Title: GTA V Post by: Stormwaltz on October 25, 2011, 10:35:47 AM I'm surprised to be the one to post this.
Rockstar announced an announcement trailer, to be posted November 2. That's all the info there is right now. http://www.rockstargames.com/ Title: Re: GTA V Post by: Rasix on October 25, 2011, 10:40:33 AM I hope they make this one less of a chore. San Andreas was one of my most favorite games, and GTAIV has to be one of my biggest disappointments. I hope they incorporate some of their design decisions they relented on with Red Dead Redemption. Having to drive 10 minutes to a mission, fail it, and then have to repeat really killed portions of IV for me. I didn't have this problem with San Andreas, but I'm sure it was there. I was just having too much fun to notice.
Title: Re: GTA V Post by: MisterNoisy on October 25, 2011, 11:00:25 AM I hope they make this one less of a chore. San Andreas was one of my most favorite games, and GTAIV has to be one of my biggest disappointments. I hope they incorporate some of their design decisions they relented on with Red Dead Redemption. Having to drive 10 minutes to a mission, fail it, and then have to repeat really killed portions of IV for me. I didn't have this problem with San Andreas, but I'm sure it was there. I was just having too much fun to notice. God yes. For the love of god, include checkpoints in the missions and skip that 'friendship maintenance' shit. Title: Re: GTA V Post by: Yegolev on October 25, 2011, 11:03:18 AM The immense fun factor of San Andreas was completely missing from GTAIV and so flaws were magnified. Not to say there weren't a lot of them. Wondering if GTAV will be a Vice City or a San Andreas... or something crappy. Probably a barrel full of hubris.
Title: Re: GTA V Post by: Malakili on October 25, 2011, 11:19:28 AM Vice City was my favorite, so I'm hoping its something closer to that. I think they should avoid the semi-serious story telling of IV. I don't need a complicated main character, shit I don't even really need the main character to talk, I just want cars, a city, and some missions to do when I want to.
Title: Re: GTA V Post by: Yegolev on October 25, 2011, 11:33:30 AM Well, I really like Carl Johnson as a character. Idling and sometimes hearing him sing "Never gonna get it, never gonna get it... beyotch!" is still something I chuckle at. Cousin Nico, not as much.
Title: Re: GTA V Post by: luckton on October 25, 2011, 11:38:02 AM :drill:BIG SMOKE! :drill: (http://ft.dtupload.com/bK/all-you-had-to-do-was-follow-the-damn-train-cj.jpg) :drill:REMEMBER THAT NAME!:drill: Title: Re: GTA V Post by: Sky on October 25, 2011, 11:46:19 AM While I'm one of the few who enjoyed IV, I agree a return to a more Carl Johnson like character and the atmosphere of SA would be awesome. Now that you mention that, Yeg, it triggers memories of how much more atmospheric SA was, npc chatter like "Damn homey, you ripped!" when they see my CJ who was buff.
Although turning off the cell phone became habit, it sucked that you had to constantly do it. I didn't get into any coffee stuff, but I did do some friend missions (not maintenance) in IV. In SA, I did a lot more and I think the scope of the game, with the countryside, was a lot better, too. But as I said, I'm still into the franchise and would play GTA IV before most games in my steam library, so I'm excited to hear what they've cooked up next. Also, having smoked weed with Eazy-E, I was partial to Ryder. Title: Re: GTA V Post by: Yegolev on October 25, 2011, 12:49:52 PM O. G. LOC BABY!
Title: Re: GTA V Post by: Rishathra on October 25, 2011, 12:59:45 PM skip that 'friendship maintenance' shit. I actually enjoyed the whole friendship maintenance thing, in theory. Where it fell down was when you had to drop what you were doing RIGHT NOW and go do something stupid with someone or risk losing faction with them. Title: Re: GTA V Post by: luckton on October 25, 2011, 01:34:34 PM Kotaku's got word that GTA 5 will be in modern-day Los Angeles.
Time to catch up on CJ :drill: Title: Re: GTA V Post by: Arinon on October 25, 2011, 01:37:53 PM If I remember right the reason I didn't like four near as much as the three threes was because the driving was ass. Get that realistic driving shit out of those games. Give me Vice City or SA style handing of vehicles.
Title: Re: GTA V Post by: Bunk on October 25, 2011, 01:52:05 PM Count me in on SA being the best of the bunch (though it never quite had a song to match Flock of Seaguls' "I Ran").
IV took the ultimate sandox game and then took away the sandboxyness. Plus Liberty City felt claustrophobic and ugly as hell. Hell, I probably logged more time in SA trying to perfect my wheelies and brake stands on the BMX than anything else. It was by far my highest vehicle skill. And I loved the fact that the game actually accounted for that - I could get t-boned in traffic on that bike and not fall off. Either way, I've got SR3 in two weeks to satisfy my urge for this type of game. Title: Re: GTA V Post by: Xuri on October 25, 2011, 05:01:38 PM I'll be happy as long as I can turn off the god damn "auto-rotate-back-to-frontview"-camera on an eventual PC version. But, considering their history of PC ports... well. -_-
Title: Re: GTA V Post by: MisterNoisy on October 25, 2011, 05:09:13 PM Either way, I've got SR3 in two weeks to satisfy my urge for this type of game. Yar - on 11/15, every other game will cease to exist for me for a couple of months. :P Title: Re: GTA V Post by: Malakili on October 25, 2011, 06:21:17 PM With regards to SA, how did people feel about the RPG elements? I felt like my character was too high maintenance, a problem not unlike the friends crap in IV. I really don't want too many character stats and such in a game like this.
Title: Re: GTA V Post by: rk47 on October 25, 2011, 06:36:46 PM Bleh, gta 4 was disappointing as hell. no jets. no helis. and the developers took their own stories too seriously. I didn't enjoy myself half the time. They seem to forget what they could do in San Andreas
Title: Re: GTA V Post by: Maledict on October 26, 2011, 12:42:06 AM It always oddly amuses me that GTA4 is one of the highest reviewed games ever, and yet I've never met anyone who doesn't look back at it with some form of regret and disappointment. Rockstar are superb at building up the hype for their games to the point where everyone gives them 10s automatically it seems.
Title: Re: GTA V Post by: Vaiti on October 26, 2011, 03:39:53 AM It would seem that way. It wasn't a bad game. But for the price it was at release it was. I don't regret my Steam sale purchase of it. Got what I paid for.
Title: Re: GTA V Post by: Sky on October 26, 2011, 06:50:47 AM With regards to SA, how did people feel about the RPG elements? I felt like my character was too high maintenance, a problem not unlike the friends crap in IV. I really don't want too many character stats and such in a game like this. I liked it. It was quick to get your stats where you wanted them and I didn't feel it was a big deal to maintain them. I feel like it was a good trade-off for being able to play a fat CJ :)Rk, IV had helicopters, there's even a set of missions for them. Since I've gotten a good 100+ hours out of it, I'd say full launch price was more than worth it (I also de-disced on Steam). I don't knock it too much for not being quite as awesome as one of the best games ever made. Title: Re: GTA V Post by: Miasma on October 26, 2011, 06:56:09 AM GTA 4 felt just like the other games (including san andreas) to me, not sure what all the complaints are about. I simply ignored most all of the friend calls, just like I ignored the annoying turf wars from san andreas.
And it absolutely had helicopters, I remember because their controls are always horrific and it takes me forever to learn how to fly them again. Title: Re: GTA V Post by: Hawkbit on October 26, 2011, 06:56:50 AM I don't' think I've ever finished a GTA game; the farthest I got in any of them was GTAIII.
GTAIII seemed open and sprawling, even though it is so small today. Much like Everquest, the nostalgia makes it the great one, but to go back and play it now is lacking. It is missing too many of the features that made the later ones somehow better experiences. VC began the trend of having missions that were just too damn long, or even just the driving parts that were too long. Great setting though. SA I got tired of being OG. I simply found CJ's story tiresome and couldn't relate to it. The stats were overboard, the missions again were too concentrated on driving long distances and failing, but it did have the best open world. IV I got tired of dealing with Nico's constant friend issues and the damn cell phone. Also, there wasn't anywhere to simply open a car up in the city. Everything was so compact and realistic that I just didn't have fun with it. The beginning of the game is so long without really creating havoc. In short, story is great, but get us creating havoc from the start. Kick out the RPG stuff, simplify the dating/friends stuff. Expand the dynamic gang territory from SA. There's room for being 'realistic' and being a fun game at the same time. Title: Re: GTA V Post by: Bunk on October 26, 2011, 07:21:15 AM I actually found four to be weaker than SA as far as roleplaying elements went, because there really was no way to "customize" Nico. SA, at least you could have fat pimp CJ, or buff roidmonkey CJ, or stoned loser riding his bike around CJ.
SR2 on the other had let you make pretty much any damn character you wanted to. I like that. Title: Re: GTA V Post by: Sky on October 26, 2011, 07:38:31 AM SA I got tired of being OG. I simply found CJ's story tiresome and couldn't relate to it. I lived in LA in the early 90s, so I loved the setting. Title: Re: GTA V Post by: K9 on October 26, 2011, 07:53:39 AM SR2 on the other had let you make pretty much any damn character you wanted to. I like that. I had a fat black dude in a suit and top hat rocking around with a really bad cockney accent. It was awesome. Title: Re: GTA V Post by: Mrbloodworth on October 26, 2011, 08:20:14 AM Would be cool if it was Co-op. ( 2+, even )
Title: Re: GTA V Post by: Sky on October 26, 2011, 08:32:31 AM SR2 on the other had let you make pretty much any damn character you wanted to. I like that. I had a fat black dude in a suit and top hat rocking around with a really bad cockney accent. It was awesome. Title: Re: GTA V Post by: Morfiend on October 26, 2011, 09:25:23 AM I couldn't stand CJ in GTA:SA. He was probably one of my least favorite characters to play. Also, the eating and working out parts where shit. Vice City? LOVED IT. GTA4 was one of the only GTA games I couldnt bother to finish.
Saints Row is now my open world driving / crime game of choice. Title: Re: GTA V Post by: cironian on October 26, 2011, 09:48:54 AM My tiny asian kung fu master got retired quickly after I got tired of him talking like a vato. Who knows, maybe we'll get a pitch shift slider for the voices. A man can dream... Title: Re: GTA V Post by: Yegolev on October 26, 2011, 10:24:09 AM Enjoyed CJ's RPG elements. They were generally optional, and the ones that were not eventually maxed. What young black man in LA isn't going to max out his run stat just by carrying out day-to-day bidness?
Title: Re: GTA V Post by: Sheepherder on October 26, 2011, 05:11:58 PM With regards to SA, how did people feel about the RPG elements? I felt like my character was too high maintenance, a problem not unlike the friends crap in IV. I really don't want too many character stats and such in a game like this. The only stat that degraded if you were doing it right was hunger/obesity. You'd only start to lose shit like strength if you were starving. Title: Re: GTA V Post by: TripleDES on October 26, 2011, 05:26:36 PM I hope that the surprise success of SR2 and the ongoing buzz for SR3, as well as Just Cause 2 proving that it's possible to make mongo huge decent looking game worlds, have/had an influence on GTA V.
Title: Re: GTA V Post by: Malakili on October 26, 2011, 07:04:05 PM With regards to SA, how did people feel about the RPG elements? I felt like my character was too high maintenance, a problem not unlike the friends crap in IV. I really don't want too many character stats and such in a game like this. The only stat that degraded if you were doing it right was hunger/obesity. You'd only start to lose shit like strength if you were starving. The point is, I don't understand why I need stuff like stats in there to worry about in the first place. Degradation or not, why do I need to build up shit like strength in a GTA game in the first place? I don't play GTA because I'm in the mood for an RPG, if I was, I'd play something else. Title: Re: GTA V Post by: Nightblade on October 26, 2011, 07:04:43 PM :drill:BIG SMOKE! :drill: (http://ft.dtupload.com/bK/all-you-had-to-do-was-follow-the-damn-train-cj.jpg) :drill:REMEMBER THAT NAME!:drill: This made me laugh way more than it should have. Title: Re: GTA V Post by: Sheepherder on October 26, 2011, 10:54:42 PM Degradation or not, why do I need to build up shit like strength in a GTA game in the first place? You don't? It's not like you get through SA on your ability to throw fisticuffs. Title: Re: GTA V Post by: rk47 on October 27, 2011, 12:06:30 AM If they're serious about improving GTA V, they should do the following:
- Car customization, turbo boosts, bulletproof windows, paintwork, bumpers, bodyworks, anything. Give the players a cash sink and something to own in the game. Niko Bellic spends 75% of the game doing hit contracts but he owns nothing in the game world. Not even a personalized car. - Apartments. Goddamit. I hate having to run back to the same shitty apartment to save my game or park my car. Let me spend cash on more garages. I want to collect some sports car and compare them in my spare time. Give those back so I feel like those earned cash actually meant something instead of just numbers on the top right hand screen. Title: Re: GTA V Post by: MisterNoisy on October 27, 2011, 03:37:10 AM If they're serious about improving GTA V, they should do the following: - Car customization, turbo boosts, bulletproof windows, paintwork, bumpers, bodyworks, anything. Give the players a cash sink and something to own in the game. Niko Bellic spends 75% of the game doing hit contracts but he owns nothing in the game world. Not even a personalized car. - Apartments. Goddamit. I hate having to run back to the same shitty apartment to save my game or park my car. Let me spend cash on more garages. I want to collect some sports car and compare them in my spare time. Give those back so I feel like those earned cash actually meant something instead of just numbers on the top right hand screen. http://www.saintsrow.com/ Title: Re: GTA V Post by: rk47 on October 27, 2011, 03:55:44 AM I'll wait for the steam sales, brah. :awesome_for_real:
Title: Re: GTA V Post by: Sky on October 27, 2011, 06:57:51 AM Saint's Row is also a pita to get working. I fucked with it for probably an hour last night, and it's still not right. Mostly trying to fix the speed issue since as a shitty port it's tied to the cpu speed of the xbox 360. Really?
I think the auto-fix is seeing my 3.3GHz cpu and not my 4.2GHz OC or something. Trying to tweak it manually, 0.8 is too slow, 1.0 is too fast; but for some reason 0.9 is even slower than 0.8. So my enthusiasm for the series is also based on the fact that GTA plays great on the PC and I've yet to play SR2 despite three attempts. To be fair, I did get it working somewhat on my last pc then steam sold me something better. Title: Re: GTA V Post by: Simond on October 27, 2011, 04:15:22 PM http://idolninja.com/sr2.php
Or, you know, wait for SR3 Title: Re: GTA V Post by: MuffinMan on October 27, 2011, 04:17:03 PM Saint's Row is also a pita to get working. I fucked with it for probably an hour last night, and it's still not right. Mostly trying to fix the speed issue since as a shitty port it's tied to the cpu speed of the xbox 360. Really? Is that why I was getting spammed on Steam with "Sky is playing Saints Row 2" over and over again? :why_so_serious:Title: Re: GTA V Post by: TripleDES on October 27, 2011, 05:10:48 PM SR2 is a shitty port that's clock sensitive. The closer you get to 3.2GHz, the better it'll run.
Also, fear not, SR3 PC is done in-house. And it does Eyefinity. Title: Re: GTA V Post by: Sky on October 27, 2011, 06:44:43 PM Is that why I was getting spammed on Steam with "Sky is playing Saints Row 2" over and over again? :why_so_serious: Yep, sorry 'bout that.http://idolninja.com/sr2.php That's what I am using.Title: Re: GTA V Post by: Mrbloodworth on October 28, 2011, 06:33:29 AM How many people can the multiplayer co-op part of saints row support?
Title: Re: GTA V Post by: Sky on October 28, 2011, 06:43:00 AM SR2 I believe is 2. I forgot to run the speed test last night to see if I'm actually going to bother. Next step would be to click off my overclock button and underclock my cpu to 3.2GHz :oh_i_see:
Title: Re: GTA V Post by: WayAbvPar on October 28, 2011, 08:51:49 AM Saint's Row is also a pita to get working. I fucked with it for probably an hour last night, and it's still not right. Mostly trying to fix the speed issue since as a shitty port it's tied to the cpu speed of the xbox 360. Really? Is that why I was getting spammed on Steam with "Sky is playing Saints Row 2" over and over again? :why_so_serious:Heh- I actually removed someone from my friend's list after a day like that...I can't remember who it was, but it was getting on my last nerve. Maybe Vaiti? After I removed him I found the setting to block the announcements. Welp. Title: Re: GTA V Post by: palmer_eldritch on November 02, 2011, 09:01:22 AM And as promised, here is the trailer:
http://www.rockstargames.com/newswire/article/19461/grand-theft-auto-v-trailer.html Edit: and here's an official YouTube link: http://www.youtube.com/watch?v=QkkoHAzjnUs Title: Re: GTA V Post by: Hawkbit on November 02, 2011, 09:04:53 AM Envrionments look amazing; it appears enormous. Character models look overall poorly done. Hopefully it will be fun.
Title: Re: GTA V Post by: Murgos on November 02, 2011, 09:11:18 AM Well, I've loved the last three so I can't see me not getting this.
e: LA is okay, I would rather that they ventured out a little, went to Paris or London but, whatevs. Title: Re: GTA V Post by: Morfiend on November 02, 2011, 09:31:31 AM Hopefully it will be fun. I think thats what GTA4 was missing. The fun bits. I hope they dont go for the super realistic gritty emo crap again. GTA3 are all fantastic, GTA4, blah. Title: Re: GTA V Post by: Sky on November 02, 2011, 09:47:18 AM GTA4 was a lot of fun, just not as silly.
Trailer looks good to me, but this franchise is one of the few (only?) I have on standing order. Title: Re: GTA V Post by: luckton on November 02, 2011, 09:54:46 AM Theory: Tommy Vercetti moves to San Andreas after 25 years in Vice City.
Title: Re: GTA V Post by: Malakili on November 02, 2011, 09:55:26 AM Theory: Tommy Vercetti moves to San Andreas after 25 years in Vice City. Seems accurate. That sounds like his voice for sure. Title: Re: GTA V Post by: Miasma on November 02, 2011, 09:59:02 AM They should have called that a teaser not a trailer. I wanted to know about the story and the protagonist. All that showed me is that they continue to make graphical improvments but are still two years behind everyone else, as usual. Which I'm fine with because it's fun and I like the story lines, when I get to hear what they are.
Title: Re: GTA V Post by: Malakili on November 02, 2011, 10:03:17 AM They should have called that a teaser not a trailer. I wanted to know about the story and the protagonist. All that showed me is that they continue to make graphical improvments but are still two years behind everyone else, as usual. Which I'm fine with because it's fun and I like the story lines, when I get to hear what they are. Note the two posts above. I think they did, its just a bit subtle. Title: Re: GTA V Post by: Sky on November 02, 2011, 01:06:03 PM Tommy and CJ co-op? :)
Title: Re: GTA V Post by: Murgos on November 02, 2011, 01:08:55 PM Theory: Tommy Vercetti moves to San Andreas after 25 years in Vice City. So, Tommy Vercetti is going to be playing the part of Chili Palmer? Title: Re: GTA V Post by: Sky on November 02, 2011, 01:33:47 PM That would be wicked! Gene Hackman would be an awesome npc. The main plot is to make a mob movie. Brilliant.
Title: Re: GTA V Post by: Malakili on November 02, 2011, 02:08:08 PM (http://ps3media.ign.com/ps3/image/article/121/1211366/grand-theft-auto-v-20111102102032874.jpg)
Title: Re: GTA V Post by: Mrbloodworth on November 03, 2011, 07:02:26 AM Indeed.
Title: Re: GTA V Post by: luckton on November 03, 2011, 08:34:56 AM Hell, everybody's in the trailer
:why_so_serious: Title: Re: GTA V Post by: Lakov_Sanite on November 03, 2011, 08:42:51 AM what does that sign say? I can make out "Need money for.......at least im not bullshitting u"
Title: Re: GTA V Post by: rk47 on November 03, 2011, 09:29:47 AM Beer. The 2nd part I can't read it.
Title: Re: GTA V Post by: Sky on November 03, 2011, 09:47:48 AM Tracey Morgan plays the part of CJ?
Title: Re: GTA V Post by: Hawkbit on November 05, 2011, 02:18:11 PM This is pretty awesome; GTAV trailer in GTA:SA engine.
http://www.youtube.com/watch?feature=player_embedded&v=ftk3f_0WZww Title: Re: GTA V Post by: Azazel on November 05, 2011, 04:04:14 PM what does that sign say? I can make out "Need money for.......at least im not bullshitting u" You know, I stopped the clip at the point of the Niko-alike and rewatched it. Same deal with the CJ-guy. I think they might just be teasing us. Title: Re: GTA V Post by: luckton on November 06, 2011, 04:20:23 AM (http://i.imgur.com/HFi7N.jpg)
:why_so_serious: Title: Re: GTA V Post by: Sophismata on November 14, 2011, 09:40:54 PM what does that sign say? I can make out "Need money for.......at least im not bullshitting u" "Need money for beer, drugs (I think) and hookers. At least I'm not bullshitting you."Title: Re: GTA V Post by: tgr on November 15, 2011, 12:28:12 AM This is pretty awesome; GTAV trailer in GTA:SA engine. I probably wouldn't have thought much of it if I fired up SA on its own, but comparing the two makes it really damn visible.http://www.youtube.com/watch?feature=player_embedded&v=ftk3f_0WZww As to Rockstar being 2 years behind everyone else: I still couldn't care less, I'm still actually contemplating buying this for my 360. Rockstar is pretty much the ONE game company which is able to get me to actually care enough to do so. Title: Re: GTA V Post by: Ingmar on May 02, 2013, 03:29:51 PM Arise from the grave, GTA V thread.
Trailer: http://www.youtube.com/watch?v=Bf38HiYPMiI Preview: http://www.computerandvideogames.com/403297/previews/preview-gta-v-rewrites-the-open-world-rulebook-again/ Title: Re: GTA V Post by: Hawkbit on May 02, 2013, 03:46:51 PM I can't believe we were chatting about this 18 months ago.
The character switching sounds awesome for this game. Title: Re: GTA V Post by: MisterNoisy on May 02, 2013, 04:23:20 PM Can't help myself - I'm pretty hyped for this, even though I'll invariably be buying it on console and again when the PC version drops 6 months later.
Title: Re: GTA V Post by: Paelos on May 02, 2013, 04:36:13 PM Trevor is my favorite already.
Title: Re: GTA V Post by: Ingmar on May 02, 2013, 04:39:55 PM He reminds me of John Malkovitch in RED.
Title: Re: GTA V Post by: Surlyboi on May 02, 2013, 06:28:08 PM Radio. Fucking. Gaga.
Title: Re: GTA V Post by: Sky on May 02, 2013, 06:52:29 PM So pumped for this one.
So bummed it will be a year until it hits the PC. Title: Re: GTA V Post by: ezrast on May 02, 2013, 10:57:39 PM As someone who has only played the first GTA extensively, seeing everyone wonder what the friendship-maintenance and weight-watching mechanics will be in the next game is fucking weird.
Title: Re: GTA V Post by: Yegolev on May 03, 2013, 09:53:22 AM Grove Street for life.
But looks good. Title: Re: GTA V Post by: Lakov_Sanite on May 03, 2013, 10:02:12 AM As someone who has only played the first GTA extensively, seeing everyone wonder what the friendship-maintenance and weight-watching mechanics will be in the next game is fucking weird. I think most people are just hoping these things WON'T be in the next GTA. Title: Re: GTA V Post by: Hawkbit on May 03, 2013, 10:23:54 AM It sounds like the attributes are more hard-coded to the characters than something one works to increase. I could be wrong, but that's what I understood from the bit I've read.
For example, Tevor has a decent base flying skill and Franklin's flying skill is mediocre. How that plays out is yet to be seen, though I can imagine it could affect how vehicles control depending on which character is piloting. The one thing I watched a bit had 9 attributes for the characters, such as stamina, flying, driving, shooting, lung capacity... etc. Title: Re: GTA V Post by: Yegolev on May 03, 2013, 12:57:26 PM As someone who has only played the first GTA extensively, seeing everyone wonder what the friendship-maintenance and weight-watching mechanics will be in the next game is fucking weird. I think most people are just hoping these things WON'T be in the next GTA. I missed Fat CJ in GTA IV. I missed getting better at things. Title: Re: GTA V Post by: Sky on May 03, 2013, 01:21:06 PM Roid or Fat (or super skinny) CJ? Awesome.
Turning off the cell phone after each mission? Not as awesome. I was a bit more forgiving of the cell phone thing (other than keeping it off, so I never got inundated with calls to see teetees) than most people were. But that mechanic can go away, part of an open world is not getting nagged to go do something if you're squarely in the middle of a serious session of fucking around with shit. God it's going to be a long, console-less, winter. Title: Re: GTA V Post by: Paelos on May 03, 2013, 01:25:00 PM So this will come out on whatever console that comes out in whenever?
Title: Re: GTA V Post by: Rendakor on May 03, 2013, 04:26:01 PM This comes out in September, likely before the new consoles drop. It remains to be seen if GTA will come out for them at launch or wait for a GOTY edition.
Title: Re: GTA V Post by: Samwise on May 03, 2013, 10:44:42 PM As someone who has only played the first GTA extensively, seeing everyone wonder what the friendship-maintenance and weight-watching mechanics will be in the next game is fucking weird. I think most people are just hoping these things WON'T be in the next GTA. I missed Fat CJ in GTA IV. I missed getting better at things. Yeah, I thought SA had it at a pretty good place. The RPG-esque mechanics were only a little bit annoying, and they did open the door for a lot of really entertaining things, as well as the satisfaction of maxing out skills with a certain gun and being able to just tear shit up with it. Title: Re: GTA V Post by: Malakili on May 04, 2013, 04:45:44 AM Not every game needs RPG style character progression honestly. When I was playing SA all I could think of every time I dealt with the character progression was "Why the hell am I doing this instead of driving around the city causing mayhem." I know SA is beloved by a lot of people, but I think it is the worst in the series. At the very least I enjoyed it the least.
Title: Re: GTA V Post by: Samwise on May 04, 2013, 03:32:14 PM GTA IV was the first GTA game since GTA3 that I never finished. It was kind of the worst of both worlds -- all the maintenance, none of the fun customization.
Title: Re: GTA V Post by: Yegolev on May 06, 2013, 06:01:17 AM I don't think you had to max anything to complete San Andreas, but things would get better just by causing mayhem. Also escaping cops on a bicycle. Also CJ was much more likable, as were his cohorts. Fucking Big Smoke! I still walk around muttering "never gonna get it, never gonna get it... beyotch".
As for Vice City, I almost always have this song (http://www.youtube.com/watch?v=0_Pq0xYr3L4) running through my head so that's a huge game for me. Gamewise, I prefer SA. Title: Re: GTA V Post by: Falconeer on July 09, 2013, 11:30:25 AM Title: Re: GTA V Post by: MrHat on July 09, 2013, 11:46:50 AM Holy hell. Title: Re: GTA V Post by: Paelos on July 09, 2013, 11:53:29 AM Hmmm, I like the idea of becoming a bank robber stock investment analyst tycoon.
Title: Re: GTA V Post by: Sky on July 09, 2013, 12:03:27 PM :Love_Letters:
Going to be torture waiting for that to hit the PC. Title: Re: GTA V Post by: luckton on July 09, 2013, 12:18:34 PM :Love_Letters: Going to be torture waiting for that to hit the PC. Meh. I've given up on Rockstar trying to appease the PC market the same way they do the consoles. I still have yet to play GTA IV and it's numerous DLCs. Title: Re: GTA V Post by: Rasix on July 09, 2013, 01:08:28 PM Tennis anyone?
Title: Re: GTA V Post by: Falconeer on July 09, 2013, 01:35:00 PM We were talking of sandboxes a few days ago...
Title: Re: GTA V Post by: Sky on July 09, 2013, 01:52:37 PM Back on Lum's forum I used to wish for an mmo sandbox where players could play football against each other and it would be as good as NFL 2k, hit the links and it would be as good as whatever golf game is good, etc. Looks like a step in that direction.
I just have fingers crossed for private server option. Though given the console release I doubt the later PC release will get that kind of attention. An f13 GTAV server would be bananas, a public server...meh. Title: Re: GTA V Post by: HaemishM on July 09, 2013, 02:49:13 PM They are SO going to fuck the PC Players on this. :oh_i_see:
Title: Re: GTA V Post by: Falconeer on July 09, 2013, 03:11:23 PM I've been dreaming about an MMO where you, among other things, manage a fantasy football team. Basically you get Football Manager into your usual MMORPG. In fact, I was so hoping for SWTOR to have something like that, where you managed a Huttaball team.
Title: Re: GTA V Post by: Sky on July 09, 2013, 04:04:56 PM They are SO going to fuck the PC Players on this. :oh_i_see: It's so tempting to fold and get a console, but I'd feel so dumb buying a console just before the new generation drops.Title: Re: GTA V Post by: Rasix on July 09, 2013, 04:11:21 PM I think I bought my PS2 pretty close to, if not after, the PS3 release. There was just a huge backlog that was worth playing and still ongoing development in some of the genres I liked. I'm not sure this would be a similar case with the PS3. There's some worthwhile unique games, but nothing I'd put down the initial investment for.
Title: Re: GTA V Post by: palmer_eldritch on July 09, 2013, 04:23:24 PM I wanna just drive my car through the city while other players commit bank robberies all around.
Title: Re: GTA V Post by: Miasma on July 09, 2013, 05:15:37 PM This game is the only reason my PS3 isn't in my storage unit. I hope it's as good as it looks.
Title: Re: GTA V Post by: Furiously on July 09, 2013, 09:08:10 PM I've been dreaming about an MMO where you, among other things, manage a fantasy football team. Basically you get Football Manager into your usual MMORPG. In fact, I was so hoping for SWTOR to have something like that, where you managed a Huttaball team. Star Trek online sorta does that with duty officers.... Title: Re: GTA V Post by: Stormwaltz on July 09, 2013, 10:04:14 PM They are SO going to fuck the PC Players on this. :oh_i_see: We'll be having more fun playing Saints Row IV. Enjoy your FMV game, ladies and gentlemen. :grin: Title: Re: GTA V Post by: Lakov_Sanite on July 10, 2013, 06:28:03 AM Am I the only one not liking the look of having to change characters mid-mission? Switch to <redneck> camera angle to pilot copter away, switch to <black> camera angle to shoot pursuers. Also, I get the concept of sandbox and I love me some of them but did anyone ever utter the words "GTA needs more stock trading"?
Title: Re: GTA V Post by: Tebonas on July 10, 2013, 06:38:06 AM The beauty of GTA is that you can ignore any part you don't like, including the main quest.
Which is exactly what I'm planning to do if that character changing gets too bothersome. Title: Re: GTA V Post by: Rishathra on July 10, 2013, 06:40:06 AM I think that's the first demo I've seen of a game that involves shooting where the shooter wasn't utterly incompetent.
Title: Re: GTA V Post by: satael on July 10, 2013, 07:24:03 AM Am I the only one not liking the look of having to change characters mid-mission? Switch to <redneck> camera angle to pilot copter away, switch to <black> camera angle to shoot pursuers. Also, I get the concept of sandbox and I love me some of them but did anyone ever utter the words "GTA needs more stock trading"? I enjoy the games like GTA partly for the story (since other games do the shooting and driving better) and jumping between characters on the fly might make the story telling even weaker. Add to that juggling 3 characters into just the right positions to get the sequence seen in the gameplay trailer seems like a pain (unless it's actually so heavily scripted that it could be called a QTE) Title: Re: GTA V Post by: Lakov_Sanite on July 10, 2013, 07:42:47 AM That gameplay looked very, very scripted to me. I'd really avoid calling it a gameplay trailer and more in game footage.
Title: Re: GTA V Post by: Samwise on July 10, 2013, 10:21:22 AM Looks pretty, but it seems like with each iteration the game consists less and less of the part that I like. Which is stealing cars and driving them around really fast while things explode.
Title: Re: GTA V Post by: Rasix on July 10, 2013, 10:28:30 AM Eh, that's always just part of the game now. It was equally as fun to do that in IV as it was in any previous iteration.
It's a bit worrisome that the primary story focus seems to be on heists. The big bank heist was the single worst mission in GTA IV. Hopefully this game has checkpoint saves and a bit smoother of a difficulty curve. Title: Re: GTA V Post by: Hawkbit on July 10, 2013, 11:04:41 AM They said that while the story consists of six major heists, there will be smaller missions that lead up to the major heists. Expect leading missions to be tools procurement and planning, from what it sounds like.
I think this iteration looks pretty awesome. They did a lot of great stuff with RDR and I think some of those systems will port over to this new system. Oh, and MP. It might only be for fun, but that's where stuff is going to explode! Title: Re: GTA V Post by: Samwise on July 10, 2013, 01:28:12 PM Eh, that's always just part of the game now. It was equally as fun to do that in IV as it was in any previous iteration. It's a bit worrisome that the primary story focus seems to be on heists. The big bank heist was the single worst mission in GTA IV. Hopefully this game has checkpoint saves and a bit smoother of a difficulty curve. I mean, pretty much that. You can still drive around, but to make the main storyline progress you need to spend a lot of time running around on foot shooting stuff. I didn't even manage to finish GTA IV, but I remember that when I was playing it, when I got a mission that was "drive here and get this thing and drive it back here" I was like OH BOY A DRIVING MISSION because so many of the missions were "go here and get out of your car and spend half an hour shooting dudes". It was such a relief when I got to just drive and have exciting car chases and fun shit like that. The shooty parts are utterly boring to me because I always measure them against PC shooters and they always come up short when viewed that way. Title: Re: GTA V Post by: palmer_eldritch on July 10, 2013, 03:42:29 PM I found The Ballard of Gay Tony, one of the add-on packs, a lot more fun than the main game in GTA IV. The main missions weren't annoying and you were pretty much free to just cruise around crashing cars or doing little side missions if you wanted. It was long enough that they could have just released it as the vanilla game in the first place.
Title: Re: GTA V Post by: Surlyboi on July 10, 2013, 08:22:48 PM The only problem I had with Gay Tony was the goddamn helicopter sequence.
Title: Re: GTA V Post by: Falconeer on July 11, 2013, 12:29:10 AM Also, I get the concept of sandbox and I love me some of them but did anyone ever utter the words "GTA needs more stock trading"? Honestly I am very happy with that. To me in a sandbox the more toys I CAN (not 'have to') play with the better. As long as you are not forced to do any of those side activities, I think it is just awesome that there's a bunch of them and very diverse. Not to mention that it makes me feel good about a game I am playing to know that there's lots of stuff I haven't even touched yet and that I don't have to touch but it's there if I want to dabble with it, it gives a sense of massive scale, of replayability, that is too often missing. So yes, more stock trading in all our games please, which is an activity I hate in real life (as I hate shooting people or stealing cars) but I can fully and freely choose to enjoy in a video game. Title: Re: GTA V Post by: Bunk on July 11, 2013, 06:20:33 AM Is it sad that I got excited at the idea of playing tennis in the game? I always felt Vice City missed out on not building a golf game in.
Title: Re: GTA V Post by: Nayr on July 11, 2013, 03:57:54 PM I found The Ballard of Gay Tony, one of the add-on packs, a lot more fun than the main game in GTA IV. The main missions weren't annoying and you were pretty much free to just cruise around crashing cars or doing little side missions if you wanted. It was long enough that they could have just released it as the vanilla game in the first place. The biggest upside of the GTA4 DLCs was the fact that they didn't make you restart a mission all the way from the very beginning if you failed. Hope when GTAV DLC comes out, any new features would be implemented into the vanilla game as well. Title: Re: GTA V Post by: calapine on September 09, 2013, 08:20:19 PM According to Dan Houser via Golem.de (german) (http://www.golem.de/news/rockstar-north-budget-fuer-gta-5-bei-202-millionen-euro-1309-101473.html) GTA V development budget is 202m € (170m £). That includes advertisements, but still. Crazy...
Title: Re: GTA V Post by: Lakov_Sanite on September 09, 2013, 08:55:40 PM I know it's GTA and GTA is big but....what sort of games break even on that budget, HALO, COD?
Title: Re: GTA V Post by: Rendakor on September 09, 2013, 09:03:07 PM GTA IV made $500 million...on it's launch week.
Title: Re: GTA V Post by: Lakov_Sanite on September 09, 2013, 09:10:44 PM Really? For all the talk I hear of 4 I thought it did much worse. Then again the franchise was at it's height right before release, I'm even more curious to see the release numbers on 5 now.
Title: Re: GTA V Post by: Velorath on September 09, 2013, 09:31:57 PM Anecdotal but a lot of people I work with that only buy a couple games a year are all at least thinking about buying it. The marketing on this has been good.
Title: Re: GTA V Post by: Hawkbit on September 09, 2013, 09:51:32 PM It's got the advantage of being at the very end of this console cycle, which should make it one of the best looking and performing games that was ever released on the PS3. Their marketing shots are all PC driven, so hopefully we'll get the PC version at some point. I think it looks fun, and from what I've read the sidequest stuff is enormous in quantity.
Title: Re: GTA V Post by: Jeff Kelly on September 10, 2013, 12:34:49 AM Positive: The ability to preorder and preload the game even on the PS3.
Negative: That they want to charge you €80 for the privilege which is €20 ($25) more than the regular price of PS3 or XBox 360 AAA titles (The last CoD did cost €60 for example) and €10 ($14) more than the retail boxed copy of the same game costs. I don't know what I dislike more, the fact that a company like Rockstar tries to charge significantly more for a version of the game that incurs a lot fewer costs for them and also leaves the customers with fewer features and rights or that they probably wouldn't do it if there weren't enough morons that actually preorder the game at that price point over for example the Amazon version that offers same day delivery at a 20% lower price. Title: Re: GTA V Post by: Yegolev on September 10, 2013, 05:54:20 AM On the other hand (continent), if I preorder from XBL then I will get $20 in store credit. The people that I MP with all have a 360, so it's decided.
Title: Re: GTA V Post by: Samwise on September 10, 2013, 11:36:23 AM Really? For all the talk I hear of 4 I thought it did much worse. Then again the franchise was at it's height right before release, I'm even more curious to see the release numbers on 5 now. Yes. Honestly I'm not sure if I'm going to bother with GTA 5 after how disappointing 4 was. I'm pretty certain they're not interested in making the type of game that I enjoyed with the GTA 3 series; it seems like what they want to make is primarily a shooter. Title: Re: GTA V Post by: Paelos on September 10, 2013, 11:59:11 AM I'm not sure, I think they looked at GTA 4 and it reminded them that people wanted a world they could screw around in, not just a shooting gallery.
Title: Re: GTA V Post by: Yegolev on September 10, 2013, 12:07:14 PM They get one more chance.
Title: Re: GTA V Post by: Jeff Kelly on September 10, 2013, 01:47:08 PM On the other hand (continent), if I preorder from XBL then I will get $20 in store credit. The people that I MP with all have a 360, so it's decided. The PS3 preorder offers no such deal. You get "up to 75% discount on one selected title" from a list that only includes titles made or distributed by Rockstar and includes nothing that is current or indeed worthwhile to buy. You can select from stuff like GTA 3, the Stories from... series, Max Payne (1) or Midnight Club amongst other crap. Please take note that all the eligible titles are already heavily discounted and usually available for 9.99 or 13.99. Title: Re: GTA V Post by: Yegolev on September 10, 2013, 02:25:09 PM I should probably update this to say that I had to preorder from The Microsoft Store, which seems to exist.
Title: Re: GTA V Post by: Bunk on September 12, 2013, 06:37:55 AM And apparently is broken...
Lets me pick it to preorder, then tells me my shopping cart is empty when I click next. Title: Re: GTA V Post by: Yegolev on September 12, 2013, 07:12:28 AM Maybe it found out you live in Canada.
I'm mystified that I can't just get this deal right off of XBL. That takes me to some Gamestop deal which offers me a shitty airship. If I also got a gunblade and fought moon-monsters, I might consider it. Title: Re: GTA V Post by: Jeff Kelly on September 12, 2013, 07:24:14 AM It's not just a gamestop deal. If you preorder the PS3 version from the Playstation online store you also seem to get the airship as a preorder 'bonus' (using the term loosely there).
Title: Re: GTA V Post by: Yegolev on September 12, 2013, 08:37:33 AM It's fine, I'd rather have the store credit by a long shot.
Title: Re: GTA V Post by: Bunk on September 12, 2013, 10:39:17 AM Yep, turns out MS does not sell games directly in Canada.
Has anyone confirmed if this is going to be available as direct download on the 360? I loved how my 360 had that huge ad for SR4 all over the home page, yet when you clicked on it all you could order was add-ons. Title: Re: GTA V Post by: Samwise on September 12, 2013, 06:29:34 PM I'm not sure, I think they looked at GTA 4 and it reminded them that people wanted a world they could screw around in, not just a shooting gallery. You could fuck around in GTA 4 too, it's just that to move forward in the game it was all shooty shooty and very little drivey drivey. The GTA 5 trailer showed a LOT of shooty shooty, so I'm guessing they're continuing to emphasize that in their gameplay even if they also let you wander around in a sandbox. To their credit, a lot of the stuff they're doing looks INTERESTING, but it's got nothing to do with what makes GTA fun as far as I'm concerned. Title: Re: GTA V Post by: Pennilenko on September 12, 2013, 07:15:34 PM GTA is supposed to be about picking up hookers and then beating them up when you are done so you can get your money back.
Title: Re: GTA V Post by: Sky on September 12, 2013, 07:43:37 PM All they had to do was follow the damn train.
Title: Re: GTA V Post by: Cyrrex on September 12, 2013, 11:24:24 PM I am on the fence with this. I like the idea of a new GTA game coming out. My fear is that they are going to add all kinds of fluff to it an simply not address the shortcomings of the last one. For a game that requires you to drive around all the time, the driving mechanics were total ass. I don't need total arcadey lack physics driving, but make it snappier and fun, for christ sakes. And for a game that requires so much shooting and running around on foot, don't make these mechanics total ass either. For all the brilliance of the world they created in 4, the way you interacted with it stunk.
And yeah, haven't to restart failed missions from the beginning. Dumb. Title: Re: GTA V Post by: Paelos on September 13, 2013, 06:41:00 AM I didn't like the way they would dump you into firefights after cutscenes with no cover. It was like...okay and fuck you too.
Title: Re: GTA V Post by: Yegolev on September 13, 2013, 06:44:59 AM First a disclaimer: GROVE STREET FOR LIFE
I preferred the driving in GTAIV over SRII. Cars felt more like cars than karts. My main beef with GTAIV was that I basically disliked everyone in the game and Liberty City itself. So, unless they recycle Cousin Nico, Roman, Gay Tony, and BEEG AMERICAN TEETEES, I'm probably going to like V better than IV. Title: Re: GTA V Post by: Cyrrex on September 13, 2013, 07:00:13 AM I thought GTA4 cars felt too much like boats. I like the fact that they behaved differently depending on which vehicle you were in, but even sports cars behaved like boats to a large degree.
SR cars are way too arcadey (thinking primarily of SR3 here). They are too easy to drive. I want something in the middle. Something like NFS: Most Wanted - where the driving is actually quite a bit arcadey, but they make it feel like it is based on real physics. Title: Re: GTA V Post by: Hawkbit on September 13, 2013, 07:11:13 AM I didn't like the way they would dump you into firefights after cutscenes with no cover. It was like...okay and fuck you too. The character swapping part could potentially create this problem, too. They've said that you might swap into a character that's in the middle of a gunfight. Title: Re: GTA V Post by: Yegolev on September 13, 2013, 12:34:28 PM I expect I won't be bothered by that in most cases. Probably twenty hours in I'll be a good enough shot that I'll only get angry if I'm plopped in front of military vehicles. But we shall see.
Title: Re: GTA V Post by: Sky on September 13, 2013, 12:34:56 PM I prefer GTA's driving model, but I'm not sure how much of that is due to GTA allowing me to set the camera angle higher so I can see over the damn car, CJ. I hate driving a sports car in SR because the camera nagle is too low and I'm constantly trying to bump it up to see better. So now I only use a UFO to get around, or sprint (in SR).
Lock on targeting ftw, I hate thumbstick shooters. Title: Re: GTA V Post by: Samwise on September 14, 2013, 02:05:10 PM I picked up SR because somebody told me it was like GTA with just the fun parts, but I turned it off after ten minutes because the driving was ass. Arcadey is a good way to describe it.
Title: Re: GTA V Post by: Jeff Kelly on September 15, 2013, 01:10:43 AM and another release where the companies urge you to preorder to avoid the rush only for you to find that almost all retailers already broke street date. So the people who preordered have to wait for the 17th while there are already people leaking stuff all over the gaming sites and have since thursday.
If you are unable to control the launch of such a hugely anticipated game (I guess there's really no way to prevent such things) then at least make it so preorders get to play it first not five days after everyone else who just stumbled in his/her local retailer. It's my own fault really but there's really no reason to preorder shit anymore or is there? If I hadn't I could have played GTA since friday at least. Title: Re: GTA V Post by: Cyrrex on September 15, 2013, 01:48:13 AM Not only that, but for any significant release, you go down to your local retailer and they have eleventy billion copies anyway, and is some cases at a lower price than the pre-order price. We no longer live in a world where you might risk not being able to easily find a copy on release day. Pre-orders should either give early access, or some kind of special edition types of perks. Free hookers in this case, or something.
Title: Re: GTA V Post by: Hawkbit on September 15, 2013, 04:09:40 AM Enjoy the misery while it lasts; I believe the retail game model has ~5 years max because it's too easy to buy digitally now. If the owners would pass along part of the savings to the customer that involve physical production, then we'd be golden.
However, I suspect a few years into the next generation they'll keep digital games at the $60 price point and push up retail games to $70. Call it a hunch. They can blame it on the rising production costs, when the reality is they've been planning this all along. :tinfoil: Title: Re: GTA V Post by: Cyrrex on September 15, 2013, 05:08:42 AM I'm sure you are exactly right. Look at e-books. Electronic versions of a book are seldom cheaper, and it seems to be getting worse rather than better.
Title: Re: GTA V Post by: Merusk on September 15, 2013, 09:40:27 AM Fuck e-books right in their ear. A less convenient, harder-to-use product that costs me more money than the physical version. Joy!
Title: Re: GTA V Post by: Miasma on September 15, 2013, 01:12:47 PM I was going to comment about how I remember some publisher got in a disagreement with an ebook company and all the user's books from them got deleted without consent but then I looked at the thread's title and thought "how the fuck would such a comment make sense in the GTA V thread?".
Then I posted anyway. Title: Re: GTA V Post by: rk47 on September 15, 2013, 06:18:49 PM Well the cheaper digital retail is part of the reason why I rarely pirate anything nowadays.
If they go that route, I'll just pirate again. Never liked buying $50 boxes. Sure as hell not paying $50 digital copies. Title: Re: GTA V Post by: Ceryse on September 16, 2013, 02:51:17 AM I'm actually similar; I used to pirate.. 90% or so of my games simply due to cost. Nowadays, with Steam Sales I don't pirate at all. I mean, it helps I've actually got money to spend on games these days compared to when I was pirating games. I buy an average of 2-3 games a year at full price (and at least one of those tends to bite me in the ass), and around 15-20 via Steam Sales. If Steam Sales never happened again I'd probably buy 1-2 games a year at full price and pirate the rest.
Similarly; I don't buy e-books. Not enough value for the money. That and I actually like the feel of a book in my hands when I read (even if books still cost way more than they should, all the same). Title: Re: GTA V Post by: Jeff Kelly on September 16, 2013, 05:00:23 AM When Apple first started the app store a few game developer studios published and disclosed their cost breakdowns. When Popcap released Plants vs. Zombies on the app store there was some bruhaha over how an established game dev could sink so low as to only charge $2,39 (I think) on a game that was in retail for $20 or more.
Maybe I'll try and dig it up again but the gist was that after subtracting the costs for manufacturing of the game disc and box and subtracting the cost of shipping and handling of the merchandise and after the cut the distributor, wholesaler and retailer took, Popcap made about $1 to $2 on each game sale for a $20 to $30 boxed game. They actually made more money by selling the game for $2,39 on the app store even considering the 30% cut Apple takes and they don't have to compete for shelf space with bigger releases. That's why Popcap was already keen on digital distribution by then. With GTA or other big budget releases the cost breakdown and profit margings might differ, there's no reason however why a digital release should cost the same (or even more) than a physical release. Companies do this however - and ebooks are no different there - to protect retailers and the existing sales channels that are still important and for fear of a slow price erosion. One statement in the apple ebook price fixing case was that publishers feared that Amazon's purchasing policy would lead to prices of all books even blockbuster hardcover releases to drop from the usual $15,99 or $19,99 to $9,99 since that was the price tier Amazon set with its policy of buying wholesale and setting its own price (so no MRSP) The saw what had happened to the music industry and didn't like it. Title: Re: GTA V Post by: Merusk on September 16, 2013, 05:57:27 AM Thing is those publishing houses and game publishers are obsolete and they realize it. They're fighting tooth and nail to maintain an old business model instead of transitioning to the new one. They still have *some* relevance in their marketing knowledge and connections, but the retail world is dying. Change is scary, etc.
It will never totally die-off but it certainly isn't going to be a large portion of their sales in the very near future. It's going to be wholesalers like Amazon and digital for those who don't want physical copies. Prices are going to have to drop because consumers are getting savvier to this model and saying, "fuck it, I'll just buy directly from the producer." The big guys will continue to say, "No, you have to buy it over here." for fear of being cut-off by the pubs. The smaller guys who have nothing to lose and everything to gain will continue to push things in this direction. Title: Re: GTA V Post by: Lakov_Sanite on September 16, 2013, 07:36:22 AM Case in point: GAMESTOP EXCLUSIVE CONTENT(please buy from us...)
Title: Re: GTA V Post by: Cyrrex on September 16, 2013, 08:22:06 AM The early reviews coming in are all basically perfect scores. Gamespot only gave it a 9, of course they cited it being "profoundly misogynistic" as a negative thing. On the bright side, I have seen a few comments mentioning that great driving mechanics, which makes me hopeful.
Title: Re: GTA V Post by: Jeff Kelly on September 16, 2013, 08:32:57 AM Well unfortunately the early reviews are almost always rather glowing. Have been for Dead Spave 3, Mass Effect 3 and other blockbuster releases so I'd not put to much faith in them.
GTA being profoundly mysoginistic, as if that was a new development in the GTA franchise and not something that GTA had always. Title: Re: GTA V Post by: Fabricated on September 16, 2013, 08:43:21 AM No media outlet will dare give a main GTA title anything but glowing scores at this point.
I don't think I've ever actually completed the main story of any GTA title since they're so fucking boring to actually play properly. Futzing around in the sandbox has lost its appeal for me so I spent all of 7-8 hours with GTA4 and didn't enjoy most of it. I'm not buying this one. I did however complete Red Dead Redemption... Title: Re: GTA V Post by: Sky on September 16, 2013, 09:23:39 AM I did however complete Red Dead Redemption... Dammit.Title: Re: GTA V Post by: Cyrrex on September 16, 2013, 09:31:08 AM No media outlet will dare give a main GTA title anything but glowing scores at this point. I don't think I've ever actually completed the main story of any GTA title since they're so fucking boring to actually play properly. Futzing around in the sandbox has lost its appeal for me so I spent all of 7-8 hours with GTA4 and didn't enjoy most of it. I'm not buying this one. I did however complete Red Dead Redemption... That's because Red Dead Redemption was stupendously good. But yeah, I know what you mean. I watched a couple of review videos and couldn't help but think to myself "this is pretty much EXACTLY what they said about GTA4". That was a good example of a game that was somehow worse than the sum of its parts. Should have been great, but just got too boring to slog through. Title: Re: GTA V Post by: Rasix on September 16, 2013, 09:32:49 AM I'm going to wait. My PS3 is currently being held hostage by my family as a bluray player, anyhow.
Title: Re: GTA V Post by: MisterNoisy on September 16, 2013, 11:06:45 AM I'm picking up my copy at midnight, and have already taken tomorrow off, since I'll invariably end up playing until it's light out once I get back home, which always makes work a pain the next day.
Title: Re: GTA V Post by: HaemishM on September 16, 2013, 11:06:53 AM Maybe I'll try and dig it up again but the gist was that after subtracting the costs for manufacturing of the game disc and box and subtracting the cost of shipping and handling of the merchandise and after the cut the distributor, wholesaler and retailer took, Popcap made about $1 to $2 on each game sale for a $20 to $30 boxed game. They actually made more money by selling the game for $2,39 on the app store even considering the 30% cut Apple takes and they don't have to compete for shelf space with bigger releases. That's why Popcap was already keen on digital distribution by then. Take that same pricing issue and transplant it to authors and you understand why you are getting fucked on eBook pricing. I sell my eBooks for $2.99 and make $2.07. For the same book in paperback using print-on-demand, I charge $10.99 and make $3.10 (I make more if they buy it directly from the POD house instead of Amazon but no one does that). I played with the pricing calculator a whole bunch to try to get the paperback costs down so I could charge $9.99 or less and just couldn't do it. There's just an assload of fat in the distribution of physical goods, whether that be games, books or knickknacks. There are 3 links in the chain that all add a profit margin to their piece of the pie - the publisher, distributor and retailer, all wanting their 5-10% profit. Title: Re: GTA V Post by: Simond on September 16, 2013, 12:11:04 PM GTA being profoundly mysoginistic, as if that was a new development in the GTA franchise and not something that GTA had always. It's pretty pathetic that the series that started off as a pretty blatant GTA3 rip-off is now more progressive in comparison.Title: Re: GTA V Post by: Ingmar on September 16, 2013, 12:20:29 PM GTA being profoundly mysoginistic, as if that was a new development in the GTA franchise and not something that GTA had always. Not sure what you're getting at here. They should get a pass on it because it was always bad in that way? Title: Re: GTA V Post by: HaemishM on September 16, 2013, 12:52:56 PM Probably more like calling GTA misogynistic is like saying water is wet.
Title: Re: GTA V Post by: Stormwaltz on September 16, 2013, 02:31:30 PM The Escapist's review (http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck?utm_source=latest&utm_medium=index_carousel&utm_campaign=all) has doused any embers of desire I might have had to play this game; "The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags."
Title: Re: GTA V Post by: Rendakor on September 16, 2013, 02:52:44 PM Yea, that saves me the time and money too. One of the reasons Red Dead Redemption was so good was the fact that John Marsten was a decent human being and not a total douche.
Title: Re: GTA V Post by: Jeff Kelly on September 16, 2013, 06:16:37 PM Not sure what you're getting at here. They should get a pass on it because it was always bad in that way? No, but if a reviewer is only just now realizing it then he clearly spent the last decade in a coma or in North Korea. GTA's authors had always a mysoginistic streak but I guess it's OK as long as it's about kiling hookers for money or something. To put it another way criticizing the umpteenth installment in a series for a tendency that is ingrained in the series and that the gaming press as a whole tends to ignore or even glorify is like being grand master of the blinding obvious. It's also pretty hipocritical coming from a sector of the press that has no problem whatsoever with objectifying and margilazing women in general Title: Re: GTA V Post by: Margalis on September 16, 2013, 06:56:18 PM The Escapist's review (http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck?utm_source=latest&utm_medium=index_carousel&utm_campaign=all) has doused any embers of desire I might have had to play this game; "The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags." So it's every GTA game? Title: Re: GTA V Post by: Velorath on September 16, 2013, 07:15:19 PM The Escapist's review (http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck?utm_source=latest&utm_medium=index_carousel&utm_campaign=all) has doused any embers of desire I might have had to play this game; "The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags." I'd rather have characters that are just outright portrayed as scumbags, compared to someone like Nico who ended up being a scumbag that the writers seemed to think they were portraying as an anti-hero. Also Jeff Gerstmann gave the game five starts (http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/), and I trust his reviews generally. Title: Re: GTA V Post by: Samwise on September 16, 2013, 07:20:34 PM The mute GTA 3 guy was an emotionless sociopath, and Tommy from Vice City was a manic sociopath. CJ was far and away the most sympathetic protagonist in the GTA series, and he was still pretty much a scumbag.
Title: Re: GTA V Post by: Merusk on September 16, 2013, 07:30:00 PM The Escapist's review (http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck?utm_source=latest&utm_medium=index_carousel&utm_campaign=all) has doused any embers of desire I might have had to play this game; "The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags." So it's every GTA game? Yeah, really. I'm going to go with less "these guys are worse than the first 4 games" and more "it's 12 years since GTA3 and I've become an adult with a family and a social conscience." Title: Re: GTA V Post by: rk47 on September 16, 2013, 07:52:52 PM It says Theft on the damn box.
What is so heroic or non-scumbag about stealing cars? Title: Re: GTA V Post by: Mrbloodworth on September 16, 2013, 08:25:38 PM I'm torn about getting this on console. The online part will be great to play with friends, but most of mine are PC equipped, not console ( We do have them, bot we don't all have the same platform ). I Suppose there is still no word on a PC version?
Title: Re: GTA V Post by: Sjofn on September 16, 2013, 11:34:35 PM Not sure what you're getting at here. They should get a pass on it because it was always bad in that way? No, but if a reviewer is only just now realizing it then he clearly spent the last decade in a coma or in North Korea. GTA's authors had always a mysoginistic streak but I guess it's OK as long as it's about kiling hookers for money or something. To put it another way criticizing the umpteenth installment in a series for a tendency that is ingrained in the series and that the gaming press as a whole tends to ignore or even glorify is like being grand master of the blinding obvious. It's also pretty hipocritical coming from a sector of the press that has no problem whatsoever with objectifying and margilazing women in general The reviewer was a woman, and she mentions it more as an aside than anything, almost as a post script to her "This game is really awesome," theme. And it really seemed more, to me, like she was saying, "And yeah, if you were hoping they grew up some on that front, like some other games have, they haven't. So if you don't want to deal with that, consider yourself warned, because it's pretty bad." The horror. There's also nothing wrong with reviewers going, "OK, so like. This is getting kind of tiresome, dudes." Gotta start sometime! Title: Re: GTA V Post by: Cyrrex on September 16, 2013, 11:57:38 PM It just seems a little strange to call out the misogyny specificially. It would be like putting in your review summary's negative column "Prodigious amounts of vehicle theft - this is really getting old, Rockstar". Because duh. Everything in these games is excessive.
Some of the reviews are better balanced, and calling all of this stuff out as tiresome. But to pick any one thing and repeat it while ignoring all the others is just odd. Title: Re: GTA V Post by: Rasix on September 17, 2013, 12:29:18 AM She gave it a 9/10 out and it was one of the more glowing reviews I've ever seen Carolyn Petit give. She also called out the inconsistent character actions and plot weakness. Awww, that crap is always in GTA5, better not mention it. Or better yet, put it on the box as a feature. :oh_i_see:
Seriously, she loved the game. I'm shocked they even had her review it (I would have guessed they'd have Van Ord do it and dreaded the possibility of Tom McShea) and somewhat surprised she liked it this much. She's been reviewing art house indie crap all summer. Title: Re: GTA V Post by: jakonovski on September 17, 2013, 05:05:57 AM Well fuck, I was going to avoid getting this at launch, but instead I picked it up on my way to work.
Title: Re: GTA V Post by: Sjofn on September 17, 2013, 05:36:24 AM It just seems a little strange to call out the misogyny specificially. It would be like putting in your review summary's negative column "Prodigious amounts of vehicle theft - this is really getting old, Rockstar". Because duh. Everything in these games is excessive. Some of the reviews are better balanced, and calling all of this stuff out as tiresome. But to pick any one thing and repeat it while ignoring all the others is just odd. Aside from that not being the only negative (as Rasix mentioned), I see it more like if someone wrote a review of the latest version of Blood Bowl and mentioned the crap UI. Every version of Blood Bowl has had a crap UI, it's pretty much expected to have a crap UI, but it's still worth mentioning even if it had been glossed over before because it's still a crap UI. And people reading the review, who might be hoping that hey, maybe this time the UI is only sort of crap instead of total crap, might appreciate knowing that no, the UI? Still total crap. Title: Re: GTA V Post by: Yegolev on September 17, 2013, 06:52:07 AM You guys need to take off the fucking berets. It's Grand Theft Auto.
Title: Re: GTA V Post by: Paelos on September 17, 2013, 07:13:33 AM All I care about is the mechanics, and if the game suffers from shoot shoot shoot and then shoot some more.
If not, I'll get it when they put it on PC. Title: Re: GTA V Post by: Rasix on September 17, 2013, 07:36:18 AM It's got the snap aiming, so, shooting is unlikely to be too much of a problem. Sniping might be an issue. But, I'll probably be waiting for PC as well.
Title: Re: GTA V Post by: Mrbloodworth on September 17, 2013, 07:39:38 AM Saints row is Trolling GTAV, by putting out a DLC named "GATV". Its trended on Twitter and such and confused a great many people. Its also free, for today only.
http://www.youtube.com/watch?v=FSX7niJVlNQ&feature=youtu.be Title: Re: GTA V Post by: Paelos on September 17, 2013, 07:42:49 AM Knife launcher is pretty funny.
Title: Re: GTA V Post by: shiznitz on September 17, 2013, 08:30:03 AM She gave it a 9/10 out and it was one of the more glowing reviews I've ever seen Carolyn Petit give. She also called out the inconsistent character actions and plot weakness. Awww, that crap is always in GTA5, better not mention it. Or better yet, put it on the box as a feature. :oh_i_see: Seriously, she loved the game. I'm shocked they even had her review it (I would have guessed they'd have Van Ord do it and dreaded the possibility of Tom McShea) and somewhat surprised she liked it this much. She's been reviewing art house indie crap all summer. I always wait for Tom Chick's review before I buy anything. Title: Re: GTA V Post by: Sky on September 17, 2013, 09:00:30 AM You guys need to take off the fucking berets. It's Grand Theft Auto. :Love_Letters:Title: Re: GTA V Post by: Simond on September 17, 2013, 11:01:11 AM You guys need to take off the fucking berets. It's Grand Theft Auto. Yeah, no. If fucking Saints Row, with its dildo bats , stripper gang outfits, and "puckish rogue" PC, is more progressive and had more nuanced & sympathetic characters than GTA then Rockstar has fucked up.Again. They cannot have it both ways. Either they're making serious games for serious gamers, in which case this broad streak of misogyny running through the GTA series has to fucking stop (amongst other things); or they're making comedic knockabouts, in which case they have to stop fucking pretending they're making serious, cinematic games and roll with the craziness. Title: Re: GTA V Post by: Ingmar on September 17, 2013, 11:02:17 AM Mark it on your calendar; I'm in full agreement with Simond for the first time ever.
Title: Re: GTA V Post by: Nonentity on September 17, 2013, 11:15:54 AM I picked up an early copy last night from a little mom and pop place that didn't give a fuck about street dates.
It's pretty fun, I played a few hours. I'm more enamored with the Los Angeles-ish recreation of the city than I am the actual game at this point, I think. It'll take some time for me to form an opinion on it. The driving is way, way better than 4, though. It's not quite the arcadey fun it is in SR3, but it has weight to it and it feels right. Title: Re: GTA V Post by: Yegolev on September 17, 2013, 12:06:48 PM I don't care what Rockstar's intentions are, I'm only concerned with the final product. Did they agonize over anything, plan out characters, etc? I don't fucking care because I'm going to be driving around town shooting people, and if that's not fun then it's ALL SHIT.
Typing more words is not taking off a beret. Title: Re: GTA V Post by: Mrbloodworth on September 17, 2013, 12:32:36 PM It is slightly odd there has not been a female lead in this series. But I suspect that has more to do with those that typically buy this series.
I mean, after all, one of the hallmarks of the series is betting up the hooker and getting your money back. Title: Re: GTA V Post by: jakonovski on September 17, 2013, 12:45:49 PM Stayed at work after hours to try GTAV on a 20 foot projector screen. Pretty awesome, but the new driving model is driving me nuts.
Title: Re: GTA V Post by: Rasix on September 17, 2013, 12:56:51 PM Typing more words is not taking off a beret. I don't see any berets here. We're discussing a game and it's reception thus far. Unwad. You'll be able to shoot and run over people. That's a given. There might be more to discuss. Title: Re: GTA V Post by: Sky on September 17, 2013, 01:44:29 PM They cannot have it both ways. Sure they can.Title: Re: GTA V Post by: Rishathra on September 17, 2013, 01:49:42 PM I've always enjoyed the stories and the characters in GTA, and look forward to these new guys, scumbags or no. Misogyny has always been pretty prevalent in these games, but I see it as the genre having a lot of misogynistic tropes and archetypes and not as a particular problem Rockstar has.
Misogynistic characters=GTA. Misogynistic writers=Dahl from Riddick. Title: Re: GTA V Post by: Yegolev on September 17, 2013, 02:33:39 PM Typing more words is not taking off a beret. I don't see any berets here. We're discussing a game and it's reception thus far. Unwad. You'll be able to shoot and run over people. That's a given. There might be more to discuss. no u Seriously though, I'll have it soon enough and I'll see if it's good, as will everyone else who cares. I don't know why we're discussing misogyny, nuanced characters, and the other minor elements as if this is a Coppola movie. Now Bloodworth has even started musing about a female lead in GTA. I do have a two-part answer, though: 1. No one would wear clothing 2. Too many people were angry they had to play a black guy in San Andreas Title: Re: GTA V Post by: Velorath on September 17, 2013, 02:45:55 PM You guys need to take off the fucking berets. It's Grand Theft Auto. Yeah, no. If fucking Saints Row, with its dildo bats , stripper gang outfits, and "puckish rogue" PC, is more progressive and had more nuanced & sympathetic characters than GTA then Rockstar has fucked up.Again. They cannot have it both ways. Either they're making serious games for serious gamers, in which case this broad streak of misogyny running through the GTA series has to fucking stop (amongst other things); or they're making comedic knockabouts, in which case they have to stop fucking pretending they're making serious, cinematic games and roll with the craziness. They sold 25 million copies of the last GTA game and even respected reviewers tend to give their games good review scores. I'm sure they don't give a fraction of a shit that you think they fucked up or what kind of game you think they should be making. I've got plenty of complaints about the GTA games but I'm not going to pretend I've got the vision they need to follow for the series. Title: Re: GTA V Post by: Simond on September 17, 2013, 03:59:23 PM Ad populum? Really?
Disappointing. Title: Re: GTA V Post by: Sjofn on September 17, 2013, 04:10:33 PM Typing more words is not taking off a beret. I don't see any berets here. We're discussing a game and it's reception thus far. Unwad. You'll be able to shoot and run over people. That's a given. There might be more to discuss. no u Seriously though, I'll have it soon enough and I'll see if it's good, as will everyone else who cares. I don't know why we're discussing misogyny, nuanced characters, and the other minor elements as if this is a Coppola movie. Now Bloodworth has even started musing about a female lead in GTA. I do have a two-part answer, though: 1. No one would wear clothing 2. Too many people were angry they had to play a black guy in San Andreas We're not discussing it like it's a Coppola movie, we're discussing it like it's a game that might have some shit in it that people might not like. I know it's really easy to go "lol whatever" when you don't have to make the decision time after fucking time if you think a game is fun enough that you can ignore the fact it obviously hates you for what you are, but it IS something that is a factor for some gamers (not necessarily just woman gamers, either!). And the worse the misogyny is, the more Robot Jesus the rest of the game has to be to make up for it. And the review lady said yes, it is in fact Robot Jesus enough. That is helpful to know, and whining about berets doesn't change that, nor change the fact that the woman-hating is unnecessary, nor change that it is completely laughable to get upset because a reviewer dared to point it out in an otherwise glowing review. Title: Re: GTA V Post by: Velorath on September 17, 2013, 04:16:31 PM Ad populum? Really? Disappointing. I'm saying there's a world of difference between "I don't like this aspect of the game" and "Rockstar has fucked up/They cannot have it both ways". The former is an opinion, the latter is hyperbole that is proven wrong by just about any metric you can use to measure GTA's success. Title: Re: GTA V Post by: Ingmar on September 17, 2013, 04:38:01 PM Escapist:
http://www.escapistmagazine.com/articles/view/editorials/reviews/10598-Grand-Theft-Auto-5-Review-People-Suck Quote In GTA V, you play as a terrible person. Well, three terrible people really, the game's major gameplay innovation from its predecessors being that you can play as three different protagonists. Driving through Los Santos and the rest of Blaine County - a representation of Los Angeles and the surrounding California countryside - is still the highlight of Grand Theft Auto V, and it does make you feel like you are really part of the criminal underworld of a morally bankrupt city. But it's only worth playing if you are ok with being the bad guy. No, a really bad guy. Now, you may say, that's the hallmark of the crime genre Grand Theft Auto spawned, at least in videogames. But some of the events and missions of Grand Theft Auto V feel more malicious and, well, evil, than the comparatively light-hearted violence of most games, the recent Saints Row 4 being a perfect example. What's missing in GTA V's story is a sense that the characters have been painted into a corner by various machinations beyond their control, like Niko Bellic of GTA IV, or must commit their crimes to mete out justice, as Tommy Vercetti does in Vice City. The three main characters of GTAV do terrible things merely to get paid, and deserve no sympathy. There's no drive in them even to be the best at what they do, the last American value we afford criminals, but rather they commit these crimes with no lifeline thrown to the audience to pull us along in supporting them. It is the difference between The Godfather Part 1 and Part 2, between Inglorious Basterds and Triumph of the Will, and between Just Cause 2 and JFK Reloaded. In the former examples, the audience can get behind the anti-heroes depicted for whatever reason and condone their admittedly awful actions, but in the latter group, the subject matter or the protagonist's morals are skewed too far from the norm to be comfortably witnessed. /beret on Pretty much encapsulates my problem with the series, and I'll definitely be skipping this until maybe the $5 Steam sale days down the road. EDIT: Whoops, Stormwaltz already posted this review. Derp. Title: Re: GTA V Post by: Megrim on September 17, 2013, 07:02:17 PM Sooooo... the bad guys aren't romanticized enough per the typical American/Hollywood-ean treatment of "real life" and are instead depicted as they tend to be in reality; petty, vindictive, malicious and spiteful.
How is any of this bad again? I mean, if one is going to criticize GTA for being crass (hookers, etc) that's one thing, arguably true, but saying that the game is bad because it cuts a little too close to the bone is weak as. " ... the protagonist's morals are skewed too far from the norm to be comfortably witnessed." Time to take a trip outside the ivory tower methinks. Title: Re: GTA V Post by: Ingmar on September 17, 2013, 07:10:38 PM Sooooo... the bad guys aren't romanticized enough per the typical American/Hollywood-ean treatment of "real life" and are instead depicted as they tend to be in reality; petty, vindictive, malicious and spiteful. How is any of this bad again? I mean, if one is going to criticize GTA for being crass (hookers, etc) that's one thing, arguably true, but saying that the game is bad because it cuts a little too close to the bone is weak as. " ... the protagonist's morals are skewed too far from the norm to be comfortably witnessed." Time to take a trip outside the ivory tower methinks. Because they're not the bad guys, they're you. I can understand the desire to tell a story about bad people, but surely it is not surprising that there are people who don't have the desire to act it out themselves. EDIT: Also the reviews we've been talking about here range from 3.5/5 to 9/10. None of them are calling the game bad in an overall sense. Title: Re: GTA V Post by: rk47 on September 17, 2013, 07:15:47 PM Time to take a trip outside the ivory tower methinks. Some just don't want to go outside their comfort zone. Can't be helped. When you're forced to do the 'good action' in game, nobody complains. But if you're forced to do something 'cruel', people have problem. I guess it's the 'heroic' expectations these days for gamers. Title: Re: GTA V Post by: Rendakor on September 17, 2013, 07:18:48 PM Because they're not the bad guys, they're you. I can understand the desire to tell a story about bad people, but surely it is not surprising that there are people who don't have the desire to act it out themselves. Except people have been acting it out themselves the whole time, in GTA, SR, JC, etc. except because the protagonist had some single redeeming quality, they were able to empathize with a psychotic criminal. By removing that, you make people realize that what they're doing is incredibly evil; that might make some people uncomfortable but to me that sounds like a better game.EDIT: Also the reviews we've been talking about here range from 3.5/5 to 9/10. None of them are calling the game bad in an overall sense. Title: Re: GTA V Post by: Margalis on September 17, 2013, 07:22:25 PM GTA stories have always been awful schlock about awful characters. "I'm just a hard-working immigrant trying to chase the American dream, that's why I just ran over 50 people on my way to the gym!" The players and characters commit crimes for no reason that makes any sense. Niko's story was retarded, I find it hard to believe that this is any more retarded. And GTA is not satire either, over the top is not satire.
I don't see anything wrong with mentioning the misogyny but mentioning it then giving the game a great review is laughable in an age when reviewers are trashing games for similar reasons. Apparently misogyny is only a problem for games with small marketing budgets - I'm not sure what kind of message it sends when people freak the fuck out about misogyny in games destined to sell 50k copies then let it slide in games destined to sell millions. I have zero respect for people only willing to pick on games when they know there will be no publisher blow back. If the game is so offensive give it a fucking 8 (GASP!!!) or else don't bother mentioning it. Mentioning it then having it not factor into the review in any real way is basically condoning it. Title: Re: GTA V Post by: Megrim on September 17, 2013, 07:27:28 PM Sooooo... the bad guys aren't romanticized enough per the typical American/Hollywood-ean treatment of "real life" and are instead depicted as they tend to be in reality; petty, vindictive, malicious and spiteful. How is any of this bad again? I mean, if one is going to criticize GTA for being crass (hookers, etc) that's one thing, arguably true, but saying that the game is bad because it cuts a little too close to the bone is weak as. " ... the protagonist's morals are skewed too far from the norm to be comfortably witnessed." Time to take a trip outside the ivory tower methinks. Because they're not the bad guys, they're you. I can understand the desire to tell a story about bad people, but surely it is not surprising that there are people who don't have the desire to act it out themselves. EDIT: Also the reviews we've been talking about here range from 3.5/5 to 9/10. None of them are calling the game bad in an overall sense. Notwithstanding the point about scores, it then sounds like a complaint, purely, of narrative mode. Bad in first person is icky and yuck, bad in third person is ok and acceptable. If this is the case, then we are simply underscoring what appears to be the exact point of the way the game is oriented; highlighting not only how shallow we are as consumers but in giving us an an unpasteurised taste of what it is we actually enjoy. Title: Re: GTA V Post by: Margalis on September 17, 2013, 07:28:21 PM Except people have been acting it out themselves the whole time, in GTA, SR, JC, etc. except because the protagonist had some single redeeming quality, they were able to empathize with a psychotic criminal. By removing that, you make people realize that what they're doing is incredibly evil; that might make some people uncomfortable but to me that sounds like a better game. Well said. Most players who play GTA play it as complete psychopaths with only the flimsiest narrative excuses for their actions. The game has always been about being a irredeemable psycho that casually murders. The idea that 99% of the game play should be considered non-canonical to the narrative is extremely silly - much better to say that it is canonical and embrace what that says about the characters. Title: Re: GTA V Post by: Stormwaltz on September 17, 2013, 07:46:16 PM Lately I've been feeling ill and angry about all the bad shit I see happening in the world. There are days I can't read the news because I'm still depressed about what I read yesterday. When I play Saints Row, on the occasions people are doing things that make me ill and angry, I am opposing them. I'm always left in a place where I feel my character is a badass (female) Robin Hood, looking out for her own and sticking it to The Man.
In GTA5, the reviews have made it explicitly clear that I would be part of the problem - doing the things that make me ill and angry when I see others doing them in real life. And I don't get any catharsis from that. If you do, I'm glad you have that release. But I don't. It just makes me feel awful about the world and myself. I can't take it as entertainment anymore. So that's me. No beret, just old and heartsick. And since I'm not going to play the game, I'll check out of the thread now. Title: Re: GTA V Post by: Merusk on September 17, 2013, 08:07:09 PM What Storm said, but X5 since I've never touched a single one of the games. Enjoy.
Title: Re: GTA V Post by: Ingmar on September 17, 2013, 08:35:10 PM Sooooo... the bad guys aren't romanticized enough per the typical American/Hollywood-ean treatment of "real life" and are instead depicted as they tend to be in reality; petty, vindictive, malicious and spiteful. How is any of this bad again? I mean, if one is going to criticize GTA for being crass (hookers, etc) that's one thing, arguably true, but saying that the game is bad because it cuts a little too close to the bone is weak as. " ... the protagonist's morals are skewed too far from the norm to be comfortably witnessed." Time to take a trip outside the ivory tower methinks. Because they're not the bad guys, they're you. I can understand the desire to tell a story about bad people, but surely it is not surprising that there are people who don't have the desire to act it out themselves. EDIT: Also the reviews we've been talking about here range from 3.5/5 to 9/10. None of them are calling the game bad in an overall sense. Notwithstanding the point about scores, it then sounds like a complaint, purely, of narrative mode. Bad in first person is icky and yuck, bad in third person is ok and acceptable. If this is the case, then we are simply underscoring what appears to be the exact point of the way the game is oriented; highlighting not only how shallow we are as consumers but in giving us an an unpasteurised taste of what it is we actually enjoy. I'm pretty sure I wouldn't want to play a minigame where I gouge out Gloucester's eyes in a video game version of King Lear, either. I think there's a pretty significant difference between watching a tragic narrative as a non-participant and controlling the guy who is actually doing the scooping. Title: Re: GTA V Post by: jakonovski on September 17, 2013, 10:39:57 PM A lot of video games are all about being able to do the eye scooping yourself while being told it's ok. Haven't played GTAV enough to know how it handles stuff, but good on them if they remove the fig leaf.
Title: Re: GTA V Post by: Cyrrex on September 17, 2013, 10:52:37 PM I can totally get on board with people not wanting to play a game which is admittedly filled to the brim with things we in normal society do not consider acceptable. And for the record, I consider none of those things to be acceptable in real life. But picking on ONE of them and going on a crusade is just strange to me. Yes, the game is full of misogyny. Here is a list of other terrible things it is full of:
- Horrible language, at least to some people. Most people. - Graphic, horrific murder - Torture - Random, casual violence against totally innocent people - Armed Robbery - Unbelievable amounts of racism. Even whitey isn't spared. - uh, auto theft - driving through literally all the red lights Okay, some of these are clearly worse than the others, but the point is that these games have always been full to the brim of horrible, rotten stuff that almost all of us agree is not even remotely okay outside of a video game world. To just take one of these things, and harp on it like people are doing...makes no sense. It doesn't seem right to pick and choose. If you are going to hate on it, hate on all of it. Title: Re: GTA V Post by: UnSub on September 17, 2013, 11:22:52 PM "Because video games" is the argument why a lot of the violence and law breaking is considered acceptable. It's fun!
Racism, sexism and homophobia are much less comfortable as bedfellows. Title: Re: GTA V Post by: Samwise on September 17, 2013, 11:27:35 PM I'm pretty sure I wouldn't want to play a minigame where I gouge out Gloucester's eyes in a video game version of King Lear, either. I think there's a pretty significant difference between watching a tragic narrative as a non-participant and controlling the guy who is actually doing the scooping. brb, kickstarting :drill: Title: Re: GTA V Post by: Cyrrex on September 17, 2013, 11:33:40 PM Anyway I did pick this up on the way home yesterday. After a long install, I managed to play for about and hour-and-a-half. First impressions:
-The driving mechanics ARE better, and by no small amount. Unquestionably better than IV, and in my opinion superior to the SR series (but on this latter point, I'll admit it is a matter of taste). The game is automatically more enjoyable to actually play as a result. Instead of flying around town where just the slightest mistake with the controller will send you smashing into a building or another vehicle, now you actually feel like you are driving around in complete control of the vehicle. You can stay in the lines if you want to, and you can easily steer around other cars if you need to without smashing them out of your way. I am really happy about this. -The shooting mechanics are probably better, but I have only been in a couple firefights thus far. It feels kind of a like the typical third person shooter with the snap-to targeting. Think something like Uncharted. Haven't made up my mind yet how much I like it. One thing is clear, however: The character you control now moves around better. Niko Bellic was always running into door frames and running in loops/arcs like an idiot. So at least this part is improved. - Graphics are generally improved, but that's no surprise. Wish they could have improved some of the aliasing on stuff in the background. - The characters seem to behave more like you would expect ordinary people. Where Niko and Roman and the gang were all over-the-top caricatures, the people I have met so far seem to talk and behave a bit more like real people. You don't feel like you are listening to people putting on phony accents or talking in ways nobody really talks. Lamar, for example, who is only a secondary character, is legitimately hilarious...but totally believable. I have met or known people much like him in my life. Contrast that with the Grove Street gang from SA - who were also funny, but probably more because they were acting out some kind of outrageous stereotypes. I don't know where I am going with this, other than to say that I already like these people more than I liked Niko and Roman. - The story itself...I am sure it will go to ridiculous places at some point, but it starts off nice and slow, and even quite plausible. With Niko, I seem to recall getting off the boat, and then basically starting my life of crime more or less immediately, stealing whatever was in front of the apartment, racing around and smashing into everything. In this case, I have not even stolen a car yet. Not illegally, anyway. Franklin and Lamar are repo-men, and they get into situations that seem like they could happen in the real world. But what it always comes down to with GTA games - am I have any fun yet? A little. A laughed loudly on several occasions because of Lamar. I enjoy driving around the town. The story is kinda interesting. The missions are well varied in the early going. I haven't gotten into the deeper story yet (Franklin and Michael have barely even met), nor have I done any of the more involved missions, nor any of the side quests. Okay, I did visit the strip club for no reason. Well, not NO reason. Anyway, I want to get back into that world again and see where it goes. I guess that is a good start. Title: Re: GTA V Post by: Cyrrex on September 17, 2013, 11:50:02 PM "Because video games" is the argument why a lot of the violence and law breaking is considered acceptable. It's fun! Racism, sexism and homophobia are much less comfortable as bedfellows. I think you are close to the core of the matter here, in a way. Nobody here is going to (at least not overtly) excuse racism, sexism and homophobia as remotely acceptable things, and some times we have particularly strong feelings about one or more of these for whatever reason. For me, it's the racism I find particularly abhorrent. That said, in a video game? I can flip a switch and find the potential humor in all of it. The rules I apply to the real world are completely suspended, and then it is all fair game. Just like with the violence - I make no distinction. Some people cannot or will not flip that switch and I think that is the difference. Maybe we all have a point we reach where it is too much, but it is surely in a different place for each of us. I am reminded of "No Russian" or whatever it was called in one of the Call of Duty games. It was a horrible, horrible mission. It made me a bit ill. But I still thought it was worthwhile, and that the game was better for it, because it provoked a few thoughts in an otherwise shallow game. Title: Re: GTA V Post by: Megrim on September 18, 2013, 12:20:32 AM Ingmar, I get what you are saying but think of it in a broader context: all of King Lear makes me feel bad. Repulsed, even. As does Macbeth. Though to be fair, I've been to productions of King Lear which involved actors in body-length penis costumes dancing to hard-core techno. I'm not sure what I was supposed to feel. The point though, and here I may be giving Rockstar too much credit, is that it's ok to feel bad and disgusted by something. It's part of the range of being human. Which is why it annoys me when a review sells this as a negative.
Per the other stuff about indulging sociopathy - it's all been said by others, and better than I would have. Title: Re: GTA V Post by: Margalis on September 18, 2013, 12:46:35 AM "Because video games" is the argument why a lot of the violence and law breaking is considered acceptable. It's fun! Racism, sexism and homophobia are much less comfortable as bedfellows. Shooting things can be mechanically interesting in a way racism typically can't be, so there is some truth in this. I would also make the distinction between views of the characters and of the game. I don't see any problem with a video game character being written as racist or sexist, but that's different from the game as a whole coming off that way. I suppose you can claim satire but I don't think GTA qualifies as legitimate satire. Title: Re: GTA V Post by: K9 on September 18, 2013, 03:01:46 AM I've been to productions of King Lear which involved actors in body-length penis costumes dancing to hard-core techno. I'm not sure what I was supposed to feel. :uhrr: Title: Re: GTA V Post by: Bunk on September 18, 2013, 06:17:49 AM I thought it was kind of interesting that less than an hour in to the game I was given a random event where a guy gets his wallet stolen. The game let me decide whether I was going to return the victim's wallet or not, which I did. I felt good about myself. Though I had just run over the pickpocket with my car. And my car kinda got stuck on him as I tried backing off of the curb.
The game looks much better than IV, just in the level of detail alone, but also in the atmosphere. Liberty City felt like you were almost constantly in a tunnel. Los Santos just looks more interesting. The detail on the little things like the textures on the road, the crazy ass lane dividers at big intersections, things like that are really well done. That being said though, the view in the distance does pixilate in to obscurity pretty quickly. A few hours in, I've done a couple missions, some of which took multiple tries. I've also watched a movie in Italian that made no fucking sense, played a set of Tennis, had a lapdance, and went home with the stripper. I have yet to bother even looking for a gun store. The first thing I plan to try tonight would be the golf course I passed on my last mission. Title: Re: GTA V Post by: MisterNoisy on September 18, 2013, 07:15:03 AM Mechanically (shooting, driving, movement), this is easily the best Rockstar game to date - you can see how the stuff from RDR has been tossed in and improved upon for this version, and the cars no longer feel like their suspensions are made from warm Jell-O while not being on-rails like the SR games. Most of the random events I've run into have been negative - a large number of them are people feigning distress of some sort or another as a setup to rob you (Trevor spent an entire mission in nothing but his underwear as a result of one of these), though I've also scraped purse snatchers off the bumper and happened upon security companies transporting money, so there's that.
I have no idea what that Italian movie was all about, aside from an attempt to parody those obscure arthouse foreign flicks that that one girl you knew in college thought were 'soooooo deep', but looked like a fever dream to everyone else . As for the characters, the only one I feel is a completely irredeemable psychopath is Trevor - the other two are definitely not 'good guys', but at least their motivations are seemingly more reasonable. I find myself playing as Michael most often, just because his story so far seems the most interesting/amusing. Title: Re: GTA V Post by: Yegolev on September 18, 2013, 07:58:48 AM Good note, if the characters or the game itself hates women. Unfortunately for me, or maybe not, I also tend to turn off the "real-life" switch when I'm watching a movie or playing a game. Besides GTA, there have been plenty of games in which I was very uncomfortable being the bad guy. Also sometimes simply watching. Many of these are RPGs; I've probably blocked out many of them so I can't give a quick example, but I believe Bioware was involved. Why is GTA being singled out? Popularity? Media?
I have the same thoughts as others here in regards to the gameplay. Glad to know that I'm not imagining the Red Dead influence, but now I'm wary of fucking cougars. My only uproarious complaint is that they moved the emergency brake button. This is an enormous deal after so many years of muscle memory with B/O as the handbrake. Title: Re: GTA V Post by: Miasma on September 18, 2013, 08:25:05 AM Cougars in Redemption were bullshit, utter bullshit.
I can understand wanting to play on the good side, I always pick light/paragon what have you in bioware games and never bother to play through the other side. There is usually some sort of glimmer of hope in GTA protagonists though, I would miss that. Most missions in GTA are also against other evil people too, I don't mind evil on evil too much. And if you want to call GTA misogynist then go for it but don't dare try and bring up Saint's Row as some sort of counter point. I finally finished SR3 over the weekend and there was a mission where I was stealing kidnapped women sold into the flesh trade out of cargo containers and handing them over to the pimp on my payroll. These women were intended to replace other prostitutes I had killed in the previous mission. So shut the fuck up about Saint's Row being some sort of feminist approved franchise compared to GTA. Title: Re: GTA V Post by: Ironwood on September 18, 2013, 08:28:20 AM but now I'm wary of fucking cougars. :why_so_serious: Title: Re: GTA V Post by: MisterNoisy on September 18, 2013, 08:37:51 AM Besides GTA, there have been plenty of games in which I was very uncomfortable being the bad guy. Also sometimes simply watching. Many of these are RPGs; I've probably blocked out many of them so I can't give a quick example, but I believe Bioware was involved. Why is GTA being singled out? Popularity? Media? Probably a combination of popularity, history (Hot Coffee, anyone?) and that it's set in modern America. Being the bad guy in fantasy mumbo-jumbo land isn't quite as relatable as being the bad guy in modern-day New York/California. Story spoilers below: Title: Re: GTA V Post by: shiznitz on September 18, 2013, 08:42:11 AM Cougars in Redemption were bullshit, utter bullshit. I can understand wanting to play on the good side, I always pick light/paragon what have you in bioware games and never bother to play through the other side. There is usually some sort of glimmer of hope in GTA protagonists though, I would miss that. Most missions in GTA are also against other evil people too, I don't mind evil on evil too much. And if you want to call GTA misogynist then go for it but don't dare try and bring up Saint's Row as some sort of counter point. I finally finished SR3 over the weekend and there was a mission where I was stealing kidnapped women sold into the flesh trade out of cargo containers and handing them over to the pimp on my payroll. These women were intended to replace other prostitutes I had killed in the previous mission. So shut the fuck up about Saint's Row being some sort of feminist approved franchise compared to GTA. The point was SR went ALL IN with no shame, not that it was tame or politically correct. Title: Re: GTA V Post by: Jeff Kelly on September 18, 2013, 09:25:31 AM It's not the content per se, at least not in my opinion, it is just that titles like GTA or indeed an entire fraction of the gaming sector actually seem to regress. Grand Theft Equuus neé Read Dead Redemption was leaps and bounds ahead of any other GTA franchise game. You still played the outlaw and did despicable things but the story was more mature and it actually had a few female characters that were more than just plot devices to give the player agency or eye candy.
Marsden also was a pretty believable anti hero who wanted to lead a better life, who wanted to atone for his sins but couldn't manage to escape his own prior life and ultimately paid his price for the sins he had committed. It also helped that even the law and the good guys esentially were as morally bankrupt as Marsden had been prior to his epiphany. It also managed to craft a real story that did what GTA always claims to do but in my opinion never accomplishes namely to serve as a parable about america, american values and about a part of american history that has been largely romanticized today. It was quite an effective commentary about american exceptionalism, the american dream and 'how the west was won' and it managed to satirize and expose certain things in a fun but ultimately more adult way. GTA never had a real attitude or position only the claim of being a satire of 'thug life' and popular culture's obsession with amorality. Ironic exaggeration and 'making fun of' everything is not an attitude except that everything deserves ridicule and contempt, a rather immature way of looking at the world. If RDR is the blogger who writes whole essays about a topic he has a real opinion about then GTA is the immature commentator that trolls comments, still writes Microsoft with a dollar sign instead of an 'S' and seems to just have discovered the word 'sucks'. That's totally fine BTW a world that only knows Breaking Bad and Hermann Hesse would be just as boring and one-sided as one where the only entertainment came from two and a half men style comedic sleaze and yet GTA 5 feels anachronistic in a medium that managed to evolve in many ways most notably how it tells stories. For me GTA no longer works in a world that has seen the Sopranos, The Shield, Mad Men, Breaking Bad or It's always sunny in Philadelphia to name a few recent examples from TV. You can show despicable people doing despicable things in a compelling way that doesn't feel like a power fantasy dreamed up by a 12 year old boy. It's also mind boggling that an industry that approaches movie type budgets and needs to sell 5 million+ units to break even still thinks that it can not only ignore but actively marginalize a significant potential target demographic without the press batting an eye. I latched on the comment about misogyny because it's the same as saying 'wel the game is still rather racists and generally depicts non-whites in a bad way but it's so great that it doesn't really matter' and most people (including me) shrugging it off like something your weird uncle would say and you know he won't change. GTA 5 is great game but as far as story is concerned it is a big step backwards from RDR. Even Hotline Miami, a game that redefines the term gratuitious in gratuitious violence manages to be more mature. Title: Re: GTA V Post by: Jeff Kelly on September 18, 2013, 09:34:09 AM Saints Row feels more like Pulp Fiction in it's over the top gratuity or indeed over the top everything. Other games like Mafia or RDR managed to convey a sense of drama or inevitability.
GTA 5 on the other hand feels more like Hostel 2 meets Movie 43 Title: Re: GTA V Post by: Samwise on September 18, 2013, 10:43:14 AM but now I'm wary of fucking cougars. :why_so_serious: Alas, I was too late.... GTA 5 on the other hand feels more like Hostel 2 meets Movie 43 I never saw Movie 43, but few movies have made me laugh as hard as Hostel 2 did. What a fantastically bad movie that was. Title: Re: GTA V Post by: Ingmar on September 18, 2013, 11:21:41 AM Cougars in Redemption were bullshit, utter bullshit. I can understand wanting to play on the good side, I always pick light/paragon what have you in bioware games and never bother to play through the other side. There is usually some sort of glimmer of hope in GTA protagonists though, I would miss that. Most missions in GTA are also against other evil people too, I don't mind evil on evil too much. And if you want to call GTA misogynist then go for it but don't dare try and bring up Saint's Row as some sort of counter point. I finally finished SR3 over the weekend and there was a mission where I was stealing kidnapped women sold into the flesh trade out of cargo containers and handing them over to the pimp on my payroll. These women were intended to replace other prostitutes I had killed in the previous mission. So shut the fuck up about Saint's Row being some sort of feminist approved franchise compared to GTA. I don't think "even Saint's Row does a better job" is really an endorsement. Also I had an enormous problem with the mission you mention; I'm pretty sure I talked about it here at some point. Note that they also made progress on this front from SR3 to SR4. Besides GTA, there have been plenty of games in which I was very uncomfortable being the bad guy. Also sometimes simply watching. Many of these are RPGs; I've probably blocked out many of them so I can't give a quick example, but I believe Bioware was involved. Why is GTA being singled out? Popularity? Media? Part of it is those RPGs tend to give you a choice to not do the things you're truly uncomfortable with, which has not often been the case in GTA-like games. EDIT: Also I think the realistic, modern setting tends to make it a lot more difficult (at least for me) to flip off that 'real-life' switch. Title: Re: GTA V Post by: Fabricated on September 18, 2013, 01:01:51 PM Here's what has happened to me in every GTA game that makes me drop it.
1. I start playing and the game spends way way too long with all of the side shit. Here's a mission where you learn how to use a map. How to drive. How to use a gun. Get a change of clothes. How to ditch the cops. How to initiate whatever extra side stuff the particular game added. 2. You finally get to what feels like the main arc and everything is going pretty alright, but then some thing happens and you have to leave your first or second job contact for... 3. Wacky side-quest B plot guy. You have to do dumb shit that has nothing to do with anything or do one-off minigames like flying a remote helicopter with explosives to blow up a building or something. 4. I lose interest in the story, have a couple huge shootouts with the cops or run over pedestrians for a few hours, then I quit and never play it again. RDR had some sideplot crap (the snake-oil salesman, the anthropologist) but it never felt as obnoxiously long as the "Wacky side-quest Job Guy" shit in all the others. Sleeping Dogs is the second one of these sandbox games I finished but Sleeping Dogs was also really short and hacked down to the bone so it wasn't piled high with extraneous shit. Having almost no likable characters, or a mute/unlikable protagonist didn't help. Title: Re: GTA V Post by: Rasix on September 18, 2013, 01:11:39 PM GTA would always lose me where there's one shitty, difficult mission that you have to drive 5 minutes before you even start the difficult part. Go pick someone up, drive halfway across town, etc. Then the mission starts and there's about 5 different times that you can easily get scragged and lose. Then, if you die, do the whole fucking thing over again. I'll finally beat this mission and then just lose the will to play anymore.
RDR helped this greatly with just being able to restart the mission, and if I'm remembering right, mission checkpoints. No 5-10 minutes of prep dependent on 30 seconds worth of execution (on a gamepad most of the time). Title: Re: GTA V Post by: Ironwood on September 18, 2013, 01:27:34 PM Fucking Helicopters with bombs. Yeah. Stopped playing all of them there.
Title: Re: GTA V Post by: Malakili on September 18, 2013, 01:58:13 PM I've had quite a bit of fun with GTA since GTA 3, but the only one I ever actually beat was Vice City, because I'm a sucker for the 80s schtick in that one.
Title: Re: GTA V Post by: Miasma on September 18, 2013, 02:07:30 PM GTA would always lose me where there's one shitty, difficult mission that you have to drive 5 minutes before you even start the difficult part. Go pick someone up, drive halfway across town, etc. Then the mission starts and there's about 5 different times that you can easily get scragged and lose. Then, if you die, do the whole fucking thing over again. I'll finally beat this mission and then just lose the will to play anymore. That drives me nuts too and I don't think I can do it anymore, it's the only reason I haven't bought the game yet, I'm going to wait to hear about if there are checkpoints and such. I can't count the number of times in past GTA games where I have violently smashed my controller, switched off the system swearing never to play it again, only to pick it up the next day. I manage to get through all the shooting and then have to escape on a fucking motorcycle only to hit a bump and go flying to my death.RDR helped this greatly with just being able to restart the mission, and if I'm remembering right, mission checkpoints. No 5-10 minutes of prep dependent on 30 seconds worth of execution (on a gamepad most of the time). And GTA helicopter controls are painfully bad. I can fly in every other game I've ever played but put me in a helicopter in GTA and all I can do is go careening off at an angle into the nearest building. Title: Re: GTA V Post by: Segoris on September 18, 2013, 02:33:11 PM Personally, I'm able to separate video game from reality and this shit doesn't bug me too much no matter the era or world setting. I'll feel bad about some things but am always able to remember that it is a game in the end. Also, I kind of enjoy the fact that there a game allows us to play as a bad guy, but I can see where there needs to be more disconnect.
Regardless of anyone's issues with the game's tone, it now has the #1 opening day sales for video games at $800m or 13million copies within the first 24 hours. Numbers do not include Japan or Brazil as it has not launched there yet. Now, here's hoping they port to PC....fuckers. http://www.nbcnews.com/technology/grand-theft-auto-v-tops-800-million-first-day-4B11187483 Title: Re: GTA V Post by: Margalis on September 18, 2013, 03:05:41 PM The characterization and morality in GTA don''t bother me nearly as much as that the games are just deadly dull.
The promise of a huge open world where you can do lots of cool stuff is neat, but the stuff you end up doing is almost universally boring. (That describes my view of most open-world games) Did anyone play The Getaway for PS2? The on-foot sections were mostly terrible but the driving around was really fun. The driving in GTA has always felt lousy to me in comparison. The Getaway was half great game and half terrible game, which to me is better than whole mediocre game. It's interesting that the lowest review for V is a 70 from Escapist and all other reviews are 90+. Is there not a single reviewer like me who plays the game, can see the craft in it, but just doesn't have much fun? Of course the answer to this question is that a place like IGN simply would never publish a review of GTA V with a score of 6 - they would never assign it to someone who might give it a 6, they would make it clear in advance that a 6 was not acceptable, and if the review came back with a 6 they would rewrite it and that person would probably have trouble finding future work. Title: Re: GTA V Post by: Malakili on September 18, 2013, 03:09:53 PM Personally, I'm able to separate video game from reality and this shit doesn't bug me too much no matter the era or world setting. It's about normalizing the ideas. It isn't about "It happened in GTA V, so it's ok in real life." Sit down with practically anyone and they'll tell you intellectually that sexism is wrong. But when it comes down to what they actually do and say, there is a whole lot of sexism. At some point we taught people that sexism and racism is something mustache twirling super villains do. But well meaning, well intentioned people can help perpetuate these things every day by dismissing the importance of media, or making jokes "ironically" or as "satire." Next time someone makes a comment like that with that defense, see if you can actually locate the irony or satire because it is almost never present. It's just uncritically presented. I'm not saying GTA stands out as particularly sexist in the sea of sexist media that already exists, but as a general point I don't think we can just wave our hand pretend it doesn't matter. Title: Re: GTA V Post by: MisterNoisy on September 18, 2013, 03:30:37 PM That drives me nuts too and I don't think I can do it anymore, it's the only reason I haven't bought the game yet, I'm going to wait to hear about if there are checkpoints and such. I can't count the number of times in past GTA games where I have violently smashed my controller, switched off the system swearing never to play it again, only to pick it up the next day. I manage to get through all the shooting and then have to escape on a fucking motorcycle only to hit a bump and go flying to my death. There's actually a decent checkpoint system in place this time around. After a failure, you can either restart the mission completely or just from the last checkpoint. They're not quite as liberal with them as Saints Row 2-4, but I'll take it. Title: Re: GTA V Post by: Kageru on September 18, 2013, 04:06:38 PM I feel better about never having been interested in this title now. I assume the positive reviews are part of the "block-buster" mentality. The actual content of the game is secondary to the excitement the event of its release has generated, and the industry supports and feeds it being a big event you must buy into. The negative comments on the game, if any, will come out later. Title: Re: GTA V Post by: Yegolev on September 18, 2013, 04:46:14 PM Fortunately for you all, I'm dead inside and not exited about much of anything. I can be trusted to give an accurate analysis.
Title: Re: GTA V Post by: Miasma on September 18, 2013, 04:59:13 PM I look forward to your review. Call in sick and use it as the grand opening of the f13 redesign.
Title: Re: GTA V Post by: Nightblade on September 18, 2013, 05:30:23 PM I feel better about never having been interested in this title now. I assume the positive reviews are part of the "block-buster" mentality. The actual content of the game is secondary to the excitement the event of its release has generated, and the industry supports and feeds it being a big event you must buy into. The negative comments on the game, if any, will come out later. Eugh, big name titles have become your typical MMO launch. Title: Re: GTA V Post by: Sky on September 18, 2013, 07:00:17 PM Is it just nostalgia or was there a time when we actually discussed games we liked rather than spend the entire time bitching about how much we hate a game in its thread?
Title: Re: GTA V Post by: Rendakor on September 18, 2013, 07:02:32 PM Nostalgia.
Title: Re: GTA V Post by: Reg on September 18, 2013, 07:03:17 PM It's not just games. F13 automatically hates anything popular.
Title: Re: GTA V Post by: Velorath on September 18, 2013, 07:44:13 PM Very minor spoilers for thr first few hours (vague mission details and minor character stuff).
Been having fun with the game so far, although I haven't had a huge amount of time to play it yet. Did the first heist, which is the one that was shown the most in the first trailer so there was nothing too surprising there. Also done the first few missions involving the third character who doesn't get introduced until well after the other two. The driving is good, and in particular had a fun time riding an ATV off-road up in the hills. There's some random event stuff that spawns similarly to how it did in RDR, which ranges from repetitive to pretty cool (had a No Country for Old Men moment in one of them). At the point I'm at they're already starting to vary the mission activities a bit. I feel like in 4 I would maybe have just gotten out of the first area. Here I've already done a heist and then not long after that a sniper mission that led into flying a plane. The checkpointing during missions seems good also and I don't think I've had to redo more than 2-3 minutes of a section. Character-wise, Michael is the most interesting and out of the three of them really seems like the "main" character. You can optionally stop by his therapist from time to time which gives you some insight into his character. Franklin... my biggest problem with him is that the game forces him to have some pretty bad judgment early on. I'm sorry but when your fuckup best friend who constantly gets you into trouble asks you to pick up a shotgun before going on his latest get rich quick scheme, that's when it's time to politely decline. Trevor is the last one introduced, and is the psycho of the group and while a lot of his antics are played for laughs, from his introduction they make it pretty clear that this is not a character you are going to be sympathizing with. Some of the minor characters you meet can also be brought along with you on the heists and will increase their skills each time you use them. More skilled NPC's like this take a bigger cut, but lesser skilled ones can end up fucking up and costing you money. For instance a bad hacker won't be able to keep an alarm off as long or a bad driver might crash a car with part of the take in it. So yeah, overall having fun with it and I feel like I have only touched a fraction of the side stuff so far. I did already have to shoot a cougar though after I drove my car off a cliff at one point and had to run through a bit of the wilderness. Title: Re: GTA V Post by: UnSub on September 18, 2013, 10:44:20 PM but now I'm wary of fucking cougars. :why_so_serious: For me it was the bears. You'd swing the camera the wrong way and suddenly you'd find a bear rushing you from behind with intent. Title: Re: GTA V Post by: Yegolev on September 19, 2013, 07:48:37 AM I did already have to shoot a cougar though after I drove my car off a cliff at one point and had to run through a bit of the wilderness. (https://dl.dropboxusercontent.com/u/85916/batman_sees_awful.jpg) Title: Re: GTA V Post by: Venkman on September 19, 2013, 03:46:31 PM I feel better about never having been interested in this title now. I assume the positive reviews are part of the "block-buster" mentality. The actual content of the game is secondary to the excitement the event of its release has generated, and the industry supports and feeds it being a big event you must buy into. The negative comments on the game, if any, will come out later. I'm in the same boat. This is the biggest launch I've cared the least about. It recently replaced whatever-the-hell the last CoD launch was. Not surprised really of course. There's whole genres I don't care about (sports, Mobas, digital CCGs). And maybe I'd cave if it was on PC and I wasn't stretching to 100% SR4. But yea, I've never cared about the GT world itself, so none of it appeals. Title: Re: GTA V Post by: Velorath on September 19, 2013, 04:02:26 PM The cougars are pretty much exactly the same as they were in RDR Yeg. Think they even use the same sound file. Was doing one of the hunting activities earlier and they spawn in the area occasionally while you're hunting and will pretty much one hit kill you. Since it sends you to the hospital, ending the hunting mission without credit, when I went back to try again one could probably see panic on my face every time a cougar showed up and I had to rapidly try to switch to the shotgun to kill it since it's a tad harder using the sniper rifle you hunt with.
Title: Re: GTA V Post by: Tannhauser on September 19, 2013, 04:22:50 PM I fucking LOVED RDR. It really affected me in a surprisingly deep way. GTAIV, however, left me numb and I only played about four hours. I think it was the driving and the stupid car chases. Or maybe the non-sympathetic hero? Either way, GTAV looks really cool, but I have no problem sitting back and reading the honest reviews after the shiny wears off.
A sequel to RDR wouldn't upset me either. Title: Re: GTA V Post by: Ingmar on September 19, 2013, 04:41:05 PM Would probably have to be a prequel in the case of RDR, as RDR is set at the very, very end of the "Wild West" period.
Title: Re: GTA V Post by: Sky on September 19, 2013, 05:28:19 PM Fuck RDR. Worst Rockstar game ever published on the PC. :oh_i_see:
I continue to be fascinated about self-confessed 'not interested' people that are still interested in posting in a thread about the game. I should post more about Diablo and WoW. Title: Re: GTA V Post by: Selby on September 19, 2013, 05:33:50 PM I continue to be fascinated about self-confessed 'not interested' people that are still interested in posting in a thread about the game. I find the discussion fascinating. I've never played any of these games and enjoy reading interesting threads regardless of their subject matter (who knows, I might even learn something). And now apparently posting to the thread about said game I'm not interested in nor have played...Title: Re: GTA V Post by: Ingmar on September 19, 2013, 05:35:57 PM Now that the game's out and I'm not playing it, I don't really have anything more to say about it - I've said my piece. But if you prefer, Sky, I could instead stop posting when I hit the same number of posts you made about FFH in the Civ V thread. :-P
Title: Re: GTA V Post by: Malakili on September 19, 2013, 06:06:53 PM Fuck RDR. Worst Rockstar game ever published on the PC. :oh_i_see: I continue to be fascinated about self-confessed 'not interested' people that are still interested in posting in a thread about the game. I should post more about Diablo and WoW. I like discussing games at least as much as I like playing them at this point, either way. :grin: Title: Re: GTA V Post by: Venkman on September 19, 2013, 06:27:03 PM I continue to be fascinated about self-confessed 'not interested' people that are still interested in posting in a thread about the game. Shit what? I thought that was axiom. Title: Re: GTA V Post by: Shrike on September 19, 2013, 09:15:58 PM Would probably have to be a prequel in the case of RDR, as RDR is set at the very, very end of the "Wild West" period. They could go all Wild Bunch and get their Peckinpah on with a sequel. Hell, I'd buy that. Set it in Pershing expedition era Mexico? Yeah, I'd be all over that. Give me a 1911, an '03 Springfield, and a Benet-Mercie LMG and turn me loose! Title: Re: GTA V Post by: Jeff Kelly on September 20, 2013, 01:46:11 AM I've been playing GTA for three or four hours now.
Yes graphically it is a lot better and it looks - on the surface - rather spectacular. Unfortunately it's only 720p, it feels like it's only running at 30 fps and it suffers from very annoying aliasing and pop-in effects and occasional drops frames. I have to get closer to my TV because from my normal viewing distance it all looks like a blurry mess (even with my glasses on ;) ) because they use motion blur and other effects to cover it up. It has the same problems most other GTAs had, namely that you can't drive anywhere at high speeds because the way the engine is set up terrain and other vehicles 'pop' into existence so late, that you're simply crashing into shit that wasn't there five seconds ago. It also still uses the same annoying default camera angle while driving that makes it so you can't really see what's going on in the distance. The driving itself seems somewhat better but I've already failed a few tutorial missions because of crashing - either into traffic or into obstacles - or because I managed to drop from overpasses or because I got stuck in terrain and couldn't move anymore. It's basically still GTA so if you hated the driving in the last games you'll probably still hate it here. I know that I already do. Then there's the fact that GTA is a proponent of the long ass tutorial. I've basically played three to four hours and have already done the first two Michael missions and I'm still at the tutorial phase of the game. The tutorial phase is also as badly implemented as it was if all the previous GTAs. You get a lot of text pop-ups explaining shit to you and I mean a shitton of them. GTA texts you as if it was your slightly stalkery ex-girlfriend. Usually there are so many that pop-ups don't stay on long enough for you to actually read them before the next one pops up. They are also displayed at the most inconvenient times like in the middle of a firefight or while you're high-speed chasing guys through rush hour traffic. The tutorial phase of the game isn't even finished yet. The control scheme is completely overloaded and cluttered with functions and feels awkward. GTA uses all - and I mean literally all - of the functions on my PS3 controller and it manages to place two or even three different functions on certain buttons depending on context. Not only does it use all of the functions it even manages to use them in an awkward manner. Activating the specials of the characters for example requires you to press L3 and R3 - basically pushing down both analog sticks. Try this while you are running and gunning or driving and you'll know exactly why that is a shitty way to do it. GTA uses both triggers, both bumpers, all four buttons, both analog sticks, L3 and R3 and the d-pad and start and select. Several of those buttons have different functions depending on context. There's also lock on targeting but no convenient way to switch targets. Don't even get me started about shooting while driving. You have to press the right bumper and aim with the camera controls while you are driving. So you basically have to manage both analog sticks, both bumpers and both triggers at the same time, without crashing into traffic or hitting people you don't want to hit. The control scheme is so cluttered that I managed to kill myself a few times simply because I pressed the wrong buttons or was so confused by the need to manage so many controls at once that I crashed into things. I really really don't like it because they've basically kept the controls as they where in previous games but added even more stuff and cruft to it. There are a lot of minor annoyances in the gameplay as well. For example: They've managed to place the activation zones for missions directly on the entrance of safe houses so you can't enter your safe house and save the game any longer if there's a mission connected to it. The random missions also don't work as well as they do in RDR because when you are driving through Los Santos at 90 mph the mission will already be gone by the time you even noticed it. Then there's the story so far. The only person in the game I even remotely care about is Michael. Franklin is such an idiot that I sincerely wonder how he managed to survive until now. He's a naive pushover that does whatever his low life (and even dumber) friends tell him - even though he knows it will get him in trouble or killed. He's talking constantly about being 'legit' and 'earning paper' in a legal way even though he participates in credit frauds and has already killed half the gang population of LA by the time he meets Michael. He should have reconsidered his opinion about the legality of the business he repos for by the time his boss asks him to break into a house and basically steal a car. He's such a dumb fuck that I wanted to shoot him myself not play him. Trevor on the other hand has no redeeming quality whatsoever, if I could play the game without him I would. He's a mean-spirited, profanity spouting maniacal psychopath whose social skills only include cursing at, punching or shooting people while being pretty much an absolutely unlikeable appaling bastard. I don't want to know people who like him. If Michael were the only character I could play and if Rockstar had managed to fix or redesign most of the annoyances of previous games then this would be probably pretty great. As it stands I cannot imagine me finishing the game. I could stand the clunky controls or the annoying driving mechanic but even the story is set up in a way that I have to play long stretches of the game with characters I not only don't like or care about but that I really really hate. If I could simply ignore or even better shoot Trevor and Franklin and continue with just Michael I would in an instant. Title: Re: GTA V Post by: Velorath on September 20, 2013, 02:20:47 AM I feel like we're playing completely different games (aside for agreeing that shooting while driving sucks, and that Franklin does some stupid shit). Haven't had any issues with the controls or with driving. I hit top speed fairly frequently, and generally only sharp turns or my own impatience trying to cut through a lot of traffic cause me to crash.
Also thought that the "tutorial" phase of the game was shorter and more fun than GTA 4. Title: Re: GTA V Post by: Cyrrex on September 20, 2013, 03:42:20 AM Yeah, I haven't played far enough to draw a conclusion on the whole game, but the driving is super easy compared to the last one. Like, not even close. Trying to shoot someone while driving? That is ass. Easier to run them off the road.
Title: Re: GTA V Post by: Jeff Kelly on September 20, 2013, 04:08:30 AM OK take combat for example.
You move with the left analog stick, you control the camera with the right stick. Going to cover is right bumper, switching weapons is left bumper. Both bumpers behave differently if I press them or if I hold them (LB switches between the last two weapons when pressed and gives you the weapon wheel when held). Targeting is left trigger, shooting is right trigger. Switching targets is done by moving the left analog stick. Running uses X, climbing uses Square. So in the first mission before the credits, the bank heist, I have to hold the left trigger to target, while pushing right trigger to shoot or move the target reticule with the analog stick while shooting to free target enemies or switch targets, while running which requires me to repeatedly press (not hold) X and climbing over stuff with square before crouching to cover with right bumper. I then have to switch guys by pressing and holding d-pad down and then selecting the correct guy with left analog stick. None of those commands stops time so you do this while the heist is still going and people keep shooting at you and your posse. And this is not even the most complex example of controls because it is the first tutorial mission. When you are at the train yard for example they add d-pad left to open the train cars and so on. Shooting while driving is: Press and hold RB for your guy to break the window and keep shooting. Control the cars speed with right trigger, control the cars brakes with left trigger, direction and camera control is both analog sticks and you aim by controlling the camera view that includes the target reticule and activating the special ability is pressing both L3 and R3. You do this while alternatively looking at the screen and the mini map to both know where you are going at the moment and where you should be going next and then a car literally pops into existence a few yards down the street and you crash into it. During the tutorial phase you also get bombarded with pop up notices telling you what to do and which button to press. It's at least confusing and in my case infuriating. If GTAs controls were a piano piece it would certainly be for advanced players. Title: Re: GTA V Post by: Amarr HM on September 20, 2013, 04:21:34 AM I fucking LOVED RDR. It really affected me in a surprisingly deep way. GTAIV, however, left me numb and I only played about four hours. With you on this one. Title: Re: GTA V Post by: Bunk on September 20, 2013, 06:47:46 AM Yeah, I haven't played far enough to draw a conclusion on the whole game, but the driving is super easy compared to the last one. Like, not even close. Trying to shoot someone while driving? That is ass. Easier to run them off the road. Same here. I'm wondering if there's some performance difference between PS and XBox, as I haven't found any pop-in issues driving on the XBox so far. Yea, there is certainly some motion blur and poor antialiasing, but I haven't had any issues with random obstacles popping in. The angle for the driving is a bit annoying, but I'm getting used to it. The feel for the driving though is pretty good. The ebrake actually acts like an ebrake - none of the silly SR3/4 "drifting" around corners. Yes, its a huge pain to try to aim and shoot while driving, but I think that may be design intentional. I'm only a few hours in but the controls are starting to feel pretty intuitive to me. I like that Franklin's special is triggered on the two thumbsticks - that's exactly where my thumbs are when I'm driving, and its typically something you need to activate very suddenly. The only controls I currently have to stop and think about is which direction on the dpad does what. As to the safehouse saving issue - they added a quicksave feature to your phone - save anytime you like. As for the story - yes, I agree, so far I'd rather it had just been the Micheal game. Franklin seems like an ok guy, but the stupid shit he puts up with is hard to take. I like some of the little details, like that the support characters actually exist outside the cutscenes. I dropped a car off at Michael's as I headed to the house to change clothes, out walks his son who tells me he's going out - and promptly jumps in the car I brought and takes off in it. Haven't got to the psycho yet, and I am dreading it a little, but honestly - it's a video game. I'm more dreading that I might actually soil myself (me, not the game characters) in later missions if I encounter a shark in the water. Title: Re: GTA V Post by: Jeff Kelly on September 20, 2013, 07:07:58 AM It's not entirely Rockstar's fault. The drawing distance on the XBox and the PS3 is short. Objects that are farther away are drawn with little detail or just 'appear' out of nowhere and there is lots of aliasing and motion blur as a consequence or to cover the trickery up.
My vision is nowhere near perfect and all of that graphical trickery interacts rather badly with my already sub-par ability to see shit clearly. So I either move very closely to my 46 inch TV or I might see (and react to) objects later than someone with 20/20 vision. This brings me to a major gripe I have with game development. A lot of developers don't seem to test if their UI still works on a TV when you sit a few yards away from the screen. If you sit at your developer desk and design shit on your dual 27 inch LCD layout then everything is fine and dandy but when I'm on the couch and don't have a perfect 20/20 vision things usually are not that great. There are games I rather play on the PC simply because the UI is designed so badly that elements or text is too tiny for me to read unless I'm real close to the TV and the game plays much better just because I'm really close to the LCD monitor. The PC version also almost always has ways to change or optimize certain things either through settings in game or modability. Yet no console game I know even has the ability to change the font size or even contrast or gamma values. Title: Re: GTA V Post by: Cyrrex on September 20, 2013, 07:21:29 AM I haven't tried it myself, but I remember one of those billion popup messages said something about driving camera angle in the options. For those of you having problem with that, I guess you should check it out.
My favorite camera angle in virtually all driving games is the top-of-the-hood camera. Greater sense of speed and, for me, at better feel for the road. Unfortunately, they seem to have made a bit of a design choice with this game that I don't care for. Namely, when you use one of the other camera angles, you have a camera that never jumps around, because it better mimics the human eye in that it is able to refocus so quickly. With the hood camera, they seem to have ignored it...so it does not refocus quickly enough, and you are bounced around like a motherfucker. Annoying, not sure if I will adapt to it, especially when the stuff in the distance is already a tad out of focus. Probably doesn't help that I am playing on the projector and the big screen. Oh well. Title: Re: GTA V Post by: MisterNoisy on September 20, 2013, 08:27:53 AM I haven't tried it myself, but I remember one of those billion popup messages said something about driving camera angle in the options. For those of you having problem with that, I guess you should check it out. Back/Select toggles between hood and 3 different chase cams on the fly. Title: Re: GTA V Post by: Sky on September 20, 2013, 08:46:45 AM Now that the game's out and I'm not playing it, I don't really have anything more to say about it - I've said my piece. But if you prefer, Sky, I could instead stop posting when I hit the same number of posts you made about FFH in the Civ V thread. :-P Burn!(http://i.imgur.com/a2gRWbX.jpg) Title: Re: GTA V Post by: schild on September 20, 2013, 11:45:19 PM Had no intention whatsoever of buying this, but someone found a zombie (yea yea whatever) in GTAV and then someone else mentioned what about a Halloween event - and now I uh, I kind of want to get GTAV. I don't even like Grand Theft Auto. Ugh.
Title: Re: GTA V Post by: Yegolev on September 23, 2013, 08:59:22 AM Don't buy it for the zombie, just youtube him.
Title: Re: GTA V Post by: Sophismata on September 23, 2013, 09:15:06 PM I'm willing to buy the game, but not for $100. I loved San Andreas and hated GTAIV, so I will eventually want to give this a shot, I think.
Title: Re: GTA V Post by: Cyrrex on September 24, 2013, 11:19:35 PM Just wanted to add a few more thoughts, now that I have put a few more hours into the game. I have been farting around for the most part, doing a bunch of the side missions, so I am probably not technically real far in, despite having played for at least 5 hours. I basically just finished the first real heist and have met Trevor.
- Some of the side missions (labeled with the ? on your map), are quite fun and/or funny. For one, I picked up some famous starlet and had to outrun the paparazzi. On another, I actually rode the bike for a paparazzi while he snapped photos of another starlet riding along in a limo. Another had me randomly come across two dudes who were holding up a store and needed a getaway car, so I stole a hummer and had to outrun the cops. Come to think of it, a couple of these weren't even missions, they were the random encounters that pop up here and there on your radar. - The street racing, for the first fucking time in this series, was actually fun. Because your car doesn't control like ass. - Even one of the goddamn Tow Truck missions was fun. The one where the car is stalled on the tracks. - Speaking of outrunning the cops, I prefer this iteration of that system quite a bit more than any of the other games in this series. It always seemed before that you had to outrun the cops, and the best approach was to just find the straightest line you could and keep it floored. Here, they cast a wider net, so first you have to outrun them and then you have to keep an eye on the searches (on your radar) to make sure you stay hidden. Seems a bit more realistic, and was definitely more enjoyable. - I got Franklin thrown out of the strip club. I am not supposed to think this is funny, but I cannot help that I do. - The heists are clever as shit. Way more fun than any of the shit you had to do in 4. I like that there are options as to how to pull it off, and who to hire for your crew. And then the switcheroo between characters, it really works nicely in this context. - Trevor is a dick. I am wondering if there will be any part of him that I will like, or at least not dread having to play as him. This game is a huge leap better than GTA 4. Even the simple act of driving around the city is a pleasure, and that is no small thing, because you are going to do a lot of it. It will be hard in my mind to supplant Last of Us as GOTY, but to be honest this is a better actual game (where LoU is the more interactive movie kind of deal, or something). I was prepared to be all negative on this title. I feared it was going to be the same re-treaded sandboxy shit that should be fun but actually isn't because of certain fatal flaws. But I can't do it. I think it is fantastic. They fixed everything that was wrong, in my opinion. This is possibly even better than Red Dead (even if it lacks a John Marsden), which is probably the best praise I can give it. Title: Re: GTA V Post by: Hawkbit on September 24, 2013, 11:31:48 PM As someone who is terribad at the shooting portions of these games, the firing range challenges are a boon. If only there were driving & firing ranges!
Title: Re: GTA V Post by: jakonovski on September 25, 2013, 01:15:25 AM Trevor does some incredibly heinous shit in this game, and I'm not even at the second heist yet.
Title: Re: GTA V Post by: Cyrrex on September 25, 2013, 03:27:39 AM Trevor does some incredibly heinous shit in this game, and I'm not even at the second heist yet. He does something unbelievable in pretty much the first minute of encountering him. I was totally aghast and disgusted. I mean, totally enjoyable within the context of what it was, but disgusting nonetheless. Title: Re: GTA V Post by: jakonovski on September 25, 2013, 03:35:27 AM You ain't seen nothing yet. I'm afraid of what happens if that goes for me too.
Title: Re: GTA V Post by: Hoax on September 26, 2013, 10:17:06 AM Made me think of you guys:
Quote One of GTA V's characters admits at the end of the game, "I'm getting too old for this nonsense." And you know what? I felt the same thing numerous times while playing GTA V, even though I continue to admire the hell out of much of what it accomplishes. So if I sound ambivalent, Niko, I think it's because I'm part of a generation of gamers who just realized we're no longer the intended audience of modern gaming's most iconic franchise. Three steps past that realization, of course, is anticipation of one's private, desperate hurtle into galactic heat death. I'm left wondering when I, or any of us, express a wish for GTA to grow up, what are we actually saying? What would it even mean for something like GTA to "grow up"? Our most satirically daring, adult-themed game is also our most defiantly puerile game. Maybe the biggest sin of the GTA games is the cheerful, spiteful way they rub our faces in what video games make us willing to do, in what video games are. From here (Grantland) (http://www.grantland.com/story/_/id/9719678/tom-bissell-writes-letter-niko-bellic-grand-theft-auto-v) Title: Re: GTA V Post by: Malakili on September 26, 2013, 10:30:14 AM That was actually a pretty good read.
Title: Re: GTA V Post by: Samwise on September 26, 2013, 11:50:07 AM Stop making me want to play this game and relive my youth, fuckers.
Title: Re: GTA V Post by: Pezzle on September 26, 2013, 12:31:20 PM The author goes through a lot of effort to say he no longer enjoys that kind of game as much. Lots of extra words in there.
Title: Re: GTA V Post by: Malakili on September 26, 2013, 12:41:45 PM The author goes through a lot of effort to say he no longer enjoys that kind of game as much. Lots of extra words in there. :oh_i_see: Title: Re: GTA V Post by: Pezzle on September 26, 2013, 12:44:36 PM :why_so_serious:
Title: Re: GTA V Post by: Mithas on September 26, 2013, 01:46:12 PM The author goes through a lot of effort to say he no longer enjoys that kind of game as much. Lots of extra words in there. I think he needs to take a step back from video games and do something else for a while. Title: Re: GTA V Post by: Malakili on September 26, 2013, 01:53:16 PM The author goes through a lot of effort to say he no longer enjoys that kind of game as much. Lots of extra words in there. I think he needs to take a step back from video games and do something else for a while. Screwed if you do, screwed if you don't. Write anything critical or thoughtful about video games and you're taking it too seriously. Dismiss the hobby as a thing for kids, or a waste of time and you don't take gaming seriously enough. Title: Re: GTA V Post by: Mithas on September 26, 2013, 01:54:25 PM I don't think there is anything wrong with being critical or thoughtful. To me he just sounds tired.
Title: Re: GTA V Post by: Velorath on September 26, 2013, 05:04:02 PM The author goes through a lot of effort to say he no longer enjoys that kind of game as much. Lots of extra words in there. I think he needs to take a step back from video games and do something else for a while. Screwed if you do, screwed if you don't. Write anything critical or thoughtful about video games and you're taking it too seriously. Dismiss the hobby as a thing for kids, or a waste of time and you don't take gaming seriously enough. The article seemed to be more about himself than GTA. Also I find his view of the Niko as a character to be so drastically different from the one I have that the whole way his article is constructed kinda irritates me. Title: Re: GTA V Post by: Samwise on September 26, 2013, 05:57:06 PM It's not like Mario has "grown up," I don't know why it would be surprising that the GTA franchise is still more or less what it is.
Title: Re: GTA V Post by: MisterNoisy on September 26, 2013, 07:36:29 PM That was actually a pretty good read. I agree, but if I'm honest, I like the playable characters in V more than Niko, largely because they're better fleshed out. Even Trevor has his motivations and moments, psycho that he is, while providing a narratively-appropriate avatar for players looking to just start shit and fuck with the game's systems. It helps that he also gets the best lines/moments (http://www.youtube.com/watch?feature=player_detailpage&v=eUAY3U3_qfs#t=100). Trevor is the anti-Niko - you can go on a killing spree and do dumb shit as Trevor and it makes sense. Also, Scooter (http://www.youtube.com/watch?v=GxKj_CmtHRI) Brother (http://www.youtube.com/watch?v=BEHXXcW1i8s)! Title: Re: GTA V Post by: Jeff Kelly on September 26, 2013, 08:42:56 PM I'm now nearly finished with GTA (had to continue playing after throwing $70 at this game).
Trevor keeps being a psychopath/sociopath. Kudos to the guy voicing him because he manages to make him a charming motherfucker. The author of GTA must know at least one pathological sociopath (maybe himself) because the portrait is pretty spot on. Charming, no morals, can fake empathy and is prone to violent outburst/psychotic breaks. I still don't want to play that character or spend any amount of time with him though. If my played time is any indication I've managed to only spend 30% of the time I've had on either Michael or Francis with Trevor and even that seems too much. The worst part is that nothing they make Trevor do in the game has any story justification at all. They could have easily told nearly the same story without any of the 'controversial' stuff. He also doesn't serve as any kind of moral example or antagonist you're supposed to hate. They've given him too many wacky and funny bits for that. He's all over the place. One moment he's armchair philosopher lecturing others about morality and life, then he's tinfoil hat wearing conspiracy theorist, then he's channeling Urkel and funnily falling over or he changes into a Tarantino-esque bit-character that does doing wacky or brutal stuff. Oh and then he does something so despicably awful that you have to turn of the console while contemplating to call 911 on the writer's ass because he must clearly have issues. I also don't get the direction and story telling in that game. They make you play a torture scene right out of the fantasy of a tea party member where you have to torture a guy of vaguely middle eastern descent because 'terrorism'. A scene that is not only utterly despicable but also very, very, very pointless. It serves no purpose whatsoever for the story except being 'out there' and isn't mentioned ever again. Oh and you only get Gold status on the mission when you use all of the different torture implements at least once without killing him in the process. It's not even that the guy has to be tortured because he is cartoonishly evil and refuses to tell you where the nuclear device is hidden in Los Santos (at least 24 had that kind of 'decency'), he is a normal guy that simply can't remember any details because he is frightened shitless by the CIA and FBI equivalents. All the torturing does is jogging his memory and the threat is literally something, something terrorism. Yet by the time Trevor Philips has his fourth psychotic break and kills two people because they simply wanted him to leave their apartment (that's literally what happened) the game fades to black and 'spares' you to experience that. After killing half of San Andreas and having already seen countless despicable acts by the protagonists somehow a character psychotically killing two guys is too much for the player to see? Give me a fucking break. The game also never ever gives you a choice. You HAVE to do that stuff, you have no alternative way or alternative story path where you could refuse to do that shit. You can't even switch to another character that is on the same mission so that the stuff you don't like happens off camera. The only other choice would be to turn off the game and not play it again. This is bad in a game that gives you so many choices if more superficial aspects are concerned (you can even choose how to answer your shrink) So far Trevor has done the following: Maybe I could live with that if the rest of the game was awesome. It's a great achievement as far as the game design/level design/ world design is concerned. The world is huge and designed with great care, it looks great and it feels like a real state with lots of things going on. The designers obviously put a lot of work into building the world and the engine. It's a great technical achievement. Apart from that it's just more of the same however. More cars, more boats, more planes, more clothes to buy, more activities to do, more missions, more side missions, more collectibles (175 items to collect/destroy), more car upgrades, more weapons, larger area, more characters to play more buildings to buy, a pretty pointless stock market etc.. It's basically GTA but lots more of it. With the exception of the three characters and the character switching though it never really goes beyond the GTA formula or adds anything new or exciting to it. It's also never as 'deep' or vast as for example Skyrim. The game also delivers its morals parody of american society and commentary on culture with a big blunt hammer and in a rather infantile way even more so than previous games did. Sublety is not the forte of GTA 5. Worse, most of it doesn't feel like you're spending time in San Andreas instead it feels more like wasting time. As if Rockstar wanted to give the impression of the game being longer than it actually is. (You could easily play through the main story in ten to fifteen hours or spend two or three times that when you do all of the side stuff) Yes you can play Golf or Tennis or race against the computer in cars, or in boats, you can parachute and run triathlons or play darts. But no minigame even approaches the depth of a Top Spin or Forza so you play a few times and then you move on. If you wanted the 100% completion achievement however you'd have to spent much time on each individual activity in order to beat all levels/opponents and this does feel like a chore and not like an achievement. I feel like the effort could have been spent on less stuff and instead they could have focused on making each individual thing better tan just throwing lots of stuff in there. Finally the guy responsible for the plane and especially the helicopter controls should never be allowed anywhere near a game developer job ever again. Flying helicopters and planes is the most frustrating part of the GTA 5. Title: Re: GTA V Post by: Bunk on September 26, 2013, 08:56:13 PM I admit the helicopter does seem to be remarkably wobbly.
I'm not very far through the storyline at this point because I do keep getting caught up in the side side stuff. As for how I'm playing it, I am surprised at how much more "civilized" I play in comparison to previous versions. I find myself intentionally avoiding pedestrians - perhaps its just the improved graphics? Feels a little too real. I actually felt shitty about shooting the damn coyotes for one of Trevor's early missions. Still, sociopathic or not, I'm finding the game really fun. Even with as little as I've completed, its already obvious that they went out of the way to make sure you could be creative in how you get things done. Oddly, the thing I've found that's bothering me the most so far - listening to a style of music that I've personally really never been exposed to. I've heard more utterances of the n word in five minutes of driving in this game than I had in the last several years of my life. It's weird. Maybe I'm just sheltered, but its disturbing. Title: Re: GTA V Post by: Jeff Kelly on September 28, 2013, 02:37:47 PM A quick heads up.
You won't have to pay any money for the garages and Trevor's Hangar and Helipad if you sign up to the Rockstar Social Club for GTA which will save you a couple of bucks Don't bother to steal any high end cars and store them in those garages though. I don't know if it is a bug or if it's supposed to be that way but those cars will eventually just vanish. If the in game hint system is to be believed then you can store cars at those garages and use them and if the cars get lost you will be able to get it from the impound lot or it will reappear in your garage. At least that is what happens with stolen planes and helicopters. As it stands I lost two completely tricked out cars already even though they have been stored at garages. I drove them to a mission and after the mission got finished they simply vanished. Also sometimes the car you drove will be replaced by the car you own, if the story needs it to be there instead. So I'd arrive in my tricked out $1,000,000 super car and it get's replaced with Trevor's old rust bucket after a cut scene. The only major bug I encountered so far but since you can easily spend millions on cars and car upgrades you should be aware of that. Title: Re: GTA V Post by: Jeff Kelly on September 28, 2013, 03:26:48 PM I have now finished the game and most of my complaints still stand.
It's basically the only game purchase I regret to have made in the last few years with the exception of maybe Mass Effect 3 (but that at least was rather great up to the end) and I would have gotten a refund if that was at all possible. I just have a few observations (I'll probably spend to long to talk about). The heist idea is nice, the heists are pretty much the best part of the game and they also feel like the most work went into those missions. The 'leveling up' of goons is pointless though. Firstly because you won't earn any kind of real money for pretty much all of the heists except the first and the last one so the kind of cut they take is irrelevant. Secondly because by the time the final heist comes up you'll be swimming in money anyway. You have Lester's assassination missions plus one or two random encounters that give you guaranteed stock market events that each give you between a 50% to 100% payout. Getting a hundred million dollars per character just from those is easy if you play things right. Lastly because all the mediocre or bad goons I took on heists died due to cut scenes or mission checkpoints you can't prevent. If you do for example exactly what Lester tells you to do for the Jewel Heist (subtle approach) and select the gun man with the lower cut (who is worse) then he will get killed and you will lose out on a third of the take. If you go with the bad hacker, you wont have enough time to get all of the jewels and the bad driver will select vehicles absolutely unsuitable for the job. The second time I took on a mediocre goon for a mission that 'shouldn't involve any opposition' he got killed by a cut scene explosion. Better team members on the other hand seem to survive such events. So I never managed to level up a bad goon, they either died or prevented me from taking a significant amount of money due to their incompetence. GTA heavily relies on a trope and has for at least three games now that I learned to hate even more in GTA 5. 90% of the time the story finds a reason why you won't get paid for a mission. Either because your boss simply refuses to give you your pay, you need the money for a bigger heist or for some other convoluted story reason. I've basically done more unpaid work during the game than an intern at a big media company. The most ridiculous is probably the one where you spend hundreds of thousands of dollars and several missions on a big heist and then the game makes you give the thing you stole back because 'story reasons'. It's either, 'I simply won't give you the agreed sum', 'you have to help me because we are friends/homies/ex lovers/family/I have dirt on you/we need to tie up loose ends', 'we need the money for a different thing' or 'sorry Michael the take is in another castle'. The internal stock market should be a nice idea but it seems to be completely broken. You basically have two markets, an in game market that should respond to in game events and an 'online market' that should respond to things players do and is synched via the social club. For example ammu nation is a player influenced stock in the social club controlled market place so it should fluctuate as more people buy weapons and most other stores belong to the in game influenced markets so they should respond to in game events. The stock prices are updated every 30 seconds. So if you cause a lot of property damage or other types of damage the stock should go down and that of a rival company should go up. This doesn't seem to work at all right now. The internet is full of reports by players that don't seem to be able to influence the stock market at all while others apparently can. The stocks don't even respond to basic market stimuli. I once spent all of the money I had on all three characters (more than 200 million dollars) and the amount of invested money didn't cause any price change at all. Most of the time the trend graphs displayed that should give you an idea how the stock behaved over the course of an in game week show an entirely different stock price and stock price history than what the game actually shows you when you check the actual price. Since you simply won't get all of the money you need to buy all the in game real estate just by doing missions (except if you exploit an in game mechanic that is) this is bad. You need more than $200,000,000 to buy everything. If you don't use exploits and min/max everything (when to take the missions that give you a guaranteed stock market event for example) you'll probably have less than $40,000,000 per character which won't even get you to buy everything except the $120,000,000 golf course and will exclude you from a number of side missions connected to those buildings. Title: Re: GTA V Post by: Jeff Kelly on September 29, 2013, 08:19:36 PM One of the last lines of the game is one of the characters talking about the bad effects of off shoring and outsourcing and a diatribe about how that 'ruins the US economy' and then the end credits spend minutes on telling you just exactly how many developers from China and India have worked on GTA. Without even the decency to list the actual work done or function instead just putting them all under 'additional work'.
A game that otherwise lists probably every person that has ever worked at Rockstar or Take 2 with his/her job title. I assume that this is not the least bit hypocritical. Title: Re: GTA V Post by: Sky on September 29, 2013, 10:40:01 PM I'm now nearly finished with GTA (had to continue playing after throwing $70 at this game). Psycho.Trevor keeps being a psychopath/sociopath. Kudos to the guy voicing him because he manages to make him a charming motherfucker. The author of GTA must know at least one pathological sociopath (maybe himself) because the portrait is pretty spot on. Charming, no morals, can fake empathy and is prone to violent outburst/psychotic breaks. I still don't want to play that character or spend any amount of time with him though. If my played time is any indication I've managed to only spend 30% of the time I've had on either Michael or Francis with Trevor and even that seems too much. The worst part is that nothing they make Trevor do in the game has any story justification at all. They could have easily told nearly the same story without any of the 'controversial' stuff. He also doesn't serve as any kind of moral example or antagonist you're supposed to hate. They've given him too many wacky and funny bits for that. He's all over the place. One moment he's armchair philosopher lecturing others about morality and life, then he's tinfoil hat wearing conspiracy theorist, then he's channeling Urkel and funnily falling over or he changes into a Tarantino-esque bit-character that does doing wacky or brutal stuff. Oh and then he does something so despicably awful that you have to turn of the console while contemplating to call 911 on the writer's ass because he must clearly have issues. I also don't get the direction and story telling in that game. They make you play a torture scene right out of the fantasy of a tea party member where you have to torture a guy of vaguely middle eastern descent because 'terrorism'. A scene that is not only utterly despicable but also very, very, very pointless. It serves no purpose whatsoever for the story except being 'out there' and isn't mentioned ever again. Oh and you only get Gold status on the mission when you use all of the different torture implements at least once without killing him in the process. It's not even that the guy has to be tortured because he is cartoonishly evil and refuses to tell you where the nuclear device is hidden in Los Santos (at least 24 had that kind of 'decency'), he is a normal guy that simply can't remember any details because he is frightened shitless by the CIA and FBI equivalents. All the torturing does is jogging his memory and the threat is literally something, something terrorism. Yet by the time Trevor Philips has his fourth psychotic break and kills two people because they simply wanted him to leave their apartment (that's literally what happened) the game fades to black and 'spares' you to experience that. After killing half of San Andreas and having already seen countless despicable acts by the protagonists somehow a character psychotically killing two guys is too much for the player to see? Give me a fucking break. The game also never ever gives you a choice. You HAVE to do that stuff, you have no alternative way or alternative story path where you could refuse to do that shit. You can't even switch to another character that is on the same mission so that the stuff you don't like happens off camera. The only other choice would be to turn off the game and not play it again. This is bad in a game that gives you so many choices if more superficial aspects are concerned (you can even choose how to answer your shrink) So far Trevor has done the following: Maybe I could live with that if the rest of the game was awesome. It's a great achievement as far as the game design/level design/ world design is concerned. The world is huge and designed with great care, it looks great and it feels like a real state with lots of things going on. The designers obviously put a lot of work into building the world and the engine. It's a great technical achievement. Apart from that it's just more of the same however. More cars, more boats, more planes, more clothes to buy, more activities to do, more missions, more side missions, more collectibles (175 items to collect/destroy), more car upgrades, more weapons, larger area, more characters to play more buildings to buy, a pretty pointless stock market etc.. It's basically GTA but lots more of it. With the exception of the three characters and the character switching though it never really goes beyond the GTA formula or adds anything new or exciting to it. It's also never as 'deep' or vast as for example Skyrim. The game also delivers its morals parody of american society and commentary on culture with a big blunt hammer and in a rather infantile way even more so than previous games did. Sublety is not the forte of GTA 5. Worse, most of it doesn't feel like you're spending time in San Andreas instead it feels more like wasting time. As if Rockstar wanted to give the impression of the game being longer than it actually is. (You could easily play through the main story in ten to fifteen hours or spend two or three times that when you do all of the side stuff) Yes you can play Golf or Tennis or race against the computer in cars, or in boats, you can parachute and run triathlons or play darts. But no minigame even approaches the depth of a Top Spin or Forza so you play a few times and then you move on. If you wanted the 100% completion achievement however you'd have to spent much time on each individual activity in order to beat all levels/opponents and this does feel like a chore and not like an achievement. I feel like the effort could have been spent on less stuff and instead they could have focused on making each individual thing better tan just throwing lots of stuff in there. Finally the guy responsible for the plane and especially the helicopter controls should never be allowed anywhere near a game developer job ever again. Flying helicopters and planes is the most frustrating part of the GTA 5. A quick heads up. You won't have to pay any money for the garages and Trevor's Hangar and Helipad if you sign up to the Rockstar Social Club for GTA which will save you a couple of bucks Don't bother to steal any high end cars and store them in those garages though. I don't know if it is a bug or if it's supposed to be that way but those cars will eventually just vanish. If the in game hint system is to be believed then you can store cars at those garages and use them and if the cars get lost you will be able to get it from the impound lot or it will reappear in your garage. At least that is what happens with stolen planes and helicopters. As it stands I lost two completely tricked out cars already even though they have been stored at garages. I drove them to a mission and after the mission got finished they simply vanished. Also sometimes the car you drove will be replaced by the car you own, if the story needs it to be there instead. So I'd arrive in my tricked out $1,000,000 super car and it get's replaced with Trevor's old rust bucket after a cut scene. The only major bug I encountered so far but since you can easily spend millions on cars and car upgrades you should be aware of that. I have now finished the game and most of my complaints still stand. It's basically the only game purchase I regret to have made in the last few years with the exception of maybe Mass Effect 3 (but that at least was rather great up to the end) and I would have gotten a refund if that was at all possible. I just have a few observations (I'll probably spend to long to talk about). The heist idea is nice, the heists are pretty much the best part of the game and they also feel like the most work went into those missions. The 'leveling up' of goons is pointless though. Firstly because you won't earn any kind of real money for pretty much all of the heists except the first and the last one so the kind of cut they take is irrelevant. Secondly because by the time the final heist comes up you'll be swimming in money anyway. You have Lester's assassination missions plus one or two random encounters that give you guaranteed stock market events that each give you between a 50% to 100% payout. Getting a hundred million dollars per character just from those is easy if you play things right. Lastly because all the mediocre or bad goons I took on heists died due to cut scenes or mission checkpoints you can't prevent. If you do for example exactly what Lester tells you to do for the Jewel Heist (subtle approach) and select the gun man with the lower cut (who is worse) then he will get killed and you will lose out on a third of the take. If you go with the bad hacker, you wont have enough time to get all of the jewels and the bad driver will select vehicles absolutely unsuitable for the job. The second time I took on a mediocre goon for a mission that 'shouldn't involve any opposition' he got killed by a cut scene explosion. Better team members on the other hand seem to survive such events. So I never managed to level up a bad goon, they either died or prevented me from taking a significant amount of money due to their incompetence. GTA heavily relies on a trope and has for at least three games now that I learned to hate even more in GTA 5. 90% of the time the story finds a reason why you won't get paid for a mission. Either because your boss simply refuses to give you your pay, you need the money for a bigger heist or for some other convoluted story reason. I've basically done more unpaid work during the game than an intern at a big media company. The most ridiculous is probably the one where you spend hundreds of thousands of dollars and several missions on a big heist and then the game makes you give the thing you stole back because 'story reasons'. It's either, 'I simply won't give you the agreed sum', 'you have to help me because we are friends/homies/ex lovers/family/I have dirt on you/we need to tie up loose ends', 'we need the money for a different thing' or 'sorry Michael the take is in another castle'. The internal stock market should be a nice idea but it seems to be completely broken. You basically have two markets, an in game market that should respond to in game events and an 'online market' that should respond to things players do and is synched via the social club. For example ammu nation is a player influenced stock in the social club controlled market place so it should fluctuate as more people buy weapons and most other stores belong to the in game influenced markets so they should respond to in game events. The stock prices are updated every 30 seconds. So if you cause a lot of property damage or other types of damage the stock should go down and that of a rival company should go up. This doesn't seem to work at all right now. The internet is full of reports by players that don't seem to be able to influence the stock market at all while others apparently can. The stocks don't even respond to basic market stimuli. I once spent all of the money I had on all three characters (more than 200 million dollars) and the amount of invested money didn't cause any price change at all. Most of the time the trend graphs displayed that should give you an idea how the stock behaved over the course of an in game week show an entirely different stock price and stock price history than what the game actually shows you when you check the actual price. Since you simply won't get all of the money you need to buy all the in game real estate just by doing missions (except if you exploit an in game mechanic that is) this is bad. You need more than $200,000,000 to buy everything. If you don't use exploits and min/max everything (when to take the missions that give you a guaranteed stock market event for example) you'll probably have less than $40,000,000 per character which won't even get you to buy everything except the $120,000,000 golf course and will exclude you from a number of side missions connected to those buildings. One of the last lines of the game is one of the characters talking about the bad effects of off shoring and outsourcing and a diatribe about how that 'ruins the US economy' and then the end credits spend minutes on telling you just exactly how many developers from China and India have worked on GTA. Without even the decency to list the actual work done or function instead just putting them all under 'additional work'. A game that otherwise lists probably every person that has ever worked at Rockstar or Take 2 with his/her job title. I assume that this is not the least bit hypocritical. Title: Re: GTA V Post by: Azazel on September 30, 2013, 02:19:35 AM Trevor does some incredibly heinous shit in this game, and I'm not even at the second heist yet. He does something unbelievable in pretty much the first minute of encountering him. I was totally aghast and disgusted. I mean, totally enjoyable within the context of what it was, but disgusting nonetheless. That was a real WTF scene for me as well. Then again, I agree that Trev is a psychopath with few redeeming qualities in terms of stability - then again, he's the "free pass" character in the game. And yeah, Franklin is a bit of a dumbass, but then again, it's not like Michael is any kind of paragon of virtue, either. He has no problems gunning down anyone in his way who are just doing their jobs. It's a sense of false moral equivalency that people try to give themselves when playing a GTA or GTA-alike game like Saints Row. You're the bad guy. Period. That you can relate a bit better to Mike than to Frank or Trev is really of little consequence when you get up to what you get up to in the game. But then again, you and we all should know what we're getting into when we play a game called Grand Theft Auto in 2013. Story justification? He's a psycho and a sociopath. He acts impulsively and doesn't give a fuck. There's people like that out there. Call 911 on the writer's arse? Really? ow many thousands of people have you personally brutally murdered or killed in cold or hot blood in your videogaming lifetime? Every one of those mooks in Call of WolfenBattlefield theoretically has a backstory (http://youtu.be/9Wg7BM9VkKw). Hell, you're German! You know how National Service works, and indeed, worked in 1943. Point being, that GTA is not a nice game for nice people who want to be nice to other people while doing nice things. You knew that coming in. I don't have any interest in American Football, so I don't buy Madden. Anyway, regarding more legit (in my eyes) complaints - first some background: I played GTA3, VC and SA on PC, so I had M+KB controls through all of the "last-gen" GTA games. I finished 3 and VC, and almost finished SA, except it was essentially too big, and I may or may not have been unable to pass one of the stupid airfield missions in outside the third (Las Vegas) city. I can't even recall if it was an optional mission. Either way, I put the game down for a long time, and then the PC I was playing it on died, so a restart wasn't an option, especially with other games like WoW in rotation. I played less than an hour in total of GTA4 complete on 360, but didn't like the controls, and it was a bit dull. I mostly watched Bas Rutten on the TV for that time, anyway. I have played a shitton of Saints Row 1-3 on 360, however. (Haven't played SR4 yet - I'm pissed off about the nerfing to the Aussie content that means I can't play online with my homebros like Sky). So anyway - Shooting while driving is indeed arse. Really bad. SR3 did it a lot better. Shooting/combat on-foot controls aren't very good either. SR3 did it a lot better. There's a known bug around fixing up cars, including your own car. Making the whole automotive sub-game a waste of time. SR3 did it a lot better. Those are my main problems. Everything else so far is decent, and I'm enjoying the story and messing around. I almost-unconsciously role-play the way I act depending on the character I'm playing. Franklin spends a lot of time driving over jumps and in the strip club (boo to only 1 small club!), Mike drives a bit more conservatively but is pretty much all "business" and Trevor runs over pedestrians if they're in (or near) his way and murders people who come after him for a fender-bender. The city is indeed huge and hand-crafted, but since you can't interact with most of it, despite traffic and pedestrians being everywhere, it seems very empty in a way that reminds me of RDR. I'm not worried about non-payment for missions and so forth since it's a sandbox game with a story attached. I may as well get upset when 3/4 of my way through a FPS they strip me of all my uber weapons for a level or two when I get captured. I'm enjoying it so far, and looking forward to the online component in a couple of days. Title: Re: GTA V Post by: jakonovski on September 30, 2013, 06:13:11 AM Oh man, I'm loving the crap out of GTAV, so I can't read any of the stuff you guys are writing yet. But it sure looks interesting. Must play more so I can comment.
Title: Re: GTA V Post by: Yegolev on October 01, 2013, 12:15:47 PM But it sure looks interesting. It's totally not. Title: Re: GTA V Post by: Surlyboi on October 01, 2013, 04:02:52 PM Played online for roughly 10 minutes before someone that I had been auto grouped with for a heist intentionally ran me over with the getaway car.
I predict this devolving quickly. Title: Re: GTA V Post by: Samwise on October 01, 2013, 05:09:14 PM That sounds about right.
Title: Re: GTA V Post by: Paelos on October 01, 2013, 05:18:36 PM Played online for roughly 10 minutes before someone that I had been auto grouped with for a heist intentionally ran me over with the getaway car. I predict this devolving quickly. I smell a radicalthon... Title: Re: GTA V Post by: CmdrSlack on October 01, 2013, 06:45:23 PM If anyone on 360 wants to attempt online play, then I will figure out how to make my headset work with the 360. The one that came with the console fell prey to cats and a small child moments after unboxing.
Title: Re: GTA V Post by: Surlyboi on October 01, 2013, 07:14:27 PM If you need one, I've got a spare.
Title: Re: GTA V Post by: Azazel on October 01, 2013, 07:21:58 PM I'm in. Well, once it stops being unplayable.
I can't even get the first race to launch so far. Shame they went with a fucking mandatory tutorial mission rather then just splitting us off to roam the open world. Title: Re: GTA V Post by: Surlyboi on October 01, 2013, 07:33:19 PM I lost that first race. Underestimated a turn at speed, jumped the divider and ended up on the 405. Fuckin' Los
Title: Re: GTA V Post by: Trouble on October 01, 2013, 09:43:49 PM Quote Public enemy No. 1 (http://www.ubspectrum.com/arts/public-enemy-no-1-1.3071447) Despite the increasing controversy surrounding the series,GTA V’s launch on Sept. 17 was the most successful of any entertainment property in history, passing $1 billion of sales in just three days. Seriously? Title: Re: GTA V Post by: Paelos on October 02, 2013, 06:36:49 AM Good thing I own stock in TTWO. :grin:
Possibly time to sell. Title: Re: GTA V Post by: Bunk on October 02, 2013, 06:37:04 AM Eventually figured out that if you enter the game in Story mode and then switch to Online, you get can do the initial race "solo" just against Lamar.
After that I was able to run around town for a while with other people. Managed to buy clothes and a gun. Went in to a store to rob it - and was quickly gunned down by another player for the money. So very MMOish. I'll be up for some XBox MP once they get the servers to stabilize a bit. Title: Re: GTA V Post by: MisterNoisy on October 02, 2013, 07:39:06 AM Took about 8 or so tries to get past the matchmaking for that first race - making that a mandatory matchmaking event instead of just you vs Lamar and then dropping you into a random free-roam was a huge fuckup - once I got past that first blue halo, everything was great. The random group I had was pretty low-key all things considered - even had some guy just sit in the car patiently while I crept around alleys with the headlights off to drop a wanted level after a liquor store holdup. After a bit of playing in that free-roam, I set up an invite only lobby and wandered around solo for a while and did the odd holdup or five for some cash and sold a car to LSC (ownership not necessary, but there's a cooldown on it to keep you from just doing that all day).
You can move money from cash to the bank using your phone, and if what I've read is correct, you can't lose that to someone ganking you (not so sure about the hospital bills, though). I'd be game for playing on 360 if anyone else is on (and the servers aren't crapping themselves) - mebbe set up an F13 crew (that lasts a week :oh_i_see:)?. Title: Re: GTA V Post by: Surlyboi on October 02, 2013, 02:01:08 PM Some other asshole saw fit to run me over while I was running a mission. So, I stole a moving truck, T-boned him against a wall preventing him from getting out and then shot him in the face.
Title: Re: GTA V Post by: Pezzle on October 02, 2013, 02:16:56 PM Some other asshole saw fit to run me over while I was running a mission. So, I stole a moving truck, T-boned him against a wall preventing him from getting out and then shot him in the face. Several years ago a friend and I were trying to figure out how to make GTA online that would not instantly devolve into precisely this. Eventually we decided this is exactly what GTA online would be (and maybe should be?), so trying to prevent it would be futile. The only way to avoid being harassed by assholes is not to play with anyone else! Title: Re: GTA V Post by: Hawkbit on October 02, 2013, 03:07:17 PM There's serious potential to make a persistent version of this world that is a zombie invasion. They did it with RDR, they could do it with this... online.
Title: Re: GTA V Post by: Paelos on October 02, 2013, 03:59:30 PM Some other asshole saw fit to run me over while I was running a mission. So, I stole a moving truck, T-boned him against a wall preventing him from getting out and then shot him in the face. Again, vigilante radicalthon! Title: Re: GTA V Post by: Samwise on October 02, 2013, 04:32:17 PM Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful. As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people. In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car.
Title: Re: GTA V Post by: Azazel on October 02, 2013, 05:47:00 PM Eventually figured out that if you enter the game in Story mode and then switch to Online, you get can do the initial race "solo" just against Lamar. Again, even that's not working for a lot of us. Title: Re: GTA V Post by: Surlyboi on October 02, 2013, 06:30:07 PM Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful. As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people. In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car. This. You don't lose your gear, or even your car if it's insured. And the "passive mode" answer, which you actually have to pay in game cash to enable basically leaves you unable to do missions or anything while you're in it because you can't draw weapons. That said, it is kinda fun standing in front of known griefers while in passive mode and watch them futilely try to run you down. Title: Re: GTA V Post by: Jeff Kelly on October 02, 2013, 10:44:23 PM Apparently the GTA:O patch also breaks a number of story mode things.
People report corrupted saves, missions no longer working and all kinds of glitches. bawsaq stock exchange has been down for two days now along with most of the social club features and so on. Apparently when the game switches to online mode it creates a new save (they call it restore point) and when you get kicked out of online mode due to server issues it can lead to your progress or save info to become corrupted, or for you to lose money or unlocked stuff. The PS 3 digital download seems to suffer from the same problem the 360 version does. The one where Rockstar says do not do a full install and don't install the second game disc on the HD for the 360. Because it negatively affects performance. Unfortunately you can't avoid that with the digital download and so a lot of people who bought the PS3 digital version suffer from worse performance than buyers of the disc version. Unless they have an SSD instead of a normal hard disc installed. Title: Re: GTA V Post by: Bunk on October 03, 2013, 06:40:04 AM Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful. As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people. In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car. Based on the popups I was reading while waiting twenty minutes for it to load: People will be able to label you a "bad sport". Get labeled that enough and you'll be flagged as only being able to do missions with other bad sports. Now clearly we all know from experience that systems like this can never be abused, but hey, at least they're trying. Title: Re: GTA V Post by: Sky on October 03, 2013, 09:24:57 AM Ah, so they're putting in a system to grief players with a bad sport tag, awesome.
The only way to play online games is private servers, and well-moderated ones at that. A persistent f13 GTA V would be so wicked, though. Too bad most people will have played it to death by the time the pc version comes out and the gaming master race gets to play. Title: Re: GTA V Post by: Surlyboi on October 03, 2013, 11:15:08 AM I tried creating an f13 crew and the system repeatedly shit the bed. I'll try one more time when I get home from work.
Title: Re: GTA V Post by: Margalis on October 03, 2013, 12:57:05 PM It seems a little silly to punish people for being "bad sports" in a game that encourages you to act like a sociopath.
If anything partnering up with someone then not running them over 30 seconds later seems against the spirit of the game. Title: Re: GTA V Post by: Yegolev on October 03, 2013, 01:56:24 PM I'm with Margalis. I think in a GTA game that I should be allowed and encouraged to rob other people of their hard-earned gains. Also to run down people for no reason at all.
Title: Re: GTA V Post by: Paelos on October 03, 2013, 02:17:06 PM Then by proxy it should also allow you to dish out some vigilante street justice.
Title: Re: GTA V Post by: Margalis on October 03, 2013, 02:31:46 PM Then by proxy it should also allow you to dish out some vigilante street justice. Dish out some pre-emptive justice. Title: Re: GTA V Post by: Mrbloodworth on October 03, 2013, 03:51:53 PM It seems a little silly to punish people for being "bad sports" in a game that encourages you to act like a sociopath. If anything partnering up with someone then not running them over 30 seconds later seems against the spirit of the game. I was thinking the same thing. Title: Re: GTA V Post by: Rasix on October 03, 2013, 03:55:24 PM I imagine it's more useful for people being twats in voice coms, rather than getting creative with game mechanics.
edit: But yes, it'll be abused. Welcome to XBL/PSN/Internets. Title: Re: GTA V Post by: MisterNoisy on October 03, 2013, 04:20:30 PM Bought a garage and tagged/insured a car last night, only to find them both gone today (along with the cash I bought them with). Easy come, easy go during betas, I guess.
Title: Re: GTA V Post by: Surlyboi on October 03, 2013, 06:55:14 PM So I've basically been keeping a list of people who show up in my notifications as killing someone else a little too often. I'm basically going HAM on any and all of them with zero provocation. So far I've dropped four. Working my way up to a sniper rifle because if I can shoot bitches from my blimp, it's fucking on.
Title: Re: GTA V Post by: Sky on October 03, 2013, 08:01:45 PM I'm basically going HAM on any and all of them Use eye shot!Title: Re: GTA V Post by: Surlyboi on October 03, 2013, 08:35:53 PM (http://images.wikia.com/glee/images/3/38/Orson-welles-clapping.gif)
Title: Re: GTA V Post by: Tannhauser on October 04, 2013, 02:44:51 AM So I've basically been keeping a list of people who show up in my notifications as killing someone else a little too often. I'm basically going HAM on any and all of them with zero provocation. So far I've dropped four. Working my way up to a sniper rifle because if I can shoot bitches from my blimp, it's fucking on. (http://www.impawards.com/1977/posters/black_sunday.jpg) Title: Re: GTA V Post by: Miasma on October 04, 2013, 04:04:52 PM The Basdaq being down is annoying because that's two Luther missions where I wasn't able to almost double all of my character's money by quicksaving before accepting it and then investing in the competitor.
Title: Re: GTA V Post by: jakonovski on October 06, 2013, 06:31:58 AM Finished it! Pretty awesome, although the buggy garages and stock market took a lot out of it. I doubt I can be arsed to do the missions for millions+ level of properties at this point.
The ending was a bit pants though, very pedestrian stuff gameplay wise. I was expecting wild ass airplane chases and parachuting and whatnot. The heist mechanic was awesome, but the story didn't really support it. Would've been better if they'd let the trio devise their own heists and get into trouble that way. Shock level wise, it was gnarly but that's standard GTA. It is what it has always been. Title: Re: GTA V Post by: Miasma on October 06, 2013, 02:19:02 PM Finished it yesterday and was mostly blown away by the incredible detail the game has. Just insane. That said the plot and characters kind of went downhill at the end.
I'm also annoyed about how they had that many people work on the game and managed to screw up saving cars, in grand theft auto. I just got lucky and had an infernus spawn, the game seems to only load about ten car models at a time (understandable they must be huge resource hogs) so I knew this was my chance and I cycled through all my characters and saved one in each garage. I really hope the damn things stay there unlike every other car I've tried to save. My Michael character had a different awesome sports car at his garage and when I went to save the Infernus it had disappeared so... Edit: Oh crap now I found a Ducati type motorcycle in the upper left parachute jump of those four in the North West of the island, had to fly a chopper to get there so only Trevor has it now, I really hope the next patch doesn't wipe the garages again. Title: Re: GTA V Post by: AcidCat on October 06, 2013, 05:49:38 PM So far I think the lamest thing Online is that you suffer a cash penalty each time you are killed. With the vast majority of pubbie matches just playing the game like a deathmatch in a giant map, combined with how quickly you die in this game, this is just a needless annoyance to lose all your cash within the span of a couple deaths. Sure you can bank it but that's a pointless hassle, at the very least when not on a mission the penalty should be removed.
Overall I'm really disappointed in Online, it just feels unfocused. Even when trying to play with friends on a mission, as I was invited a couple times today, after the first, I was timed out and kicked out of online when trying to load the next. Tried to join again, and for some reason was only allowed to spectate? Why not just join right in? Even trying to organize people to do the missions seems needlessly fiddly and unpredictable. When I want online, I want to just click a button and get into playing. Here there's just too much time spent staring at a loading screen or menu, opportunities for the game to drop you, be griefed at a penalty, etc. And the best aspect of the game, the immersive aspect, it just lost because you're worrying about these dumb hoops you have to jump through to have fun. Title: Re: GTA V Post by: Surlyboi on October 07, 2013, 06:17:34 PM Got relocated onto the military base today after finishing a mission. After getting t-boned by some soldiers in a military truck, I ran out of my car and managed to steal a fighter jet.
Unluckily for my enemies list, a few of them were online. Airstrikes are glorious. Sloppy, but glorious. I think I killed a few innocent players they were trying to kill too. Splash damage is a bitch. Title: Re: GTA V Post by: MisterNoisy on October 07, 2013, 06:35:53 PM My online character apparently got deleted from the R* cloud, so I'm holding off for a fix (I'd made a fair amount of progress) before I jump back in again.
This is apparently not an uncommon occurrence. Title: Re: GTA V Post by: Surlyboi on October 08, 2013, 06:53:56 PM Did you try logging out and back in? There have been instructions on how to maybe fix it at the online loading screens today. I'm assuming it's kinda widespread.
Speaking of glitches, if you've got a convertable, don't put the top down while you're near a hooker. Apparently, It's an invitation. That said, having never picked up a hooker before, I didn't know what to do, so I followed the onscreen instructions to find somewhere secluded. Drove to a scrapyard and then tried to deny service. As she's getting out, some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him. I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites. Title: Re: GTA V Post by: Azazel on October 09, 2013, 01:24:52 AM So far I think the lamest thing Online is that you suffer a cash penalty each time you are killed. With the vast majority of pubbie matches just playing the game like a deathmatch in a giant map, combined with how quickly you die in this game, this is just a needless annoyance to lose all your cash within the span of a couple deaths. Sure you can bank it but that's a pointless hassle, at the very least when not on a mission the penalty should be removed. Overall I'm really disappointed in Online, it just feels unfocused. Even when trying to play with friends on a mission, as I was invited a couple times today, after the first, I was timed out and kicked out of online when trying to load the next. Tried to join again, and for some reason was only allowed to spectate? Why not just join right in? Even trying to organize people to do the missions seems needlessly fiddly and unpredictable. When I want online, I want to just click a button and get into playing. Here there's just too much time spent staring at a loading screen or menu, opportunities for the game to drop you, be griefed at a penalty, etc. And the best aspect of the game, the immersive aspect, it just lost because you're worrying about these dumb hoops you have to jump through to have fun. Online is essentially very similar to RDR, where "the world" is just a giant lobby where people gank one another. To that, add really fucking long load times for everything, disappearing characters, cars, money (I lost a car I bought from their in-game internet - it got delivered to my in-game garage, and I never even took it outside the garageand it was missing the next time I logged in, 4 hours later) and what seems to be a $2k hospital fee for dying (taken out of your bank) when in freeroam or deathmatches, and there's really not a lot worthwhile to do, except for running Violent Duct over and over to bank cash for when the game is fixed (or never). I really just wanted to fuck around in some co-op with my wife and people from F13 with it, and it's failing those simple criteria pretty hard so far. some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him. I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites. Having said all of that, I have had a couple of similar experiences to that - and I did enjoy griefing the greifers. And some fuckwit who ran me over while I was semi-afk, didn't manage to kill me, tried to drive off, then shotgunned him through the rear window as he drove down a hill. A WTF moment for me that I actually hit him, let alone got the kill. :awesome_for_real: Title: Re: GTA V Post by: MisterNoisy on October 09, 2013, 08:49:53 AM Did you try logging out and back in? There have been instructions on how to maybe fix it at the online loading screens today. I'm assuming it's kinda widespread. Speaking of glitches, if you've got a convertable, don't put the top down while you're near a hooker. Apparently, It's an invitation. That said, having never picked up a hooker before, I didn't know what to do, so I followed the onscreen instructions to find somewhere secluded. Drove to a scrapyard and then tried to deny service. As she's getting out, some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him. I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites. Good stuff. :) If you want to avoid that happening again, you can set your personal car to 'Friends/Crew' only from the menu on the Back button, though this is occasionally problematic if you're rolling missions. Yeah, I tried all that nonsense they suggested - the problem is that the character was just completely gone - all stats from the Social Club website and everything, which is apparently the kiss of doom until they figure out a way to restore. I just rolled another toon in the other slot. Sucks losing all that cash and stats, though as a consolation I got to roll damn near the whole enemy team in that tutorial deathmatch - I have no idea why people think that a car is the weapon of choice in those close alleys - they just end up hitting a wall and i just stroll up and light em up with the shotty. Title: Re: GTA V Post by: Jeff Kelly on October 11, 2013, 01:05:40 PM after the last title update story mode seems to be broken. players can't start missions, have lost game progress or experience CTDs. Hidden packages have vanished frommthe PS3 version and progress and characters still vanish from online mode
Title: Re: GTA V Post by: Surlyboi on October 11, 2013, 02:13:20 PM After the update, Violent Duct only pays out 3K too. Apparently people were bitching about it getting farmed.
Title: Re: GTA V Post by: MisterNoisy on October 11, 2013, 05:40:32 PM After the update, Violent Duct only pays out 3K too. Apparently people were bitching about it getting farmed. I'd wager it was less about 'people bitching' than it was about R*'s desire to sell GTAO cash for real money down the road. Title: Re: GTA V Post by: Azazel on October 11, 2013, 11:26:59 PM I'll go with that explanation.
Title: Re: GTA V Post by: Miasma on October 12, 2013, 01:34:41 PM If that was the explanation they would remove the entire stock market after every Lester assination mission. I thought I was being all clever by quicksaving and investing all of the characters' money in the stock Lester said would benefit but since I didn't save his missions until after the end heist the money I made was a pittance. You can almost double everyone's money after each Lester mission so they should only be done after the last heist, ending up with hundreds of millions. I am 80% complete and seriously thinking about replaying the whole game because of this, if I knew for a fact I could transfer my game to the PS4 or PC I would do it.
Unless you're only talking about the online portion in which case I have no idea because screw that shit. Title: Re: GTA V Post by: Azazel on October 14, 2013, 04:00:28 AM Yes, online.
I'm enjoying it somewhat, especially since my wife's copy arrived so we can play it co-op MMO style (race against one another, duo missions, grief the griefers, etc). One thing that's starting to shit me though is fucking telephone calls. I got one from that basically wiped the car delivery open world-mission I was on with instructions for me to drive the fuck up to the arse end of the desert with no way to quit out of it. No. Fuck off. I'm playing the open-world sandbox version because I want to do what I want to fucking do, not get tied to the pain in the arse telephone for shitty ghetto story mode and this game's version of beeg american teetees or whatever the fuck that fuckwit wants me to do. :awesome_for_real: Title: Re: GTA V Post by: Bunk on October 14, 2013, 07:00:27 AM Anyone figured out how to mute the other player's mikes in Online? So far the only solution I found when a couple dudes start a "conversation" (once it was just a guy belching in to his mike over and over) - is to change sessions. This game won't survive if its going to force all its players in to random sessions of chat roulette while playing.
Title: Re: GTA V Post by: Miasma on October 14, 2013, 05:30:09 PM Finally bought a tablet, this was based purely on my OCD need to complete all the stunt jumps and not wanting to walk between my console and my computer to look them up. I am now 49/50, which means I missed one God damn jump for which I have no idea about. I probably messed up a quicksave/load so I'll have to start at the beginning again. Screw that noise, I'll just wait until it is a game of the year edition on the PS4 and replay the whole thing. This time I'll know to save the Lester missions for the end, unless the pricks nerf that in patches.
Title: Re: GTA V Post by: Jeff Kelly on October 15, 2013, 01:13:39 AM If you are a member of the rockstar social club then you get a detailed 100% completion checklist with all the things you already did checked off. I don't know if it includes monster jumps (haven't looked at it yet) but it might be a help.
Title: Re: GTA V Post by: Miasma on October 15, 2013, 04:06:50 PM Hmm that has some good info but unfortunately not the one jump I'm missing. It looks like I only needed to do 25 if I was only interested in 100% completion but I don't think I want to bother with that. I'm surprised at how many random events I'm missing, I just assumed the security vans respawned but it looks like they are ten seperate incidents.
Title: Re: GTA V Post by: Morfiend on October 19, 2013, 10:39:45 AM Pardon my not reading the whole thread, but has any one created a f13 crew for everyone?
Title: Re: GTA V Post by: Surlyboi on October 19, 2013, 12:57:58 PM On xbox, look for Bat Country F13
Title: Re: GTA V Post by: Morfiend on October 19, 2013, 05:52:29 PM On xbox, look for Bat Country F13 Anyone on PS3? Title: Re: GTA V Post by: Azazel on October 20, 2013, 03:21:18 AM Anyone figured out how to mute the other player's mikes in Online? So far the only solution I found when a couple dudes start a "conversation" (once it was just a guy belching in to his mike over and over) - is to change sessions. This game won't survive if its going to force all its players in to random sessions of chat roulette while playing. Either start or select or whatever. Go to your online session > players > mute. Yeah. it's a little more onerous than it needs to be, like most of the options screens in this game. Title: Re: GTA V Post by: Bunk on October 21, 2013, 07:31:25 AM Just requested an invite for the F13 crew. I guess I should actually dig my XBox headset out of storage.
Title: Re: GTA V Post by: MisterNoisy on October 22, 2013, 02:28:59 PM I have new favorite cars in this game:
(http://i.imgur.com/NJUOr7g.jpg) They drive like shit, but who cares? Title: Re: GTA V Post by: Hawkbit on October 22, 2013, 03:56:24 PM What version is that image from? My PS3 version looks terrible compared to that image.
Title: Re: GTA V Post by: Surlyboi on October 22, 2013, 06:39:13 PM I added you guys to the f13 crew. Not sure if you accepted yet
Title: Re: GTA V Post by: MisterNoisy on October 23, 2013, 05:30:21 AM What version is that image from? My PS3 version looks terrible compared to that image. 360, taken with the in-game phone camera in free-roam. Title: Re: GTA V Post by: Yegolev on October 23, 2013, 10:56:20 AM I added you guys to the f13 crew. Not sure if you accepted yet I was just in here looking for that. I'll accept as soon as is feasible. Title: Re: GTA V Post by: Miasma on November 02, 2013, 01:20:38 PM I have decided that if it weren't for the unskippable torture mini game this would edge out the original Deus Ex as my lifetime favourite game. As soon as they patch out that shit this will be my number one. I'm at 100% and can't wait for some DLC, I have never cared about DLC before in my life. It's a terrible metric for the most part but I see the game is on top of everything else at metacritic so I guess I'm not alone.
Title: Re: GTA V Post by: MisterNoisy on November 12, 2013, 11:40:57 AM Still playing this a fair bit. My brother and I have been basically using the game as Skype with guns and stupidity.
(http://i.imgur.com/M6lhadx.jpg) Title: Re: GTA V Post by: MisterNoisy on May 13, 2014, 06:45:24 PM Wise fwom your gwave!
New update dropped today (http://www.rockstargames.com/newswire/article/52248/The-High-Life-Update-for-GTA-Online-Is-Now-Available). New cars, new apartments and the ability to own more than one apartment. They also nerfed the everloving shit out of the community's favorite money/RP grinding mission, Rooftop Rumble. Eventually, they'll stop trying to push people to buy their in-game currency with real money, but you have to give them credit for holding fast this long, right? :P Title: Re: GTA V Post by: Rendakor on May 13, 2014, 10:10:39 PM Still no word on a PC port?
Title: Re: GTA V Post by: MisterNoisy on June 10, 2014, 12:41:04 AM Still no word on a PC port? Coming this fall, along with current-gen versions and the ability to transfer your current GTAO save/character to the new platforms. Title: Re: GTA V Post by: Miasma on June 10, 2014, 04:42:20 AM Not going to lie, I liked this game enough to play it all over again and will pay for a PS4 copy if the graphics do seem this improved. Will need to find out what PS4 versus PC looks like, video says this is PS4 at the end.
http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox Title: Re: GTA V Post by: Hawkbit on June 10, 2014, 05:53:51 AM I'm still only 25% into the story. My biggest gripe is the piss-poor framerate on my PS3 version. I'll definitely buy the game again if the PC or PS4 versions have improved performance.
Title: Re: GTA V Post by: Sky on June 10, 2014, 08:42:37 AM Yaaay! I'm finally looking forward to a new(ish) game!
Title: Re: GTA V Post by: Yegolev on June 10, 2014, 09:31:21 AM Not really interested in buying this game again.
Title: Re: GTA V Post by: Surlyboi on June 10, 2014, 11:02:27 AM I'd be tempted to port my GTAO characters to a new system, but just barely.
Title: Re: GTA V Post by: Sky on June 10, 2014, 01:07:50 PM Maybe next they can port RDR.
Title: Re: GTA V Post by: Miasma on June 17, 2014, 04:37:33 PM A PS3 vs PS4 comparison video. (http://www.digitalspy.ca/gaming/news/a578103/gta-5-ps3-ps4-comparison-video-looks-at-upgraded-visuals.html#~oHuz57kzJKRCcy)
All cars now have halogen bulbs woah!!!!! Title: Re: GTA V Post by: MisterNoisy on June 17, 2014, 07:32:28 PM New update went live today (http://www.rockstargames.com/newswire/article/52264/The-GTA-Online-I-m-Not-a-Hipster-Update-Is-Now-Available). More cars, clothes, missions, etc. They also rearranged the mission 'Coveted' to deter people from grinding it for easy $$.
Title: Re: GTA V Post by: Sky on June 18, 2014, 09:43:12 AM A PS3 vs PS4 comparison video. (http://www.digitalspy.ca/gaming/news/a578103/gta-5-ps3-ps4-comparison-video-looks-at-upgraded-visuals.html#~oHuz57kzJKRCcy) Pretty nice if they release with that quality and acceptable framerates. I might even need a PS4 to run it, hah.Title: Re: GTA V Post by: Yegolev on June 23, 2014, 10:32:39 AM Fuckin' cougars.
Title: Re: GTA V Post by: MisterNoisy on September 12, 2014, 08:51:49 AM They posted up release dates for current gen (11/18) and PC (1/27).
Title: Re: GTA V Post by: Cyrrex on September 15, 2014, 05:26:40 AM I never did get very far into this game (the very first heist and the immediate aftermath) due to some typical gamer ADD, but have itching to get back at it recently. Now I can't decide if I should just wait for the PS4 version and buy that. Or wait even longer for the PC version and buy THAT.
Title: Re: GTA V Post by: Falconeer on September 15, 2014, 06:13:18 AM PC Version? Colour me interested.
Title: Re: GTA V Post by: Cyrrex on September 16, 2014, 01:13:01 AM Yeah, but it just got delayed until the end of January or something. PS4 versions drops in November-ish.
Title: Re: GTA V Post by: Surlyboi on September 16, 2014, 08:27:07 PM I never got any farther than completing the tutorial in the single player.
Title: Re: GTA V Post by: MisterNoisy on November 04, 2014, 12:32:33 PM First-person view added to XB1/PS4/PC versions - video at the link (http://www.rockstargames.com/newswire/article/52341/gtav-ign-delivers-new-details-first-person-experience). 4K will be supported on PC.
Neat - impressive amounts of detail in the car interiors and cockpits. Title: Re: GTA V Post by: Yegolev on November 04, 2014, 01:14:08 PM Any idea if they have added jetpacks?
Title: Re: GTA V Post by: Jeff Kelly on November 05, 2014, 12:07:04 AM No. Just a $60 price tag.
Title: Re: GTA V Post by: Mrbloodworth on November 06, 2014, 08:10:10 AM My Friends an I are looking forward to playing this together on PC. Anyone have insights on whats to do in the online portion, co-op? Let me rephrase. I see the games bullet list, but what is FUN to do with friends in this, the best parts?
Title: Re: GTA V Post by: Sky on November 06, 2014, 10:47:48 AM If they can integrate this with steam friends support...I think good times will be had. Even just Sleeping Dogs style integration would be cool, but Borderlands 2 style drop-in would really rock.
Title: Re: GTA V Post by: MisterNoisy on November 06, 2014, 11:40:52 AM My Friends an I are looking forward to playing this together on PC. Anyone have insights on whats to do in the online portion, co-op? Let me rephrase. I see the games bullet list, but what is FUN to do with friends in this, the best parts? Some of the GTAO missions are pretty decent and there's the obligatory deathmatch, racing and survival (horde mode) matches, but the bulk of the online play is a 16 (now 30) player freeroam, where you just sort of fuck around with all of Los Santos available to you. Mostly, I've used it as 'Skype with guns and shit', playing with friends in closed/friend-only rooms or partied with friends in pubs while doing dumb shit or terrorizing the rest of the server. Sadly, you can't co-op through the single-player story (yet) and heists still aren't in for GTAO yet. Title: Re: GTA V Post by: Sky on January 22, 2015, 10:32:07 AM Just for the sake of the three people not on steam, this has opened for pre-order on steam with a release date of March 24.
Free copy of San Andreas for pre-ordering, for the other one person who doesn't own that yet. I'm champing at the bit, so anyone who wants the copy of San Andreas, pm me. Title: Re: GTA V Post by: WayAbvPar on January 22, 2015, 01:51:02 PM I will have to check my Steam library to see if I actually did buy one of the GTA Omnibus editions that included San Andreas.
Saw my buddy playing this on his XBone and was stunned by the graphics. Can't wait to play this on a proper platform! Title: Re: GTA V Post by: MisterNoisy on January 26, 2015, 02:19:56 PM Rumor has it that the PC release date was pushed to accommodate the inclusion of the long-promised heists. Only took them two years since launch. :P
Title: Re: GTA V Post by: Sky on January 26, 2015, 02:49:24 PM Don't give a shit, want GTA V.
Actually, if they integrate Steam friends, shits will be given. Title: Re: GTA V Post by: Sky on February 25, 2015, 08:05:23 PM Pushed back to April 14th.
http://www.rockstargames.com/newswire/article/52394/gtav-updates-online-heists-coming-march-10-gtav-for-pc Title: Re: GTA V Post by: Tannhauser on February 26, 2015, 03:26:41 AM I've never been a fan of this series, despite playing I and IV (very briefly) but I am anticipating this one, mainly for the first person perspective. If this is half as good as RDR I'll be very happy.
Title: Re: GTA V Post by: WayAbvPar on February 26, 2015, 12:51:04 PM Pushed back to April 14th. http://www.rockstargames.com/newswire/article/52394/gtav-updates-online-heists-coming-march-10-gtav-for-pc I don't care if they delay it until Christmas as long as they get it right. Title: Re: GTA V Post by: Sky on February 26, 2015, 05:11:58 PM Agreed.
Title: Re: GTA V Post by: Cyrrex on February 27, 2015, 05:24:53 AM I just want them to hurry up enough so that I don't cave to the temptation and buy the PS4 version at the inflated price (and reduced performance?).
Title: Re: GTA V Post by: Sky on February 27, 2015, 06:52:41 PM Overruled.
Title: Re: GTA V Post by: Miasma on February 27, 2015, 07:40:07 PM Been out for a while on the PS4, might be in a discount bin by now. I'm sure once the tweakers have a chance to rip open the config files it will look way better on the PC though, and crash a lot.
Title: Re: GTA V Post by: Cyrrex on March 01, 2015, 12:44:37 AM Well, yeah, but the PS4 discount bin still puts the price higher than the PC version. And it is still an inferior product. If it wasn't for the inclusion of the first person view, I would probably have just got the PS4 version anyway....but kb/m, PC master race, etc., etc.
Title: Re: GTA V Post by: Nija on March 03, 2015, 10:00:20 AM It plays really, really good on the PS4.
Title: Re: GTA V Post by: Sky on March 03, 2015, 03:40:07 PM Rumors of story DLC in the pipeline.
Title: Re: GTA V Post by: Miasma on March 03, 2015, 05:19:04 PM That would be nice. This is one of the very few games where I would like dlc but so far nothing but little crap for their terrible online stuff. I loved how the GTA IV dlc had tie-ins to the first big heist in the original game. The biker thing was good but ballad of gay tony was great.
Title: Re: GTA V Post by: Sky on March 03, 2015, 08:40:53 PM I never actually finished IV. I played probably a good hundred hours after release and then took a break. When I went back and de-disc'd with Steam I started from scratch and got a ways in (maybe my third apartment? Steam says 41 hours) and lost the luxury apartment right by the car dealership that was my favorite (free sports cars all day long) to a bug (I guess). Kinda broke my will to play and I set it aside.
Now I don't want to burn out on GTA before the new one comes out :why_so_serious: Title: Re: GTA V Post by: WayAbvPar on March 04, 2015, 10:45:47 AM Green Man Gaming sent me a 23% off code for GTA V, so keep an eye on your in box if you are so inclined.
Title: Re: GTA V Post by: MisterNoisy on March 12, 2015, 01:53:06 AM Knocked out the heists with crewmates. Great stuff - I just wish there were more than five of them.
(http://i.imgur.com/2blBd5F.jpg) Title: Re: GTA V Post by: Rasix on March 12, 2015, 10:55:55 AM Looks like a VTM: Bloodlines selfie.
Title: Re: GTA V Post by: Yegolev on March 12, 2015, 11:37:08 AM Taken just before someone runs them down. :oh_i_see:
Title: Re: GTA V Post by: Sky on March 12, 2015, 12:28:01 PM Taken just before someone runs them down. :oh_i_see: Ah, memories of APB. I didn't make it past the tutorial because the moronity got so old, so fast. This guy pegged my car against the wall and just say there gunning his engine. I found it pretty humorous that he was wasting his time like that, but it certainly didn't enamor the game to me at all.(https://dl.dropboxusercontent.com/u/3667682/ScreenShot00002.jpg) Title: Re: GTA V Post by: climbjtree on March 20, 2015, 11:29:24 AM I'd like to do some heists this weekend on XBone, if any of you have it on that platform. My gamertag is 'rldmoto,' and I'm pretty much free all weekend.
I'm also not very good. Title: Re: GTA V Post by: Maven on March 20, 2015, 12:51:09 PM I saw a friend playing this on a sixty inch flat screen, PS4, with the online component.
My god this game is gorgeous. I almost left his house and dropped the couple grand it would take to buy that setup. They took that Red Dead Redemption lobby concept to its Apex. Title: Re: GTA V Post by: Sky on March 20, 2015, 01:38:29 PM Glad to hear it will be that it's awesome in that setup. Can't wait to see it on my 73" running on a 970 :)
Title: Re: GTA V Post by: Cyrrex on March 23, 2015, 05:05:30 AM Glad to hear it will be that it's awesome in that setup. Can't wait to see it on my 150" running on a 770 :)
Title: Re: GTA V Post by: MisterNoisy on March 25, 2015, 04:58:35 AM I'd like to do some heists this weekend on XBone, if any of you have it on that platform. My gamertag is 'rldmoto,' and I'm pretty much free all weekend. I'm also not very good. I'm game. My connection since moving is occasionally less so, but that's being sorted once my apartment management and the cable people get their ducks in a row. I strongly recommend using a mic - some of the heists are nigh-impossible without comms. Title: Re: GTA V Post by: Sky on April 01, 2015, 05:06:35 PM http://www.rockstargames.com/newswire/article/52411/watch-the-gtav-60-frames-per-second-pc-trailer
Title: Re: GTA V Post by: Surlyboi on April 02, 2015, 02:23:15 PM Fucking MNDR. They do get their music right.
Title: Re: GTA V Post by: Maven on April 02, 2015, 03:48:48 PM That is pretty sick. :ye_gods:
Title: Re: GTA V Post by: Cyrrex on April 04, 2015, 12:19:19 AM I have been salivating over this PC release for some time, but I have to admit now that release date is close that I am a bit worried about how well this thing is actually going to run (and even more now that I see how great it actually looks). I am over the recommended specs, but that was true with GTA 4 as well, and that didn't prevent it from being a disaster.
Title: Re: GTA V Post by: apocrypha on April 04, 2015, 02:51:00 AM I have been salivating over this PC release for some time, but I have to admit now that release date is close that I am a bit worried about how well this thing is actually going to run (and even more now that I see how great it actually looks). I am over the recommended specs, but that was true with GTA 4 as well, and that didn't prevent it from being a disaster. Wait a few months for patches, mods & price cuts. It's the PC way :awesome_for_real: Title: Re: GTA V Post by: Sky on April 04, 2015, 06:36:24 AM The only problem with GTA 4 was the graphics sliders were able to be set beuond what current hardware could handle. If you looked online, you could find a guide to setting it to the then-current gen (360?) console level graphics use that as a baseline to tweak things upward, as it still looked significantly better on a middling PC at the time while playing smooth. I know because I played the shit out of it when it came out.
But yeah, if you didn't look into that and just cranked all the options up, it was a hog (at the time, runs great now, heh). But you have a PC master gaming race card for a reason. Do thy due diligence (and I probably talked about or linked it on f13 at some point). Half the reason I bought a 970 was to play this game :p Title: Re: GTA V Post by: Sky on April 07, 2015, 08:09:20 AM I believe pre-loading starts today.
Title: Re: GTA V Post by: Sky on April 09, 2015, 02:49:22 PM 59GB. :ye_gods:
Title: Re: GTA V Post by: Teleku on April 09, 2015, 03:10:49 PM Just remember back to when a game being 10 MBs took up a huge amount of your HD space, and take a deep breath. :awesome_for_real:
Title: Re: GTA V Post by: Maven on April 09, 2015, 07:25:20 PM Dat assets. :grin:
Title: Re: GTA V Post by: Rendakor on April 09, 2015, 07:29:00 PM The HD space isn't as big of a deal as how long 59GB will take to download.
Title: Re: GTA V Post by: Sky on April 09, 2015, 08:04:07 PM Just over 8 hours for my cheap time warner connection.
Title: Re: GTA V Post by: Falconeer on April 10, 2015, 01:10:50 AM 59GB. :ye_gods: Nothing compared to Star Citizen's 100 GB. Title: Re: GTA V Post by: WayAbvPar on April 10, 2015, 11:01:34 AM 59GB. :ye_gods: Nothing compared to Star Citizen's 100 GB. Title: Re: GTA V Post by: Sky on April 10, 2015, 01:57:55 PM Details.
Title: Re: GTA V Post by: MisterNoisy on April 11, 2015, 02:08:41 PM God help me, I'm going to triple dip this game.
Title: Re: GTA V Post by: Sky on April 13, 2015, 08:55:45 AM Yay! I hope they integrate Steam friends.
I'm all messed up today because I had to come in Sunday and work a full shift to prep for yet another new installation, so all day I thought it was Monday and that tonight I'd be playing GTA when I get home. Dammit. On the upside, the old lady is healed enough to be back at work on light duty this week and tomorrow is her late day, so it's all GTA all evening. Yeeeah! Title: Re: GTA V Post by: WayAbvPar on April 13, 2015, 09:13:47 AM I'm afraid this is going to melt my GPU to slag. Just got my tax return so I can float the $60 without a problem, but adding another $300 onto that for a proper video card might be stretching it.
Title: Re: GTA V Post by: Sky on April 13, 2015, 09:49:16 AM I'm afraid this is going to melt my GPU to slag. Just got my tax return so I can float the $60 without a problem, but adding another $300 onto that for a proper video card might be stretching it. Avatar is relevant. Title: Re: GTA V Post by: Cyrrex on April 13, 2015, 10:31:24 AM God help me, I bought it. Like have time for this. I wisely started my download yesterday. I then unwisely put my PC into sleep mode last night when I went to bed. I mean, it was at like 55 gigs or something so, no biggie. Only, it is a biggie, because it has now over the last 10 hours only managed 2 more gigs and is stuck at downloading at a rate that would not have been okay 10 years ago. I seriously wonder if it will even be ready for me to play in 24 hours.
Title: Re: GTA V Post by: Sky on April 13, 2015, 01:10:13 PM http://www.reddit.com/r/gaming/comments/31vco4/gta_v_on_pc_will_take_place_on_7_dvd_discs/
(http://cs625517.vk.me/v625517290/22b6b/RzePAIGclSE.jpg) Also, nvidia driver release today with some optimizations for the game. Title: Re: GTA V Post by: jakonovski on April 13, 2015, 03:15:31 PM 7 cds, pfft. 30 floppies is more like it.
Title: Re: GTA V Post by: Maven on April 13, 2015, 03:36:49 PM I played GTA Online for a couple hours. I don't plan to pick it up again. Grind set in early and my low level made me a liability in Heists. Heists WERE the most interesting part.
Title: Re: GTA V Post by: Sky on April 13, 2015, 04:00:24 PM 7 cds, pfft. 30 floppies is more like it. DVDs.So north of 22,000 floppies. Title: Re: GTA V Post by: Rendakor on April 13, 2015, 04:43:55 PM I bought it too; I kinda want to play it, but I really want something new and shiny to test out my new and shiny PC.
Title: Re: GTA V Post by: Tannhauser on April 13, 2015, 06:01:54 PM Yeah, same here. Want to check it out on my new PC. Nice of the card makers to put out a new optimization today for it.
I think I'll focus on stealing high end cars like my idol Memphis Rains from the epic movie "Gone in 60 Seconds". :oh_i_see: Title: Re: GTA V Post by: Khaldun on April 13, 2015, 06:58:39 PM Huh, won't install for me, and my user name has nothing but characters on the "approved list".
EDIT: Whoops, there it goes, on the fifth try. Kind of weird. Title: Re: GTA V Post by: Tannhauser on April 13, 2015, 07:40:27 PM I've tried about twenty times and the launcher crashes every time.
Not a good start Rockstar. Edit: Apparently I do have the bug. Still won't run. Title: Re: GTA V Post by: Rendakor on April 13, 2015, 09:20:42 PM Mine is still downloading; I miss FIOS.
Title: Re: GTA V Post by: Sky on April 13, 2015, 10:32:15 PM That was a pleasant surprise, thought it was going to unlock tomorrow. Took almost an hour and a half to decrypt/unlock/whatev, but damn does it look nice. Nice to be playing CJ I mean Franklin...
Title: Re: GTA V Post by: MisterNoisy on April 13, 2015, 11:39:36 PM Finished the rest of the install and played just enough story to get to where I could transfer my online character from the console version. I think it may be time to swap out my 670 for something beefier finally - it plays smoothly enough, but I can't max everything out.
Unfortunately, I think it uses R*'s own Social Club hooks for adding friends/multiplayer. Add MisterNoisy (http://socialclub.rockstargames.com/member/misternoisy) if ya wanna screw around online or do some heists. Title: Re: GTA V Post by: luckton on April 14, 2015, 04:53:50 AM (http://i.imgur.com/8XB84NV.jpg)
Title: Re: GTA V Post by: Sky on April 14, 2015, 07:03:16 AM I more or less maxed it out and it put my memory usage bar one notch into yellow (locked at 60fps/1080p). It had me pretty close to max by default, I added the advanced options and MXAA/yada. I spent an embarassing amount of time looking at Franklin's car.
Seems cops might be harder to avoid, but some of that might be me getting used to the new system + learning a new map. Also, I was in a tow truck at the time... Biggest disappointment initially is the lack of Steam integration. Devs need to accept that Steam is our PC gaming social network and get over themselves. The 1st person camera in car (or in my case tow truck) reminded me a lot of playing Euro Truck, with the same issue that I found it awkward to use the right thumbsitck to look around/check mirrors/etc. I was actually tempted to play with the kb/m, but I like my GTA 3rd person with lock-on targeting. Maybe for my second run... Oh, and really digging the callback in the random event missions to give two robbers a ride and they're the Irish gang from GTA 4. Title: Re: GTA V Post by: MisterNoisy on April 14, 2015, 07:25:46 AM (http://i.imgur.com/8XB84NV.jpg) Pretty much that, yea. Even on my 2-3+ year old hardware, it shames the current gen console versions. Title: Re: GTA V Post by: Sky on April 14, 2015, 12:54:41 PM http://socialclub.rockstargames.com/member/thecashwiley
Title: Re: GTA V Post by: Khaldun on April 14, 2015, 01:50:18 PM As someone who grew up in So. California, first person on my current-gen PC definitely feels like I just climbed up the other side of the uncanny valley and arrived at near-reality.
Title: Re: GTA V Post by: cironian on April 14, 2015, 04:38:44 PM http://socialclub.rockstargames.com/member/cironian
Title: Re: GTA V Post by: Montague on April 14, 2015, 04:58:15 PM Just ordered this off Amazon because yay bandwidth caps. Waiting for the UPS guy to deliver a PC game is going to make it feel like 1993 all over again.
Title: Re: GTA V Post by: MisterNoisy on April 14, 2015, 04:58:28 PM Added both of yas. :) One more and we have a full Heist crew. Speaking of crews, does someone want to set up an F13 crew?
On another note, it's nice to have a reason to put my overclock back on my CPU - I was getting weird tearing (even with Vsync enabled) that went away when I bumped the ol' 2500K back up to 4.4. Title: Re: GTA V Post by: Hawkbit on April 14, 2015, 06:37:16 PM Can't believe I'm even thinking of spending the cash on this. I never got far in the PS3 version because the textures and framerate were weak. nm. I'm going to snag it from GMG for 20% and just run it through the RSC. Title: Re: GTA V Post by: MisterNoisy on April 14, 2015, 06:42:17 PM For those that bought through Steam, do you have to log into both RSC and Steam? Can't believe I'm even thinking of spending the cash on this. I never got far in the PS3 version because the textures and framerate were weak. Yes. RSC is required for multiplayer, but they give you free shit for signing up/in, so at least there's that. If you just want to play SP, its a non-issue, tho. Title: Re: GTA V Post by: Hawkbit on April 14, 2015, 06:42:34 PM Thanks.
Title: Re: GTA V Post by: Sky on April 14, 2015, 07:05:39 PM I find it funny that Franklin got my preorder bonus, so he live with auntie in the ghetto while sitting on $500k and Mike in the hills has $8k to his name.
Anyway. I love this game so much on pretty much every level. Title: Re: GTA V Post by: Khaldun on April 14, 2015, 08:08:38 PM The thing I really like is the number of almost-real buildings that you've seen a zillion times if you've driven around LA. The layout of the city is kind of surreal--I keep trying to drive straight through Vespucci Beach south to the airport and then the South Bay only to loop around back towards downtown, but stuff connects in ways that is almost right in a kind of fever-dream way.
Title: Re: GTA V Post by: Sky on April 14, 2015, 09:14:49 PM Yep. I lived in Long Beach off PCH and over in Bellflower. Lots of surreal moments. GTA:SA was cool because I lived there in the early 90s so they nailed the vibe and the music, but the graphics kept it from being this visceral.
Title: Re: GTA V Post by: Surlyboi on April 14, 2015, 09:44:58 PM This is the thing. I drive out into the wilds and it's almost like driving through the grapevine for a bit and at other points it's like driving out to San Bernadino. I dig the fuck out of it and it's more faithful to LA than Liberty City was to NYC. Maybe that's what makes it freaky.
Title: Re: GTA V Post by: Khaldun on April 15, 2015, 04:53:55 AM I just wish Rockstar would write characters that I enjoy playing more. John Marston might be about the only one I can think of, though I actually liked Nico more than most people did.
Title: Re: GTA V Post by: Hawkbit on April 15, 2015, 08:18:16 AM My 760 is a tad weak for this game. I can play on medium-ish settings, which still look far better than PS3. Minor hitching.
The real benefit is the vastly shorter load times than PS3. They have to be less than half the length on PC. Title: Re: GTA V Post by: Engels on April 15, 2015, 08:35:25 AM I just wish Rockstar would write characters that I enjoy playing more. John Marston might be about the only one I can think of, though I actually liked Nico more than most people did. That's my biggest beef with the franchise; what appears to be a built-in requirement to play a douchebag. I get it, I get it; the game is built around murdering people by the bushel and only a douchebag would do that in contemporary society, so you have to play a douchebag, but for me it ruins a gorgeous game. Sorta like playing golf ruins a nice walk on a beautifully manicured park. Title: Re: GTA V Post by: Yegolev on April 15, 2015, 10:03:50 AM I bought this game again. Hopefully my shit-dick friends will make this fun for me.
Not you guys. I'm on PS4. Title: Re: GTA V Post by: Sky on April 15, 2015, 10:48:17 AM I liked Nico quite a bit, I've worked with some Eastern Europeans that lived through wars there and the struggle to adapt to a new country where your only skill set is being a soldier (killer) was interesting to me.
I've only got about 6 hours in, but I like Michael and Franklin ok. None of their characters are straight sociopaths (note: haven't introduced Trevor yet...) and they have a bit of complexity and believability to their tendency to crime and violence. But I also tend to not get too worked up about bad writing in games like some folks do. Title: Re: GTA V Post by: WayAbvPar on April 15, 2015, 10:55:34 AM I just wish Rockstar would write characters that I enjoy playing more. John Marston might be about the only one I can think of, though I actually liked Nico more than most people did. That's my biggest beef with the franchise; what appears to be a built-in requirement to play a douchebag. I get it, I get it; the game is built around murdering people by the bushel and only a douchebag would do that in contemporary society, so you have to play a douchebag, but for me it ruins a gorgeous game. Sorta like playing golf ruins a nice walk on a beautifully manicured park. At least throwing golf clubs around is extra exercise. Title: Re: GTA V Post by: Miasma on April 15, 2015, 02:17:18 PM Sorta like playing golf ruins a nice walk on a beautifully manicured park. I guess you're not going to like playing as a douchebag through the golf mini game then. I actually found myself playing the golf over and over because I liked it so much.On a seperate note there are two things I wish I had done differently so here goes in case you would have felt the same. 1) At the very beginning of the game after the first mission where you meet Michael there is a small window of opportunity to return to the car dealership where the owner will still be there. If you don't do it then you will forever have an unfinished side story on that completion tracking website. 2) Save Lester's missions for after you finish the main plotline, then invest all your money in the winning company for each job (before you do it) and you will make enough to buy everything in the city. Title: Re: GTA V Post by: MisterNoisy on April 15, 2015, 05:57:25 PM This Hind-alike helicopter is hilariously awesome. Explosive cannon fire makes everything better:
(http://i.imgur.com/USFMHFp.jpg) Also, this little video (https://www.youtube.com/watch?v=plKRcrDTd50) is fantastic. Title: Re: GTA V Post by: Mac on April 17, 2015, 02:45:02 PM This game is cool and good and FlyLo FM is my new favorite thing.
Title: Re: GTA V Post by: Tannhauser on April 17, 2015, 04:25:23 PM I like the driving, which was a big issue for me with IV. But I was using a controller there. Also like that's it not trivial to escape the cops. I've robbed a few stores and enjoyed my escapes. What's funny is how much I'm roleplaying Lincoln. Sure, he robs stores but he doesn't shoot the cashier and doesn't randomly gank pedestrians (unless I lose control of my car a bit). OK I did punch that one chick in the head and grab her money, but she was yakking on her phone and being annoying. I might be a bit more evil if I didn't have 450k of pre-order cash on me.
Title: Re: GTA V Post by: cironian on April 18, 2015, 01:43:42 AM Lincoln Funny how the brain works sometimes. Might have to see about making a Lincoln for online though. Title: Re: GTA V Post by: Fordel on April 18, 2015, 04:03:18 PM If you remove the people, I'd be hard pressed to say if any given screen shot of the game was real life or not. At least at a quick glance.
Title: Re: GTA V Post by: Sky on April 18, 2015, 11:14:25 PM Love this guy.
(http://prod.hosted.cloud.rockstargames.com/ugc/gta5photo/yg2RIlteREmUaTvTzl4u8Q_0_0.jpg) Title: Re: GTA V Post by: Sky on April 20, 2015, 01:40:29 PM Trevor on the other hand has no redeeming quality whatsoever, if I could play the game without him I would. He's a mean-spirited, profanity spouting maniacal psychopath whose social skills only include cursing at, punching or shooting people while being pretty much an absolutely unlikeable appaling bastard. I don't want to know people who like him. Love this guy. :drill:trevor.jpg I liked both Michael and Franklin for different reasons, but I LOVE Trevor. He's my kind of guy. And I like they didn't play him too cookie cutter psycho, there's some meat to it. Title: Re: GTA V Post by: Sky on April 21, 2015, 10:49:01 AM Latest version of iFruit adds support for GTA V PC/Social Club.
Title: Re: GTA V Post by: MisterNoisy on April 30, 2015, 07:41:35 AM For laughs, I've been accepting the random heist invites that you get spammed with in GTAO - every now and then, I'll get dropped onto a group that's completely on point - we one-shot everything and lots of huzzahs all around. Other times, the same guy keeps dying over and over, and the one other guy on voice flips his shit at length, which is hilarious, especially when that dude dies at the end of the plane theft setup by running into a moving propeller.
I don't need money or RP any more, so I'm really just playing for the comedy now. It's a shame that there's no way to review and send FRs to the group you were playing with after the fact, since I'd like to play with other people that know what they're doing. Title: Re: GTA V Post by: Sky on April 30, 2015, 08:46:04 AM Rift did a pretty good job with their dungeon finder, most of my non-f13 friends list came from running dungeons with pickups that were competent. I should probably play online at some point.
Also, goddamned cougars. So much for that hunting trip. Title: Re: GTA V Post by: Velorath on April 30, 2015, 02:07:27 PM Also, goddamned cougars. So much for that hunting trip. That might be the closest you get to experiencing Red Dead Redemption on the PC. Title: Re: GTA V Post by: MisterNoisy on April 30, 2015, 06:28:05 PM Rift did a pretty good job with their dungeon finder, most of my non-f13 friends list came from running dungeons with pickups that were competent. I should probably play online at some point. Also, goddamned cougars. So much for that hunting trip. Hit me up some time if you're on. I'll be out of action for a few days after this weekend, since I'm moving everything to my LAN box in preparation for selling the big box to a friend, but its currently-installed little 7950 Boost will likely not play nicely with this game. I'll be buying a 970 to drop in the LAN box with part of the sale proceeds, at which point, things will likely be glorious tho - 3770K @4.4 combined with an OC'd 970 should look and play much nicer. Title: Re: GTA V Post by: Sky on April 30, 2015, 08:26:01 PM That might be the closest you get to experiencing Red Dead Redemption on the PC. Yup. I found meth and shotguns worked nicely for taking care of it, and Trevor tends to mention they're coming. Meth and shotguns are a good solution for most problems, really.The frequency they showed up was a bit much for my hunting trip, about every two trophies I'd take another cat would show up. Then they started coming in twos and I said the hell with it after the fourth pair showed up. Title: Re: GTA V Post by: Miasma on May 03, 2015, 12:40:19 PM Only time I ever used the shotgun was when I was in the forest. Cougars also always make a sound before they attack so I would up the volume too.
Without spoilers there is one optional side mission that involves tracking something and there are cougars everywhere. I actually ran it multiple times just so that I could kill as many cougars as possible. Title: Re: GTA V Post by: MisterNoisy on May 07, 2015, 06:41:41 PM 970 is in and good lord, what an improvement. :drill:
Title: Re: GTA V Post by: Sky on May 07, 2015, 08:13:19 PM 970 is in and good lord, what an improvement. :drill: Been trying to tell folks. Title: Re: GTA V Post by: Cyrrex on May 07, 2015, 11:09:17 PM What did you replace with the 970? I am trying to talk myself into buying one.
Title: Re: GTA V Post by: jth on May 08, 2015, 03:15:36 AM I also upgraded to 970 because of GTA V, a bit earlier than planned because performance-wise my old 680 was still mostly doing fine. Problem was with video memory, 2GB was limiting me to medium textures in GTA, among other things. With 970 I can max everything (except MSAA), only had noticeable lag once during the game when
Title: Re: GTA V Post by: MisterNoisy on May 08, 2015, 05:24:03 AM What did you replace with the 970? I am trying to talk myself into buying one. I was using a 7950 Boost - it was definitely time for an upgrade. Title: Re: GTA V Post by: Sky on May 08, 2015, 06:38:57 AM My upgrade was from 460 SLI, also mostly for GTA V. But also because it's efficient as hell; quiet, cool and relatively low power draw (compared to the SLI anyway). I try to time my buys for the engineering sweet spots to maximize my spending, since I can't afford to buy a clunker.
Title: Re: GTA V Post by: MisterNoisy on May 08, 2015, 07:08:34 AM The one thing I had to tinker with on this card was the fan profile - it would let the card run in the high 60s all day under load by default, and with a cooler this silent (that's also competing with a really obnoxious water cooler), there's no reason for it to get that warm at stock clocks.
Title: Re: GTA V Post by: Sky on May 08, 2015, 08:42:05 AM My machine has always run a bit warm in the gpu department. I figure if it's under 70C I'll just let it run quiet. 7D2D will run around 63, I don't think GTA has even broke 60!
Title: Re: GTA V Post by: MisterNoisy on May 21, 2015, 11:23:52 PM This may be bad to say, but I'd pay a premium to play on servers that blocked Chinese IPs.
Title: Re: GTA V Post by: Sky on May 22, 2015, 10:39:50 AM As usual, private f13 server would be the ideal.
Title: Re: GTA V Post by: Surlyboi on May 23, 2015, 11:05:20 AM You can do crew only runs, no?
Title: Re: GTA V Post by: MisterNoisy on May 25, 2015, 08:19:49 PM You can do crew only runs, no? Yea. Just need a regular team of four for heists and a regular group of people for either crew or friend only free-roam. That said, I enjoy running with randoms except when the one dude with a mic is shouting nonstop in a language that they know nobody else gives a fuck about. |