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f13.net General Forums => MMOG Discussion => Topic started by: Fabricated on June 03, 2005, 06:34:52 PM



Title: Gunzonline.
Post by: Fabricated on June 03, 2005, 06:34:52 PM
http://www.gunzonline.com/

Looks uh, interesting.


Title: Re: Gunzonline.
Post by: Aenovae on June 03, 2005, 07:27:32 PM
(http://www.gunzonline.com/screenshots/gunz_shot2.jpg)

So I guess "gunz" is Korean for "swords."


Title: Re: Gunzonline.
Post by: Fabricated on June 03, 2005, 07:51:06 PM
I got it installed, and played a single game of Team Deathmatch. Funny enough I ended up in a room with a bunch of Something Awful goons.

This game is basically a not-as-good version of The Specialists Half Life mod, mixed with Gunbound's server/equipment buying style.

(http://img170.echo.cx/img170/1949/gunssucks7jd.jpg)


Title: Re: Gunzonline.
Post by: NiX on June 03, 2005, 09:21:16 PM
I enjoyed it. Mainly because I ganked the shit out of everyone trying to do all the fancy moves they have in the game. Level 4 baby! Had 4 instances where I got "All Kill" which is Korean for WTFPWNED an entire team by yourself. Sadly, as Fabricated pointed out, they went with the gunbound buying system which means you'll have to catass through 50+ matches to get a new pair of shoes. This only makes me want to play GunBound again because they gave the option to play on non item based servers.


Title: Re: Gunzonline.
Post by: Fabricated on June 03, 2005, 09:37:52 PM
I enjoyed it. Mainly because I ganked the shit out of everyone trying to do all the fancy moves they have in the game. Level 4 baby! Had 4 instances where I got "All Kill" which is Korean for WTFPWNED an entire team by yourself. Sadly, as Fabricated pointed out, they went with the gunbound buying system which means you'll have to catass through 50+ matches to get a new pair of shoes. This only makes me want to play GunBound again because they gave the option to play on non item based servers.

No one playing this thing is good at FPS titles. I went from level 1 to 5 in 3 matches since I was owning people 3-4 levels above me. I only died when I got ganged up on or when I attempted to slug it out with people that had better guns/armor.


Title: Re: Gunzonline.
Post by: schild on June 03, 2005, 11:59:22 PM
Yea, this game is easy. These people are terrible. But I'll tell you, after playing it and having 20 people in a match. No MMOG companies have an excuse for not having twitch. This game is faster paced than ut2k4.

Korea says, HI2U AMERICA, LOOK WHAT WE CAN DO ON $50,000. ROFLZ LUZERS.


Title: Re: Gunzonline.
Post by: Der Helm on June 04, 2005, 11:11:21 AM
I have played this game today, and I must say I like it. Lots of action, very fast paced, but still I am able to compete. Big plus, I even met schild in the game and managed to shoot him up pretty good. How much fun is that.


Title: Re: Gunzonline.
Post by: Shockeye on June 04, 2005, 11:13:52 AM
I have played this game today, and I must say I like it. Lots of action, very fast paced, but still I am able to compete. Big plus, I even met schild in the game and managed to shoot him up pretty good. How much fun is that.

Seeing as how schild is too afraid to face me in UT2004 I'll have to go find him there.


Title: Re: Gunzonline.
Post by: Der Helm on June 04, 2005, 11:17:26 AM
Well, if you want some target practice, I will be online as soon as the game lets me in ...


Title: Re: Gunzonline.
Post by: Shockeye on June 04, 2005, 11:18:50 AM
Well, if you want some target practice, I will be online as soon as the game lets me in ...

I'm pretending to work right now so games are a no-no. Unless I'm playing the Useless News (http://forums.f13.net/index.php?board=32.0) game, that is.


Title: Re: Gunzonline.
Post by: schild on June 05, 2005, 04:50:43 PM
Anyone else not been able to access the server for the last 2 days (saturday and sunday)?


Title: Re: Gunzonline.
Post by: Calandryll on June 05, 2005, 08:24:06 PM
Yup. Been trying to get in all weekend. No luck.


Title: Re: Gunzonline.
Post by: Trippy on June 05, 2005, 09:13:52 PM
Yup I have the same problem. I even redownloaded and reinstalled like the splash screen suggested and that didn't help.


Title: Re: Gunzonline.
Post by: schild on June 05, 2005, 09:15:23 PM
If this place had some sort of virtual city you could roam around in and get your business done with some sort of economy, I'd be near willing to ignore every American MMOG that comes out until they meet at least 50% of the action found in this game.


Title: Re: Gunzonline.
Post by: Trippy on June 05, 2005, 09:48:10 PM
If this place had some sort of virtual city you could roam around in and get your business done with some sort of economy, I'd be near willing to ignore every American MMOG that comes out until they meet at least 50% of the action found in this game.
You mean like Shenmue Online? Too bad Sega hasn't announced if they are going to release the game in North America. I played Gunz for a little while (up to level 3) before the server crapped out and I agree with Fabricated that the combat is only so-so. Maybe it gets better once you can afford to buy some non-newbie items.


Title: Re: Gunzonline.
Post by: schild on June 05, 2005, 09:55:10 PM
So so combat is better than clicking "1" to launch a massive rain of fire.


Title: Re: Gunzonline.
Post by: Hoax on June 05, 2005, 11:59:34 PM
*sniff* why were people bitching about teh hate last week?  The truth will set you free.


Title: Re: Gunzonline.
Post by: NiX on June 06, 2005, 12:06:58 AM
So so combat is better than clicking "1" to launch a massive rain of fire.

Some people think that's very untrue, I still can't fathom why. I find this much more engaging than hitting 1 - 5 all the time. Something 8! But, that's only when I need a soulstone.


Title: Re: Gunzonline.
Post by: Surlyboi on June 06, 2005, 12:58:41 AM
If you're having trouble getting in, keep trying. You'll get in eventually. The game has gotten very popular very quickly and the FPS types are now starting to flock to it.


Title: Re: Gunzonline.
Post by: Trippy on June 06, 2005, 03:39:20 AM
Well the server is up now but now I'm getting >999 ping and everybody has that little connection symbol over their head and I can't hit anything.

Edit: Never mind I figured out the ping problem (don't play games on crappy hosts).


Title: Re: Gunzonline.
Post by: NiX on June 06, 2005, 04:33:33 PM
I still can't seem to get in. Cannot access server is the only message I get. I wish there was a way to get the server code so we could just host our own shit. I WANT MORE GUNZ GOD FUCKING DAMNIT!


Title: Re: Gunzonline.
Post by: Hoax on June 06, 2005, 04:37:38 PM
I want some Gunz...

goddamn somebody post when the server works for them  :x


Title: Re: Gunzonline.
Post by: schild on June 06, 2005, 09:02:26 PM
Hammered the server for 10 minutes. Finally got this:

(http://www.f13.net/schild/gunz_users.jpg)

Yea. So, it seems both the Koreans and the Americans have no clue what kind of response a twitchHEAVY pvp game would get. But at least our eastern friends are trying. Better something than nothing.


Title: Re: Gunzonline.
Post by: Surlyboi on June 06, 2005, 09:54:55 PM
Once you get that, keep hammering. It means you're close. =)

That said, the catassery has begun, some dink was running through a noob game with a goddamn rocket launcher and heavy armor.


Title: Re: Gunzonline.
Post by: schild on June 06, 2005, 10:18:12 PM
I want to cry. I haven't hammered a server since 1999.


Title: Re: Gunzonline.
Post by: Hoax on June 06, 2005, 10:46:52 PM
Yeah well we all know that nobody would want to play a more complicated persistant fps...   :roll:

Here's hoping that TwilightWar, this or Huxley can deliver the goods to us crazy niche-of-a-niche gamers.

Goddamn servers... been trying all night, and there isn't even an official forum to troll and bitch on.

**I'm not sure if I should thank or curse you for telling me that, I'm sure my G key would curse you**


Title: Re: Gunzonline.
Post by: Trippy on June 06, 2005, 11:03:34 PM
The server is up -- just keep trying.


Title: Re: Gunzonline.
Post by: Hoax on June 07, 2005, 02:13:10 AM
Welp I'm going to be tired as shit tomarrow at work.

Thanks Gunzonline!@!!

Gotta get lvl7 tomarrow so I can upgrade to the gold revolver looking dual wield then when I get 10 I can dw some swords too...  mmmmm akimbo


Title: Re: Gunzonline.
Post by: lamaros on June 07, 2005, 02:35:51 AM
Got on finally. Virtue of living in Australia, I suppose.

Didn't get much of a look because the game gave me motion sickness (which makes 2 from 2 with FPS games with this monitor) but I can't say I was over-impressed.


Title: Re: Gunzonline.
Post by: Trippy on June 07, 2005, 05:33:31 AM
Played for about 5 hours tonight and while I still think the shooting part of the game is only so-so the blade combat is hella fun. Does anybody know if there's a complete list of "special moves" listed somewhere? I only learned tonight you could power up your melee weapon by holding down the left mouse button (same effect as when you block at the right time) and you can "sword wall climb" with the right mouse button. Are there any other funky moves like that in the game?


Title: Re: Gunzonline.
Post by: Surlyboi on June 07, 2005, 07:55:19 AM
Got level 10, the dual weild swords look cool as hell, but function about the same as the regular sword.

I'm also totally into flashbangs now after having one used on me last night. You could fuck somebody's shit up but good with a well-timed flashbang and some swooping sword action and they won't even see who hit 'em 'til they're respawning.

Oh, and nice Bowie reference, schild...


Title: Re: Gunzonline.
Post by: lamaros on June 07, 2005, 08:05:57 AM
I tackled my motion sickness head on and tried again.

Played for about an hour and got to level 6 I think. Made the mistake of selling all my initial clothes for money without having enough cash to buy more. I'm not sure if it made much of a difference really, but I felt weaker running around in my undies.

Was ending up #1 or #2 in most of my deathmatches which surprised me a little. This was partly because the standard of play is pretty low it seems, but also because I was able to get a decent ping to many of the other players, despite being over here in Australia.

Have yet to master the melee side of things, and I'm unsure about all the powerup moves and so on, but otherwise I'm having fun. I'm looking forward to getting some more cash and buying some nice pants.


Title: Re: Gunzonline.
Post by: Trippy on June 07, 2005, 08:16:30 AM
Got level 10, the dual weild swords look cool as hell, but function about the same as the regular sword.
Yeah a bought a pair of those swords when I hit level 10 as well. From what I've been able to figure out they have shorter range than the long swords and the right click "fling up into the air" move is harder to land than with the long sword so I'm not quite sure what the point of them is. I played a lot of "gladiator" games last night (blades only) and was getting owned when I had the double blades and everybody else had the long swords. Once I switched back to the long sword I was able to compete.

Have yet to master the melee side of things, and I'm unsure about all the powerup moves and so on, but otherwise I'm having fun.
Try playing some gladiator games (blades only) -- that'll help you practice your melee skills. I had lots of fun playing "King of the Pillar" on the Battle Arena map where everybody would try to stay at the top of the central pillar as long as possible.


Title: Re: Gunzonline.
Post by: Dodger_ on June 07, 2005, 11:20:36 AM
I want to play but all I get is "Cannot access server".  :-(


Title: Re: Gunzonline.
Post by: Hoax on June 07, 2005, 03:51:49 PM
Because I love you all, but dont you fucking dare take my server spot!!  hehe

http://gunz.k-forums.net/ping/index.php

you might have to copy-paste.


Title: Re: Gunzonline.
Post by: schild on June 07, 2005, 06:08:08 PM
I don't think they were ready for American FPS people. Simple as that. odds are they can't even afford a good server. Heh.


Title: Re: Gunzonline.
Post by: Trippy on June 07, 2005, 09:27:23 PM
Because I love you all, but dont you fucking dare take my server spot!!  hehe

http://gunz.k-forums.net/ping/index.php
That page doesn't distinguish between the server being full and the server being truly offline. I.e. I just got into the game after about 5 minutes of clicking on the Login button but that page shows the Int servers as being offline.


Title: Re: Gunzonline.
Post by: schild on June 07, 2005, 09:29:19 PM
Correct. I've no interest in playing until they fix this little snag.

I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps. It would be in Microsofts best interest to make a persistant online Phantom Dust world on the 360.


Title: Re: Gunzonline.
Post by: Hoax on June 07, 2005, 09:42:59 PM
We should start an internet petition!


*added* I got online for about 30min and got most of lvl6 but then they actually brought the servers down with like a 30second warning (hehe WoW flashbacks) so lets all pray to the hardware gods...


Title: Re: Gunzonline.
Post by: schild on June 07, 2005, 09:49:51 PM
Don't joke about the internet. It's serious business.


Title: Re: Gunzonline.
Post by: Trippy on June 07, 2005, 10:57:41 PM
Correct. I've no interest in playing until they fix this little snag.

I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM in smallish levels is always going to be more action packed than a wide-open game like PlanetSide (even though those base sieges can get pretty hectic). On the other hand the most popular online shooter games since the Quake-era have been the objective-based team games (CTF, TF, CS, BF1942, UT2004 Onslaught, etc.). Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet).

Oh and as a sidenote, all bunny-hopping rocket spammers must die!


Title: Re: Gunzonline.
Post by: Fabricated on June 07, 2005, 11:11:56 PM
Correct. I've no interest in playing until they fix this little snag.

I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM in smallish levels is always going to be more action packed than a wide-open game like PlanetSide (even though those base sieges can get pretty hectic). On the other hand the most popular online shooter games since the Quake-era have been the objective-based team games (CTF, TF, CS, BF1942, UT2004 Onslaught, etc.). Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet).

Oh and as a sidenote, all bunny-hopping rocket spammers must die!

Simply hopping constantly will only keep noobs and people who suck at FPS titles from killing you. A pro will just vector you and have a rocket waiting for you when you land.


Title: Re: Gunzonline.
Post by: Hoax on June 08, 2005, 12:54:09 AM
Well tonight was fairly satisfying I got on several times without too much of a wait (less then 10min spamming login) lvl'd to 7 and bought myself a pair of Dynax7000 (goldish revolver looking things) they make a satisfying noise and I can actually get non cherry-picked ranged kills now.  Oh yeah bought the lvl5 sword, newb gloves and newb shoes too.

Things I've learned:

-All the dash stuff is great, learn to love it, there isn't much purpose to the sword climb though that I've found.
-Large DM, sword only, gladiator level is BY FAR the fastest way to level up you just rake in kills I was going 10-15 less deaths then kills
-Not using dual SMG starter character is a mistake
-Dropped medkits are worthless because they barely add any hp better off learning the hp powerup spawn locations (do that)
-Swords can not block shots aimed at the knees or lower it seems
-There are headshots, although I dont know what it means besides bonus bounty (?)

Heh I really am enjoying this game I know it'll get old but for now its good fun, I guess you really can ignore a grind if the grinding is fun eh?


Title: Re: Gunzonline.
Post by: Samwise on June 08, 2005, 12:56:40 AM
I guess you really can ignore a grind if the grinding is fun eh?

If it's fun in and of itself, I don't think it even qualifies as a grind.

I may have to try this game out.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 05:30:57 AM
Simply hopping constantly will only keep noobs and people who suck at FPS titles from killing you. A pro will just vector you and have a rocket waiting for you when you land.
The problem is that the hit detection in Gunz sucks big time because of the general lagginess in the game and from what I've experienced what seems to be a very simplistic client-server sync model. From what I can tell the client will register what it thinks is a hit for you (it'll make the hit sound if you have it turned on) but on the host "server" there's a chance you've actually missed if the target is moving because the target on the server isn't where it's appearing on the client. This a general problem in these sorts of games but the networking code of Gunz seems to lack the more advanced features of a modern day online shooter. It's very noticable while playing gladiator games (blades only) cause lots of time you'll be swinging away and won't hear your sword hit anybody but you'll still get credit for a kill. So anything that makes your character move around a lot can help you avoid getting hit even if the other player's aim is perfect. On the flip side, splash weapons have a big advantage with this sort of networking code cause obviously your aim doesn't have to be perfect and even with the lack of lag compensation if you "hit" what you see on your screen chances are you'll have done damage to the target.



Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 05:47:21 AM
-Not using dual SMG starter character is a mistake
Yes of all the starting weapon configurations the Travia Gun Fighter with dual Renards does the most damage per clip by a huge margin (14 dmg x 32 rounds if all hit, though the Renards are very inaccurate). The next closest setup is the Travia Scout with dual Minic 567s (32 dmg x 6 rounds). Unless you are a master of the dagger knockdown I would also recommend starting with the Gun Fighter.

Quote
-Dropped medkits are worthless because they barely add any hp better off learning the hp powerup spawn locations (do that)
Heh, yeah, I picked the Axium Gun Priest which comes with 2 medkits as my first character -- big mistake.

Quote
-Swords can not block shots aimed at the knees or lower it seems
I haven't noticed that but apparently the Kodachi's are better at blocking bullets than the other blade weapons (which answers my earlier question).

Here's an English language Gunz forum:

http://gunzforum.com/

and they have a moves guide here:

http://gunzforum.com/index.php?showtopic=81


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 06:01:29 AM
Correct. I've no interest in playing until they fix this little snag.

I've fair reason to believe the first big company that creates a game with that much action (Planetside is a bad example because it has 1/10th the action), will be the Everquest of Twitch MMOGs. GunzOnline is about 5 steps from being MMORPG Phantom Dust, and those are babysteps.
Pure DM only appeals to a minority of FPS players so I think something like PlanetSide is closer to what the first MMO shooter breakout hit will be like than something like Gunz (though we haven't seen what the quests are like in Gunz yet).
Alright I've changed my mind a bit after playing another 8 hours or so of gladiator games. I still think the objective-based team game model is the way to go but if SOE or LA comes out with a game that is just DM and has the same melee combat gameplay as Gunz except with lightsaber sounds and graphics and maybe a few Force powers mixed in they'll have a huge hit on their hands. Dunno if people would be willing to play a subscription fee to play but it'll be orders of magnitude more popular than the crappy multiplayer gameplay in the Jedi Knight games.


Title: Re: Gunzonline.
Post by: Samwise on June 08, 2005, 11:27:27 AM
The thing that killed the Jedi Knight multiplayer for me was the crappy netcode.  The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable.  Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 05:33:28 PM
The thing that killed the Jedi Knight multiplayer for me was the crappy netcode.  The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable.  Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.
Yeah the unpredictable lightsaber combat was what really bugged me about those games, even in single-player mode. You'd swing your lightsaber but usually got no feedback at all about what the swing did (unless you happened to kill your opponent and even then you had no idea why that swing hit and the others didn't) so you'd basically just move into range, swing wildly move back out of range, and hope for the best.

Edit: fixed verb tense


Title: Re: Gunzonline.
Post by: Shockeye on June 08, 2005, 05:38:32 PM
The thing that killed the Jedi Knight multiplayer for me was the crappy netcode.  The only game mode that I found fun was the "duel" mode, because with only two players the lag was tolerable.  Any time there were more than that, you'd have rubberbanding and unpredictable hits and misses.
Yeah the unpredictable lightsaber combat was what really bugged me about those games, even in single-player mode. You'd swing your lightsaber but usually get no feedback at all about what the swing did (unless you happened to kill your opponent and even then you had no idea why that swing hit and the others didn't) so you'd basically just move into range, swing wildly move back out of range, and hope for the best.

I never had any problem with the Jedi Academy netcode.


Title: Re: Gunzonline.
Post by: Hoax on June 08, 2005, 06:51:49 PM
*sigh*

Time to keep trying to login till it gives me 10 unable to connects in a row then I go do something else and come back later.


Title: Re: Gunzonline.
Post by: Hoax on June 08, 2005, 08:26:41 PM
Hate to post twice in a row but server just went down for a patch according to Admin msg.  No ETA on when it'll be back was given.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 08:55:09 PM
Hate to post twice in a row but server just went down for a patch according to Admin msg.  No ETA on when it'll be back was given.
I guess the game doesn't have a real patching system yet -- I'm now downloading a 146 MB "patch".

Edit: Download got cut off. I guess either their patch server got hammered to death or they weren't ready for people to download yet.

Edit: Okay so they just released a 9.9 MB patch to patch the patcher so that it can patch properly. Yes, I am determined to play this game tonight!


Title: Re: Gunzonline.
Post by: Hoax on June 08, 2005, 11:09:22 PM
I recommend to anyone who has the option to just d/l the whole file isntead of letting the launcher do it.  Its pretty damn slow, although I'm also using a lot of bandwidth on some torrents so who knows...


\/\/\/\/\/
Trippy have you mastered the timing for safe fall?  Now that I've moved up to 6-10 games I am feeling the pinch of people being either good at the game or using one of these tactics:

Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces)
Sword uppercut + dual smg = dead.   This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 11:12:31 PM
I recommend to anyone who has the option to just d/l the whole file isntead of letting the launcher do it.  Its pretty damn slow, although I'm also using a lot of bandwidth on some torrents so who knows...
No the full download is just slow (I'm getting 12K/s right now). The patcher doesn't work either (even after patching it) -- it gets stuck at 100% on the bgm.mrs file and doesn't go on to the next file.


Title: Re: Gunzonline.
Post by: Gong on June 08, 2005, 11:21:50 PM
about the whole patching thing, if you're feeling adventurous you can take a bit of a shortcut by going directly to their ftp server (ftp://maiet.nefficient.com/maiet/) and you'll find GunzInternationalUpdate.exe, which is only about 15mb or so. However, this only works if you haven't started downloading the patch at all. You can uninstall and then reinstall from your original download, and then run the update.

As to why the patcher forces you to download the entire 150mb fresh install of the game, I really don't know. It's even more baffling considering they already have a 15mb update file.

If you've already started the patcher, you can let the patcher do its thing(slow), delete/reinstall with original and then run the update(fastest if you still have original installer), or go to their website and download the new 150mb full install file(fast).

EDIT: in the time that I've been writing this, they've added a link to the update file to the splash screen on the launcher.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 11:26:24 PM
about the whole patching thing, if you're feeling adventurous you can take a bit of a shortcut by going directly to their ftp server (ftp://maiet.nefficient.com/maiet/) and you'll find GunzInternationalUpdate.exe, which is only about 15mb or so. However, this only works if you haven't started downloading the patch at all. You can uninstall and then reinstall from your original download, and then run the update.
That's the patch that fixes the patcher so it can patch but then it gets stuck on the bgm.mrs file that I mentioned above. Like Hoax said you are better off downloading the updated full install again.

Quote
As to why the patcher forces you to download the entire 150mb fresh install of the game, I really don't know. It's even more baffling considering they already have a 15mb update file.
That was before they realized their patcher didn't work.


Title: Re: Gunzonline.
Post by: Surlyboi on June 08, 2005, 11:35:54 PM
Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces)
Sword uppercut + dual smg = dead.   This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.

My friend actually shamed one of those no-talent fucks into not doing that in one of the games she was playing last night. People were complaining about this one guy, with stuff like "KD FTW" everytime he killed them. He logged after levelling, got some new gear and came back into her game. He pulled the move on her and she said something like, "New jacket, same bullshit". He stopped with the knockdowns and actually started fighting like a non-goober after that. Impressed the shit out of me.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 11:36:55 PM
Trippy have you mastered the timing for safe fall?  Now that I've moved up to 6-10 games I am feeling the pinch of people being either good at the game or using one of these tactics:
Not yet -- I only land of my feet like once every five uppercuts or so. I always hit the Jump key too late but I'm getting better at it.

Quote
Sword uppercut + dual smg = dead.   This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
It's even easier to knock somebody down with the dagger than it is with the sword. With the sword you basically have to get in close (closer than the max range on the sword on a normal swing) and hit the person straight on. With the dagger, if you are even "nicked" by the path of the dagger dash, you'll get knocked down. I hope they've toned that down a bit with this update.


Title: Re: Gunzonline.
Post by: schild on June 08, 2005, 11:38:06 PM
I just tend to stay out of range of melee. I don't particularly like the combos on melee weapons so I'm a diving gunner. I really should have named myself Chow Yun Fat or something. Maybe Broken Dove.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 11:44:30 PM
Shotgun 4tw (it works really well on the pirate ship map due to all the small spaces)
Sword uppercut + dual smg = dead.   This is why I need safe fall, I can fuck up shotty users with my dual pistols if I can kite them but I really need to learn safe-fall so I can stop giving kills to no-talent smg fuckers who try to camp spawn areas.
My friend actually shamed one of those no-talent fucks into not doing that in one of the games she was playing last night. People were complaining about this one guy, with stuff like "KD FTW" everytime he killed them. He logged after levelling, got some new gear and came back into her game. He pulled the move on her and she said something like, "New jacket, same bullshit". He stopped with the knockdowns and actually started fighting like a non-goober after that. Impressed the shit out of me.
I don't mind the sword uppercut -- that one at least you have to get in close to land and if you are knocked up into the air you can land of your feet if your timing is good. With the dagger, though, it's actually an "area of effect" attack cause the dash path is so long and it doesn't make any sound which is brutal against people whose backs are turned (at least with the sword you can hear them running up behind you). Rumor has it you can counter it if you Jump at the right time like you can with the sword but I've never seen done in game or confirmed by a reputable source and it still wouldn't help you if you got hit from behind.


Title: Re: Gunzonline.
Post by: Gong on June 08, 2005, 11:45:53 PM
also, I'm trying to fix another problem I've been having with the game. the game uses a bizarre peer-to-peer architecture; due to the firewall/packetshaper/NAT employed by my college, I often find that I'm unable to 'connect' to quite a few people in-game. This results in being able to play the game normally with some people, however the players I am unable to connect to will appear to remain in the same place the entire game, with the 'linkdead' symbol over their heads. Aside from occasionally fighting someone and then seeing them drop dead because they've been killed by another player who is 'invisible' to me, it's as if these players didn't exist. They can't read my chat, I can't read theirs, although I can read their killspam. There doesn't seem to be much available in terms of technical documentation for the game except for a setting called "Port Forwarding Port Setting" which defaults to 7700. I usually keep my computer behind my own router in addition to whatever the campus IT department has in place, and I've tried fiddling with the port forwarding on my router as well as plugging my computer directly into the walljack. Neither seemed to have much of an effect on how well I've been able to connect to others. My only guess is that maybe the problem occurs when some kind of NAT is required for both players - I've been able to play with my friends without problem, but they're all using home/residential broadband. Tomorrow I'm going to close down everything else and get some netstat logs to see if the game is connecting on any other ports that might not be getting properly forwarded. In the meantime, any advice is appreciated.

random gameplay musings:
1) the automatic weapons are ridiculously easy to use in comparison to the others, and are substantially better until you can start to buy the magnums and such
2) while difficult to use, getting used to aiming the pistols/revolvers let you "powerlevel" yourself by kicking the ass of people who are around 8+ levels ahead of you.
3) it's possible to recover from receiving the sword uppercut/dagger stab by pressing jump during the animation. sword uppercut has a large window for recovery, the dagger stab can only be recovered from after you've been stabbed. if you try to jump before you get stabbed, you'll just get knocked down anyway.


Title: Re: Gunzonline.
Post by: Trippy on June 08, 2005, 11:58:24 PM
also, I'm trying to fix another problem I've been having with the game. the game uses a bizarre peer-to-peer architecture; due to the firewall/packetshaper/NAT employed by my college, I often find that I'm unable to 'connect' to quite a few people in-game. This results in being able to play the game normally with some people, however the players I am unable to connect to will appear to remain in the same place the entire game, with the 'linkdead' symbol over their heads.
I have the same problem trying to play this game on two computers at the same time which are sitting behind a router/firewall using NAT. The weird thing is it worked on the first day I played the game (Friday, June 3) but now I can't get it to work at all. I've tried opening up ports on my firewall and redirecting them to the appropriate computer and changing the port forward setting on the clients so they are different but that didn't work. I tried doing some packet sniffing but wasn't getting any meaningful data at that time. If the update doesn't fix the problem I'll try sniffing again.

Edit: well I see my problem now but I'm not sure how to fix it. For some reason my two computers are trying to talk to a non-existent 3rd computer on my network. I.e. if I have computers at .100 and .103 they are both trying to send packets to .102. Very odd.


Title: Re: Gunzonline.
Post by: Samwise on June 09, 2005, 10:17:49 AM
Just installed.  The Engrish alone is worth the price of admission.


Title: Re: Gunzonline.
Post by: Margalis on June 09, 2005, 11:18:01 AM
So is this game good or not? I need a new video card for my comp, my old one burned out. Maybe this will push me to get one.


Title: Re: Gunzonline.
Post by: Hoax on June 09, 2005, 01:16:27 PM
You've really got to define good, if you played and enjoyed Gunbound and are not anti-fps then yes I would say its good.

Its a campy, free, engrish, poorly supported but very different in strange ways fps.  Personally I like constantly switching from melee to ranged combat, keeping the same character and running up/on walls, double jumping, and diving around while firing two magnums.  For me, thats enough to keep me happy atm with GW being a semi dissapointment.

I have had ZERO fps issues with a X700 (Nvidia comprable would be 6600 I believe) and one gig of ram in terms of the hardware question.


Title: Re: Gunzonline.
Post by: Shockeye on June 09, 2005, 01:22:34 PM
Personally I like constantly switching from melee to ranged combat, keeping the same character and running up/on walls, double jumping, and diving around while firing two magnums.  For me, thats enough to keep me happy atm with GW being a semi dissapointment.

When you can actually play, right?


Title: Re: Gunzonline.
Post by: schild on June 09, 2005, 02:36:48 PM
Shockeye, why do you have to be ants at a picnic?


Title: Re: Gunzonline.
Post by: Shockeye on June 09, 2005, 02:41:18 PM
Shockeye, why do you have to be ants at a picnic?

Yeah, bringing up the connectivity issues is such a downer. I need to ignore it and just play the game, eh?


Title: Re: Gunzonline.
Post by: schild on June 09, 2005, 02:46:52 PM
It was a Family Guy reference.

LOOK AT MY NEW SHINIES:

(http://www.f13.net/sicko/SHINIES01.jpg)


Title: Re: Gunzonline.
Post by: Yegolev on June 09, 2005, 02:56:44 PM
Good luck getting Rez to run on an Xbox.


Title: Re: Gunzonline.
Post by: schild on June 09, 2005, 02:58:45 PM
Ho ho ho, it's running on my psTWO now. And it's....fantastic. My thumbs hurt. A lot.


Title: Re: Gunzonline.
Post by: Hoax on June 09, 2005, 03:19:22 PM
Shockeye, I consider myself a fairly primetime gamer (9-5pst work schedual will do that to ya) and I have had no trouble getting in after a little bit of server spammage (less then 10min).  Sure thats not ideal but I'd hardly call it gamebreaking.  Besides its not like its a huge d/l I might have mentioned that if somebody was installing something the size of WoW or FFXI (goddamn 7 cd's that was so rediculous).


Title: Re: Gunzonline.
Post by: Trippy on June 09, 2005, 03:29:59 PM
The update last night was to add another International server. That should make it easier to get on, at least for a short while (until that one fills up as well).


Title: Re: Gunzonline.
Post by: HaemishM on June 10, 2005, 08:54:13 AM
I managed to get in for a few minutes last night, but I had to hammer the server to do so. I got to Level 2 as a 2-gun priest. It reminds me of HL1 graphics, but with some interesting gameplay additions such as the Hong Kong bullet ballet moves. I have to try to buy some new gear (or can I not do that til I hit level 5?).


Title: Re: Gunzonline.
Post by: Hoax on June 10, 2005, 08:57:14 AM
First.

Re-roll as a Gun-Knight or whatever gives you dual SMG, pistols suck till you get to lvl7 and can upgrade to dual 8shots.

Your starting class at this time has no effect beyond initial gear so you might as well take the easy kill SMG's.


You can buy the lvl0 armor upgrades to feet, gloves on the cheap to get an extra 10AP.

At lvl5 you can start upgrading weapons.


Title: Re: Gunzonline.
Post by: Viin on June 10, 2005, 08:58:59 AM
After the game caused a hard lockup the first time I was able to login, I got in again and got my character to level 4 (from level 1). It's pretty fun, with some minor problems (logging in being the major problem). The network code could certainly use some help. Heh, I like how I can (very very occasionally) get a HEAD SHOT using my dual SMGs from half a mile away. Woo!

The sword stuff is fun, though I'm hoping they add more moves or something.

as far as buying crap goes, I think you can buy stuff at anytime (I just bought a new shirt) but you have to have enough bounty for it. The next level up from your newbie gear costs 100 or 200 bounty, so it might take you a bit to get that much - I could only just now afford a new shirt (and nothing else).

Someone else mentioned being able to sell their newbie gear but I can't seem to sell it.. maybe I have to drag it to the item list?


Title: Re: Gunzonline.
Post by: Der Helm on June 10, 2005, 09:24:42 AM
For selling items, you need to go to the "equip" screen, drag the items from the slots to the right side, then you can click on store, and sell the little sucker


Title: Re: Gunzonline.
Post by: Trippy on June 10, 2005, 04:52:21 PM
Re-roll as a Gun-Knight or whatever gives you dual SMG, pistols suck till you get to lvl7 and can upgrade to dual 8shots.
You definitely want to start out with the Travia Gun Fighter with the dual Renards (Renard x2 on the equipment display) unless you already know how to play and want to humiliate the newbies.


Title: Re: Gunzonline.
Post by: Trippy on June 10, 2005, 10:26:37 PM
Grrr server 1 went down and server 2 games are giving me crappy pings for some reason and my BF2 demo is still downloading...


Title: Re: Gunzonline.
Post by: Hoax on June 12, 2005, 03:26:13 PM
I was on server 1 just now for like 20min after about a 5-10 sever hammer session.  But it looks like both just went down about 3min ago, fyi.

Finally got to play some got the lvl9 dual pistol upgrade (6shot) [I r l33t @ fps speak]omfg I now pwnalize SMG whores left and right[/end] I won a round20 DM on mansion with only 6 deaths.


Title: Re: Gunzonline.
Post by: Der Helm on June 13, 2005, 10:56:15 AM
I tried to add some of you to my friends list, but I get keep getting "not found" errors. You are playing under your board names, are you ? Or does it only work while the target is online ?

Just in case you are wondering, according to my information, the command is

/friend add nickname

Oh, and I play as "Der_Helm"


Title: Re: Gunzonline.
Post by: Viin on June 13, 2005, 11:20:59 AM
I'm playing as Viin, though I'll probably be playing BF2 more than Gunz..


Title: Re: Gunzonline.
Post by: Hoax on June 13, 2005, 12:18:28 PM
I play as "Hoax" so it should work assuming you can add people who are offline.


Title: Re: Gunzonline.
Post by: Ookii on June 14, 2005, 01:59:57 PM
Say hi if you run across Littlegirl, currently level 14.

I tell you, I tried the revolvers and they blew, so I went back to those level 13 dual SMGs, but lately I feel like they aren't cutting it as well.  I'm thinking of hitting up that level 15 rifle, because all the rifle carrying guys seem to do extremely well.  Any good experiences with the rifle vs the SMG?

If anyone cares that is.


Title: Re: Gunzonline.
Post by: Shockeye on June 14, 2005, 02:01:05 PM
I can never seem to log in. I'm going back to Battlefield 2.


Title: Re: Gunzonline.
Post by: Hoax on June 14, 2005, 03:01:52 PM
@Ookii:  Make sure you never ever buy the pistols with decent sized clips, they suck hard.  Here are my experiences with various weapons.

Dual pistols:
-bigger clips = suck never ever ever buy these
-6 round clips = really good dmg, definately usable in TDM or DM although you will suffer in DM due to spending so much time reloading also you must be willing to use melee fairly often as a finisher.

Dual SMG:
-One of the best DM weapons, in TDM they become less effective as most SMGers get all their kills killing people who are fighting others and moving in a straight line.  Some people pull it off though its a viable choice for sure.

Rifle:
-Some people swear by it but I find them to be uncommon, really looses allot of effectiveness when not on large maps like the Arena map or the Beach one.  Keeps accuracy very well, but I rarely see people firing it on the move.  No personal experience with this one.  I would guess its a cross between pistol and SMG.

Shotgun:
-Almost all "pro" players will have a shotty equipped.  One of the more effective high level tactics involves using melee to just dash all over the place making you very very hard to hit then moving in close, switching to shotgun and firing off a round or two (pref while opponent is reloading) then back to melee dodge mode.  Its the best backup weapon and can hold its own in DM but you'll feel kind of like a bitch as you will be mostly going for Kill Steals.

Machine Gun:
-Not really worth it imo, you might as well get the rocket launcher as it scares people more and throws them around.

Rocket Launcher:
-Pretty much gaurenteed to rack up kills in DM on Prison or Garden maps, not really as scary as it seems and I doubt its very effective at all in TDM.

I'm guessing you already know most of this, but others might not.  I'm sure you've figured the 3 melee choices out by now.


Oh and if anybody sees people in the clan DemiGods those are all people I know, in fact if I can time things to be online w/ the guy who can invite I should have the tag myself.  We usually play Server2, Open Channel2 but are often in the 11+ channel if we can't get a good game on open.  I play off and on from 6:30pst on usually.

Oh and the friend command is:  /friend add <playername>

But it only works if they are online, once you friend somebody you can locate what channel game they are on if they are on the same server as you.


Title: Re: Gunzonline.
Post by: Trippy on June 18, 2005, 06:07:35 AM
Just hit 20 and finally upgraded my guns (was using n00b SMGs and level 5 rifle). Still think the rocket launcher is cheesy given the poor netcode but now at least I can "counter" dagger dashes 90+% of the time if I'm facing them so at least I rarely die from those knockdowns these days. It's too bad though that you still take damage if you counter the dagger dash unlike the sword uppercuts where you don't take any damage if you land on your feet.

I tell you, I tried the revolvers and they blew, so I went back to those level 13 dual SMGs, but lately I feel like they aren't cutting it as well.
The six-shooter revolvers are awesome if your aim is good. Can't match the shotties at close range but you can snipe with them so at the moment I like them better overall.

Quote
I'm thinking of hitting up that level 15 rifle, because all the rifle carrying guys seem to do extremely well.  Any good experiences with the rifle vs the SMG?
You might want to wait for the level 18 rifle if you want to switch to those. The rifles that have a longer delay than the SMGs feel, well, slower while the level 18 rifle has a shorter delay than the roughly comparable SMGs and fires even faster than the delay would indicate. I'm constantly running out of ammo with that gun since it fires so fast.



Title: Re: Gunzonline.
Post by: Trippy on June 20, 2005, 05:20:01 AM
They added two more servers for a total of 4 now. You'll need to download a 38.5 MB patch to add support for those, a couple of new maps, and some misc. new items.


Title: Re: Gunzonline.
Post by: Ookii on June 20, 2005, 09:01:48 AM
Still think the rocket launcher is cheesy given the poor netcode but now at least I can "counter" dagger dashes 90+% of the time if I'm facing them so at least I rarely die from those knockdowns these days.

I think I have a 99% on dagger dashes and sword knockdowns, I mean just keep pressing jump and they can't knock you down (unless they come from behind and I don't see them).

When I first played Gunzonline, up to level 12 something, there was only twice I didn't come in first, and I was only playing with those level 0 SMGs.  I then decided to buy a shotgun, and from there my game totally went to shit, I don't know why, which is why I bought the revolvers and such thinking it was the guns, but it wasn't.  The culmination of this was the purchase of the level 15 rifle, which is invaluable, but I realized why I was sucking was the fact I wasn't jumping around like a n00b with SMGs out the whole time, so things are now improving.  I'm now getting 11k xp a round again, which makes things a lot better, and I'm looking foward to purchasing the level 18 rifle, for I'm sure I'll do even better (I love sniping people).

Although to be great at this game it seems as if you need to be somewhat hyperactive as standing around usually equals death, and a lot of the time I find myself being too lazy keep jumping around like an idiot.

Oh and with the revolvers, I would hit people 5 or 6 times and then wouldn't die, it wasn't the fact that I couldn't aim, it was the fact that people wouldn't die! (This is with the 40 damage dualies)


Title: Re: Gunzonline.
Post by: HaemishM on June 20, 2005, 09:04:05 AM
Finally played it. /meh. Some interesting bits in there, but not enough to keep me interested.


Title: Re: Gunzonline.
Post by: Hoax on June 20, 2005, 10:34:38 AM
I got to 18 and bought the new duals and the lvl15 shotty, then I went to the free channel for some ego boosting.  I could literally go on 10-12 kill runs, basically running myself out of all ammo between each death.  That was with several other 18+ in the game on Town.  It was good times.  But the lag got pretty bad late last night so I haven't messed around much with my new toys.

The magnums are great as long as your fighting people that ping 125 or less, you are super fucked if any of your shots are not registering considering you have to reload after 6.


Title: Re: Gunzonline.
Post by: Ookii on June 21, 2005, 08:52:10 AM
Another question about the game is why the updates are even really needed, I mean this game has been out a couple years in Korea right, you think they would just port it over with a language change.  It seems like they keeping adding in things like it is truly a beta, before we didn't even have background art for login screens, and some of the clothing was broken, is this how it is in Korea as well?

Level 17 now, almost to 18, and I have 5200 bounty, I finally got my skill back by jumping around with SMGs all the time (and switching to the rifle to finish someone off, other than that I only use the rifle now to snipe).  I'm definantly buying the level 18 rifle, you 20ish people think I should save up for all the 20 level goodies, or blow it on something right now (because presumably I'll have 7k in bounty at least going from 18 to 20).


Title: Re: Gunzonline.
Post by: Hoax on June 21, 2005, 09:41:33 AM
Going 18 to 20 I think I've made about 7k-10k I'm not really sure though as I did buy a few things during that time span.

The 18 rifle is quite popular and can be very devestating against SMG people, if you have it out and somebody is jumping straight towards you they will die as the rifle will stop their momentum in mid-air.


Title: Re: Gunzonline.
Post by: Trippy on June 21, 2005, 02:28:35 PM
Level 17 now, almost to 18, and I have 5200 bounty, I finally got my skill back by jumping around with SMGs all the time (and switching to the rifle to finish someone off, other than that I only use the rifle now to snipe).  I'm definantly buying the level 18 rifle, you 20ish people think I should save up for all the 20 level goodies, or blow it on something right now (because presumably I'll have 7k in bounty at least going from 18 to 20).
At level 20 you'll be able to upgrade all your armor if you want. However you also may run into weight issues at this point if you haven't already. Dual SMGs + Assault Rifle is one of the heavier weapon combos so if you want to upgrade most of your armor you may have to switch weapon configs so you should plan on that expense as well.


Title: Re: Gunzonline.
Post by: Trippy on June 28, 2005, 01:22:10 AM
Well the god mode hackers are starting to show up in the game now, having run across one last night and a different one tonight. Now of course anytime anybody does well everybody cries "hacker" and initiates a kick vote. Oh well it was fun while it lasted but between that, the crappy netcode and general lagginess, and the pitiful experience I'm getting in gladiator games now that I'm out of my teens probably means I won't be playing as much anymore.


Title: Re: Gunzonline.
Post by: Ookii on June 28, 2005, 08:28:39 AM
Last night I think I ran into about 5, but if you read the forums apparently Maiet knows about them and is fixing the problem, and once they do they will ban all the people engaging in such shenanigans.  Apparently this isn't a problem at all in Korea, we naughty americans like exploiting games or something, so Maiet is pissed at all the international players.

They also need to fix the lag, it's starting to get notsofun.


Title: Re: Gunzonline.
Post by: Merusk on June 28, 2005, 09:26:25 AM
Last night I think I ran into about 5, but if you read the forums apparently Maiet knows about them and is fixing the problem, and once they do they will ban all the people engaging in such shenanigans.  Apparently this isn't a problem at all in Korea, we naughty americans like exploiting games or something, so Maiet is pissed at all the international players.

They also need to fix the lag, it's starting to get notsofun.

There were similar statements from the S-E devsis when FFXI came to the US.   US gamers are cancers to their game communities. Is that a surprise to anyone?

Also, I got in to this game ONCE in the two weeks I had it on my machine.  That one time I entered a few different fights labeled 'for noobs' or 'level 1-5 ONLY' and proceeded to get ganked every time I spawned by level 12-16s with no XP accumulation on my part.  I gave it a good two and a half hours and five maps but still didn't hit level 2.   The uninstall was quick and painless.


Title: Re: Gunzonline.
Post by: Ookii on June 28, 2005, 10:07:25 AM
Also, I got in to this game ONCE in the two weeks I had it on my machine.  That one time I entered a few different fights labeled 'for noobs' or 'level 1-5 ONLY' and proceeded to get ganked every time I spawned by level 12-16s with no XP accumulation on my part.  I gave it a good two and a half hours and five maps but still didn't hit level 2.   The uninstall was quick and painless.

Not that I want to actually defend the game, I mean it is some stupid 3d shooter in which you have to jump around like and idiot to be good, but it's not like that anymore.  I assume you played when they had the one server, well now they have 4, so getting on isn't difficult at all.

You were also playing in the free channel (all levels), you should of just switched to the begginer channel, that way you wouldn't of been "ganked" so often, and might of been able to lay the "smackdown" on the other "noobs".


Title: Re: Gunzonline.
Post by: Hoax on June 28, 2005, 04:35:52 PM
I'm at level 24 now, and here are some thoughts:

-its super easy to get in if the servers are up which has been most of the time.  Unfortunately the lag does blow hard fairly often.  If only I could trust the community to start creating games that said where the host was located geographically or if the koreans could let me ping a room before I joined it'd be no real problems.

-netcode does suck, once somebody breaks 150ping you will have a hard time using non smg/rifle against them as you can't afford to have shots not register

-cheaters have started pop'ing up, they are easy to spot and not hard to avoid.  They use packet spam to level themselves, and the more adapt at being losers can use rocket launchers that fire everywhere, take no damage, attack super fast, fly ect.  The devs have indeed posted that they are aware and pissed that this is such a problem and will fix it and ban people soon TM.

-This is unfortunate as it puts off things like elemental swords, better looking and more clothing, oh and more weapon types (the first one is actually something that should be comming to internation soon TM.)

-Once you break 21 it becomes a whole different game, everyone is constantly moving.  I went to the free channel despite the huge xp loss if I die to lower lvl's and went 30-7 but only gained 3k xp, it was so strange to be shooting at all these immobile targets.  I've had some fun but I do play it less but I'll keep it installed and check the gunz forum every once in awhile to try out new stuff they add.

Just in case anyone wants some lvl-up recommendations:
start w/ dual SMG, add frag grenades (lvl10) followed by whatever armor you can afford.  You want to use the best available dual SMG with whatever backup suits you best, at lvl18 buy the rifle its the best gun available till the mid 20's by far of all ranged types.  The shotgun at lvl10 is a great buy.

Basically these are guidelines assuming you will be playing lots of DM mostly on mansion (by far the most played map) with some prison thrown in.  The quickest lvl'ing and good practice is gladiator on battlearena map untill you get to lvl10 and people start upgrading their armor.