Title: Winter Expansion - Desperate times Post by: Kageru on October 04, 2011, 07:13:11 PM The end of year expansion should be a very interesting time. CCP has a lot of challenges to face including halting the slide in online activity (and I assume subscriber numbers), reviving null-sec and preparing the groundwork for Dust. Not to mention selling the idea that having Eve sovereignity be influenced by events in another game is fun and desirable. The first tentative changes are beginning to hit the test server in that it is, apparently, quite broken at the moment. But it should lead to some interesting rumors and game changes. The DD nerf has been hinted in the tooltip (unable to be used on sub-capitals) but here's another "exciting" possible change (from PL boards via Kugu). Quote Well straight from sisi, you can test it yourself There is a new structure on the market under planetary interaction which builds the Customs Оffіce‚ and the office got some 10 mil shield / 3 mil armor or something Shield recharge is bugged though, something sillу like 12500 shield/s recharge vOv In lоw/highѕec the custom offіces are owned by concord. Title: Re: Winter Expansion - Desperate times Post by: tgr on October 05, 2011, 12:24:42 AM Sadly, no definite news of any SOV system changes yet.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 05, 2011, 05:09:04 AM In fact, there is no news of any sort about a winter patch of any sort.
Title: Re: Winter Expansion - Desperate times Post by: tgr on October 05, 2011, 05:11:44 AM There's something about some font or something, idk. And the other races are getting their own CQ stations, and shipspinning is making a comeback.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 05, 2011, 06:46:58 AM Yeah, they're adding a font in which you can actually tell the difference between 5O and S0 and goes larger than 13 pt, massive advances. I don't think that's the winter expansion though.... but it probably won't be ready till then. They've also done a sisi test of the new time dilation feature. Title: Re: Winter Expansion - Desperate times Post by: Gets on October 05, 2011, 10:34:43 AM Things got even more interesting as Hilmar, CEO of CCP, makers of Eve Online: a bad spaceship simulator, has written a devblog (http://www.eveonline.com/devblog.asp?a=blog&nbid=2672) with an apology and general admittance that they are terrible at making video games.
I don't know what's more confusing about this piece. The fact that it is historical as not many game developers fess up to their erroneous decisions or that he keeps referring to Eve as if it was a woman. Adding to the list of promising "good stuff" Zulu has unveiled the aspects being chosen to improve in the next expansion (http://www.eveonline.com/devblog.asp?a=blog&nbid=2428), with the addition of reallocating developers back onto the spaceship flying part and not vampires wearing Dolce & Gabbana. Quote from: CCP Zulu EVE Online´s Winter 2011 expansion will be themed around improvements to warfare and PVP. We will be talking more specifically about each of the features and items in the coming weeks but, for now, here‘s an overview of what functionality, systems and gameplay we‘re going to improve and add to. Hybrid weapons balancing Factional warfare Assault ships Capital ship balancing New T2 modules Starbase logistics management New EWAR-Drones T2 Rigs manufacturing Ship spinning New font More captains quarters Time dilation All great plans to find opportunities to fuck up and reasons for the servers to burn down. Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 05, 2011, 05:04:58 PM No moon mineral or Sov changes on that list which is a bit of a surprise.. Assault ship rebalance, squee. Title: Re: Winter Expansion - Desperate times Post by: squirrel on October 05, 2011, 05:18:56 PM Fuck. Time to train hybrids I guess.
Title: Re: Winter Expansion - Desperate times Post by: Gets on October 05, 2011, 10:59:12 PM Like we discussed in the hot water thread any hint of mineral rebalance just triggers usury and people acting irrationally with their wealth. A tech nerf should come, but I'd personally would like it to be a stealth nerf and then bask in the glory of Eve's 1% blaming CCP for class warfare. The PI seeding debacle is just an example of how bad things go when people stockpile items with ISK, much of it from botting, with advanced knowledge making the new game mechanic less worthwhile to fiddle with for everyone.
Seeing accountability coming from a chief executive when things have gone wrong is a positive sign, but he also has to commit to excellence and not just make it a word on a poster. I'd like to see brutal rejection of mediocrity and "good enough" within the development of new features and in the rejuvination of old ones. I think we - players and CCP both - have suffered under Innovator's Dilemma as other attempts at sci-fi MMOs haven't taken off. When a company has a lead in some area it becomes less likely to come up with new breakthroughs and successes. Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 05, 2011, 11:04:55 PM I tend to agree. Both the super-capital nerf and mineral change are something that need to be presented once fully formed. Since they're not positives to everyone in the way some of these are. I would be very disappointed if they don't happen though. The Tech situation is clear broken and has been for a long time. Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 07, 2011, 03:29:54 AM Mineral and supercap Nerf are more popular than you'd imagine.
Everyone except PL with any significant tech or any measurable supercap fleet has come out in favour of both. CCP would have work p hard to screw that up. Even just picking a new bottleneck mineral would be preferable to the current position. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 07, 2011, 06:55:51 AM commit to excellence They've done the "commit to excellence blog" a couple years ago; I distinctly remember it. I think their quality has gone down since they blogged it. Title: Re: Winter Expansion - Desperate times Post by: Sir T on October 07, 2011, 09:24:41 AM Well, they had an "excellence" video kicking off fanfest 2009
http://www.youtube.com/watch?v=ivdeuedajko I think the Commitment to Excellence blog was actually a thread started by Diadra Vaal of Eve University that got people talking on the commitment to excellence meme http://www.eve-search.com/thread/1327362/page/1 Title: Re: Winter Expansion - Desperate times Post by: Gets on October 10, 2011, 09:32:47 AM http://www.eveonline.com/devblog.asp?a=blog&nbid=2674
Supercarrier nerf. Fighter bays. Logoffski nerf. Moros drone bonus changed to hybrid bonus. Dreads buffed. Aaaaaaa! (Hel still shit) Title: Re: Winter Expansion - Desperate times Post by: tgr on October 10, 2011, 10:49:06 AM Moros added to training list. :colbert:
Title: Re: Winter Expansion - Desperate times Post by: Thrawn on October 10, 2011, 10:56:06 AM Are Titans going to have any worthwhile uses except for jumping people and providing bonuses?
Title: Re: Winter Expansion - Desperate times Post by: tgr on October 10, 2011, 11:18:48 AM Well, there is the thing about structure shooting, but with an increase in dps bonus from siege, a 50% siege timer and 50% siege fuel usage, combined with a much lower cost ... no, I don't think so.
Maybe a few supercap ganks here and there, but nothing major I don't think. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 10, 2011, 11:27:02 AM Moros probably still depends on whether they buff hybrids, which they said they'll do but have not blogged about yet.
Title: Re: Winter Expansion - Desperate times Post by: Gets on October 10, 2011, 11:40:13 AM Titans depend on if remote tracking links can be still used on them.
Title: Re: Winter Expansion - Desperate times Post by: Simond on October 10, 2011, 04:12:25 PM http://www.eveonline.com/devblog.asp?a=blog&nbid=2674 ETA on Pandemic Legion trying to make friends with people again? :grin:Supercarrier nerf. Fighter bays. Logoffski nerf. Moros drone bonus changed to hybrid bonus. Dreads buffed. Aaaaaaa! (Hel still shit) Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 10, 2011, 05:31:50 PM So basically you'd only field a super-capitals if you are confident you have the biggest blob? Seems the game-play outcomes are not very interesting other than super-caps being fielded a lot less. Title: Re: Winter Expansion - Desperate times Post by: Thrawn on October 10, 2011, 07:32:13 PM So basically you'd only field a super-capitals if you are confident you have the biggest blob? Seems the game-play outcomes are not very interesting other than super-caps being fielded a lot less. Seems like you'd be better off now just spending the isk for a Titan on multiple dread/carrier accounts with ships if you are capable of multi boxing them. Title: Re: Winter Expansion - Desperate times Post by: Gets on October 12, 2011, 02:45:05 AM Quote from: CCP Tallest Regarding Titan gun tracking: I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. Title: Re: Winter Expansion - Desperate times Post by: amiable on October 12, 2011, 10:26:47 AM So basically you'd only field a super-capitals if you are confident you have the biggest blob? Seems the game-play outcomes are not very interesting other than super-caps being fielded a lot less. There are a whole host of dynamics that change when supercaps are fielded less. You will see a lot of this filter down to fleet doctrines (eg I would expect to see some changes to welpfleet after the supercap nerf). Title: Re: Winter Expansion - Desperate times Post by: Kitsune on October 12, 2011, 01:55:44 PM Nerfing fighters makes me sad. Supercarriers were never all that much of a threat to subcaps, and I worry that a fighter nerf will nerf regular carriers into having even less of a place in any fight. Given that fighters don't do the damage to be a threat to caps or structures, and now won't be able to hit battleships, what's the point of them supposed to be?
Title: Re: Winter Expansion - Desperate times Post by: tgr on October 12, 2011, 02:21:07 PM The fighter nerf was recalled.
Title: Re: Winter Expansion - Desperate times Post by: Kitsune on October 12, 2011, 02:37:41 PM Ah, good. I can go back to not feeling bad about being in the middle of training Amarr Carrier V. If the dread changes pan out well I may actually put down the money to train them too; I already have AWU V and JDC V, so I just need to train in the hull and the guns to be able to fly one.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 12, 2011, 03:44:05 PM Somewhat of a shame they are balancing by spread-sheet tweaking rather than balancing by role or game mechanic. They're still going to be used as main line fleet-ships and / or be so weakened they spend a lot more time logged out. Either way they add little that is good to the game. Title: Re: Winter Expansion - Desperate times Post by: slog on October 13, 2011, 08:19:28 AM I find it amusing that people are thinking that CCP is going to get this right (or close to right).
Title: Re: Winter Expansion - Desperate times Post by: Kitsune on October 13, 2011, 11:04:01 AM Anything that stops a titan blob from insta-popping forty of the other fleet's most essential ships is already a very significant shift in supercap warfare. What emains to be seen is whether dreads and carriers will see a much needed resurgence.
Title: Re: Winter Expansion - Desperate times Post by: Stabs on October 13, 2011, 05:55:19 PM I find it amusing that people are thinking that CCP is going to get this right (or close to right). Aren't they to some extent doing relatively easy fixes. Things like buffing Hybrids, isn't that just typing numbers in cells that are a little bigger than old numbers? I'm not knocking it, good for them if they can work smart doing relatively simple things codewise that have a big impact on user satisfaction. It's odd to me that people are so positive about the changes. Traditionally expansions have brought in new content that took a lot of design, the highlight perhaps being wormholes and T3. Still if it ignites nullsec war that will keep everyone happy. Title: Re: Winter Expansion - Desperate times Post by: tgr on October 13, 2011, 06:50:31 PM For me, the fact that the people who are currently whining the hardest, and even doing things like unsubscribing 9 out of 11 accounts, are the same people who were adamant that the JB changes would bring about hitherto unknown levels of PVP and risk in moving around in 0.0, which would make actually living in 0.0 dynamic and fun, and stop alliances such as goons from projecting power, when in fact it had very little effect on any military aspect and, if anything, made the life of the average newbie member worse. The more they whine, the happier I get.
It still won't fix what I believe are the main problems 0.0 are stagnant as fuck right now, the SOV system, but god damn the schadenfreude is delicious. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on October 13, 2011, 08:16:11 PM Can I throw in an "I told you so"? 3 or so powers with supercaps maintaining large no-mans-lands they don't use, but don't allow anyone else to hold because of the strategic vulnerabilities it would create, is exactly where I said we'd wind up. If they don't shake it up, the game stagnates, but the longer they wait to do it, the harder it's going to be (because the players who don't like it will become ever less of the playerbase).
--Dave Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 13, 2011, 09:47:20 PM I think a lot of people saw it coming. But CCP are both pretty bad at game design and distracted by all the money Dust is burning through. Which is why something so important as super-cap changes is being considered a minor issue of ship balance best addressed using spreadsheet tweaks by a single developer who only took on the role a couple of months ago. I also think they'll find that it is much harder to re-ignite a dynamic environment in null-sec than it would have been to pay more attention to forces that drove it stagnant. An open-world PvP game with no reset switch needs to be constantly monitored for imbalance and they failed badly at that. Probably because they don't honestly believe anything can go wrong and that Eve will continue to grow. Title: Re: Winter Expansion - Desperate times Post by: Endie on October 14, 2011, 02:08:19 AM I find it amusing that people are thinking that CCP is going to get this right (or close to right). I don't know: there has been a pretty radical shift. One of the CCP devs had a long chat with a couple of our directors about how to fix a non-controversial but game-wide system: he came into it with a set of ideas that would have snapped the system like a twig but after talking his suggestions are now really useful and look very realistic. CCP are consulting like hell, adapting freely and seem to be really keen to draw on expertise where it exists. Title: Re: Winter Expansion - Desperate times Post by: Pezzle on October 14, 2011, 06:26:37 AM I find it amusing that people are thinking that CCP is going to get this right (or close to right). I don't know: there has been a pretty radical shift. One of the CCP devs had a long chat with a couple of our directors about how to fix a non-controversial but game-wide system: he came into it with a set of ideas that would have snapped the system like a twig but after talking his suggestions are now really useful and look very realistic. CCP are consulting like hell, adapting freely and seem to be really keen to draw on expertise where it exists. If it brings about needed change, good for them. At this point all that matters is results, not words. I have been part of 'dev consults with players' before myself. The results were disappointing. Title: Re: Winter Expansion - Desperate times Post by: slog on October 14, 2011, 06:31:32 AM I find it amusing that people are thinking that CCP is going to get this right (or close to right). I don't know: there has been a pretty radical shift. One of the CCP devs had a long chat with a couple of our directors about how to fix a non-controversial but game-wide system: he came into it with a set of ideas that would have snapped the system like a twig but after talking his suggestions are now really useful and look very realistic. CCP are consulting like hell, adapting freely and seem to be really keen to draw on expertise where it exists. Their problem hasn't been design as much as it has been delivery and testing. Eve is millions of lines of spaghetti code and CCP's idea of QA has been "install it and fix the bugs based on the number of posts in CAOD." Title: Re: Winter Expansion - Desperate times Post by: UnsGub on October 14, 2011, 07:52:55 AM [ Eve is millions of lines of spaghetti code and CCP's idea of QA has been "install it and fix the bugs based on the number of posts in CAOD." They actually do very good testing for a game company and have their testers do multiple talks at Fan Fair. Blizzard is the only other game company that I am aware of that does that. They truly have career testers. It is classic agile with one or more testers assigned to each team. They contract out a continuous two week regression pass to a outside team. They develop tools just for testing. Their feature set is huge and continue to grow linearly. Automation of UIs is still an unsolved problem. Multi-tiered system adds to the complexity. They are smart about what they do but like all test team have major constraints with the number and ability of testers. Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 15, 2011, 01:54:48 AM I find it amusing that people are thinking that CCP is going to get this right (or close to right). I don't know: there has been a pretty radical shift. One of the CCP devs had a long chat with a couple of our directors about how to fix a non-controversial but game-wide system: he came into it with a set of ideas that would have snapped the system like a twig but after talking his suggestions are now really useful and look very realistic. CCP are consulting like hell, adapting freely and seem to be really keen to draw on expertise where it exists. If it brings about needed change, good for them. At this point all that matters is results, not words. I have been part of 'dev consults with players' before myself. The results were disappointing. The last time I remember the devs listening to the players was the supercap buff. Just saying. They are doing what they can with a tiny budget and a complex game /shrug All the changes in this update are just static data changes, there is a limit to what you can do if the team don't have the resources to work on mechanics. Title: Re: Winter Expansion - Desperate times Post by: Nerf on October 17, 2011, 10:56:47 PM If Nerf Blasters ever stops being a terribly unfunny joke for gallente pilots, I will actually resub and shot shit with you fuckers again.
Title: Re: Winter Expansion - Desperate times Post by: Gets on October 18, 2011, 06:59:53 AM Ship spinning is back!!11!!!!Oneoneone
Title: Re: Winter Expansion - Desperate times Post by: Phildo on October 18, 2011, 04:53:28 PM Blasters are being used by Goonswarm to end ice mining in Gallente space forever. They're still awesome for suicide ganking.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 18, 2011, 05:20:22 PM Player owned PI customs stations (http://www.eveonline.com/devblog.asp?a=blog&nbid=2899) because PI was too much fun and Eve/Dust players want more floating space bricks to shoot at. Title: Re: Winter Expansion - Desperate times Post by: Stabs on October 18, 2011, 06:57:38 PM Player owned PI customs stations (http://www.eveonline.com/devblog.asp?a=blog&nbid=2899) because PI was too much fun and Eve/Dust players want more floating space bricks to shoot at. I really like this. It adds a lot of strategy to PI in hostile space and raises possibilities of interdiction. It also gives people more reason to fight each other. It adds new things to build which I anticipate making lots of isk on. And it will see a big hike in PI material costs. The space brick takes 4 mins to reinforce with a gang of 30 1k dps battleships. So it's nothing like as onerous or boring as pos shoots. I'm playing eve completely solo at the moment and this change is likely to push me into a W-space corp. That seems good design, encouraging people to band up. The only people who really lose out are people (like me) who are ninja PIing in dangerous space and who (unlike me) are unable to adapt. Title: Re: Winter Expansion - Desperate times Post by: Gets on October 18, 2011, 11:20:25 PM space flask (http://fi.somethingawful.com/images/smilies/emot-eng101.gif)
Title: Re: Winter Expansion - Desperate times Post by: tgr on October 18, 2011, 11:57:06 PM I like the PI changes where they've actually made the interface less cockstabby, i.e. I don't have to fuck around with whether I'm importing or exporting anymore. Because that was some dumb-ass shit UI design.
Title: Re: Winter Expansion - Desperate times Post by: IainC on October 19, 2011, 02:06:07 AM Of all the major systems that were released in a work in progress state that CCP swore they would iterate on, PI is so far the only one that they have actually worked on post-release. I guess Incarna will probably make that list too but reverting ship spinning isn't so much iterating as turning 180º.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 19, 2011, 02:41:09 AM That's because it's part of the foundations for dust. Probably including making it destructable. Title: Re: Winter Expansion - Desperate times Post by: Flatfoot on October 19, 2011, 07:24:56 AM CCP just announced they are laying off 114 people, 80 in Atlanta and 34 in Reykjavik. They are putting WoD on ice and concentrating on EVE and Dust according to a statement. I haven't found anything in english yet, but this is a Google translatation of the article on vb.is (http://www.vb.is/frett/66718/)(can't be arsed to translate it myself).
Quote It has been decided to terminate about 114 employees of the Icelandic company CCP games and redundancies related to structural changes at the company. Workers in Atlanta in the U.S. will be reduced by 80 and employees in this country for thirty-four. The organizational changes include, in particular the increased focus on the two games, EVE Online and Dust 514, but it will be the development of the game World of Darkness. The employees of CCP are now a total of 600 employees and said in a statement that they will be reduced by 20%. This decrease is greatest in the U.S. because of the development work on World of Darkness particular request. The notification says that CCP will focus on providing those workers who are here concerned support and help in finding new jobs. More emphasis on the EVE Online World of Darkness is one of the development of CCP began after the merger with the American company White Wolf Publishing in 2006. Working with the World of Darkness will continue, however, fewer staff will handle development of the game. EVE Online was first released in 2003 and aims to support the CCP even better supporting the development of EVE Online and additions to the game in the near future and the issue of Dust 514 next year. Hilmar Petursson, CEO Veigar CCP is currently located in Atlanta and works with management to reorganize the office operations and move consistent with the company. Has been consulted with Labour for those employees who lose their jobs in this country, and similar authorities in the U.S. state of Georgia. Visible results quickly The notice states that the growth of EVE Online previous year previous year indicate that significant opportunity lies in developing and strengthening further the world of EVE. EVE-world connection to PlayStation consoles with the introduction of Dust 514 shots of the game are still rather numerous opportunities for both these games. It is the CCP that the interests of the company to make full use of these opportunities call for a review of how business requirements are changing. The aim of the review that is taking place to ensure continued growth and development of CCP in the long run. EVE Online fans will see signs of progress the above changes in development CCP immediately in the next update of the game, due later this winter. *Edit, I see that IainC has beat me to it in the general MMO forum. Oh well. Title: Re: Winter Expansion - Desperate times Post by: IainC on October 19, 2011, 07:27:24 AM It's online at the CCP Games site (http://www.ccpgames.com/en/public-relations/press-releases/article/2990/ccp-focuses-on-the-eve-universe).
I just posted this in the general MMO section. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on October 19, 2011, 07:36:06 AM Wow. Now that's an about-face. Probably a good one for CCP, given what has happened with every other fantasy game since WoW. It's just unusual to see a company ready to admit they're pouring money down a rathole with no real prospect of return. Usually they ride it down in flames rather than admit they've bet the ranch on bad deal.
Dust 514 does have the advantage of leveraging their existing expertise, while still offering something new and having considerable potential upside (there's only been a couple of MMO's on consoles, one was a smashing success and the other...not so much). I take back what I said before about Eve's neglect and resulting decline being inevitable. --Dave Title: Re: Winter Expansion - Desperate times Post by: Gets on October 19, 2011, 08:02:00 AM Called it. (http://forums.f13.net/index.php?topic=21231.msg991026#msg991026)
Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 19, 2011, 08:10:52 AM Good reality check there. I guess it makes sense that taking the WoD team and refocusing it on EVE won't really bring in any more money, and certainly not enough to pay their salaries, and thus they're being laid off. But that means that EVE will still be developed at pretty much the rate we've seen so far (almost nil), and once Dust 514 is out it'll be supported as much as EVE, while the majority of the team focuses on developing WoD.
Title: Re: Winter Expansion - Desperate times Post by: slog on October 19, 2011, 08:23:54 AM Good reality check there. I guess it makes sense that taking the WoD team and refocusing it on EVE won't really bring in any more money, and certainly not enough to pay their salaries, and thus they're being laid off. But that means that EVE will still be developed at pretty much the rate we've seen so far (almost nil), and once Dust 514 is out it'll be supported as much as EVE, while the majority of the team focuses on developing WoD. It's much more likely that CCP will fail as a company, given that they have never successfully rolled out a new product*. *but what about EVE? Eve was dropped by it's original publisher who took a large loss on it. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 19, 2011, 07:38:45 PM I don't think the way they roll out Dust 514 will specifically be the cause of the game's failure. You're pretty much implying that it'll be an otherwise bug free, fun, and perfect game; it's more likely that it'll suck, and even if they roll it out brilliantly it'll still suck.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 19, 2011, 08:07:16 PM I'm totally ambivalent about Dust. It's ultimately just another console shooter. The fascinating part will be them selling Dust integration as being a game-play benefit to Eve players. Title: Re: Winter Expansion - Desperate times Post by: Stabs on October 19, 2011, 08:25:58 PM I think Eve players are VERY keen to win and DUST will clearly become part of winning. DUST needs take up from both Eve players and regular FPS console gamers but it's not the Eve powergamers that are the problematic group.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 19, 2011, 09:04:04 PM Eve players do not want their "win" determined by the actions of players in a largely disconnected game they are excluded from. Attempting to sell that to Eve players as a "benefit" will be an impressive task that slots neatly into the areas CCP are terrible at. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on October 19, 2011, 09:51:36 PM Eve players do not want their "win" determined by the actions of players in a largely disconnected game they are excluded from. Attempting to sell that to Eve players as a "benefit" will be an impressive task that slots neatly into the areas CCP are terrible at. --Dave Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 19, 2011, 10:13:26 PM Mysterious and meta, very nice. That said all the action tends to converge on people, ships, floating space-bricks and stuff getting blown up within "one shared universe". From an Eve point of view Dust is likely to end up being pretty much a random number generator where you can pay Isk to improve your chances. Title: Re: Winter Expansion - Desperate times Post by: tgr on October 20, 2011, 12:12:34 AM I think Eve players are VERY keen to win and DUST will clearly become part of winning. Hah. CCP'll at least try to make it part of winning. They'll fail at this, but they'll probably at least try.DUST needs take up from both Eve players and regular FPS console gamers but it's not the Eve powergamers that are the problematic group. Regular FPS console gamers aren't going to pick this up in anything like the numbers needed, and they won't have the staying power required either.Title: Re: Winter Expansion - Desperate times Post by: Stabs on October 20, 2011, 01:38:08 AM Regular FPS console gamers aren't going to pick this up in anything like the numbers needed, and they won't have the staying power required either. I think you're right. I hope you're wrong. Title: Re: Winter Expansion - Desperate times Post by: slog on October 20, 2011, 09:32:19 AM CCP, who are incapable of releasing code that isn't buggy as shit, are trying to make a console game. Don't console games have to somewhat bug free to be released?
Title: Re: Winter Expansion - Desperate times Post by: Sparky on October 20, 2011, 10:06:56 AM They'll probably bring out a PC version once the PS3 crowd buggers off to the next shiny(if they come at all).
Title: Re: Winter Expansion - Desperate times Post by: TripleDES on October 20, 2011, 10:48:06 AM CCP, who are incapable of releasing code that isn't buggy as shit, are trying to make a console game. Don't console games have to somewhat bug free to be released? Test Drive Unlimited 2.Title: Re: Winter Expansion - Desperate times Post by: Brolan on October 20, 2011, 05:09:48 PM Mysterious and meta, very nice. That said all the action tends to converge on people, ships, floating space-bricks and stuff getting blown up within "one shared universe". From an Eve point of view Dust is likely to end up being pretty much a random number generator where you can pay Isk to improve your chances. I never figured Eve players would stand back and take no action in Dust. There are so many multi-boxers out there I figured they would add a game machine for Dust, and take part in their own battles. Recruiting their corp-mates to come with them. Title: Re: Winter Expansion - Desperate times Post by: calapine on October 20, 2011, 05:44:31 PM I never figured Eve players would stand back and take no action in Dust. There are so many multi-boxers out there I figured they would add a game machine for Dust, and take part in their own battles. Recruiting their corp-mates to come with them. Very slight difference between firing up another client window then AFK autopiloting your freighter through high-sec and buying a PS3. Secondly, multiboxing a First person shooter? Title: Re: Winter Expansion - Desperate times Post by: Thrawn on October 20, 2011, 06:02:09 PM I already own a PS3 and am usually a multi-boxing addict (although I've been down to 1 for a while now with school in the way). But I'd probably only be interested in Dust if I could somehow use it to further my EvE account, or somehow use my EvE account to grief people in Dust.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 20, 2011, 06:12:15 PM I never figured Eve players would stand back and take no action in Dust. There are so many multi-boxers out there I figured they would add a game machine for Dust, and take part in their own battles. Recruiting their corp-mates to come with them. They've done pretty much everything in their power to make that not happen. Maybe if it's a really good shooter in its own right or becomes the prime determination of who holds sov in Eve you'd see Eve alliances have a dust presence. But the former is unlikely and the latter would piss off the Eve player-base. Their model seems to be that Eve isk flows into dust which causes objectives to be achieved which have effects in Eve. Likewise committing your ship is another resource for the Dust players to use in the battle (including them potentially exploding it). But we don't know many of the details yet. Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 22, 2011, 02:00:17 PM Based on the history of ccp and eve, I think it is incredibly unlikely that ccp have decided how thebtwo games will interact in practice. The intent is exactly what you said, but lolccp.
Title: Re: Winter Expansion - Desperate times Post by: Pezzle on October 22, 2011, 02:39:57 PM Remove the very notion that Dust pvp has an impact on Eve sov. Instead, you add drops or purchases to each game that would benefit the other. These should not be essential items or overpowered items, simply different. You gain the freedom to exert creativity and expand on ideas without totally pissing off everyone in both communities. At least you can concentrate on making a decent shooter.
Title: Re: Winter Expansion - Desperate times Post by: Sir T on October 22, 2011, 02:49:26 PM The combination of very idea of trying to integrate 2 systems like that real time and what little I know of network code makes my brain want to Penelope Pitstop scream in horror.
The very most I would go for is using peoples PI layouts as battlefields for Dust PVP matches. But what happens when the battle destroys someones PI chain... Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 22, 2011, 04:48:49 PM They've already emphasized the integration of Eve and Dust as one of the foundations of the game, they admitted a couple of months ago they were still working on the details and, yes, lolccp. That said any integration would be at a strategic level I suspect. PI installations, customs offices and ships in "planet siege" mode all become resources and potentially victims of the Dust match and Eve players get informed of the outcome. Maybe the only sov result is getting planetary resources denied makes holding sov more expensive or it could be something more direct like a system becoming invulnerable. It's going to be fascinating to watch though. Title: Re: Winter Expansion - Desperate times Post by: Phred on October 22, 2011, 10:36:11 PM It's going to be fascinating to watch though. Much like a train wreck. Title: Re: Winter Expansion - Desperate times Post by: Simond on October 25, 2011, 10:17:08 AM Caveat lector: http://pastebin.com/TkY3rY6q
Title: Re: Winter Expansion - Desperate times Post by: Sir T on October 25, 2011, 10:31:59 AM So smaller ships are becoming faster and more agile, capitals bar carriers are losing their drone bays (because you know those drones are always what I feared facing a titan and Dreads) Caps losing a lot of health, Motherships losing a lot of their dronebay sise.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 25, 2011, 12:12:51 PM Also hybrids will now miss continually for more slightly more damage and the Diemos is 6% more agile.
Title: Re: Winter Expansion - Desperate times Post by: JWIV on October 25, 2011, 05:15:59 PM Also hybrids will now miss continually for more slightly more damage and the Diemos is 6% more agile. Destroyers are also getting a nice upgrade which is sorta exciting. Title: Re: Winter Expansion - Desperate times Post by: Lantyssa on October 25, 2011, 05:20:04 PM No changes to Rifters or Jaguars. :cry:
Title: Re: Winter Expansion - Desperate times Post by: Yoru on October 25, 2011, 05:43:32 PM Huh. Buried in among the new T2 items...
Code: [+] Data Subverter I Title: Re: Winter Expansion - Desperate times Post by: calapine on October 25, 2011, 06:22:27 PM the Diemos is 6% more agile. Haha...no! That would be overpowered, can't have that! Diemost is getting a bit higher top speed, at the price of higher inertia. Whenever it says in that document "Agility" what is actually meant is "Inertia Modifier". A higher number is NOT good. Code: Deimos Title: Re: Winter Expansion - Desperate times Post by: Nevermore on October 25, 2011, 06:36:09 PM No changes to Rifters or Jaguars. :cry: They should be buffing all the assault frigates. What did they do to buff hybrids? As long as blaster range is so terrible and rails hit like marshmallows I really don't see anyone ever using them. Title: Re: Winter Expansion - Desperate times Post by: calapine on October 25, 2011, 06:45:59 PM 10% DPS increase for railguns.
Blasters get a bit more tracking, easier fitting requirements. No damage buff. :heartbreak: Title: Re: Winter Expansion - Desperate times Post by: Nevermore on October 25, 2011, 06:49:37 PM Sounds like there's still no reason to use either one.
Title: Re: Winter Expansion - Desperate times Post by: Sir T on October 25, 2011, 06:50:36 PM the Diemos is 6% more agile. Haha...no! That would be overpowered, can't have that! Diemost is getting a bit higher top speed, at the price of higher inertia. Whenever it says in that document "Agility" what is actually meant is "Inertia Modifier". A higher number is NOT good. Code: Deimos In that case nearly every bloody ship in the game bar Caps is getting nerfed and will be sliding around like in ice scater. Hell I remember the Mastodon turned from a great hauler to a crappy ship that took over a minute to get into warp because they altered that. Do they even know what the variables in their own damn game even do anymore. It's CCP. That was a rhetorical question. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 25, 2011, 07:27:48 PM 10% DPS increase for railguns. Blasters get a bit more tracking, easier fitting requirements. No damage buff. :heartbreak: Actually, scrolling down the list, cruiser- and battleship-sized railguns get a powergrid fittings boost too (13%), which just happens to be the number that lets you fit 8 for the PG of 7 on a battleship. You're gaining 300 powergrid per rail fitted, so that's about 2000 or so extra power grid available compared to previously. Which can be used for something else, maybe another repairer or remote repairer. This is all before compounded bonuses from skills and modules. All hybrids are also getting what looks like a 40% reduction in cap juice required for shooting, which means Gallente and Caldari ships suddenly are closer to Minmatar than to Amarr in how vulnerable they are to neuts. That seems to be a pretty big boost. Not that their active tanks won't die if neuted, but at least there's a bit less effort required to keep POS-shooting (now, just bring enough ammo). I think agility is agility. I think the Inertia Modifier is a per-ship-class modifier they use. Like, they can give custom agility to individual ships, and then they blanket-nerf battleships at 0.5 modifier, for example. Of course, I may be wrong, but it just seems dumb to double-nerf all the small ships in this manner: higher maxVelocity means it takes longer to align for warp, and then they make the ship even slower to align? Seems dumb. Title: Re: Winter Expansion - Desperate times Post by: Sir T on October 27, 2011, 08:03:32 PM Email from CCP
Quote Himo Amasacia, Reactivate before October 31st, and jump back into EVE Online for only 4.95 for your first 30 days. "Ship spinning" has returned in the October 18th patch as Hangar View is now back in station environments. Additionally, graphical and visual enhancements have been made to upgrade the lighting and performance of both ship and avatar environments. Speaking of which, the Amarr, Caldari and Gallente quarters are being fine-tuned for release this expansion. The best part, though, is that the Winter 2011 Expansion is set to deliver some great new features and updates for the "Flying in Space" crowd, including: The Minmatar Tornado and its three factional counterparts introduce a new tier of battlecruiser.to the battlefield. Time Dilation and improved fleet combat New Font and UI Improvements Player Owned Customs Offices Capital Ship Balancing New Tech 2 modules New Electronic Warfare Drones CCP Games is refocusing its efforts to deliver more content, more engaging gameplay features and more enhancements to live up to EVE Online's long-standing reputation as the premier virtual universe and sci-fi MMORPG. Minmatar tornado? http://www.eveonline.com/en/winter2011/article/3002/ship-troduction-the-minmatar-tornado?utm_source=reactivation2011Oct5r&utm_medium=email&utm_campaign=reactivation2011Oct5&sp_rid=MTA3MDI5NDg2NTQS1&sp_mid=37291610 Quote Ship-troduction: The Minmatar Tornado Reported by CCP Guard | 2011.10.21 15:22:05 As we have hinted at, the Tornado is warping into the 2011 winter expansion...and it‘s bringing friends. We couldn‘t just give the Minmatar a new ship and leave the other factions out (NPC military escalation doesn’t work like that), so, in the spirit of mutually assured destruction, each of the factions have sent their best engineers and scientists to the drafting boards and will also be rolling out a new tier 3 battlecruiser. „But isn‘t the Tornado a battleship?“ According to the original concept it was, yes. But when reviewing the armadas of existing ships we came to the conclusion that it would make much more sense to add another tier of battlecruisers instead of a fourth battleship, and that the accessibility of bc skills would mean more of these ships might be in the hands of younger, brasher pilots. That means more pew pew pew overall. What sets these new battlecruisers apart from their lower tier cousins? The most unique thing about them is that they will be able to fit battleship-sized weapons. Yes, you heard correctly... battlecruisers with oversized guns. They will be capable of similar damage output as a battleship but obviously all that damage comes at a price.They won‘t be able to tank like a battleship, but what they lack in the tanking department the right pilot should be able to somewhat make up for with speed and distance management. Those looking to start minmaxing fleets of TÖTALHELLDEATH will have to wait a bit for the stats. The concept is; Violent, fast and fun. In the following weeks we will be introducing the Tornado‘s three counterparts. Stay tuned! Oh Christ... :uhrr: Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 27, 2011, 10:33:05 PM Helps out with high sec ganking, fucks all drakes, has historical parallels (eve is like ww2 you see), and is a neat gimmick. I don't see any downside.
All patches to eve should be adding spaceships to a game about spaceships. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on October 27, 2011, 10:33:49 PM Now *that* looks like a proper Minmatar ship: Somebody dropped a giant magnet into a scrapyard and strapped engines to what stuck together.
--Dave Title: Re: Winter Expansion - Desperate times Post by: tgr on October 27, 2011, 11:48:12 PM It's going to be fun to fly that thing in a fleet somewhere.
I wonder how much that's going to kick ass and chew bubblegum in a redesigned welpfleet. Title: Re: Winter Expansion - Desperate times Post by: SurfD on October 28, 2011, 02:03:45 AM FUCK YOU CCP. WHERE THE FUCK IS MY T2 HURRICANE FAME!!!!
Title: Re: Winter Expansion - Desperate times Post by: Phildo on October 28, 2011, 10:39:40 AM The one concern I have is that CCP said they're making it a battlecruiser so lower-SP pilots can get into them, but still forcing them to use BS weapons which still take a long time to train into.
Title: Re: Winter Expansion - Desperate times Post by: tmp on October 28, 2011, 11:11:46 AM Now *that* looks like a proper Minmatar ship: Somebody dropped a giant magnet into a scrapyard and strapped engines to what stuck together. Agreed. Can't even tell with 100% certainty which side is the front until you see the engines running.Title: Re: Winter Expansion - Desperate times Post by: Simond on October 28, 2011, 02:10:04 PM The one concern I have is that CCP said they're making it a battlecruiser so lower-SP pilots can get into them, but still forcing them to use BS weapons which still take a long time to train into. Counterpoint: They're going to be the tier 3 BC so you're probably going to be looking towards a BS by that point anyway. So just start with racial_BS_guns 1 first instead of racial_bs_command 1Title: Re: Winter Expansion - Desperate times Post by: JWIV on October 28, 2011, 03:36:17 PM The one concern I have is that CCP said they're making it a battlecruiser so lower-SP pilots can get into them, but still forcing them to use BS weapons which still take a long time to train into. Counterpoint: They're going to be the tier 3 BC so you're probably going to be looking towards a BS by that point anyway. So just start with racial_BS_guns 1 first instead of racial_bs_command 1I dunno, CCP could manage to screw this up by adding racial Battlecruiser skills or something. Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 28, 2011, 08:47:20 PM I don't really get it either. The T2 gun grind is much more work than getting into a battlecruiser. I assume they want "zerg" fleets so there's more dying, killing and consumption of resources. That effectively levels the playing field a little in that it becomes more risky to field expensive ships when there's so much DPS flying around. Title: Re: Winter Expansion - Desperate times Post by: Kitsune on October 28, 2011, 11:22:28 PM The problem being, BS guns can't hit a goddamn thing. Especially without significant investment in gunnery skills. So they've invented a wonder ship that has a battleship's sig and can't hit anything smaller than a battleship but has much worse tank than a battleship. Where do I sign up? Anyone who can fly a battleship should definitely be in one rather than one of these things, unless they have some amazing bonus we haven't been made aware of yet, or cost like 10 mil.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 29, 2011, 12:32:24 AM Still faster than a BS, better scan res, cheaper, and some of them have tracking bonii, and cheaper.
Pretty awesome for killing people abusing blue ice in high sec, but not as good as a hurricane for defending against bombers. Title: Re: Winter Expansion - Desperate times Post by: Gets on October 29, 2011, 04:08:09 AM The new battlecruisers will need support to be fully effective. It won't make them worse in what they can do. Fleets already try their best to deploy webifiers and target painters, much like solo suicide gankers.
Which reminds me, will they finally remove insurance for getting Concordokken'd? You hear this topic come up during every pre-expansion related discussion, but it's more topical this time around. Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 29, 2011, 05:18:27 AM I don't think you'll see them in fleet scale work much, tier 2 BCs or BSes would be better in all roles.
But for roaming enforcement gangs, or for empire nbsi ops they will be much more effective than a BS. I haven't heard of any serious plan to remove insurance. And it would have only a very limited impact on hisec asteroid liberation campaigns if they did it. Title: Re: Winter Expansion - Desperate times Post by: Phred on October 29, 2011, 01:04:02 PM Which reminds me, will they finally remove insurance for getting Concordokken'd? You hear this topic come up during every pre-expansion related discussion, but it's more topical this time around. Much like removing local from 0.0 this topic tends to come up any time CCP shows the slightest sign of changing anything in the game. Title: Re: Winter Expansion - Desperate times Post by: Furiously on October 29, 2011, 08:29:52 PM I see a great new ship for suiciding with.
Title: Re: Winter Expansion - Desperate times Post by: Pezzle on October 30, 2011, 12:19:47 AM Which reminds me, will they finally remove insurance for getting Concordokken'd? You hear this topic come up during every pre-expansion related discussion, but it's more topical this time around. Much like removing local from 0.0 this topic tends to come up any time CCP shows the slightest sign of changing anything in the game. There are good changes and bad changes. Removing local is face possum. Removing insurance from high sec gankers? Sensible. What we get? :CCP: Title: Re: Winter Expansion - Desperate times Post by: Simond on October 30, 2011, 03:16:59 AM Why is it sensible?
Title: Re: Winter Expansion - Desperate times Post by: Comstar on October 30, 2011, 03:35:30 AM The person attacked is defenceless and cannot do nothing to prevent it, except to rely on concord to make the attackers lose more than they might make. Removing insurance payouts makes it cost more for an attacker who otherwise may risk nothing.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 30, 2011, 04:32:23 AM The defender can do plenty to prevent it.
You only have to survive 6 seconds for concord to save you. If you have ship sophisticated enough to be worth killing, you are more than capable of fitting a tank or using logistics support. If you doing something immoral to attract ammunition delivery, like blue ice mining you can stop, and mine any other type of ice in the game. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on October 30, 2011, 06:27:05 AM It's sensible because it's not really a huge nerf to suicide ganking; the amount gained from the insurance (for the ship) is an afterthought in many cases, as the weaponry required for the alpha strike is more expensive. It would move the threshold of cargo value at which gankers attack up a little bit, but not much. The change would appease a lot of suicide gank victims without really doing anything to repay them or reduce the number of attacks.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on October 30, 2011, 06:35:12 AM Removing insurance from high sec gankers? Sensible. What we get? :CCP: CVA have been peddling this age old how to fix our Eve mantra since I can remember. But I think I and others have said before, CCP would have to open a whole new department just to handle the influx of petitions from noobs who genuninely got Concorded and didn't receive insurance. So you have CCP hire all those extra petition staff just to make ganking a teeny weeny bit more of a hindrance, but in no way stop people doing it. You would have to do something else to prevent ganking and to be honest I'm not sure if you should eliminate the kick in the balls parts of the game. But if you want to you're doing it wrong with that suggestion. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on October 30, 2011, 06:47:52 AM An alternative approach, just off the top of my head, could be insurance payback for the victims cargo.
Title: Re: Winter Expansion - Desperate times Post by: Reg on October 30, 2011, 06:50:53 AM Just have all of a destroyed ships' cargo also be destroyed.
Title: Re: Winter Expansion - Desperate times Post by: Brolan on October 30, 2011, 07:55:51 AM An alternative approach, just off the top of my head, could be insurance payback for the victims cargo. Think of all the scams that would spawn. Title: Re: Winter Expansion - Desperate times Post by: Brolan on October 30, 2011, 08:27:39 AM Just have all of a destroyed ships' cargo also be destroyed. Not a bad idea. I always thought idea of blowing up a ship, and then having some of the cargo survive intact in easy to pickup containers, was silly. If you wanted to recover cargo from a wreak it should be like salvaging. But if you JUST wanted to loot cargo you could require the gank ships to disable all offensive weapons, web, dock, and board the cargo ship. You could resolve the boarding combat with a mini-game or make it part of Dust. This also means the cargo ship wouldn't have to be destroyed, just disabled. The gankers could get all of the cargo they wanted and not just some (or none) of it. Title: Re: Winter Expansion - Desperate times Post by: Reg on October 30, 2011, 08:32:44 AM That's an interesting idea. Too bad CCP isn't capable of anything more demanding than changing a data entry in a spreadsheet these days.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 30, 2011, 09:44:09 AM Just have all of a destroyed ships' cargo also be destroyed. Part of the problem with this is that hi sec pvp isn't some kind of unforeseen abomination, it is the game working exactly as designed. People who carry billions of isk of cargo are certainly rich enough to be able to afford to protect it. The fact that they have to do so is what keeps transportation a relevant consideration, this causes regional market variation which is a critical part of the way the economic game works in eve. I appreciate this would be a terrible mechanic in WoW, but hard travel has to be a fact of life if you want EVE's economy in your game. As for invalidating insurance, it would only shift the equation by a few tens of millions of isk, which isn't a big deal since the aggressor will be aiming for 1 billion+ targets if he is ganking for profit, and won't care about a 50M payout if he is on a purely altruistic mission such as the current goon ops in gallente space. It would, however, screw up new players who accidentally shoot the wrong thing, so it is probably not a good idea. People generally overstate the impact hisec pvp has on EVE. It is an issue if you are rich enough to be a target and therefore rich enough to protect yourself. It is an issue if you don't pay attention to easily avoidable and very rare ~player generated content~ such as a hulkaggeddon or Goonswarm's campaign to liberate blue ice. Aside from that the average EVE player in high sec has zero reason to fear attack. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on October 30, 2011, 11:33:09 AM Think of all the scams that would spawn. I can't think of any to be honest. Just have all of a destroyed ships' cargo also be destroyed. That would defintely be the way to eliminate ganking altogether. Not sure if that should be done, I guess people still can't accept that Eve is supposed to be harsh world filled with pitfalls. Title: Re: Winter Expansion - Desperate times Post by: Reg on October 30, 2011, 11:50:51 AM That would defintely be the way to eliminate ganking altogether. Oh I'm sure there would still be quite a few that would keep ganking just for the fun of it. Title: Re: Winter Expansion - Desperate times Post by: Fordel on October 30, 2011, 12:10:40 PM CCP doesn't want highsec ganking gone is the thing and not because of any economy concerns or whatever.
The guys at the top of CCP, are all old school 'azzrape' UO players. Title: Re: Winter Expansion - Desperate times Post by: Brolan on October 30, 2011, 06:04:21 PM If you pay off stolen cargo with insurance you just doubled it's value for all intents and purposes. So what's to keep one player from loading high value cargo into a T1 Indy, then flying out to be purposely ganked by a friend. He gets his money back and the friend sells the cargo and gives him a kick back. Then they do it again, and again, and again.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on October 30, 2011, 06:17:13 PM I was never meaning to payout full value of cargo that would be awful, payout base mineral value or perhaps some base item costs in the same way as how ship insurance works. Likewise you still have to pay an insurance fee even if your journey is safe. It could be easily tied into the courier contracts.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on October 30, 2011, 09:16:12 PM It makes no sense to get recompensed for a concorded ship and removing that compensation would make suicide ganking a little less lucrative. But it won't happen because, as said, CCP think a gank is good PvP gameplay. Title: Re: Winter Expansion - Desperate times Post by: Surlyboi on October 31, 2011, 07:58:08 AM That and even if they did remove all monetary incentives for ganking, there'd still be a segment of the population that did it just to farm the fucking tears.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 31, 2011, 08:23:44 AM Also, if ccp's aim was to stop hisec pvp it would be much easier to just prevent people shooting each other in hisec.
Title: Re: Winter Expansion - Desperate times Post by: Phildo on October 31, 2011, 09:05:09 AM The first time I ever got concorded, I was in Amarr chasing wardecs with an RRBS fleet. We had parked on one of the gates when a red non-wartarget Vagabond landed there with us. I opened fire without realizing what I was doing, then panicked and started calling for reps when Concord showed up and began killing me. Half my fleet was blown up because of a rookie mistake. I'm pretty sure one or two of you were there for this. If insurance was removed entirely from getting Concorded, people who make rookie mistakes like that would also get screwed over.
Why do you folks hate newbies? PS We were fighting Ushra'Khan at the time. Do you want Ushra'Khan to win? Title: Re: Winter Expansion - Desperate times Post by: Gets on October 31, 2011, 09:08:07 AM Hybrid and (tiny) T2 ammo blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=3012
Railgun change explained in graph form: Title: Re: Winter Expansion - Desperate times Post by: eldaec on October 31, 2011, 09:49:56 AM The reason that graph is bullshit, is that it ignores how railgun accuracy is hilariously bad. The change to blasters makes sense, but blaster boats need a hell of a speed increase for anyone to care.
It doesn't matter how much damage a Diemos is missing for. Not that I have a problem with this, Caldari have missiles, Gallente have drones, and in EVE there is no reason to obsess over every weapon system being equal. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on October 31, 2011, 10:44:23 AM The first time I ever got concorded, I was in Amarr chasing wardecs with an RRBS fleet. We had parked on one of the gates when a red non-wartarget Vagabond landed there with us. I opened fire without realizing what I was doing, then panicked and started calling for reps when Concord showed up and began killing me. Half my fleet was blown up because of a rookie mistake. I'm pretty sure one or two of you were there for this. If insurance was removed entirely from getting Concorded, people who make rookie mistakes like that would also get screwed over. Indeed I remember that and everytime someone brings up the remove insurance argument it's the first thing that springs to mind. Also the time I tried to shoot up an asteroid in my first Level 1 mission. Title: Re: Winter Expansion - Desperate times Post by: Thrawn on October 31, 2011, 10:54:50 AM would make suicide ganking a little less lucrative. Would probably have almost no noticable change on the amount of people doing it. "OH NO, I only made 500mil this gank instead of 550mil!" Almost all of this ganking stuff needs to be broken to it's own thread, none of it is anything that hasn't been said a bunch before. :uhrr: Title: Re: Winter Expansion - Desperate times Post by: 5150 on November 03, 2011, 06:03:29 AM The problem being, BS guns can't hit a goddamn thing. Especially without significant investment in gunnery skills. So they've invented a wonder ship that has a battleship's sig and can't hit anything smaller than a battleship but has much worse tank than a battleship. Where do I sign up? Anyone who can fly a battleship should definitely be in one rather than one of these things, unless they have some amazing bonus we haven't been made aware of yet, or cost like 10 mil. Given the prices (at least at release) of the tier 1 (Ferox was what? 25mil at launch) & 2 (Drake is about 35mil?) BC's I can't see the tier 3 BC being significantly cheaper than a tier 1 BS (~50mil). Not seeing the point myself Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 03, 2011, 10:54:22 AM Also if you look at the Amarr battlecruiser model (they just released a blog about it), it clearly has only 4 turret hardpoints. Thus, yes it's a battlecruiser that has battleship guns, but CCP never promised they'd be 8-slot gunships. So, half the tank, half the DPS, same price, similar sig radius, skills for T2 large guns still required, probably more cap/juice issues than a battleship (cause I'm assuming smaller capacitor), and possibly issues with not enough cargo space for ammo.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 03, 2011, 12:29:10 PM The database leak listed it as 8 guns.
While that leak may be wrong, I have more faith in that than I do in concept art. Especially when actual in game art doesn't always match the number of installed turrets anyway. Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 03, 2011, 12:30:41 PM Also I think is very unlikely that an Amarr ship is going to suffer ammo capacity issues jesus christ.
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 03, 2011, 12:32:57 PM Them crystals are huge.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 03, 2011, 12:44:52 PM I say that, but OTOH running incursions occaisionally my absolution can literally not carry enough scorch.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 05, 2011, 07:02:46 AM As a previous subscriber who has very little intention of returning unless they improve the game in all the areas that I feel deserve attention. First I never understood why the game had to be so grindy in the first place, they already have subscriber income and I'm sure there's more ways to keep the gameplay addictive and engrossing without making you click on your screen a hundred times a minute.
hings I'd personally like to see changed/fixed. * Fix 0.0 obviously top of the list. Start with the tedium that is POS shoots. See below. * Fix titans so they can take out POSes alone. I don't mean instantly jesus just fix the whole mechanic. * Reduce 24 hour timer for clone jumps it's archaic. * Fix bounty hunter system (will never happen so whatever) * Proper collisions with collidables * Password security needs to be replaced with a proper user control system, having to wash rinse repeat passwords is tedious. * Fix all cluttery and tedious GUI controls * More incentives for small groups or people who want to PvP solo from time to time * Ignore assault frigs, they work as intended and the Minmatar ones are pretty decent anyway why all the fuss? TLDR; make Eve less boring & more fun. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 05, 2011, 08:16:17 AM I'll get right on it shouldn't be too hard.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 05, 2011, 10:40:41 AM I knew I could count on you. After all these are desperate times.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 05, 2011, 10:48:45 AM I think it's amazing the reaction Mittani has wrestled from CCP, very impressed. Just hope they have the wherewithall to improve the game experience.
Title: Re: Winter Expansion - Desperate times Post by: calapine on November 05, 2011, 10:49:28 AM Well, for what its worth, POS, 0.0 and GUI issues are in the pipeline.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 05, 2011, 10:54:07 AM That's good to hear, also this tickled my fancy (http://www.eveonline.com/devblog.asp?a=blog&nbid=3057), I remember Endie giving out about how dated the skyboxes were for a game based solely in space. Baby steps I suppose.
Title: Re: Winter Expansion - Desperate times Post by: calapine on November 05, 2011, 10:57:29 AM Shamelessly stolen from the official forums:
Mechanical changes: 1. New ships: 3rd tier battlecruisers with oversized guns Minmatar: Tornado Gallente: Talos Amarr: Oracle Caldari: Naga 2. New T2 modules 3.Adjustments to Assault Frigate bonuses (Delayed) 4. Balancing for hybrid weapons and ships 5. Balancing for T2 ammunition 6. Adjustments and balancing to capitals and super-capitals (exact changes to fighter drones seem not to be set in stone) -- Additional information: Minmatar capital ship balancing, re-thinking the initially proposed Fighter nerf 7. Time dialation 8. Something with Faction Warfare (specifics unannounced!) 9. Something with new EWAR drones (specifics unannounced!) 10. Something about T2 rigs manufacturing (specifics unannounced! possibly t1->t2 salvage conversion) 11. Player-deployed Customs Offices for P.I. 12. Loot All Button on wrecks 13. Session change timer changed from 30 seconds to 20 seconds (on sisi) 14. Nullsec: increased value of individual anomalies 15. Corporation bookmarks (limit 250) and updates to BMs in general; CCP announces intention to make Alliance Bookmarks 16. Changes to starbase logistics (fuel pellets and removal of some pos timers) Cosmetic & Metagame changes: 17. Implants on pod killmails 18. New font 19. Scalable UI 20. New Raven model 21. New model for the Condor/Crow/Raptor 22. New nebulae background 23. New capital cyno effects, now on Sisi 24. New captains' quarters, one for each race now 25. The glorious return of Engine Trails! 26. Some improvements to shadows 27. Gun icons are being rectified and made easier to see 28. Fitting window now shows DPS output (on sisi) 29. Show Full Body in character show-info window (on sisi) 30. Ship textures and shaders are being updated in preparation for decals & logos on ships, etc. 31. Some petition changes (categories for Stuck Character, additional details to be announced) Title: Re: Winter Expansion - Desperate times Post by: tmp on November 08, 2011, 03:39:44 PM 22. New nebulae background Look pretty neat (http://www.eveonline.com/devblog.asp?a=blog&nbid=3057). Title: Re: Winter Expansion - Desperate times Post by: Comstar on November 08, 2011, 05:08:39 PM 25. The glorious return of Engine Trails! Well, that and the T2 command links, I might come back. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 09, 2011, 08:00:10 AM Dev blog: Eve will have a launcher that keeps the game up to date like Steam except better than Steam does currently, which is easy to say since Steam doesn't really do it at all. Also it will let you change graphics settings before launching the game and maybe let new players fiddle with character creation while the rest of the client still downloads.
You can try the launcher now by patching Sisi. Mac users need not bother. http://www.eveonline.com/devblog.asp?a=blog&nbid=3070 Title: Re: Winter Expansion - Desperate times Post by: Thrawn on November 09, 2011, 09:51:07 AM So uh, lots of these changes look like good relevant stuff that people will actually care about. Sweet. :awesome_for_real:
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 09, 2011, 10:46:43 AM It's almost like they're apologizing to the playerbase. :grin:
Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 09, 2011, 01:07:55 PM Shrug, they've apologized already in Hilmar's "I'm sorry" letter. Apologizing costs them nothing; they can do one a day for free w/o much effort. Personally, blogs are fine, but I am going to wait until the stuff is implemented, and then compare EVE with the other games I'm interested in for a decision of which to play.
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 09, 2011, 01:33:10 PM The proof is in the delivery, but all these videos and blogs have done much more to soothe my mind wrt EVE than the initial apology letter ever could. CCP does, after all, have a history the past few years of either underdelivering or not delivering at all, and talk is cheap.
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 09, 2011, 01:48:56 PM A lot of good things are already well on the way of implementation. Like on Sisi you can drag your ship fittings into the market quickbar window.
:jizz: Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 09, 2011, 02:55:31 PM What happens then? I'm assuming it finds all your mods for you in the local market.
Title: Re: Winter Expansion - Desperate times Post by: Thrawn on November 09, 2011, 03:54:25 PM Two steps forward..one back.
Apparently scamming of any type is now not allowed in the recruitment channel if what I'm reading is true. Although I guess you are fine if you just PM the person you want to scam and don't actually scam right in the channel which wouldn't be a big deal. Anyone know for sure? Title: Re: Winter Expansion - Desperate times Post by: Brolan on November 09, 2011, 05:11:23 PM I'm starting to wonder if the bean counters are in charge at CCP now? Is Eve going to be nerfed into a space version of WoW?
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 09, 2011, 09:26:57 PM No and anyone spamming the recruitment channel with bogus promises is doing it wrong anyway.
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 09, 2011, 10:29:55 PM Two steps forward..one back. Except the wording says that you can't use the channel to find the mark either. Which means that eventually they will start to use the excuse "I was in the recruitment channel, they must've seen me there and contacted me on a different char" and still get results.Apparently scamming of any type is now not allowed in the recruitment channel if what I'm reading is true. Although I guess you are fine if you just PM the person you want to scam and don't actually scam right in the channel which wouldn't be a big deal. Anyone know for sure? Title: Re: Winter Expansion - Desperate times Post by: Gets on November 10, 2011, 02:12:26 AM The logs show nothing, your honour.
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 10, 2011, 03:50:47 AM Dev blog: The fitting window will show DPS. Performance will be better too.
http://www.eveonline.com/devblog.asp?a=blog&nbid=3074 Title: Re: Winter Expansion - Desperate times Post by: Gets on November 10, 2011, 08:49:09 AM Quote Titan tracking issue: * "Immune to all forms of Electronic Warfare" will also make you immune to remote "electronic assistance", that is: remote tracking enhancers and remote sensor boosters. https://forums.eveonline.com/default.aspx?g=posts&m=340151#post340151 :flashfap: Title: Re: Winter Expansion - Desperate times Post by: squirrel on November 10, 2011, 03:41:40 PM Oh fuck yay!!!
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 10, 2011, 04:44:03 PM http://www.youtube.com/watch?v=12N16xiwwzw
:drill: Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 10, 2011, 05:13:38 PM :drill:
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 10, 2011, 08:05:23 PM This changes everything.
Title: Re: Winter Expansion - Desperate times Post by: TripleDES on November 11, 2011, 07:45:33 AM Now that people made fire under their asses (both players and bankers complaining), development of EVE is suddenly surging like a motherfucker. Strange, huh? :why_so_serious:
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 11, 2011, 08:18:34 AM Positively shocking.
Title: Re: Winter Expansion - Desperate times Post by: Count Nerfedalot on November 12, 2011, 03:20:27 PM and they still probably only have a small fraction of their 300+ employees working on it, which makes the past year's hubris all the more outrageous.
Title: Re: Winter Expansion - Desperate times Post by: Phildo on November 12, 2011, 09:15:36 PM and they still probably only have a small fraction of their FIFY Title: Re: Winter Expansion - Desperate times Post by: tmp on November 13, 2011, 02:08:25 AM Now that people made fire under their asses (both players and bankers complaining), development of EVE is suddenly surging like a motherfucker. Strange, huh? :why_so_serious: I'll admit i didn't expect much from the drama campaign when it was started, but this is some delicious crow to eat.Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 13, 2011, 10:01:01 AM Much as I like to give goonswarm credit for shit, you may want to consider...
1) Shit gets developed over time. 2) The CSM gets an early heads up on what is coming. 3) The drama wasn't that long ago. If Mittani's thing affects anything it will be the CSM elections and the summer patch. Also, if the ship spinning counter shown in video above actually triggered the leekspin song in game that would be a special kind of terrific. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 14, 2011, 10:05:37 AM Everything that's coming in the next expansion is now on Sisi: https://forums.eveonline.com/default.aspx?g=posts&t=33561&find=unread
Here's the Eve-Online: Crucible login screen: http://youtu.be/IdSfIwA9tJk And the new warp animation with enginetrails: http://www.youtube.com/watch?v=NOoCgPcoPJQ And the new cyno-out animation: http://www.youtube.com/watch?v=ywA2cDBG12c Title: Re: Winter Expansion - Desperate times Post by: Amaron on November 14, 2011, 11:51:33 AM I found this dev post which seems to explain what the point of the new T3 Battlecruisers is: https://forums.eveonline.com/default.aspx?g=posts&m=295391#post295391
Quote * Supposed to be good as a damage platform against larger ship hulls (read battleships, capitals targets) while being difficult to hit themselves by those ships due to decreased signature radius and increased mobility * Better aimed for small, fast gang support than battleships due to their increased mobility * Provide a learning bridge between battlecruisers and battleships, while being themselves a little cheaper than battleships * Due to their large sized weaponry, supposed to be at a severe disadvantage against smaller hulls, especially at point blank range * Have significantly less standing power than battleships, or even other battlecruiser tiers, thus less proficient in static engagements, where their mobility is less relevant Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 14, 2011, 01:45:31 PM Less standing power than other battlecruiser tiers = after you fit the guns you won't have PG for any sort of tank?
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 14, 2011, 01:55:23 PM No, they have a lot less base hitpoints. Tornado has 1800 armor while a Hurricane has 4688.
I'm enjoying the fact that you can push the jump button even when not on the gate, making your ship go to the gate and jump through. You can also set autopilot to a station and it will warp to 15km from the station and approach to dock. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 14, 2011, 05:29:54 PM What about multiple waypoints, how does that work when the waypoints are stations?
Title: Re: Winter Expansion - Desperate times Post by: squirrel on November 15, 2011, 04:12:16 PM EDIT: This has been covered. I have zero clue about multiple waypoints.
Also - remember the monument in Jita that everyone was shooting as part of the Incarna protest? Apparently it's space rubble in the winter update with this description: Quote This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 15, 2011, 06:04:55 PM That's pretty awesome.
Title: Re: Winter Expansion - Desperate times Post by: Pezzle on November 15, 2011, 10:07:21 PM A few years ago that would be awesome. If they continue to add little points like that to the game it would be awesome. Right now, as a single event? It is fluff.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on November 16, 2011, 05:05:44 PM Compared to patch notes in which the most exciting addition to the game was new pants in the Nex store it's enough. And a recognition of an event that wasn't in their favor is pretty cool. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on November 16, 2011, 07:07:22 PM An in-game monument to a successful player revolt? Yeah, I think that's pretty cool. And I'm the guy who thought the only result from the revolt would be the disbanding of the Council.
--Dave Title: Re: Winter Expansion - Desperate times Post by: tgr on November 17, 2011, 04:14:43 AM Good thing CCP isn't EA etc, I wouldn't be surprised if they'd banned the CSM and the people actually protesting.
Title: Re: Winter Expansion - Desperate times Post by: Simond on November 17, 2011, 12:38:24 PM http://soundcloud.com/davidkmagnus/winterupdate
(Context: http://www.youtube.com/watch?v=iJJ94uw05KQ ) :awesome_for_real: Title: Re: Winter Expansion - Desperate times Post by: tgr on November 17, 2011, 01:18:06 PM god damnit, you had to bring out the damn ponies. :oh_i_see:
Title: Re: Winter Expansion - Desperate times Post by: Simond on November 17, 2011, 01:54:15 PM Hey now, this bloke -
http://soundcloud.com/davidkmagnus/winterupdate - started it, not me! :raspberry:Title: Re: Winter Expansion - Desperate times Post by: Gets on November 17, 2011, 10:08:01 PM i cried from joy irl
Title: Re: Winter Expansion - Desperate times Post by: Phred on November 22, 2011, 11:41:42 PM LoL. Skyriim comes out and the Eve topics dry up completely.
Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 23, 2011, 02:10:38 PM Sounds rational to me!
Title: Re: Winter Expansion - Desperate times Post by: Kageru on November 23, 2011, 05:24:56 PM My interest in Eve has dropped off a cliff (but still need to set skills to train) on the realisation that: 1) The fun you can find yourself isn't. 2) The fun that exists in the game depends on the vagaries of other people. Fights at the right time, when you can commit a potentially sizable but unknown amount of time online (since you can't easily leave), in the right place, with a good FC, against a reasonably balanced enemy force and at a scale the servers can handle. plus Australian time-zones tend to be pretty dead generally. 3) CCP are terrible and solutions are mostly futzing around at the boundaries of the core problem. Ultimately it's not so much Eve's fault. It's inherent in the open-world PvP model. It was pretty much exactly the same in Kings-Age in that there'd be long periods of tedium followed by a one-sided war (generally while you are sleeping if it's defending) against people who invest scary amounts of time online. Darkfall looked to be exactly the same. Then you play something like Skyrim or Oblivion (Oscuro's makes it such a ball-breaker) and find the amazing comfort of gaming at your convenience. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 23, 2011, 08:08:24 PM Some of it is CCP's fault, though. Their 18 months, combined with craptastic game mechanics and ship balancing have resulted in the current situation (fewer players online, stagnated wars). Up to last year, people were more than willing to contribute their vagaries almost nightly, for everyone's enjoyment.
So far, CCP have only promised things via dev blogs, they haven't delivered anything yet (ok some stuff is on the test server). They're releasing mostly bugfixes in this expansion, and I don't see how that can compete with new games coming out. I'm not gonna go back just cause they fix bugs when I can play all these other games. So I guess it's time for my 18 months, as far as EVE is concerned. Once you cancel the subscription and stop the skills you'll see that it's not the end of the world. Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 23, 2011, 08:31:56 PM Yeah, you don't even have the comfort of feeling that your research agents are working away and you have a nice little nest egg to get going again when you return, because research agents stop now when you are unsubbed (I only found that out in the last 5 day free trial when I took a look in) So, you now have the fun of being broke when you come back, in a game that is brutal. Fuck that.
Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on November 23, 2011, 09:01:25 PM Yeah, you don't even have the comfort of feeling that your research agents are working away and you have a nice little nest egg to get going again when you return, because research agents stop now when you are unsubbed (I only found that out in the last 5 day free trial when I took a look in) So, you now have the fun of being broke when you come back, in a game that is brutal. Fuck that. This is why the first step in MMO problem solving should always be asking "Do we really have a problem?" and the last should always be "Does our solution really fix anything, or does it make a new problem?" Problem: People are subbing old accounts for a month, collecting the LP rewards and setting a long skill, then un-subbing until the long skill finishes. Obvious solution: Don't let them skill up or gain LP while unsubbed. New problem: People aren't re-subbing old accounts anymore because they don't have anything to come back to.Whoops. Put that one on the list of "Perfectly reasonable mistakes in game design." --Dave Title: Re: Winter Expansion - Desperate times Post by: Gets on November 23, 2011, 11:18:26 PM Yo, I don't like people who don't even play the game driving down my datacore prices, yo.
There's been a lot of devblogs about smaller UI additions and tune-ups not worth posting about. I don't agree with the sentiment that Crucible will be mostly bug fixes. Some of the changes, like Player Owned Customs Offices, will be affecting things quite heavily. Title: Re: Winter Expansion - Desperate times Post by: 5150 on November 24, 2011, 06:06:25 AM Yeah, you don't even have the comfort of feeling that your research agents are working away and you have a nice little nest egg to get going again when you return, because research agents stop now when you are unsubbed (I only found that out in the last 5 day free trial when I took a look in) So, you now have the fun of being broke when you come back, in a game that is brutal. Fuck that. Actually they just stop........even if you are subbed. I'm not sure what the trigger is but they are supposed to send you an email when they do so you can kick them off again. Unfortunately the email has been broken since like forever and you only get it when you access the agent (via your journal for example). Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 24, 2011, 09:35:53 AM So you're staying subscribed because of datacore income? Are you getting more ISK from datacores than you would by buying a PLEX with the monthly subscription cost?
If I reactivate I'm not going to be broke, I'll be as rich or poor as I was when I left (minus the effects of ISK inflation). And if I don't pay for a year but then spend 2 months' subscription costs on PLEX-to-ISK I've still saved dollars, and won't be poor in-game. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 24, 2011, 09:44:21 AM 3) CCP are terrible and solutions are mostly futzing around at the boundaries of the core problem. Ultimately it's not so much Eve's fault. It's inherent in the open-world PvP model. It was pretty much exactly the same in Kings-Age in that there'd be long periods of tedium followed by a one-sided war (generally while you are sleeping if it's defending) against people who invest scary amounts of time online. Darkfall looked to be exactly the same. Then you play something like Skyrim or Oblivion (Oscuro's makes it such a ball-breaker) and find the amazing comfort of gaming at your convenience. So damn true and the main reasons why I quit playing, sometimes I just wanna login and start shooting something at least within ten minutes. In regards to your third point, I've always wondered what it is about CCP and game design.In the end I've come to the conclusion the people who do the game design lack creativity, the game world and a lot that surrounds it would fool you into thinking otherwise. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 24, 2011, 10:15:52 AM Right now datacores get you as much ISK as saying "Hey, I just resubbed can I get some ISK?" in corp chat without all the time hauling across Empire dodging suicide gankers. PI makes you enough ISK to cover subscription almost risk free, more if done efficiently. Incursions net you silly amounts of money, but it's active group PvE and it takes more skillpoints but still little brainpower.
I pay for multiple Eve accounts using PLEX and I am terrible at making money. I can't tell the difference between a spreadsheet and a take out menu. Plenty of space rich people on this forum who decide against playing Eve even though money isn't an issue for them. People have just accumulated large doses of bittervetness in them. There's good things the Winter Expansion and what we're doing in-game trying to fight that. I can attest though that creativity at CCP is as abundant as trees are in Iceland. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 24, 2011, 10:25:00 AM what, there are no treeooooh I see what you did there.
Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 24, 2011, 03:55:44 PM I love the usual "Hah, if you cant make money after resubbing yuuu suck and I'm great" conversations. I mean seriously, your solution is PI, paying CCP money for isk and freaking incursions? "Hi there, its pay us money or grind like a mother fucker, and thats if you have access to 0.0 the day you resub. Good luck!"
It's not about whether its possible or not to start making money right after resubbing. Its about feeling like you have a little shot in the arm a s a little welcome when you come back, not have to hand them even more money or fight some other poor asshole for a planet to get an income. And as for incursions you have to dodge gate camps to get to them. Fun eh? Welcome back to Eve! And by the way I never had to travel anywhere to sell my datacores. They tended to be buy orders right where the agents were. The most I've traveled is one jump.. no tell a lie I did 10 jumps once in my cloaked transport ship. The horror. Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 24, 2011, 05:31:46 PM Not really sure if I agree with the datacore welcome back pack (this is coming from someone who made a lot of ISK from them over the years). The way I see it if the average money making operations in Eve weren't as aspergers syndrome inducing then we wouldn't even be discussing the need for passive income.
Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 24, 2011, 08:53:07 PM Good point, and very true.
Title: Re: Winter Expansion - Desperate times Post by: Phildo on November 24, 2011, 09:43:12 PM I've had 5 datacore agents running continuously for the last two years without a break and I've only visited the agent once. I'm not sure why anyone else's would have stopped if they remained subbed. And there are still plenty of ways to make isk without ever shooting a rat. Try scamming? I'm told Jita contract scams are actually very lucrative.
E: One time I made 500m isk by selling heavy neuting drones for 100m each in Amarr. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 25, 2011, 01:46:56 AM I love the "I'm such a bitter vet your options disgust me." mentality. Honestly, where did I say you have to pay CCP any money, Sir T? Pretty sure I said the opposite. No one has had a problem with gatecamps when doing Incursions, fuck, part of the fun of Incursions is fleet fights with other players doing Incursions. Don't blame me if making money in Spreadsheets Online isn't thrilling or too thrilling or too effort or not enough effort or whatever your beef is with Eve.
There should be more passive or quasi-passive income. I'd revamp the whole mining rocks with lasers thing. You could deploy auto-miners that gather ore without you having to resort to botting to keep your sanity, giving residents something to protect and fight over like they want to do with POCOs. CCP is in a very reforming mood these days, so I'm hoping they'll see the light on this one. I'd change the mission system as well to be more about the politics game between the Empire and Pirate factions and less about grinding in mission hubs. Giving players more choices for grouping up or going solo, but eventually doing less missions for better rewards. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 25, 2011, 02:11:12 AM I wouldn't be opposed at all to have an AFK way of mining ore, but I think that if CCP does implement this, they'll keep manually mining as the more efficient option. But this would still be a step in the right direction to make nullsec more independent of jita, because at least it'd make me start mining some.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 25, 2011, 02:37:35 AM I've probably turned over around 10 billion isk from incursions, never seen a lowsec gatecamp in that time.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 25, 2011, 03:17:38 AM Here's a problem with mining (generic Eve ISK design) the way I see it, there's no extra reward for sitting on your ass mining for hours, when you remove the chance of accidentally drilling into some superprecious ore. In the first place why do you know which ore comes from the asteroid you are mining? Surely the whole point of mining in Spacegames was that you had absolutely no idea what the return was going to be? isn't that the fun?
This goes for exploration too, upon arrival to the site (the fun part is over) I know this site & if I go to eve explorers-wiki.com using an OOG browser (creating a disconnect between the virtual space experience and the player) I will find out that this particular exploration site returns x,y or possibly z, instead of a to absolutely anything. You nearly always know the potential rewards before you carry out the task, that's not as much fun as never knowing the rewards. Title: Re: Winter Expansion - Desperate times Post by: Endie on November 25, 2011, 04:27:32 AM I love the usual "Hah, if you cant make money after resubbing yuuu suck and I'm great" conversations. I mean seriously, your solution is PI, paying CCP money for isk and freaking incursions? "Hi there, its pay us money or grind like a mother fucker, and thats if you have access to 0.0 the day you resub. Good luck!" If you think PI involves any sort of grind then your crusade has dimmed your grasp on facts. God damn you CCP for a system which requires me top pay attention to it for ten-fifteen minutes every couple of days. You have made a powerful enemy. Himo, you are coming across as the crazy ex or the evangelical, anti-smoking ex-smoker or something. Maybe its time to just let go? Anyhoo... I'm getting thoroughly excited about next week's patch. It's full of delight and I suspect that we're only seeing the start of it with this initial expansion. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 25, 2011, 04:44:23 AM While PI is a fairly chill way to get isk (I think I have 500-600m in robotics lying about in s-d, now, and I haven't been the most efficient miner out there), I'd say there are still a fair few UI-related issues that could be done away with. Like not zooming in on where the extractor is, setting up routes and processing types etc being a cockstab etc. That said, those are somewhat minor issues, at least compared to what the extraction process was in the first iteration. :oh_i_see:
Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 25, 2011, 06:25:24 AM I love the "I'm such a bitter vet your options disgust me." mentality. Honestly, where did I say you have to pay CCP any money, Sir T? Pretty sure I said the opposite. Uh, you mentioned plexing Quote I pay for multiple Eve accounts using PLEX and I am terrible at making money. That's giving CCP money whether you realize it or not. SOMEONE is paying CCP realbux for your spacebux. You are just moving the bank account, that's all. And its true that PI came in right about the time I quit eve so I have little direct experience of it, but I would imagine that the high and low sec rewards are far less than the 0.0 planet rewards, and I would also imagine the planets in high and low sec are very crowded and contested compared with 0.0 planets, which has a lot more people with far less real estate. Once again, you have to remember that the majority of players are not in 0.0 and simply don't have access to the same level of income as you do and have to have far stiffer competition to get to that income. You have thousands of empty planets to chose from, that's not the same for everyone. I love the usual "Hah, if you cant make money after resubbing yuuu suck and I'm great" conversations. I mean seriously, your solution is PI, paying CCP money for isk and freaking incursions? "Hi there, its pay us money or grind like a mother fucker, and thats if you have access to 0.0 the day you resub. Good luck!" If you think PI involves any sort of grind then your crusade has dimmed your grasp on facts. God damn you CCP for a system which requires me top pay attention to it for ten-fifteen minutes every couple of days. You have made a powerful enemy. Himo, you are coming across as the crazy ex or the evangelical, anti-smoking ex-smoker or something. Maybe its time to just let go? Oh bloody hell, here we go again. What Crusade Endie? Are you giving out to Mahrin or Amarr for more or less agreeing with my comments even though they don't play anymore either? Should I stop commenting occasionally in WOW threads too for you? I'm really sorry that somehow you think I caused you some inconvenience in your space game polyticks, but you would up more virtually powerful than ever in any case. In short, grow the fuck up. And drop the grudge and the passive aggressiveness already. It was old when I pointed out you were trying to pretend to everyone that LOVEU was booted just for one member who you thought casued you problems at the same time you were you were doing a recruiting drive. Making out that the leadership of Goons were complete unfair assholes while trying to attract people into the alliance run by those selfsame assholes just to get at one person is the definition of a crusade, don't you think? Not to mention dumb as a bag of hammers, and you were the guy who always ranted about context. I've moved on, Endie. You should too. Get over it. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 25, 2011, 06:39:52 AM Sigh. Here we go again.
Thanks. Thanks a lot. Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 25, 2011, 07:15:55 AM My thoughts exactly. :?
Title: Re: Winter Expansion - Desperate times Post by: squirrel on November 25, 2011, 05:59:29 PM Who needs ISK? Seriously unless you want to play for free ISK isn't really important. Or is it that you feel entitled to have lots of ISK and play for free because you were subbed before? I honestly don't get the issue. I've been playing for months space broke - doesn't matter. With the reimbursement program and super minimal effort I've always got combat ships to fly. Sure maybe I'm flying birds instead of falcons but really I don't care. If I did, I'd go make ISK, which is not as hard as its being portrayed. Hell in 45 minutes last week I made 500m in a scam without logging in, just using eve gate at work.
If the argument is that making ISK in eve is dull, well yeah, it is. That's really not new though. Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 25, 2011, 06:05:58 PM I'm trying to talk about the game in general, not the game as it is with the really good reimbursement policies in goons. Most people cant resub and be in goons the next day. I mean sure I used to grind for a night and then spend weeks in fleets when I was in goons, but that's not the experience for most of the game. Hell its not even the experience for most of 0.0. Hell I was talking with an ex cry havoc guy in STO the other day who lamented on the hours he had to spend managing 6 freaking towers (his words)
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 25, 2011, 06:20:27 PM The phrase work smarter, not harder, comes to mind.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 25, 2011, 08:07:01 PM I'm trying to talk about the game in general, not the game as it is with the really good reimbursement policies in goons. Most people cant resub and be in goons the next day. I mean sure I used to grind for a night and then spend weeks in fleets when I was in goons, but that's not the experience for most of the game. Hell its not even the experience for most of 0.0. Hell I was talking with an ex cry havoc guy in STO the other day who lamented on the hours he had to spend managing 6 freaking towers (his words) I think everyone can agree that eve is basically unplayable without a corp to support you. And pretty terrible if your corp is terrible. Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 25, 2011, 10:36:29 PM Most definitely agreed.
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 26, 2011, 05:10:15 AM Shockingly, EVE is designed to be played with others.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 26, 2011, 05:40:35 AM It is almost unique amoung modern multiplayer online games in that regard.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 26, 2011, 09:46:29 AM Shockingly, EVE is designed to be played with others. That's a double edged sword, you are almost too reliant on your corp/alliance to provide interesting things to do when you log in. Kageru said it better than I could. 1) The fun you can find yourself isn't. 2) The fun that exists in the game depends on the vagaries of other people. Fights at the right time, when you can commit a potentially sizable but unknown amount of time online (since you can't easily leave), in the right place, with a good FC, against a reasonably balanced enemy force and at a scale the servers can handle. plus Australian time-zones tend to be pretty dead generally. Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 26, 2011, 10:36:22 AM You actually think Eve was designed? :ye_gods: :ye_gods: :why_so_serious:
Title: Re: Winter Expansion - Desperate times Post by: tgr on November 26, 2011, 10:42:20 AM No, I think magic unicorns farted and out popped EVE.
Title: Re: Winter Expansion - Desperate times Post by: Simond on November 26, 2011, 11:10:49 AM Hey, leave My Little Pony Online out of this!
Title: Re: Winter Expansion - Desperate times Post by: Sir T on November 26, 2011, 11:26:20 AM I'm being ferocious, but actually in my view it was designed organically. The original CCP design (remember they were given Eve, a game someone else designed, for a song) had a very few people able to create t2 items, and had hugely powerful superships and remote Doomsdays. Then the shit hit the fan and the media was breathing down their neck, and they started listening to the playerbase out of panic, and the game improved. There's nothing wrong with that, its called art through adversary. But it was something that evolved through time, not through a concept document. But we have seen what happens when CCP starts designing things on its own again... supercaps and monocles.
Believe it or not, I want the game to work and everyone playing to be having fun, but I don't trust CCP to give a shit about making the entire game fun for everyone. But hey lets talk ponies :grin: (http://www.mlponline.net/wp-content/themes/mlponline/images/header-background-main.jpg) Title: Re: Winter Expansion - Desperate times Post by: Phred on November 26, 2011, 11:34:16 AM I'm being ferocious, but actually in my view it was designed organically. The original CCP design (remember they were given Eve, a game someone else designed, for a song) I think you're misremembering here. Iirc CCP designed and built Eve then bought it back when their publisher went tits up. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 26, 2011, 01:21:59 PM Simon & Schuster is doing fine, they just dropped the idea of publishing video games and publish Glenn Beck's ghostwritten garbage instead.
Title: Re: Winter Expansion - Desperate times Post by: Phred on November 26, 2011, 08:31:44 PM Simon & Schuster is doing fine, they just dropped the idea of publishing video games and publish Glenn Beck's ghostwritten garbage instead. Ya it''s hard to find publishing information on the original Eve release on the net anymore. For some reason I had their original publisher confused with SSI (Strategic Simulations) the guys who published the Panzer General series Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on November 26, 2011, 09:19:15 PM Simon & Schuster is doing fine, they just dropped the idea of publishing video games and publish Glenn Beck's ghostwritten garbage instead. Ya it''s hard to find publishing information on the original Eve release on the net anymore. For some reason I had their original publisher confused with SSI (Strategic Simulations) the guys who published the Panzer General series --Dave Title: Re: Winter Expansion - Desperate times Post by: Amaron on November 28, 2011, 01:36:34 AM I think you're misremembering here. Iirc CCP designed and built Eve then bought it back when their publisher went tits up. That is so backwards. What happened is EvE was such a flaming pile of shit at release that the publisher sold it for pennies. The game represents a pretty locked in niche though so they were able to fix it over time with subscription money. No, I think magic unicorns farted and out popped EVE. That's pretty much how release worked out. Title: Re: Winter Expansion - Desperate times Post by: Endie on November 28, 2011, 01:47:36 AM It's a good business strategy: build something niche, get someone else to pay, but it out when you can see how to fix it and the publisher just sees the unplayable nightmare you've had to go to launch with :V
I'm being ferocious I suspect you mean facetious. Title: Re: Winter Expansion - Desperate times Post by: Amaron on November 28, 2011, 05:49:29 AM It's a good business strategy That's not a business strategy it's fraud. In CCP's case though it clearly wasn't intended. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 28, 2011, 06:41:09 AM http://www.eveonline.com/updates/patchnotes.asp
Patchnotes are up go find some stealth nerfs for me while I'm busy posting about video games. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 28, 2011, 10:47:06 AM Won't know about stealth nerfs until after the patch, as, by definition, they aren't listed in the patch notes.
Unexpected change to hybrids: reload time reduced to 5 seconds instead of 10. Title: Re: Winter Expansion - Desperate times Post by: Brolan on November 28, 2011, 11:35:22 AM Won't know about stealth nerfs until after the patch, as, by definition, they aren't listed in the patch notes. Unexpected change to hybrids: reload time reduced to 5 seconds instead of 10. That can't be right, can it? That would make hybrids way over-powered for L4 missions. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 28, 2011, 12:04:55 PM I think the Caldari Navy Raven is safe on its throne of king mission runner.
Title: Re: Winter Expansion - Desperate times Post by: Amarr HM on November 28, 2011, 01:50:05 PM That's a long list of patch notes. Bodes well.
Title: Re: Winter Expansion - Desperate times Post by: Brolan on November 28, 2011, 01:53:57 PM Effectively doubling the rate of fire of hybrid weapons (along with all the other changes) makes hybrid ships a lot more viable in mission running. The Hyperion might actually be worth it's price now.
Title: Re: Winter Expansion - Desperate times Post by: ghost on November 28, 2011, 02:12:55 PM That's a long list of patch notes. Bodes well. Did it include any fun? :awesome_for_real: Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 28, 2011, 02:22:03 PM It's reload time, not ROF (rate of fire). You shoot your 140 bullets in the gun then only spend 5 seconds to reload. Compared to instant for lasers and 10 seconds for projectiles.
As far as patch notes, they mention each item like 3 times (once in the summary, once in its category (ships vs. UI changes), and once in the "fixes" section) making the patch notes quite longer than they need to be. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 28, 2011, 02:24:20 PM Quote The 'Load Station Environments' option in the ESC Menu has changed slightly: OFF: You can't enter Captains Quarter's and you have a static background image when in the Ship Hangar, hence unable to spin your ship. ON: You can spin your ship in the Ship Hangar and can freely switch between Captains Quarter's and the Ship Hangar. Note that if you do not go into the Captains Quarter's, nothing extra is loaded when in the ship hangar. Christ, didn't catch the drift the first time? One step forward, two steps back. Never change, CCP. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 28, 2011, 02:31:24 PM What's the problem? You can either spin your ship, or you can switch it off to save resources in case your machine isn't exactly very powerful, or you want to run lots of clients.
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 28, 2011, 02:50:32 PM d2captainsquarters
Title: Re: Winter Expansion - Desperate times Post by: tmp on November 28, 2011, 03:30:11 PM Christ, didn't catch the drift the first time? One step forward, two steps back. Never change, CCP. Give it 2-3 more patches and they'll add option to spin the static image of your ship, as the middle ground alternative.Title: Re: Winter Expansion - Desperate times Post by: Brolan on November 28, 2011, 04:46:31 PM It's reload time, not ROF (rate of fire). You shoot your 140 bullets in the gun then only spend 5 seconds to reload. Compared to instant for lasers and 10 seconds for projectiles. As far as patch notes, they mention each item like 3 times (once in the summary, once in its category (ships vs. UI changes), and once in the "fixes" section) making the patch notes quite longer than they need to be. Thanks for that. I was confusing the reload with RoF. Title: Re: Winter Expansion - Desperate times Post by: Amaron on November 28, 2011, 11:28:00 PM I thought the Caldari ship was going to be capable of using missiles? Guess it's a good thing my Caldari char has hybrids too. Lots of people are going to be mad about that though I'm sure.
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 29, 2011, 02:51:28 AM The torp-Naga on Sisi was pretty lackluster.
Title: Re: Winter Expansion - Desperate times Post by: eldaec on November 29, 2011, 04:07:13 AM What's the problem? You can either spin your ship, or you can switch it off to save resources in case your machine isn't exactly very powerful, or you want to run lots of clients. This is ccp, so you have to ask, does the system remember your preference for ship spinning or send you via the vampire client each time? The wording suggests it remembers, but, again, ccp. Title: Re: Winter Expansion - Desperate times Post by: Gets on November 29, 2011, 08:45:04 AM http://i.imgur.com/uJs4t.jpg (http://i.imgur.com/uJs4t.jpg)
An overview of all of Eve's expansions. Title: Re: Winter Expansion - Desperate times Post by: tgr on November 29, 2011, 09:35:51 AM The JBs are visible on the ingame browser now. :ye_gods:
Title: Re: Winter Expansion - Desperate times Post by: ajax34i on November 29, 2011, 10:04:50 AM http://i.imgur.com/uJs4t.jpg (http://i.imgur.com/uJs4t.jpg) An overview of all of Eve's expansions. Hahahah. Though, chart should include bugfixes and re-balances to be complete. Title: Re: Winter Expansion - Desperate times Post by: squirrel on November 29, 2011, 06:36:08 PM The JBs are visible on the ingame browser now. :ye_gods: Yeah this shocked the living hell out of me. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on November 29, 2011, 09:43:31 PM Only those of your alliance, or all of them? Active, or even unconnected?
--Dave Title: Re: Winter Expansion - Desperate times Post by: tgr on November 30, 2011, 12:16:32 AM Seems to be just active ones in my own alliance.
Title: Re: Winter Expansion - Desperate times Post by: Gets on November 30, 2011, 12:17:05 PM What's the problem? You can either spin your ship, or you can switch it off to save resources in case your machine isn't exactly very powerful, or you want to run lots of clients. I mistakenly thought the picture of the door was coming back but it's still the old ship I can right-click on so it's all good my apologizes. Although eve-o forums have people claiming the CPU use is still 20% higher than it was pre-Crucible. Title: Re: Winter Expansion - Desperate times Post by: Stabs on December 03, 2011, 03:47:50 PM Seems to be just active ones in my own alliance. That's actually a hugely noob-friendly change. Putzing about lost because you know there's a JB here somewhere but you don't understand your own bookmark system is really annoying. I'm assuming it doesn't show enemy JBs in which case it would also be a hugely attacker-friendly change. Title: Re: Winter Expansion - Desperate times Post by: MahrinSkel on December 03, 2011, 04:08:35 PM Well, it's still attacker-friendly (no more secret JB routes unless you keep them inactive) because it's a poor alliance that has *zero* spies in their neighbors. But it's still a useful change.
--Dave Title: Re: Winter Expansion - Desperate times Post by: Sir T on December 05, 2011, 03:04:10 PM It's a good business strategy: build something niche, get someone else to pay, but it out when you can see how to fix it and the publisher just sees the unplayable nightmare you've had to go to launch with :V I'm being ferocious I suspect you mean facetious. Works either way! :awesome_for_real: :grin: Title: Re: Winter Expansion - Desperate times Post by: Sir T on December 08, 2011, 02:36:51 PM Another month, another mail from CCP
Quote EVE Online: Crucible has arrived, introducing over fifty new features (http://links.mail.eveonline.com/ctt?kn=12&ms=Mzc3MjI5MjAS1&r=MTM2OTQxNjE0ODQS1&b=0&j=MTIyMjIyODEwS0&mt=1&rt=0) and hundreds of enhancements based on player requests and feedback from the EVE community. NEW TIER 3 BATTLECRUISERS "Pure awesome :)" – Metis Laxon, Zero Point Group "I love it, looks fantastic!" – Joost Caldari, Joost Inventor Labs MASSIVE GRAPHICS UPDATE "The nebulae and star field are rendered beautifully, and the new paint jobs look good. UI is definitely a lot easier on the eye :)" – Freya Chang, The Crabbit Crucible trailer Some of the great features you'll be enjoying when you reactivate EVE Online. IN-GAME LIVE EVENTS "After the last CCP pilot was blasted full of holes and sent on his merry way via the clone express, players kept fighting in the system for almost four hours." –Live Event Recap (http://Live Event Recap) OVER 100 FEATURES AND FIXES "Very nicely done CCP. Gone a long way to restoring faith in the company's commitment to this game. With more time for you to plan and test I have great expectations for future expansions." – Ad'Hakim Tahous, Science and Trade Institute "I knew this expansion provided loads of convenience alterations, but I was still amazed how much difference some of the changes actually made in my playing experience." – Destination SkillQueue, Are We There Yet GET IN THE GAME NOW 9.99 for your first 30 days back (https://secure.eveonline.com/Reactivate/?utm_source=reactivation2011dec2&utm_medium=email&utm_campaign=reactivation2011dec2) Just in time for the holidays! Reactivate today, as the great holiday gifts and giveaways we have lined up for our active subscribers this year are available for a limited time only! You'll also receive a free 60-Day trial code (http://links.mail.eveonline.com/ctt?kn=13&ms=Mzc3MjI5MjAS1&r=MTM2OTQxNjE0ODQS1&b=0&j=MTIyMjIyODEwS0&mt=1&rt=0) to give away to a friend interested in EVE, offering them the time to really experience the depth of EVE at their leisure during this hectic holiday and gaming time of year. Reactivate and experience EVE Online: Crucible today! - The EVE Online Dev Team Title: Re: Winter Expansion - Desperate times Post by: Kageru on December 08, 2011, 05:06:45 PM Exciting new gameplay! ..... oh, no, wait. Title: Re: Winter Expansion - Desperate times Post by: ajax34i on December 09, 2011, 02:59:18 AM I'm not getting any emails, not even the newsletters. You can disable emails in Account Management.
Title: Re: Winter Expansion - Desperate times Post by: tgr on December 09, 2011, 03:20:53 AM Don't take away their bitter vet pleasures. :grin:
Title: Re: Winter Expansion - Desperate times Post by: Stabs on December 09, 2011, 12:20:31 PM Really enjoying the patch. I put up a couple of POCOs and am seeing how long I can make them last solo. They're in and out of reinforcement daily. I tihnk I may have lured someone into killing mine with an intention to put there own up which will give me the enormous schadenfreude of camping their wormhole keeping their pocos dead for the next few months.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on December 13, 2011, 05:47:46 PM Reading some analysis on the Tier-3 Battlecruisers which seem to have a limited to non-existent practical role other than gank ships. Title: Re: Winter Expansion - Desperate times Post by: tgr on December 13, 2011, 05:55:26 PM I have 2 maelstroms and 10-15 hurricanes to kill off before I'll start derping around in fleets with a sensorboosted instanado to see how it works as an anti-bomber platform compared to the hurricanes.
Title: Re: Winter Expansion - Desperate times Post by: Stabs on December 13, 2011, 06:49:12 PM Reading some analysis on the Tier-3 Battlecruisers which seem to have a limited to non-existent practical role other than gank ships. Just lost one to a Drake. I misplayed it, leaving my MWD on but I think he would have won anyway. There's a downside to having a ship specifically designed to be a paper-thin glass cannon. Title: Re: Winter Expansion - Desperate times Post by: squirrel on December 13, 2011, 09:15:42 PM I have 2 maelstroms and 10-15 hurricanes to kill off before I'll start derping around in fleets with a sensorboosted instanado to see how it works as an anti-bomber platform compared to the hurricanes. Got a couple kills in one last night gate camping - 4x sebos - 7k hp heh. Good alpha, paper thin though. Not sure I'd fly one in a roam if I wanted to keep it. They might be better at 80k range, fly em almost like ecm - stay aligned and snipe. Still not that practical in gangs/fleets but. IDK Im not that experienced. Fun though, I'm tempted to Title: Re: Winter Expansion - Desperate times Post by: Stabs on December 13, 2011, 11:05:40 PM As far as the economy is concerned it's genius. Let's encourage everyone to fly high dps glass cannons. There's always a spike on patch day when a new ship comes but I think we may see a second spike (on minerals, on large guns, on modules etc) as the market fails to supply the sheer numbers that get blown up.
Buy Mexallon. Title: Re: Winter Expansion - Desperate times Post by: tgr on December 14, 2011, 12:23:40 AM Mex has already spiked from around 30 to 40+ last I checked, and stayed there for a while.
Title: Re: Winter Expansion - Desperate times Post by: Gets on December 14, 2011, 04:07:54 AM And Tachyons are already expensivo.
Title: Re: Winter Expansion - Desperate times Post by: Gets on January 06, 2012, 09:29:50 AM CCP Punkturis posted the improvements coming in the next patch:
Quote *New agents list, it tells you if you've been offered or if you've accepted a mission from an agent *Watch list can now have 15 people *Watch list can now be ordered by dragging and dropping pilots *Chat member list can be made more compact, right click on chat tab and "Show Compact Member List" *New icons for online/offline, blocked and voice in member lists *The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon *Said notificaction can be dragged to chat to info link that pilot and right clicked on *You can now shift click modules to overload them *Overload button shows feedback from when it's been clicked until it's activated/deactivated *You can now filter the skills you see in your character sheet and skill queue to find the skill you want https://forums.eveonline.com/default.aspx?g=posts&t=54035 Title: Re: Winter Expansion - Desperate times Post by: Thrawn on January 06, 2012, 09:46:02 AM CCP Punkturis posted the improvements coming in the next patch: Quote *You can now filter the skills you see in your character sheet and skill queue to find the skill you want Huh, one of those things that I just got so used to how it is so it never even occured to me how stupid it was this option hasn't been available for a long time. Title: Re: Winter Expansion - Desperate times Post by: Kageru on January 10, 2012, 06:43:04 PM So it seems the Titan nerf didn't do much. Apart from making it even more riskier to field Titans unless you are pretty sure you can get a superior blob of them. I assume that a lot of null-sec is hollowing out (white noise being the latest example) other than PL (driven by ego) and Goons (driven by tear-harvesting) leading to some sort of eventual Eve end-game. Certainly PL are smug as all get out on Kugutsumen which is a bad sign. Only thing that can stop it would be a serious re-examination of SoV. If CCP wanted a forever war then SOV needs to be redesigned so that you don't really want to hold all of it, so that there aren't critical timers (which are blobbable) and that rewards are through activity rather than passively holding space. Both a maelstrom and titan blob become less scary when you have freedom to maneuver. Running away and gorilla tactics should be the training ground for small alliances and they should be able to gather enough rewards for the null-sec game to fund that. Indeed make being part of a small and agile corporation worth doing and a lot of the blobs would split up once you don't need hundreds of "friends" to be meaningful. But CCP are busy adding fluff (which is, admittedly, better than WiS) and probably don't have the energy / courage to shake things up to that extent. They know where it is heading though, that's why they are so keen to get other income streams. Also a good post from Shadoo (PL Elder) on the nature of an aging sandbox. The original is here (http://www.kugutsumen.com/showthread.php?12599-The-South-Not-The-Thread-It-Deserves-But-The-Thread-It-Needs-Right-Now&p=350935&viewfull=1#post350935) but the thread descends into shit immediately after. Quote I'm actually with Yoji on some of his arguments, and had considered writing a big Manifesto on EVE-O about how I think the "EVE Sandbox" has overflown. This game is currently about numbers. Numbers of support and/or numbers of capitals and/or numbers of supercapitals. Yes, there are ways to counter numbers to certain extent, but at certain point that becomes impossible due to the sheer numbers that counter draws. In not too distant future (ie within the next 6 months) -- you WILL see one side in EVE field over 200 Titans in battle. Or non-battle as it will be -- because there is nothing you can do about that number of Titans. But is that ultimately any more or less broken than what we have already seen on the number of subcapitals? 1500 pilots, with say 800+ Maelstroms have already been fielded. And there's fuckall you can do about that either. The sandbox has spiralled overtime to counter subcapitals with capitals, which in turn have been countered with more subcapitals by creating coalitions, which in turn have been countered by yet more capitals by forming coalitions already heavy in capitals. And so the hamster wheel will continue to turn and turn and turn. About the only thing going for EVE right now is that there are entities like -A- (and PL at the time), who are not attached to their space and will simply walk away. And come back in some time in the future when the numbers can be countered. But -- to suggest that somehow simply changing one leg of the wheel (ie. lets say titans) will somehow magically "fix" this game, I believe is fucking retarded and ultimately selfserving to the interest and fighting type of the alliance the member is part of who is suggesting this. All you will do is force yet more megacoalitions to be formed and suddenly everyone in EVE will have to have a 600 man BS gang to defend their most important assets. Or everyone will have to go the way of the blueball and recapture. I think we'd be far better off fucking accepting the fact that the sandbox has overflown. It's fucking done. No point in trying to patch the holes, fucking knock that shit down and build yourself a playground instead. Playground with rules, guidelines and barriers to limit and direct what and how you are able to do things. I think that Titans shouldn't be the end-all of combat in EVE. I've said that for like 2-3 years now. I'd like all offensive abilities removed from them. But I also believe that what the game needs are ways to limit and discourage what the end-all of current combat ships (Titan) is countering -- ie. subcapital numbers. How you do it is of course up for debate, but you could fucking start by first acknowledging that sandbox was for time when this game wasn't ancient. It was for when EVE was young and fresh, not when a new person can go and buy a character that can fly any ship they want + the ship itself with relative ease. The game is old and old sandboxes break under wear and tear. So start implementing encouragements to smaller size combat (not a single sov objective for example) and start limiting what pure numbers are able to do (ie. damage mitigation, or proximity sensor strenght disruption, etc). Yes. It is sandbox no more, but fuck it at least it's got a chance to NOT be so FUCKING broken. Make sov taking EASY, not hard. If you make it easy, you allow small entities to take space without having to wait fucking 4-6 days for it. You make it harder for massive alliances to defend 4 regions. Yes, it makes it VERY easy to also LOSE space -- but fuck it -- I think -A- has it right in many ways in that if you get blobbed to fuck, you should just be able to go v0v and come back few weeks after if the assaulter REALLY doesn't want to live in the space they just conquered. But -- you have to balance that by making it hurt financially if you walk away. Sure -- make stations destroyable, but create a wreck instead for example which you can rebuild -- at cost. Also boost the rewards of owning space, so people will want to rebuild said wrecks and defend the space they own so they won't loose income/have to rebuild assets. Anyway... maybe one day I will write my manifesto for broken sandboxes, but today I will just bitch and whine v0v. Title: Re: Winter Expansion - Desperate times Post by: tgr on January 10, 2012, 11:33:02 PM I keep arguing that SOV needs to be much easier to gain AND lose, and something which can be captured by a much smaller gang than today's system allows. Something which encourages a war to be fought on multiple fronts, not just blob up in one system because if you don't, you lose all progress and have to start from scratch.
Title: Re: Winter Expansion - Desperate times Post by: Gets on January 11, 2012, 02:23:16 AM It is true that more and more people are coming to the opinion that there really is no better solution to the supercap problem than to make them purely support. Doomsdays, despite being in their third iteration, are still a blight. There are even sentiments of getting rid of them entirely because people are just tired of the neverending capital balance thematic. However, today the CFC fought against WN. as they were hitting a goon TCU using Abbaddons, dreads and carriers while the coalition rounded up Maelstroms and their own supercarriers. Even with the current sov mechanic being a horrible repeating structure shoot it was very intense for all parties involved as ships died in the battle while the WN. fleets pushed the TCU into armour, then structure.
CCP is doing a survey yet again (which got goonrushed and 404'd at one point, oops) and we'll see what they'll make of our anti-supercap sentiments. While I'm not hopeful of ever getting to play Eve Online 2: the not so bad game, I am enjoying the territorial warfare in World of Tanks, where similarly coalitions are made and land is being fought over. Even with the benefit of arcade gameplay giving everyone even grounds groups who can't squeeze themselves onto the map complain it is just too hard to bulge existing groups off the map. If I wasn't aware and someone showed me the concept of Eve's 0.0 gameplay I would be baffled with the lack of elements that make empire building a living X4 game, like main income being not related to holding space, owning space itself being a costly burden and having to waste millions of rounds of ammo even if there is literally no opposition. Biggest pet peeve with Eve is generally that it's Eve and to fix its irrational mechanics requires seemingly irrational solutions. Time Dilation was turned on unannounced recently. It crashed the node almost instantly. Title: Re: Winter Expansion - Desperate times Post by: tgr on January 11, 2012, 03:47:34 AM I actually didn't touch upon supercaps much in my response on the survey, but I lambasted the fuck out of the SOV system and bitched about the suckfest that is nullsec industry.
Title: Re: Winter Expansion - Desperate times Post by: Kageru on January 11, 2012, 07:02:40 AM Time Dilation was turned on unannounced recently. It crashed the node almost instantly. Yes, I saw that one. I don't think anyone was in the least surprised because it is a fairly complex change with a lot of details than can trip you up. And CCP aren't nearly as clever as they think they are. |