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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: The Perfect MMO 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Perfect MMO  (Read 18664 times)
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #70 on: August 10, 2007, 04:23:23 PM

Adventure game like elements, a la old school LucasArts.
Ahh didn't even think of that angle. Not sure if this wouldn't be bit problematic since MMOs seem to use items quite different from adventure games and both can have plenty of them... but this kind of extra interaction with game world could be nice.
Trippy
Administrator
Posts: 23657


Reply #71 on: August 10, 2007, 04:58:50 PM

Of course you probably know most of this from FPS's most likely but I covered it just in case.  The difference for dogfighting is you have to deal with a the player having the ability to move in more directions.
No, they you don't.
« Last Edit: August 10, 2007, 05:06:28 PM by Trippy »
Jimbo
Terracotta Army
Posts: 1478

still drives a stick shift


Reply #72 on: August 11, 2007, 02:49:01 PM

Don't you all in Australia have:

Babes,
Beer,
Beaches,
BBQ.
and the Bitchin' (but deadly) Ecosystem

So if you pipe in good internet people might come and stay (and too many fuck up anything).

But I do agree that not having it can drive you nuts.  My parents farm have nothing but a phone line, but it is 29 acre's of hills, has a creek, lots of trees and critters, and if fun as hell to do stuff out there.  One of my guildmates was like, "wow you went to a creek and caught crawdads, lizards, and picked blackberries and strawberries (both wild), took the kite out in the meadow, and road your bikes into some dirt...most people would pay to have that kinda of experience."  Of course I had to install two phone lines and dual dial-up accounts, made playing some games okay, but any FPS had to be in the midwest or it would suck.

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