f13.net

f13.net General Forums => Gaming => Topic started by: Lemming on November 22, 2005, 04:41:03 PM



Title: Battlefield 2: Special Forces
Post by: Lemming on November 22, 2005, 04:41:03 PM
Has anybody had a chance to pick this up and try it out?


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on November 22, 2005, 05:04:31 PM
Is it out already? Shit, I guess today IS the 22nd! Goddamn it. Now I have to buy it. I hope the download option is still available.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on November 22, 2005, 05:24:44 PM
It's installed and everything, think I had the wrong version though (1.1).

Grabbing 1.12 now.

tankxfire is my xfire name if you want.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on November 22, 2005, 06:50:31 PM
I hate my cable modem right now  :sad_panda:

It will have great connection, with about 50 to 80 ping, then it will lose connection.  Time Warner has been out twice to my appartment and are trying to figure out why I have had so much trouble with the cable box (on my third box), and now my internet and phone.

Will be downloading it tonight hopefully.



Title: Re: Battlefield 2: Special Forces
Post by: MrHat on November 22, 2005, 07:29:35 PM
Sucks dude.

It's rather fun.  I never really played BF2 much though, so no real basis for comparision.

It feels at times slower and faster than I remember.  And completely viable to run off on yer own for a bit as a spec op.  Stealth runs to take out their radar is awesome.

The grappling and tether line are awesome little additions.  Pretty damn cool to see a guy flying across the screen, hit a wall, go prone and start shooting at you!


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on November 23, 2005, 10:00:34 AM
Finallly got it downloaded and played a bit last night. So far, I pretty much hate it. If I wanted to play in the dark, I could play Raven Shield or something. Having to switch between NVGs and not is a giant pain in the ass. Only played 2 of the new maps so far, but I was not overly impressed. Felt much more like a bastardized version of Counterstrike, only with unlimited respawns. Bleah.


Title: Re: Battlefield 2: Special Forces
Post by: stray on November 23, 2005, 10:24:11 AM
Are there already a lot of servers that require it?

[edit] Holy crap, I'm lazy.  :-D  I can just check myself.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on November 23, 2005, 11:27:33 AM
Finallly got it downloaded and played a bit last night. So far, I pretty much hate it. If I wanted to play in the dark, I could play Raven Shield or something. Having to switch between NVGs and not is a giant pain in the ass. Only played 2 of the new maps so far, but I was not overly impressed. Felt much more like a bastardized version of Counterstrike, only with unlimited respawns. Bleah.

I switched NVG to mouse button 3 instead of 7 or whatever was default.  Worked much better.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on November 23, 2005, 11:30:39 AM
That is a hell of a good idea. That will make it much less intrusive.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on November 23, 2005, 11:45:03 AM
That is a hell of a good idea. That will make it much less intrusive.

Ya, took me about 30 mins just to realize I had NVG's.

Then another 30 mins to convince myself that I didn't have to wear them all the time.  That's when remapping them made sense.  I rather like it, but ya, it's more of a counter-strike alternative than what BF was originally intended for.


Title: Re: Battlefield 2: Special Forces
Post by: Merusk on November 23, 2005, 02:38:03 PM
Reading this just makes me want to play America's Army again instead.  They had Superb NVGs in from the get-go that caused blindness when looking at bright lights and everything.  Plus the games were a lot quicker since it was one death and you're out.  I think they've even added-in vehicles since I last played.  I know for certain there's moddable weapons. (Silencer or refelex scope.. want an m203 on the underbarrel?)

  Plus, no silly ziplines or CTF gameplay.  Actual mission objectives to complete or thwart rather than "kill 'em all" gameplay, meaning squadwork was paramount.

Hrm.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on November 25, 2005, 06:45:26 AM
I'm highly suspect of the ziplines. I hated that in Quake.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on November 26, 2005, 04:32:32 PM
I haven't played the expansion since the first night. Plenty of servers running the old maps, and I was able to unlock 3 of the new weapons. I will check back on it in a few days maybe.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on November 26, 2005, 04:34:12 PM
Found a ton of servers running the maps in the expansion.

Can you even play the expansion game on old maps?


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on November 28, 2005, 05:52:36 AM
Well, Time Warner came out unexpectedly before Thanksgiving and fixed the cable, phone, and internet, so been enjoying zip-line goodness yah!   :-D

I do hate that there are tons and tons of script kiddies all over the games.  When guys immediately hit the dirt, roll, aim and fire at me...when I'm fucking behind them, something needs to bring them undercontrol, and punkbuster doesn't do shit.  Of course when I blow them up anyway...it makes it all the much better.

Found out a ton of things that can make you disconnect or have crappy connection, had to re-install the game and patches, had to check some ports, and got it to run decent (70 ping to most servers while playing).

*I suck at spelling*


Title: Re: Battlefield 2: Special Forces
Post by: Merusk on November 28, 2005, 07:45:59 AM
I re-downloaded and installed America's Army yesterday.   Far, far superior game to BF2, IMO, so I'm playing that again.  Breathing, aim penalties for movement, one-shot kills, NVG, customizable weapons (for spec. forces), leaning and rounds of play and sensible objectives > "ticket" play to me.  Plus it doesn't kill my machine the way BF2 was AND that fucking bunyhopping/ prone combo doesn't help anyone.

  Really, to me, the only thing BF2 has going for it is vehicles, and then the biggest complaint I hear is "vehicle xyz is overpowered."


Title: Re: Battlefield 2: Special Forces
Post by: Morfiend on November 28, 2005, 12:52:31 PM
My RL buddie is an amazing helicoptor pilot in BF2. We have a great time getting a chopper with him driving and me gunning. We both kind of lost intrest after a while though. The one major problem I have with the game is tghat vehicles are so cool, its almost a vehicle sim, with little ground combat. I think a huge map with 100v100, would be really fun.


Title: Re: Battlefield 2: Special Forces
Post by: Hanzii on November 28, 2005, 04:31:41 PM
Which is a complaint heard so often that DICE listened and made a game, where vehicles are of no consequences... apart from one map, where there's a fucking annoying Hind.
Unfortunately, the game DICE decided to turn BF2 into has been done numerous times before... better.

Hooks are fun, but pretty useless. You're slow and a lot of places (like anywhere with a guardrail) you'll fall down, once you climb to the top.
Ziplines are fun, but you're n easy target.
Bunnyhoppin'-prone is rampant and I fucking hate it.
Nightvision, flashbangs and teargas actually works out pretty well.... it's just not the game I want BF2 to be. For me BF1942 was always about combined arms, and I liked the vehicles more than playing infantry.


I do hate that there are tons and tons of script kiddies all over the games.  When guys immediately hit the dirt, roll, aim and fire at me...when I'm fucking behind the, something needs to bring them undercontrol, and punkbuster doesn't do shit. 

Yes, it does. It kicks me every second map, because it's trying to update my PB client. Buggy piece of crap (did anybody mention the mandatory 280 MB day one patch? And the badly written message from EA, that can lead you to believe the patch isn't applied even though you just patched?)

...I'm considering just going back to BF1942.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on November 29, 2005, 06:48:34 AM
Quote
...I'm considering just going back to BF1942.
I agree, heh. I had the cds out for a reinstall just the other day, but got distracted by a ball of tinfoil.

The EA Curse lives on.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on November 29, 2005, 06:53:58 AM
Yeah, BF2 and BF2 Spec Forces can make me pull what little hair I have out (hey I still wear my hair in a 35-10 reg flat top  8-) ), but it is a good change of pace from Planetside, CoH, and WoW.

Zip lines can be great if you are in a decent squad that has them up for moving from roof top to roof tops.  Flashbangs are awesome, and teargas is a great equalizer for both attacking and defending.  The SAS engineer gets a pretty neat gun, since I'm feeling they nerfred the shot gun some more (the last patch made it weaker, especially in range), so it isn't the anti-bunny hop weapon it used to be.

I still love chasing down people and defib'ing them to death  :-D  My buddies at work think that is freaking awesome...almost got my doc and couple of other nurses and medics interested...but they don't have gaming rigs  :sad_panda:

Combined arms is pretty much why it is cool, I used to play Tribes and Tribes 2 because of the vehicles and the bases and this fits the bill as a continuation on it.  Planetside fits the bill as far as combined arms done right...just that somedays you can't find a good fire fight.

Planetside has the potential to be a great combined arms game, it is that sometimes the leaders just cut and run from a good scrap.  That probably is the smart thing to do, but most of the fps crowd want a scrap, not go capture some easy base.  Heck, some of the best times I have had on Planetside is when I was part of a last ditch defense...we had small element of 2 aircraft, 2 mechs, 2 tanks, and 2 raiders (our ace in the hole baby) plus about 2 squads.  It was way cool in that our TR base was only around the corner from the NC base, so it wasn't that far to travel back and forth.  They were throwing tons of stuff at us, but we kept them beaten back into there base.  We did it by controlling the high ground near there base and by concentrating our fire power.  What ever I shot at everyone in our raider would, and then the prowler would engage it too.  Plus that we had most of us spec'ed for vehicle repair.  I was glue gunning (repairing) every chance I got, and it was a fun intense battle.  Many aircraft found out that concentrated 20mm cannon fire is hell on there reavers.  Other times it sucks as we basically go after some undefended place...



Title: Re: Battlefield 2: Special Forces
Post by: Hanzii on December 02, 2005, 02:45:37 PM
Fucking punkbuster!
I never get to play a full round - 20-30 minutes in Punkbuster kicks me for 2 minutes "trying to update client". Every single game - and considering you never get to join a ghame from the start, this means I always get to play about two half rounds.
Any suggestions?


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on December 02, 2005, 08:41:58 PM
Fucking punkbuster!
I never get to play a full round - 20-30 minutes in Punkbuster kicks me for 2 minutes "trying to update client". Every single game - and considering you never get to join a ghame from the start, this means I always get to play about two half rounds.
Any suggestions?

Quit cheating? Sorry - no clue.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on December 07, 2005, 05:23:54 AM
Wow, I am the catzass now, since I finally finished getting my basic weapon certs in BF2 and BF2 SF.  Now to try and figure out the other certs like ground and air defense, knife, pistol, and some called flashbang and using the zip line?

I swear that it makes no sense how they give you an award.  I went one map where I had 36 points with a ton of sniper kills but still didn't have the badge ( I know I was okay on the time requirement, since I would get some of the others really quick).  And some of them state like just sit in the anti-air emplacement for 11 mins and you'll get it (don't you need kills too?).

I didn't care about having gear or levels in most of the MMORPGs, but for some reason this game has me wanting to get weapon unlocks and badges...it is like *ooh shiney!*  o.0   :-D


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on December 09, 2005, 10:25:32 PM
I find the grind in BF2 worse than in the MMOGs, which is odd, since I really should be playing a FPS for the sheer fun of shooting people in the face, rather then to catass to the next level. Mentally it's the same as it was in EQ1 though, I just want to get all the weapons (max level) so then I can fucking relax and just enjoy the game.

I'm enjoying some of the new weapon kits, though moreso in the older maps, since the SF version of the game has just been done better by others. Also, they're laggy as all fuck, even though the normal game runs fine. GG EA!~



Title: Re: Battlefield 2: Special Forces
Post by: Merusk on December 10, 2005, 05:53:01 AM
I swear that it makes no sense how they give you an award.  I went one map where I had 36 points with a ton of sniper kills but still didn't have the badge ( I know I was okay on the time requirement, since I would get some of the others really quick).  And some of them state like just sit in the anti-air emplacement for 11 mins and you'll get it (don't you need kills too?).

If you haven't figured it out/ gotten the badges you want yet, GameFAQs has several good guides.  They tell you how many kills/ round, how much time played, and what your combat rating needs to be for each badge or medal.


Title: Re: Battlefield 2: Special Forces
Post by: Shockeye on December 13, 2005, 03:41:35 PM
Quote from: EAUK_Sentience
New information on the 1.2 Update: (http://forum.eagames.co.uk/viewtopic.php?t=14052&sid=d0dac84ec97848d2c0c1ec606693c002)

Hi all,

We are currently working on the next Battlefield 2 update. We believe this update has some significant improvements that everyone will appreciate. We’ve seen the discussions on the forum and will do our best to address as many issues as possible, as soon as possible.

Here is a quick run down of just some of the issues we have been working on.

- Helicopter now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy
- "Dolphin Diving" is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- The Sa80 weapon has been improved
- The G3A3 weapon has been improved
- Reload while sprinting has been enabled
- Chinese and MEC APCs can now shoot through penetrable materials
- Damage decreased for the M134
- Medic defibrillator paddles have been adjusted. They now reload while not in use.

We'll be announcing further additions to this list, but that will have to wait until the next update. This is NOT the complete list of items we are working on. As we have more items go through testing and we are sure of a change we will update you.

For now, cheers.

Armando "Aj" Marini
Battlefield Team


Title: Re: Battlefield 2: Special Forces
Post by: Lemming on December 13, 2005, 03:55:00 PM
- Players can no longer jump and shoot at the same time
Sweetness.  What exactly is prone spamming and dolphin diving?


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on December 13, 2005, 04:53:04 PM
Various faggy combinations of bunnyhopping and going prone, basically.

They need to do something about the fucktards who run around and throw C4 50 feet and blow other people up with no harm. That is fucking ridiculous.

Quote
- Support kits have had their primary weapons adjusted for accuracy
- Sniper kits have had their primary weapons adjusted for accuracy
- Anti-Tank kits have had their primary weapons adjusted for accuracy

I wonder what that means...less or more accurate? If sniper kits get more accurate I will be pwning people from way out. OTOH, I couldn't hit the broad side of a barn with most of the support class weapons (the new one seems to be the best, while the PKM is by far the least accurate. Good for shooting up choppers, though).


Gonna play tonight- I think Furiously will be on as well (and a n00b buddy of ours who doesn't post here). If you want to join in the fun, look me up on Xfire or join us on TS (or both).


Title: Re: Battlefield 2: Special Forces
Post by: Sky on December 14, 2005, 09:05:54 AM
Well, hot damn. I'll have to log in now that they've finally realized a few of the things making that game really suck.

No bunnytards? Woohoo! Of course, in a few weeks we'll have jingletards! ;)


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on December 14, 2005, 11:50:05 AM
I can't get my xfire to automatically join a server when I click game with buddy.  Loads the game up, then I have to manually enter the IP which is stupid.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on December 14, 2005, 11:54:26 AM
Yeah, I think EA broke the autojoin when they added the stupid ad that pops up after loading.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on December 14, 2005, 11:55:41 AM
Yeah, I think EA broke the autojoin when they added the stupid ad that pops up after loading.

So Goddamn stupid.


Title: Re: Battlefield 2: Special Forces
Post by: Yegolev on December 14, 2005, 12:30:14 PM
Yeah, I think EA broke the autojoin when they added the stupid ad that pops up after loading.

What?  Popup ad?  Wow, this game is off my list now.  Which is fine because I still laugh every time I kill someone with a tire in HL2.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on December 14, 2005, 01:28:57 PM
Yeah, I think EA broke the autojoin when they added the stupid ad that pops up after loading.

What?  Popup ad?  Wow, this game is off my list now.  Which is fine because I still laugh every time I kill someone with a tire in HL2.

Well it is technically a 'get more information' offer, and it is always BF2-related, but yeah, it is an ad.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on December 14, 2005, 01:46:16 PM
Lame.


Title: Re: Battlefield 2: Special Forces
Post by: Zetleft on December 14, 2005, 03:12:14 PM
Wow, that patch is really making me consider getting the expansion now. 


Title: Re: Battlefield 2: Special Forces
Post by: HaemishM on December 15, 2005, 09:11:47 AM
Lame.

EA. 'Nuff Said.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on December 15, 2005, 12:32:06 PM
I really like the weapon unlocks from SF2. I'm looking forward to the medic unlock. The SF's one is very nice as well.

I had a beauty of a night last night. Was gunning in one of the attack choppers I think I racked up like 25 kills in 2 minutes.

Now if they would just put in a color coding for spawning so you don't die at a camped spawn then spawn somewhere else to an arty strike then spawn into a firefight and die 2 seconds later.


Title: Re: Battlefield 2: Special Forces
Post by: Big Gulp on December 15, 2005, 01:21:35 PM
*** Nevermind, I'm an idiot ***


Title: Re: Battlefield 2: Special Forces
Post by: Shockeye on December 22, 2005, 07:27:27 AM
Quote from: TotalBF2
TotalBF2 Interview (http://www.totalbf2.com/features/interviews/ea-dice2.php)

TotalBF2.com: Can you please comment on "Dolphin Diving" is no longer possible?

Armando: We’ve implemented some fail safes that prevent the user from inputting the commands that cause dolphin diving to occur. To the regular player, the fail safes will be almost imperceptible. When a user rapidly and repeatedly jumps and then goes prone, he will find that this is now completely impossible. The transition in first person view will match the third person view.

TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Many have asked why a stamina system was not implemented. The simple answer is that a stamina system would severely limit your ability to defend yourself or get out of harms way when you needed most to do so. We could have still allowed a minimal jump height, but then the entire purpose of the fix would be defeated since players could still jump and shoot.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on December 22, 2005, 07:52:29 AM
TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.
Ahh...shit. Grenade launcher was my favorite weapon, not just because of the damage factor, but I favor indirect fire.
Quote
Some of the helicopters were more resilient than tanks
How the fuck did that make it past QA? How did it get coded like that in the first place? Ohmyfuck.
Quote
There are several opinions on this point, but my personal opinion is that the forums offer up the best way to convey issues and how to best resolve them. When someone posts something, there is immediate feedback from the rest of the community. That makes it easier to judge the severity and validity of the issue.
Yeah, forums are "the rest of the community". Heh, good one.


Title: Re: Battlefield 2: Special Forces
Post by: HaemishM on December 22, 2005, 08:08:52 AM
Quote
TotalBF2.com: Can you please comment on "Players can no longer jump and shoot at the same time"?

Armando: This is a controversial solution to the problem of “bunny hopping”. First, let me state that it was never intended that the user abuse the ability to fire their guns while jumping. Unfortunately, there are undesirable repercussions to allowing this. What we have done is treated the jump like we do the sprint. If the user initiates the jump, he simply cannot shoot while he’s in the air.This approach was decided upon because it makes jumping an unsavory action during a fire fight. Yes, you can still shoot to avoid being shot at, but you cannot return fire.

Or, you could just, you know, MAKE IT MUCH HARDER TO AIM WHEN JUMPING. Fuck me. I have no problem slapping the shit out of bunny hoppers in FPS games. But totally removing the ability? That's hitting a fly with a hammer. Make someone's cursor shake like a fucking heroin junkie doing a kick when someone jumps, so that accuracy goes to shit. Hell, give the person a chance to shoot their own foot off. But taking the ability completely out is just too much.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on December 22, 2005, 09:33:19 AM
I agree. BF1942 worked. They changed it, and fucked it up. You could kneel and destroy any bunny hopping smacktard. The game rewarded a slower and more tactical playstyle. BF2 is BFLite imo. Oh well. Not like I've played it in 5 months or so, vs BF1942 which I played rabidly in clan mode for almost a year.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on January 05, 2006, 02:37:03 PM
The SF medic unlock gun = LOVE. I thought the SCAR-L was great until I unlocked this 2 nights ago. I can take out groups of 3 players with this from a medium distance before I get taken out.  It might just be this gun fits my playstyle or something. But I have nothing but love for it.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on January 08, 2006, 06:25:52 AM
Did they patch this fucking thing yet?

I haven't played it probably since around my last post on these forums. The meh factor has gotten right up there. Restarting WoW probably didn't help either...



Title: Re: Battlefield 2: Special Forces
Post by: Merusk on January 08, 2006, 09:17:17 AM
Yeah somewhere around here Way told us they patched it and even took-out the dolphin diving bullshit.  I didn't buy special forces, which means no more BF2 for me, since most servers are running those maps now.  Ah well.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on January 08, 2006, 11:26:44 AM
My finding is about 1/3 are running SF's. SF is where all the dolphin diving, buny-hopping rocketlauncher/newb-tub players are now playing. So for a good experience I log into the old servers and mostly have fun.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 08, 2006, 12:10:12 PM
Hasn't been patched in yet.

I eagerly await it.

Been playing BF2 mainly since that's what a few of my RL buds play.  My SF experiences are usually very good, involving me sniping the snipers.


Title: Re: Battlefield 2: Special Forces
Post by: Shockeye on January 11, 2006, 12:45:54 PM
Quote from: Your Friends At EA and DICE
Community Update 1/11/06 (http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_011106)

Hello everyone and a Happy New Year to all of you.

Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2, Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter. The 3 maps are “Operation Smoke Screen”, “The Great Wall of China” and “Taraba Quarry”.

Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – “Midnight Sun”, “Operation Harvest” and “Operation Road Rage” – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

Both packs will be available exclusively online at www.downloader.ea.com at $9.99 each (€9.99 in Europe and £5.99 in the UK).

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

    * Helicopter now carry 8 missiles rather than 14
    * TV-Guided missile now have a shorter range
    * Hit points on all air vehicles has been reduced
    * AA missile lock has been improved
    * Support kits have had their primary weapons adjusted for accuracy
    * Sniper kits have had their primary weapons adjusted for accuracy
    * Anti-Tank kits have had their primary weapons adjusted for accuracy
    * "Dolphin Diving" is no longer possible
    * Players can no longer jump and shoot at the same time
    * "Prone Spamming" is now fixed
    * "Sprint exploit" is now fixed
    * The Sa80 weapon has been improved
    * The G3A3 weapon has been improved
    * Reload while sprinting has been enabled
    * Chinese and MEC APCs can now shoot through penetrable materials
    * Damage decreased for the M134
    * Medic defibrillator paddles have been adjusted. They now reload while not in use.
    * Server search filters now work properly
    * All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
    * Mines can no longer be destroyed with other explosives
    * Flash bang effect radius decreased
    * Added unlocks for Sniper and AT kits
    * Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
    * Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
    * Fixed a bug whereby non-xpack mods cannot use xpack shaders.
    * Fixed bug in TV guided missiles of Havoc helicopter
    * Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
    * APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
    * Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
    * Performance gain found in static mesh rendering.
    * Detonation radius from grenade launcher explosions has been reduced.
    * Grenade launcher projectiles now have a minimum time before arming.

As always, thanks for your support and keep talking – we’re listening.

Your friends at EA and DICE


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 11, 2006, 01:00:17 PM
Wow. EA actually seems to be doing things semi-competently. I think the booster packs are a fantastic idea, and the patch notes are fixing a lot of the things that bug me.

I think I hear the 4th Horseman of the Apocalypse saddling his horse.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 11, 2006, 01:01:24 PM
I'm all about the booster packs.


Title: Re: Battlefield 2: Special Forces
Post by: Triforcer on January 11, 2006, 01:15:17 PM
I'm all about the booster packs.

I guess I should bitch about them charging when BF put out new maps for free- but these are introducing completely new armies and BF only put out like four new maps in three years.  So I'm cool with it.

Although I can't play this game....stupid, stupid evil integrated graphics card.  :cry:


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on January 12, 2006, 08:41:29 AM
The Armor expansion could be interesting.


Title: Re: Battlefield 2: Special Forces
Post by: Merusk on January 12, 2006, 10:46:32 AM
The Armor expansion could be interesting.

It could be, but it won't ever be as cool as what I have in my head.  Visions of people moving in concert, 3-man tank formations and covering fire always fill my head. Then I come to realize that the AI in most RTSs are more intelligent and team-oriented than FPS players. /sigh


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 12, 2006, 11:11:39 AM
The image I have in my head is of legions of burning tanks being raped by attack choppers.


Title: Re: Battlefield 2: Special Forces
Post by: Big Gulp on January 12, 2006, 02:29:17 PM
The image I have in my head is of legions of burning tanks being raped by attack choppers.

So what you're saying is that the image in your head conforms to reality, right?

Apache > MBT any day of the week.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 12, 2006, 02:52:36 PM
Reality does not always equal fun gameplay, however.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on January 13, 2006, 01:39:46 AM
Yeah, but I doubt the Apache or the freaking CrashHawk could stand up to concentrated .50 cal or 7.62mm fire like it does in this game.  Plus these are the shittest stinger missles around.

That and I can't wait to see the bunnyhopping bitches unable to freaking play.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 13, 2006, 07:20:12 AM
That's enough to get me patched up and playing for a while longer. Bunnytards were a major factor in ruining BF2 for me, given how sublime BF1942 was with punishing that shit.


Title: Re: Battlefield 2: Special Forces
Post by: Shockeye on January 18, 2006, 02:11:11 PM
Quote from: EA/DICE
Community Update - 1/18/06 (http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_011806)

Listen up Soldiers!

By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place.

Here's a list of additional items to look for in version 1.2:

    * UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
    * Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
    * Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.

I’d also like to take this opportunity to clarify some confusion stemming from our updates.

The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.

The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.

Hope that clears up some of questions you’ve all been asking.

[EA]Mike and the rest of the Battlefield Team


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 19, 2006, 06:38:26 AM
Quote
The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.
And exactly how would people who didn't buy the booster maps play when one came up in rotation? Sometimes the spin gets going to the point of stupid. Like the EQ2 solo game, I guess people could play until they come across content not meant for them, then go sit in the corner.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on January 23, 2006, 01:16:11 AM
TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.

As for the booster packs, I hate to sound like a MMO player here, but wouldn't it be fucking nice if they could finish the retail version of the game before trying to sell us mod content. Co-op mode? CTF? Balanced vehicles? New forces, but only available on 3 maps? yeah, real great...

fucking EA...



Title: Re: Battlefield 2: Special Forces
Post by: Merusk on January 23, 2006, 05:03:18 AM
TotalBF2 asks stupid questions. Can you please comment on $patch note$?
Quote
The grenade launcher was designed to give the assault soldier increased ability to fight against vehicles; however it is ever increasingly being used against infantry. We didn’t want to lose this ability, but it is necessary to limit its usefulness against the infantry.

Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.

Yeah I laughed about that one myself.  You can't even kill a jeep with one, but you can take out the crew compartment.  Or, if you're good like Sky you can blast the crew of a full chopper and laugh your ass off.  I managed that once myself on a flag-hopping mechanic group and laughed for about 3 minutes.

And if it's for assault soldiers to fight against vehicles, how about giving them some anti-infantry 'nades then, hm? Or better yet, make it so it can actually hurt vehicles.  I popped all my rounds on a tank once before I realized it's just useless trying.


Title: Re: Battlefield 2: Special Forces
Post by: Hanzii on January 23, 2006, 06:33:03 AM

As for the booster packs, I hate to sound like a MMO player here, but wouldn't it be fucking nice if they could finish the retail version of the game before trying to sell us mod content. Co-op mode? CTF? Balanced vehicles? New forces, but only available on 3 maps? yeah, real great...

fucking EA...


Sorry, but I want new maps way before I want Co-op or CTF.
Scratch that, I don't want Co-op or CTF. At all. BF2 is two teams fighting for control over bases - what game were you playing?
balanced vehicles sure. But new maps and new content is a great addition, but they better be good fat that price for three maps.


Title: Re: Battlefield 2: Special Forces
Post by: Tale on January 23, 2006, 08:32:44 AM
Ability to fight against vehicles? ok so perhaps you can kill a jeep/hummer with one, but they're totally useless against anything else.
Other vehicles I have destroyed with a grenade launcher in BF2:

* Tank (needs to be a little bit damaged first, but you can do it)
* APC (see tank)
* Small helicopter (get trajectory just right while it's hovering/moving slowly)
* Big helicopter (aim inside to get instant casualties, launch 2-3 to shoot it down)
* Boat and all occupants (similar to killing jeep/hummer and all occupants)
* Plane (on a whim I shot upwards as an enemy jet was zooming inches over my head, got timing exactly right, plane flew a little bit further until server caught up with collision detection and gave me a kill. Pilot called me a cheat.).


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 23, 2006, 09:01:16 AM
I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 23, 2006, 09:34:26 AM
I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...

OMG I have to try that sometime. I might actually injure myself laughing about it. Is there any range on the C4 remote?


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 23, 2006, 12:30:40 PM
Not that I noticed.


Title: Re: Battlefield 2: Special Forces
Post by: Samwise on January 23, 2006, 12:38:33 PM
I did that in BF1942 a lot.  Only problem is that the explosives fall off if the pilot turns too sharply.

Jeeps are better - you can toss the stuff in the back seat and it'll stay there, almost completely out of sight, until it goes boom.   :-D


Title: Re: Battlefield 2: Special Forces
Post by: Trippy on January 23, 2006, 07:47:09 PM
I love to drop C4 on a plane as an enemy is taking off, then let them fly around a while...
OMG I have to try that sometime. I might actually injure myself laughing about it. Is there any range on the C4 remote?
Another fun one is tossing the C4 high up onto a flag pole (takes some practice to get the aim right) and blowing up the helicopter that way.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on January 24, 2006, 08:53:07 AM
Sorry, but I want new maps way before I want Co-op or CTF.
Scratch that, I don't want Co-op or CTF. At all. BF2 is two teams fighting for control over bases - what game were you playing?
balanced vehicles sure. But new maps and new content is a great addition, but they better be good fat that price for three maps.

CTF and Co-Op should have been included at launch, but weren't because EA/Dice pushed out an unfunished, unbalanced game and then immediately advertised the expansion pack to. What game was I playing? I played a hell of a lot of Desert Combat, which is what BF2 is essentially the retail version of (but with less vehicles, less options, etc). DC also being BF1942's Counter-Strike.

I also recall that BF1942 (which was also a morass of bugs and interface fuckups for a long long time) gave us several new maps for free over the course of it's long life.

As for the M203, from http://www.globalsecurity.org/military/systems/ground/grenade-launcher.htm (beware, scripts)
Quote
The grenadier is equipped with an M203 weapon system consisting of an M16 rifle and an attached 40-mm grenade launcher. The M203 allows him to fire high explosive rounds to suppress and destroy enemy infantry and lightly armored vehicles. He also can employ smoke to screen and cover his squad's movement, fire, and maneuver. During night and adverse weather conditions, the grenadier also may employ illumination rounds to increase his squad's visibility and mark enemy or friendly positions. The grenadier provides the fire team with an indirect fire capability out to 350 meters.

The main consideration affecting the employment of 40-mm grenades within urban areas is the typically short engagement range. The 40-mm grenade has a minimum arming range of 14 to 28 meters. If the round strikes an object before it is armed, it will not detonate. Both the HE and HEDP rounds have 5-meter burst radii against exposed troops, which means the minimum safe firing range for combat is 31 meters. The 40-mm grenades can be used to suppress the enemy in a building, or inflict casualties by firing through apertures or windows. The MK 19 can use its high rate of fire to concentrate rounds against light structures. This concentrated fire can create extensive damage. The 40-mm HEDP round can penetrate the armor on the flank, rear, and top of Soviet-made BMPs and BTRs. Troops can use the M203 from upper stories to deliver accurate fire against the top decks of armored vehicles. Multiple hits are normally required to achieve a kill.

The 40-mm HEDP grenade has a small shaped charge that penetrates better than the HE round. It also has a thin wire wrapping that bursts into a dense fragmentation pattern, creating casualties out to 5 meters. Because they explode on contact, 40-mm rounds achieve the same penetration regardless of range.

The M203 dual-purpose weapon has the inherent accuracy to place grenades into windows at 125 meters and bunker apertures at 50 meters. These ranges are significantly reduced as the angle of obliquity increases. Combat experience shows that M203 gunners cannot consistently hit windows at 50 meters when forced to aim and fire quickly.

Point being that it's not designed as an anti-armour weapon as such. It's designed to destroy infantry and light vehicles. If the game is supposedly based on real life, then I realise that some concessions need ot be made to gameplay (ie the Tiger in 1942) but deciding that the M203 isn't for killing infantry, or that a Blackhawk has more efficient armour than an AFV is just stupid (and I'm not sure how the Bradley lost it's troop carrying capacity all of a sudden). Remove the detonation of the 203 at short range, like the real one to eliminate the bunny-hopping tube noobs, but don't totally fuck up the weapon that allowed skilled players to drop a blast through a window or indirect at long ranges.

I mean, this isn't supposed to be a MMOG where the live team decides that Pyroblast is suddenly doing too much damage to normal mobs and now will only work with full capacity on elites.

As for the booster packs, I'd love to see new maps and vehicles and forces as well. But at $10 for three maps they seem overpriced, and like they'll split the userbase the same way that Road to Rome and Secret Weapons did, just before all the servers stopped supporting them. With their track record, I'd expect them to be buggy and severely unfinished as well unfortunately.




Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on January 24, 2006, 09:04:58 AM
Well...I'm sure me and Big Gulp will point out a few things on your '203, we had a close range round that was basically a big ass shot gun shell for the '203.  Of course this was back in '87 to '90 when I was a Combat Engineer.  Would have been nice to have had it available and the diffrent ammo for it, along with a few other weapons.  Stinger missles is my favorite flavor they should add :)


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 24, 2006, 10:52:44 AM
Yeah, a shoulder mounted AA missile would be nice. Make it an alternate loadout for the anti-tank kit or something.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on January 24, 2006, 11:47:38 AM
Well...I'm sure me and Big Gulp will point out a few things on your '203, we had a close range round that was basically a big ass shot gun shell for the '203.  Of course this was back in '87 to '90 when I was a Combat Engineer.  Would have been nice to have had it available and the diffrent ammo for it, along with a few other weapons.  Stinger missles is my favorite flavor they should add :)

Sure, but it's a solid slug at close range, and therefore as you point out, a big bullet - add in some drift, like all the other guns in the game, not make it completely unable to shoot. I'm just talking about removing the explosive element of the weapon at PB like the real one, rather than nerfing it's explosive Anti-infantry use to oblivion. And I agree, there are a lot of different rounds it can use, and lack of stingers/grails are just another example of how BF2 is like DC with a newer engine, but with less stuff...




Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 24, 2006, 01:24:47 PM
Anyone else notice BF2:SF running a bit unusually?

Like random framerate lagging?


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 24, 2006, 02:30:35 PM
Haven't played for a couple of weeks- I am all Eve all the time, to the detriment of my poker game (and probably my marriage!).


Title: Re: Battlefield 2: Special Forces
Post by: Hanzii on January 24, 2006, 02:44:42 PM
OK, BF2 isn't Desert Combat... thank God.
That was an unbalanced mess made by geeks who love guns. It's not like Desert Combat has gone or anything, so if you miss being owned by the Apache, then go back.
There's a lot of stuff still wrong with BF2, but it not being Desert Combat definately isn't it. And COOP and CTF missing - I couldn't care less. Did DICE promise those two gametypes? If they did, you have a point. But BF2 has from the get go been about two armies fighting for control of flags - everything is designed around that. BF2 lacks map variety - I'd rather they spent time on that and the balancing issue, than to try and make it a fun COOP, CTF or singleplayer game.
Sure, I'd want more maps for free, but that's not EAs style and I can spare the 10 bucks. So I'll buy it.

And for all that m203 nonsense. Come on! I'm sure any US tank driver (and probably any ex soldier on this board) can spend hours telling you about the important difference between the T72 and the M1A1 Abrams, but in the game it's just a question of skinning and I'm sure the new Leopard will be just the same. BF2 isn't about realism but about fun and hopefully balance for the infantry as well.
Infantry needs anti-vehicle capability and a grenade launcher fits the bill. Now we  just need the kit with Stingers.


Title: Re: Battlefield 2: Special Forces
Post by: Merusk on January 24, 2006, 05:16:17 PM
I'm of the opinion that if you're going for gameplay balance over realism, you build something like Unreal. You don't take a modern-combat game and do things like say, "It sucks to get shot with a grenade launcher.. Let's make it do half damage vs infantry."  But that's me and that's why I reinstalled AA instead of BF2 the last time I got an FPS itch.  Using the 203 at close range in that game is a good way of fragging yourself as well as the op. for.  As it should be.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on January 24, 2006, 05:33:24 PM
Well, you sort of got the idea, but it is a close range anti-personnel round.  It was a big ass shot gun shell, that sprayed out a ton of balls at close range...imagine the shotgun but amplified.  It was the M576 Buckshot and I hear there is a new version that 40mm canister round (it has fletches that are shot out and instead of balls).

Wow, after doing some digging, I found out there are a ton of diffrent ammo's available, and that you can set the range that they arm.  I remember one of my Sergeants telling me a story about Vietnam and how someone had forgot to unload the M79 and he had it pointed up at the ceiling inside the Huey.  It went off, the round shot out and went threw the top, missed the rotors, and landed without going off not far from them.  Good idea for the arm when far out, otherwise you could have to many accidents.

But then again, I don't want this game to turn into a realism fest like WWIIOnline was supposed to be, I'll keep fun and balance.  I just can't wait for my support guns to be made even more accurate  :-D


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 25, 2006, 06:50:50 AM
Well, shit. The grenade launcher is all I ever used. Indirect fire ftw. It's nice having the rifle, too, but I was almost exclusively about the nade launcher, and not just because it kerpwned. I use one in just about every game, the flak cannon in Unreal, the Thumper in Planetside, etc.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on January 25, 2006, 10:04:36 AM
OK, BF2 isn't Desert Combat... thank God.
That was an unbalanced mess made by geeks who love guns. It's not like Desert Combat has gone or anything, so if you miss being owned by the Apache, then go back.
There's a lot of stuff still wrong with BF2, but it not being Desert Combat definately isn't it. And COOP and CTF missing - I couldn't care less. Did DICE promise those two gametypes? If they did, you have a point. But BF2 has from the get go been about two armies fighting for control of flags - everything is designed around that. BF2 lacks map variety - I'd rather they spent time on that and the balancing issue, than to try and make it a fun COOP, CTF or singleplayer game.
Sure, I'd want more maps for free, but that's not EAs style and I can spare the 10 bucks. So I'll buy it.

And for all that m203 nonsense. Come on! I'm sure any US tank driver (and probably any ex soldier on this board) can spend hours telling you about the important difference between the T72 and the M1A1 Abrams, but in the game it's just a question of skinning and I'm sure the new Leopard will be just the same. BF2 isn't about realism but about fun and hopefully balance for the infantry as well.
Infantry needs anti-vehicle capability and a grenade launcher fits the bill. Now we  just need the kit with Stingers.

Uh.. DC was made by some of the guys who had key roles in producing BF2. You know, Trauma Studios. Before they got flushed out the end of Dice after BF2 shipped. Not to mention that BF2 is closer to DC2 then BF2 "spiritually". As for Co-op and CTF, I read somewhere that they were planned before the game was released, it was simply EA doing the shovelware thing and pushing another buggy, unfinished game outt he door ASAP. BF2 was great fun, but it was glaringly unfinished in many areas. It's not the 10 bucks for me, it's whether they do a good job (ie, finished, polished releases or more shovelware) and whether I get to use my 10 bucks. Because, you know, there were virtually no servers that supported RtR or SWWWII about a month after their releases.

I think you mean T-90, not 72. :p and it's the A2. 40mm grenades might well provide anti-armour capability, but those same rounds are also designed to hurt infantry. I think the nerf to them silly, especially as the Assault guy is supposed to be the standard grunt with no superpowers. You make concessions to both gameplay and realism in these games, but in a game based off of RL gear, making a weapon do something that it totally doesn't or taking away something's real functionality is retarded.

I agree with both Merusk and Sky as well. My top kits were the AT and SpecOps, but I always liked playing grenadier as well, across all the FPS genres.

Jimbo - ah I didn't realise you meant a different round entirely, I've heard of those shotgun rounds, but I thought you meant that you could fire a HE round and that even under arming range it'll still kill you if it hits you from it's giant-bulletness, just with no explosiveness.



Title: Re: Battlefield 2: Special Forces
Post by: Tale on January 26, 2006, 01:12:04 AM
Well, shit. The grenade launcher is all I ever used. Indirect fire ftw. It's nice having the rifle, too, but I was almost exclusively about the nade launcher, and not just because it kerpwned. I use one in just about every game, the flak cannon in Unreal, the Thumper in Planetside, etc.
I've played a lot of BF2 in Assault kit this week and the grenade launcher seems fine. I've still been able to use it to kill nearby enemy troops, just not as close as before. It's still great for taking out vehicles, boats, choppers, etc. Seems like a fairly minor tweak.

But before the patch I had already switched to using gunfire more than grenades. The gun in the Assault kit is very versatile and deadly. Burst mode for short-range scraps, single-shot mode for fast medium/long range sniping. If you slow yourself down, use prone position often, and become a more cautious Assault player, single-shot mode can get you a lot of kills.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 26, 2006, 07:41:25 AM
Quote
If you slow yourself down, use prone position often, and become a more cautious Assault player, single-shot mode can get you a lot of kills.
The problem is this kind of gameplay wasn't really rewarded very well in early BF2. I haven't played in a while, though.

In BF1942 it was crucial to play like that. That's why I loved the game, it rewarded the players who took their time and used tactics, BF2 was more like DC, which I despised.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on January 26, 2006, 01:06:51 PM
They released the patch? That damn EA updater didnt say anything - that piece of shit.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on January 26, 2006, 02:11:38 PM
They released the patch? That damn EA updater didnt say anything - that piece of shit.

What?


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on January 26, 2006, 02:50:23 PM
They released the patch? That damn EA updater didnt say anything - that piece of shit.

Yeah, what good is that piece of spyware if it doesn't patch?


Of course, it could have patched without me knowing about it I guess... :-D


Title: Re: Battlefield 2: Special Forces
Post by: Tale on January 26, 2006, 06:10:47 PM
Quote
If you slow yourself down, use prone position often, and become a more cautious Assault player, single-shot mode can get you a lot of kills.
The problem is this kind of gameplay wasn't really rewarded very well in early BF2. I haven't played in a while, though.

In BF1942 it was crucial to play like that. That's why I loved the game, it rewarded the players who took their time and used tactics, BF2 was more like DC, which I despised.
I've mostly been playing the BF2 Wake Island map, which is reworked from BF1942 (it was added to BF2 in a patch last year). Maybe that's why I'm finding success from slower, stealthier Assault play. I never played BF1942 - was too addicted to MMOGs. BF2 Wake Island on a 64-player server is great - bad teammates drive you nuts, but good teamwork can really sway the balance.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 27, 2006, 06:52:49 AM
Wake Island was probably my favoritist map in BF1942, lots of fun ways to play it out. Having the split force between the carrier and capping bases, it was a great plane map, a great map for just about every vehicle on the map.

Teamwork will probably always bother me, because once you've played at the clan level, public servers are like the loonie bin. Look, it's Custer and Elvis!


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on January 27, 2006, 08:45:40 AM
No it's the guy on your own team who throws the C4 on the tank and then runs it into stuff blowing himself and one other person up that get me.

Or the guy who is camping a spawn point with a missile launcher.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on January 27, 2006, 09:44:29 AM
That garbage ~never~ happens in clan play. Unless it's intentionally a goof-off round. But really, I'm very gratified I got to play BF1942 as intended, it was a transcendent experience. But playing on pubs afterwards solidified my belief that online gaming will always be hamstringed by the LCD fucktards.


Title: Re: Battlefield 2: Special Forces
Post by: Hanzii on January 27, 2006, 11:52:45 AM
I've played BF2 one some servers where teamplay (joining squads and taking orders) was mandated. The tools in that game for teamplay is just so great... and so so underused. Being commander on a public server is a lesson in frustration.

The Wake just doesn't feel right without some assmuncher driving the carrier on ground within the first five minutes of every round...


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 10, 2006, 03:32:15 PM
Was there some sort of patch or update? I logged in to play this week and was given 2 additional unlocks, even though I haven't played for about a month (blame EVE).


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on February 12, 2006, 07:25:07 PM
But before the patch I had already switched to using gunfire more than grenades. The gun in the Assault kit is very versatile and deadly. Burst mode for short-range scraps, single-shot mode for fast medium/long range sniping. If you slow yourself down, use prone position often, and become a more cautious Assault player, single-shot mode can get you a lot of kills.

They haven't patched it yet. The game doesn't auto-patch, it's not EQ or WoW. Thats why GLs still work. I logged on for the first time in ages as well and got the unlocks, but that's on their (BFHQ/EA) end.



Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 13, 2006, 07:46:57 AM
Looks like they are still tweaking the 1.2 patch. 1.12 is still the most current. We can all stay sleeping. But it should be released any day now.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 13, 2006, 11:39:04 AM
BTW Fur, I unlocked the other medic gun. I likey, other than the no automatic fire. That thing is accurate as hell.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 13, 2006, 01:49:39 PM
I told you...best gun in game. My kill/death ratio went up about 3x after I unlocked it. Of course I quit playing 2 days later.


Title: Re: Battlefield 2: Special Forces
Post by: Shockeye on February 14, 2006, 02:51:41 AM
======================================================================== Patch v1.2 ========================================================================

 *  Dolphin Diving is no longer possible
 *  Players can no longer jump and shoot at the same time
 *  "Prone Spamming" is now fixed
 *  "Sprint exploit" is now fixed
 *  Helicopter now carry 8 missiles rather than 14
 *  TV-Guided missile now have a shorter range
 *  Damage decreased from M134
 *  Hit points on all air vehicles has been reduced
 *  AA missile lock has been improved
 *  All support kit weapons have been adjusted
 *  All Sniper rifles have been adjusted
 *  Sa80 has been adjusted
 *  G3A3 has been adjusted
 *  Reload while sprinting has been enabled
 *  Medic defibrillator paddles have been adjusted.  They now reload while not in use.
 *  SCAR-L reload sound has been fixed
 *  Server setting to allow friendly fire to be off on mines without affecting other weapons.
 *  Server search filters now work properly
 *  Mines can no longer be destroyed with other explosives
 *  Bug in MP7 fire rate fixed.  Ammo count increased and mag count and damage decreased
 *  Flash bang effect radius decreased
 *  Added unlocks for Sniper and AT kits
 *  Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
 *  Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
 *  Fixed a bug whereby non-xpack mods cannot use xpack shaders.
 *  Fixed bug in TV guided missiles of Havoc helicopter
 *  The LAV25 now no longer shoots through penetrable materials.
 *  Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
 *  Performance gain found in static mesh rendering.
 *  Detonation radius from grenade launcher explosions has been reduced.
 *  Grenade launcher projectiles now have a minimum distance.
 *  Fixed bug with capturing a flag from outside of the flag radius.
 *  Fixed map selection screen issue on Wetlands
 *  Being able to pass through walls using a spinning tank turret has been fixed. 
It has also been address on all rotating vehicle positions just to be safe.
 *  Tanks taking damage from the terrain has been reduced
 *  The Red/Blue nametag bug has been addressed
 *  The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved
and should occur less frequently
 *  The distance for throwing hand grenade, ammo packs, and health packs has been increased


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on February 14, 2006, 08:28:23 AM
Live?


Title: Re: Battlefield 2: Special Forces
Post by: Tale on February 14, 2006, 09:52:35 AM
Yes 1.2 is live. 357.6Mb download.

http://largedownloads.ea.com/pub/patches/bf2_patch_1.2.exe


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 14, 2006, 10:42:45 AM
WOOOHOOO! I can't wait to see some guy try to jump and shoot me now while I stay still and shoot him in the liver. I will definitely be checking this out tonight.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on February 14, 2006, 11:57:49 AM
Woot!  Time to put down the creampies from Toontown, and lock and load my PKM!  Dang updater is down   :sad_panda:

Hopefully it won't take a godawful amount of ammo to shoot down a heli now.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 14, 2006, 12:04:36 PM
Hopefully I can man an AA position and shoot a jet down occasionally. Hmm - to spend some time with the wife or to shoot people....

I think I'll Dick Cheney.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on February 14, 2006, 12:14:10 PM
Shock, can you host it?


Title: Re: Battlefield 2: Special Forces
Post by: Tale on February 14, 2006, 03:56:08 PM
[EDIT] Server was restarted, I logged on again, and played a relatively normal round. Seems fine, disregard what I said. I think they may have done something to the smoke that will need a driver upgrade for me though.

--

Don't get too excited. I just had a quick blast and it seemed quite buggy.

Someone launched a grenade at where I was standing five seconds earlier (I had moved well away) and it killed me. I guess that could have been simple lag. Then I launched a grenade at a nearby target and got enormous graphical lag from the smoke (previously smoke has never affected performance for me). I couldn't hit much with the assault rifle in single shot mode, looked like it was weakened. Someone else said they fired an anti-tank missile and it disappeared after about 10m. Then the server died.

All these could be freak co-incidences and happened in just a few minutes of play. But it was the only populated server in a list of many normally full servers, and the people on it were far from happy (then again, that's the default mode for gamers after a patch).


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 14, 2006, 04:27:08 PM
Could the download be any slower!


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on February 15, 2006, 07:12:51 AM
BTW, make sure you are downloading only the incremental patch, which is needed if you are jumping from 1.12 to 1.2, the big 300mb+ patch is for those that have a new box and have not patched it at all.

Nice list of places to get the patch:

http://www.forumplanet.com/planetbattlefield/topic.asp?fid=7419&tid=1845778



Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 15, 2006, 07:34:45 AM
Played for a few hours with Wayabvpar last night.

I fired AA at an enemy plane and took out 5 guys on my team. With 1 hit on a blackhawk. I also took out about 3 planes and 4 helicopters. The lock code doesnt seem much better, but the hit points on planes and helicopters seems much much lower.

New sniper gun is meh. Grenade launcher is pretty worthless now.

Firefights are a lot more fun.

Game is going to be even more armor-centric now.


Title: Re: Battlefield 2: Special Forces
Post by: Sky on February 15, 2006, 08:26:54 AM
Quote
Grenade launcher is pretty worthless now.
Blah.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 15, 2006, 09:14:16 AM
Fur is right- the lock code is about the same, but flying things have far fewer hit points. That really caters to my playstyle- I was always the dumbshit on the ground firing futilely at the attack choppers milliseconds before they blew me to hell with rockets. Last night, there was an attack chopper circling one of our bases in massacre mode. I jumped into a newly spawned truck, manned the gun, and knocked it out of the sky with a few long bursts.

Pilots now have to respect ground emplacements, which makes it a lot more fun to be a grunt in air superiority maps like Gulf of Oman.


I had forgotten about the grenade launcher nerf. I played as assault a few times last night and didn't get a single killl with the launcher- I thought I was just out of practice (I rarely play the kit). Now it makes more sense.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on February 15, 2006, 11:22:25 AM
Woot!  Spent the afternoon shooting up people with my PKM!  And yes those vehicle mounted 50cals now put the hurt on helicopters now.

BTW...still got blown up by grenade launchers.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 15, 2006, 11:52:06 AM
Ohhh - Engineering... How I love the new mines.  I planted some in the grass somewhere when I first started one map. 10 minutes later an enemy finally drove over them. It's very nice that you can't blow up your own side or yourself with them now.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 15, 2006, 12:11:11 PM
Ohhh - Engineering... How I love the new mines.  I planted some in the grass somewhere when I first started one map. 10 minutes later an enemy finally drove over them. It's very nice that you can't blow up your own side or yourself with them now.

I thought that would ruin all your fun, the way your were racking up TKs last night with the AAA  :-P


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 15, 2006, 12:41:10 PM
Only had one round where I was -21. Think I was in the 40's the rest of the time.


Title: Re: Battlefield 2: Special Forces
Post by: MrHat on February 15, 2006, 08:49:26 PM
Mines don't blow your guys up now?


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 15, 2006, 10:38:51 PM
server gets to decide that.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 21, 2006, 10:39:36 AM
Anyone else find that the new patch FUBARed their frame rate? I get all kinds of video lag/chop now that makes it pretty much unplayable. This is on the same servers I played on pre-patch (pings well under 100ms), and with the same video options set. It is really frustrating, because I really wanna play!


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 21, 2006, 12:04:52 PM
tried out a couple other servers last night - I think it's server related lag. Try playing on a 32 or 24 player server and mine cleared right up.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 21, 2006, 01:48:32 PM
I will give it a try.  Probably tonight, since I doubt EVE will be back any time soon.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 21, 2006, 02:20:14 PM
Since my leveling partner in WOW (that and the fact we both just hit 60) seems to be whipped, I might be joining you..to you know, kill you.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 21, 2006, 05:03:39 PM
Since my leveling partner in WOW (that and the fact we both just hit 60) seems to be whipped, I might be joining you..to you know, kill you.

Oh IS he? No wonder he hasn't called me to give me an update. Good for him!


Title: Re: Battlefield 2: Special Forces
Post by: Zetleft on February 21, 2006, 11:39:54 PM
Downloading this now, hopefully get to play a few rounds.  Don't like the sound of the range nerf on my AV kit though. 


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on February 22, 2006, 05:10:09 AM
Downloading this now, hopefully get to play a few rounds.  Don't like the sound of the range nerf on my AV kit though. 

Grap a jeep as a force multiplier, I got lucky one night playing MEC defending from the US assult on Operation Clean Sweep map, and basically with my trusty missle launcher, and calling out incoming helio's, boats, and AFV's, I managed to score another bronze star.  Those vehicle mounted .50 cals rock!  Or better yet, hook up with a friendly support player like me :)  I'll follow someone who is doing something right, keep you well fed with ammo, and hit the soft targets with a hail of lead.  I luv how support guns got a boost in accuracy, heck I was having a blast playing them anyway, now it is even more fun.

I've heard mixed things about the P90, so I just keep my DAO-12 when playing as a AV person.



Title: Re: Battlefield 2: Special Forces
Post by: Sky on February 22, 2006, 06:27:32 AM
My experience is that my force multiplying jeep will be taken by the first chucklehead to ramble along and promptly driven off a cliff or into a lake or something. Shades of BF1942 artillery units.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 22, 2006, 10:03:15 AM
Played on a 32 person map with a ping of 93ms. Still choppy as fuck. AARRRGGGHHH.


Title: Re: Battlefield 2: Special Forces
Post by: Furiously on February 22, 2006, 10:05:57 AM
Much be your wayblwpar computer. Try several other servers. I think it's the load on them.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on February 22, 2006, 10:07:50 AM
Much be your wayblwpar computer. Try several other servers. I think it's the load on them.

Yeah it must be. I am sure its capabilities magically degraded, and that the EA patch has nothing to do with it.

Now, if I can convince my wife that I need an upgrade...


Title: Re: Battlefield 2: Special Forces
Post by: Zetleft on February 22, 2006, 01:43:43 PM
Downloading this now, hopefully get to play a few rounds.  Don't like the sound of the range nerf on my AV kit though. 

Grap a jeep as a force multiplier, I got lucky one night playing MEC defending from the US assult on Operation Clean Sweep map, and basically with my trusty missle launcher, and calling out incoming helio's, boats, and AFV's, I managed to score another bronze star.  Those vehicle mounted .50 cals rock!  Or better yet, hook up with a friendly support player like me :)  I'll follow someone who is doing something right, keep you well fed with ammo, and hit the soft targets with a hail of lead.  I luv how support guns got a boost in accuracy, heck I was having a blast playing them anyway, now it is even more fun.

I've heard mixed things about the P90, so I just keep my DAO-12 when playing as a AV person.



Yeah I have the extra unlocks to get the p90 if I want but I'll probably play around with in SF maps before deciding.  I ended up playing with my Support kit last night on a 40 man server on wake island.  Tons of fun with that with the boost.  That high damage unlock helped me with a 3 to 1 kill death ratio and a nice gold star.  The new accuracy with the large support unlock almost seems like it made the newly created SF support unlock largely irrelevant though. 

Whenever I use AV I love to group with support so I pay close attention to any I see around me, with support being adjusted maybe I'll get to see some finally :)

Was nice that in one sitting at an AA ground unit I took out 2 choppers and 1 jet in about 5 minutes.  That felt soooo good.



Title: Re: Battlefield 2: Special Forces
Post by: Azazel on February 24, 2006, 01:56:39 AM
Gave BF2 another go tonight. I have to agree, the game is choppy as all hell all of a sudden, despite me playing on, you know, the same servers with my hardware being exactly the same. I played it for probably 2 hours-ish and by god it's just a confusing mess of a game. Can't say I really enjoy it anymore.



Title: Re: Battlefield 2: Special Forces
Post by: Zetleft on March 10, 2006, 01:09:01 AM
Downloading new patch 1.2.1 now that states it fixes performance issues with certain ATI cards, hopefully that'lll fix that mystery lag that has cropped up. 

linky (http://www.worthplaying.com/article.php?sid=32538)


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on March 10, 2006, 06:06:30 AM
Ta. Installing it now.

I just realised, I haven't booted BF2 up at all since I patched and played through that lagfest for one session a few weeks ago.



Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on March 10, 2006, 10:05:36 AM
I have an Nvidia card, but I will give it a go tonight to see if it is any better. I hope so- I haven't killed anyone in WEEKS!


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on March 10, 2006, 12:26:29 PM
Patch notes-

Quote
Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
Fixed the Battle Recorder crash
Fixed the screen capture
Fixed the issue with Pixel Shader 1.4 video cards
Fixed the issue that caused heat seeking missiles to stick to oil towers
Fixed the issue that caused heat seaking missiles to ziz-zag
Reduced the maximum number of claymores that can be dropped to 2
Fixed the Server Browser filter to enable search by map name
Fixed the error in Client
Server communication causing sound, animation and other sync issues.


I am pretty sure my vid card falls into the Pixel Shader 1.4 set....crossing my fingers! I really miss taking my poker bad beats out on unsuspecting n00bs with my M95.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on March 12, 2006, 08:00:31 PM
Had no problem with the 1.2 patch, luv the fix on that damn heat seeker lock, would drive me nuts on SF when you are fighting in the SAS vs Spetzna mission.  Dang, I can't get my anti-air or anti-armor for nuthing...did rack up a lot of kills though in the Linebacker.

I really like the new sniper rifle unlock, it was a ton of fun and it seems accurate and powerful, 1 to 2 hits and down people go.  And they made my support weapons even better, heck I loved them before the upgrade, now it makes it sweet to squeeze off a burst and down go the bad guys.  I've found I actually choose the PKM and the SF unlock as they both have uses.  The SF support unlock is great fired from the hip and in close quarters, the PKM is just wicked at medium to long range.  It still takes about 2 belts of ammo on an attack helio to bring it down, but it is nice that support can at least annoy the attacking helio's and make them leave instead of just killing at will.

I'm finding that I play support, medic, or anti-armor more and more.  Join a squad, see what is needed, spawn and go do as told, pretty fun believe it or not on the public servers.



Title: Re: Battlefield 2: Special Forces
Post by: sinij on March 12, 2006, 09:23:04 PM
I actually choose the PKM and the SF unlock as they both have uses

Other day I tried to knife support guy and he killed me after reloading twice. WITH PKM!! NERF!


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on March 13, 2006, 10:27:40 AM
Played a bit over the weekend. Slightly less choppy, but still pretty much unplayable. All I can do is sit and snipe- if I have to turn more than 30 degrees at a time I get freezes and choppiness. FUCK.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on March 14, 2006, 04:33:51 PM
They just pushed their next bit of shovelware out the door, too.

Any of you lot bought it? I would have, if EA/DICE hadn't done such a piss-poor effort with the game so far.

I still haven't tried the game out after the last incremental. I finally finished Call of Duty:UO instead.





Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on March 14, 2006, 04:54:44 PM
I would buy it if it makes the original game run better. I think the game is fun as hell. Hated the first expansion, but the core game remains a lot of fun on the right server.


Title: Re: Battlefield 2: Special Forces
Post by: Jimbo on March 15, 2006, 06:29:11 AM
Holy shit it is out?!  :-o  I was going shopping anyway today, hopefully I can grab one today.  I still say this is the best grind MMOG out there  :-D  I'll never get my pistol, knife, explosive ordinance, or air defense badge (and let's not talk about how I fly), but I'll keep on trying.


Title: Re: Battlefield 2: Special Forces
Post by: HaemishM on March 15, 2006, 07:44:44 AM
They just pushed their next bit of shovelware out the door, too.

Any of you lot bought it? I would have, if EA/DICE hadn't done such a piss-poor effort with the game so far.

I still haven't tried the game out after the last incremental. I finally finished Call of Duty:UO instead.

Wait, they released ANOTHER BF2 expansion? ARE YOU FUCKING SHITTING ME? Is there some programming god sitting over a cosmic toilet shitting this out?


Title: Re: Battlefield 2: Special Forces
Post by: Lemming on March 15, 2006, 02:08:52 PM
I think they're calling it a "booster pack", or something like that.  Something akin to EQ2's Splitpaw.  Last time I checked, it was a few European boards and a few new weapons.  I haven't checked up on it in a while, however.


Title: Re: Battlefield 2: Special Forces
Post by: WayAbvPar on March 15, 2006, 02:26:33 PM
Yeah, it is a $10 add on- 3 new maps, 7 new guns, and 4 new armies to shoot. I am tempted- $10 is a lot cheaper than buying a new vid card (if indeed that is what is causing my troubles).


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on March 16, 2006, 12:20:28 AM
They just pushed their next bit of shovelware out the door, too.

Any of you lot bought it? I would have, if EA/DICE hadn't done such a piss-poor effort with the game so far.

I still haven't tried the game out after the last incremental. I finally finished Call of Duty:UO instead.

Wait, they released ANOTHER BF2 expansion? ARE YOU FUCKING SHITTING ME? Is there some programming god sitting over a cosmic toilet shitting this out?

http://www.ea.com/official/battlefield/battlefield2/us/euroforce.jsp



Title: Re: Battlefield 2: Special Forces
Post by: schild on March 16, 2006, 12:23:53 AM
Uh oh, the new expansion has the FAMAS.


Title: Re: Battlefield 2: Special Forces
Post by: Azazel on March 16, 2006, 12:41:23 AM
Yeah, it is a $10 add on- 3 new maps, 7 new guns, and 4 new armies to shoot. I am tempted- $10 is a lot cheaper than buying a new vid card (if indeed that is what is causing my troubles).

thats 1 new army, not 4.

But at least "Euro Force" gets the British MBT, while the actual British SAS forces from the specops expansion (with the worst.voiceovers.ever) get to keep using US ground vehicles.







Title: Re: Battlefield 2: Special Forces
Post by: HaemishM on March 16, 2006, 08:33:24 AM
I'm sorry, that's just way too fucking soon to release even a 'bonus pack' on a game that just released an expansion.

Oh wait, it's EA.


Title: Re: Battlefield 2: Special Forces
Post by: sinij on March 16, 2006, 04:17:02 PM
What pisses me off about this expansion is that requires me to jump through loops like requiring to download EA loader (ya, trust EA its not a bunch of spyware/DRM loaded junk, they promise... asswads) AND register with GameSpy. On top of that all of my favorite servers moved to it. I played whole 3 times BF:SF, fiasco that it was and now that. Cuntmuffins. Also WTF not Win2000? Not that I don't use XP, its just brings up one step closer to neverending suck of Vista DRM.