Title: Violent games, a good thing after all? Post by: tgr on June 22, 2011, 05:57:12 AM Quote from: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1804959 Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible selection of relatively violent people into playing violent video games. That is, they lack external validity. We investigate the relationship between the prevalence of violent video games and violent crimes. Our results are consistent with two opposing effects. First, they support the behavioral effects as in the psychological studies. Second, they suggest a larger voluntary incapacitation effect in which playing either violent or non-violent games decrease crimes. Overall, violent video games lead to decreases in violent crime. Full study at http://papers.ssrn.com/sol3/Delivery.cfm/SSRN_ID1804959_code245196.pdf?abstractid=1804959&mirid=1 Title: Re: Violent games, a good thing after all? Post by: Malakili on June 22, 2011, 06:07:13 AM Its pretty hard to commit violent crimes when you have to pwn newbs in Call of Duty all night.
Title: Re: Violent games, a good thing after all? Post by: ghost on June 22, 2011, 06:08:22 AM It does make a little sense in that it would allow people to take out their aggression. Most of these studies that link violent video games to aggressive tendencies are correlative, if I remember correctly, which isn't the best evidence. The folks that are drawn to violent video games are almost undoubtedly inherently violent.
Title: Re: Violent games, a good thing after all? Post by: tgr on June 22, 2011, 06:18:11 AM It's what I keep seeing people say every time this topic pops up, but some people seems hell-bent on blaming violent games. Hell, if violent games caused violent behaviour, then I would be gunning down people left, right and centre because I played nothing BUT violent games for 15+ years (the more violent the better). In fact, I rarely even squish bugs. I must be some sort of deviant. vOv
Title: Re: Violent games, a good thing after all? Post by: Malakili on June 22, 2011, 06:24:42 AM It's what I keep seeing people say every time this topic pops up, but some people seems hell-bent on blaming violent games. Hell, if violent games caused violent behaviour, then I would be gunning down people left, right and centre because I played nothing BUT violent games for 15+ years (the more violent the better). In fact, I rarely even squish bugs. I must be some sort of deviant. vOv Yea. I'm relentless competitive in video games a lot of the time, and I've played pretty much every violent video game you can think of, but in real life I'm pretty hippy dippy. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 22, 2011, 07:51:49 AM It does make a little sense in that it would allow people to take out their aggression. Most of these studies that link violent video games to aggressive tendencies are correlative, if I remember correctly, which isn't the best evidence. The folks that are drawn to violent video games are almost undoubtedly inherently violent. Especially with what they consider "violent". Basketball would be an incredibly violent game, what with the trash talk and shoving that often occurs. Title: Re: Violent games, a good thing after all? Post by: Nebu on June 22, 2011, 07:55:14 AM It always surprised me that people would go after violence in video games. Seems that violence in the media would be a much easier target. If you're genuinely concerned that children are being desensitized to violence, the mainstream media would be the first place to start. Video games already have a shit ton of warning stickers and ratings. That should more than enough to guide parental control.
Title: Re: Violent games, a good thing after all? Post by: Hawkbit on June 22, 2011, 08:06:54 AM Right on the heels of an few articles popping up stating that a study found that limited use of Magic Mushrooms can improve mental well-being. It's a good week all around!
Title: Re: Violent games, a good thing after all? Post by: Malakili on June 22, 2011, 08:17:52 AM It always surprised me that people would go after violence in video games. Seems that violence in the media would be a much easier target. If you're genuinely concerned that children are being desensitized to violence, the mainstream media would be the first place to start. Video games already have a shit ton of warning stickers and ratings. That should more than enough to guide parental control. Because the mainstream media is the one reporting it. Title: Re: Violent games, a good thing after all? Post by: UnSub on June 22, 2011, 08:19:49 AM From the article:
Quote Our expert review data comes from the GameSpot website. Ho ho. :grin: The problem with this study being waved about as a defence of violent video games is that it provides a number of qualifiers that actually support the reduction of violence in games while promoting more non-violent gaming. It also opens the door that the incapacitation effect serves a short-term reducer for crime but may have serious long-term consequences as violent games cause behaviour change in particular types of gamers. I'm guessing that most places posting this article didn't read past the abstract though. Title: Re: Violent games, a good thing after all? Post by: 01101010 on June 22, 2011, 08:40:29 AM I'd hypothesize that if they put in a few measures of self-control variables, any reduction effects games have on crime would fall out... but that's just my opinion. :grin:
Title: Re: Violent games, a good thing after all? Post by: Numtini on June 22, 2011, 08:44:49 AM Spurred by Samuel Jackson's masterful reading of Go The Fuck To Sleep and how its become a bestseller, my partner and I were speculating that our long national nightmare of protecting the children might be coming to an end.
Here's hoping this is more evidence of a trend. Title: Re: Violent games, a good thing after all? Post by: tgr on June 22, 2011, 09:22:39 AM If you're genuinely concerned that children are being desensitized to violence, the mainstream media would be the first place to start. And if we're going to go on the hilarity of the mainstream media, let's not skip over the fact that shooting someone in the face, cutting their limbs off or disemboweling someone is less morally objectionable than some bouncy titties.Title: Re: Violent games, a good thing after all? Post by: pxib on June 22, 2011, 01:50:12 PM Spurred by Samuel Jackson's masterful reading of Go The Fuck To Sleep and how its become a bestseller, my partner and I were speculating that our long national nightmare of protecting the children might be coming to an end. Strauss and Howe (http://en.wikipedia.org/wiki/Strauss-Howe_generational_theory) have long predicted as much. Twenty or so more years and we'll have another 1970's "children (http://www.imdb.com/title/tt0063522/) are (http://www.imdb.com/title/tt0070047/) demons (http://www.imdb.com/title/tt0075005/)" birth dearth.Here's hoping this is more evidence of a trend. Title: Re: Violent games, a good thing after all? Post by: Ingmar on June 22, 2011, 01:58:05 PM It does make a little sense in that it would allow people to take out their aggression. Most of these studies that link violent video games to aggressive tendencies are correlative, if I remember correctly, which isn't the best evidence. The folks that are drawn to violent video games are almost undoubtedly inherently violent. Especially with what they consider "violent". Basketball would be an incredibly violent game, what with the trash talk and shoving that often occurs. If I'm any indication, basketball is a violent game, I got hurt playing pickup basketball games far more than any other single activity in my life. :-P Title: Re: Violent games, a good thing after all? Post by: Numtini on June 22, 2011, 02:34:24 PM Quote Strauss and Howe have long predicted as much. Twenty or so more years and we'll have another 1970's "children are demons" birth dearth. I was a demon child. I'm disturbed that my daughter is probably going to be one of the artist/adaptives like all the middle class parentswithoutpartners moms I knew growing up who were smoking dope upstairs when we were smoking it downstairs. It's just disturbing. And yes, I know my H&S. I didn't just drink the Howe and Strauss cool aid. I got a dozen of those 10 gallon coolers of it. Over the last 18 years, no matter how I could not possibly stretch my imagination to see how their predictions were going to come true, every one of them has. Title: Re: Violent games, a good thing after all? Post by: Sheepherder on June 22, 2011, 03:12:18 PM It does make a little sense in that it would allow people to take out their aggression. Cathartic aggression is proven to be counterproductive. There's more to it than that, but I have to go AFK soon. Title: Re: Violent games, a good thing after all? Post by: pxib on June 22, 2011, 03:56:11 PM I didn't just drink the Howe and Strauss cool aid. I got a dozen of those 10 gallon coolers of it. *terrorist fist jab*Back on topic, every time I read great white hunting stories from the 1800's the writers sound like kids playing Doom: "Then I came around the corner and shot a polar bear! Its cub started to run, so I followed it for a bit while it howled. Two more polar bears came from behind trees, and I shot them! Then I left them all dead there because they smelled terrible and went to find a moose." I really do prefer people playing the simulated version to the real thing. Title: Re: Violent games, a good thing after all? Post by: Sheepherder on June 22, 2011, 06:04:08 PM Cathartic aggression is proven to be counterproductive. There's more to it than that, but I have to go AFK soon. ... Simply put, venting your anger can become positive reinforcement for getting angry. If your response to anger is to do something aggressive, then there also exists a feedback loop. With video games it's hard to establish causality, because first you have to establish that playing a violent videogame is in and of itself a violent activity, and then establishing whether the effect is mindless aggression as opposed to premeditated violence, since even the most brainless of games requires more input than mindless frothing RAEG. Title: Re: Violent games, a good thing after all? Post by: tgr on June 23, 2011, 12:45:16 AM Aggressive/violent games can probably make some people more aggressive, but I'm going to just suggest that they have a perchant for violence to start with, and probably would've grown violent regardless of video games.
As I said, I've literally played nothing but violent games since I was a young kid, and I played doom 1 and 2 religiously for 2-3 years, etc etc etc, and the only time I've ever even tried to punch someone in the face was once, at school, after I got teased to breaking point. I missed, but that's beside the point, that was literally the ONLY time I've ever tried to punch anyone. To put it into perspective, I had at that point been teased continually for 7-8 years by literally the whole school (the first 6 years was at a school with around 50 pupils total, next 3 were at a school with 300-400). I doubt I'm some pacifist wonderchild, and honestly, it pisses me right the fuck off that games are always, always the first culprit they point at, nevermind the fact that the people who do go all columbine and shoot everyone are people who doesn't fit in, are continually teased, and just ... snap. I think there are a fucktonne of people who are more like me, who just don't actually snap to the point where they bring guns to whereever it is they're being mistreated for whatever reason. I wouldn't be too surprised (although if I think back, I can't really say I ever even thought along those lanes, but Norway is a vastly different place/environment than, say, America) if I had been brought up in an environment where guns were much more prevalent, that I would've actually been tempted to pull out a gun and just start shooting a few of the people who were the main antagonizers. Long story short: I think the experiences you have with people, and the environment as a whole that you grow up with, do more to shape the way you look (and interact) with the world, than just playing games, violent or not. Title: Re: Violent games, a good thing after all? Post by: Lantyssa on June 23, 2011, 06:57:07 AM I grew up with guns, was teased pretty relentlessly, and I still never thought about shooting anyone.
Title: Re: Violent games, a good thing after all? Post by: tgr on June 23, 2011, 07:51:45 AM Yeah, parts of that could probably have been worded better, I didn't actually mean to say that "environment with guns" => "automatic temptation to shoot someone", even if that's what I ended up saying there. What I could've said was more that if I had been brought up in an environment where guns (and gun use) were more prevalent, the result of someone actually snapping could much easier end in shootings, because they'd be easier to get hold of. This is a tangent, however, because the main thing I wanted to try to emphasise was that I strongly doubted that games, unlike what the media keeps portraying it as, would be the main cause of most violence, more that it'd probably be the result of f.ex relentless teasing finally just reaching a certain point of no return, and that should've been more of a focus than it is today.
Title: Re: Violent games, a good thing after all? Post by: ghost on June 23, 2011, 08:35:18 AM I grew up with guns, was teased pretty relentlessly, and I still never thought about shooting anyone. This is a wonderful point. In my profession I see a lot of kids and there are clearly some that are more than a little unstable mentally, and I think it doesn't have a lot to do with their environment. Some of them are simply inherently (genetically?) unstable and have issues with depression, psychosis and bipolar. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 23, 2011, 08:59:19 AM Yeah, the thing with guns is that in a gun-soaked culture they are just handy. Like if I'm insanely pissed off and have lost self-control and want to attack, well -- I always have my hands and feet.
But if I carry knives regularly, the odds of me pulling one out of habit (a common tool, or one I've mentally associated with anger or violence) is higher. Same with guns. My only beef with guns and gun-owners are the ones that carry it and constantly fantasize about using it. I always get the feeling those guys aren't just looking, they're actively praying for an excuse -- any excuse -- to shoot someone. Whether that's worth the trade-off is another question, but having a pistol in your glove-box increases the potential lethality of road-rage. Not because "guns are bad, mmkay" but because you have one right there and guns are inherently more lethal than bare hands. (Caveat: Yes, hands and feet can be lethal, as soldiers learn. In general, however, your average dolt is going to be more dangerous with a gun -- if he hits what he's aiming at -- than with his hands, if he hits what he's aiming at). Title: Re: Violent games, a good thing after all? Post by: ghost on June 23, 2011, 12:36:33 PM I carry a gun every single day and am absolutely fucking terrified of having to use it. :awesome_for_real:
Title: Re: Violent games, a good thing after all? Post by: KallDrexx on June 23, 2011, 12:59:36 PM I'm just going to point out that even though I don't believe there is a direct correlation between violent video games and RL violence, everyone in here trying to claim that they play video games and aren't violent are being just as anecdotal as those trying to prove the opposite is true.
Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 23, 2011, 01:04:05 PM I'm just going to point out that even though I don't believe there is a direct correlation between violent video games and RL violence, everyone in here trying to claim that they play video games and aren't violent are being just as anecdotal as those trying to prove the opposite is true. Yes, but not to put too fine a point on it: We fucking play violent video games and they don't. It's like arguing the artistic merits of rap music, with the argument between people who like rap and people who refuse to ever listen to it and want it banned.At least one side has, you know, actual first hand anecdotal evidence. :) Title: Re: Violent games, a good thing after all? Post by: tgr on June 23, 2011, 01:31:31 PM I have to agree with Morat20. It's not like we're (or at least I'm not) trying to say that it doesn't exacerbate it if it's already a problem in an individual, but what I react the most over is how they're continually managing to make it sound dangerously close to "if you play violent video games, you will kill someone".
Title: Re: Violent games, a good thing after all? Post by: ghost on June 23, 2011, 01:34:51 PM I'm just going to point out that even though I don't believe there is a direct correlation between violent video games and RL violence, everyone in here trying to claim that they play video games and aren't violent are being just as anecdotal as those trying to prove the opposite is true. There is a big difference between correlative evidence (of which there is some for violent video games and aggressive behavior) and anecdotal evidence. Correlative evidence, while not great, is much better than anecdotal evidence for sure. There clearly is a link between violent games and behavior, but what is that link? Title: Re: Violent games, a good thing after all? Post by: tgr on June 23, 2011, 02:00:58 PM There clearly is a link between violent games and behavior, but what is that link? Personally, I'm inclined to think that it's more a violent person => really like violent games, than violent games => cause violent personality.It's like driving games don't make you drive super quickly on the road, the fact that you're an adrenaline junkie makes you drive quickly on the road, and also makes you like driving games. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 23, 2011, 03:03:11 PM There is a big difference between correlative evidence (of which there is some for violent video games and aggressive behavior) and anecdotal evidence. Correlative evidence, while not great, is much better than anecdotal evidence for sure. There clearly is a link between violent games and behavior, but what is that link? Correlative evidence doesn't mean there's a link -- that's the point. Skirt length and stock market behavior correlate -- but one doesn't cause the other. They just happen in tandem, linked to something else.However, here's a fun fact: Violent crime is at a massive low. It's been dropping steadily since the 90s -- going into it's third decade now. I wonder how that'd graph with the number of gamers and everyone's favorite genre to scream about violence: First person shooters? When did Wolfenstein and Doom come out? Title: Re: Violent games, a good thing after all? Post by: UnSub on June 24, 2011, 09:00:33 AM Anatomy of Irony In An Internet Argument
Part 1: Correlative evidence doesn't mean there's a link -- that's the point. Skirt length and stock market behavior correlate -- but one doesn't cause the other. They just happen in tandem, linked to something else. Part 2: However, here's a fun fact: Violent crime is at a massive low. It's been dropping steadily since the 90s -- going into it's third decade now. I wonder how that'd graph with the number of gamers and everyone's favorite genre to scream about violence: First person shooters? Please don't handwave correlative evidence away in one paragraph only to use it in your second paragraph to support your point of view. There are a large number of factors that may be impacting on crime rates (http://www.time.com/time/magazine/article/0,9171,1963761,00.html) and it's likely the 'incapacitation effect' of video games is a long way down the list: Quote There's a catch, though. No one can convincingly explain exactly how the crime problem was solved. Police chiefs around the country credit improved police work. Demographers cite changing demographics of an aging population. Some theorists point to the evolution of the drug trade at both the wholesale and retail levels, while for veterans of the Clinton Administration, the preferred explanation is their initiative to hire more cops. Renegade economist Steven Levitt has speculated that legalized abortion caused the drop in crime. (Fewer unwanted babies in the 1970s and '80s grew up to be thugs in the 1990s and beyond.) The truth probably lies in a mix of these factors, plus one more: the steep rise in the number of Americans in prison. Do video games encourage violent attitudes? There's some evidence they do (at least in lab situations and in the short-term, as well in those predisposed to violence). Would the drop in crime rates we see today be greater if video games weren't so violent? It's probably impossible to know. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 24, 2011, 10:16:40 AM *slams head into wall*.
I must not have been perfectly clear. If we're not going to take anecdotal evidence (even though those anecdotes come from people who play violent games), and instead we're only going to take useless correlative evidence then yes, UnSub, I will give correlative evidence even though I consider it pretty fucking useless in this case. Because that's what the argument is over. So let me try that again, with extra fucking clarity: "I think correlative evidence is useless as shit for trying to link violent behavior to games. However, for those who don't think this way and are citing correlative evidence that violent games make people more violent here is a piece of correlative evidence to the fucking contrary." Title: Re: Violent games, a good thing after all? Post by: ghost on June 24, 2011, 11:01:07 AM Correlative evidence doesn't mean there's a link -- that's the point. Skirt length and stock market behavior correlate -- but one doesn't cause the other. They just happen in tandem, linked to something else. You're making the classic mistake of assuming that simply because evidence is correlative that there is no link. Most times when things are highly correlated there is a link. That's why they bother doing the studies, you know? Of course it will require further controlled studies to provide firmer evidence, correlative studies aren't useless, as you seem to be implying. Edit: If there is high correlation, there is almost always a link, even if it is just that the two things are highly correlated. If there is a high correlation, and two things go together, you can clearly be much more likely to find one of the points of interest, e.g. violence in video games, to occur with the other, e.g. aggressive behavior. This is useful on a lot of levels. Your suggestion that such data does not sound like an informed opinion. So let me try that again, with extra fucking clarity: "I think correlative evidence is useless as shit for trying to link violent behavior to games. However, for those who don't think this way and are citing correlative evidence that violent games make people more violent here is a piece of correlative evidence to the fucking contrary." I love your argument. Throw in lots of curse words and exasperated italics and it will make your point oh-so-much clearer. :grin: Title: Re: Violent games, a good thing after all? Post by: tgr on June 24, 2011, 11:12:19 AM So, given that line of thought, ban racing games like test drive etc, because some people who've crashed while speeding has been known to play driving games.
Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 24, 2011, 11:34:59 AM I love your argument. Throw in lots of curse words and exasperated italics and it will make your point oh-so-much clearer. :grin: Obvious misreading irritates me.Yeah, I find correlative evidence weak in general. (Which is logical, insofar as it IS a weak form of evidence. Correlation isn't causation and all of that). I find the evidence for video games lacking. However, if we're going to talk correlation, well -- like I said, violent crime is at a serious low. It's been trending down steadily for a long, long time. Trying to get rid of other causative factors (lead based paints, incarceration rates, etc) to study video games and violence in isolation is all well and good and understandable, but frankly the experiments underwhelm me to begin with (as noted, you get the same results from kids playing basketball or football, which no one seems interested in trying to blame for society's sins) and seem like a bitch-session in search of a problem. I mean, really, we're going to spend our time screaming "What about the children" and "OMFG, VIOLENCE!" in a society where actual violent crime has been falling dramatically? This is nothing but the usual generational distrust (it was rap, rock-and-roll, and hell even comic books in the past) for "shit that's different than in my day" coupled by blind nostalgia by a generation that was remarkably crime free only because the most criminal demographic had spent their time being shot at in Europe. (The 50s. It's what happens when you draft all the idly young men and send them overseas to shoot at Germans when they'd otherwise be bored, idle, and impulsive). Title: Re: Violent games, a good thing after all? Post by: ghost on June 24, 2011, 01:18:57 PM Okay. We all know that correlational evidence is at the bottom of the statistical food chain, but it's a shitload better than anecdotal evidence.
Violence being at an all time low doesn't play into this, really, unless you look at the correlations statistically. I don't think that has been factored in, so it probably isn't applicable. They may have controlled for the crime rates statistically in the studies, but I'd have to look at them closely to do so (and have no intention of doing this :awesome_for_real:). I am of the personal belief that violent video games do not cause kids to run out and shoot up the 7-11. However, I do believe there is probably a link between aggressive kids and an interest in violent video games. In any event, I seriously doubt that curbing the purchase of violent games is going to decrease violence at all and the link would purely be academic in nature. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 24, 2011, 03:54:25 PM Okay. We all know that correlational evidence is at the bottom of the statistical food chain, but it's a shitload better than anecdotal evidence. Right. Which is why I pointed out that, you know, crime rates for every category of violent crime have dropped like a stone over the last several decades.Quote Violence being at an all time low doesn't play into this, really, unless you look at the correlations statistically. I don't think that has been factored in, so it probably isn't applicable. They may have controlled for the crime rates statistically in the studies, but I'd have to look at them closely to do so (and have no intention of doing this :awesome_for_real:). Yeah, I have a hard time with "video games cause violence" because I've:I am of the personal belief that violent video games do not cause kids to run out and shoot up the 7-11. However, I do believe there is probably a link between aggressive kids and an interest in violent video games. In any event, I seriously doubt that curbing the purchase of violent games is going to decrease violence at all and the link would purely be academic in nature. 1) Seen a game of football. 2) Seen a game of dodgeball. 3) Seen a game of basketball. 4) Seen parents at youth baseball. 5) Turned on the TV.... You get my drift. Our sports are violent and often hypercometitive. Our TV is violent and sex-soaked. Our children's sports are often remarkably violent and hypercompetitive..... Somehow, I don't think it's Doom. Title: Re: Violent games, a good thing after all? Post by: Lantyssa on June 26, 2011, 03:52:19 AM Violent video games wouldn't be popular if people didn't like violence. It's self-perpetuating.
In any given individual, anything could be a trigger for violent acts. But on the whole it's a symptom of the human condition, not a cause of it. Of course it's corrolated, because humans are a violent species which tries to curb the negative effects of being violent with civilized behavior. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 27, 2011, 09:54:18 AM In related news, SCOTUS upheld (7-2, Breyers and Thomas dissenting) that California's rigid ban on selling video games that include depictions of violence to children was unconstitutional.
The opinion was rather interesting -- basically that Constitutionally you couldn't equate violence and obscenity, so that while you CAN ban obscene material or restrict it from children, you can't do so with violent games. Most interestingly was a statement whose gist was "Yeah, it's hard to claim we don't like exposing children to violence. Have you ever read Grimm's Fairy tales? Yeah, if it's kosher for books, it's kosher for games. Same thing." Title: Re: Violent games, a good thing after all? Post by: ghost on June 27, 2011, 01:30:05 PM Oh well, I guess some folks are actually going to have to start parenting their kids. :oh_i_see:
Title: Re: Violent games, a good thing after all? Post by: tgr on June 27, 2011, 01:39:43 PM Ban violent children's stories!
Title: Re: Violent games, a good thing after all? Post by: Malakili on June 27, 2011, 01:45:57 PM The vote was close to 5-4 though. 2 of the judges said it was unconstitutional because the term "violent video game" was too poorly defined or something, but because they didn't think in principle it couldn't be restricted. Still, I think its the right decision over all. The comparison with obscenity really has to be made though. It says so much about our country that when it really comes down to it, in our absolute highest court, boobies bad, blood and guts eh whatever.
Title: Re: Violent games, a good thing after all? Post by: ghost on June 27, 2011, 01:48:47 PM I personally wouldn't have had a problem if they would have restricted the more violent games like they do with movies. There's a ton of stuff I play that my kids won't see until they are at least middling teenagers or later.
Title: Re: Violent games, a good thing after all? Post by: Malakili on June 27, 2011, 01:54:29 PM I personally wouldn't have had a problem if they would have restricted the more violent games like they do with movies. There's a ton of stuff I play that my kids won't see until they are at least middling teenagers or later. I think violence as the key term had a lot to do with it. There is loads of violence in PG13 movies. Hell, just off hand (because there is so much SW talk going on here lately) Star Wars Episode 3, in which a guy had his limbs cut off and was burned alive all fully shown on screen, was PG13. R movies usually have nudity and/or lots of cursing. Title: Re: Violent games, a good thing after all? Post by: Teleku on June 27, 2011, 02:02:05 PM The key difference there is 'graphical violence' vs 'violence'. In your example, you see a guy have his limbs fly off in a totally bloodless manner, then he sort of catches on fire without actually seeing what that does to your skin.
In R movies, you see peoples heads explode and brain matter splatter on the camera, etc. Title: Re: Violent games, a good thing after all? Post by: Malakili on June 27, 2011, 02:14:02 PM The key difference there is 'graphical violence' vs 'violence'. In your example, you see a guy have his limbs fly off in a totally bloodless manner, then he sort of catches on fire without actually seeing what that does to your skin. In R movies, you see peoples heads explode and brain matter splatter on the camera, etc. (http://www.chicagonow.com/blogs/leshock-value/assets_c/2010/11/ROTS%20ANAKIN%20ON%20FIRE-thumb-572xauto-260697.jpg) Title: Re: Violent games, a good thing after all? Post by: ghost on June 27, 2011, 02:15:55 PM I think violence as the key term had a lot to do with it. There is loads of violence in PG13 movies. Hell, just off hand (because there is so much SW talk going on here lately) Star Wars Episode 3, in which a guy had his limbs cut off and was burned alive all fully shown on screen, was PG13. R movies usually have nudity and/or lots of cursing. This is a pretty good point. Again, it comes back to parenting. I like that the G/PG/PG-13 scale at least gives me some pause in choosing what the boys watch. Title: Re: Violent games, a good thing after all? Post by: Ingmar on June 27, 2011, 02:21:52 PM Ban violent children's stories! But then how will children learn to not suck on their thumbs? (http://i312.photobucket.com/albums/ll354/kirstycali/Struwwelpeter.png?t=1304660212) Title: Re: Violent games, a good thing after all? Post by: tgr on June 27, 2011, 02:29:56 PM I personally wouldn't have had a problem if they would have restricted the more violent games like they do with movies. There's a ton of stuff I play that my kids won't see until they are at least middling teenagers or later. If there's one thing I really have to giggle at, it's how books like the early Harry Potter books were children's books, but (and it's been a while, so I may be misremembering a bit) it was the most schizophrenic book I've ever read. The description of magic, the broom etc, was literally insultingly childish, yet later on in the book there were murdering and to a certain extent visceral descriptions of the effects of various spells. Far from what I'd expect for a teen or pre-teen book. In fact, I don't really give a fuck if something's hilariously violent (since I don't have kids, nor do I plan on having kids, fuck that noise), but that book annoyed me with its inconsistency.Fake edit: Ingmar, that's hilarious. Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 27, 2011, 02:49:07 PM FWIW, I believe Rowling's deliberatly aimed the writing at Potter's "age". The first book was written for 11 year olds, the last was written more at 17 year olds.
As for the game -- the 5-4 split, maybe, but one of the things noted that would have come up with a more tailored ban is that video game makers already voluntarily label and generally refuse to sell. Even under a somewhat looser standard, that would have likely to have been a carrying point. (Just because a concurrance says "Under other circumstances I might vote another way" doesn't mean it's binding on the author. Under 'other circumstances' other points of law or fact would come into play). I notice that someone -- Alito or Thomas -- just HAD to reference Custer's Revenge. Thankfully for whomever did that, the internet has several lists of "Most violent" and "Most digusting" games ever, so their 'own research' consisted of 'Google'. Title: Re: Violent games, a good thing after all? Post by: tgr on June 27, 2011, 02:55:23 PM FWIW, I believe Rowling's deliberatly aimed the writing at Potter's "age". The first book was written for 11 year olds, the last was written more at 17 year olds. Just to be clear on this, I was talking about the absolute first book, I didn't read much more than the first book. I assumed the rest of the books would be pretty much the same, so I saved myself the annoyance.Title: Re: Violent games, a good thing after all? Post by: ghost on June 27, 2011, 07:13:44 PM The later Potter books certainly become much more mature in topic. The first one just hints at some of the stuff going on. Morat's right. She tailored the books to match the maturity level of the people she was writing about. As Potter, et. al., age the topic becomes darker.
Title: Re: Violent games, a good thing after all? Post by: Evildrider on June 27, 2011, 09:07:59 PM The Potter books definitely start being more towards the older crowd after the second one.
Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 28, 2011, 08:11:22 AM I find it funny that Harry Potter fanfiction seems to often focus on, specifically, "How badly was Potter abused?" (There's also a "Dumbledore: Evil Chessmaster/The Real Dark Lord?" variant).
It ranges from "Oh, he just lived in a cupboard and they hated him, but ha-ha, isn't that just how every unwanted orphan lives?" to "He was beaten, starved, and came out looking like a Holocaust survivor". Stepping back from the books and really looking at them from an adult perspective, there's a few head-scratchers there. Title: Re: Violent games, a good thing after all? Post by: tgr on June 28, 2011, 08:27:04 AM So, what you're saying is that the latter books got even worse?
Oh dear. Title: Re: Violent games, a good thing after all? Post by: Ingmar on June 28, 2011, 11:57:35 AM No, he's saying "fanfiction writers are fucking crazy", which is not exactly the deepest insight ever expressed.
Title: Re: Violent games, a good thing after all? Post by: tgr on June 28, 2011, 01:12:02 PM I should start quoting people more reliably; I was asking ghost.
Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 28, 2011, 01:21:05 PM No, he's saying "fanfiction writers are fucking crazy", which is not exactly the deepest insight ever expressed. They truly are. Although some of them have a keen sense of humor. Sadly, they're a bit tough to find -- although the TV Tropes collection of recommended ones is pretty good. :)Then again, TV Tropes and Wikipedia are the best things on the internet that don't involve naked people. Title: Re: Violent games, a good thing after all? Post by: ghost on June 28, 2011, 03:19:01 PM "Worse" meaning darker? Well, in the movie Cedric Diggory dies (played by Robert Pattinson, so it can't be all bad :grin:)
Title: Re: Violent games, a good thing after all? Post by: Azuredream on June 28, 2011, 11:02:39 PM The first book is just odd, when I went back and reread it there was definitely a lot of variation in how it read. The other books don't really do that, at least not to the same degree. I chalk it up to inexperience or maybe she just wasn't sure what kind of book she wanted to write at first.
Title: Re: Violent games, a good thing after all? Post by: Goumindong on June 28, 2011, 11:21:39 PM I think that more important than the act of violence is how the violence is portrayed and who commits it.
We don't get worried about kids playing knights or cowboys and indians, or cops and robbers. Because they know who the good guys are and who the bad guys are. They know that they're only pretending to be bad guys and so they don't need to emulate what they see. [but we are talking about young kids here] in a way that has that effect. Things get more iffy in other contexts where the violence might be seen as something to emulate in and of itself. Or where they relate with the character that does the initial violence. By the time most kids are teens though I kinda feel that they are mature enough to understand societal depictions of violence and some types of glorification. They don't know who they are in society yet, but they understand who others are to an extent that they won't be taking cues from media as much. Worrying about how graphic something is is besides the point. Hell, if we really wanted our kids to be graphic then violence would be as gory and terrible and horrible as we could reasonably make it. Violence traumatizes you and any chance we can get to say "holy shit violence traumatizes you" without actually causing trauma seems like a net positive rather than negative. What happens at the end of Star Wars Ep3 is "gory", but its presented as the result of the actions of Anakin. Look at that person that we don't want to become like and how bad it turned out. Look at all the people he hurt including himself. Look at how he made his friend hurt him. This makes it less socially problematic. [though frankly the description of what the scene should covey compared to what it does leaves a lot to be desired] This is an entirely uninformed view Title: Re: Violent games, a good thing after all? Post by: Morat20 on June 29, 2011, 08:09:12 AM The lesson I took from Episode Three was "Whiny little bastards get what's coming to them, which is NOT endless sex with Natalie Portman, but instead a lava bath. Don't be so goddamn emo and go fuck your secret wife instead"
Title: Re: Violent games, a good thing after all? Post by: Khaldun on July 21, 2011, 01:35:21 PM The study that's referenced at the beginning this thread is not exactly convincing, but the basic point behind it is something that applies to most media effects research. Namely, the vast amount of it rests on controlled studies carried out by social psychologists, much of it not particularly carefully designed and with fairly clumsy definitions of what constitutes "violent" and "non-violent" content in media. Within the severe limitations of those studies, there's good evidence that the representation of violence can have an immediate or short-term tendency to increase aggressive impulses. The most carefully conducted studies tend to show that the effect size of this tendency is small, but that never gets reported in the mainstream media and frankly few of the people who do this research tend to highlight that point because most of them have their research funded by institutes or groups that have a very strong vested interest in the argument that violent representations cause violent or antisocial actions. (George Gerbner, for example, who has relentlessly pushed this conclusion for the whole of his career and pushed considerable research funding towards anyone willing to confirm his treasured arguments.)
The basic problem with this work (and with a certain amount of similar studies in social psychology) is that for their findings to be of any real use whatsoever, they have to be seen as a prediction of social action or trends at a larger scale. And as predictions, they're self-evidently shit to anyone with even a bare modicum of sociological knowledge. By the metrics defined in most studies, the amount of violent representation in all media forms has increased markedly over the last forty years in the US. The amount of total media consumption, especially of visual and interactive media, has increased markedly over the last forty years. The experience of consuming violent representation has added a major new interactive component (gaming). Violent representations are far more common in media consumed primarily by children and adolescents. If you follow the laboratory studies (some of which have pursued extremely modest or limited sociological add-ons) this together should have meant a corresponding increase in SOME form of measurable violence: violent crime against strangers, violence within families, hell even aggressive interpersonal styles within everyday life. None of which is even remotely documented over the same time period in which representations of violence have been increasing. Violent crime, with some interesting local variations and exceptions, has gone the other direction. There are various bullshit escape hatches from this trap. The one I find most annoying when I've gotten into debates with the media effects mafia is that the controlling factor is middle-class lifestyles and parental guidance, that violent representation has a more negative impact on poor households with poor parental guidance. Sure, let's see you control for that one, guys. I really want to see the thorough, comprehensive study that manages to regress "poverty" and "parental guidance" out of the picture so that we get a completely clear look at the effect size of "violent video games" independently of those rather fucking huge issues. And if you could (you can't) I want to know why George Gerbner and his posse want to spend a bunch of time and money trying to make sure that only well-educated white people with sensitively attentive professional-class parents get to play Call of Duty when those researchers could be spending time and money trying to think about how to deal with poverty and broken homes. Another favorite escape attempt is that we DO have a lot more people made aggressive by violent media who would be less aggressive otherwise, but they're in jail. Or their aggression isn't expressed in quantitatively measurable ways: what a marvelous time to suddenly discover that hermeneutics matters. Or that there's a delayed effect and that people who grew up after 1970 are all ticking time bombs who are going to murder everyone somewhere right around when they need dentures and get Alzheimer's. Culture influences us all, of course it does. It's what we fashion selves, dreams, ideas, and imagination from. It matters what the content of culture is, it's never neutral. But the media effects researchers have had it wrong from the beginning, continue to get it wrong, and they get away with it year after year after year and continue to influence what a lot of people imagine to be rock-solid expert consensus. Title: Re: Violent games, a good thing after all? Post by: Morat20 on July 21, 2011, 01:41:17 PM Don't you have to also factor in the fact that, over the last several decades, we took some steps to prevent kids from eating so much lead?
No more lead-based paint, no more lead pipes for drinking water.... |