Title: Possible leaked 1.8 patch notes Post by: SurfD on September 05, 2005, 11:06:04 PM World of Warcraft Client Patch 1.8.0 (2005-??-??)
--Azshara Crater A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground! --Grubstone Cookoff Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes! --Goblin Gizmo Gauntlet Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary. --General New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars. A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16. Quickness (Night Elf Racial) – Now increases agility by 5%. Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown. System performance when enabling the full screen glow effect improved. Buff/debuff tooltips will now be correctly updated from talents. Tauren can now ride wolves if they learn the wolfriding ability. Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank. You can no longer communicate with the other faction through mind control. The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect. Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable. Hearthstones can no longer be used while invulnerable. Critters can no long resist spells. Pets that enter combat will no longer flag their master for combat. Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time. Shapeshifting will no longer cancel a daze effect. Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log. Warlock/Hunter pets can no longer break out of fear. Fixed a bug that caused players to sometimes slide when walking. Buffs that provide a bonus to resistance now stack with other resistance buffs. Enemy spells cast before you die will no longer hit you when you are a ghost. Players will no longer be randomly flagged for combat when not participating in combat. Fixed a bug where creatures were sometimes able to parry attacks from behind. It is no longer possible to break disarm by immediately switching your weapon. --Macintosh Fixed lag resulting from certain UI mods. --PvP Honor System You will now receive some honor for restoring health to allies during PvP combat. Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid. There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill. Battlegrounds You can now exit a battleground from an option on the scoreboard at all times. Siege weapon combat has been introduced to the Alterac Valley battleground. Civilians can no longer fight. NPCs in battlegrounds can no longer be mind controlled. Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch. Fixed several terrain exploits in Warsong Gulch. You can no longer interact with tower banners and flags through walls in Alterac Valley. Commander buffs are no longer removed when shapeshifting. Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance. Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance. You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues. You can now see the number of players from the other faction in a battleground queue. All players can now chat in the WorldDefense channel. All debuffs resulting from a duel are now removed immediately after the duel ends. Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference. --Druids Due to significant talent changes, Druids will have all talent points refunded and can be respent. Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential. You can no longer switch weapons during combat in shapeshift form. Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form. Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms. Druids have learned to dance while shapeshifted. There is now an animation for skinning and herb gathering in Bear and Cat Form. Female Druids in Bear Form no longer sound like males. Demoralizing Roar – Tooltip updated to display area of effect (in yards). Entangling Roots – Now interrupts spellcasting. Feral Charge – This ability will now port you even if the target is immune to the effect. Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block. Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused. Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased. Starfire – Now causes Nature damage instead of Arcane damage. Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target. Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%. Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec. Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent. New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration. Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%. Moonfury – Removed and replaced by the new talent Nature’s Fury. New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%. Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent. Weapon Balance – Removed and replaced by the new talent Inner Balance. New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%. Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent. Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent. New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state. Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct. Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%. Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point. Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form. Improved Shred – Talent removed. Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point. Faerie Fire (Cat) – Talent removed. Faerie Fire (Bear) – Talent removed. New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%. New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%. Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent. Feline Swiftness – This talent no longer increases your movement speed while prowled. New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form. Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent. Improved Ravage – Removed and replaced by the new talent Fury of the Wild. New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form. Improved Pounce – Removed and replaced by the new talent Primal Resilience. New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec. Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery. New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected. Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat. Improved Tranquility – Removed and replaced by the new talent Improved Rebirth. New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min. --Hunter Specialized abilities have been added for the following pet types that did not receive them in the previous content patch: Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount. Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit. Spiders can learn the Web ability, which immobilizes nearby enemies. Distracting Shot – New icon. New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect. Mend Pet – Range increased to 30 yards. Pet happiness will be restored correctly to the full amount when resurrecting in a battleground. --Mage Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt. Blink – Now reports the correct error message when attempted while sapped. Blink – Fixed a bug where the spell incorrectly or failed to teleport the player. --Paladin Judgement of Fury – Design changed. Now forces the target to attack you. Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds. Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession. Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards. Holy Shock – Cooldown reduced to 6 seconds. Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec. --Rogues Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents. Eviscerate (Rank 8) – Damage increased. --Shaman Totems are no longer immune to area of effect damage. Shamans will no longer lose weapon skills after respeccing talents. The tornado graphic from the Windfury Attack will now play consistently. Combat Endurance – Now allows 25% of health regeneration to work while in combat. --Warlocks Improved Drain Mana – This talent can no longer have a critical effect. Howl of Terror – This spell is now instant cast. Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies. Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom. --Warriors You will now retain up to 15 rage points when changing stances. Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10. Improved Shield Block – Fixed a bug where this talent was not providing additional block. Whirlwind – Cooldown reduced to 4 seconds. Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect. Bloodthirst – Tooltip updated. Charge/Intercept – These abilities will now port you even if the target is immune to the effect. --Items Sets Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff. The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch. The Lightforge Armor set has received a texture update. The Rogue PvP reward sets have had their Strength removed and Agility increased. The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly. You can no longer lower your stats by equipping and un-equipping set bonus items. The Lobotomizer will now proc correctly. Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures. Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons. Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch. The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target. Cruel Barb is now unique. Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead. Orb of the Darkmoon now has an additional +9 Intellect bonus. Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup. The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed. The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable. Enchants will now function correctly on weapons that morph into other weapons. Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether. Corrected art and textures for various items. --Professions It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession. Plans for keyrings that hold multiple keys have been added to Blacksmithing. Formulae for necklaces, rings, and new trinkets have been added to Enchanting. Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher. --Quest You can no longer accept the other faction’s quests. A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade. It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest. More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands. The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty. Fixed grammatical errors in The Missing Diplomat quest line. --Raids & Dungeons Mobs around Goraluk Anvilcrack in UBRS will now path correctly. It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself. Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple. Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul. The loot tables in Blackwing Lair have been revised slightly. --User Interface Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list. Custom chat channels will now save after logging out. There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed. The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power. Unique key bindings can now be saved for each class. Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text. Quest levels now appear in the quest log. The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic. Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave. --World Environment Closed several holes in the world. Booty Bay is now flagged as outdoors. There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh. The guards in Lakeshire have received promotions; they are now level 45. If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard. Fixed a bug where players sometimes appear in the incorrect graveyard after death Title: Re: Possible leaked 1.8 patch notes Post by: Paelos on September 05, 2005, 11:22:41 PM It's gotta be fake, 1.7 isn't even out yet, and the fact that they would release another 40 man battleground with siege weaponry, AND new events, AND all the linked AH's in one patch seems a stretch.
Title: Re: Possible leaked 1.8 patch notes Post by: Shockeye on September 05, 2005, 11:23:19 PM Druids. Wow.
Title: Re: Possible leaked 1.8 patch notes Post by: SurfD on September 05, 2005, 11:34:10 PM No idea if it is fake or not. One of my guildies posted it on our guild site. Members only unfortunately. He wasnt on, but rumor floating on guild chat hinted that there is a high chance it is legit. Something to do with sources in the Asian market.
Title: Re: Possible leaked 1.8 patch notes Post by: Paelos on September 05, 2005, 11:36:06 PM If it is true, druids got more reworking than any class to date. They would cease to work in the same fashion at all, and would need to be relearned.
Title: Re: Possible leaked 1.8 patch notes Post by: SurfD on September 05, 2005, 11:57:26 PM I dont know about that. All of their core abilities are still there, they just grabbed a load more "Hybrid Utility" and a bit more dependancy on weapons/gear.
Speaking as a 56 druid: II hated that Cat form was basicly a rogue, with absolutely NONE of the rogue tricks. You got ONE stun (provided you were stealthed and behind the target) and once combat started, you were essentially strait DPS. None of your skills did anything other then Damage. No stuns, no evades, no disorients. Just Increase DPS, Physical Dots, or strait Damage. Bear form was a bit better, but not much. It may take a bit of adjusting if what they say is true, but it doesent appear to be quite as radical change as you think. *Note: Speaking as a Mage, HORRAY for changeing the way Improved Moonfire works. One thing I HATED as a mage was that a druid specced in that could litterally destroy me by moonfire spamming from the way the tallent jacked up the Initial damage. Title: Re: Possible leaked 1.8 patch notes Post by: Calantus on September 06, 2005, 02:33:02 AM It sounds like too much to me. This is the first leaked notes I've ever just thought "nope, that can't be right". If it turns out to be true then someone in Blizz is kicking some ass to get things done. Until I see it on the official site I wont believe it though.
Title: Re: Possible leaked 1.8 patch notes Post by: schild on September 06, 2005, 03:31:57 AM Guessing as to how their QA style works, this patch may be for right before New Years (since 1.7 as mentioned above, isn't out). Hell, it might even be real and they might be aiming to patch it in a full 4 months from now so that they can take a nice break from shit in early 06.
Or it's bullshit. In terms of work, that's bigger than every Diablo 1 & 2 patch combined. Title: Re: Possible leaked 1.8 patch notes Post by: Fabricated on September 06, 2005, 05:08:10 AM Good god I hope that's legit. I've been wanting the cooldown for Whirlwind reduced for a while now.
That, and keyring making so I don't have to waste inventory space on all my instance keys? Enchanters making rings and necklaces? Hell fucking yeah. Title: Re: Possible leaked 1.8 patch notes Post by: Merusk on September 06, 2005, 05:19:14 AM I dunno, there's a few things that set off my bullshit meter. The NE quickness to a 5% bonus, "Class buffs" becoming undispellable (BIG in pvp), pets not flagging their master as in-combat (also BIG in PvP, esp for hunters.. feign, trap, feign, trap while keeping the pet up) Spider pets casting web, Hunter pets 'freeing master' from snare/ roots, totems no longer AOE immune, Warrior rage retention no longer a talent.
All these seem suspicious to me, but really it's the hunter ones that make me most suspicious. That 5% change, in addition to the new talent would make NEs THE choice to be hunters. Plus being able to feign and re-trap without worrying about my pet flagging me? That'd be nuts. Jumped by 2 guys? Spider pet webs one guy, you beastial wrath them then feign/ freeze trap the other one beating on you. Title: Re: Possible leaked 1.8 patch notes Post by: Nevermore on September 06, 2005, 06:34:07 AM Druids have been begging for form DPS to be based off of equiped weapons since beta and Blizzard has been adamant about not doing it, so I'd be surprised if these notes were real. Happy, but very surprised.
Title: Re: Possible leaked 1.8 patch notes Post by: Threash on September 06, 2005, 07:52:00 AM Yeah way too many alarm bells going off on this one. The resistances not stacking have already been quoted as "working as intended" by the devs, and Tyren has posted on the rogue boards that they won't be making poisons stay through zoning. Not to mention the evicerate buff... yeah, not gonna happen. Specially not just a flat damage buff, if anything it would change to take weapon damage into account. They certainly look plausible, there are no obvious jokes unlike most fake patch notes that invclude a lot of good changes to fool you into thinking they are real then degenerate in BS. I just don't see them buffing night elves and rogues that way and nerfing shamans that bad. I wish they are true though, my pvp geared night elf rogue would certainly get a nice buff from that patch.
Title: Re: Possible leaked 1.8 patch notes Post by: Sobelius on September 06, 2005, 08:14:46 AM So I guess we'll be seeing this in January 2006 if we're lucky?
Title: Re: Possible leaked 1.8 patch notes Post by: jpark on September 06, 2005, 08:22:43 AM "You will now receive some honor for restoring health to allies during PvP combat."
They must have burned a lot of midnight oil to come with that idea. Level 58 Priest. Title: Re: Possible leaked 1.8 patch notes Post by: Shockeye on September 06, 2005, 08:24:08 AM So I guess we'll be seeing this in January 2006 if we're lucky? Oh come on. That's just harsh. Christmas, maybe. Title: Re: Possible leaked 1.8 patch notes Post by: Threash on September 06, 2005, 08:31:05 AM "You will now receive some honor for restoring health to allies during PvP combat." They must have burned a lot of midnight oil to come with that idea. Level 58 Priest. Thats another one that makes no sense, if you are a healer in a group you get the same honor as everyone else just like exp. I don't see too many roaming solo healers around that would make this even a small issue. Title: Re: Possible leaked 1.8 patch notes Post by: Calantus on September 06, 2005, 09:00:32 AM Not to mention I can't see a feasible way to implement it in a non-exploitable fashion.
Title: Re: Possible leaked 1.8 patch notes Post by: Sairon on September 06, 2005, 09:16:05 AM Not to mention I can't see a feasible way to implement it in a non-exploitable fashion. Yeah, hurray for geting a friend on the other faction and seting up a macro over night where I heal my self. Anoter thing which makes me a bit suspicious is the massive warrior buff. Warriors already is one of the absolutely most powerful classes in end game, reducing whirwind, which already is insane, to 4 second cooldown, that's just insane. There's already complaints about warriors doing to much dmg. To put it in perspective, we have a warlock specced for extreme dmg with pretty much everything epic gear. We also have a warrior with full epics, and in our latest scholo run the warrior seriously did TWICE the dmg of warlock, while also being main tank. This was much thank to whirlwind. Also hunters see a HUGE overhaul in 1.7, a patch which already hasn't made it live yet. Sounds pretty fishy to buff them up extremly much before seing the results of 1.7. I mean with 1.7 hunters already gets tools to stay out of melee range, and now they give pets a root and snare dispell AND another root from spiders? Title: Re: Possible leaked 1.8 patch notes Post by: kaid on September 06, 2005, 09:20:07 AM It would be interesting if true but one thing either hits high on my bullshit or the OMG wtf is blizzard thinking meter.
Its the changing shaman totems so they can be hit by aoes. Ya totems can be annoying when used against you but oh my god making something that has max 5hp aoe killable is crazy. Freaking totems would be TOTALLY useless in pvp then hell even as a hunter I could multshot and kill 3 of any shamans 4 totems for not much mana cost if I am using rank 1 multi. Its already pretty freaking easy to clean up totems if you try this just makes them just about worthless. If they did that the totems would HAVE to have upgraded hp for it to work so that there is at least a chance that aoes would now insty wipe them all. kaid Title: Re: Possible leaked 1.8 patch notes Post by: kaid on September 06, 2005, 09:41:57 AM Well the offiical response about these is as follows.
They're completely fake. - Caydiem - /moo Title: Re: Possible leaked 1.8 patch notes Post by: Righ on September 06, 2005, 10:27:00 AM These patch notes are BS for so many reasons. The timing is wrong, the content is based on wishful thinking from forums and is entirely skewed towards the Alliance, the language is wrong (mobs, etc), it includes bug fixes which would be in 1.7.1 at latest not 1.8, it includes stuff Blizzard have said the wont do, and stuff they have said they cannot do (AHs).
Title: Re: Possible leaked 1.8 patch notes Post by: Strazos on September 06, 2005, 03:53:15 PM I never understood why there can not be multiple linked AH's....Blizzard is full of shit.
And seriously, if something needs to be fixed, it's using shapeshifting while PvP'ing.... If you're in travel form, and get hit, your ass should be Dazed, just like a hunter with their Travel power. Trying to run down a Druid or Shaman in PvP who can shapeshift out of any form of movement hinderance is just Broken. Title: Re: Possible leaked 1.8 patch notes Post by: Paelos on September 06, 2005, 04:30:39 PM Multiple AH's are very possible. Just look at the system SWG had.
Title: Re: Possible leaked 1.8 patch notes Post by: Calantus on September 06, 2005, 04:38:51 PM I don't want multiple AHs myself. When I first started playing Lagforge and the Orglag got to me, sure. Now I see the lag as the price to pay for a meeting place for your faction to find groups, trade, and chat.
Title: Re: Possible leaked 1.8 patch notes Post by: Strazos on September 06, 2005, 04:44:02 PM I don't want multiple AHs myself. When I first started playing Lagforge and the Orglag got to me, sure. Now I see the lag as the price to pay for a meeting place for your faction to find groups, trade, and chat. Just use global channels then. Problem solved. Sometimes, it's just inconvienent to go all the way back to Ironforge. Title: Re: Possible leaked 1.8 patch notes Post by: Calantus on September 06, 2005, 04:49:52 PM It's only problem solved if Blizzard puts those channels in. WorldLFG and WorldTrade would be decent replacements if Blizz adds them, but I don't trust that player-added channels would work all that well.
Title: Re: Possible leaked 1.8 patch notes Post by: Strazos on September 06, 2005, 04:57:34 PM Why not? It worked fine in EQ. You just have to get the word out.
But yes, Blizzard implementing these channels would be better. Title: Re: Possible leaked 1.8 patch notes Post by: HaemishM on September 07, 2005, 09:33:54 AM Global channels attract the stupid in droves.
However, more than one AH per faction that, you know, link together so I don't always have to fly the fuck back to Ironforge, that would be nice. Why won't they do it? Because their DB guy probably threatens to commit seppuku every time someone mentions it, based on the inability to fix database lag issues such as the harvesting bug. Title: Re: Possible leaked 1.8 patch notes Post by: AOFanboi on September 07, 2005, 11:06:05 AM Sometimes, it's just inconvienent to go all the way back to Ironforge. Why not heartstone to one of the friendly neighborhood IF pubs? Make it a real hub in your travels.Title: Re: Possible leaked 1.8 patch notes Post by: Strazos on September 07, 2005, 04:03:56 PM That's just it; I don't want to go back to Ironforge, just to fly all the way the fuck out to where I was before. If I'm way down south in SV, for instance, Flying back to SW would be better than IF.
Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 07, 2005, 04:15:09 PM That's just it; I don't want to go back to Ironforge, just to fly all the way the fuck out to where I was before. If I'm way down south in SV, for instance, Flying back to SW would be better than IF. Could park a L1 character in IF and use him as a mail mule. Title: Re: Possible leaked 1.8 patch notes Post by: OcellotJenkins on September 07, 2005, 08:11:55 PM Could park a L1 character in IF and use him as a mail mule. Ding ding, we have a winnar. Title: Re: Possible leaked 1.8 patch notes Post by: XMackenzie on September 07, 2005, 10:13:48 PM Globlal channels are already in though. Simply need to hit the Join New channel type in "LookingForGroup - Ironforge" and get all the stupid you need while you carry out whatever business you have elsewhere.
The Fake patch note AH changes I liked the best was the re-org of rings and trinkets. They really need to clarify some of the armour categories as half the options really aren't applicable for armour sub-category. Title: Re: Possible leaked 1.8 patch notes Post by: HaemishM on September 08, 2005, 08:13:16 AM Could park a L1 character in IF and use him as a mail mule. Ding ding, we have a winnar. Unfortunately, it's beyond retarded that I should have to do this if I want some efficiency, unless they institute shared account bank spaces. All of which requires more database space, which could probably just be solved by putting in the goddamn AH's in the first fucking place. Title: Re: Possible leaked 1.8 patch notes Post by: kaid on September 08, 2005, 09:24:01 AM The auction house situation is also VERY newbie unfriendly for young night elves. If you are new to the game and don't realize the only AH is over in ironforge you would be pretty screwed if you make a night elf. The run through the wetlands is really nasty at low levels most would probably get discouraged and give up before they got close enough to alliance lands to rez in those GY.
For the horde its not so bad because at least the zepplin takes you pretty much right from one of their cities to the other city. It does not involve a deathmarch through a level 20 to 30 zone with agro mobs that path THROUGH the gy. kaid Title: Re: Possible leaked 1.8 patch notes Post by: Merusk on September 08, 2005, 09:38:06 AM In the September 'preview' beta last year Night Elves had an automatic flight path from Menethril to IF like the one they get from Darnassus to Auberdine. I have no idea why they removed it, though. Probably because nobody was leveling in Darkshore, and were just running over to Westfall to do the Defias prerequs so they could do Deadmines.
Title: Re: Possible leaked 1.8 patch notes Post by: AOFanboi on September 08, 2005, 09:38:31 AM But how many are needed? Even if you add one to each of the nine cities, what if you are in Duskwood and cannot be bothered to travel to Stormwind?
You might as well install AO's market terminals or something like them if convenience is the key. Title: Re: Possible leaked 1.8 patch notes Post by: Sairon on September 08, 2005, 09:48:00 AM All of this pretty much revolves around the stupidly slow travelling in WoW. In AO you could go pretty much anywhere in the entire world in under 10 minutes. Wind riders shouldn't force you to look at the entire flight and travelling between the 3 major cities should be possible instantly.
Title: Re: Possible leaked 1.8 patch notes Post by: Merusk on September 08, 2005, 10:24:31 AM Heh... amazing how things change in a few months. At release/ beta WoW's travel system was heralded as one of the best in an MMO ever. It reduces travel time significantly while still maintaining a 'large' feel to the world, unlike the instant ports from EQ or AO. Now folks are complaining that travel takes far too much time.
Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 08, 2005, 10:33:42 AM Heh... amazing how things change in a few months. At release/ beta WoW's travel system was heralded as one of the best in an MMO ever. It reduces travel time significantly while still maintaining a 'large' feel to the world, unlike the instant ports from EQ or AO. Now folks are complaining that travel takes far too much time. I like it. I do feel that certain flight paths need readjustment and perhaps a new system to get to Gadgetzan/Un'Goro needs to be put in place. But other than that, gives you a few minutes to get up and get a soda or chat or something. Now, if engineers could make those parachute cloaks usable off a griffen, that would be win. Title: Re: Possible leaked 1.8 patch notes Post by: Paelos on September 08, 2005, 10:57:01 PM Steamwheedle Port in Gaz needs a Boat going to somewhere on the other continent. That would help.
Title: Re: Possible leaked 1.8 patch notes Post by: Strazos on September 08, 2005, 11:31:52 PM And let me plan a fligth across a continent. Don't make me get off a ride, just to get on another.
Title: Re: Possible leaked 1.8 patch notes Post by: SurfD on September 09, 2005, 12:56:18 AM Steamwheedle Port in Gaz needs a Boat going to somewhere on the other continent. That would help. I remember at least one rumor that had it that Steamwhedle Port will have something to do with the Maelstrom zone when they add it. Lots of Nagas and stuff, probably a battleground also. For anyone who missed a similar link someone posted a while back, this (http://www.blizzplanet.com/modules.php?action=Content&pa=showpage&pid=144%22) website has a nice rundown of everything rumored to be lined up for future content expantions. Title: Re: Possible leaked 1.8 patch notes Post by: Merusk on September 09, 2005, 04:38:55 AM Heh... amazing how things change in a few months. At release/ beta WoW's travel system was heralded as one of the best in an MMO ever. It reduces travel time significantly while still maintaining a 'large' feel to the world, unlike the instant ports from EQ or AO. Now folks are complaining that travel takes far too much time. I like it. I do feel that certain flight paths need readjustment and perhaps a new system to get to Gadgetzan/Un'Goro needs to be put in place. But other than that, gives you a few minutes to get up and get a soda or chat or something. Now, if engineers could make those parachute cloaks usable off a griffen, that would be win. Yeah the system should be tweaked, but I was referring more towards the people who feel the whole system sucks because, in their opinion, it should be identical to Guild Wars with the "point at the map point and POOF" insta-ports. Hopping OFF of griffs would be great, I agree particularly for those times where you get a hand spasm as you click and wind-up going to some other nearby FP instead of where you wanted to go. (Hey, how about a list or a confirm since we can't zoom in and it's too easy to click menethril instead of IF?) What's the prob with Gadgetzan/Un'Goro, since I presume you're talking about Horde side. The Alliance has a pretty fair time of accessing Gadgetzan.. and Ungoro should be easy for everyone nowadays with the FP just inside of Silithus. Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 09, 2005, 06:14:49 AM Orgrimmar - Un'Goro used to take an inordinate amount of time.
Even with the flight path to Silithus, you still have to fly to Gadget first. Longest flight. Title: Re: Possible leaked 1.8 patch notes Post by: Merusk on September 09, 2005, 06:25:56 AM Yeah, I can see how that sucks. Kind of like the FP from Theramore to Auberdine for Alliance. It's quicker to just take the boat from Theramore to Menethril and go from there to Auberdine. Horde doesn't have a convienant boat hub down south like Alliance does. :-(
Title: Re: Possible leaked 1.8 patch notes Post by: kaid on September 09, 2005, 10:41:43 AM I do like the wow travel system but they SERIOUSLY need to tweak some of the flight paths. The flight path from theramore to auberdine literally takes a good 10 to 15 minutes. They need to add a vew more interconnections such as theramore to astranar. Also why does astranar not have a path to felwood and why is there not a flight path in rachet.
The biggest problem is mainly kalimdor the other continent is pretty well laid out and none of the flight paths are to excessive. But man getting to anything on northern kalimdor requires you to go to auberdine and getting to auberdine from the southern part of the world leads to LONG LONG LONG meandering flightpaths that are way longer than is needed. kaid Title: Re: Possible leaked 1.8 patch notes Post by: Paelos on September 09, 2005, 12:17:32 PM It's faster to go from Theremore to the Wetlands, switch boats, and get on the boat to Auberdine, rather than taking the flight directly. That's when you know it's too long.
Title: Re: Possible leaked 1.8 patch notes Post by: jpark on September 12, 2005, 07:35:00 AM Heh... amazing how things change in a few months. At release/ beta WoW's travel system was heralded as one of the best in an MMO ever. It reduces travel time significantly while still maintaining a 'large' feel to the world, unlike the instant ports from EQ or AO. Now folks are complaining that travel takes far too much time. I like it. I do feel that certain flight paths need readjustment and perhaps a new system to get to Gadgetzan/Un'Goro needs to be put in place. But other than that, gives you a few minutes to get up and get a soda or chat or something. Now, if engineers could make those parachute cloaks usable off a griffen, that would be win. I like the flight paths as well. Instant travel (e.g. clicking on bells in EQ2 or POP books in EQ) ruins the atmosphere in a game for me. Title: Re: Possible leaked 1.8 patch notes Post by: kaid on September 12, 2005, 07:46:25 AM In general I do like griffon routes myself its a good mechanic. I think it would be better if they added a couple more obvious links and tweaked a flight path.
When its faster to get from the southern part of kalimdor to boat to the other continent wait for the next boat then go back than it is to take that griffon route something is not right. The main issue with the theramore to auberdine route is it goes all the way almost due west before turning up the coast. If it flew up in a more direct line say to or over astranar it would save a great deal of time probably 5 minutes or so off that route. Astranar should also be linked up to both theramore and felwood. Right now astranar is a very odd dead end route which dosn't make sense since there are at least 3 very close places it could connect to. The astranar annoyance is one reason everybody on the alliance was begging to be able to enter queues from the cities. Astranar is very annoying to get to and back from. kaid Title: Re: Possible leaked 1.8 patch notes Post by: SurfD on September 12, 2005, 07:37:53 PM Horde have a somewhat similar issue going on, but with Central Lorderon instead.
Getting to Kargath is a bitch. It has only a fiew flightpaths that connect to it, and all are at least 5-8 minute flights. You either fly from Grom'Gol, or Boody Bay in STV, or you fly from Undercity (ugh) or Arathi. Hell, Kargath is probably the single most ANNOYING flightpath for horde to get to in the mid levels when you need it, because you always have to treck through at least 2 alliance zones to get to it. And if you want to talk about long flightpaths, try the Nighthaven -> thunderbluff flight (Horde Druids). Its easily 9 minutes. Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 14, 2005, 05:56:07 AM I don't mind flightpaths, they give me a break for bio or getting a drink. The thing I absolutely hate is the damned boats.
Why is it supposed to be fun to sit and wait, I mean physically wait, for a boat to show up, get on it, wait for it to arrive at the other side, and get off. With flight paths I can at least hit the destination, walk away from the computer for awhile and know that I'll be at the destination, no problem. With a boat, you are forced to stare at the screen doing nothing for around 5-8 minutes. You have no choice. I really wish they would have done something similiar to FFXI on that. At least they had you get off the boat automatically when you got to your destination. I'd go a step further and have it do both auto. It wouldn't have to be instant (although I have no problem with that,) but forced downtime like that annoys me. Title: Re: Possible leaked 1.8 patch notes Post by: Numtini on September 14, 2005, 10:53:13 AM It's a balance between fast easy travel and having a world that doesn't seem at all large. I don't mind the boats or zeppelins. The wait is within reason and it helps keep the world diverse. I'd mind them even less if the Undercity had an auction house and that would add to keeping the world diverse as well.
Title: Re: Possible leaked 1.8 patch notes Post by: HaemishM on September 14, 2005, 11:12:14 AM Any time I think the wait for boats is too long, I just remember the original EQ1 boats, that had 30 minute wait times and 15 minute travel times. When they worked and didn't dump you into the ocean. WoW is a godsend in that respect.
Title: Re: Possible leaked 1.8 patch notes Post by: Righ on September 14, 2005, 12:55:28 PM Every game needs to implement the b-teles from Lineage. Blessed scrolls of teleportation (lifted from Nethack like 90% of the Lineage mechanics) allowed you to teleport to a previously recorded 'bookmark' on the map. Most places on the outdoor map, you could record a bookmark, and later b-tele to the place. They dropped fairly frequently from a number of mobs, most specifically the giant ants. I used to farm the giant ant cave several hours a night with my summon mage and had hundreds of these things at ant time. They were truly a blessing in sieges.
Boats, wind riders, zeppelins, riding, running and other non-instant transportation methods are sucky. Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 14, 2005, 01:05:06 PM I agree that all of those things are tolerable in WoW, but I could do without them. Make them a /toggle. After watching my back go over the landscape from IF to BB 150 times, I'm not impressed anymore. Let me shut it off once it gets boring (1 time) and make it instant. Immersion, simmersion, bleh.
Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 14, 2005, 02:35:49 PM Every game needs to implement the b-teles from Lineage. Blessed scrolls of teleportation (lifted from Nethack like 90% of the Lineage mechanics) allowed you to teleport to a previously recorded 'bookmark' on the map. Most places on the outdoor map, you could record a bookmark, and later b-tele to the place. They dropped fairly frequently from a number of mobs, most specifically the giant ants. I used to farm the giant ant cave several hours a night with my summon mage and had hundreds of these things at ant time. They were truly a blessing in sieges. Boats, wind riders, zeppelins, riding, running and other non-instant transportation methods are sucky. I actually saw a "Scholar" profession proposed on the Suggestion forums a while back. It was one of the better ideas (scroll maker/language talker) and this would fit perfectly with something like that. Title: Re: Possible leaked 1.8 patch notes Post by: SurfD on September 14, 2005, 03:12:03 PM Either that, or give Mages the ability to Teleport and Summon Portals to more places then just the 3 Faction Capital Cities.
Title: Re: Possible leaked 1.8 patch notes Post by: Calantus on September 15, 2005, 09:14:17 AM I'm pretty sure a lot of us have played UO at som point and are thus aware of the mark/recall mechanic. For me that makes me like the WoW system even more. Even though I do occasionally miss being able to recall to whereever the hall I want, I do remember how world-destroying that was for UO. In UO for me it eventually got to where there were a number of dungeons, several mining spots, a few outdoor grinding places, the cities, and mine and my friend's houses. The rest of the world didn't really exist most of the time.
I like the WoW system better. Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 15, 2005, 10:58:14 AM I'm pretty sure a lot of us have played UO at som point and are thus aware of the mark/recall mechanic. For me that makes me like the WoW system even more. Even though I do occasionally miss being able to recall to whereever the hall I want, I do remember how world-destroying that was for UO. In UO for me it eventually got to where there were a number of dungeons, several mining spots, a few outdoor grinding places, the cities, and mine and my friend's houses. The rest of the world didn't really exist most of the time. I like the WoW system better. I completely disagree. If you don't choose to go places, why is it better to be forced to go there? If I go through an area once and there isn't anything interesting or worthwhile about the area, I really do not ever want to go through it again. It is the same as life. I have a few places I like enough or need enough to return. I do not randomly go to places I've been before just to experience them again. I find ways to make my path to those places quick and easy (work, a couple bars, a few parks, friends houses, etc.) If they came up with a way to instantly teleport to those places I sure as hell would use them. Repetitive travel sucks. Title: Re: Possible leaked 1.8 patch notes Post by: Righ on September 15, 2005, 11:00:34 AM On the way to 60 you do a zone at a time and the rest of the world doesn't exist. Once 60 you do an instance at a time, and the rest of the world doesn't exist. There's downtime getting to the content is all. When I go to Molten Core, I don't marvel at the Zeppelin ride, mount up in Stranglethorn and take the scenic ride up to Blackrock Mountain. I get on the Zep, check my DKP on the web, jump down, get on the windrider and go get myself a beer and make some popcorn. That's not more immersive than a Molten Core button, just more tedious.
Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 15, 2005, 11:08:33 AM On the way to 60 you do a zone at a time and the rest of the world doesn't exist. Once 60 you do an instance at a time, and the rest of the world doesn't exist. There's downtime getting to the content is all. When I go to Molten Core, I don't marvel at the Zeppelin ride, mount up in Stranglethorn and take the scenic ride up to Blackrock Mountain. I get on the Zep, check my DKP on the web, jump down, get on the windrider and go get myself a beer and make some popcorn. That's not more immersive than a Molten Core button, just more tedious. But you get a chance to get beer! Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 15, 2005, 12:32:04 PM On the way to 60 you do a zone at a time and the rest of the world doesn't exist. Once 60 you do an instance at a time, and the rest of the world doesn't exist. There's downtime getting to the content is all. When I go to Molten Core, I don't marvel at the Zeppelin ride, mount up in Stranglethorn and take the scenic ride up to Blackrock Mountain. I get on the Zep, check my DKP on the web, jump down, get on the windrider and go get myself a beer and make some popcorn. That's not more immersive than a Molten Core button, just more tedious. But you get a chance to get beer! Just sit near or on a mini-refrigerator. Problem solved! Title: Re: Possible leaked 1.8 patch notes Post by: Samprimary on September 15, 2005, 06:15:41 PM Alas, ye Moonfire druids;
Repent, for thy Nature Resistance Potions doth be an autowin Title: Re: Possible leaked 1.8 patch notes Post by: Tale on September 15, 2005, 07:05:16 PM I like the flight paths as well. Agreed. I cannot stand people who want efficiency over atmosphere ("weapon A is 0.0002% better than weapon B because my 12 pages of math says so!"). They want to play an engine, not a game. When they pandered to those people in EQ with the PoK books, the game suffered.Instant travel (e.g. clicking on bells in EQ2 or POP books in EQ) ruins the atmosphere in a game for me. I want inefficiency, chaos and inconvenient obstacles. In fact, griffin rides should get slower the more efficient gear you have :P Title: Re: Possible leaked 1.8 patch notes Post by: Sairon on September 15, 2005, 07:47:14 PM I like atmosphere but would gladly sacrifice some for gameplay. Some things simply aren't fun, watching your avatar travel by auto pilot on manticores is one of them. Yes it's cool the first couple of times but it gets old pretty fast. I do however recognize that there's people who are more intrested in the virtual world aspect than the game aspect of MMORPGs.
Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 16, 2005, 06:20:02 AM They want to play an engine, not a game. Repetitive travel forcing me to stare at the screen for 5-15 minutes is NOT a game. I want to interract and make things happen. Bird, boat, and zepplin rides provide none of that. My point was, if you have to force me to do this crap, at least make it automatic so I can go do something else. Otherwise I'm forced to be bored in your game. If you enjoy it, you can sit through it. BTW, I do not worry about having the best equipment, etc. That has nothing to do with travel. Title: Re: Possible leaked 1.8 patch notes Post by: Signe on September 16, 2005, 07:35:42 AM On the way to 60 you do a zone at a time and the rest of the world doesn't exist. Once 60 you do an instance at a time, and the rest of the world doesn't exist. There's downtime getting to the content is all. When I go to Molten Core, I don't marvel at the Zeppelin ride, mount up in Stranglethorn and take the scenic ride up to Blackrock Mountain. I get on the Zep, check my DKP on the web, jump down, get on the windrider and go get myself a beer and make some popcorn. That's not more immersive than a Molten Core button, just more tedious. But you get a chance to get beer! Just sit near or on a mini-refrigerator. Problem solved! There will be no mini fridge in my living room, fuck you very much! Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 16, 2005, 07:40:13 AM MEOW!
Title: Re: Possible leaked 1.8 patch notes Post by: Pococurante on September 16, 2005, 08:18:50 AM I like the flight paths as well. Instant travel (e.g. clicking on bells in EQ2 or POP books in EQ) ruins the atmosphere in a game for me. I feel the same. That said I wouldn't mind a secondary healthstone and/or the ability to jump off the fliers. Really all I want is a personal flight beast. The one thing I loved most about CoH was the variety of self-travel. Title: Re: Possible leaked 1.8 patch notes Post by: Phred on September 16, 2005, 09:23:03 AM I like the flight paths as well. Instant travel (e.g. clicking on bells in EQ2 or POP books in EQ) ruins the atmosphere in a game for me. I feel the same. That said I wouldn't mind a secondary healthstone and/or the ability to jump off the fliers. Really all I want is a personal flight beast. The one thing I loved most about CoH was the variety of self-travel. Even with super jump, arguably the fastest travel method in CoH, I found it boring eventually crossing steel canyon to get to one tram from the other. WoW travel may be slow, but for some reason it still doesn't bother me as much as it seems to bother others. I just use the time to read web pages or something. I didn't mind the stones in EQ either, but I do admit they made the world seem smaller, and mark and recall in UO was totally fucked up in that a lot of people had no idea how to get to half the places they had runes for. Of course, overland travel in UO was pretty horrid anyway. Nothing like adventuring in poorly designed suburban sprawl to ruin any sense of immersion in the world. Housing was only cool in UO for your own house. Everyone elses house sucked. Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 16, 2005, 09:28:52 AM Alt-tab definently is great in slow games.
Also, I second the motion to jump off griffs. Everythings there (there used to be exploits you could use to get off one), they just need to let engineering parachute cloaks BoE and one time use three max inventory items. Title: Re: Possible leaked 1.8 patch notes Post by: HaemishM on September 16, 2005, 11:29:07 AM I wish for the boats that you could buy a ticket and when the boat came, it automatically put you on it and off of it when you reached your destination. It's too easy to miss the damn boat otherwise. I have no problem with the length of time the boat ride takes place, I would just rather have that bit of convenience of being able to go get the beer while I'm taking the boat or zep.
Title: Re: Possible leaked 1.8 patch notes Post by: Dren on September 19, 2005, 06:11:22 AM I wish for the boats that you could buy a ticket and when the boat came, it automatically put you on it and off of it when you reached your destination. It's too easy to miss the damn boat otherwise. I have no problem with the length of time the boat ride takes place, I would just rather have that bit of convenience of being able to go get the beer while I'm taking the boat or zep. Yes! That's what I'm saying. I also congratulate Blizz for allowing me to alt-tab. I get to catch up on my WoW information surfing at the same time. (Read: more pron with my beer.) Title: Re: Possible leaked 1.8 patch notes Post by: Ironwood on September 19, 2005, 06:31:44 AM Alt-Tab makes me crash.
But not when I do it, oh no - that would be too easy. It waits until I try to log out of the app and THEN it crashes. Big Blue Screen. Think it's the video drivers. It's ruined my macros and setup more times than the wife. Title: Re: Possible leaked 1.8 patch notes Post by: MrHat on September 19, 2005, 09:00:44 AM I wish for the boats that you could buy a ticket and when the boat came, it automatically put you on it and off of it when you reached your destination. It's too easy to miss the damn boat otherwise. I have no problem with the length of time the boat ride takes place, I would just rather have that bit of convenience of being able to go get the beer while I'm taking the boat or zep. That's a fantastic idea. Drop it on the Suggestions forums. Title: Re: Possible leaked 1.8 patch notes Post by: TheWalrus on September 20, 2005, 12:03:28 AM Long as we're suggesting stuff, how bout makin it so someone can disenchant an item in the not tradeable window? Shouldn't be too hard right?
Title: Re: Possible leaked 1.8 patch notes Post by: Phred on September 20, 2005, 12:44:54 AM Long as we're suggesting stuff, how bout makin it so someone can disenchant an item in the not tradeable window? Shouldn't be too hard right? Doubt this will happen. It would flood the market with shards from people upgrading gear and turning it into shards. Not that the market isn't fairly flooded now, at least on my server, with all the people who solo lower level dungeons and turn all the bop drops into shards but at least the higher end ones have held their value fairly well and if people could disenchant old gear I doubt it would continue. I'd love to be able to do it too, it killed me selling a dwarven hand cannon to a vendor for 4g when I paid over 400 for it but I would guess this is the reason it won't. Title: Re: Possible leaked 1.8 patch notes Post by: Pococurante on September 20, 2005, 08:37:34 AM I understand the purpose of soulbound. I simply think it is unimaginative and in WoW's case too broadly implemented.
Title: Re: Possible leaked 1.8 patch notes Post by: HaemishM on September 20, 2005, 11:48:45 AM I wish for the boats that you could buy a ticket and when the boat came, it automatically put you on it and off of it when you reached your destination. It's too easy to miss the damn boat otherwise. I have no problem with the length of time the boat ride takes place, I would just rather have that bit of convenience of being able to go get the beer while I'm taking the boat or zep. That's a fantastic idea. Drop it on the Suggestions forums. BWAAAAAAAAA HAAAAAAAAAAAAAAA HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! Sure, why not. |