f13.net

f13.net General Forums => MMOG Discussion => Topic started by: ZenScrotum on December 22, 2012, 12:55:16 PM



Title: Topia Online
Post by: ZenScrotum on December 22, 2012, 12:55:16 PM
   Hey, Zen (or Zenscrotum) here. one or two might remember me from Waterthread.org, slownewsday.net etc etc, Anywho.... since this is like the last bastion of "The Community" that started with LTM.net I bring tidings of a pretty interesting new game and merely hope that some of you will read up about it and give it a chance if interested. if any of you have ever heard of or played Haven & Hearth, Salem or other sandbox games you get the general gist of the game but this one is going to allow an immense amount more freedom.  Hope some of you are interested....

http://www.kickstarter.com/projects/1784263141/topia-online (http://www.kickstarter.com/projects/1784263141/topia-online)

http://www.topiaonline.com/Home?redirectPath=%2F (http://www.topiaonline.com/Home?redirectPath=%2F)
                                                                                          
                                                                                                            Zen


Title: Re: Since this is as close as remains of "The Community"
Post by: ZenScrotum on December 22, 2012, 04:58:55 PM
  Comments? Flames? Fuck off, Zen? Recipes for a nice meatloaf? BUELLER? BUELLER?

Incidentally, i don't go by Zen or Zenscrotum now, I've gone by Painhertz for 2+ years now so if you've ever played Haven and Hearth, ya probably hate me. :P


Title: Re: Since this is as close as remains of "The Community"
Post by: UnSub on December 22, 2012, 06:34:52 PM
I think we need a thread to track the Kickstarted MMOs and how long before they collapse having released nothing they go.


Title: Re: Since this is as close as remains of "The Community"
Post by: Paelos on December 22, 2012, 07:16:58 PM
So the world can blow up?


Title: Re: Topia Online
Post by: palmer_eldritch on December 22, 2012, 07:26:25 PM
Open PvP with "severe death penalties" and no apparent penalty for killing except the possibility that "the community may hunt you down" - it certainly takes me back to the Lum days:)

I like the idea of being able to script my own spells or henchmen behaviour.


Title: Re: Since this is as close as remains of "The Community"
Post by: ZenScrotum on December 22, 2012, 08:06:32 PM
So the world can blow up?

   Not so much blow up as monsters can get out of balance with the humanoid races and consume all resources until the world basically blinks out. A buddy of mine has started a Monster Union with the express purpose of destroying the first world.


Title: Re: Topia Online
Post by: Rendakor on December 22, 2012, 09:27:13 PM
Looks interesting. I like the old school 2d art style, and customized spells sound really cool. The notion that all monsters must be created/programmed by players seems a bit strange though.


Title: Re: Topia Online
Post by: Malakili on December 22, 2012, 09:34:08 PM
Looks like you can diddle around with a little tech demo thing here: http://www.topiaonline.com/Sandbox/Show


Title: Re: Topia Online
Post by: ZenScrotum on December 22, 2012, 10:17:13 PM
     Bear in mind that the sandboxes both graphically and technology wise are FAR behind what the Devs are working with right now. the combat sandbox should be out next week some time hopefully and before beta (Tentatively Jan 7th) there's supposed to be a multiplayer sandbox put up.  As for monsters? they are all either being directly controlled by players (As their primary character) or have been scripted by players to do stuff while they play a less monsterous bipedal race. Either way, no monster you meet will react the same, fight the same or be the same as any other.

     The only "NPCS" per se will be dumb animals like deer, bears etc etc. shit for you to hunt and get materials from.


Title: Re: Topia Online
Post by: Trippy on December 22, 2012, 10:57:12 PM
Stop indenting your "paragraphs".


Title: Re: Topia Online
Post by: ZenScrotum on December 22, 2012, 11:02:23 PM
Stop indenting your "paragraphs".


   The fuck? 


Title: Re: Topia Online
Post by: Falconeer on December 23, 2012, 04:13:19 AM
It's really annoying. Why do you even do it?


Title: Re: Topia Online
Post by: Threash on December 23, 2012, 06:00:30 AM
Graphics are a huge turn off right now, I like the concept though.


Title: Re: Topia Online
Post by: KallDrexx on December 23, 2012, 07:33:56 AM
LOL at "We need another developer, graphic artist, lawyer, and 3-4 other people but we expect to be able to launch with just $50k"


Title: Re: Topia Online
Post by: Xanthippe on December 23, 2012, 08:27:09 AM
Looks interesting but I'm a little afraid of how it's all going to turn out, given how broken people are.


Title: Re: Topia Online
Post by: Trippy on December 23, 2012, 10:36:50 AM
Stop indenting your "paragraphs".


   The fuck? 
Yes I am serious.


Title: Re: Topia Online
Post by: Soln on December 23, 2012, 10:56:09 AM
 :popcorn:



Title: Re: Topia Online
Post by: Pennilenko on December 23, 2012, 11:50:47 AM
One does not simply indent paragraphs on f13.


Title: Re: Topia Online
Post by: Malakili on December 23, 2012, 01:07:54 PM
i don't know if it was a quirk of the little demo thing, but what felt really clunky to me was the fact that my character was so clearly moving on a grid. If I was moving right, then wanted to move up, my guy would keep walking to the end of the grid THEN walk up.  Just felt very clunky to me.

Anyway, I like the ideas they are touting, but as always, execution will be everything.  I'll keep an open mind, but I am not especially optimistic.


Title: Re: Topia Online
Post by: Paelos on December 23, 2012, 01:52:59 PM
One does not simply indent paragraphs on f13.

I used to indent paragraphs. Then I took an arrow in the knee.


Title: Re: Topia Online
Post by: ZenScrotum on December 23, 2012, 05:40:10 PM
     Blow me?
Blow me. Blow me.
     Blowme.
Blow me. Blow me.

     Sorry, was I indenting again? Anyway, to anyone interested come jump on either the forums or even better the IRC, the Devs pretty much talk with us and ask our opinions of whatever they are working on at the time and... ::cough::  actually do or don't do shit based on our opinions.  Tell Schild that Zen said Hi. He'd hang around but whoever this Trippy Sperg is has problems with my...paragraphs. Laters.


Title: Re: Topia Online
Post by: Malakili on December 23, 2012, 05:43:13 PM
     Blow me?
Blow me. Blow me.
     Blowme.
Blow me. Blow me.

     Sorry, was I indenting again? Anyway, to anyone interested come jump on either the forums or even better the IRC, the Devs pretty much talk with us and ask our opinions of whatever they are working on at the time and... ::cough::  actually do or don't do shit based on our opinions.  Tell Schild that Zen said Hi. He'd hang around but whoever this Trippy Sperg is has problems with my...paragraphs. Laters.

 :why_so_serious:


Title: Re: Topia Online
Post by: Bzalthek on December 23, 2012, 07:00:23 PM
This can only end well.


Title: Re: Topia Online
Post by: Shatter on December 23, 2012, 07:25:08 PM
Do people actually play games in 2012 that look like they were made in 1988? 


Title: Re: Topia Online
Post by: schild on December 23, 2012, 07:34:46 PM
Stop indenting your paragraphs. You heard the man.


Title: Re: Topia Online
Post by: schild on December 23, 2012, 07:36:23 PM
Also isn't topia the name of a pretty high profile iOS thing? Pretty sure it is.


Title: Re: Topia Online
Post by: Paelos on December 23, 2012, 09:02:27 PM
Do people actually play games in 2012 that look like they were made in 1988? 

I think people still play dwarf fortress, so yeah.


Title: Re: Topia Online
Post by: Trippy on December 23, 2012, 10:18:11 PM
Also isn't topia the name of a pretty high profile iOS thing? Pretty sure it is.
Topia World Builder (https://itunes.apple.com/us/app/topia-world-builder/id534282109?mt=8).


Title: Re: Topia Online
Post by: schild on December 23, 2012, 10:19:49 PM
Yea that.


Title: Re: Topia Online
Post by: ZenScrotum on December 23, 2012, 11:17:22 PM
Do people actually play games in 2012 that look like they were made in 1988? 

I think people still play dwarf fortress, so yeah.

   And Terraria, Unepic, the upcoming Starbound, Legend of Grimrock..... I'll leave it at that.


Title: Re: Topia Online
Post by: Trippy on December 23, 2012, 11:43:58 PM
He didn't think I was serious :oh_i_see:


Title: Re: Topia Online
Post by: ezrast on December 24, 2012, 03:38:41 AM
And yet his name is still a link.


Title: Re: Topia Online
Post by: Trippy on December 24, 2012, 03:55:24 AM
He's temp banned, not deleted.


Title: Re: Topia Online
Post by: Paelos on December 24, 2012, 06:40:51 AM
This thread puts me in the holiday spirit.  :grin:


Title: Re: Topia Online
Post by: Der Helm on December 24, 2012, 07:29:04 AM
Don't anger the Trippy.  :grin:


Title: Re: Topia Online
Post by: palmer_eldritch on December 24, 2012, 08:22:34 AM
He didn't think I was serious :oh_i_see:


You need a title so people know who you are. It could say "administrator" or something.


Title: Re: Topia Online
Post by: JWIV on December 24, 2012, 08:25:08 AM
He didn't think I was serious :oh_i_see:


You need a title so people know who you are. It could say "administrator" or something.

I was thinking about that, but there's something to be said that if you're new to a board (whatever your background) you don't come in and start spewing obnoxious shit when someone tries to gently correct a bad habit.  A title shouldn't be required to enforce etiquette.


Title: Re: Topia Online
Post by: Ironwood on December 24, 2012, 08:31:04 AM
A wide open expanse of Sarchasm.

LOOK AT IT ANAKIN.


Title: Re: Topia Online
Post by: brellium on December 24, 2012, 11:10:19 AM
He's temp banned, not deleted.

I'm guessing the browser he's using has some auto-indent feature.

&blowme would've been more appropriate.


Title: Re: Topia Online
Post by: JWIV on December 24, 2012, 11:16:26 AM
A wide open expanse of Sarchasm.

LOOK AT IT ANAKIN.


 :facepalm:  I'm just going to blame sleep dep for forgetting we actually have titles.  :embarassed:


Title: Re: Topia Online
Post by: Rendakor on December 24, 2012, 07:31:41 PM
He's temp banned, not deleted.

I'm guessing the browser he's using has some auto-indent feature.

&blowme would've been more appropriate.
That would be an obnoxious fucking feature, as there is nowhere on the internet that considers indenting proper etiquette.


Title: Re: Topia Online
Post by: KallDrexx on December 25, 2012, 11:58:51 AM
Not to mention it can probably be turned off


Title: Re: Topia Online
Post by: Bzalthek on December 25, 2012, 05:28:41 PM
Let's not try to attribute to some weird programmed feature what can be easily explained by simple retardation. 


Title: Re: Topia Online
Post by: Arthur_Parker on January 04, 2013, 07:38:03 AM
Hey Zen, why so angry about trivial crap (http://brokenforum.com/index.php?threads/topia-online.4544/)?


Title: Re: Topia Online
Post by: Paelos on January 04, 2013, 07:41:01 AM
Quote
No I won't kickstart you, fuck off.

 :why_so_serious:

If I sigged other people's quotes, that would be one.


Title: Re: Topia Online
Post by: Falconeer on January 04, 2013, 08:54:37 AM
Bonus point to your find Arthur for it bears a link to a lovely 2004 Lum's article (http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/).

EDIT: Zen does not indent on Lum's forum!


Title: Re: Topia Online
Post by: Bzalthek on January 04, 2013, 09:14:00 AM
My god.  He's one of the "special" ones.


Title: Re: Topia Online
Post by: Rasix on January 04, 2013, 09:30:33 AM
Now I can see that we were far, far too nice to him.  Jeebus.


Title: Re: Topia Online
Post by: Hutch on January 04, 2013, 10:10:56 AM
Quote
I ... suspect this thread will be more fun than the game.

Wow. Zen's a bigger d-bag than he gives himself credit for.

I like how he insults the F13 admins (presumably for banning him) and then turns around and gets himself banned by Lum o.O



Title: Re: Topia Online
Post by: Paelos on January 04, 2013, 10:51:34 AM
I found Iain's comments the funniest in all of that mess.

"This is not a unique idea. It's been tried a billion times and we know it does work. You have no coders to pull this off. We've been over this ground, found it wanting, and yet you insist on retreading it."

Response: "FUCK YOU TRYHARDS!!!11"


Title: Re: Topia Online
Post by: Ingmar on January 04, 2013, 11:05:52 AM
Quote
I ... suspect this thread will be more fun than the game.

Wow. Zen's a bigger d-bag than he gives himself credit for.

I like how he insults the F13 admins (presumably for banning him) and then turns around and gets himself banned by Lum o.O



The overlap between people banned here and people banned at BF is pretty significant. And a lot of them go on to not be banned at QT3.  :why_so_serious:


Title: Re: Topia Online
Post by: Arthur_Parker on January 04, 2013, 11:11:25 AM
I think he's only temp banned here and it was an honest question as I don't really recall him being that big a dick before all this.  I mean it's funny but I wasn't trying to start a pile on.


Title: Re: Topia Online
Post by: Hutch on January 04, 2013, 11:33:14 AM
Some pile ons start themselves.


Title: Re: Topia Online
Post by: Falconeer on January 04, 2013, 12:19:20 PM
Holy shit, I love mine, but Ingmar's grief title makes me very envious.


Title: Re: Topia Online
Post by: Trippy on January 04, 2013, 01:57:21 PM
I think he's only temp banned here and it was an honest question as I don't really recall him being that big a dick before all this.  I mean it's funny but I wasn't trying to start a pile on.
Yeah he was only temp banned which has expired but so far he hasn't come back.


Title: Re: Topia Online
Post by: Trippy on January 04, 2013, 02:02:53 PM
Quote
I ... suspect this thread will be more fun than the game.
Wow. Zen's a bigger d-bag than he gives himself credit for.

I like how he insults the F13 admins (presumably for banning him) and then turns around and gets himself banned by Lum o.O
The overlap between people banned here and people banned at BF is pretty significant. And a lot of them go on to not be banned at QT3.  :why_so_serious:
Lum let Geldon go wild on his site for years, though.


Title: Re: Topia Online
Post by: Sjofn on January 04, 2013, 06:01:51 PM
Holy shit, I love mine, but Ingmar's grief title makes me very envious.

This pleases me to see.  :heart:


Title: Re: Topia Online
Post by: Fabricated on January 04, 2013, 10:51:11 PM
Only 4 days to gather the other $25,000! They can do it you guys!


Title: Re: Topia Online
Post by: Bzalthek on January 05, 2013, 07:27:44 AM
I have decided to believe that ZenStain is responsible they're having trouble getting it.  His douchebagginess has actively hurt the prospects of this game.  Then I remember it was doomed to failure to begin with.  But I'll still believe! 


Title: Re: Topia Online
Post by: Zetor on January 05, 2013, 08:26:29 AM
A FUCKING COMPANY IS AT STEAK


Title: Re: Topia Online
Post by: rattran on January 05, 2013, 10:18:27 AM
Agreed, Fetuspults/golf clubs would make it a better game.


Title: Re: Topia Online
Post by: ZenScrotum on January 07, 2013, 12:43:24 PM
Well, my ban was "supposed" to be lifted on the 31rst but up until day before yesterday hadn't been.... That aside.

http://www.kickstarter.com/projects/1784263141/topia-online/posts

The only purpose of the Kickstarter, as stated multiple times was to add an artist and another coder maybe so that the game release would be sooner rather than later. Later today the pledging/pre-order system moves to the front page of the game where all pre-orders will of course be instant and not held up by the kickstarter system + 3 weeks for a check to be cut. Beta starts sometime between now and the end of January but those who get the pre-order now will have access to various tools, multi-player sandboxes and mini-worlds until beta starts.


Title: Re: Topia Online
Post by: KallDrexx on January 07, 2013, 01:40:06 PM
The only purpose of the Kickstarter, as stated multiple times was to add an artist and another coder maybe so that the game release would be sooner rather than later.

1 Coder or artist by themselves will cost them more than the $50k goal .....


Title: Re: Topia Online
Post by: Rishathra on January 07, 2013, 01:53:14 PM
What's the deal with the paragraph indent hate anyways?  Serious question.  I'm not trying to stir shit up.  I learned early on that it didn't fly on the internet, but I have no idea WHY it's so hated.


Title: Re: Topia Online
Post by: Trippy on January 07, 2013, 01:57:58 PM
Read Rule #6 from here:

http://forums.f13.net/index.php?topic=15026.0


Title: Re: Topia Online
Post by: ezrast on January 07, 2013, 02:32:26 PM
In a forum format, where text isn't right-justified and line widths are typically much longer than is optimal for visual scanning, a single line break and an indent don't do a sufficient job of separating chunks of text from each other. A full empty line is required to break up walls of text, rendering indentation both redundant and hideously ugly.

Plus there's the matter of HTML being completely indiscriminate in its handling of whitespace characters, yeah. The only reason they're even showing up here is because Simple Machines is going out of its way to replace normal spaces with non-breaking spaces in situations where your browser would otherwise just ignore them.


Title: Re: Topia Online
Post by: Lantyssa on January 07, 2013, 05:30:28 PM
I suggest using an at symbol paired with an indent if you want to try for a perma-ban.  Trippy might get so angry he accidentally nukes more than one person.


Title: Re: Topia Online
Post by: Trippy on January 07, 2013, 05:41:14 PM
But the @ has to be followed by somebody's name. Otherwise I'll just think you are being stupid.


Title: Re: Topia Online
Post by: Malakili on January 07, 2013, 06:09:19 PM
You know your MMO is going places when most of the thread is dominated by discussion of text formatting by the end of the second page.


Title: Re: Topia Online
Post by: Paelos on January 07, 2013, 08:12:09 PM
So I guess they cancelled funding on this today. I'm shocked. Is anyone shocked? I'm shocked. SHOCKED.


Title: Re: Topia Online
Post by: ZenScrotum on January 07, 2013, 08:40:40 PM
   They've already received 50% of the Kickstarter pledges through Paypal on the sites front page. That's in the 6 or so hour's since the new Pre-order system was put in place....  Your continued snarkiness in no way affects this game coming out. And the mere fact that a Mod is in here derailing the thread says everything that needs to be said.


Title: Re: Topia Online
Post by: schild on January 07, 2013, 08:57:32 PM
Well Zen. To be fair, it doesnt exactly scream quality. Also no one cares how successful any of this shit is really. Compound that with the fact you came back to spamvertise.


Title: Re: Topia Online
Post by: Malakili on January 07, 2013, 09:12:46 PM
   They've already received 50% of the Kickstarter pledges through Paypal on the sites front page. That's in the 6 or so hour's since the new Pre-order system was put in place....  Your continued snarkiness in no way affects this game coming out. And the mere fact that a Mod is in here derailing the thread says everything that needs to be said.

I hope it comes out and that it is great, because frankly, there isn't a lot out there like what this game wants to be.  But we've all got way too much experience around here with promises being made early in development, particularly in the context of sandbox games, to feel real excited about this game as a community.  If Topia comes out and is great, I'll be the first one to play it, but I'm not going to get hyped over bullet points, especially when it comes to a low budget kickstarter project.


Title: Re: Topia Online
Post by: Rendakor on January 07, 2013, 09:46:08 PM
Is repeat-indenting a permabannable offense?


Title: Re: Topia Online
Post by: Trippy on January 07, 2013, 09:47:01 PM
Yes.


Title: Re: Topia Online
Post by: Der Helm on January 08, 2013, 04:45:07 AM
It really IS hard to live in North Korea.


Title: Re: Topia Online
Post by: Arthur_Parker on January 08, 2013, 05:25:33 AM
I don't remember Zen being that stupid either, memory is a funny thing.


Title: Re: Topia Online
Post by: Paelos on January 08, 2013, 06:58:18 AM
He's starting to sound like a cartoon bad-guy. YOUR CONTINUED SNARKINESS WILL NOT STOP MY PLANS FOR WORLD DOMINATION MWHAHAHAHAHA!!!!


Title: Re: Topia Online
Post by: Lantyssa on January 08, 2013, 10:12:33 AM
He obtains zen from a ballsack.  You can't really expect a big-budget bad guy.


Title: Re: Topia Online
Post by: Paelos on January 08, 2013, 10:20:38 AM
He obtains zen from a ballsack.  You can't really expect a big-budget bad guy.

More like Scooby Doo bad guy? WE WOULD HAVE GOTTEN KICKSTARTED IF IT WEREN'T FOR YOU MEDDLING FORUM POSTERS!


Title: Re: Topia Online
Post by: Rendakor on January 08, 2013, 07:26:50 PM
He obtains zen from a ballsack.  You can't really expect a big-budget bad guy.

More like Scooby Doo bad guy? WE WOULD HAVE GOTTEN KICKSTARTED IF IT WEREN'T FOR YOU MEDDLING FORUM POSTERS!
That got me good.


Title: Re: Topia Online
Post by: UnSub on January 08, 2013, 08:33:18 PM
They've already received 50% of the Kickstarter pledges through Paypal on the sites front page.

So that's a quarter of the original target? Well done, good sir, on getting money from people for a game that doesn't yet fully exist.

If you look at how many MMOs have been successfully Kickstarted, I think there are about 5 who made it (including PathO's and Embers of Caerus' investor demos) and a whole heap that didn't. One day I'll look to work out a success rate, but it isn't good.


Title: Re: Topia Online
Post by: Margalis on January 09, 2013, 12:59:17 AM
Hey Zen, why so angry about trivial crap (http://brokenforum.com/index.php?threads/topia-online.4544/)?

That thread is fairly stupid on both sides. An MMO with permadeath - we know that never works!! Really? One of the hottest games of last year was basically an MMO with permadeath and PvP. (Hint: brainnnsssss)

There's almost no high-level game idea that flat out can't work.

Not to say that this will work but is the idea any worse than Space Romans? I mean...FFS I laughed out loud just typing that.


Title: Re: Topia Online
Post by: Arthur_Parker on January 09, 2013, 01:09:49 AM
The thread content was the main reason I picked the word trivial when linking it.


Title: Re: Topia Online
Post by: Hutch on January 09, 2013, 02:53:43 AM
Hey Zen, why so angry about trivial crap (http://brokenforum.com/index.php?threads/topia-online.4544/)?

That thread is fairly stupid on both sides. An MMO with permadeath - we know that never works!! Really? One of the hottest games of last year was basically an MMO with permadeath and PvP. (Hint: brainnnsssss)

There's almost no high-level game idea that flat out can't work.

Not to say that this will work but is the idea any worse than Space Romans? I mean...FFS I laughed out loud just typing that.


    Did the zombie game go around begging people for money before finishing its tech demo though? I'm not being sarcastic, I actually don't know.

    Also, did the zombie game ride a wave of hype (nostalgia?) that made pre-Trammel UO grognards flock to USENET the internet, indent their paragraphs, mock tryhards, and sign their posts? Again, I ask out of ignorance. I didn't pay much attention to the zombie game(s).

                                                                                                                                          Cheers,
                                                                                                                                          Hutch


Title: Re: Topia Online
Post by: Margalis on January 09, 2013, 04:45:15 AM
Indenting is no less annoying when you do it.

Anyway my point was merely that the thread at Lum's was fairly silly all around.


Title: Re: Topia Online
Post by: schild on January 09, 2013, 06:42:48 AM
I have absolutely no idea why that game reverted Zen to the mind of a 15 year old butthurt fanboy. It looks like shit. I simply don't understand how anyone could think otherwise.


Title: Re: Topia Online
Post by: Paelos on January 09, 2013, 08:27:34 AM
I have absolutely no idea why that game reverted Zen to the mind of a 15 year old butthurt fanboy. It looks like shit. I simply don't understand how anyone could think otherwise.

It is rather odd. I can understand it for even the Populous guy because he made Populous and we should give him money to make another Populous. But this?

It reinforces the idea we need a F13 kickstarter for our own game about Bat Country the interactive MMO.


Title: Re: Topia Online
Post by: Falconeer on January 09, 2013, 10:53:49 AM
It reinforces the idea we need a F13 kickstarter for our own game about Bat Country the interactive MMO.

I'll fund it if it has permadeath.



Title: Re: Topia Online
Post by: Lantyssa on January 09, 2013, 11:21:16 AM
It has permadeath, but only if you don't pay the monthly $50 subscription fee.


Title: Re: Topia Online
Post by: palmer_eldritch on January 09, 2013, 11:25:27 AM
Hey Zen, why so angry about trivial crap (http://brokenforum.com/index.php?threads/topia-online.4544/)?

That thread is fairly stupid on both sides. An MMO with permadeath - we know that never works!! Really? One of the hottest games of last year was basically an MMO with permadeath and PvP. (Hint: brainnnsssss)

There's almost no high-level game idea that flat out can't work.

Not to say that this will work but is the idea any worse than Space Romans? I mean...FFS I laughed out loud just typing that.


I think the issue was that it bought back memories of pre-Trammel UO except that it promised to be even more griefy because of the permadeath. Early UO is pretty much universally agreed to be horrible and something that could only have been acceptable in the days when UO was the only MMO around. When the first mainstream MMO came out allowing people to escape PvP (ie Everquest I), UO immediately followed suit by introducing the non-PvP mirror land, because they knew their original design was unsustainable.

However, I wonder if the consensus tells the whole story? Are we sure there isn't room for a sandbox MMO which has open PvP but still attracts (this is what's meant to be impossible) different types of player, not just the "killer" type? I mean, Wurm has pretty open PvP from what I can tell but it seems to attract people who enjoy building and crafting. Are there no PvEers or socialisers playing Darkfall? There are certainly industrialists and roleplayers playing in 0.0 in Eve, although I take the point that only a minoty of Eve players ever leave the safe(ish) zones. I don't know the answer, I just wonder if the consensus might not be based too much on the memories of bitter vets from the early days of UO.


Title: Re: Topia Online
Post by: Paelos on January 09, 2013, 12:20:15 PM
It has permadeath, but only if you don't pay the monthly $50 subscription fee.

And once you die, you get rezzed with a grief title last name. We can have Haemish design those.

Tyrox ... Weaselraper


Title: Re: Topia Online
Post by: Arthur_Parker on January 09, 2013, 12:55:05 PM
Early UO is pretty much universally agreed to be horrible and something that could only have been acceptable in the days when UO was the only MMO around.

Meh, how many times do we have to have this conversation?  About 10% loved the freedom about 90% hated it.


Title: Re: Topia Online
Post by: palmer_eldritch on January 09, 2013, 12:56:00 PM
I am educating the youngsters buddy!


Title: Re: Topia Online
Post by: Trippy on January 09, 2013, 01:05:36 PM
Needs more charts.


Title: Re: Topia Online
Post by: Paelos on January 09, 2013, 01:08:53 PM
Needs more charts.




Title: Re: Topia Online
Post by: tgr on January 09, 2013, 03:30:27 PM
There are certainly industrialists and roleplayers playing in 0.0 in Eve, although I take the point that only a minoty of Eve players ever leave the safe(ish) zones.
This isn't really applicable, for one simple reason: it makes absolutely no sense to try to do industry in nullsec right now, apart from smalltime producers. Making shit in hisec and JFing it out is vastly preferable, both in terms of cost, risk and effort.

There's an increasingly heavy push to try to get CCP to remedy this imbalance, but I wouldn't hold my breath.


Title: Re: Topia Online
Post by: UnSub on January 09, 2013, 06:33:27 PM
That thread is fairly stupid on both sides. An MMO with permadeath - we know that never works!! Really? One of the hottest games of last year was basically an MMO with permadeath and PvP. (Hint: brainnnsssss)

It's permadeath with almost no character permanence - starting again was (mechanically, probably not emotionally) trivial. I'm extremely curious about how many players stuck around after the first few sessions of giving DayZ a shot too.

Plus DayZ was a mod that went viral, not a separate title that trying to survive on its own revenue. Again, I'm curious how DayZ the standalone game will do when it comes out and has some kind of cash shop.


Title: Re: Topia Online
Post by: Bzalthek on January 09, 2013, 07:45:59 PM
So, it would be like Team Fortress 2, But when Scout 42 dies, Scout 43 respawns!  BAM!  Permadeath!


Title: Re: Topia Online
Post by: rattran on January 09, 2013, 08:39:34 PM
Cash Shop + permadeath or full looting seems like it's bound to fail epicly.


Title: Re: Topia Online
Post by: apocrypha on January 09, 2013, 11:16:23 PM
It reinforces the idea we need a F13 kickstarter for our own game about Bat Country the interactive MMO.

Bat Country the Inactive MMO you mean.


Title: Re: Topia Online
Post by: UnSub on January 10, 2013, 05:08:20 AM
So, it would be like Team Fortress 2, But when Scout 42 dies, Scout 43 respawns!  BAM!  Permadeath!

In TF2, you get to keep your hat.


Title: Re: Topia Online
Post by: IainC on January 10, 2013, 07:26:53 AM
That thread is fairly stupid on both sides. An MMO with permadeath - we know that never works!! Really? One of the hottest games of last year was basically an MMO with permadeath and PvP. (Hint: brainnnsssss)

There's almost no high-level game idea that flat out can't work.

It wasn't so much the permadeath in and of itself. I'm not reflexively anti permadeath although I think that it is incompatible with character investment in a game that wants to make money. It was more the whole suite of terrible design decisions taken as a whole.

Permadeath not just of characters but of whole servers.
Persistent characters in the world even when the player has logged out.
No AI enemies except for ambiance beasties.

There were a few others but I don't care to reread their pitch to remind myself of them.


Title: Re: Topia Online
Post by: tazelbain on January 10, 2013, 07:42:42 AM
Calling DayZ MMO is funny. Apparent anything with a online component is an MMO now.  And lets face it DayZ was a shit game that elevated by confluence of pop culture and novelty game play.


Title: Re: Topia Online
Post by: Arthur_Parker on January 10, 2013, 08:12:05 AM
And lets face it DayZ was a shit game that elevated by confluence of pop culture and novelty game play.

Which still put it miles above most of the games out there, for people who like that kind of thing.


Title: Re: Topia Online
Post by: Margalis on January 10, 2013, 05:07:39 PM
Calling DayZ MMO is funny. Apparent anything with a online component is an MMO now.  And lets face it DayZ was a shit game that elevated by confluence of pop culture and novelty game play.

This distinction between what is and is not an MMO is pretty blurry these days, especially when many "MMOs" are designed to minimize player interaction. I suspect that in another 5 years or so MMO as a genre won't even really exist.


Title: Re: Topia Online
Post by: Rendakor on January 10, 2013, 07:16:38 PM
And lets face it DayZ was a shit game that elevated by confluence of pop culture and novelty game play.

Which still put it miles above most of the games out there, for people who like that kind of thing.
DayZ is also actually a thing you can play right now, unlike this silly piece of vaporware.