PM

But is it fun?

Sort of. The run-of-the-mill combat is only mixed up by the ability to hold space (or mouse 3) and activate inertial flight. This allows your ships to do some interesting combat maneuvers, as you might imagine. For a MMO though, it's a nice departure from auto-attack.

There's usually only a few hundred people on, and they are typically all speaking Portuguese. I found one person from Russia who could understand what I was saying in general chat.

PvP has the potential to be fun, but I haven't seen where that comes into play yet.  The future of this game sounds iffy though. The future plans from their website include the ability to walk around in space stations and an overhead strategic mode a la Homeworld. I hope they plan on finishing fixing up the rest of the game first because it needs quite a bit more content; some of the systems are nearly devoid of anything to do.
Mrbloodworth
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Reply #26 on: December 23, 2008, 07:49:32 AM

I have to admit, while the game is nicely constructed, the AI is a complete turn off. They just fly right at you, bump into you, and continue bouncing and firing.

The most fun i had was stalking falconer (i think it was him) and just firing at him doing nothing to him but setting off perdy explosions.

Maybe i need to spend more time with it.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Lantyssa
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Reply #27 on: December 23, 2008, 08:44:32 AM

The AI is the big drawback.  Flight feels wrong somehow, too.  It doesn't feel like dogfighting so much as bumper ships.

Hahahaha!  I'm really good at this!
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Reply #28 on: December 24, 2008, 12:09:41 AM

The most fun i had was stalking falconer (i think it was him) and just firing at him doing nothing to him but setting off perdy explosions.

Wasn't me (i think you were referring to me). But kill that namestealer for me please (although it's not really my name if it doesn't have the double e).

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