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Title: Warhammer Online shuts down December 18th
Post by: Falconeer on September 18, 2013, 01:20:23 PM
For good.

http://massively.joystiq.com/2013/09/18/warhammer-online-to-close-december-18th/

Quote
Today is Warhammer Online's fifth anniversary, but instead of getting a celebration, the players are getting a pink slip from Mythic. The studio announced that it will be shutting WAR down as of December 18th because its licensing deal with Games Workshop has come to an end.


Title: Re: Warhammer Online shuts down December 18th
Post by: Xuri on September 18, 2013, 01:44:04 PM
And this is why the making of MMO server emulators is a good thing.


Title: Re: Warhammer Online shuts down December 18th
Post by: ghost on September 18, 2013, 01:50:01 PM
Yeah, that's what the holdup was. 

Quote
Unfortunately, as with all licensing deals they do eventually come to end and on December 18th, 2013 we will no longer be operating Warhammer Online.

There had been some speculation as to why they were still keeping this thing afloat.


Title: Re: Warhammer Online shuts down December 18th
Post by: Ingmar on September 18, 2013, 01:53:39 PM
I was always surprised they never transitioned this to F2P, but I guess what is hinted at here is that they must have known GW wouldn't renew the license after the game tanked, so why bother.


Title: Re: Warhammer Online shuts down December 18th
Post by: Mithas on September 18, 2013, 02:21:39 PM
This game and the drama that ensued is the reason I started reading this forum heavily.

 :cry:

It will always be first in my heart.


Title: Re: Warhammer Online shuts down December 18th
Post by: Hawkbit on September 18, 2013, 05:22:49 PM
The reason WAR failed was because t


Title: Re: Warhammer Online shuts down December 18th
Post by: Kail on September 18, 2013, 08:18:06 PM
Kinda sad about this, even though I haven't played in years.  There were a lot of things I liked about WAR, and it spawned a lot of good ideas that other companies have since copied.  It's just the snags they hit with their core gameplay kind of trumped everything good or interesting they did with the other aspects of it.  I was still holding out hope for a F2P savior or something that would fix that somehow, sigh.   :oops:


Title: Re: Warhammer Online shuts down December 18th
Post by: Ard on September 19, 2013, 12:31:46 AM
I honest to god though this had been shut down a few years ago  :uhrr:


Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 19, 2013, 12:38:34 AM
Same, I didn't realize it was still up.


Title: Re: Warhammer Online shuts down December 18th
Post by: IainC on September 19, 2013, 03:15:55 AM
This game and the drama that ensued is the reason I started reading this forum heavily.

 :cry:

It will always be first in my heart.
Same. My very first post on this forum was a reply to Arthur_Parker, assuring him that we wouldn't fuck up the launch.


Title: Re: Warhammer Online shuts down December 18th
Post by: Nebu on September 19, 2013, 05:43:07 AM
It's a little sad.  I really enjoyed playing this at release.  Grinding my squig herder and shaman from 1-20 almost entirely by pvp was incredibly fun.



Title: Re: Warhammer Online shuts down December 18th
Post by: HaemishM on September 19, 2013, 08:48:58 AM
So many good aspects of this game were utterly fucked by Mark Jacob's insistence that XP gain was perfectly fine and that there was no content gap. Also felled by completely fucking clueless PVP arena design. Fuck you, Mourkain Temple and Tor Anroc. Joy-killing LCD shit shows of horror and despair.


Title: Re: Warhammer Online shuts down December 18th
Post by: UnSub on September 19, 2013, 08:56:48 AM
I honest to god though this had been shut down a few years ago  :uhrr:

I believe it has been down to only one server for at least 12 months.


Title: Re: Warhammer Online shuts down December 18th
Post by: Nebu on September 19, 2013, 09:14:41 AM
Joy-killing LCD shit shows of horror and despair.

This may be my new favorite recent quote. 

You're such a giver.


Title: Re: Warhammer Online shuts down December 18th
Post by: Soln on September 19, 2013, 01:53:47 PM
(http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warinpax08tervew1311.jpg)


Title: Re: Warhammer Online shuts down December 18th
Post by: Soln on September 19, 2013, 01:55:49 PM
Guess I'm gonna have to change my sig!

Quote
Implicit ownership of wrecks      Taiwan   Closed


Title: Re: Warhammer Online shuts down December 18th
Post by: Sjofn on September 19, 2013, 02:47:36 PM
That was seriously the best server name ever.

This game made me sad. There was potential everywhere, but it was just so ... well, most of you were there. You already know! My ironbreaker was fucking adorable, though.


Title: Re: Warhammer Online shuts down December 18th
Post by: Mithas on September 19, 2013, 02:51:08 PM
Those stupid white sunglasses. Though I don't think I've gotten as much entertainment out of a game fiasco before or since. The youtube videos were great. Barnett is still at Mythic isn't he?


Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 19, 2013, 03:17:16 PM
/shrug


Does Mythic even exist anymore?


Title: Re: Warhammer Online shuts down December 18th
Post by: HaemishM on September 19, 2013, 03:27:43 PM
Mythic is a carbunkle on the ass of EA's failed online MMOG division attempts. It is the branding for a corporate blemish.


Title: Re: Warhammer Online shuts down December 18th
Post by: Ashamanchill on September 19, 2013, 03:42:24 PM
WAR brought me to these forums as well, via Wayfarer if I remember correctly.

Best First 20 levels I've ever had in a game, even beating out Tortage in AoC. I usually don't even like PvP, but the game made it fun........right up until Tor Annroc :argh:

But yeah, count me in with those who just assumed it had been closed.


Title: Re: Warhammer Online shuts down December 18th
Post by: Malakili on September 19, 2013, 04:19:41 PM
Of all the MMO disappointments over the years, this is probably the one I was most excited for.  I had visions of epic night long castle sieges and private channel planned and coordinated city attacks in my head.  Instead what I got was a handful of scenarios that got stale after the 3rd time, and an RvR system characterized by the factions effectively coming to a gentleman's agreement to trade objectives in order to get the maximized reward for completing the associated quests.

The beta was great because everyone knew their character would be wiped.  The result was that everyone just played the castle siege stuff, even as early as Tier 2 when they started showing up, just because it was fun.  

Such a shame.


Title: Re: Warhammer Online shuts down December 18th
Post by: Tannhauser on September 19, 2013, 06:31:19 PM
WAR was great from 1-20 and crap after that.  Such wasted opportunities.



Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 19, 2013, 07:13:58 PM
The most fun I had with WAR was trolling that one giant fan forum that was the unofficial forums for the game.


The game was doomed from the start because Mythic had learned absolutely nothing from DaoC. Not only did they repeat all their mistakes, they managed to repeat them even FASTER then DaoC originally did. Efficiency!


Title: Re: Warhammer Online shuts down December 18th
Post by: Draegan on September 19, 2013, 07:40:49 PM
This thread made me look up my first post. Was like 6 years ago. G'damn.


Title: Re: Warhammer Online shuts down December 18th
Post by: UnSub on September 19, 2013, 10:49:09 PM
/shrug


Does Mythic even exist anymore?

They still run Ultima Online, Dark Age of Camelot and Ultima Forever, the iOS version of UO. AFAIK, they have no new projects in the pipeline.

So I'm guessing they'll last until EA feels the need to do some more cost cutting.


Title: Re: Warhammer Online shuts down December 18th
Post by: Shatter on September 20, 2013, 03:27:47 AM
They put this game on life support around a year ago, 1 server and no patches or updates since.  I was going to play around with it before FFXIV came out and found out it still had a sub and well yeah...f*ck that.   I had some fun with the game but let it die.


Title: Re: Warhammer Online shuts down December 18th
Post by: 5150 on September 20, 2013, 04:51:48 AM
I thought something was afoot when this vanished off Steam a while back.

I barely played, I personally lost interest in Warhammer Online when the original Climax version died and it then became DAoC with a Warhammer skin.


Title: Re: Warhammer Online shuts down December 18th
Post by: croaker69 on September 20, 2013, 06:52:50 AM
I thought something was afoot when this vanished off Steam a while back.

I barely played, I personally lost interest in Warhammer Online when the original Climax version died and it then became DAoC with a Warhammer skin.

If only. Mark Jacobs and his hard-on for bad EQ-lite PvE. He had no idea what was good about DAoC. :heartbreak:


Title: Re: Warhammer Online shuts down December 18th
Post by: Njal on September 20, 2013, 07:00:20 AM

If only. Mark Jacobs and his hard-on for bad EQ-lite PvE. He had no idea what was good about DAoC. :heartbreak:
[/quote]

This


Title: Re: Warhammer Online shuts down December 18th
Post by: Modern Angel on September 20, 2013, 01:50:26 PM
Echoing others, the best intro experience to an MMO I've ever had. Those first 20 levels. So good. I still think about them.

And that's why this makes me angrier than any other MMO. It did NOT have to be this way. Jacobs should never be allowed near a game again.

Paul Barnett is going to be employed for longer and better than anyone posting on these boards. That should enrage each and every one of you about what an easy lay gamers are.


Title: Re: Warhammer Online shuts down December 18th
Post by: luckton on September 20, 2013, 01:53:45 PM
Everyone, it's going to be ok!  Surely DAoC 2 will save us all!


Title: Re: Warhammer Online shuts down December 18th
Post by: Setanta on September 20, 2013, 05:35:00 PM
Got my Ironbreaker to 30 and remember it being a hell of a lot of fun. Post 30 killed the game for me.

I loved TA in PvP, but I was a punting class and lava was my friend. The game had so much potential it makes me sad to think of how badly it was stuffed up/ignored.


Title: Re: Warhammer Online shuts down December 18th
Post by: Ginaz on September 22, 2013, 03:05:06 PM
This had some of the most fun classes I've played in an MMO.  I loved my squiq herder and shaman.  The rest of the game wasn't so fun, esp. after level 20 or so.


Title: Re: Warhammer Online shuts down December 18th
Post by: Sophismata on September 23, 2013, 08:42:08 PM
Paul Barnett is going to be employed for longer and better than anyone posting on these boards.
:oh_i_see:


Title: Re: Warhammer Online shuts down December 18th
Post by: Feverdream on September 23, 2013, 10:09:56 PM
I usually don't get emotionally invested in game companies/the personalities involved, etc.

But Warhammer was such a huge disappointment.  I feel like that failure contributed to the current dearth of good PvP-focused MMOs - companies just aren't willing to take a chance on it.

Paul Barnett is toxic - genuinely useless except in the fever swamp of his own mind, where he's sure he's special and creative.  He's one of those vipers who will remain best buddies with the boss while he serenely watches everyone around him lose their jobs.  Fuck him.  Fuck EA.  And fuck Mark Jacobs for being unable or unwilling to do what was right for DAOC as well as for Warhammer.

If nothing else, I hope someone eventually writes an honest and thorough description of what happened from development through release.  It'd be a good object lesson.


Title: Re: Warhammer Online shuts down December 18th
Post by: ghost on September 24, 2013, 07:11:22 AM
I love the fact that there is any nostalgia at all for this game.  It was awful, from A to Z, and a clusterfuck all the way around. 


Title: Re: Warhammer Online shuts down December 18th
Post by: Malakili on September 24, 2013, 07:26:59 AM
I love the fact that there is any nostalgia at all for this game.  It was awful, from A to Z, and a clusterfuck all the way around. 

It really wasn't though.  It was a Clusterfuck from say, B-Z.  But that A man, that A was really good.


Title: Re: Warhammer Online shuts down December 18th
Post by: ghost on September 24, 2013, 09:25:12 AM
I can't say that there is a single thing about that game that was really good.  Not a single bit of it was worth a shit.


Title: Re: Warhammer Online shuts down December 18th
Post by: Sir T on September 24, 2013, 11:30:43 AM
mark me down as in the "great first 20 levels" camp

But hey, we will always have Doorhammer (http://www.youtube.com/watch?v=SEedUeDJ7Us)


Title: Re: Warhammer Online shuts down December 18th
Post by: Ingmar on September 24, 2013, 11:53:47 AM
I can't say that there is a single thing about that game that was really good.  Not a single bit of it was worth a shit.

Nah, that's not even close to true. Some of the class design was really entertaining - my dwarf healer was probably the most fun healing class I've played other than TBC/Wrath-era tree druids, for example - and the visual design knocked it out of the park. The lorebook thing was also fantastic. Level 1-11 PVP was also immensely entertaining.

EDIT:

Also, public quests, while not executed anywhere near perfectly, were a good first stab at that concept.


Title: Re: Warhammer Online shuts down December 18th
Post by: Hawkbit on September 24, 2013, 01:00:52 PM
What Ingmar said.  There were some great core concepts that made it (or need to make it) to today's games.

In fact, there was a lot of really fun PvP integrated PvE, right from the early levels. 


Title: Re: Warhammer Online shuts down December 18th
Post by: IainC on September 24, 2013, 01:25:27 PM
Remember that the team that began working on WAR by and large wasn't the team that shipped it. A lot of Mythic employees moved over to Bethesda along with Matt Firor after a lot of prototyping had been done for WAR. I played some early alphas of the game that were fun as hell and had almost nothing in common with the game that was shipped. After the exodus, a lot of seniors and leads at Mythic were people who had been relatively junior on DAoC and a lot of new people joined. That's why the game design and some of the decisions taken often felt a bit schizophrenic, because one set of people built the framework while a different set filled in the rest.


Title: Re: Warhammer Online shuts down December 18th
Post by: Typhon on September 24, 2013, 02:01:44 PM
I also agree with Ingmar.

Dark Elf healer was the only healer that I've played that I actually enjoyed.  Really liked the Chosen as well.

1-20 WAR PvP was the most consistently fun PvP I've had.  Daoc was 10 minutes of fun every couple hours was the high mark at the time, but I'm not sure that I ever want to go back to that.  I have much less patience for low fun to waiting ratios in my game play now.


Title: Re: Warhammer Online shuts down December 18th
Post by: Maledict on September 24, 2013, 03:38:52 PM
 I can agree with the class design and the integration of PvP and PvE, but have to disagree with the visuals. Warhammer Online was an incredibly ugly game, with low quality textures even at the highest settings. I never understood why it looked so poorly given when it was released.


Title: Re: Warhammer Online shuts down December 18th
Post by: Kail on September 24, 2013, 05:03:31 PM
I can agree with the class design and the integration of PvP and PvE, but have to disagree with the visuals. Warhammer Online was an incredibly ugly game, with low quality textures even at the highest settings. I never understood why it looked so poorly given when it was released.

There were some implementation issues with the visuals (animations were particularly twiggy as I recall) but the overall design was pretty sharp for an MMO I thought.  Each class had a very strong and easily identifiable visual style, as opposed to something like WoW where there is no real "look" to any of the classes, and a lot of armor is reused. 


Title: Re: Warhammer Online shuts down December 18th
Post by: Ingmar on September 24, 2013, 05:46:38 PM
Yeah that is why I said "visual design" and not "graphics".


Title: Re: Warhammer Online shuts down December 18th
Post by: amiable on September 25, 2013, 05:10:34 AM
Remember that the team that began working on WAR by and large wasn't the team that shipped it. A lot of Mythic employees moved over to Bethesda along with Matt Firor after a lot of prototyping had been done for WAR. I played some early alphas of the game that were fun as hell and had almost nothing in common with the game that was shipped. After the exodus, a lot of seniors and leads at Mythic were people who had been relatively junior on DAoC and a lot of new people joined. That's why the game design and some of the decisions taken often felt a bit schizophrenic, because one set of people built the framework while a different set filled in the rest.

Iain, you really need to write a book...


Title: Re: Warhammer Online shuts down December 18th
Post by: Nebu on September 25, 2013, 11:09:50 AM
1-20 WAR PvP was the most consistently fun PvP I've had.  Daoc was 10 minutes of fun every couple hours was the high mark at the time, but I'm not sure that I ever want to go back to that.  I have much less patience for low fun to waiting ratios in my game play now.

I think this covers it for me as well.  Very well stated.


Title: Re: Warhammer Online shuts down December 18th
Post by: Evildrider on September 25, 2013, 12:57:42 PM
I actually had a lot of fun with WAR in the time that I played it.  I played enough to see all the PvE endgame content as well as be on a couple successful city captures.  Open world PvP was still pretty damn fun too.  What really killed it for me was the buggy city captures and the overall PvP lag.  I actually think I liked WAR's PvP scenarios more than I do SWTOR's current warzones.


Title: Re: Warhammer Online shuts down December 18th
Post by: Setanta on September 25, 2013, 04:54:36 PM
Remember that the team that began working on WAR by and large wasn't the team that shipped it. A lot of Mythic employees moved over to Bethesda along with Matt Firor after a lot of prototyping had been done for WAR. I played some early alphas of the game that were fun as hell and had almost nothing in common with the game that was shipped. After the exodus, a lot of seniors and leads at Mythic were people who had been relatively junior on DAoC and a lot of new people joined. That's why the game design and some of the decisions taken often felt a bit schizophrenic, because one set of people built the framework while a different set filled in the rest.

Iain, you really need to write a book...

Seconded - I'd love the insight


Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 25, 2013, 05:15:21 PM
You really wouldn't though, you'd be sad and depressed instead.  :why_so_serious:


Title: Re: Warhammer Online shuts down December 18th
Post by: Riggswolfe on September 25, 2013, 08:20:53 PM
I saw a discussion in Lotro where someone claimed Mythic employees actively tried to sabotage WAR because they were pissed at the EA buyout. Complete with "I heard this from insiders!!!!"

Sadly, the product is so terrible I can almost believe it.


Title: Re: Warhammer Online shuts down December 18th
Post by: BoatApe on September 26, 2013, 01:00:53 AM
Sadly, the product is so terrible I can almost believe it.

WAR had moments of stark brilliance that were initially hamstrung by their segregated beta. Testing specific level ranges without integrating the entire leveling curve into the process disguised serious flaws.

Then they shut testing down and made all the wrong moves days before launch. The Metrics (Praise be thy numbers) told them nothing or they ignored them in favor of...I'm not really sure, possibly a fever dream of what might have been.

I had some of the most amazing PvP I've ever experienced only to find that that the game that launched was not even a pale shadow of what we had tested.





Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 26, 2013, 03:00:47 AM
Mythic invented doublefrost math, which among other things, created a new unit of measurement for TIME. Mythic Seconds.


MYTHIC SECONDS


 :why_so_serious:


Title: Re: Warhammer Online shuts down December 18th
Post by: Sjofn on September 26, 2013, 03:16:22 AM
Mythic was some sort of idiot savant when it came to large scale PvP. Through all the derp, they still managed to make a large-scale PvP enviroment I actually wanted to participate in. But because they didn't want to let me love them, they piled the derp as high as they could, and ... whelp.


Title: Re: Warhammer Online shuts down December 18th
Post by: Feverdream on September 26, 2013, 06:22:53 AM

[/quote]
I had some of the most amazing PvP I've ever experienced only to find that that the game that launched was not even a pale shadow of what we had tested.
[/quote]

Your memories of PvP in beta are certainly different than mine.  Yes, the PvP in the early levels (1-20) was an absolute blast.  But I'll never forget being involved in one of the first beta tests of a city siege and capture when Mythic's bizarre instanced scenario mechanics became clear.

Devs were present in the siege and had been commenting, but when beta participants started first noticing, then asking questions, then expressing dismay with the city siege mechanics ("Wait. This doesn't feel like a siege at all. You're just breaking us up into more little instanced groups?  And suddenly, in the midst of supposedly capturing my enemy's main city, I'm sitting in a queue to enter one of those instances?  And now I'm not in the same instance as the rest of my team? Really?"), well, that wasn't OK at all.  They muted all chat.

I had been getting progressively more disappointed throughout beta (and ever more disgusted with Jacobs and Barnett as it became clear that all of their big talk had been at best empty if not just plain dishonest), But I think that moment when they muted all of us because we could see what a mess the city sieges were was the moment when I knew that the game I had been looking forward to for so long was really just a sham.


Title: Re: Warhammer Online shuts down December 18th
Post by: Malakili on September 26, 2013, 06:42:33 AM
The city siege stuff was definitely not the best part.  But the non instanced Keep defense/attack stuff was very good - when it didn't devolve into intentionally letting each other capture your keeps so you could capture them back and get the rewards most efficiently.


Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 26, 2013, 02:12:14 PM
I'm not even sure they were idiot savants at large scale PvP, or if they were just the only ones who ever bothered to actually set it up that way. The only other RvR style pvp I've seen is from GW2, everyone else has these stupid visions of fake UO/EVE or whatever.


Title: Re: Warhammer Online shuts down December 18th
Post by: Modern Angel on September 26, 2013, 02:41:37 PM
Testing specific level ranges without integrating the entire leveling curve into the process disguised serious flaws.

Man, so much this. I remember logging onto a beta, eager to get on my level 24 dude only to find myself bumped to 31 or whatever and teleported someplace I'd never been to. I was shocked. Everyone in my guild was shocked. You can't test like that.


Title: Re: Warhammer Online shuts down December 18th
Post by: Sky on September 27, 2013, 06:57:02 AM
I never played in retail because of that schizo testing. There's no way that was going to end up well. Had fun for a while then I was another level in another place and lost and then just getting trampled by enemy hordes and yeah, life is too short.


Title: Re: Warhammer Online shuts down December 18th
Post by: raydeen on September 27, 2013, 11:10:16 AM
I tried to have fun in this game, I really did. Wasn't a big fan of the scenarios or public quests but liked the open world PvP. And I did have some fun there but what killed it for me was when no one else wanted to join in the open world PvP and also when I stuck one tiny toe back over the invisible border between level gaps and became that fucking 1 HP chicken. God I hated that. They didn't have to do that. They could have enabled level scaling between players. I know they could have because the fucking game glitched on me once and sent my Level 2 character into a Level 20 scenario and made me Level 22. I didn't have the gear but I was able to compete with the regular level 20's to an extent. There was absolutely no reason that they couldn't have implemented a level scale between low levels and high levels where the lows could do some damage and the highs could do reduced damage in a PvP setting. But what the hell do I know.

Good. Fucking. Riddance.


Title: Re: Warhammer Online shuts down December 18th
Post by: ghost on September 27, 2013, 06:57:03 PM
The city siege stuff was definitely not the best part.  But the non instanced Keep defense/attack stuff was very good - when it didn't devolve into intentionally letting each other capture your keeps so you could capture them back and get the rewards most efficiently.

Which was all the time....


Title: Re: Warhammer Online shuts down December 18th
Post by: Fraeg on September 28, 2013, 09:26:26 PM
It was fucked the minute they decided to use the same engine they used in daoc


Title: Re: Warhammer Online shuts down December 18th
Post by: Riggswolfe on September 28, 2013, 09:54:15 PM
I remember one of the major reasons I quit besides the game sucking past level 20 was how horribly balanced the classes were and I'm not just talking about between different classes types which were, IMO, objectively unbalanced but between the corresponding classes across factions. I remember being shocked that each faction had 1 or 2 classes that were much better than their counterparts. I vaguely remember Bright Wizard being one for the Empire and on the Chaos side I remember Marauders being far superior to their counter. (Witch Hunters?)



Title: Re: Warhammer Online shuts down December 18th
Post by: Fordel on September 29, 2013, 06:35:41 AM
Which is just another lesson they did NOT learn from DaoC.


Title: Re: Warhammer Online shuts down December 18th
Post by: Kail on September 29, 2013, 02:42:58 PM
I remember one of the major reasons I quit besides the game sucking past level 20 was how horribly balanced the classes were and I'm not just talking about between different classes types which were, IMO, objectively unbalanced but between the corresponding classes across factions. I remember being shocked that each faction had 1 or 2 classes that were much better than their counterparts. I vaguely remember Bright Wizard being one for the Empire and on the Chaos side I remember Marauders being far superior to their counter. (Witch Hunters?)

The only real issues I had with inter-faction class balance were the classes with no real mirrors on the other faction: Squig Hunters, White Lions, Marauders, and Shadow Warriors.  The pets were usually so glitchy and ineffective that it really hurt the classes that relied on them, so having their "mirror" not need a pet kind of unbalanced things.

The overall class balance was weird, yeah.  I got the impression that they were designed for some weird scenario that never occurred, like the devs were picturing these big open field battles with ranks of characters charging at each other or something.  But the actual PvP game was all focused on things like capturing flags or smashing keeps, where half the classes are situationally useful at best and pointless at worst (I had a book to read when my White Lion did sieges because there was jack shit all for him to do there until the door broke). 

But for the most part, I thought it was still fun.  There were a few annoying battlegrounds, but for RvR at least, it was still neat because you weren't penalized for bringing weaker classes or players.  You just tagged along and plinked away and nobody cared if you only did 2 points of damage because that was 2 points of damage more than they would have had if you'd stayed behind.


Title: Re: Warhammer Online shuts down December 18th
Post by: Rendakor on September 29, 2013, 08:45:07 PM
I agree that class balance was off, but Bright Wizards were not more powerful than Sorceresses (or whatever they were called); a Sorc with a healer could kill an entire enemy team because their ranged AoE was their hardest hitting attack.


Title: Re: Warhammer Online shuts down December 18th
Post by: HaemishM on September 30, 2013, 09:23:39 AM
The overall class balance was weird, yeah.  I got the impression that they were designed for some weird scenario that never occurred, like the devs were picturing these big open field battles with ranks of characters charging at each other or something.

Considering all of the classes came from troop types in the tabletop battle game, then you are correct. All of the class types were one of a unit of identical troops in a game that involves lining up in mostly static formations and crashing into each other. White Lions were sturdy Elf troops, Witch Elves were kind of assassin characters, Squig Hunters were wild card types, Bright Wizards and sorcerers were special character types, etc.


Title: Re: Warhammer Online shuts down December 18th
Post by: luckton on December 19, 2013, 04:38:27 AM
And it's over. 

/pours out a 40


Title: Re: Warhammer Online shuts down December 18th
Post by: Nebu on December 19, 2013, 07:52:27 AM
Such a great opportunity wasted.  I will miss my squig herder and shaman.  I had a lot of fun in the early stages of this game.


Title: Re: Warhammer Online shuts down December 18th
Post by: Lantyssa on December 19, 2013, 10:18:05 AM
 8-)


Title: Re: Warhammer Online shuts down December 18th
Post by: 01101010 on December 19, 2013, 11:15:52 AM
http://www.youtube.com/watch?v=fWvAznIRVLA