Title: Psychonauts Post by: schild on April 20, 2005, 04:21:16 PM Picked it up today for a friend, gonna play through it before he gets it back. Anyone else get it? Will there be anyone here I can actually discuss the game with? a/s/l?
I almost didn't pick it up at all because of Tim Schaefer phoning in his answers to Gamespot's master storytelling piece like he was some sort of god. And no doubt it's painted my perception of the game. But, it seems, that everyone can't stop raving. We'll see. Considering I just came off of playing God of War. Title: Re: Psychonauts Post by: Jobu on April 20, 2005, 05:42:09 PM I didn't realize it had been released. I don't pay attention to ship dates like I used to.
I will go and buy it, simply because Tim Schafer can do no wrong. Hopefully he won't change my mind. Yes, I'm looking at you Peter Molyneux. Title: Re: Psychonauts Post by: Yoru on April 20, 2005, 05:48:23 PM I gave the demo a try last night; it felt to me like a fairly generic action-platformer with highly stylized graphics and far too many goddamn prerendered movies. They only give you the first (training) level to deal with, so it might get cool after you get OMFGL33T psychic powers later on in the game. What I played through was essentially combinations of swing on stuff/jump across gaps/punch things, so the game isn't particularly compelling me to purchase it.
Also, if the story introduction given in the demo is any indication, then Schafer's claims of storytelling godhood at laughable at best. Title: Re: Psychonauts Post by: schild on April 20, 2005, 07:40:22 PM Decent gaming.
Sucks compared to God of War. Story is about as compelling as The Cat in the Hat. I may or may not finish it. Though my monetary guilt will probably force me to. Title: Re: Psychonauts Post by: Trippy on April 24, 2005, 07:38:26 PM Story is about as compelling as The Cat in the Hat. Has the story gotten any better?Title: Re: Psychonauts Post by: schild on April 24, 2005, 07:41:14 PM Story is about as compelling as The Cat in the Hat. Has the story gotten any better?Not particularly. I think it's because I just don't give a shit. I'll admit some of the level design is really freaking cool and does some things on the xbox I hadn't seen done before. But really it's just a platformer with some adventure elements and RPG elements. All of them work pretty well, but I don't know. It's just not.....clicking for me. It's good gaming and I can see why someone would want it. But right now I've got GREAT gaming on my table and good gaming just isn't cutting it. Title: Re: Psychonauts Post by: stray on July 21, 2005, 07:31:56 PM Just picked it up. Didn't realize this was a Tim Schafer game (didn't see this thread before either)...I would have picked it up much earlier.
Oh, and yes, Schafer is some sort of God. You can't blame him for realizing it himself. Title: Re: Psychonauts Post by: MrHat on July 21, 2005, 07:33:49 PM So what the fuck is up with necro posts today?
:crying_panda: Is the panda crying, or is the panda fellating himself? Title: Re: Psychonauts Post by: stray on July 21, 2005, 08:11:13 PM Besides BF2, I've been out of the loop with games.......I was jonesing for something new, so I made a trip to EB earlier and saw this. They didn't have Atelier Iris, and
[EDIT] I could make a post about NCAA Football if you like....? Title: Re: Psychonauts Post by: Rodent on July 21, 2005, 09:22:48 PM Psychonauts rules. That is all.
Title: Re: Psychonauts Post by: Samwise on July 21, 2005, 09:34:57 PM I would never have figured you were a Psychonauts fan, Rodent.
Title: Re: Psychonauts Post by: Rodent on July 21, 2005, 10:04:05 PM I would never have figured you were a Psychonauts fan, Rodent. I thought green was the official sarcasm color? =) Title: Re: Psychonauts Post by: stray on July 21, 2005, 10:23:11 PM Just finished the Basic Training. Which took quite a while actually.
Yeah, it does rule. So far. Title: Re: Psychonauts Post by: Daydreamer on July 22, 2005, 01:06:31 AM Gameplay wise Psychonauts is nothing special, but the audio/visual elements are breathtaking. The first few levels are okay, and the last one is a serious pain in the ass, but numbers #5-9 are just gorgeously realized, as you get to explore the minds of a mutant, a Paranoid Schizo, a Manic Depressive, a Dissociative Identity victim, and Anger Management patient sequentially.
Title: Re: Psychonauts Post by: stray on July 25, 2005, 08:28:27 PM Just got to the "Goggalor" level. I'm really glad I picked this up. This is the kind of game that I wish would never end. Being a platformer, I can't really say it's exactly like the old Lucasarts games, but it's the closest equivalant.
And it's a damn shame that this thread keeps dying. It's that good folks. Title: Re: Psychonauts Post by: schild on July 25, 2005, 08:29:45 PM You know, one of the big problems I had with it - it came out when I was still enjoying RE4 and God of War. As good as Psychonauts is, it doesn't compare to either one of those. It's more on the Jade Empire level while RE4 and GoW are on the Planescape Torment level.
Title: Re: Psychonauts Post by: stray on July 25, 2005, 08:33:02 PM I wasn't ready for God of War and Jade Empire when they came out. I bought them both, then turned them back a week later. Same goes for Bloodlines. I'll revisit them sooner or later, I guess.
[EDIT] Actually, Bloodlines was just buggy as hell. [EDIT] Pondering on getting a GC just for RE4. Title: Re: Psychonauts Post by: Daydreamer on July 25, 2005, 09:00:30 PM [EDIT] Pondering on getting a GC just for RE4. Don't. An upgraded version with extras hits the PS2 this fall. Title: Re: Psychonauts Post by: schild on July 25, 2005, 09:07:11 PM And looks assy. I'm buying it as well just for the use of the chainsaw and the new kickass colored chainsaw controller as novelty (mostly because I really fucking love RE again due to 4) but really the GC edition is the one to get. The PS2 one just isn't up to snuff. That said, neither is the GC one if you don't have component cables and a decently kick ass TV. Ok, I've rambled. Let's make this easy.
1. Get the Gamecube one if you can get GC component cables and have a TV capable of 480p. 2. Get the PS2 one if you can't get GC component cables. Title: Re: Psychonauts Post by: Trippy on July 25, 2005, 10:58:55 PM 1. Get the Gamecube one if you can get GC component cables and have a TV capable of 480p. Newer GameCubes (model# DOL-101) do not have the component output port, only the original ones do (DOL-001).2. Get the PS2 one if you can't get GC component cables. Title: Re: Psychonauts Post by: schild on July 25, 2005, 11:04:17 PM Gamecubes at EBGames are $59.99 used. It's really the only way to buy one given costs. I've yet to see a single used Gamecube in my store that didn't have the digital output. But yes, the new ones don't have one.
Title: Re: Psychonauts Post by: stray on July 25, 2005, 11:17:32 PM And looks assy. I'm buying it as well just for the use of the chainsaw and the new kickass colored chainsaw controller as novelty (mostly because I really fucking love RE again due to 4) but really the GC edition is the one to get. The PS2 one just isn't up to snuff. That said, neither is the GC one if you don't have component cables and a decently kick ass TV. Ok, I've rambled. Let's make this easy. 1. Get the Gamecube one if you can get GC component cables and have a TV capable of 480p. 2. Get the PS2 one if you can't get GC component cables. I'm kind of in the market for HD. My "good" TV burned out, and the one I'm using now is shit, even by my standards (both would be shit by your standards probably :-P). Anyways, I didn't know it was coming out on PS2. I just checked out a trailer for it....It doesn't look any worse than other PS2 games. If it was only on the Gamecube, I'd still consider that, but now I don't see the point. I'll just deal with mediocrity until next gen. [edit] If the game is as good as people say, then I'll notice either way. Title: Re: Psychonauts Post by: geldonyetich2 on December 09, 2007, 10:59:57 PM Okay, all you guys who put off playing this game no longer have a financial excuse.
Gametap: Free (subscription not required) Psychnonauts until December 31st. (http://www.gametap.com/home/play/gameDetails/000475950) Title: Re: Psychonauts Post by: Tebonas on December 09, 2007, 11:25:04 PM One more reason to resent not having Gametap available.
Title: Re: Psychonauts Post by: Soukyan on December 10, 2007, 09:38:06 AM Okay, all you guys who put off playing this game no longer have a financial excuse. Gametap: Free (subscription not required) Psychnonauts until December 31st. (http://www.gametap.com/home/play/gameDetails/000475950) I checked out the demo of this on Steam and it was quite fun. I suppose I'll have to try it on Gametap and save the cash. Thanks for the link. Title: Re: Psychonauts Post by: Rasix on December 10, 2007, 10:08:21 AM I may end up just purchasing this on the XBL classics. I don't have a controller worth playing this with on my computer.
Title: Re: Psychonauts Post by: stray on December 10, 2007, 10:30:02 AM If I didn't say it already, be careful of the Milkman Conspiracy level (the Suburbs). It can make you sick!
Title: Re: Psychonauts Post by: trias_e on December 10, 2007, 10:31:04 AM I've been playing this game on gametap recently, and it's so damn good I honestly feel guilty about not purchasing it at full price before.
Title: Re: Psychonauts Post by: Prospero on December 10, 2007, 10:41:42 AM I may end up just purchasing this on the XBL classics. I don't have a controller worth playing this with on my computer. It's pretty playable with a mouse and keyboard. I ended up actually preferring it in most parts; it allows a lot more precision when moving. I did bust out the 360 controller for a couple jumping puzzles though. Title: Re: Psychonauts Post by: Tebonas on December 10, 2007, 10:43:10 AM So, gametap being no option - Steam or XBL?
Title: Re: Psychonauts Post by: Soukyan on December 10, 2007, 11:10:19 AM So, gametap being no option - Steam or XBL? I would say Steam, but I'm not a console gamer so I'm used to the mouse/keyboard playing. Title: Re: Psychonauts Post by: Mosesandstick on December 10, 2007, 02:54:55 PM So, gametap being no option - Steam or XBL? I played the game using a x360 controller on a PC and I had to mess around with the pad settings and change inputs to get the camera control to something I liked. I think the xbox version has this issue as well, your first person camera is always inverse to you moving some other view (the 3rd person I think). With a PC you can doctor it to be OK though (or at least I could because of my gamepad drivers). I don't remember any noticeable differences between xbox and PC versions, though the ones I did play were the normal xbox and pc retail versions and not xbl/steam. I'd say playing with a gamepad feels very comfortable and intuitive. Title: Re: Psychonauts Post by: MrHat on December 10, 2007, 04:02:55 PM How much is 1200 XBL points?
Title: Re: Psychonauts Post by: schild on December 10, 2007, 04:06:08 PM 1600 is $20.
So uhhhhh. $15. Title: Re: Psychonauts Post by: SurfD on December 11, 2007, 01:27:13 PM Since this thread has been Necroed, figured i would toss this in for some fun:
Yahtzee of ZP does Psychonauts (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1368-Zero-Punctuation-Psychonauts) Title: Re: Psychonauts Post by: geldonyetich2 on December 11, 2007, 01:29:47 PM I admit, my necroing this thread had a similar goal. Get out your pen, ye who fear platformers so much as to pass up this gold.
Title: Re: Psychonauts Post by: RUiN 427 on December 11, 2007, 03:46:26 PM i found myself playing this again for a couple hours before work today. I kept picking out a couple things that are in the most recent platformer games. some elements in mario galaxy and ratchet and clank future. When i played this around it's release i was suer stoked on it. I loved tha rt style. But there are a couple bummers on this 360 version. No wide screen, and the jaggies realli stick out in high def. But this will always be one of my favs.
Title: Re: Psychonauts Post by: Rasix on December 11, 2007, 06:39:41 PM After about an hour or so in.. uhh... I'm not quite sure I get the love. I'll likely finish it, but the platformy bits are already a bit clunky.
Title: Re: Psychonauts Post by: schild on December 11, 2007, 06:42:05 PM I wasn't a big fan either. I also thought the writing was trying too hard. And the character design angered me.
Title: Re: Psychonauts Post by: geldonyetich2 on December 11, 2007, 06:51:42 PM You really need a gamepad to appreciate the platforming, the mouse and keyboard interface is competently enough done but "competently" isn't good enough for a platformer.
It's mostly the character of the game that fishes you in. If you're not enjoying it by the time you've delved through the second mind, I guess you just hate the style. Title: Re: Psychonauts Post by: Prospero on December 11, 2007, 06:51:58 PM Two bits of advice:
1) Play with the world. For me at least half the fun is poking at the world. I highly recommend showing the red button to Elka(the prissy one.) They put an amazing amount of cool little interactions in the world. Using your powers on people is also amusing. Talk to everyone. 2) The basic braining is boring part. The game kicks it up a notch once you can start shooting and stuff. The basic gameplay is very standard 3D platform-y stuff, but the levels end up being very interesting after you finish basic braining. Bonus advice: Don't go too crazy collecting early on while at the camp. A number of psy cards are a helluva a lot easier to get later. Spending too much time try to collect them early on makes the camp part boring. I'm a huge fan of the game, so I admit to being completely biased. The game mechanics aren't always inspired, but most of the level design is genius. I''m a sucker for a rich, interesting environment, and Psychonauts delivers that in spades. The writer was the same guy who did Portal, so make sure to suck as much dialog as you can out of the characters. Title: Re: Psychonauts Post by: geldonyetich2 on December 11, 2007, 06:53:48 PM The writer was the same guy who did Portal That aught to get some peoples' interest. ;)Title: Re: Psychonauts Post by: Rasix on December 11, 2007, 06:55:02 PM You really need a gamepad to appreciate the platforming, the mouse and keyboard interface is competently enough done but "competently" isn't good enough for a platformer. I got in on XBL. The controls are decent. Title: Re: Psychonauts Post by: Phildo on December 12, 2007, 03:44:12 PM Loved this game when it first came out. Mostly for the level design and the writing.
Title: Re: Psychonauts Post by: luckton on September 29, 2011, 12:51:54 PM Rise from your grave, you beautiful piece of gaming, and receive your creator's blessings.
- Now supports SteamPlay, which means the two of you on Mac can play this now, along with cloud-based save files. - The original XBox achievements have been imported to Steam. - The "Meat Circus" got an overhaul. Additionally, there's now an app for that. (http://itunes.apple.com/us/app/psychonauts-vault-viewer!/id464585178?mt=8) Guess I now have plenty of excuses to to replay this again :D Title: Re: Psychonauts Post by: Prospero on September 29, 2011, 01:12:05 PM There are not words for how happy this makes me. It was about time for another play through anyway.
Title: Re: Psychonauts Post by: luckton on September 29, 2011, 01:14:01 PM The XBox controller is apparently now fully supported as well...you used to have to use a mod to get it to work on PC.
Title: Re: Psychonauts Post by: Prospero on September 29, 2011, 01:23:28 PM How civilized! I remember trying it and throwing my hands up in disgust.
Title: Re: Psychonauts Post by: cironian on September 30, 2011, 02:29:27 AM “We are really excited,” said Double Fine president Tim Schafer in a press release, “to finally be answering fans’ requests for a more difficult Meat Circus.” (http://www.kotaku.com.au/2011/09/psychonauts-gets-big-update-achievements-mac-version/)
:uhrr: :ye_gods: :why_so_serious: :ye_gods: Title: Re: Psychonauts Post by: luckton on September 30, 2011, 02:30:54 AM :uhrr: :ye_gods: :why_so_serious: :ye_gods: My reaction exactly :why_so_serious: Title: Re: Psychonauts Post by: Vaiti on September 30, 2011, 02:39:21 AM Interesting little reference in the latest Alice game.
(http://29.media.tumblr.com/tumblr_ln1qzaK8QC1qejn2qo1_500.jpg) Title: Re: Psychonauts Post by: Sir T on October 01, 2011, 05:54:12 PM A MORE difficult meat circus? That end section had me gnawing my fingernails down to the elbow in frustration. :ye_gods:
Title: Re: Psychonauts Post by: Prospero on October 01, 2011, 10:34:58 PM Apparently DoubleFine needs to use green text.
Title: Re: Psychonauts Post by: stray on October 04, 2011, 05:29:09 PM I like all of his games, but this one literally made me well. Maybe it was a bad day, but I blame the milkman level.
I had the same problem in that PS3 game Infamous..too much upside down crawling and perspective switching, I think. |