f13.net

f13.net General Forums => Diablo 3 => Topic started by: Ragnoros on June 11, 2012, 05:41:57 AM



Title: Finding Legendary (And Set) Items
Post by: Ragnoros on June 11, 2012, 05:41:57 AM
Wanted to get some input on anecdotal evidence. I have found five legendary and one set item in my many hours playing. However not one of these items has come from a boss or champion pack, despite those being the source of probably 98% of my rare items. Given this huge disparity my hypothesis is that champions and bosses are given some huge penalty lowering their chances of dropping legendary/set items, thus leading to their relative rarity. What are your thoughts and experiences?

Obviously sets and legendary items still suck. (Hopefully this changes) But the above annoys me nonetheless.


Title: Re: Finding Legendary (And Set) Items
Post by: 01101010 on June 11, 2012, 05:54:19 AM
Got one legendary off the skeleton king in Inferno.. lvl 50s chest piece with a full NV stack and no other MF gear on. Got my other one off a cloud in Whimsy. Other than those, it has been over 100hours on my barbie.


Title: Re: Finding Legendary (And Set) Items
Post by: Ice Cream Emperor on June 11, 2012, 06:37:41 AM

As I mentioned in the gripes thread, I have about 130 hours played - I'd say about half those hours with 75%+ magic find, and a quarter with 150%+ (including NV). I actually got my third legendary drop just now, after the aforementioned post - in hardcore no less, off a champion mob. (It was the terrible-est level 15 chestpiece of all time.)

I don't remember where my first legendary dropped, but it certainly wasn't from a boss -- it may have been a weapon rack, actually. My second (and only decent) legendary dropped from the 'cocooned victim' that contains a Treasure Goblin (next to a purple spider) in the Aracnae Caverns. The goblin itself did not appear to drop it, unless opening the 'chest' counted as an initial hit on the goblin.


Title: Re: Finding Legendary (And Set) Items
Post by: Merusk on June 11, 2012, 06:44:45 AM
0 in about 50-70 hours of play.  (I haven't checked my time since I was at ~30h.)


Title: Re: Finding Legendary (And Set) Items
Post by: K9 on June 11, 2012, 07:08:42 AM
I'm at zero legendaries or plans after 100ish hours. I haven't ever stacked MF though. I may make a MF set for Act I inferno and see if that turns anything up though. Seems like it is still more efficient to stack gold find and just buy things though, sadly.


Title: Re: Finding Legendary (And Set) Items
Post by: apocrypha on June 11, 2012, 07:17:21 AM
No MF stacked since getting my first character past about level 30.

I've had at least 7 legendaries, including two Arreat's Law (http://eu.battle.net/d3/en/item/arreats-law), which both dropped this morning! Only a couple of them have been any use to me - a Thing of the Deep (http://eu.battle.net/d3/en/item/thing-of-the-deep) which I am still using on my level 50 WD because it's a squirming frog, and a Giant Skull (http://eu.battle.net/d3/en/item/giant-skull) which my barb wore for ages. He's also got a Blade of Prophecy (http://eu.battle.net/d3/en/item/blade-of-prophecy) in his bag for switching to for MF.

Not a single one of them has dropped from a boss, all from mobs out in the world, and none of them have dropped when I've had any NV stacks up. Not had a single set item drop anywhere.


Title: Re: Finding Legendary (And Set) Items
Post by: Xanthippe on June 11, 2012, 08:16:49 AM
I don't know total hours (way too many!) but I have 2 level 60s (although haven't put more than 10 or so hours on each since hitting inferno), a 35 and a couple in the teens.

I have never stacked magic find. I have found 2 legendaries and 4 plans since hitting inferno (but without NV). All were found off trash mobs or stumps in act I. 2 of the plans were duplicates (4 stat helm and shield).



Title: Re: Finding Legendary (And Set) Items
Post by: Jeff Kelly on June 11, 2012, 08:27:09 AM
80+ hours clocked (I'm now in inferno Act 1).

No additional MF except NV (because I don't see the need to push the ability to find even more useless crap 5 levels below me) and no legendary or set item at all.

Not even a single blue or legendary item I'd want to wear right away. It's either crap that's 5 levels below my level or stuff I don't need but at least can put in the AH.

Every item I wear I have bought from the AH with funds I got by putting crap I don't need into the AH. Not a single item drop was good enough so that I'd consider it a compelling upgrade.


Title: Re: Finding Legendary (And Set) Items
Post by: Raknor on June 11, 2012, 08:59:19 AM
I've gotten 2 Legendary items in about 90 hours played.  Both came from weapon racks.  Both were 10+ levels below me.

The stats were horrible on them and I think I sold them both for under 80K.



Title: Re: Finding Legendary (And Set) Items
Post by: Slayerik on June 11, 2012, 09:54:26 AM
Never got one. Not sure how many hours but yeah, that's my luck.


Title: Re: Finding Legendary (And Set) Items
Post by: MuffinMan on June 11, 2012, 10:01:56 AM
Sitting around 70 hours, I've had some legendary level 44 pants drop. They're shitty and won't sell on the AH.


Title: Re: Finding Legendary (And Set) Items
Post by: Jeff Kelly on June 11, 2012, 10:21:22 AM
My strategy by the way was

Level 1 - 25: Craftables from the blacksmith
Level 26 and above: after I realized that both the crafted items and the drops were crap and usually 5 or more levels below hero level I sold and bought all stuff from the AH.


Title: Re: Finding Legendary (And Set) Items
Post by: statisticalfool on June 11, 2012, 11:08:37 AM
Same, 70 hours, one underleveled legendary.


Title: Re: Finding Legendary (And Set) Items
Post by: Arinon on June 11, 2012, 11:15:35 AM
I've got north of 180h in now and I've gotten 2 low level legendaries and 4-5 since hitting 60 and using the NV stacks.  Pretty much all of them from champ packs, none from bosses.  None of them any good for me or worth that much to sell.  For DH though a fair number of legendaries are decent.  They let you get some very nice stats (movement speed, attack speed, crit chance, on-hit procs) in more slots than you could otherwise.  Or so I'm told.  That shit is expensive.


Title: Re: Finding Legendary (And Set) Items
Post by: deb on June 11, 2012, 11:58:17 AM
Three legendaries (normal/nightmare/inferno) and one set item (inferno). Found the first one on a dead guardsman, the rest are from elites/champions. No magic find, around 55 hours or so.


Title: Re: Finding Legendary (And Set) Items
Post by: Azuredream on June 11, 2012, 12:13:13 PM
I am at about 150 hours played, and I've found 10 legendaries. The first was some low level fist weapon in my first play-through.. I don't remember what it was off of. Everything else is from Inferno mode. I get a surprising amount of legendaries form weapon racks, dead beasts or other clickables, maybe 40% or so are from those, the rest are from champion packs and 5 NV boss kills.

Running through the game guide I've found Rabid Strike, Vile Ward, Goldskin, Strongarm Bracers, Gladiator Gauntlets, Inna's Blesing, Blackthorne's Breeches, Ivory Tower, The Tormentor, and Balefire Caster.


Title: Re: Finding Legendary (And Set) Items
Post by: Paelos on June 11, 2012, 12:17:23 PM
Two legendaries now. Both in the span of an hour while Calapine and I were farming. One sold for 30k and was pretty crappy. The other sold for 2 million.


Title: Re: Finding Legendary (And Set) Items
Post by: Hutch on June 11, 2012, 12:19:18 PM
I haven't been stacking MF at all.

I've found one legendary so far, from a plain chest just sitting out in one of the desert maps in Act II. It must have been NM mode.

Can you salvage legendary/set items?


Title: Re: Finding Legendary (And Set) Items
Post by: statisticalfool on June 11, 2012, 12:22:26 PM
Yeah, you get a special mat for it, but that mat actually pops up randomly from salvaging rares...so I'm not sure it's really worth it.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on June 11, 2012, 12:36:57 PM
Got one legendary off Creampuff (rare purple-named pony spawn in Whimsyshire) and one legendary off a random elite pack.  Those are my only two so far.


Title: Re: Finding Legendary (And Set) Items
Post by: Soulflame on June 11, 2012, 12:45:07 PM
100+ hours, one wizard at 60, various alts in their 10s and one at 25.  I've found two legendaries, neither of which was any use to me.  No set items, but I haven't gotten that far into Hell Act IV as of yet.

One was a WD mask from around the Skeleton King in Normal.  The other is a 2H weapon found in Act IV Nightmare.  I should look into selling them, as I could use the money to buy a real weapon for my Wizard.   :oh_i_see:


Title: Re: Finding Legendary (And Set) Items
Post by: Azuredream on June 11, 2012, 01:34:41 PM
Can you salvage legendary/set items?

Yes, but if it's below level 60 you don't get anything extra. If it's level 60 you get a Fiery Brimstone (used for making legendary crafted items), but Fiery Brimstones can be gotten from salvaging any level 60 item (very rarely, 1-2%) so they're only worth 20-30k gold or so. Unless you have a truly awful level 60 legendary you shouldn't salvage them.


Title: Re: Finding Legendary (And Set) Items
Post by: Ingmar on June 11, 2012, 02:12:23 PM
I've found a handful of legendaries, which is no different than my D2 experience really.

The massive change drops-wise in D3 is to set items, not legendaries, as far as I can tell.


Title: Re: Finding Legendary (And Set) Items
Post by: calapine on June 11, 2012, 02:53:41 PM
Two legendaries now. Both in the span of an hour while Calapine and I were farming. One sold for 30k and was pretty crappy. The other sold for 2 million.

So far I have seen about 8-9 legendaries drop, always for the people I played with though. Seriously considering sellling my presence as good luck charm for 20% of the sale proceeds. Also you have to put up with my inane blabblering!


Title: Re: Finding Legendary (And Set) Items
Post by: Ironwood on June 11, 2012, 02:54:01 PM
Saddening thread is saddening.

 :heartbreak:


Title: Re: Finding Legendary (And Set) Items
Post by: JRave on June 11, 2012, 03:04:00 PM
Biggest issue I have with set items is the fact that the ones that drop are only level 60.  Th sub level 60 set items are all crafted, which in turn require finding the plans that as far as I know also only drop at 60.


Title: Re: Finding Legendary (And Set) Items
Post by: 01101010 on June 11, 2012, 03:49:08 PM
So I have a question... If you are trying for a set of "set equipment," what do you concentrate on? For example, if a set piece drops and I see that there are say 5 others set pieces, how would I go about successfully completing that set?

1. AH
2. RMTAH
3. Farm (and fight against the RNG)
4. Forget about it, you'll never see another piece to that set outside of the AHs

 :why_so_serious: :uhrr:


Title: Re: Finding Legendary (And Set) Items
Post by: Ingmar on June 11, 2012, 03:51:32 PM
Biggest issue I have with set items is the fact that the ones that drop are only level 60.  Th sub level 60 set items are all crafted, which in turn require finding the plans that as far as I know also only drop at 60.

Yeah, this is really the one thing about the loot system that makes me go  :uhrr:.


Title: Re: Finding Legendary (And Set) Items
Post by: Llyse on June 11, 2012, 07:44:18 PM
2 Legendaries in 90 hours of play on an Inferno Monk, nothing on my 56 Wizard in Hell


Title: Re: Finding Legendary (And Set) Items
Post by: Phred on June 12, 2012, 12:38:59 AM
So I have a question... If you are trying for a set of "set equipment," what do you concentrate on? For example, if a set piece drops and I see that there are say 5 others set pieces, how would I go about successfully completing that set?

1. AH
2. RMTAH
3. Farm (and fight against the RNG)
4. Forget about it, you'll never see another piece to that set outside of the AHs

 :why_so_serious: :uhrr:

4. Why even ask :)


Title: Re: Finding Legendary (And Set) Items
Post by: Drai on June 12, 2012, 05:12:46 PM
Two legendaries after ~100 hours; one was a level 9 legendary found early off a champ pack in Normal.  The other was a level 53 Beckons Dale found in a chest in Act II Hell that sold for a couple million on the AH.  

I have not had any legnedaries, set items or crafting plans drop yet while in Inferno.

Thus far, I normally have a MF of 20-40 (not including NV buffs).


Title: Re: Finding Legendary (And Set) Items
Post by: Shatter on June 12, 2012, 10:26:13 PM
206 hours played, not one legendary yet.  60 wizard on Act II Inferno.  MF has been over 100 for at least 80 hours of that play time.


Title: Re: Finding Legendary (And Set) Items
Post by: Slayerik on June 14, 2012, 09:59:37 AM
Found my first! (Act II Hell in Treasure Vault event, not at the vault itself) Looks like a lame Monk fist weapon, I didn't ID it in case the patch helps. I'm sure that's not how it works though :)


Title: Re: Finding Legendary (And Set) Items
Post by: Fabricated on June 14, 2012, 10:18:39 AM
I found a legendary helmet "broken crown" which was alright (vit, attack speed, mess of magic find, socket, 2 other things) on normal off of a random non-champ enemy in Act 2. That's about it.


Title: Re: Finding Legendary (And Set) Items
Post by: Shatter on June 14, 2012, 10:33:08 AM
Ive pretty much concluded that money I make will have to come from farming up blues and golds and vendoring 98% of them combined with gold finds.  Most Ive made off of any 1 rare is 350K, typically most sell for under 10K gold.  Dont really care about legendaries anymore since they are so f*cked up anyhow.  I went through a ton yesterday looking for an upgrade and the majority are garbage I wouldnt wear over the rares I have on.


Title: Re: Finding Legendary (And Set) Items
Post by: 01101010 on June 14, 2012, 10:46:30 AM
Off topic question slightly... anyone try farming Whimsy Hell mode? I ran it a total of 6 times since Tuesday night and I have fould a total of 3 rares. Two runs, I didn't even approach filling my bag with blues which usually happens. Fuck, even the pinatas were dropping 4-6 blues, couple of gems and shit whites. And this was with NV3 after popping the elites out of the gate. (I tend to fight all the elites first before cracking open the clouds. Very disappointing. I make a ton more running through Heaven in Hell mode.


Title: Re: Finding Legendary (And Set) Items
Post by: schild on June 14, 2012, 10:59:25 AM
I've heard the scaling on whimsy is shitttt.


Title: Re: Finding Legendary (And Set) Items
Post by: Miasma on June 14, 2012, 12:08:06 PM
I doubt I've made back the 500k I spent on the hell whimsy staff upgrade, I'd probably have to run it another fifteen times just to break even.  Still fun though.


Title: Re: Finding Legendary (And Set) Items
Post by: JRave on June 14, 2012, 12:18:50 PM
Off topic question slightly... anyone try farming Whimsy Hell mode? I ran it a total of 6 times since Tuesday night and I have fould a total of 3 rares. Two runs, I didn't even approach filling my bag with blues which usually happens. Fuck, even the pinatas were dropping 4-6 blues, couple of gems and shit whites. And this was with NV3 after popping the elites out of the gate. (I tend to fight all the elites first before cracking open the clouds. Very disappointing. I make a ton more running through Heaven in Hell mode.

From what I gather on other forums, Blizz ended up nerfing the drop rates in Whimsy because people were farming it with less risk than intended. There is/was a tree spot next to a cat's head on the map that would get ponies stuck.  You could sit back and kill them from afar while the ponies did nothing.  The bear's and flowers could pass through though so it wasn't risk free.

The same thing seems to have happened with Act3 Inferno as the 2 different runs I used to do has ended up with absolute crap.  The only rares coming from the bosses (Siegebreaker/Spider Chick/Azmodan) because I had a 5 stack.  Most champ packs dropping 1 blue and 1 white.   This seems to be the result of wizards and demon hunters firing down on champ packs from paths overlooking them.


Title: Re: Finding Legendary (And Set) Items
Post by: Arinon on June 14, 2012, 02:10:56 PM
Just about all the tower levels in Act 3 are incredibly exploitable in that respect, more so for wizards but also DH.  The advantage being you can put your MF set on risk-free before killing.  For most packs it's faster and just as easy to kill them straight up.  Haven't noticed any change in rare rates for whatever that's worth.

I find ponyland to be much too abrasive to chain run but the base mob types don't seem that bad at all.  I assume people start right before Butcher, build a 5 stack, do Whimsy, then kill Butcher.  Could be a good run I suppose. 

Are resplendent chests dead now?  Haven't seen one on Inferno in about a week.


Title: Re: Finding Legendary (And Set) Items
Post by: 01101010 on June 14, 2012, 02:15:52 PM
Soooo... taking the incentive out of farming in a game based around farming gear.  :oh_i_see:


Title: Re: Finding Legendary (And Set) Items
Post by: Ironwood on June 14, 2012, 02:33:24 PM
 :why_so_serious:


Title: Re: Finding Legendary (And Set) Items
Post by: Paelos on June 14, 2012, 02:34:44 PM
I'm really confused yet again at Blizzard's insistence on telling people how they should be playing their games. It didn't go well the LAST time they tried this.


Title: Re: Finding Legendary (And Set) Items
Post by: Ingmar on June 14, 2012, 02:42:17 PM
They nerfed Pindleskin how many times?


Title: Re: Finding Legendary (And Set) Items
Post by: JRave on June 14, 2012, 02:43:33 PM
Just about all the tower levels in Act 3 are incredibly exploitable in that respect, more so for wizards but also DH.  The advantage being you can put your MF set on risk-free before killing.  For most packs it's faster and just as easy to kill them straight up.  Haven't noticed any change in rare rates for whatever that's worth.

I find ponyland to be much too abrasive to chain run but the base mob types don't seem that bad at all.  I assume people start right before Butcher, build a 5 stack, do Whimsy, then kill Butcher.  Could be a good run I suppose.  

Are resplendent chests dead now?  Haven't seen one on Inferno in about a week.


There are a few places you can do it prior to siegebreaker if you get the right map spawns.  I have seen exactly 1 resplendent chest in inferno in the last week.  It was in act 1 as part of an event where the trees come alive to kill you after opening.  Near as I can tell they took them out of Act 3 completely, Act 4 never had any to begin with and Act 2 is too much of a hassle for me to farm to check and see.


They nerfed Pindleskin how many times?

I had no issues with pindleskin being nerfed back then.  He was too easy to farm.  But right now Bliz is nerfing drops of mob packs despite people doing it "the intended way". ie: killing champ packs for stacks and loot.


Title: Re: Finding Legendary (And Set) Items
Post by: Azuredream on June 14, 2012, 03:57:22 PM
Keep Depths Level 1 has a resplendent chest very close to the waypoint, but it's only there about 15-20~% of the time. It's the one on a lava bridge that triggers skeletons popping out when you open it. It only takes 5-20 minutes depending on luck to get one to spawn. The Underbridge also occasionally has a chest or a goblin inside it while being a small area, and it spawns maybe 40~% of the time right before the entrance to the Siegebreaker's area and is also close to a waypoint. I haven't farmed for a bit though, so they have been removed.


Title: Re: Finding Legendary (And Set) Items
Post by: JRave on June 15, 2012, 05:52:15 AM
Keep Depths Level 1 has a resplendent chest very close to the waypoint, but it's only there about 15-20~% of the time. It's the one on a lava bridge that triggers skeletons popping out when you open it. It only takes 5-20 minutes depending on luck to get one to spawn. The Underbridge also occasionally has a chest or a goblin inside it while being a small area, and it spawns maybe 40~% of the time right before the entrance to the Siegebreaker's area and is also close to a waypoint. I haven't farmed for a bit though, so they have been removed.


They removed the one from Keep Depths 1.  The event is still there with the skeletons popping up, but they trigger off a normal chest now instead of the resplendent.  Underbridge even spawning has has a lower % now and although the chance for Goblins seems the same the chance for a chest seems to be gone.  A normal chest was in its spawn the last few times I went there.  There used to be a chest atop some small battlements right outside of town that has since been removed.  Although that spot is one of the possible cheese places as you can shoot down from it and kill mobs on the top and left sides.  I used to farm Cryder's outpost and/or the Forward barracks which are also right outside of town.  Both have had their resplendent chests removed.


At this point I've been looking for quick/decent farm runs in Acts 1 and 2 so I can be ready for patch 1.03.  Doing the normal butcher run in act 1, (start on cursed hold quest) then porting over to the graveyard to get stacks from those crypts can get me anywhere from 3-5 stacks at just that waypoint.  Afterwards you can pick and choose which  mini dungeons you want to check for chests (they still spawn atm in Act 1) then continue doing the normal butcher run.  In 1.03 champ/elite packs will be dropping 1 rare with 5 stacks so it seems like it will be pretty decent run if you can kill fast enough.


Title: Re: Finding Legendary (And Set) Items
Post by: Arinon on June 15, 2012, 11:49:43 AM
After a solid night of play in Act 3 Inferno I came to the following conclusions:

  • Resplendent chests are a myth
  • They upped the number of treasure goblins to compensate
  • Rare drop rates are the same as they have ever been
  • Soul Lasher packs are still bullshit

Our normal run is build a 5 stack in the Tower of the Cursed/Damned, kill spider lady, kill Azmo.  On a bad run you might come out with 2-3 items each worth 100k or so.  A good run gives you something close to a million.  A well rolled item will pop up now and again for significantly more.  Haven't seen any amazing weapon drops but I still believe you can pull them from Act 3.

The run takes about 45 mins or so depending on pack density and what skills they get.  With two of us we got 2 Set/Legendary drops in five runs.  DH set boots which I'm wearing now and Vile Ward, a shoulder.  A crappy roll on Vile Ward is a 1-2mil item but my friend threw it up on the RMAH and sold it for fucking $20 bucks.  Who's buying this shit?  That's insane.   


Title: Re: Finding Legendary (And Set) Items
Post by: Soulflame on June 15, 2012, 12:38:45 PM
While gingerly trying out Act I Inferno last night, I had a decent (The Tormentor, garbage compared to any blue/yellow under one million gold) level 60 unique staff pop out of a villager corpse near the Tristram cathedral.

I checked the AH, and the lowest buyout I saw for it was 10,000g.   :oh_i_see:


Title: Re: Finding Legendary (And Set) Items
Post by: Ice Cream Emperor on June 29, 2012, 06:57:18 AM

Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on June 29, 2012, 07:21:42 AM

Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.


The problem is they never drop lower level uniques and there AREN'T lower level sets.  The level 60 legendaries seem to have a drop rate on part with similar quality items in Diablo 2 (high end uniques) BUT you'd often get worse lower level unique or set items that were at least good for twinking or trading.  I agree that is is a bit of a shame. 


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on June 29, 2012, 12:19:03 PM
Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.
Act II has much better drops, problem is the elite packs in the desert will kick your ass, with NV stacks the best magic find gear you can get is to acquire enough DPS, Vit and Resistance gear to allow you to farm acts beyond Act 1.  IMHO you will find much better shit in Act 2 with 5 stacks of NV and 60% magic find that you will find in Act 1 with 5 NV stacks and 130% magic find.


Title: Re: Finding Legendary (And Set) Items
Post by: Cheddar on June 29, 2012, 10:00:58 PM
Aren't you supposed to farm goblins?


Title: Re: Finding Legendary (And Set) Items
Post by: Ice Cream Emperor on July 03, 2012, 05:43:40 PM
Act II has much better drops, problem is the elite packs in the desert will kick your ass, with NV stacks the best magic find gear you can get is to acquire enough DPS, Vit and Resistance gear to allow you to farm acts beyond Act 1.  IMHO you will find much better shit in Act 2 with 5 stacks of NV and 60% magic find that you will find in Act 1 with 5 NV stacks and 130% magic find.

That may be, but I simply do not have sufficient gear to 'farm' Act 2. I have enough to clear it, but farming it just means a net loss of gold due to repairs and -- most importantly -- requires a type of stressful play that simply does not match up with the soothing, confident repetitiousness of farming Act 1.

Not to mention that I can fill my inventory with rares in Act 1 at about five times the rate as Act 2, minimum. I have not done the math but there is just no way Act 2 is going to give me better loot, overall.


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on July 05, 2012, 01:36:58 PM
The big difference for me in ACT II is that you occasionally get one of those high 800's DPS one hander blues to drop.  I'm sitting at 22k DPS and 44k life and the pre maghda ACT II is profitable, once I hit Oasis though it takes a nose dive.  Occasionally I have bankrupted myself and had to resort to logging off until my AH items sold or equipping random crap that wasn't broken and heading back to ACT I hell to accumulate enough gold for repairs, both of those situations suck hard.

The good news is that weapon prices are slowly coming down in the AH so maybe some day i'll actually be able to afford a 1000+ DPS weapon.  The really, really good stuff is ridiculously priced but as more and more items are found and people are upgrading the cast offs are getting better and cheaper.  Downside is that after using it for 3 weeks that 700 DPS wand I just upgraded from is only worth about 20% of what I paid for it.


Title: Re: Finding Legendary (And Set) Items
Post by: Ice Cream Emperor on July 05, 2012, 04:08:30 PM

Yeah, prices are bifurcating in this really aggravating (but interesting way), where the higher-end items are priced with gold inflation in mind, while the merely-very-good items suffer from deflation due to the fact that items never leave circulation.

It's frustrating because I finally managed to sell enough farmed items to get some gold -- enough that if it were two weeks ago I could have bought one or two solid end-game upgrades. But at current rates, all I can get is a few incremental upgrades, or sideways-moving upgrades.

Honestly I wish I could pay $10m just to increase all the numbers on my existing weapon by like 20% -- it's basically impossible to find an equivalent weapon, mod-wise, for less than 20m+ (attack speed, life on hit, crit damage, str, vitality), but the actual DPS is still sub-600 so I can only do serious dps if I build around the crit damage. Which means fewer survivability skills, which means (again) that farming Act I is vastly more viable than trying to progress or farm in later acts. My DPS in my farming build is almost three times as much as my DPS in progression-mode, and it's just a lot more fun to stab skeletons in the face for 90k.





Title: Re: Finding Legendary (And Set) Items
Post by: apocrypha on July 06, 2012, 12:20:52 AM
I wish I could pay $10m

I'm sure with that budget you could get anything you wanted off the RMAH  :grin:


Title: Re: Finding Legendary (And Set) Items
Post by: Paelos on July 06, 2012, 07:49:49 AM
Or you could do what dusematic did. Get drunk near your credit card.  :grin:


Title: Re: Finding Legendary (And Set) Items
Post by: schild on July 06, 2012, 04:01:06 PM
Apparently I just got some very nice boots that sell for 100-130. I put them up for 80 BIN.


Title: Re: Finding Legendary (And Set) Items
Post by: Paelos on July 06, 2012, 04:43:59 PM
If you get that money, you've beaten the game in my view.


Title: Re: Finding Legendary (And Set) Items
Post by: waffel on July 06, 2012, 05:09:37 PM
Brimstones essences have skyrocketed in price today. Earlier today they started at 120-150k each, now they're up to almost 300k each. Many thread on the D3 forums, reddit, and other places speculating at their price will only increase with the new legendary rework and crafting buffs.

Even the worst level 60 legendary items are going for almost 300k now.


Title: Re: Finding Legendary (And Set) Items
Post by: Arinon on July 06, 2012, 06:07:15 PM
Can you still get them from busting blues/rares?  Early on I accumulated about 20-30 through non-legendary smashing.  My play time has gone down quite a bit but I haven't got one that way in weeks.

I knew I should have bought a bunch when they were 10-15k, just never got around to it.


Title: Re: Finding Legendary (And Set) Items
Post by: waffel on July 06, 2012, 06:46:28 PM
Can you still get them from busting blues/rares?  Early on I accumulated about 20-30 through non-legendary smashing.  My play time has gone down quite a bit but I haven't got one that way in weeks.

I knew I should have bought a bunch when they were 10-15k, just never got around to it.

Think it was nerfed bigtime in a recent patch  :oh_i_see: Now you only get them from 60+ elites, and maybe a .02% chance from 60+ rares.


Title: Re: Finding Legendary (And Set) Items
Post by: Ice Cream Emperor on July 06, 2012, 09:17:48 PM

Yeah I have a few from before they patched that, and have not seen a single one since that in a more-than-comparable amount of atom-smashing.


Title: Re: Finding Legendary (And Set) Items
Post by: Soulflame on July 08, 2012, 10:55:38 AM
Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 :oh_i_see:


Title: Re: Finding Legendary (And Set) Items
Post by: Abelian75 on July 08, 2012, 12:53:12 PM
Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 :oh_i_see:

It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on July 08, 2012, 01:15:22 PM
Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 :oh_i_see:

It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.

I wonder how the item stats are rolled too.  The reason rares/magic items are the best is because you can get amazing rolls.  It is like they didn't realize just how high DPS or stats could go when they designed the uniques/sets.  There majority of level 63 items are still shit  just based on the random rolls, and there are a few uniques/set items which they got right and it makes me wonder if it was just by acciedent.


Title: Re: Finding Legendary (And Set) Items
Post by: Setanta on July 08, 2012, 10:09:45 PM
I got  all excited when the Buriza dropped (L40 xbow) that I swapped out my purple agi/vit L38 1H x-bow for it - and lost DPS. I just sat there and stared at the screen in utter disbelief.


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on July 09, 2012, 09:35:29 AM
It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.

The stats on high level rares are a bit mind boggling at times as well, how is a lvl 63 yellow 950dps weapon that only has boosted +damage any different than a grim xxx of death that does 1050dps (other than being friggen worse).  Previously the perk of yellow weapons were the unusual combo's of attributes (socket + speed + damage +  vit) but in the more DPS game it seems you may as well just grab a high end blue, any yellow that matches the high end blue DPS and offers any meaningful attrib combo that a blue doesn't is insanely unaffordable (tens of millions and up).


Title: Re: Finding Legendary (And Set) Items
Post by: Maledict on July 09, 2012, 12:08:29 PM
That (again) is a carry over from vanilla D2. The highest dps weapons possible were blues because rares couldn't roll the maximum modifier for certain mods including damage.  Seems like they wanted the same aspect here where blues rolled perfectly were better than average yellows.


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on July 09, 2012, 12:15:18 PM
That (again) is a carry over from vanilla D2. The highest dps weapons possible were blues because rares couldn't roll the maximum modifier for certain mods including damage.  Seems like they wanted the same aspect here where blues rolled perfectly were better than average yellows.

That plus what is the friggen point of a yellow that only has a damage modifier attrib and nothing else.


Title: Re: Finding Legendary (And Set) Items
Post by: statisticalfool on July 09, 2012, 12:47:47 PM
Right. The difference is that everything scales off weapon damage, so perfectly rolled damage weapons are better than everything.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on July 09, 2012, 12:57:40 PM
That (again) is a carry over from vanilla D2. The highest dps weapons possible were blues because rares couldn't roll the maximum modifier for certain mods including damage.  Seems like they wanted the same aspect here where blues rolled perfectly were better than average yellows.

Not just vanilla D2.  I must've rerolled Colossus blades hundreds of times going for a good "Cruel" role for my Barbarian in LoD - even after the expansion they could roll better damage than the well itemized uniques.

The real problem is that a lot of the unique/set weapons aren't just a little worse, they are a LOT worse.  While the top end items are out of sight, even merely above average rolled weapons end up being better than most of the uniques.

I'm actually more or less fine with it being like this at the very top end, it makes rare/magic drops continue to be interesting even if you have lots of uniques/sets.  But that isn't what is going on here - what is going on is terrible itemization on the huge majority of these items to the point where they are almost never better.  And that is just silly.


Title: Re: Finding Legendary (And Set) Items
Post by: Rokal on July 09, 2012, 01:08:51 PM
It's like they itemized unique and set weapons before they decided to make weapon DPS far-and-away the most important stat.


Title: Re: Finding Legendary (And Set) Items
Post by: Ingmar on July 09, 2012, 01:16:07 PM
They've said several times they deliberately made rares better than uniques so that gearing at cap wasn't a matter of everyone chasing the exact same uniques.


Title: Re: Finding Legendary (And Set) Items
Post by: 01101010 on July 09, 2012, 01:21:16 PM
They've said several times they deliberately made rares better than uniques so that gearing at cap wasn't a matter of everyone chasing the exact same uniques.

Just the exact same stats.  :oh_i_see:


Title: Re: Finding Legendary (And Set) Items
Post by: statisticalfool on July 09, 2012, 03:09:51 PM
They've said several times they deliberately made rares better than uniques so that gearing at cap wasn't a matter of everyone chasing the exact same uniques.

I mean, this is fine and all. But it's a matter of degree. I think, at least a few weeks ago, that Stormshield was considered the second best tank shield, behind a well-rolled Sacred Shield? That feels about right.

I think the idea that Legendaries/Uniques are a sort of "add this cool effect, but sacrifice raw power" feels fine. But for weapons especially, legendaries/uniques aren't even in the running for useful.


Title: Re: Finding Legendary (And Set) Items
Post by: Ingmar on July 09, 2012, 03:27:23 PM
Oh, don't get me wrong, I'm not defending the choice - just pointing out that the several posts conjecturing that it was an accident or a matter of what order they designed things in were barking up the wrong tree.


Title: Re: Finding Legendary (And Set) Items
Post by: Abelian75 on July 09, 2012, 03:42:26 PM
I dunno, I think the above comment about the uniques being itemized before weapon dps was made godly (or maybe without realizing how good weapon dps was, which seems inconceivable) seems accurate to me.  Or at least it definitely feels like that, even accounting for the fact that they intended near-perfectly rolled rares to be the best items ever.  As Malakili said, it isn't that the uniques aren't the best weapons, it's that they aren't even good weapons.  Even if you aren't using the AH at all, you'd have to have really good luck with finding unique weapons and extremely bad luck finding rare weapons to EVER find a unique weapon worth equipping.  That's so incredibly stupid that it forces you to think there's got to be some sort of explanation as to how that got put into the game other than just choosing numbers badly.

I also think it would be fine if the ideal weapon was a perfectly rolled, once-in-a-blue-moon rare.  But clearly if you're looking at character that's only used the AH occasionally and hasn't been in Inferno for a hundred hours, it should certainly be the case that if a legendary weapon drops that is right for their class, it is frequently going to be a significant upgrade, and, failing that, a minor upgrade or utility-based sidegrade, and on some rare occasions not useful at all.  Sure, eventually you may outgrow them, but for the average player they should be things to get excited about.


Title: Re: Finding Legendary (And Set) Items
Post by: statisticalfool on July 09, 2012, 07:45:59 PM
They changed the whole itemization system several months before release.

I think that explains just about everything.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on October 05, 2012, 10:25:21 PM
So, I finally beat Inferno today (after taking a couple months off from the game until this week).  I can say that I have found 0 end game uniques or sets having played through this far.  I have 2 of them (found by friends).   I have found roughly 4-5 legendaries as of today, but they are ranging from level 30-50s and are basically useless.  All I can say is that I am glad 1.0.5 is upping the drop rates!

Edited for clarity.


Title: Re: Finding Legendary (And Set) Items
Post by: Xanthippe on October 06, 2012, 12:38:03 PM
So, I finally beat Inferno today (after taking a couple months off from the game until this week).  I can say that I have found 0 end game uniques or sets having played through this far.  I have 2 of them (found by friends).   I have found roughly 4-5 legendaries today, but they are ranging from level 30-50s and are basically useless.  All I can say is that I am glad 1.0.5 is upping the drop rates!

Wow. That is even more broken than I imagined.


Title: Re: Finding Legendary (And Set) Items
Post by: Ragnoros on October 11, 2012, 07:57:13 PM
Seeing as this was recently bumped: have a nice dissertation length examination of the drop mechanics and odds in Diablo 3. Warning: It is long, but awesome.
http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/ (http://www.diablofans.com/topic/57939-magic-find-and-its-efficiency-a-statistical-insight/)

Things of note: Chance of a Legendary/Set is 1-in-2000. For comparison, clearing out act 3 gives about 500 drops. Putting that into prospective, sitting at around 200mf with NV bumps you up to about a 50% shot at a legendary after 500 drops. Which jives with my experience of an orange drop every couple runs or so.

Edit: Here is the conclusion, which mostly deals with rares.


Title: Re: Finding Legendary (And Set) Items
Post by: Tebonas on October 12, 2012, 01:29:10 AM
1 in 2000? These are not video game probabilities, that is a slot machine.


Title: Re: Finding Legendary (And Set) Items
Post by: Mosesandstick on October 12, 2012, 02:05:54 AM
You've clearly never played Diablo 2  :awesome_for_real:. The drop chance for higher level runes was unbelievably small.


Title: Re: Finding Legendary (And Set) Items
Post by: Tebonas on October 12, 2012, 02:08:59 AM
Which were a small subset of the overall loot. This is for ALL Legendary items...


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on October 12, 2012, 07:10:00 AM
The other problem here is that we are talking about farming Act 3.  While that is the norm now, the fact is that most people quit the game LONG before they got there because they were discouraged with the loot they got.   At launch the itemization was god awful, but by the time 1.0.4 came out and fixed it, I think most of the people here had already quit.  Furthermore, a full Inferno clear of Act 3 is not something most people can do in an hour, even the people who CAN do the content, you're talking about a relatively small segment of the population who can get anywhere near that. I've done a LOT of runs - farming Act 1 to get to Act 2 level loot, farming Act 2 to get to Act 3. I did FINALLY get one legendary earlier this week (turned out to be a decent monk helm).

The reason Diablo 2 worked is because it gave pretty much everyone a reasonable shot at some decent end game loot by the time they got towards the end of nightmare.   There really isn't an equivalent to that in Diablo right now.  Yes, the chances were small, but the end game loot progression felt very different.  Even chances of uniques/legendaries/sets aside,   you didn't have to farm for bad loot/money to buy bad loot, so you could upgrade to be able to farm for slightly better loot, so then you could farm for the REAL end game loot.   It is that process that I think turned people away from Diablo 3.  I really feel that it isn't just about drop rates and math, it is about the way it FEELS to progress through Diablo 3's end game that got people frustrated enough to put the game down.  We all remember the tiny drop chances on truly exceptional loot in Diablo 2, but it felt possible on every run that it could be THE run where it happens.  Diablo 3 doesn't capture that feeling at the moment unless you are a very high end player.

Luckily, I do genuinely think that patch 1.0.5 is addressing this issue by nerfing Inferno and upping drop rates. 


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on October 12, 2012, 09:56:04 AM
The slot machine is more like a lottery ticket, I am actually fine with a 1 in 2000 chance of a legendary or set drop, it is the 90% chance that the legendary or set that dropped will suck ass that I have issues with.  I've probably found 25 or so legendary or set items, out of those 25 only 1 was "omfg i'm rich bitch!" and maybe another 3 were worth a few million, the rest all ended up as brimstone.  Part of this is my fault as I farmed act 1 for too long but even in act 3 most of the legendaries I have found have been unsellable.  Much of the blame also lies in the whole "arms race" thing that gear has become, I scrap unsellable shit now that I would have considered godly 3 months ago.

I still think there is some voodoo elite gamer wankery going on with the loot system.  For example if I am having a bad run with many deaths I can pretty much count on resplendent chests dropping only blues.  If I am having a good run and no deaths the resplendent chests always seem to have rares and occasionally have legendaries.  Also the drops are so streaky as to be almost dependable, if I get through 1/3 of my act 3 run and the drops are fewer and lower item level I have gotten to the point where I just ditch the run and start over.  On the flip side if I get a set or legendary drop I farm the crap out of that game.  I would also not be surprised at all if there was a bug or some over compensating inferno nerf of treasure shrines, I have gotten to the point where I refuse to click on them as the thousands of times I have clicked on them immediately resulted in the next elite pack dropping as few yellows as possible.

I'm probably showing some serious tinfoil hat here but I can totally see Jay Wilson checking my death count for the game upon opening a resplendent chest and saying fuck that loser no loot for you.


Title: Re: Finding Legendary (And Set) Items
Post by: ezrast on October 12, 2012, 11:05:40 AM
Honestly, I don't think the real problems with the game have anything to do with drop rates or the auction house. The game just isn't that fun. Playing it feels like a slog. Combat isn't as mobile and dynamic as it should be. Quests get in the way. The storyline gets in the way. The tag-along characters get in the way. Being crowd-controlled is annoying. Items are boring. If every time you booted up the game, 2 joyous hours slipped by without you noticing like they did in D2, the epeen rewards, or lack thereof, wouldn't be nearly the factor they are.

But maybe I'm just weird. I never understood why so many people here keep saying "ARPGs are about the loot." Loot is an afterthought in my view. ARPGs are about left-clicking on things.


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on October 12, 2012, 11:12:28 AM
Yes getting vortexed into a freeze then desecrated and jailed is pretty unfun.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on October 12, 2012, 11:13:16 AM
I think Diablo 3's combat is fine actually and it is definitely the thing that has kept me playing regularly in spite of the fact that my luck has been so poor.  How far did you get ezrast?


Title: Re: Finding Legendary (And Set) Items
Post by: ezrast on October 12, 2012, 11:51:50 AM
Monk and Witch Doctor into Act 1 Inferno, Wizard somewhere in late Nightmare. Admittedly I haven't played the high-level characters since Inferno got nerfed into reasonability, but leveling up the wizard is just so bland and by-the-numbers. I also hate being railroaded and miss being able to just say "fuck off" to quest-givers and do my own thing if I wanted to. That might be my biggest thing, actually.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on October 12, 2012, 12:28:37 PM
Monk and Witch Doctor into Act 1 Inferno, Wizard somewhere in late Nightmare. Admittedly I haven't played the high-level characters since Inferno got nerfed into reasonability, but leveling up the wizard is just so bland and by-the-numbers. I also hate being railroaded and miss being able to just say "fuck off" to quest-givers and do my own thing if I wanted to. That might be my biggest thing, actually.

Ah, I'd agree with that.  The game is a fair bit more linear than Diablo 2 was.  There were some optional quests in Diablo 2, and the story bits would just sort of happen when you got to them regardless of whether or not you did all the previous parts (with some exceptions, assembling the horadric cube, assembling the flail in Act 3).  The fact that a lot of the outdoor areas are not randomized hurts a lot, and even when they are randomized, it isn't to the degree to which they were randomized in Diablo 2.  This does cut down on exploration a lot.  I suppose part of it is limitations in the engine/3d graphics, but it certainly does make the game feel like less of an adventure.  Even to this day when I play Diablo 2 and start a new character, wandering out into the Blood Moor feels kind of inspiring, I'm a hero going on an adventure.  In Diablo 3 it feels much more like I am just starting a book which I have, at this point, already read a dozen times.

Also, I think the game gets considerably more fun when you really start to gear up and can blast through monsters.   I certainly remember those days of having to kite every elite pack around for 5 minutes to kill them, and that was tedious, but it becomes somewhat less so.  I think part of the problem is also that leveling up the loot is somewhat nondescript.  I've mentioned this before here, and I think others have as well, that in Diablo 2 you'd sometimes find pieces of (low to mid level) loot that would inspire you to create an entirely new character and level them up.  Or you'd find a piece of loot while leveling up that would influence how you decided to build that character.  There are some signature pieces in the end game (Act 3 inferno basically), that are really awesome like that (Skorn, Sever) but I think it isn't as present when leveling up which makes it just seem like a process of replacing one uninteresting piece with another.


Title: Re: Finding Legendary (And Set) Items
Post by: Salamok on October 12, 2012, 12:51:01 PM
Also, I think the game gets considerably more fun when you really start to gear up and can blast through monsters.   I certainly remember those days of having to kite every elite pack around for 5 minutes to kill them, and that was tedious, but it becomes somewhat less so. 
Bleh I have advanced from kiting to just standing there and letting my AC/resists/LoH keep me alive while I keep the chain lightening pressed to chip away at elite health, I can sort of maybe see the light at the end of the tunnel if I can triple my DPS to 130k or something I can see where it would be a bit more exciting.  At least I am at a point where I can slog through 6 or so zones of act 3 with 375mf in relative safely at 90minutes per run and have a decent shot of an occasional awesome drop.  This is far preferable to farming ACT 1 at a faster pace and setting my hopes on a sell-able low end legendary.


Title: Re: Finding Legendary (And Set) Items
Post by: Malakili on October 14, 2012, 10:50:13 AM
Also, I think the game gets considerably more fun when you really start to gear up and can blast through monsters.   I certainly remember those days of having to kite every elite pack around for 5 minutes to kill them, and that was tedious, but it becomes somewhat less so. 
Bleh I have advanced from kiting to just standing there and letting my AC/resists/LoH keep me alive while I keep the chain lightening pressed to chip away at elite health, I can sort of maybe see the light at the end of the tunnel if I can triple my DPS to 130k or something I can see where it would be a bit more exciting.  At least I am at a point where I can slog through 6 or so zones of act 3 with 375mf in relative safely at 90minutes per run and have a decent shot of an occasional awesome drop.  This is far preferable to farming ACT 1 at a faster pace and setting my hopes on a sell-able low end legendary.

Yeah, this is precisely why 1.0.5 is going to be really nice.  It is going to really speed up the pace of farming for people in your DPS range.  I'm not drastically higher myself, but a fair bit, and I have a bit of a slog through parts of Act 3 (fuck the battlefields).   


Title: Re: Finding Legendary (And Set) Items
Post by: apocrypha on October 25, 2012, 03:35:47 AM
Just got a set item drop (Natalya's Sight) from.... a barrel!   :awesome_for_real: