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Title: Expansion news: Smaller raids, Honor rehaul
Post by: Jobu on August 11, 2006, 06:49:18 PM
http://www.1up.com/do/previewPage?cId=3152830

The highlights are:

- Raids capped at 25 players. All raids in the expansion are between 10-25. The final, level 70 one is 25.
- Honor is going away as we know. Instead you earn honor much the same as you do now, but spend it as a kind of currency instead of dealing with the ranking system.
- Some cool new spells for Paladins and Shamans.

Basically, fistfuls of awesome.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 11, 2006, 07:18:26 PM
Kick ass. if it's true.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Zane0 on August 11, 2006, 08:40:48 PM
Honor revamp is good.

The raid change completely fucks my tightly-knit 45-50-regular guild, however.  Two raid groups will be a nightmare, and hoping for attrition / being tight-asses with signups is not a great alternative.  Resourceful players will ensure they have the right social connections..  Many good players in larger guilds would indeed stand to benefit by being on the right side of an inevitable trimming of the fat.  It would also be far easier to form new raiding guilds.

Regardless, between this, the Shaman/Paladin change, and level 70 class development, WoW endgame raiding will be completely different with The Burning Crusade.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Koyasha on August 11, 2006, 08:46:03 PM
Heh, so they're making that mistake too.  Not that it matters to me personally, it's all good for me if and when I come back, but living through the post-Planar age in EverQuest showed me one thing with great clarity, and that's that it creates a poor situation for guilds when maximum raid numbers decrease.  PoP with it's 72 person raids, followed by raids with limits of 54 or less caused a lot of trouble with guilds that were too big to fit everyone into one raid, but too small to field two raids consistently.  Splitting a 40 person raid group into two 25 person raid groups isn't quite as easy as adding 10 people due to the class balance concerns.

Overall, probably a good move, but it definitely shows the error of making 40 person raids in the past, if they have no intention of continuing to make raid content of that size.  The 72+ raids are a thing of the past in EQ, and 40 person raids are going to be a thing of the past in WoW if Naxxramas is the last of the 40-man raid content.  In the future it'll be done by 25-30 level 65-70's.  Which is all well and good, but it'll bend a lot of guilds on the way and break a few, which is usually sad to see.

End result will probably be good, but the intermediate period is going to hurt a lot of people.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 11, 2006, 08:51:04 PM
I had this feeling that the expansion was going to be a total overhaul of alot of existing concepts in WoW. Turns out that hunch was right.

Curious if this marks some sort of falling out with the Tigole/Furor crowd. I doubt it but it seems odd that they'd release Naxx the 40 man and then immediately say that was it. Unless there will actually be upgrades in Naxx even for 70s and it's actually meant to be done 25 man...


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Kail on August 11, 2006, 08:53:08 PM
Yeah, seems awfully drastic to me.  Not that I don't think the endgame would benefit from some drastic changes, I just didn't see them being eager to bet their $100 million/month franchise on it.

Can someone maybe explain to me what this means:

Quote
For a 5-on-5 team you could have 10 people on a roster. You can have your substitutes, your benchwarmers, etc. And that should make it interesting

Substitues?  Benchwarmers?  What is this?  In case your team captain comes down with a crippling typing injury, or what?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 11, 2006, 09:06:56 PM
Er, fixed 'pvp' teams. Think of it like instance timers, but weekly, and with a set number of 10 people. So you get those 10 people, sign up for the week, and then field 5 of those people througout the week. Then, at the end, the teams are ranked. Everyone gets honor points, and the higher ranked ones acrue them faster, and can get the epicx faster. The lower ranked ppl can still get the purples, but it will just take longer.

Most of that stuff has been confirmed by blue on the forums, and gamespot also has an expose'..


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Jobu on August 11, 2006, 09:12:47 PM
Can someone maybe explain to me what this means:

Quote
For a 5-on-5 team you could have 10 people on a roster. You can have your substitutes, your benchwarmers, etc. And that should make it interesting

Substitues?  Benchwarmers?  What is this?  In case your team captain comes down with a crippling typing injury, or what?

Does that mean I can red card bubble-hearthing Paladins, and FD->Ice-Trap Hunters?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 11, 2006, 09:16:25 PM
Cross faction yo momma jokes inspire headbutts.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Koyasha on August 11, 2006, 09:28:37 PM
I think the idea is to have people you can count on that would replace anyone that happens to need to go.  Also, if you can hotswap people in and out of combat, you can adjust your team to the enemy's strategy.  Happen to need another mage?  Send one in!


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: jpark on August 11, 2006, 11:46:36 PM
Interesting.  I agree with the short-term pain mentioned above.

Like EQ - I am concerned that hybrid classes like Paladins could interfere with the tanking abilities of warriors.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Chenghiz on August 12, 2006, 12:19:00 AM
In wiriting, I like these concepts. How they'll play out is another thing entirely of course, but in particular the changes to raid size make me very happy.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Righ on August 12, 2006, 12:28:32 AM
Like EQ - I am concerned that hybrid classes like Paladins could interfere with the tanking abilities of warriors.

Well, you have nearly 40% less people in a maximum sized raid. That should be good for cutting out a decent proportion of witless imbeciles. Or were you planning to raid the endgame instances with a pickup group?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: angry.bob on August 12, 2006, 12:34:51 AM
This is all good. I take it as absolute vindication that I was right, and Tigole chokes on cock. Especially concerning the paladin stuff. 


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Simond on August 12, 2006, 03:16:29 AM
Another preview (http://www.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&tag=topslot;action;1), but this one lists the BE & draenei mounts (cockatrice & elephant-type thing, respectively)

Also, a player report (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9464734&p=1&tmp=1#post9464734) from Gencon:
Quote
Some information coming from Gencon about the Burning Crusade. Not all is new.

New profession level cap is 375 and called Master
Alchemy specialties called Potion and Elixir Alchemy
Tailoring specialties called Shadoweave, Divine and Arcane Tailoring
In the expansion they will be many more useful high level recipes. Along the lines of sageblade or robe of the archmage and better.
Each race/class combination will receive one new racial spell, much like Priests already do.
The example they give is Blood Elf Paladins getting a spell called Blood Debt which amplifies the power of your next judgement at the cost of health. All racial spells will be released when public beta starts.
They're aiming for Q4 2006 release.
Public beta will begin not too long after 1.12 goes live.
Patch 1.13 will be primarily a bug fix patch, but will introduce the Dark Portal opening world event.
They learned from their mistakes from the pvp system in the original game. They will completely revamp the honor system and make it complement PvE, rather than be dependent on it.
They have ideas to make PvP more skill based than time based. 1.12 is just a temporary fix.
Cross realm battlegrounds makes it possible for them to make many new battlegrounds without thinning the pvp population.
Gladiator Arenas will be introduced in the expansion. Some will be deathmatches (which is something players requested but weren't appropriate for a battleground), some will be survival against increasingly powerful monsters.
World pvp objectives will probably not give physical rewards. It's just something for fun that players requested. Think SS Tarren mill battles.
Guild rating and ladder will be introduced as part of honor system changes
They will focus on smaller group content, but that doesn't mean theyre forgetting about raiders. An example is there are 4 full raid dungeons not including onyxia in game currently. They will have at least as many in the expansion.
They really liked stuff like DM tribute and 45 minute baron. As a result all new BC dungeons will have difficulty levels.
...but this is currently uncomfirmed.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 12, 2006, 03:37:49 AM
Regardless, between this, the Shaman/Paladin change, and level 70 class development, WoW endgame raiding will be completely different with The Burning Crusade.

Yes. We can hope.

Maybe even good enough to get me to play again.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 12, 2006, 06:58:17 AM
Wow, I just had an image of the gladitorial arenas.. that would seriously kick ass. 5 of you vs increasingly tough monsters, see how far you can get.. maybe with others watching, maybe instanced, either way that's just cool.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: HRose on August 12, 2006, 07:20:54 AM
Instead you earn honor much the same as you do now, but spend it as a kind of currency instead of dealing with the ranking system.

Basically, fistfuls of awesome.
I find EXTREMELY IRRITATING when people receive praises for NOT HAVING DONE what was necessary for more than two years. And started with that super retarded idea in the first place.

That's not "awesome", that's quite disappointing, in fact. And those responsible of that shitty design shouldn't be brought in triumph because they finally gave up at their incompetence.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 12, 2006, 07:49:37 AM
Nice changes in there.  I'm dissapointed to see the ranking ladder go away completly, I'd rather have seen it remain untied to equipment-gains, but actually reflect some skill via Kill/Death ratios, etc. 

Then again, with items making such a huge difference in PvP, that's still not a good reflection of skill.  Perhaps ranking the teams that way would be, though.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Righ on August 12, 2006, 09:28:51 AM
That's not "awesome", that's quite disappointing, in fact. And those responsible of that shitty design shouldn't be brought in triumph because they finally gave up at their incompetence.

Unfortunately, I find myself in agreement with HRose. The WoW developers should be pilloried for our amusement too. Not verbally, in actual wooden pillories.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 10:37:30 AM
Yes, because making a design decision for the betterment of the game is Bad Fucking News and the important thing is HRose having something to gripe about in overly long broken English. You dizzy fucking bitch.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 12, 2006, 11:19:12 AM
Killing guilds is a good thing I guess?

PVP changes look good.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Jayce on August 12, 2006, 12:17:41 PM
Yes, because making a design decision for the betterment of the game is Bad Fucking News and the important thing is HRose having something to gripe about in overly long broken English. You dizzy fucking bitch.

Yes, but I remember when HRose was a fanboi for WoW, back in beta days.  I guess you can't be a ranter and like the games you play though.  Tough life.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: angry.bob on August 12, 2006, 01:32:10 PM
http://www.1up.com/do/previewPage?cId=3152830
- Honor is going away as we know. Instead you earn honor much the same as you do now, but spend it as a kind of currency instead of dealing with the ranking system.

Basically, fistfuls of awesome.

It was fistfuls of awsome way back when it was called Dark Ages of Camelot, too.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Paelos on August 12, 2006, 05:50:04 PM
Killing guilds is a good thing I guess?

PVP changes look good.

It'll be painful, but it won't kill them. Guilds will be the same, while trimming off some, and the some that are trimmed will find it easy to get together in new guilds due to the low numbers required.

I think in the long run, even the hardcore will like it better after the dust settles. Even if they don't, the vast majority of the WoW community who is benefitted by the move will really care less.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Righ on August 12, 2006, 05:59:43 PM
I thought we'd established in some other ten page thread that most people were raiding and loved raiding, and that the people who wanted smaller groups were an irritating vocal minority? In theory this change should start a popular revolution against the developers for attempting to destroy the game.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Koyasha on August 12, 2006, 06:34:51 PM
It'll be painful, but it won't kill them. Guilds will be the same, while trimming off some, and the some that are trimmed will find it easy to get together in new guilds due to the low numbers required.

It will undoubtedly kill some guilds.  They'll be in the minority, as most guilds will adjust somehow, but it'll happen.  Happened in the post-Planar era too.  In some guilds, the trimming will just trigger massive breakups.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 12, 2006, 07:08:04 PM
Yeah it probably is better to go with 25 than 40. That's something that should have been thought of before release though. -_- Now I'm looking at a guild we put a lot of blood, sweat, and tears into making it a tight raid of skilled people. All the recruiting and cutting the fat. What was it for? Meh.

Oh and the change wont help casuals. You'll still need to be able to devote a big chunk of time regardless of size of the guild. It also wont make recruiting any easier because the excess people will be taken up the extra guilds that will pop up. 25 people will make it easier to get along with all 25 and get to know them well, will probably make the encounters tighter, and will reduce officer overhead. Good to be sure, but its not the silver bullet people are after. Raiding will be raiding, just less people required.

Also it's not just about guilds surviving, im sure people who end up having to be cut or sat our forever wont be impressed regardless of whether their guild survives.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Signe on August 12, 2006, 07:12:26 PM
Yes, because making a design decision for the betterment of the game is Bad Fucking News and the important thing is HRose having something to gripe about in overly long broken English. You dizzy fucking bitch.

Bit over the top, no?  I guess it's your time of month.  Here, (http://smiley.onegreatguy.net/tampon.gif), have one of mine. 

Asshole.

PS  I'll absolutely start playing again when the expansion comes out.  It might even keep me interested for a few months.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 07:27:08 PM
Thank you. I'll put it in my ass since that's the only appropriate hole.

Is there a certain threshold of invective which is frowned upon or is it the HRose/Borat fan club?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 07:58:59 PM
Yeah it probably is better to go with 25 than 40. That's something that should have been thought of before release though. -_- Now I'm looking at a guild we put a lot of blood, sweat, and tears into making it a tight raid of skilled people. All the recruiting and cutting the fat. What was it for? Meh.

Oh and the change wont help casuals. You'll still need to be able to devote a big chunk of time regardless of size of the guild. It also wont make recruiting any easier because the excess people will be taken up the extra guilds that will pop up. 25 people will make it easier to get along with all 25 and get to know them well, will probably make the encounters tighter, and will reduce officer overhead. Good to be sure, but its not the silver bullet people are after. Raiding will be raiding, just less people required.

Also it's not just about guilds surviving, im sure people who end up having to be cut or sat our forever wont be impressed regardless of whether their guild survives.

I read from a few cutting edge raiders that the problem with the 40 mans was that you simply could not weed out the tards fast enough or with enough alacrity to keep the number below 10 or so in a raid. So you get terrible churn as guilds would run into Naxx and later half of AQ40 because the idiots are there in encounters where you can't have any and succeed. 25 non-idiots is much easier to get.

Difficulty from the encounter itself or difficulty from a rogue who keeps pulling aggro on Vael night after night? I'd much prefer the former.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 12, 2006, 08:20:31 PM
I forsee my recently-merged guild and it's former raiding partner fracturing again after this.  I can't say I'm upset at the notion, and cite  what M.A. said above.

We have a high-tard population right now.  We need to keep them because they're in key classes.  It sucks, and I await trimming them the fuck out with an eager knife.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Signe on August 12, 2006, 08:37:59 PM
Thank you. I'll put it in my ass since that's the only appropriate hole.

Is there a certain threshold of invective which is frowned upon or is it the HRose/Borat fan club?

You called my husband a bitch for absolutely no reason in a stupid WoW expansion thread.  Either you are truly bi-polar and I just never noticed or you are the most voracious fanboy I've ever seen.  You were so OTT that if you fell you'd land with a big, meaty crunch.  Strangely, I've never seen you do that before.  You've always seemed pretty reasonable.  What happened?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 08:39:29 PM
You're married to HRose?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Signe on August 12, 2006, 08:41:39 PM
No, to Righ.  Oh, I get it now.  You're stoned!  Sorry... carry on.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 08:54:03 PM
*I'm* stoned? I know who I'm married to.

I was responding to HRose. I like Righ. He makes sense. I'll try to make liberal use of quotes to avoid any confusion next time.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 12, 2006, 08:56:07 PM
Yes, because making a design decision for the betterment of the game is Bad Fucking News and the important thing is HRose having something to gripe about in overly long broken English. You dizzy fucking bitch.

Posted right after Righ posted.  Signe wasn't the only one who figured you were calling Righ the dizzy bitch, she's just the one with a personal interest.   :-D


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: HRose on August 12, 2006, 09:09:20 PM
Yes, but I remember when HRose was a fanboi for WoW, back in beta days. 
And I still am.

In fact I'm complaining:

1- About endgame PvE
2- PvP

Both of these weren't there during beta. I never wrote off the game, it's just that it cannot get PvP right.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Signe on August 12, 2006, 09:21:16 PM
At least my brain won't get fat and lazy while I'm sitting at my computer trying to figure out what the hell you people are on about!

And, yes, I have a personal interest.  That Righ makes my heart go boom boom.   :-)  Poor heavily bearded HRose... not so much.   :-P  (though he does seem to have a pretty face under that massive mess)


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Zane0 on August 12, 2006, 09:40:39 PM
This is technically still raiding, and no one has ever argued or proven to any degree that more than 30% of the playerbase have embarked on anything after UBRS- although who can say at this point?  The change will definitely benefit those guilds that find 40-mans intolerable (justifiably so in many cases), but it is still not "raiding for the masses".  What this will do is make it easier to form a competent raid guild, but there will still be lots of coordination, time, and piles of virtual gold involved at the top end.

If, however, this new PvP system turns out well and if Blizzard can improve instance longevity through balanced multiple difficulty settings, there's probably little need for anyone to be very unhappy.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 12, 2006, 09:51:01 PM
At least my brain won't get fat and lazy while I'm sitting at my computer trying to figure out what the hell you people are on about!

And, yes, I have a personal interest.  That Righ makes my heart go boom boom.   :-)  Poor heavily bearded HRose... not so much.   :-P  (though he does seem to have a pretty face under that massive mess)

Given my almost pathological aversion to sweaty man with an overabundance of body hair I'm not seeing it. I was confused for a minute... I thought you'd run away with HRose to do... well, whatever it is he does.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Paelos on August 12, 2006, 11:01:04 PM
Here's all I know, there are 6277 level 60 alliance on my server. There are basically 22 uberguilds who have conquered MC and BWL. Most of them have an average of 60 level 60 members. That means 1320 of those 6277 are in defined uberguilds. That's 22% basically.

If you count member who've conquered AQ as well, that's only 7 guilds with about 80 people a guild, which is only 9% of the total level 60 population.

Either, way, that's WAAAAAAY less than a majority of people who are in "uberguilds" and as such, at the very minimum, more than half the 60s on my server will feel better about having to bring less people to raids, regardless of guild politics.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 13, 2006, 03:59:25 AM
Ok. So you cut down to a lower size. For arguments sake you have all of your core best players stay with you into raiding BC and times are good. Those people who were cut will make new guilds so they can raid so the available player pool will again be reduced to very low. Things will be good for a while definately, raiding with just a pure core of raiders is pretty sweet. Eventually though you're going to get attrition and your core will need to be replaced. What's to say that you'll be recruiting core members every time you do? Nothing. 25 players or 40 players it will eventually revert to the same ratio of core vs retards every guild had before BC unless they change policy along the way to better combat it. 6 months after the expansion you'll be wishing you could just bring your 18 best players and piss off the retards.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: El Gallo on August 13, 2006, 07:03:46 AM
I'll have to see how it really plays out before judging it.  At first glance, it looks like it might reduce barriers to entry for raiding but it is also pretty damn rude to change the game from 40-man raids to 25 raids after 2 years.  A lot of people will get kicked out of their guilds or demoted to benchwarmer status.  Lots of hurt feelings, drama, etc.

I'm not even really sure why people think this will open raids to people who can't raid now.  People who want to, but can't, raid in WoW now seem to fall into two categories:
1.  People who can't say "OK, I'll be at raids from 8-12 on Tuesday and Thursday, and from 12-4 on Saturday" for whatever reason.
2.  People who can't or won't play as a member of a tightly coordinated unit.

They say that the raids will stay as hard or harder, so this doesn't help people in #2 at all.  Raids may be shorter because they are supposedly going to be winged, but they won't be shorter because of this change, so I'm not sure how it helps people in #1 either.  Not that there are not other benefits, but I don't think this changes anything re: the casual v hardcore conflict.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Sogrinaugh on August 13, 2006, 07:11:15 AM
I thought we'd established in some other ten page thread that most people were raiding and loved raiding, and that the people who wanted smaller groups were an irritating vocal minority? In theory this change should start a popular revolution against the developers for attempting to destroy the game.
What i hope they continue to do, but likely will not since developing raid content seems to take so fucking long and cost so much money (LOL at that excuse now considering their subscriber base), is make onyxia-style 40mans where loot and farming isnt the emphasis or impetus for success, but rather deciphering the strategy and just doing it once to say you've done it.  I mean their could be some kind of reward (maybe opening up exclusive flightpaths or portals or something, maybe a 20 slot bag or whatever) but that wouldn't be the point of it all.

25 ppl raids definately reduces metagame overhead, but i also wonder if it reduces how complex of encounters blizzard can design.  Considering they need bulldozers to push around their stacks of cash at this point, i hope they allocate at least some of it into hiring enough dev's/programmers to continually make innovative encounters.  C'thun was so fucking fun (once u ditch the scrubs), and had given me alot of hope that WoW was finally realizing their is life after tank n spank.

The most important out of all this expansion news is definately the pvp system changes though.  Their were quit a few people in my guild who enjoy bg's more then raids, but avoided the grind since a) the loot isnt as good (this was before they updated the sets) and b) the grind becomes exponentially more difficult the more hardcore everyone is about it.  The current pvp system was very obviously designed by someone who has a passionate hatred for the gamers who would participate in it.  The possibility that this person(s) is still working at blizzard kinda sullys any future games they might produce, kinda sad since up to this point every fucking game blizzard made was a work of art.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 13, 2006, 07:51:53 AM
Exactly, El Gallo. The WoW forums are full of people screaming, "F U RAIDERS! CASUALS GETS PERPLS NOW!" when they don't get it: if you cannot raid now you will not be raiding at 70. There will be no pick up Illidan runs.

Someone very aptly said they feel like they've been paying to beta test the game for two years. While I like the changes (I love 40 man raids but the time investment is such that I'll be damned if I do it for another two years) I feel sort of the same. This isn't some small change; the stuff announced from pallies/shamans to 25 mans to pvp changes to hybrid functionality changes just about every single fundamental assumption about the game up to this point. I'm excited and optimistic but I don't blame the people ticked off one whit.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 13, 2006, 07:58:41 AM
The current pvp system was very obviously designed by someone who has a passionate hatred for the gamers who would participate in it.

That's some nice hyperbole there, son.   No, I'd say the PvP ladder simply reflects Blizzards early misunderstanding of MMOs.  It's a rookie mistake, because they underestimated just HOW LONG the 'hardcore' people play these games.  If everyone PvP'd for 3-4 hours  a day it'd work out ok, and reward the people who won the most.  However, since some folks play 10-12 hours a day, anyone else who wants to hit that shiny R14 title needs to do the same.  That's the failing.

As to the raid complexity, I wouldn't think it'll affect much.  It'll just scale-down the players required to do the complex manuvers.  Instead of having a whole group to offtank something, it's just one guy and a healer. (Or perhaps a Paladin on his own, if it's easy enough.)  Instead of 5 or 6 folks kiting things, it's 3. Things like that.  Yes, it might reduce the meta-complexity of 'idiots who don't pay attention' but there's nothing stopping them from adding-in more manuvers that need to occupy more people or precise timing just because of the smaller size.

Cal:  You're right about that attrition factor with your core group.  Shit happens, life intervenes, etc.  But it's much easier to find 1-4 quality replacements every few months than to have to find 3-5 every month the way you do with a 40-person raid.  My guild ran ZG for several months before finding an MC alliance and had to deal with that attrition.  It is a LOT easier with the smaller raid size.  Plus, even 2-years later without an expansion you still have new players coming into the game.  Or, you can recruit someone away from a larger guild who may be a quality player, but doesn't get to go along on raids because of their size. 

Raiding:  Yeah, folks are misunderstanding what raiding entails. It's always gonna be time, 25, 40, 72, or 15 man groups.  The question is, will that 25-man instance take as long as UBRS, less time, or longer?  Folks PUG MC and ZG/ AQ20 on my server a lot.  Some are successful, some are not, the same as any other PUG. Hell since the changes ot UBRS/Strath/Scholo, I undersand a lot of groups fail at Drak, Baron and Gandling. That alone boggles me.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 13, 2006, 08:26:39 AM
Xi- from death and taxes  weighs in:
 (http://66.250.45.101/~dtguild/)
Quote
So here I am, once again, hijacking our front page for my own personal soapbox. As we know, there was a recent announcement regarding the size of raids in BC, and I've spent the last few days trying to quantify in words why it bothers me so much, why I am so disapointed by the change. Eventually I came to realize that what really bothered me about it was the people. The people are the reason I log in every day, the reason I'm willing to throw myself against impossible odds, to do things as mindnumbing as farming potions for hours. Loot will come and go, and be outdated by the evolution of the game, world firsts will come to be long forgotten in the sands of time, but the people we play with, the people we experienced the game with, will we ever really forget them.

Raiding guilds were designed around 40 people, plain and simple. It's been that way for 2 years, and to change it now is so ridiculously shortsighted. I've been raiding with the same core for nearly 2 years, the same core of people necessary to facilitate 40 man raiding, and now I'm supposed to tell a good portion of them to what, fuck off, get on the bench because you pompous pricks arbitrarily decided to change the fucking rules.

Tigole, you say that with the entrance of BC there will be a high turnover on raid guilds. What the fuck do you know. You expect me to believe that the same people who poured hours of time and effort through your arrogant fucking cockblocks at Ragnaros, at Chromaggus, at Nefarion, and at the mother of all fuck ups C'thun, will suddenly turn their backs on us because it's a convenient time to bow out of the game. Suddenly people who devoted the time to the rest of us to throw themselves multiple days a week at a C'thun we didn't have a fucking prayer of beating are going to say, sorry I have better things to do just because the expansion comes out?

So what the fuck are we supposed to do now. How do we look at our guildmates, our friends, the people we've known for a year, two years, maybe longer and tell them, "Sorry, you aren't good enough", or "Sorry we don't have room for you". It's not about raids being 40% smaller, it's about us having to tell 40% more people sorry, you're going to have to sit outside and hold your dick every night.

Now you'd say, well why not use 2 raids. Who decides who goes in each raid, who leads the raids, how many people do we need on standby for each raid, what kind of class stack do we need for the encounters, how many people do we recruit to deal with the challenges ahead, what happens when group B's tanks are online, but they don't have enough priests, and A has priests, but no tanks. And by the time we're done separating people into 2 categories, we might as well be 2 completely fucking separate guilds. Why the fuck should we have to endure this bullshit because you decided you wanted to change the rules halfway through.

Let me leave you with a final thought, one you may see repeated in the upcoming days, because it was included in an article I was asked to contribute to. When Death and Taxes kills Illidan, and we stand over his corpse for our screenshot, will our first thought be: Where are the other 15 people who stood together with us for Onyxia, for Ragnaros, for Nefarion, for C'thun, and finally for Kel'Thuzad.

These are my thoughts, for now.
There are a bunch of people in my guild who are agreeing with him. I don't, but I can see where he's coming from; frankly, I don't have 39 friends or even 100ish friends in my guild (our guild roster). I have maybe 10-20 people I talk to and the rest are just other groups of people that are also there. I think smaller is better for coordination, friendship, less idiots, more accessable content, more PUGs, and easier raiding.

In short, fuck you tigole. I'm glad they got rid of everything you stood for.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Paelos on August 13, 2006, 08:37:13 AM
I see where they are coming from with this, but the guilds are worried about change that didn't go their way. We all know they would have been MORE than pleased if the change was to increase the size to 80 man raids, thus cutting the knees out from all the medium sized guilds, raiding alliances, and smaller groups.

They make it seem like it's this unholy impossible task to set up two raids, when in reality it's not at all. Sure, it's difficult and it requires some more effort, but we've done it in my raiding group to support two seperate 40 man runs. When you get to that high level there are certain people who like playing with each other inside the 40 man raid, and those people will split off into the 25 man raids. My guess is you'd need a group of 60-65 people to operate two independant 25 man raids with the correct standbys. There are people who have alts who can play two characters on two different raid timers. If you really enjoy the people you game with, there are solutions to the problem. Thing is, I think a few of the raiding guilds know that it's people don't enjoy them, and that's cause for concern.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 13, 2006, 09:00:12 AM
Quote
Tigole, you say that with the entrance of BC there will be a high turnover on raid guilds. What the fuck do you know. You expect me to believe that the same people who poured hours of time and effort through your arrogant fucking cockblocks at Ragnaros, at Chromaggus, at Nefarion, and at the mother of all fuck ups C'thun, will suddenly turn their backs on us because it's a convenient time to bow out of the game. Suddenly people who devoted the time to the rest of us to throw themselves multiple days a week at a C'thun we didn't have a fucking prayer of beating are going to say, sorry I have better things to do just because the expansion comes out?

This is so rich with comedy, I can't put it into words.  Watching a 'next-gen' uber yell the same vitrol at a 'first-gen' uber. Oh irony.

They make it seem like it's this unholy impossible task to set up two raids, when in reality it's not at all. Sure, it's difficult and it requires some more effort, but we've done it in my raiding group to support two seperate 40 man runs. When you get to that high level there are certain people who like playing with each other inside the 40 man raid, and those people will split off into the 25 man raids. My guess is you'd need a group of 60-65 people to operate two independant 25 man raids with the correct standbys. There are people who have alts who can play two characters on two different raid timers. If you really enjoy the people you game with, there are solutions to the problem. Thing is, I think a few of the raiding guilds know that it's people don't enjoy them, and that's cause for concern.

Yeah, I was thinking the same thing.  All the things he cites "waht if there aren't enough tanks, what if there aren't enough healers.."  That's shit you have to deal with at 40 man already. What do you do if there aren't enough NOW?  Oh right, you find a replacement.. surprise!  Only now you don't have to find as many. Gee whillakers, my heart bleeds for them.

It's change, and people are bitching because it's different. Same old story.  They'd bitch that they had to let-in noobs if it were 70 or 80-man, or they'd bitch that the encounters weren't any more varied if it had stayed 40-man.

MMO players: Bitching IS the meta-game.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Threash on August 13, 2006, 09:07:23 AM
You know, i understand where hes coming from but i still think hes full of shit.  I seriously doubt the 40 people DnT is taking through naxx right now are the same 40 they took through ony 2 years ago.  Lowering guild size is as simple as cutting off recruitment for a while, say a month before the expansion.  By the time you have everyone at lvl 70 your raid force will be down to a manageable size and you can start recruitment once again with the new numbers in mind.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 13, 2006, 09:09:25 AM
You know, i understand where hes coming from but i still think hes full of shit.  I seriously doubt the 40 people DnT is taking through naxx right now are the same 40 they took through ony 2 years ago.  Lowering guild size is as simple as cutting off recruitment for a while, say a month before the expansion.  By the time you have everyone at lvl 70 your raid force will be down to a manageable size and you can start recruitment once again with the new numbers in mind.
Yep; it's exactly what the officer response in our guild has been. We're stopping recruitment, and normal attrition will make our guild a more reasonable size come expansion time.

D&T is different, I completely believe they are the exact same people. It's like a party any time they open ONE slot. They, however, are not even CLOSE to being a small subsect of the offshoot of the norm.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Delpheous on August 13, 2006, 12:54:05 PM
Hey hi, new guy, been lurking for a bit, but have felt compelled to post on this topic.

I've been playing WoW since last summer, but I cancelled in late April/May mainly for school and the fact I didn't like exactly where the game was going. 

Anyway, I remember when 1.10 was about to go live, and Blizz released the news about the new Cap on the 5 and 10 man dungeons.  All hell broke loose on the forums, mostly with people who had close knit guilds of seven or eight people, or smaller guilds of twenty or so.  People who'd have on average seven or eight people online at the time (arguably the majority of most casual/non-raider guilds)  The changed kicked them in the balls, but there was very little sympathy from raiders.  In fact most raiders said:

"Run two groups, and if you don't have enough, invite/recruit more people."

So honestly, when I saw the first raiders bitching and moaning about this change, and I continue to see raiders do so. . .I'm very surprised that no one remembers or has said anything about that cap that hurt a greater majority of the guilds in WoW.  Then you realize. . .well hey, they adapted to the change, either people left, or they got over it and went with it. 

Online games are all about adaptation, going with the flow of things, so I just find it really funny seeing these big name guild leaders complaining about this change.  Past that, how many of these guilds will even be the same by time they get to lvl 70 to begin with?  You don't need a guild to level. . .so while everyone's out doing there thing, some will get there faster then others, thus splitting the guild apart regardless of this change or not.  There would've been turnover either which way with this expansion, and only the core members of the guild would've stuck together anyway. . .and I've yet to see a big name guild with 40 tight knit, best of friends in it.  Most have 15 to 20, if even that, the rest are filler for them to get through the content. 

So I don't know, I'm of the opinion this has more to do with epeen then raiders truly upset about "breaking up" guilds.  They could care less when it happened to the smaller family style guilds, but the moment it happens to them. . ."OMGZ GAME BREAKING!!1"  Guess it's just human nature though.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Righ on August 13, 2006, 02:43:49 PM
I'm not even really sure why people think this will open raids to people who can't raid now.  People who want to, but can't, raid in WoW now seem to fall into two categories:
1.  People who can't say "OK, I'll be at raids from 8-12 on Tuesday and Thursday, and from 12-4 on Saturday" for whatever reason.
2.  People who can't or won't play as a member of a tightly coordinated unit.

3. People who want to experience and learn the fights but who don't want to repeat them endlessly until everybody in a fucking enormous guild has a dozen bits of loot.

Reducing raid size from 40 to 25 is a help, because it reduces repetition. I don't believe that you folks didn't get that.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: El Gallo on August 13, 2006, 05:30:24 PM
You are right that I hadn't thought about that (I can't speak for my folks), but now that I have I'm not sure it holds true.  Repetition is only indirectly related to raid size.  It's directly related to the #drops/#players ratio.  That ratio, in turn, is related directly to Blizzard's content-creation rate.  I don't think Blizzard wants people to farm shit to the point they hate the zone, Blizzard just wants people to farm shit until they can get the next piece of farmland out the door (it is just a sad coincidence that Blizzard can't generate more farmland until long after you are sick to death of the current one).

Unless Blizzard can make 25-man raids much faster than they can make 40-mans (possible, but it doesn't seem obvious to me and it certainly won't be nearly twice as fast), they will still need each 25 man to hold their playerbase's attention for the same amount of time a 40-man holds their attention now.  That means the same amount of repetition, which could be accomplished by decreasing the number of drops or (even better) increasing the number of required drops.  It just so happens that they are introducing socketed items with TBC, which makes me suspect you'll need to farm your tier x items AND your tier x sockets for each new raid dungeon to give Blizz the time to make new ones.

Now, I hope they can up the content creation rate without sacrificing too much quality, but that's a separate issue.  I also don't care about the change in raid sizes, as it won't affect me personally.  I think they may actually make raids a bit more fun.  But I remain convinced that about 49.9% of the cheering for this change comes from "wow, this means every TBC encounter will be as easy as UBRS" people, who I think will be unhappy when they see the actual results, and 49.9% comes from from "this makes people I don't like sad, and I love that" people, who are just disgusting.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Jeff Kelly on August 14, 2006, 12:39:51 AM
Well I like this change. After suffering another week of severe raid drama(TM) I am glad that the new raids will be capped at 25 players maximum.

We are already running several Zul Gurub/AQ20 Raids and the time needed for raid setup is orders of magnitude smaller than that required for our 40 man raids.

Often we do the 20 mans as some sort of pseudo pick up raids where we just ask people on our friends list or in our raid alliance chat. It usually just takes half an hour to find enough people to do AQ20/Zul and you can finish the instances in 3 hours.

Also what you people seem to forget, if everybody is level 70 even MC, BWL and AQ will be 25 player instances, at least for level 70 players.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 14, 2006, 02:22:42 AM
I'm not even really sure why people think this will open raids to people who can't raid now.  People who want to, but can't, raid in WoW now seem to fall into two categories:
1.  People who can't say "OK, I'll be at raids from 8-12 on Tuesday and Thursday, and from 12-4 on Saturday" for whatever reason.
2.  People who can't or won't play as a member of a tightly coordinated unit.

3. People who feel like doing things in big groups is boring and unfun!

25 is still big, yes, but it's not as boringly big as 40.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 14, 2006, 02:30:36 AM
You are right that I hadn't thought about that (I can't speak for my folks), but now that I have I'm not sure it holds true.  Repetition is only indirectly related to raid size.  It's directly related to the #drops/#players ratio.  That ratio, in turn, is related directly to Blizzard's content-creation rate.  I don't think Blizzard wants people to farm shit to the point they hate the zone, Blizzard just wants people to farm shit until they can get the next piece of farmland out the door (it is just a sad coincidence that Blizzard can't generate more farmland until long after you are sick to death of the current one).

Unless Blizzard can make 25-man raids much faster than they can make 40-mans (possible, but it doesn't seem obvious to me and it certainly won't be nearly twice as fast), they will still need each 25 man to hold their playerbase's attention for the same amount of time a 40-man holds their attention now.  That means the same amount of repetition, which could be accomplished by decreasing the number of drops or (even better) increasing the number of required drops.  It just so happens that they are introducing socketed items with TBC, which makes me suspect you'll need to farm your tier x items AND your tier x sockets for each new raid dungeon to give Blizz the time to make new ones.

Now, I hope they can up the content creation rate without sacrificing too much quality, but that's a separate issue.  I also don't care about the change in raid sizes, as it won't affect me personally.  I think they may actually make raids a bit more fun.  But I remain convinced that about 49.9% of the cheering for this change comes from "wow, this means every TBC encounter will be as easy as UBRS" people, who I think will be unhappy when they see the actual results, and 49.9% comes from from "this makes people I don't like sad, and I love that" people, who are just disgusting.

I think the scalability that will introduce with the expansion might help with this. Because if they do it right and make the easy and hard modes a little more than superficialy different then you'll get two areas for the price of one.

Plus it has to be at least a little easier to design areas for smaller groups than big ones.

I quit WoW due to high end pointless PvP and raid-centric (compounded by the fact that all the gear one needed to 'achieve' as I like to do had to be gotten that way) gameplay.

Less huge raids; meaningful, fun, and balanced pvp (arena); different ways to get equipment; and more option for smaller groups to run instances are ALL good things in my book.

So much so that I'm reinstalling WoW right now...

Quote
But I remain convinced that about 49.9% of the cheering for this change comes from "wow, this means every TBC encounter will be as easy as UBRS" people, who I think will be unhappy when they see the actual results, and 49.9% comes from from "this makes people I don't like sad, and I love that" people, who are just disgusting.

I don't care if they have 40 man raids. As long as they have a comparable way for me to get equipment while playing the way I enjoy playing, which is not in a big mindless group where only one or two people really exert any influence, then I'm happy for them to put in 800 person raids. I think most people are like this, really.

I think those who like this and play that game are happy because it means they'll have more FUN playing their way and not have to play another way. I think those complaining are those who are in big groups that might get broken up over the changes. I think only those who are in really good friendly guilds have a real reason to complain about that, and even then it'll pass within a while once new groups get sorted.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Kenrick on August 14, 2006, 05:09:31 AM
No, to Righ.

I did not know that.

Wow, you really can learn something in the WoW forum!


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Riggswolfe on August 14, 2006, 06:34:00 AM
I have a friend who is in a large raiding guild and according to him there are people in his guild talking about splitting the guild and/or quitting the game because of the raid size change.

It'll be interesting to see if it affects WoW much.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Ironwood on August 14, 2006, 07:07:12 AM
Then they're a bunch of fucking drama queens who should get a fucking grip.


Seriously, too much vagina in these games.  Waaaaay too much.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Kenrick on August 14, 2006, 07:23:14 AM
Vaginas are okay as long as they're on women.

When they're on men, well... that's when I just call them pussies.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 14, 2006, 07:33:31 AM
3. People who feel like doing things in big groups is boring and unfun!

25 is still big, yes, but it's not as boringly big as 40.

I don't think anyone is saying 25 doesn't have its positives. Infact I think I already said that 25 is probably a better number than 40, so long as they can make the encounters right for it (which I think they can). But it's certainly not the silver bullet some people are looking for or the cure-all to casuals everywhere. It's still going to be raiding and everything that comes with that.

I liken the change to if they suddenly changed priests into a dps class and warlocks into healers. There's nothing really wrong with that, but it's been the way it has for almost 2 years and the change would undo a lot of what people have been doing for those years.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 14, 2006, 07:41:10 AM
Yeah. But they can't all of a sudden have heaps of new content for everyone, too much work it seems, so they've tried to scale a point in between. And, hopefully, build on that with more diversity.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Signe on August 14, 2006, 07:41:57 AM
Pussies are wonderful and I love mine very much but I do not use it to talk to people.  I talk enough rubbish around here.  I don't need bollocks falling out of my pussy.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Furiously on August 14, 2006, 08:20:58 AM
For a minute as I was scrolling through this thread ignoring 90% of the posts I was a bit worried I somehow had linked to the vaultnetwork.

Usually playstyles colliding is entertaining. somehow here it's a friggin trainwreck.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Paelos on August 14, 2006, 09:33:03 AM
I don't think they will have any problem making the newer instances with less people challenging. Admittedly, ZG is much more challenging than MC ever was due to the different types of strategies and mobs in one place. I mean Jindo is a ridiculously complicated fight that takes a good while to learn. Outside of the Razorgore fight, I'd say ZG encounters are harder to grasp than many BWL encounters, which have a few gear cockblocks unrelated to strategy. Things like the Broodlord and the Drakes are all fairly simple if geared correctly, and Vael is really just an FR cockblock...again.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Glazius on August 14, 2006, 10:26:41 AM
It'd be nice if they could figure out a rough way for raid bosses to scale in challenge and reward to the size of the raid group, from like 10 or 15 up to 40.

--GF


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Zane0 on August 14, 2006, 11:07:25 AM
I keep on wondering how Blizzard will keep up with content consumption since the logistical and organizational barrier has been effectively nearly halved.  What I can only conclude is roughly that which El Gallo gave mention to- there's going to essentially be less strategizing and more playing.  Instead of spending days or weeks ironing out what 40 people have to do, new 25-man bosses will be much easier to understand but far harsher in terms of the gear and/or consumables required.  Each new instance will likely require an absolutely airtight, fully-gemmed set of gear from whatever area you were farming previously.  This is at least mitigated -perhaps aided- by the token system that Blizzard claims to henceforth be sticking to.

Fully geared characters will be very valuable; hardcore guilds will treasure every single one of their members dearly.  One won't be able to casually bring their friend in greens & blues along to Illidan like they could to an extent in MC/BWL.

All speculation of course, but I would not be surprised.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Jobu on August 14, 2006, 11:15:21 AM
I like the raid changes, for a lot of reasons people mentioned.

- Organzing and yelling at 40 people sucks. You have to explain strats way too much for the guys who are taking a piss, or smoking, or just showing up. 25 reduces the overhead of that to be slightly less annoying.
- Less people to compete against for loot=less time running the instance over, and over, and over, and over, and over, and over again. Hopefully.
- In *my* guild, this means we can split out normal raid crew into two. So people like me (and there are lots of us) can run "late night" raids that fit our schedule better. The biggest problem with raid attendance isn't the time requirement, but the actual time. So now the late night, West Coast/Australia folks can start up full raids instead of completely throwing away our sunny weekends to fight Rag. And think about it... two raid groups in a guild. That's gonne be some serious competition in there to brag to the other one, and lord knows the fucking poopsockers love motivation like that.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Morat20 on August 14, 2006, 11:31:20 AM
I'm looking forward to the raid downsize. Our guild puts up about half the toons for our weekly MC run, and we draw in about 15 from "regular friends" who like raiding with us but like their guild. The last five come from harassing guildies and friends. We generally run MC with about 35 to 37 people -- I can think of perhaps twice we had a full 40 man raid going in.

ZG, on the other hand, is easy to fill. It's just guildies -- people who are both skilled AND laid-back about things (we avoid catassery) and just fit into our general view of "This is supposed to be challenged and fun, not something that should make you scream and curse".

20 to 25 we can fill with fewer idiots, and more importantly it opens up the raiding door to alts. Right now, we've got WAY too many warriors and hunters (we're starting a rotation there), but too few 'locks and mages. Your 'lock alt can get in, even if you don't bother signing up -- your hunter alt is screwed unless one of the hunter mains lets you take his place.

I think it'll just work better. I am also fascinated by the PvP team stuff -- it once again fits our needs. There's five or six of us that like to PvP together, and would love the arena stuff.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Dren on August 14, 2006, 01:00:34 PM
I like the sound of all the proposed changes, but I do have to say it won't affect me much.  I still can only spend time on 5-10 man content, so 25 still does nothing for me.  However, the chance that I'll EVER get into some of that contect, at least for one night, is way higher now.  I mean, I actually experienced AQ20 two times.  I didn't get anywhere, but at least I can say I was there.

I can see this change really affecting those that had marginally enough time to spend on 40-man instances.  Now, they'll have time on their hands and still get into instances for the phat lewts.  That is a good thing.  My prediction is that this will help WoW retain/regain subs.

I'm really curious to know if they were seeing a plateau in their sub numbers or some far-off predictor in the behaviour or the data that suggested a drastic change was in order.  Typically businesses never make huge swings in their product lines or services unless they foresee a problem that will harm their momentum in the market.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Phred on August 14, 2006, 01:03:16 PM
Here's all I know, there are 6277 level 60 alliance on my server.

Does this account for alts? I'm on a original, day 1 server, and a ton of people have multiple L60 alts. Some even have one of each class.



Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Morat20 on August 14, 2006, 01:12:43 PM
I like the sound of all the proposed changes, but I do have to say it won't affect me much.  I still can only spend time on 5-10 man content, so 25 still does nothing for me.  However, the chance that I'll EVER get into some of that contect, at least for one night, is way higher now.  I mean, I actually experienced AQ20 two times.  I didn't get anywhere, but at least I can say I was there.

I can see this change really affecting those that had marginally enough time to spend on 40-man instances.  Now, they'll have time on their hands and still get into instances for the phat lewts.  That is a good thing.  My prediction is that this will help WoW retain/regain subs.

I'm really curious to know if they were seeing a plateau in their sub numbers or some far-off predictor in the behaviour or the data that suggested a drastic change was in order.  Typically businesses never make huge swings in their product lines or services unless they foresee a problem that will harm their momentum in the market.
I suspect that at least part of this change came from datamining raid habits. When you find that, say (to make up numbers) 50% of guilds will field a ZG team but only 5% will field 40-man raid teams, you start to ask why. Dig in deep enough, and you find "Ye Olde Average Mature Guild" can field 10 to 15 members for a raid -- and has enough contacts to get another 5 to 10 -- but can't get nearly enough for 40.

I suspect that the pattern for 40-man raids is pretty solid on all servers -- sort of a pyramid. You have your handful of catass guilds on top, that manage to field a full 40-man field (more or less entirely from within the guild) and raid constantly. A larger level of medium guilds that can field a 20 man raid (mostly) and ally with a few other guilds to flesh out a 40 man raid. An even larger level of small guilds that do mostly instances and 10-mans, but allies with another guild or two to flesh out 20-man raids. Then the largest tier of guilds that just do the 5-mans, occasionally doing a pickup or grabbing friends for UBRS or something.

Starting with that, you can check attendence and do polls to determine what blocks the end-game -- and I'd bet money that it boils down to guild size and attendence. I hate raiding with unknowns. (We recently replaced a third of our MC raid with either new folks or folks playing alts, and we went from being wipe-free to Domo to wiping on the first boss three times while the newbies learned. Luckily, no wipes until Garr after that -- and that was because of an accidental pull). I don't even like doing 5 mans unless it's with guildies or someone a guildie vouches for.

Smaller raids means that more of the raiders are your guild-mates or people you trust (I can't even keep track of who all is in a 40 man). Easier teamwork, easier to schedule, easier to fill. It opens up more of the raiding content to small and medium sized guilds.

The catasses on top? Well, they'll either have to strip people to field just a 25 man, or bulk up to field two 25 mans, or do a 25 man/15 man pair at the same time, and just swap around. It'll suck a bit to be them, but in the end I suspect there will be more raiders because of this.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Venkman on August 14, 2006, 02:31:40 PM
I appreciate that these changes will screw with a lot of established paths to catassery, but man, that post from Xi kills me:

Quote from: Xi-
Now you'd say, well why not use 2 raids. Who decides who goes in each raid, who leads the raids, how many people do we need on standby for each raid, what kind of class stack do we need for the encounters, how many people do we recruit to deal with the challenges ahead, what happens when group B's tanks are online, but they don't have enough priests, and A has priests, but no tanks
Hey, I have a thought: how about the people who decided the last time?

I swear, the fear for change is directly inversely proportional to the amount of time a person spends each day in a game. Look, it's nice you've mastered the old game rules, but this ain't Monopoly(tm). It's a living breathing world looking to retain as well as attract. I guarantee you'll adapt.

*phew*

Anywho, the changes look pretty good on paper, except the Honor thing. But that only doesn't look as shiny because it hasn't really been defined much yet, beyond the impressions that they're replacing one grind with another.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Threash on August 14, 2006, 07:18:30 PM
I appreciate that these changes will screw with a lot of established paths to catassery, but man, that post from Xi kills me:

Quote from: Xi-
Now you'd say, well why not use 2 raids. Who decides who goes in each raid, who leads the raids, how many people do we need on standby for each raid, what kind of class stack do we need for the encounters, how many people do we recruit to deal with the challenges ahead, what happens when group B's tanks are online, but they don't have enough priests, and A has priests, but no tanks
Hey, I have a thought: how about the people who decided the last time?

I swear, the fear for change is directly inversely proportional to the amount of time a person spends each day in a game. Look, it's nice you've mastered the old game rules, but this ain't Monopoly(tm). It's a living breathing world looking to retain as well as attract. I guarantee you'll adapt.

*phew*

Anywho, the changes look pretty good on paper, except the Honor thing. But that only doesn't look as shiny because it hasn't really been defined much yet, beyond the impressions that they're replacing one grind with another.

I thought the "just make two raids" solution was pretty retarded myself.  Theres just no way something like that would ever work, you'd simply have two different guilds using the same guild chat and what exactly would be the point of that?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Fabricated on August 14, 2006, 07:52:45 PM
I've been gone since the 3rd of this month visiting my brother, but having just gotten back to hear this I am blown away. Who the hell figured that Blizzard would actually look at their numbers and side with the more casual players and guilds?

It does leave the current 40 man instances in a weird position though. I mean, why bother with Naxx when you can just get geared up with decent gear from 5/10 mans and get the best loot from the 25-man raids? I'm sure challenge and fun and all that are great but not everyone can/will herd 40 cats when they don't have to.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Righ on August 14, 2006, 07:59:30 PM
Here's all I know, there are 6277 level 60 alliance on my server.
Does this account for alts? I'm on a original, day 1 server, and a ton of people have multiple L60 alts. Some even have one of each class.

The ones who aren't hardcore raiders are alts.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: MrHat on August 14, 2006, 08:15:23 PM
I've been gone since the 3rd of this month visiting my brother, but having just gotten back to hear this I am blown away. Who the hell figured that Blizzard would actually look at their numbers and side with the more casual players and guilds?

It does leave the current 40 man instances in a weird position though. I mean, why bother with Naxx when you can just get geared up with decent gear from 5/10 mans and get the best loot from the 25-man raids? I'm sure challenge and fun and all that are great but not everyone can/will herd 40 cats when they don't have to.

I'm farily confident that once people accept the 25 man raid limits, that they'll drop those old-school encounters down to 20.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Phred on August 15, 2006, 01:37:11 AM
I've been gone since the 3rd of this month visiting my brother, but having just gotten back to hear this I am blown away. Who the hell figured that Blizzard would actually look at their numbers and side with the more casual players and guilds?

It does leave the current 40 man instances in a weird position though. I mean, why bother with Naxx when you can just get geared up with decent gear from 5/10 mans and get the best loot from the 25-man raids? I'm sure challenge and fun and all that are great but not everyone can/will herd 40 cats when they don't have to.

More than that, why should anyone coming up through levels after the expansion bother gearing up their guild to take on a 40 man only to have to deal with the drama of making 1/3 sit out after.

It will be interesting to see if Naxx can be done with 25 L70's. That'd be quite an increase in player power, IMO. Much more than you got from 50-60.



Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 15, 2006, 04:51:18 AM
It will be interesting to see if Naxx can be done with 25 L70's. That'd be quite an increase in player power, IMO. Much more than you got from 50-60.

Not really.  Go back and run ZF/ ST/ Early BRD sometime with a group of 60s who know what they're doing.  I've done the Jailbreak loops before with just 3 people.  55 priest, 60 war in blues, 60 rogue in blue/greens.  It took a long time because of the # of mobs, but it was nowhere near difficult. (Came close to dying once, because the priest just lacked the healing power of a 60.)


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 15, 2006, 05:04:01 AM
There's a huge diff between 50 and 60, even if they have the same equipment.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 15, 2006, 06:47:04 AM
If they retrofit existing instances for the reduced player limit, they will also adjust their difficulty, just like they did in ubrs, strath, etc.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Dren on August 15, 2006, 07:16:06 AM
If they retrofit existing instances for the reduced player limit, they will also adjust their difficulty, just like they did in ubrs, strath, etc.

My assumption is that all 40-man instances will drop to 25 or 20 eventually.  It wouldn't make any sense otherwise.  Why have the 40-man block to 25-man content?  It sounds like MC needs a revamp anyway based on the number of reports of how boring it is anyway.  I wouldn't know from personal experience though.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: angry.bob on August 15, 2006, 07:18:47 AM
Theres just no way something like that would ever work, you'd simply have two different guilds using the same guild chat and what exactly would be the point of that?

Oh, the irony. The point would be that guilds should be, and originally were, about associating with people who's company you enjoy. It wasn't until cunty, shit-ass, "raids" for worthless pieces of shit came along that the concept was perverted into the 'We're hardcore Task Force Alpha" shit that abounds today where most people in a guild hate each other but they need the organization to get raid loot. If you don't want to listen to what they have to say in guildchat because they're in a different raid than you are, either they're in the wrong guild, or you are.

Here's my point condensed down to a single piece of indisputable wisdom. Guilds are about the other people themselves, not what fucking raid they're on that day.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Threash on August 15, 2006, 07:32:45 AM
Theres just no way something like that would ever work, you'd simply have two different guilds using the same guild chat and what exactly would be the point of that?

Oh, the irony. The point would be that guilds should be, and originally were, about associating with people who's company you enjoy. It wasn't until cunty, shit-ass, "raids" for worthless pieces of shit came along that the concept was perverted into the 'We're hardcore Task Force Alpha" shit that abounds today where most people in a guild hate each other but they need the organization to get raid loot. If you don't want to listen to what they have to say in guildchat because they're in a different raid than you are, either they're in the wrong guild, or you are.

Here's my point condensed down to a single piece of indisputable wisdom. Guilds are about the other people themselves, not what fucking raid they're on that day.

And once again i ask, whats the point of being in the same guild as someone if you CANT PLAY WITH THEM?  do you stop being friends with someone because their guild tag changes?  I don't consider people friends just because they wear the same guildtag, and i don't consider them not friends because they don't.  Every guild ive been in on my time in wow has been based around PLAYSTYLE, and ive been in every single kind of guild there is.  I did the casual thing where we scrambled several nights a week to put together a 5 person group, i did the pvp guild thing and fought with the same people for hours each day and im doing the raiding thing now.  I'm friends with people in all three guilds, i was friends before i joined them and ill be friends after i leave, people who stay in a guild that does not fit their playstyle simply end up frustrated and quit.  Maybe for you a guild is simply another chat channel, but thats not the case for me or most other people.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 15, 2006, 07:46:54 AM
In my guild we came together to raid.

I couldn't give 2 shits about being able to talk to people in /g, that's what ventrilo is for and we don't restrict that to guildies only.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Morat20 on August 15, 2006, 10:11:43 AM
It will be interesting to see if Naxx can be done with 25 L70's. That'd be quite an increase in player power, IMO. Much more than you got from 50-60.

Not really.  Go back and run ZF/ ST/ Early BRD sometime with a group of 60s who know what they're doing.  I've done the Jailbreak loops before with just 3 people.  55 priest, 60 war in blues, 60 rogue in blue/greens.  It took a long time because of the # of mobs, but it was nowhere near difficult. (Came close to dying once, because the priest just lacked the healing power of a 60.)
I did LBRS yesterday for the first time in a LONG time (escorting a level 56 priest). The other four of us were 60s in a variety of ZG and MC gear (we've been raiding MC for maybe 6 weeks now, and only get to Domo so far). It was a cakewalk. LBRS wasn't ever terribly hard, but the only wipe we had came when the 56 somehow managed to train about 40 mobs on us by aggoring mobs above him.

The mage and I blew apart the end-boss before his summoned mobs actually got there.

We've been noticing ZG going a lot faster as people started collecting Tier 1 sets as well. That's just gear -- not level upgrades.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Venkman on August 15, 2006, 04:58:45 PM
Quote from: Threash
I thought the "just make two raids" solution was pretty retarded myself. Theres just no way something like that would ever work, you'd simply have two different guilds using the same guild chat and what exactly would be the point of that?
It sucks for them, but no more than it would for guilds that had 80 active raiders.

Personally, I think a guild that is fielding 40-person raids nightly with the exact same people five days a week is incredibly rare, down in the statistical-irrelevance realm. Chances are, they're guilds that predated WoW anyway, maybe even coming from EQ1, where the uberest endest bestest raids for freakin' 72 players. How insane was that?!

Splits are inevitable. Right now players get to blame Blizzard. A year from now it'll be internal politics or the collective growth of members to new stages in life, like houses, marriage, kids, whatever. Everyone and everything changes. Blizzard is not looking at December 2006. They're looking at December 2009. And if not them, VUG is making them do so. This is the quintessential cash cow of our time, and the way to keep it going is not to focus on a steadily diminishing number of players who are capable of putting up with ever-more-hardcore shit.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: lamaros on August 15, 2006, 05:22:16 PM
So you can't have a group of 50, who spilt up in to two raids, but the members of each specific raid swap from time to time so you do play with everyone?

Quote
I don't consider people friends just because they wear the same guildtag, and i don't consider them not friends because they don't.  Every guild ive been in on my time in wow has been based around PLAYSTYLE, and ive been in every single kind of guild there is.  I did the casual thing where we scrambled several nights a week to put together a 5 person group, i did the pvp guild thing and fought with the same people for hours each day and im doing the raiding thing now.  I'm friends with people in all three guilds, i was friends before i joined them and ill be friends after i leave, people who stay in a guild that does not fit their playstyle simply end up frustrated and quit.  Maybe for you a guild is simply another chat channel, but thats not the case for me or most other people.

If you don't LIKE the people in your guild why the fuck do you CARE if you get broken up and reform as a 25 man raid group? In your own words, you've joined guilds in the past simply to further your own ends, and still have friends in other guilds, so what's the BIG FUCKING DEAL?

So you have to find a new guild suited for 25 man raids? So do it.

I'll repeat myself here:

Quote
I think only those who are in really good friendly guilds have a real reason to complain about this, and even then it'll pass within a while once new game dynamic works itself out.

***

You know how people play WoW as they level up? They play solo or in small groups, questing, running instances, maybe a little bit of PvP. And then wham, all of a sudden they get to level 60 and there's little more for them to do in that regard. All of a sudden they have to completely change their playstyle and become a mindless raider (the raid leader looks up the strategies that someone else has devised on the internet, then tells everyone in the raid what to do, and if they manage to minimise the retards in their group after spending hours and hours a night they get some new equipment, maybe! FUN!).

And WoW is popular. Huge numbers of people are playing the game and enjoying it, but the number of people who are also playing/enjoying the raiding 'endgame' are nowhere near as high.

So Blizzard has released an expansion which caters to more people's ideas of fun, and it still had raids, and yet you people are having a huge song and dance because you might have to change from a guild you only care about because of 40 man raids to a new guild that only cares about 25 man raids?

Gimme a fucking break.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: jpark on August 21, 2006, 12:35:39 AM
Like EQ - I am concerned that hybrid classes like Paladins could interfere with the tanking abilities of warriors.

Well, you have nearly 40% less people in a maximum sized raid. That should be good for cutting out a decent proportion of witless imbeciles. Or were you planning to raid the endgame instances with a pickup group?

What?

That's right Righ you have deduced the essence of my post so lets expand on it:

1.  Smaller raids must mean fewer hybrid classes will participate.
2.  I wish I could use a pick up group to hit Naxx or perform a 45 minute Baron run flawlessly.
3.  People who play hybrid classes are imbeciles.

Have I missed anything you have imputed to my comment?

Anyway - to state the obvious - maybe you were having a bad day when you posted - I do not mean any of these things.

What I meant was what I said - expanding the aggro control abiliites of paladins will bring them into conflict with warriors in exactly the same way that happend in EQ.  The devs will deny this of course - as they did in EQ - but lead to endless drama over it.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Phred on August 21, 2006, 02:14:12 AM
While I know it might be a problem for some if they give pallys too much agro control I don't see it bothering the majority of warriors in WoW. They're all closet rogues anyway.

  :|


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: caladein on August 21, 2006, 03:47:35 AM
What I meant was what I said - expanding the aggro control abiliites of paladins will bring them into conflict with warriors in exactly the same way that happend in EQ.  The devs will deny this of course - as they did in EQ - but lead to endless drama over it.


Like what's been happening with Druids and Warriors since the Druid revamp? There's already tons of drama there, and I assure you that any boost to another tanking class would cause the Warrior boards to erupt in /wrists (relative nerfs and all that nonsense).

Hopefully with the buffs they're giving to Paladin tanking, we'll have encounters that each tank can main tank well. Some may play to one tank's strengths over another (Jin'do) but I kind of doubt that. Right now there isn't any reason to not have your best-geared tank, be they Druid or Warrior tank something (with the exception of Jin'do, and even the Kitty Call isn't as devastating as it first seems).

This is of course, highly wishful thinking, and one simply needs to look at T3 to be reminded of it.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Paelos on August 21, 2006, 02:28:28 PM
Good warriors aren't going to be hurt by opening up the tanking job. It's not all about gear and button smashing. It's about leading, timing, keeping up the pace, and learning how to control each encounter the best way you can. They have the past experience in the role that others don't have, and i doubt pallies would be given huge buffs that would suddenly make them the new FOTM tanks in raids.

I see it as they would be fun in 5 man encounters where you're not shoehorned into ALWAYS taking a warrior just to get it off the ground.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Fabricated on August 21, 2006, 03:21:13 PM
Good warriors aren't going to be hurt by opening up the tanking job. It's not all about gear and button smashing. It's about leading, timing, keeping up the pace, and learning how to control each encounter the best way you can. They have the past experience in the role that others don't have, and i doubt pallies would be given huge buffs that would suddenly make them the new FOTM tanks in raids.

I see it as they would be fun in 5 man encounters where you're not shoehorned into ALWAYS taking a warrior just to get it off the ground.
Agreed. I'd say gear plays a good role though. I mean, I don't see +Def anywhere in the Pally tiers, so in raids I imagine in raids you'll want someone who won't get their head crushed in by crits.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Dren on August 22, 2006, 04:32:41 AM
Good warriors aren't going to be hurt by opening up the tanking job. It's not all about gear and button smashing. It's about leading, timing, keeping up the pace, and learning how to control each encounter the best way you can. They have the past experience in the role that others don't have, and i doubt pallies would be given huge buffs that would suddenly make them the new FOTM tanks in raids.

I see it as they would be fun in 5 man encounters where you're not shoehorned into ALWAYS taking a warrior just to get it off the ground.

Yes, as a casual Pally at 60 I found my role very difficult.  I really only join 5-10 man groups and by the time they fill out the "necessary" roles, there are only a few opportunities for hybrid classes.  I switched to just healing since that is really all we are good for it seems (hard to kill priests.)  I do that well, but if a priest or druid is available, I'm second pickings.  For DPS or Tanking?  Ha!

I don't have to have DPS, but being able to get and hold agro would be a role that seems well suited to a support class like Paladin.  The last time I played armored priest, I healed well and the group succeeded without much loss, but I noticed I never even got hit the whole time.  My heals don't gain agro and since I wasn't attacking anything, nothing looked at me twice.  It seemed like a waste to even have armor on.  I might as well be able to pull some agro off of the cloth and leather wearers for even more support to the group.  Even limited agro control would have been nice.  It would have been more fun than Tetris - Healbot anyway.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 22, 2006, 04:55:03 AM
Yeah, paladin's current role is heal/ buff/ cleansebot.  It's boring as hell and I don't blame the Pallies for trying to break out of that role, but right now it's all they're good for.  Divine Fury seems to hold aggro pretty well when combined with seal of Retribution, but that's from experience only at L31. I know things tend to go pear-shaped in the high 50's.

It's amusing in a sad sort of way to watch so many of them try to be critadins and talk about how much damage they do when you just /know/ it's not the case. (unless there's undead.) At the 30s I can already see how inferior the damage is to any of the other 3 classes I've leveled-up (Priest, Hunter, War) and I've been spending good cash on Blue weaps whereas the Hunter & warrior always had greens. 

 I know it's going to be a slog if I continue and I just don't understand why anyone would push through as their first char.  For the love of mud pally combat is less interactive than EQ combat.  Seal-judge (autoattack engages on its own) -seal *pause 30 seconds*  re-seal.  Repeat until it's dead.  :-P


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Dren on August 22, 2006, 06:12:38 AM
In my case, I did Pally as my first due to ignorance although I started at launch so there wasn't much around for a warning.  I'm pretty stuborn too, so I just trudged through it all.

So, when I got to 60 and respecced to healbot for the guild, what did I do?  I started a Warlock.

Well, that being said, I had a lot more fun with the Warlock anyway.  He is sought after for utility type stuff and the constant DPS from DOT's at least.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 22, 2006, 07:24:42 AM
Yeah, paladin's current role is heal/ buff/ cleansebot.  It's boring as hell and I don't blame the Pallies for trying to break out of that role, but right now it's all they're good for.  Divine Fury seems to hold aggro pretty well when combined with seal of Retribution, but that's from experience only at L31. I know things tend to go pear-shaped in the high 50's.

It's amusing in a sad sort of way to watch so many of them try to be critadins and talk about how much damage they do when you just /know/ it's not the case. (unless there's undead.) At the 30s I can already see how inferior the damage is to any of the other 3 classes I've leveled-up (Priest, Hunter, War) and I've been spending good cash on Blue weaps whereas the Hunter & warrior always had greens. 

 I know it's going to be a slog if I continue and I just don't understand why anyone would push through as their first char.  For the love of mud pally combat is less interactive than EQ combat.  Seal-judge (autoattack engages on its own) -seal *pause 30 seconds*  re-seal.  Repeat until it's dead.  :-P
Our guild leader was and is still pretty outspoken on the paladin forums. He eventually got tired of people talking about paladins can't hold aggro, etc. etc. and created a video series, Paladins Can't Tank, which is (you guessed it) videos of him tanking everything in MC and BWL.

Of course it's 100% staged (sort of, we didn't know he was MT until he waded in) and we're way way overgeared for the encounter. It still can be done.
Here's one of them on google video: http://video.google.com/videoplay?docid=-764039960634473523


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Merusk on August 22, 2006, 07:49:33 AM
Well cool, at least they keep their single-target aggro, nice to see. (If only ours would stop picking up crit gear.... )


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 09:56:07 AM
That's sort of neat but a paladin got a Thunderfury? Please tell me it's either your only on in the guild or that the warriors and rogues all passed on it...


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 22, 2006, 10:35:43 AM
ah, he's the guild leader, so he got it first. Privilege of rank, I guess. He did pay DKP for it, and also paid for the materials to forge it out of his own pocket. There are a few others who have one binding or the other, but it's currently the only one in the guild.

There were people who said he could only tank due to having a thunderfury, so he broke out the linken's sword of mastery and used that while tanking geddon :)


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 10:37:53 AM
Oy vey...


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 22, 2006, 12:48:55 PM
Did he know what it was when he got it?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 22, 2006, 01:27:05 PM
Yes, he knew. We all knew. It wasn't a huge deal, since he (as an officer, manager of bank, website, and a number of other things) puts a lot more effort into the guild than your average member. He also had the highest attendance and DKP. It was more for the status than anything else; the DPS is nice but about 6 months ago when he got it what was really kickass was the mob debuff. It didn't really matter who's hands it was in, but I don't think any of us were senior enough in the guild or willing to shell out the 2k gold in materials to make the thing had we been given the option to collect the bindings.

We have another officer (druid) who's life is pretty much running the guild collecting the staff shards right now.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 02:01:06 PM
This went smooth as butter? Forgive me... I'm really amazed that an officer decides to take TF on his pally (your MT having TF? Extra boss or two right there) and another officer decides to take Medivh's staff on his druid. His DRUID.

Maybe people didn't have an issue with it... dunno, more power to them. It's not really showing guild first interest in those two cases.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: CassandraR on August 22, 2006, 02:30:34 PM
Everyone wants good loot so the best way to manage it without drama is just to give everyone equal shot at it. Certain gear might be alittle better in the hands of other classes but its better to let people have the gear they want if they do the work for it to manage moral and keep people playing so you can raid. And in the end its all about just having fun and there is no sense in this 'best for the guild' shit if it causes problems with people.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Malathor on August 22, 2006, 02:39:36 PM
Everyone wants good loot so the best way to manage it without drama is just to give everyone equal shot at it. Certain gear might be alittle better in the hands of other classes but its better to let people have the gear they want if they do the work for it to manage moral and keep people playing so you can raid. And in the end its all about just having fun and there is no sense in this 'best for the guild' shit if it causes problems with people.

No. The real problems start when the guild as a whole starts suffering because of the greed of a few individuals.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Xanthippe on August 22, 2006, 02:52:33 PM
What is the paladin equivalent to TF?


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 03:21:26 PM
There isn't one because TF has no real stats that HELP a paladin. Just to completely derail the original topic. :)

If your guild made it work, great. From the outside I just figure that the first thing officers should be concerned about is advancing the guild. TF in the hands of a pally and Medivh's staff in the hands of a druid definitely don't do that. That's removing all interpersonal stuff from the equation and just looking at the math behind those items.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 22, 2006, 03:31:48 PM
Yeah... I don't agree with paladins taking the TF. Violently disagree infact. And I've never played a rogue/warrior to 60. I guess that's coming from someone where raiding and progression come first though, if you guys are casual or family orientated then it probably doesn't matter who it goes to.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Chenghiz on August 22, 2006, 03:34:42 PM
The leading guild on my server gives its pallies Ashkandis and Kalimdor's Revenges to keep them happy. Even their first DEoI went to a pally. Thunderfury is a bit different though, I think.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 03:48:44 PM
Yeah... I don't agree with paladins taking the TF. Violently disagree infact. And I've never played a rogue/warrior to 60. I guess that's coming from someone where raiding and progression come first though, if you guys are casual or family orientated then it probably doesn't matter who it goes to.

If they're in Naxx I'm going to assume they're not "casual". Sorry, bhodi. not meaning to bust your chops, really not. Just raised my eyebrows.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Sogrinaugh on August 22, 2006, 07:28:51 PM
Yeah... I don't agree with paladins taking the TF. Violently disagree infact. And I've never played a rogue/warrior to 60. I guess that's coming from someone where raiding and progression come first though, if you guys are casual or family orientated then it probably doesn't matter who it goes to.
I'd shake the man's hand.  If other people wanted the TF that bad they could have put in the effort he did honestly.  I see raiding guilds in highly simplistic terms.  You have some friends, they help you get your shit, and you help them get theirs.  The particulars of what any given person takes is up to them.  People like to play the guild progression card (especially DPS classes) because it lets them corner the loot they want and reduce competition, and even some healers/tanks because all they do is raid and/or part of the pleasure of the gaming experience is forcing their paradigm on others.

Another shaman got Hand of Rag on my server.  Makes me laugh a little every time i see a warrior in that guild run by with OEB or something.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 22, 2006, 08:18:48 PM
TF's a little different. It's THE best tanking weapon in the game and not by .5 percent or some miniscule number. It's proc roots mobs where they are.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Calantus on August 22, 2006, 10:06:36 PM
I'd say more but bhodi doesn't need me giving him shit over something his guild did in WoW. :P


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Phred on August 23, 2006, 03:23:36 AM
There isn't one because TF has no real stats that HELP a paladin. Just to completely derail the original topic. :)

If your guild made it work, great. From the outside I just figure that the first thing officers should be concerned about is advancing the guild. TF in the hands of a pally and Medivh's staff in the hands of a druid definitely don't do that. That's removing all interpersonal stuff from the equation and just looking at the math behind those items.

How do you figure on the staff and druid? It's one of the best group buffs for any of the class variations. The priest buff doesn't help much unless you stack groups of healers which our guild rarely does. The druid buff helps anyone with mana. I remember a discussion on the FoH boards where the general consensus was the guild benefitted most from the druid version of the staff. In our guild the we give legendaries in order of attendance average though and our priests out attendence our mages/warlocks/druids by a factor of 5 so our first staff is going to a cleric.



Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: caladein on August 23, 2006, 04:26:19 AM
The particulars of what any given person takes is up to them.  People like to play the guild progression card (especially DPS classes) because it lets them corner the loot they want and reduce competition, and even some healers/tanks because all they do is raid and/or part of the pleasure of the gaming experience is forcing their paradigm on others.

Yes because everyone is all over that +Healing leather...

Eh, I got a soft spot for the healers since well first off, I'm one, but mainly because it's such disdain from the raid when a "ton of healing crap" drops (and everyone goes "Wow cool!" when a DPS item drops) that, at least for me, it's like you're getting the unwanted left-overs from the drop table (not to add that it's almost always an automatic thing with each healer having their own armor class). So getting that DPS item, especially when you have an overwhelming points, attendance, etc. advantage is really nice.

Mechanically, it's dumb, but I've found that keeping good role players around is a lot more important in the long run then distributing loot with the sole purpose of raid progression, even for raid progression itself.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 23, 2006, 08:36:18 AM
OK well, we weren't in Naxx when the TF got allocated; We hadn't become nearly as 'hardcore' as we are now. We're still a family friendly raiding guild, but we were *really* friendly back then, such as having no rules for attendance/inactivity. There were some grumblings about it but as I said he pretty much wanted it, won the items (bindings) fair in our DKP system without pulling rank, agreed with the rule of 'guild specials', which is basically that you aren't allowed to main switch, ever, and also agreed to foot the (not insubstantial) cost of getting the materials.

A lot of people seemed outraged outside our guild, and I'm sure a few grumbled about it internally (I was actually still an app at that point so I missed a lot of it), but in the end our DKP system says anyone can get anything if they're willing to spend the DKP and can win. You can argue it's really no different than someone getting a weapon that can be better utilized by a different class (hunter weapon!), and I'd agree with you. But those weren't the rules that were in place at the time, and they aren't the rules we work with now. We don't have people who decide who can use what better, because that's a receipe for disaster. We have a straight DKP system -- you bid on it, and if you have higher DKP than they do, you win. Period. There's backroom negotiation and deals and requests to pass it to someone lower, but that's done outside the system.

Now, on the druid medivh's staff front, that's a bit different. A resto druid can utilize that staff just as well as any of the other characters. Again, the druid in question has the highest attendance and the highst DKP out of the guiild. He also works his ass off doing guild-related crap, manages the raids, reimbursment programs, codes helper addons, develops the general strategies we use. I simply can't see a problem with this.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 23, 2006, 10:07:40 AM
http://www.wowwiki.com/Atiesh

There are your stats. For a druid aura is a resounding meh. For a priest, 62 healing is nice... but the problems with druids and priests with the stats is when do you EVER put healers in groups with more healers. Like, maybe two in the MT group but generally no. Whereas mage is 2% crit aura and warlock is +damage and those two classes tend to group up in ranged damage groups.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Phred on August 23, 2006, 02:56:06 PM
11/5 mana for the whole group is hardly meh.



Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 23, 2006, 03:35:22 PM
Let me restate: 11/5 for five people. That benefits healers the most (since they tend to downrank more than dps casters and said dps casters get other mana regen options). When do you have a group with, say, four healers and a tank? Five healers? Contrast with the times when you have five damage casters in a group. That's strictly a numbers based argument, of course.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: bhodi on August 23, 2006, 05:26:12 PM
Numbers based the only thing that makes 11/5 suck is the fact it doesn't scale with gear. You can throw 5 casters together, they don't all have to be healers.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Modern Angel on August 23, 2006, 05:41:26 PM
That, too. I guess having played both a mage and a warlock (and raided with the mage) the 11/5 is just... bleh. I'm never going to see the staff or even sniff it so it's no skin off my nose if a non-mage gets it. I just can't think of any time where I haven't been able to get mymana back up in other ways.


Title: Re: Expansion news: Smaller raids, Honor rehaul
Post by: Sogrinaugh on August 23, 2006, 06:34:38 PM
OK well, we weren't in Naxx when the TF got allocated; We hadn't become nearly as 'hardcore' as we are now. We're still a family friendly raiding guild, but we were *really* friendly back then, such as having no rules for attendance/inactivity. There were some grumblings about it but as I said he pretty much wanted it, won the items (bindings) fair in our DKP system without pulling rank, agreed with the rule of 'guild specials', which is basically that you aren't allowed to main switch, ever, and also agreed to foot the (not insubstantial) cost of getting the materials.

A lot of people seemed outraged outside our guild, and I'm sure a few grumbled about it internally (I was actually still an app at that point so I missed a lot of it), but in the end our DKP system says anyone can get anything if they're willing to spend the DKP and can win. You can argue it's really no different than someone getting a weapon that can be better utilized by a different class (hunter weapon!), and I'd agree with you. But those weren't the rules that were in place at the time, and they aren't the rules we work with now. We don't have people who decide who can use what better, because that's a receipe for disaster. We have a straight DKP system -- you bid on it, and if you have higher DKP than they do, you win. Period. There's backroom negotiation and deals and requests to pass it to someone lower, but that's done outside the system.

Now, on the druid medivh's staff front, that's a bit different. A resto druid can utilize that staff just as well as any of the other characters. Again, the druid in question has the highest attendance and the highst DKP out of the guiild. He also works his ass off doing guild-related crap, manages the raids, reimbursment programs, codes helper addons, develops the general strategies we use. I simply can't see a problem with this.
Your guild seems to have its head on strait.  Unfortunately seems like their is alot more alliance guilds like this then horde, SO many fucking horde guilds are on that "class priority" shit.  /spit
And it be them same stupid fucks that wonder why they always got problems with attendance.