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01101010
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Reply #35 on: June 14, 2012, 10:46:30 AM

Off topic question slightly... anyone try farming Whimsy Hell mode? I ran it a total of 6 times since Tuesday night and I have fould a total of 3 rares. Two runs, I didn't even approach filling my bag with blues which usually happens. Fuck, even the pinatas were dropping 4-6 blues, couple of gems and shit whites. And this was with NV3 after popping the elites out of the gate. (I tend to fight all the elites first before cracking open the clouds. Very disappointing. I make a ton more running through Heaven in Hell mode.

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Reply #36 on: June 14, 2012, 10:59:25 AM

I've heard the scaling on whimsy is shitttt.
Miasma
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Reply #37 on: June 14, 2012, 12:08:06 PM

I doubt I've made back the 500k I spent on the hell whimsy staff upgrade, I'd probably have to run it another fifteen times just to break even.  Still fun though.
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Reply #38 on: June 14, 2012, 12:18:50 PM

Off topic question slightly... anyone try farming Whimsy Hell mode? I ran it a total of 6 times since Tuesday night and I have fould a total of 3 rares. Two runs, I didn't even approach filling my bag with blues which usually happens. Fuck, even the pinatas were dropping 4-6 blues, couple of gems and shit whites. And this was with NV3 after popping the elites out of the gate. (I tend to fight all the elites first before cracking open the clouds. Very disappointing. I make a ton more running through Heaven in Hell mode.

From what I gather on other forums, Blizz ended up nerfing the drop rates in Whimsy because people were farming it with less risk than intended. There is/was a tree spot next to a cat's head on the map that would get ponies stuck.  You could sit back and kill them from afar while the ponies did nothing.  The bear's and flowers could pass through though so it wasn't risk free.

The same thing seems to have happened with Act3 Inferno as the 2 different runs I used to do has ended up with absolute crap.  The only rares coming from the bosses (Siegebreaker/Spider Chick/Azmodan) because I had a 5 stack.  Most champ packs dropping 1 blue and 1 white.   This seems to be the result of wizards and demon hunters firing down on champ packs from paths overlooking them.
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Reply #39 on: June 14, 2012, 02:10:56 PM

Just about all the tower levels in Act 3 are incredibly exploitable in that respect, more so for wizards but also DH.  The advantage being you can put your MF set on risk-free before killing.  For most packs it's faster and just as easy to kill them straight up.  Haven't noticed any change in rare rates for whatever that's worth.

I find ponyland to be much too abrasive to chain run but the base mob types don't seem that bad at all.  I assume people start right before Butcher, build a 5 stack, do Whimsy, then kill Butcher.  Could be a good run I suppose. 

Are resplendent chests dead now?  Haven't seen one on Inferno in about a week.
01101010
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Reply #40 on: June 14, 2012, 02:15:52 PM

Soooo... taking the incentive out of farming in a game based around farming gear.  Ohhhhh, I see.

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Reply #41 on: June 14, 2012, 02:33:24 PM

 why so serious?

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Reply #42 on: June 14, 2012, 02:34:44 PM

I'm really confused yet again at Blizzard's insistence on telling people how they should be playing their games. It didn't go well the LAST time they tried this.

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Ingmar
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Reply #43 on: June 14, 2012, 02:42:17 PM

They nerfed Pindleskin how many times?

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Reply #44 on: June 14, 2012, 02:43:33 PM

Just about all the tower levels in Act 3 are incredibly exploitable in that respect, more so for wizards but also DH.  The advantage being you can put your MF set on risk-free before killing.  For most packs it's faster and just as easy to kill them straight up.  Haven't noticed any change in rare rates for whatever that's worth.

I find ponyland to be much too abrasive to chain run but the base mob types don't seem that bad at all.  I assume people start right before Butcher, build a 5 stack, do Whimsy, then kill Butcher.  Could be a good run I suppose.  

Are resplendent chests dead now?  Haven't seen one on Inferno in about a week.


There are a few places you can do it prior to siegebreaker if you get the right map spawns.  I have seen exactly 1 resplendent chest in inferno in the last week.  It was in act 1 as part of an event where the trees come alive to kill you after opening.  Near as I can tell they took them out of Act 3 completely, Act 4 never had any to begin with and Act 2 is too much of a hassle for me to farm to check and see.


They nerfed Pindleskin how many times?

I had no issues with pindleskin being nerfed back then.  He was too easy to farm.  But right now Bliz is nerfing drops of mob packs despite people doing it "the intended way". ie: killing champ packs for stacks and loot.
« Last Edit: June 14, 2012, 02:46:38 PM by JRave »
Azuredream
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Reply #45 on: June 14, 2012, 03:57:22 PM

Keep Depths Level 1 has a resplendent chest very close to the waypoint, but it's only there about 15-20~% of the time. It's the one on a lava bridge that triggers skeletons popping out when you open it. It only takes 5-20 minutes depending on luck to get one to spawn. The Underbridge also occasionally has a chest or a goblin inside it while being a small area, and it spawns maybe 40~% of the time right before the entrance to the Siegebreaker's area and is also close to a waypoint. I haven't farmed for a bit though, so they have been removed.

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Reply #46 on: June 15, 2012, 05:52:15 AM

Keep Depths Level 1 has a resplendent chest very close to the waypoint, but it's only there about 15-20~% of the time. It's the one on a lava bridge that triggers skeletons popping out when you open it. It only takes 5-20 minutes depending on luck to get one to spawn. The Underbridge also occasionally has a chest or a goblin inside it while being a small area, and it spawns maybe 40~% of the time right before the entrance to the Siegebreaker's area and is also close to a waypoint. I haven't farmed for a bit though, so they have been removed.


They removed the one from Keep Depths 1.  The event is still there with the skeletons popping up, but they trigger off a normal chest now instead of the resplendent.  Underbridge even spawning has has a lower % now and although the chance for Goblins seems the same the chance for a chest seems to be gone.  A normal chest was in its spawn the last few times I went there.  There used to be a chest atop some small battlements right outside of town that has since been removed.  Although that spot is one of the possible cheese places as you can shoot down from it and kill mobs on the top and left sides.  I used to farm Cryder's outpost and/or the Forward barracks which are also right outside of town.  Both have had their resplendent chests removed.


At this point I've been looking for quick/decent farm runs in Acts 1 and 2 so I can be ready for patch 1.03.  Doing the normal butcher run in act 1, (start on cursed hold quest) then porting over to the graveyard to get stacks from those crypts can get me anywhere from 3-5 stacks at just that waypoint.  Afterwards you can pick and choose which  mini dungeons you want to check for chests (they still spawn atm in Act 1) then continue doing the normal butcher run.  In 1.03 champ/elite packs will be dropping 1 rare with 5 stacks so it seems like it will be pretty decent run if you can kill fast enough.
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Reply #47 on: June 15, 2012, 11:49:43 AM

After a solid night of play in Act 3 Inferno I came to the following conclusions:

  • Resplendent chests are a myth
  • They upped the number of treasure goblins to compensate
  • Rare drop rates are the same as they have ever been
  • Soul Lasher packs are still bullshit

Our normal run is build a 5 stack in the Tower of the Cursed/Damned, kill spider lady, kill Azmo.  On a bad run you might come out with 2-3 items each worth 100k or so.  A good run gives you something close to a million.  A well rolled item will pop up now and again for significantly more.  Haven't seen any amazing weapon drops but I still believe you can pull them from Act 3.

The run takes about 45 mins or so depending on pack density and what skills they get.  With two of us we got 2 Set/Legendary drops in five runs.  DH set boots which I'm wearing now and Vile Ward, a shoulder.  A crappy roll on Vile Ward is a 1-2mil item but my friend threw it up on the RMAH and sold it for fucking $20 bucks.  Who's buying this shit?  That's insane.   
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Reply #48 on: June 15, 2012, 12:38:45 PM

While gingerly trying out Act I Inferno last night, I had a decent (The Tormentor, garbage compared to any blue/yellow under one million gold) level 60 unique staff pop out of a villager corpse near the Tristram cathedral.

I checked the AH, and the lowest buyout I saw for it was 10,000g.   Ohhhhh, I see.
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Reply #49 on: June 29, 2012, 06:57:18 AM


Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.
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Reply #50 on: June 29, 2012, 07:21:42 AM


Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.


The problem is they never drop lower level uniques and there AREN'T lower level sets.  The level 60 legendaries seem to have a drop rate on part with similar quality items in Diablo 2 (high end uniques) BUT you'd often get worse lower level unique or set items that were at least good for twinking or trading.  I agree that is is a bit of a shame. 
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Reply #51 on: June 29, 2012, 12:19:03 PM

Okay so I have now spend approximately 20 hours farming Act 1 Inferno on my Barbarian. (Time played says closer to 30 but I am over-estimating my time spent idle/afk for charity's sake.) For the first 10 hours or so my base Magic Find was like, 70-80%, but for the last 10 hours at least it has been around 120%.

So 20 gameplay-hours of farming, half of which time is at more than 200% MF (with NV stacks) -- hundreds of elite packs and bosses killed in that time -- and not a single legendary or set item has yet dropped. Not one, in 20 hours of farming.

I just don't understand who designed a game like this. It's bizarre.
Act II has much better drops, problem is the elite packs in the desert will kick your ass, with NV stacks the best magic find gear you can get is to acquire enough DPS, Vit and Resistance gear to allow you to farm acts beyond Act 1.  IMHO you will find much better shit in Act 2 with 5 stacks of NV and 60% magic find that you will find in Act 1 with 5 NV stacks and 130% magic find.
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Reply #52 on: June 29, 2012, 10:00:58 PM

Aren't you supposed to farm goblins?

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Reply #53 on: July 03, 2012, 05:43:40 PM

Act II has much better drops, problem is the elite packs in the desert will kick your ass, with NV stacks the best magic find gear you can get is to acquire enough DPS, Vit and Resistance gear to allow you to farm acts beyond Act 1.  IMHO you will find much better shit in Act 2 with 5 stacks of NV and 60% magic find that you will find in Act 1 with 5 NV stacks and 130% magic find.

That may be, but I simply do not have sufficient gear to 'farm' Act 2. I have enough to clear it, but farming it just means a net loss of gold due to repairs and -- most importantly -- requires a type of stressful play that simply does not match up with the soothing, confident repetitiousness of farming Act 1.

Not to mention that I can fill my inventory with rares in Act 1 at about five times the rate as Act 2, minimum. I have not done the math but there is just no way Act 2 is going to give me better loot, overall.
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Reply #54 on: July 05, 2012, 01:36:58 PM

The big difference for me in ACT II is that you occasionally get one of those high 800's DPS one hander blues to drop.  I'm sitting at 22k DPS and 44k life and the pre maghda ACT II is profitable, once I hit Oasis though it takes a nose dive.  Occasionally I have bankrupted myself and had to resort to logging off until my AH items sold or equipping random crap that wasn't broken and heading back to ACT I hell to accumulate enough gold for repairs, both of those situations suck hard.

The good news is that weapon prices are slowly coming down in the AH so maybe some day i'll actually be able to afford a 1000+ DPS weapon.  The really, really good stuff is ridiculously priced but as more and more items are found and people are upgrading the cast offs are getting better and cheaper.  Downside is that after using it for 3 weeks that 700 DPS wand I just upgraded from is only worth about 20% of what I paid for it.
« Last Edit: July 05, 2012, 01:42:22 PM by Salamok »
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Reply #55 on: July 05, 2012, 04:08:30 PM


Yeah, prices are bifurcating in this really aggravating (but interesting way), where the higher-end items are priced with gold inflation in mind, while the merely-very-good items suffer from deflation due to the fact that items never leave circulation.

It's frustrating because I finally managed to sell enough farmed items to get some gold -- enough that if it were two weeks ago I could have bought one or two solid end-game upgrades. But at current rates, all I can get is a few incremental upgrades, or sideways-moving upgrades.

Honestly I wish I could pay $10m just to increase all the numbers on my existing weapon by like 20% -- it's basically impossible to find an equivalent weapon, mod-wise, for less than 20m+ (attack speed, life on hit, crit damage, str, vitality), but the actual DPS is still sub-600 so I can only do serious dps if I build around the crit damage. Which means fewer survivability skills, which means (again) that farming Act I is vastly more viable than trying to progress or farm in later acts. My DPS in my farming build is almost three times as much as my DPS in progression-mode, and it's just a lot more fun to stab skeletons in the face for 90k.



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Reply #56 on: July 06, 2012, 12:20:52 AM

I wish I could pay $10m

I'm sure with that budget you could get anything you wanted off the RMAH  Oh ho ho ho. Reallllly?

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Reply #57 on: July 06, 2012, 07:49:49 AM

Or you could do what dusematic did. Get drunk near your credit card.  Oh ho ho ho. Reallllly?

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Reply #58 on: July 06, 2012, 04:01:06 PM

Apparently I just got some very nice boots that sell for 100-130. I put them up for 80 BIN.
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Reply #59 on: July 06, 2012, 04:43:59 PM

If you get that money, you've beaten the game in my view.

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Reply #60 on: July 06, 2012, 05:09:37 PM

Brimstones essences have skyrocketed in price today. Earlier today they started at 120-150k each, now they're up to almost 300k each. Many thread on the D3 forums, reddit, and other places speculating at their price will only increase with the new legendary rework and crafting buffs.

Even the worst level 60 legendary items are going for almost 300k now.
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Reply #61 on: July 06, 2012, 06:07:15 PM

Can you still get them from busting blues/rares?  Early on I accumulated about 20-30 through non-legendary smashing.  My play time has gone down quite a bit but I haven't got one that way in weeks.

I knew I should have bought a bunch when they were 10-15k, just never got around to it.
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Reply #62 on: July 06, 2012, 06:46:28 PM

Can you still get them from busting blues/rares?  Early on I accumulated about 20-30 through non-legendary smashing.  My play time has gone down quite a bit but I haven't got one that way in weeks.

I knew I should have bought a bunch when they were 10-15k, just never got around to it.

Think it was nerfed bigtime in a recent patch  Ohhhhh, I see. Now you only get them from 60+ elites, and maybe a .02% chance from 60+ rares.
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Reply #63 on: July 06, 2012, 09:17:48 PM


Yeah I have a few from before they patched that, and have not seen a single one since that in a more-than-comparable amount of atom-smashing.
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Reply #64 on: July 08, 2012, 10:55:38 AM

Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 Ohhhhh, I see.
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Reply #65 on: July 08, 2012, 12:53:12 PM

Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 Ohhhhh, I see.

It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.
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Reply #66 on: July 08, 2012, 01:15:22 PM

Finally had a green item drop.  It's a 1H crossbow with about 480 damage on it, 12% extra damage to undead, and interestingly enough, a socket.

There's about 44 pages of the thing up on the AH, with prices ranging from 94k to billions.  Also, top end 1H rare crossbows are up around 1300 damage.  So I have a crossbow that does just over one third of the damage of an actual end game weapon.

 Ohhhhh, I see.

It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.

I wonder how the item stats are rolled too.  The reason rares/magic items are the best is because you can get amazing rolls.  It is like they didn't realize just how high DPS or stats could go when they designed the uniques/sets.  There majority of level 63 items are still shit  just based on the random rolls, and there are a few uniques/set items which they got right and it makes me wonder if it was just by acciedent.
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Reply #67 on: July 08, 2012, 10:09:45 PM

I got  all excited when the Buriza dropped (L40 xbow) that I swapped out my purple agi/vit L38 1H x-bow for it - and lost DPS. I just sat there and stared at the screen in utter disbelief.

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Reply #68 on: July 09, 2012, 09:35:29 AM

It's the existence of items like that that make you realize just how horribly, mind-blowingly inaccurate Blizzard's predictions of what the item game would be like were.

I particularly like how if you go to the AH, and search for all weapons (either 1 or 2-handed), and set the filter to legendary weapons, do a search, and then switch it to rare weapons and do another search, the dps jumps by like 50%.  And the prices skyrocket.  Man, that's some awesome item design.

It's just so weird to imagine that they must seriously have thought there would be a time when ilvl 63 items (and weapons especially) essentially wouldn't be in the market in any real volume.

The stats on high level rares are a bit mind boggling at times as well, how is a lvl 63 yellow 950dps weapon that only has boosted +damage any different than a grim xxx of death that does 1050dps (other than being friggen worse).  Previously the perk of yellow weapons were the unusual combo's of attributes (socket + speed + damage +  vit) but in the more DPS game it seems you may as well just grab a high end blue, any yellow that matches the high end blue DPS and offers any meaningful attrib combo that a blue doesn't is insanely unaffordable (tens of millions and up).
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Reply #69 on: July 09, 2012, 12:08:29 PM

That (again) is a carry over from vanilla D2. The highest dps weapons possible were blues because rares couldn't roll the maximum modifier for certain mods including damage.  Seems like they wanted the same aspect here where blues rolled perfectly were better than average yellows.
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