Title: Elemental - Now Fallen Enchantress Post by: Lum on July 02, 2010, 08:41:07 AM Elemental just hit beta 3 this weekend, which is where the actual game comes in. I'm going to hammer it a lot this weekend, but so far it looks pretty good. It's pretty explicitly intended to be a modern version of Master of Magic - Stardock tried and failed to get the license for Master of Magic 2 and just decided to make the game anyway without the name.
It has a LOT of features and is crazy deep, at least at first glance. You can get access to the beta by pre-ordering. http://elementalgame.com/ Done by the same folks that did the GalCiv series, so it will have really good AI and really bizarre game mechanics. Well, the game mechanics look less bizarre this time around. Could be really good. Anyone else looking at it? Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Musashi on July 02, 2010, 08:50:12 AM Am now.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on July 02, 2010, 08:53:17 AM Yeah, been waiting to hear how this one pans out.
Kinda bummed that it's Stardock in a way, won't be on steam for cheaps. I mean, GalCiv 2 is $20 still, $40 for the bundle version. I still haven't bought it. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: caladein on July 02, 2010, 09:12:23 AM Stardock does sales on Impulse, not as crazy steep as Random-Game-on-Steam but I got GalCiv II - Ultimate Edition (http://www.impulsedriven.com/galciv2ul) (the $40 bundle) for $10 about a month ago.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yoru on July 02, 2010, 09:15:53 AM Oh god, you can get beta access by preordering? Damnit, there goes fifty bucks.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: WayAbvPar on July 02, 2010, 09:27:28 AM Ohhhh that sounds like a serious time eater. Have too much to play to preorder and beta, but would love to hear how things are going (is there an NDA?).
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lantyssa on July 02, 2010, 09:39:10 AM Is it well and truly playable? I need to know whether to pre-order and write this weekend off or wait for release.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yoru on July 02, 2010, 12:19:42 PM Is it well and truly playable? I need to know whether to pre-order and write this weekend off or wait for release. Just gave it a shot this afternoon. It's very vertical-slicey right now - they have the basis for most of their systems implemented, but a lot of the content (i.e. what we'd think of as "playable") is missing. Seems to be an interesting platform for a game, though, and the cloth-map bit is pretty neat. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 02, 2010, 12:20:29 PM Hmm, I pre-ordered through Impulse, but now I can't see how to get the beta. Anyone do it this way and know where/how to get the download?
Edit: I figured it out. Go into the Impulse client and click on the setting button (it's right below the "Impulse" icon, all way to the right). Click, "Show pre-release versions". Then you can install it. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 03, 2010, 07:35:50 AM Posting this here to show the current state of the game (buggy).
Game was crashing within 10 minutes of starting, couldn't reliably load a game at all. Noticed this thread - http://forums.elementalgame.com/386220 and turn off AA, which seems to have helped a lot, can play for about a half an hour before crashing now. Have to say that I like it, but I'm a freak for the strategy game. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on July 03, 2010, 07:38:10 AM Oh sweet, the combat is turn-based. I'd feared it was continuous, like the Total War games which would have killed the whole thing for me. Excellent.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Aez on July 03, 2010, 08:09:48 AM Unplayable on my computer. I tough they were aiming for a low end requirements? I can play civ 4 fine on medium/high setting. I though I'd be able to play this game on low setting or at least on the cloth map. Just regular menu and game creation is extremely lagged with graphic glitch :sad:
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Speedy Cerviche on July 03, 2010, 10:19:39 AM Ive been following this game's development for over a year now, no way am I gonna ruin my fun by beta testing it.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yegolev on July 07, 2010, 05:44:21 AM Ive been following this game's development for over a year now, no way am I gonna ruin my fun by beta testing it. I am thinking similar thoughts. Also, I :heart: Brad Wardell. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 07, 2010, 06:48:28 AM God, I am sooo looking forward to this game. I've been eying it for maybe 18 months now, I'll definitely pre-order to get an early start to the game but I will wait another month or so first. Stardock has always been very good about letting people into their games with a pre-order but when they say 'beta' test they mean it.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: tazelbain on July 07, 2010, 07:23:18 AM I am even more excited about this game after putting 10 hours into the beta this weekend.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 07, 2010, 09:15:37 AM Update: after making the AA change, I can play for hours without it crashing. Tactical combat is not yet enabled. There are oddities with the resources and mobs that spawn - frequently you have a map with no resources, frequently you have mobs that are crazy-powerful, frequently those crazy-powerful mobs will ignore your units unless they randomly move into you by accident.
The game looks interesting, glad I pre-ordered. Very definitely in a "wait for the next patch" mode now though. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Tebonas on July 07, 2010, 11:16:12 PM Ditto, it still is quite buggy but a nice view of things to come. Loads better than the first playable version!
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on July 08, 2010, 04:51:20 AM What sort of release date are they shooting for now?
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Njal on July 08, 2010, 06:54:49 AM I can't remember if they've said anything definite about a release date. However they have said that they want to decide on all the systems they want in the game and how they work by July 16.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Seraphim on July 08, 2010, 07:04:54 AM Release scheduled for the 24th of August.
They've mentioned postponing to February if they can't get it ready before first week in August but so far seem to be ahead of schedule. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 08, 2010, 07:12:33 AM From
Seraphim beat me to it. There is a Frogboy post that says something like, 'it's pretty clear, even in beta 3, that we're done". So it seems like the August date is still doable. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on July 08, 2010, 12:53:04 PM I'm all over that. I haven't been following it religiously because a) I don't want it ruined for me and b) GalCiv turned me on and then off pretty quickly. I want to go into the new shiny, whether I stick with it or not, with virgin eyes.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 09, 2010, 06:10:20 AM I really like the way they did the tech trees. I really like that the design calls for you to react to random events. Civs often turned into a grind in the mid-game, because you knew exactly what was going to happen for 200 turns. I hope he tweaks it to that "something" pops (tech, resources, lairs) and you just aren't sure what, rather than "something or nothing" might pop. Being completely resource/tech starved isn't fun.
Edit: "aren't sure what", not "are sure what" Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 09, 2010, 06:56:09 AM I really like the way they did the tech trees. I really like that the design calls for you to react to random events. Civs often turned into a grind in the mid-game, because you knew exactly what was going to happen for 200 turns. I hope he tweaks it to that "something" pops (tech, resources, lairs) and you just are sure what, rather than "something or nothing" might pop. Being completely resource/tech starved isn't fun. One of the better ways to add middle-late game ambiguity to a 4x that I've seen is Sword of the Stars randomized (weighted by race) tech trees. It makes playing through multiple times interesting as you have to adapt to what tools the game gives you to work with. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Dren on July 09, 2010, 07:38:03 AM I'll get it after launch. If this is the same crack candy MoM was for me, I'm in serious trouble.
Just one more turn... Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Kageh on July 12, 2010, 05:37:12 AM Thanks for the heads-up, I was completely unaware that something like this was officially in the works! I'm a big fan of the original, spent way too many nights on it back in the day.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lum on July 12, 2010, 08:59:22 AM One of the better ways to add middle-late game ambiguity to a 4x that I've seen is Sword of the Stars randomized (weighted by race) tech trees. It makes playing through multiple times interesting as you have to adapt to what tools the game gives you to work with. Except that with SotS, "interesting" can sometimes equate to "oh look, I can't research point defense, I have no defense against missiles. Whoopsie." Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 12, 2010, 09:48:35 AM Except that with SotS, "interesting" can sometimes equate to "oh look, I can't research point defense, I have no defense against missiles. Whoopsie." That's pretty interesting, I'd say. I can think of two other (less effective) active methods for defeating incoming missiles without having point defense but yeah thems the breaks. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on July 12, 2010, 10:50:14 AM Outgoing longer-range missiles? :)
(haven't played the game, just poking fun) Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: kildorn on July 12, 2010, 01:02:39 PM Except that with SotS, "interesting" can sometimes equate to "oh look, I can't research point defense, I have no defense against missiles. Whoopsie." That's pretty interesting, I'd say. I can think of two other (less effective) active methods for defeating incoming missiles without having point defense but yeah thems the breaks. I actually had a game where I didn't roll research on point defense, the little arcing things that can pretend to be point defense, or shields. <3 It was.. a rough game. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Baldric on July 12, 2010, 03:16:39 PM Sots has multiple means of dealing with missiles without point defense, not to mention eventually acquiring it through salvage.
Back to elemental, the latest beta fixed most of my crash issues, but, as Brad has mentioned, the pacing is off. It seems especially bad in the research trees. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lum on July 12, 2010, 03:22:59 PM Outgoing longer-range missiles? :) (haven't played the game, just poking fun) Shields is the main defense I think (though point defense is a LOT more efficient vs shields and can also target fighters). Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on July 12, 2010, 06:07:53 PM I'll get it after launch. If this is the same crack candy MoM was for me, I'm in serious trouble. Just one more turn... It's no MoM, but it's fun in its own right. It could just be because it's beta and some features aren't in yet, but without the tactical combat it's just nowhere near as fun. I also miss the mana nodes and magical research methods of MoM. The crystals just aren't the same. It also really lacks the flavor of MoM, with each faction being a generic human one. No Dark Elves, Orcs, Barbarians, Draconians, Halflings.. hell they don't even tell you the differences between the factions at select, which means they must be pretty minimal. The city building has issues right now as it's too easy to run into a "No Food" cockblock with no way to fix it. I imagine Fans of SMAC will love the unit building options. I've seen some folks on the official forum complain "It's lame, everyone will just have a spear guy, a bow guy, a settler unit and a guy with a mace and some armor." I haven't played it long enough to see if it plays out that way, but I do think you're limited on the # of unit types you can have at once. That's a strike against the system vs MoM's list of ~60+ prebuilt units. Back to elemental, the latest beta fixed most of my crash issues, but, as Brad has mentioned, the pacing is off. It seems especially bad in the research trees. Funny, the latest patch has introduced a bug that I can't reload any saved games (not just the old beta saves, new ones) and I've been crashing a lot more. End result: I'm starting a lot of new games but not getting anywhere. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lantyssa on July 12, 2010, 08:52:20 PM Are there hero units? I'd keep summoning champions until I could get Warrax. Allora was another of my favorites.
Sure Warrax had a silly name, but he'd melt your face if you told him that. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Baldric on July 12, 2010, 08:59:18 PM Funny, the latest patch has introduced a bug that I can't reload any saved games (not just the old beta saves, new ones) and I've been crashing a lot more. End result: I'm starting a lot of new games but not getting anywhere. I was having the bad saves issue in beta 3 and deleting the auto saves then starting a new game helped. Also, I read on the Elemental forums that turning off the sound cured some crash issues. Overall it is hard to say how the game will turn out at this point because the beta builds are very incomplete. Beta 4 (two weeks out?) should give a good indication. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Baldric on July 12, 2010, 09:04:09 PM Are there hero units? I'd keep summoning champions until I could get Warrax. Allora was another of my favorites. Sure Warrax had a silly name, but he'd melt your face if you told him that. Yes, there are the sovereign, his/her heirs, and champions. Honestly, I don't know if I could explain the difference between the types at this point. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on July 13, 2010, 07:12:18 AM It also really lacks the flavor of MoM, with each faction being a generic human one. No Dark Elves, Orcs, Barbarians, Draconians, Halflings.. hell they don't even tell you the differences between the factions at select, which means they must be pretty minimal. What is with these companies, anyway? Kael pwns you all. If you can't make a strategy game as good as his FFH2 mod, go fuckin' home.Quote I imagine Fans of SMAC will love the unit building options. I've seen some folks on the official forum complain "It's lame, everyone will just have a spear guy, a bow guy, a settler unit and a guy with a mace and some armor." I haven't played it long enough to see if it plays out that way, but I do think you're limited on the # of unit types you can have at once. That's a strike against the system vs MoM's list of ~60+ prebuilt units. I hope they are smart enough to ignore the LCD that will min/max even if it means not having fun designing units.Unit limitations sounds like poop. Was there some kind of mental disorder introduced a few years back that made everything have to be streamlined so a fucking retard can understand it? Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ingmar on July 13, 2010, 11:58:07 AM If this is fantasy SMAC, then I might love it even more than a new MoM honestly.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 13, 2010, 01:10:22 PM FYI, there are a bunch of Elemental Beta videos on youtube, most of them with voice overs from Stardock personnel. I'd link but I am at work without access to youtube but just search for Elemental Beta.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Morat20 on July 13, 2010, 01:30:15 PM Outgoing longer-range missiles? :) Honor Harrington Missile Swarms? (haven't played the game, just poking fun) Also, if this is fantasy SMAC, I'd get it. I loved SMAC. I loved Master of Magic. Hopefully their bastard love child would be just as fun. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Paelos on July 13, 2010, 02:13:12 PM I too loved SMAC and regretted that they never developed Civilization games with more of those elements. In fact, why the hell don't they do an updated SMAC already?
Either way put me down for fantasy SMAC anyday. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Morat20 on July 14, 2010, 11:29:20 AM I too loved SMAC and regretted that they never developed Civilization games with more of those elements. In fact, why the hell don't they do an updated SMAC already? Hmm. Space Elevator + Colony Drop Pod colonization swarms. :) It's amazing how much my territory would instantly expand. Either way put me down for fantasy SMAC anyday. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 15, 2010, 06:29:36 AM I don't know why they compared this game to MoM, because I'm not feeling that at all. This feels more like a successor to Warlords. Not that this is a bad game, I think it's going to be fun. The only things really it shares with MoM are random maps and spell research (and ultimate spell victory condition).
I'm having less problems with the new build. More resources are spawning, and close to the starting point. The tech tree has been improved, I like it. Teching up is harder, I like it. You really need to decide early on what type of kingdom/empire that you want (last iteration you could learn everytyhing, this time it's more important to make choices). Edit: I forgot about the tactical map, which IS like MoM. It still doesn't seem to be in this beta build, haven't had a chance to kick those tires yet. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on July 15, 2010, 06:55:09 AM I too loved SMAC and regretted that they never developed Civilization games with more of those elements. In fact, why the hell don't they do an updated SMAC already? EA holds the rights and refuses to transfer them to 2K and Firaxis. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Paelos on July 15, 2010, 07:20:51 AM I too loved SMAC and regretted that they never developed Civilization games with more of those elements. In fact, why the hell don't they do an updated SMAC already? EA holds the rights and refuses to transfer them to 2K and Firaxis. Well then shit or get off the pot EA! Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: WayAbvPar on July 15, 2010, 08:45:57 AM They already shit. All over the gaming industry and their customers. Repeatedly.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on July 15, 2010, 08:58:57 AM They need to pull a bioware and realize people are playing the game because it's made by the firaxis team, not because of the alpha centauri name. Call it Sid Meier's Civilization: Space or some shit. Mass Effect said "What KotOR?" Firaxis could easily do that.
I'd really like an updated simgolf, though. I'm just not sure that Firaxis can make good games anymore. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Musashi on July 15, 2010, 09:59:31 AM Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Soulflame on July 15, 2010, 10:13:01 AM Updated Warlords? That would be completely awesome.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lum on July 15, 2010, 12:41:28 PM The last time they tried that it didn't work out well. (http://www.gamerankings.com/pc/559081-warlords-iv-heroes-of-etheria/index.html)
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ingmar on July 15, 2010, 12:42:50 PM Someone needs to make the original Warlords play in a browser like that guy did with Ultima IV.
Also I think technically the most recent updated Warlords is Puzzle Kingdoms. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Soulflame on July 15, 2010, 04:12:42 PM I found a copy of Warlords... somewhere. It even ran on Vista, although I may have had to run it in compatibility mode. The gameplay itself is still fun, but the interface is totally :awesome_for_real:.
As for Warlords IV, bad Lum! Let me have my dreams. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on July 17, 2010, 05:42:25 PM I am playing it right now, new build they just pushed out has a lot more polished feel... but it still crashes a lot unless you turn everything off.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on July 17, 2010, 06:32:48 PM Hmm.. an update? I guess I'll try again.
Oh, bit of advice.. don't play on small single continents with beginner AI, even if you're a beginner and trying to figure things out. The AI is too stupid to expand so you wind-up rolling over them with just your lord and 3 starter units. "Whoops, that game went too fast." Ed: Oh, for those wondering Tactical combat was patched in this release, so if you'd put it aside after your preorder you might want to check it out again. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on July 18, 2010, 10:44:16 AM If you wander what Elemental is and never played Master of Might and Magic, think WarCraft3 mixed with Alpha Centauri.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 19, 2010, 07:17:33 AM If you wander what Elemental is and never played Master of Might and Magic, think WarCraft3 mixed with Alpha Centauri. Except, you know, not an RTS. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ingmar on July 19, 2010, 11:45:26 AM I'm not in the beta, but I hope that Warcraft 3 comparison is just sinij being retarded. I mean, I liked Warcraft 3, but that is so not what I wanted out of this.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on July 19, 2010, 01:16:04 PM I'm not in the beta, but I hope that Warcraft 3 comparison is just sinij being retarded. I mean, I liked Warcraft 3, but that is so not what I wanted out of this. Like I said earlier, go to youtube and look up Elemental Beta 3B. Someone posted about 30 mins worth of game play, bugs and all (its very buggy). Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on July 19, 2010, 05:40:15 PM WC3 comparison is very applicable, a lot of Elemental gameplay is sovereign(hero)-driven. Similarities with WC3 go down to leveling up your sovereign on roaming monsters, doing simple quests and getting equipment upgrades. Mix this with Alpha Centauri turn-based, city-building, custom-units gameplay and you have Elemental.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on July 19, 2010, 05:47:30 PM See, that's not WC3.. that's MoM. The only difference being that you get a hero that is you from the beginning instead of having to hire them as they show up.
I still long for some MoM's depth of factions, but the game is still fun. Oh, and I was wrong about the units thing. You can design as many as you want, using whatever combination of upgrades you own, like SMAC. It was apparently just a UI glitch that I was only seeing 4 on the build screen. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on July 20, 2010, 09:00:17 AM I think he (frogboy) wanted to borrow more heavily from SMAC (or FFH2) in regard to how factions play out (versus MoM, where factions differ largely only in regards to units). So we have the civilized researchers (Kingdom) and the warrior adventurers (Empire) and that's probably all he had thought he had time for. If the game is successful I would hope for an xpac that included more factions with differing play strategies (diplomatic spy faction jumps immediately to mind, which is odd because I don't really enjoy playing diplomatic spy races).
I think he made the right choice - I'd rather have fewer "races" that play very differently then more races that have flavor differences. For example the difference between FFH2 Belseraph and the Eolhim, versus the difference between the dwarves and the gnomes. I think keeping the game to a manageable size so that it actually gets released is a fantastic idea. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on July 20, 2010, 09:18:29 AM One things that I've found I like about the civ/smac/ffh line of games is the exploration and city/empire building, laying out roads and adapting to the terrain and other civs. Nice to see something else coming out with that kind of basis. Always enjoyed the HoMaM style games but felt they lacked depth from the empire building angle.
And agree with Typhon about faction individuality. That's what Kael brought to the table (and yeah, SMAC, too) that pretty much ruined vanilla civ for me. I don't think that, once the precedent for a better way has been set, you should come out with anything less. Stand on the shoulders and whatnot, something Sid's crew seems to struggle with, oddly enough. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on July 20, 2010, 06:31:41 PM Quote from: Merusk See, that's not WC3.. that's MoM. Quote from: Sinij If you wander what Elemental is and never played Master of Might and Magic, think WarCraft3 mixed with Alpha Centauri. I finally understood source of your confusion, I wrote "Master of Might and Magic" instead of "Master of Magic". I find these days you can't assume people know what you are talking about when you mention games that are more than 15 years old, hence more 'recent' analogy. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on July 20, 2010, 07:06:33 PM This SMAC talks needs to stop unless they include the damn cutscenes and voiceovers. I'm hot in the pants for this game as is, but unless I get to hear the crazy treehugging hippies spouting coffee-shop philosophy, it's not SMAC. I need my Lady Deirdre Skye fix. =(
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Morat20 on July 21, 2010, 10:05:43 AM This SMAC talks needs to stop unless they include the damn cutscenes and voiceovers. I'm hot in the pants for this game as is, but unless I get to hear the crazy treehugging hippies spouting coffee-shop philosophy, it's not SMAC. I need my Lady Deirdre Skye fix. =( "He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well."I think that accompanies Doctrine: Flexibility. I think I'll go play some tonight. Love that game. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ghambit on August 18, 2010, 10:13:15 PM This comes out in a few days. So what's the word? Yay or nay?
I didnt pre-order but now I'm regretting it, should've just layed down 5 bucks at Gamestop... so I've not had the priveledge of testing. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 19, 2010, 02:04:00 AM i'll be getting this when it comes out. Stardock games are usually very solid on release without gamestopping bugs. GalCiv and Sins of a Solar Empire were anyway.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: TheDreamr on August 19, 2010, 03:30:17 AM This comes out in a few days. So what's the word? Yay or nay? Plays pretty nicely as a turn-based 4X game, the last two updates have really improved the overall stability and I think it's pretty much feature complete at the moment - on the content side all the place holders are gone and the tech/arcane trees seem fully fleshed out. The only things they seem to be missing are the editors / customisation tools which were present in the early beta but have been moved into their own section to streamline the new game process - from what I've seen looks extremely modable, but at the moment that means getting your hands dirty with XML. Latest beta release still had a couple of issues with memory leaks / crashes in the later stages of games but based on Stardock's history and wanting to use Elemental as the flagship product for their own "steamworks" service (friends + ingame overlay, but not tied to a client) they'll be focused on polishing it until it shines. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 19, 2010, 07:11:41 AM Just pre-ordered. Thanks for the heads up guys.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 19, 2010, 07:42:32 AM I just want to highlight something that I fucking wish more developers would do.
Digital Download Only - 49.95 Download + Box - 49.94+S&H Offer me the game for one damn price, and if I want the physical copy, I pay S & H as opposed to having to buy the god damn game again. It's an absolute fantastic feature. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 19, 2010, 08:06:19 AM While I do like that Stardock will send you the box and let you download it, they're motherfuckers about dropping the price, or at least getting out word they're doing so. Still haven't bought GalCiv2. Wish they'd just give up on their stupid service and join the steamborg, I'd love to buy this title at the xmas sale.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 19, 2010, 08:35:46 AM Their service isn't "stupid." I think Impulse is excellent, and far less annoying than steam. Especially the "Ok you've downloaded it. Thanks. You don't have to load up Impulse as well to play it. And if you don't want to spend an hour downloading an update before playing a quick game, no problem."
Steam is an annoying invasive piece of shit by comparison. And I'm really glad there's some competition to it. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 19, 2010, 08:40:19 AM Ok, it's a good service. I still can't pay $50 for it.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ghambit on August 19, 2010, 08:44:31 AM So, I guess for me this season my turn-based itch will either be served by Elemental or Civ5. Kinda tired of Civ and Civ5 looks to be nothing more than a hexed version of the same game. Time for something fresh... plus I just saw a video of Elemental wherein a worker was taking a dump inside a hut while his dog stood and watched. That's just cool.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 19, 2010, 11:32:02 AM I like it, glad I pre-ordered.
Reading his "play through" it seems like he's slowing things down a bit and making you make choices regarding what you build/tech/etc a bit more (in the current game you have a decent base and tech buildup well before having to worry about any other race). It might just be his write up that is making it seem like this though. Looking forward to launch and an (eventual) killing off of the memory leaks/oddities. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 19, 2010, 01:32:23 PM Looking forward to launch and an (eventual) killing off of the memory leaks/oddities. Shouldn't it be the other way around?Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on August 19, 2010, 04:07:04 PM I stopped playing the beta once the turn-based combat was finally implemented. It was exactly what I was hoping for, but buggy/ mem leaky/ slow as hell. I'm anticipating they'll have fixed and polished it a lot since I last played.
Good to hear about the tech slowdown. I was getting stupidly far in some techs before encountering another race. I will say that as much fun as it was, I think mods will greatly improve the game. It felt very much like they were just providing a base game engine for folks to flavor as they seem fit. Even moreso because the "races" all were so damn similar. The biggest strikes against it, imo, are the art - of which I'm not a huge fan - and the unit group mechanics. You can build anything from a single guy to a troop of 20 for a single unit, but you can't combine 20 single guys into a single 20-man unit. The way it works in combat also means there's never a reason to build smaller units once you get the bigger group technology. If you can build a unit of 20 archers, then just do it, don't build 4 groups of 5. (at least vs the AI I played against) That 20-unit group will do enough alpha-strike damage to take-out any stack their size or smaller and the smaller ones can't all gang up to take it out before the next turn. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 19, 2010, 04:51:06 PM Looking forward to launch and an (eventual) killing off of the memory leaks/oddities. Shouldn't it be the other way around?Well, there's theory and what would ideally be in a "player's bill of rights!". Then there are games that you like, and an honest assessment of how long it's going to take before all the uncomfortable anomalies get worked out of that game. Look at how long people were willing to put up with sb.exe. Some games you put up with more crap, others you don't. This feels like one that is worth putting up with some crap. That said, I don't have the final build, it might be completely bug-free. Seems like even if it's bug free it will still be a work in progress and will get better with time. In six month it will probably be worth that $50 dollars you can't afford right now. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 19, 2010, 04:53:50 PM [...] I will say that as much fun as it was, I think mods will greatly improve the game. It felt very much like they were just providing a base game engine for folks to flavor as they seem fit. Even moreso because the "races" all were so damn similar. [...] I agree, and I think this is what they think as well (the effort to create a tutorial on how to mod the game even before the game has launched seems to imply this as well). Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on August 19, 2010, 08:21:45 PM Steam is an annoying invasive piece of shit ... by comparison to almost anything. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: sinij on August 19, 2010, 08:24:16 PM I will say that as much fun as it was, I think mods will greatly improve the game. I think this is what they think as well (the effort to create a tutorial on how to mod the game even before the game has launched seems to imply this as well). They spent entire phase of Beta testing map/event creator. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 20, 2010, 05:23:04 AM Oh yeah, I forgot about that. So, ah, yeah, I'm pretty sure Stardock is assuming that this is just the beginning (that, and the Frogboy post that essentially says, "there are people much better than I am at creating interesting worlds and stories, I'm hoping to create an engine that allows them to do that" - can't find it, but it's somewhere in the Elemental forum).
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Stormwaltz on August 20, 2010, 07:32:48 AM Well this is fucking bizarre.
I preordered this game. I remember setting aside money for it last spring. I had the beta installed on my home and work computers. Now Stardock has no record of it. It's not in Impulse. Worse, I don't have a receipt in my email archives. I've always saved the receipts. I have receipts from Steam purchases in 2004, for fuck's sake. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Seraphim on August 20, 2010, 11:12:18 AM Everyone's beta-keys were disabled the other day Storm, will be back up in Impulse on the 24th.
http://forums.elementalgame.com/390894 (http://forums.elementalgame.com/390894) Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 20, 2010, 11:19:39 AM Oh good. The idea of Impulse just losing track of games I've bought annoys me.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ghambit on August 22, 2010, 02:06:48 PM Frogboy's writeups are fairly entertaining:
http://forums.elementalgame.com/390900 http://forums.elementalgame.com/390950 http://forums.elementalgame.com/391011 Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 22, 2010, 06:25:17 PM Think I'm coming down with a sudden case of the nerd flu.
http://bit.ly/aql93q The official release date of Elemental is August 24th. However, some retailers have broken the street date and to make sure that those who helped us in the beta as well as those who pre-ordered it don’t miss out, we are going to release a pre-day 0 version of Elemental tonight. This version is beyond the digital gold version that reviewers currently have but it is not quite the day 0 version either. There’s been a lot of polish, tweaks, and other improvements to the game in this version. If you did happen to get Elemental early from retail, you will want to load up Impulse (which was installed) and update to the latest version. This version should go live in approximately 90 minutes. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: tazelbain on August 22, 2010, 08:19:25 PM Downloading now.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 23, 2010, 12:14:20 AM Grr. I just bought it but it doesn't show up in my games list yet. And yeah, I made sure Impulse is set up to show beta software. Oh well.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: jakonovski on August 23, 2010, 01:11:43 AM Oh god, I so can't afford this game right now...
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 23, 2010, 01:22:19 AM Apparently there was a crazy number of preorders and its taking them a long time to work through them.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 23, 2010, 01:44:32 AM Well, they're all caught up. I've received my email and am downloading after preordering about an hour ago. I hope Stardock doesn't make a fool of me and release a buggy piece of opening day shit.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 23, 2010, 01:56:11 AM I haven't yet :|
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Maledict on August 23, 2010, 04:37:52 AM I pre-ordered on Thursday, and got my email notifying me at 6:22 AM this morning. Only had time to download and start it up before work, and it crashed on the race selection screen... :(
Thing is, there's a big "day 0" patch planned for this to be released tomorrow which apparently adds a lot and fixes a lot of stuff, so not sure exactly if it's even worth playing today, or whether I should just wait for the patch and not get annoyed at bugs that I was never supposed to see. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 23, 2010, 05:56:05 AM I've been playing through the campaign for the last couple of hours. I've had a couple of CTD's but aside from that it seems to be pretty stable. It's not terribly well documented though either through the manual or through playing.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ghambit on August 23, 2010, 07:42:03 AM Stardock games are never terribly documented. It's part of their charm.
Half the fun is spent figuring out wtfthisdoes and wtfeffectthishas. edit: where the hell is my DOWNLOAD? grrrrrr edit2: there it is! :drill: Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Stormwaltz on August 23, 2010, 08:17:34 AM Everyone's beta-keys were disabled the other day Storm, will be back up in Impulse on the 24th. Oh, thank god. I never received any notification they were doing this... it was just gone when I went to look. Non-edit: Installing now. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Rasix on August 23, 2010, 08:24:54 AM I've had a couple of CTD's but aside from that it seems to be pretty stable. (http://dl.dropbox.com/u/82533/scanners.gif) Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 23, 2010, 08:26:28 AM Apparently there was a crazy number of preorders and its taking them a long time to work through them. Brad reported a few days ago that the game had broken even off of the pre-orders alone. So yah, it's a bit crazy. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 23, 2010, 08:33:49 AM Who would've thought people would want a good fantasy TBS? :oh_i_see:
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Stormwaltz on August 23, 2010, 08:37:57 AM Tom Chick begins a multi-part review, starting with a bit of dodgy math. (http://fidgit.com/archives/2010/08/elemental_in_a_world_of_dragon.php)
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: jakonovski on August 23, 2010, 08:53:18 AM Ha, the reviewer can't do math either:
Quote It has somehow decided that 50% + 25% = 88% We're talking bonuses so one way of stacking them is straight up multiplying: 1 * 1,5 * 1,25 = 1,875 Wasn't that hard, was it? Edit: yes yes, I just noticed it's mentioned in the first comment. Shut up. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Lantyssa on August 23, 2010, 08:54:22 AM So... crashes aside, how is it?
Will it replace MoM running in DOS Box? Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 23, 2010, 09:07:15 AM Nothing will replace MoM running in DOXBox.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 23, 2010, 09:37:25 AM I like what he did with the game, but I don't think it replaces MoM.
It's a nice framework for someone to create a game that replaces MoM. As an analogy, it's "Civ 4", now we need someone to create the FFH2 counterpoint that elevates it to something that will allow you to remove MoM from you harddrive. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Ghambit on August 23, 2010, 10:40:33 AM So wait... did I just purchase a game that I could've gotten from a Civ4 mod?
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 23, 2010, 11:24:36 AM I'm skeptical you got a game as good as a civ4 mod. :)
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 23, 2010, 01:16:02 PM There was something about this thing that wasn't passing the smell test for me as of a few months ago. Glad I held off, since the best that people seem to be saying is "Nice but bland."
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: tazelbain on August 23, 2010, 01:37:04 PM Good luck doom-casting a game that's already made back it's development costs.
Had fun in the beta, very excited about this game. And MoM always was just a Civ mod anyway. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 23, 2010, 01:42:48 PM So wait... did I just purchase a game that I could've gotten from a Civ4 mod? Lol, no, that's not what I'm saying. I was using an analogy to say that as FFH2 is to Civ 4, X will be to Elemental. Elemental is not FFH2. I think it's a significant evolution of turned based strategy and it has tactical combat (which is something like MOO2 and MOM), which I consider a plus. HAVING NOT SEEN THE RELEASE BUILD, my feeling is that it's good. Because it is an evolution in TBS, it has tactical combat and it has customizable leaders I feel that it will hold my attention quite a bit more than Civ 4 (which I bored of pretty quickly). That said, at this point, it's not spectacular. My feeling is that someone will create a mod for it that will be spectacular (because it's so moddable) - or Stardock will release an expansion that is spectacular. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 23, 2010, 01:50:00 PM I'm not doomcasting it. It's going to do quite well. I just don't feel that Stardock games are all that. GalCiv2 was functional but bland and that seems to be the nearest analogue people are discussing.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on August 23, 2010, 04:51:51 PM And MoM always was just a Civ mod anyway. You shut your dirty whore mouth until you know what you're talking about. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 23, 2010, 05:00:30 PM Don't rush into this one guys. I played for a few hours today and I wish I'd waited 6 months.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: tazelbain on August 23, 2010, 06:10:40 PM And MoM always was just a Civ mod anyway. You shut your dirty whore mouth until you know what you're talking about. Go ahead play Civ1 and the MoM back to back. And why is mod such a inflammatory word? Mods are can be great these days. Anyway, I'll have to echo Reg. If you haven't bought already I'd wait until they pull the game together. I don't know how you get "ahead of schedule" with so many serious bugs. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on August 23, 2010, 06:13:06 PM Apparently I should have used green. :why_so_serious:
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 23, 2010, 06:16:12 PM I played for an hour and a half with no memory leak and no crash - from a sample size of one it seems much more solid. This game is definitely it's own flavor of TBS. I like it a lot. It still needs tweaking (ranged needed toning down, but now it feels too weak) and there are some new oddities - there are goody bags that appear in the world as time goes by - previously you needed to research Adventuring to gain access to the higher level goody bags, with the release build this seems to be not working (consistently).
If you are on the fence (if you aren't a massive TBS junky), wait for the planned demo. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Trippy on August 23, 2010, 06:48:01 PM Calm down people.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: tazelbain on August 23, 2010, 06:59:56 PM Apparently I should have used green. :why_so_serious: (http://i977.photobucket.com/albums/ae253/acid__/Soul_eater_Excalibur_by_WensX.jpg)Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 23, 2010, 11:49:04 PM The rumors about the "day 0" patch are apparently true. There's a 9 and a half meg patch there this morning, with a fairly large list of tweaks.
I've played a few hours of it now. The campaign is pretty crap to be honest. Your not allowed to research anything as you are given units types as you go along. I havent finished it yet though. Also I find the units very... soulless and bland. Very little character. You research better armor and weapons and replace the earlier stuff with better stuff. To be honest, I find the normal game to be much more enjoyable. Mainly as I wound up summoning a load of elemental giants and went 'stomp' all over the map :grin: I can see the Civ 4 comparisons but it also has similarities with Age of Wonders. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Kitsune on August 23, 2010, 11:50:40 PM We will hope that patch takes care of the bulk of the stability issues for everyone. As is usual for Stardock strategy games, my first short playthrough was a lesson in confusion. I'll be learning as I go for a while, but I'm confident that I'll be getting the hang of it soon.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 24, 2010, 01:26:49 AM Seems that WASN'T the 'Day 0' patch after all...
http://forums.elementalgame.com/391747 Quote AUGUST 24th, 2010. This is a day that the team has been waiting for for three years! As some of you know, some retailers broke the street date and to make sure our beta testers and pre-order customers didn’t get the short end of the stick, we released an interim build of Elemental (internally called Gold Edition++). It turns out that this was a blessing in disguise because we have gotten a tremendous amount of useful feedback from those of you who got the game before release. The results of this comes in two parts. First, tonight we released a new interim build. This version is basically bug fixes and such based on player reports. You can see what’s new in it here. Looking at the change log gives you an idea of the complexities of making a new PC game in 2010 with a brand new engine. But tomorrow (or later today as I write this) is the big one. The official day 0 update that the team and I have been working on since Beta 4 (the beta group can go into more detail on this but in brief: After beta 4, the game tree was split in two. One version went on to be the gold version which is what those people who have it early are playing. The other tree went on to become day 0. These two trees were merged today already and will be going up tomorrow. So what can you expect? Here’s a few highlights: 1. The UI is updated to be somewhat more intuitive. 2. The campaign is significantly updated (though only for those starting fresh). 3. Resources are treated more like units. This is hard to explain but essentially the game will let you know of what resources you’re not using and how to make use of them. 4. There’s a lot of performance improvements the day 0 build, particularly for those with lower end CPUs. 5. The “day 0” AI is in it. 6. There’s been a polish pass to the spell books and tactical battles. 7. There’s been a general polish pass to the main game UI overall. 8. There’s been a lot of balancing to monsters, units, etc. The day 0 version, as most of you know, is the version that was originally expected to be the first version most people would ever play. We’re definitely glad, however, that people got to play the pre-day 0 builds because we got a lot of very useful feedback and some crash reports that were not known about. Now, a couple words on multiplayer. The servers are up but we are not going to enable multiplayer until next week. Part of this is, to be honest, team exhaustion. The early release meant a lot of people who were expecting this weekend off to rest from the grueling last few weeks had to come in. So we’re going to let them get a couple of days off later this week and open up the MP next week. One piece of good news on MP. Originally we had planned to eliminate tactical battles from MP entirely because of balance. Some people correctly guessed the misguided (in hindsight) reason for this: We were approaching MP from a purely competitive point of view. Based on the persuasive arguments made by our players, we have decided that tactical battles will be made available in MP – as an option – at a later date as a free update. So that’s all for now. After the day 0 update, I plan to take a day or two off too. I hear sleeping is the new “in thing” and you guys know me, I’m all about being cool and…um..what not. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 24, 2010, 05:41:12 AM For those who did get the game:
- You can open the build screen for a city by double-clicking it - You can open the training screen for a city by clicking on the city, then clicking on the little "more" button in in the city status panel (lower left) and choosing the "Train Units" option - You cast spells by clicking on the spell caster, then clicking on the spell book in the lower right panel Kind of hard to figure any of that out "intuitively". The UI took a step sideways from Beta 4 it's functional, but non-obvious (at least to me). :) course, today's patch probably makes all the above obsolete. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 24, 2010, 06:00:25 AM With those summon spells (which are awesome) you cast them from the spell book and click on yourself in the worldview. The summon will appear in your stack.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Tebonas on August 24, 2010, 06:25:15 AM They certainly have to tweak the UI a bit, its kind of a mess right now. Last time I played was early in beta, but I found the UI more intuitive back then.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Murgos on August 24, 2010, 06:48:33 AM I am going to get this game, eventually.
Right now though, I am enjoying the schadenfreude of frogboys last 20 or so posts on the topic of stability claiming, "Crash bugs are easy to fix, we can knock all of them out in a morning and be ready for launch." And then watching the number 1 complaint be day 0 crash bugs. This is followed by the close second complaint, "The AI sucks." An AI which frogboy put in pretty much in the last three weeks and didn't test in open beta. So, typically, there is a reason you get feature complete and then iterate on test for a while not get feature complete and then stop testing. Still, I'm ready for a fantasy 4x and since this pretty much is it for a while I'm just waiting until I finish SCII before dropping the cash. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: amiable on August 24, 2010, 07:12:39 AM Any chance of this hitting Steam?
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 24, 2010, 08:04:52 AM All the talk made me reinstall Age of Wonders: Shadow Magic. Still brilliant, still awesome multiplayer. So while I'd like to see more fantasy 4x games I don't NEED them because the genre was pretty much perfected by the early Aughts.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Reg on August 24, 2010, 08:17:21 AM I doubt it'll ever hit Steam because Stardock runs Impulse which is a Steam competitor. I don't mind using Impulse though. It only needs to run when you install and update a game. After that you don't need to worry about it.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 24, 2010, 08:33:12 AM All the talk made me reinstall Age of Wonders: Shadow Magic. Still brilliant, still awesome multiplayer. So while I'd like to see more fantasy 4x games I don't NEED them because the genre was pretty much perfected by the early Aughts. I've been fighting off the urge to reinstall Age of Wonders. It was so damn good. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sky on August 24, 2010, 09:50:25 AM Yeah, I think I'd go back for some retro AoW lovin' before hitting up Stardock. I didn't play galciv2, but galciv got old pretty quick.
Wouldn't mind seeing an updated AoW with higher res graphics (it does have widescreen support, though!). NOT THREE DEE, just higher res sprites. A lost art form. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yegolev on August 24, 2010, 09:57:43 AM Any chance of this hitting Steam? lol wut Also... buggy. No other way to say it. I eagerly await the first expansion that makes this game super-awesome. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 24, 2010, 10:18:36 AM Any chance of this hitting Steam? lol wut Also... buggy. No other way to say it. I eagerly await the first expansion that makes this game super-awesome. The patch this morning solved a lot of my issues, but it was damn near unplayable yesterday. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yegolev on August 24, 2010, 10:46:15 AM I meant after the patch. :oh_i_see:
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Paelos on August 24, 2010, 11:26:04 AM I'm waiting until Christmas sales to see if this gets unfucked technically. Also, perhaps a $10 price drop wouldn't hurt.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 24, 2010, 11:52:39 AM Yeah, I think I'd go back for some retro AoW lovin' before hitting up Stardock. I didn't play galciv2, but galciv got old pretty quick. Wouldn't mind seeing an updated AoW with higher res graphics (it does have widescreen support, though!). NOT THREE DEE, just higher res sprites. A lost art form. You'll be pleased to know that Triumph announced that a digital download of all three games is in the works, presumably with a few tweaks like that. I was shocked that I could play it in 1680x1050. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Merusk on August 24, 2010, 02:56:32 PM I never got into age of wonders because I hate static maps and city placement. Did AOW2 remove this or was it more of the same?
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Sir T on August 24, 2010, 05:18:15 PM You could convert captured enemy towns into your faction in AOW 2 and found new cities, and in AOW2 - Shadow magic has a faction that could pack up its cities and move them around.
AOW SM, in my opinion, changed a few things badly from AOW 2, for instance having 2 gates on each wall rather than one, which made sieges too easy as there was 2 weak points instead of one. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Hayduke on August 24, 2010, 05:33:39 PM Shadow Magic expansion had a random map generator (AoW1 & 2 didn't). But imo it didn't work as well as MoM. Also I'm not sure on this but didn't AoW have three worlds? MoM had the normal world and Myr-something. I think AoW tried analogues of that plus an underground cave system. A cool concept but I usually ended up disabling one of them just because the games got too sprawling.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Modern Angel on August 24, 2010, 05:56:58 PM Yeah, you ended up having to turn off one. I usually disabled the shadow world. I actually really like the SM random map generator. Didn't have too many issues with it. The graphics really hold up, as well. Low poly but the art's gorgeous at the default zoom and it looks far better than it should.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: JWIV on August 24, 2010, 06:57:22 PM 0 day patch due sometime tonight
http://forums.elementalgame.com/392088 In the meantime - there's a wiki to read http://elementalwarofmagic.wikidot.com/ Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Malakili on August 24, 2010, 07:29:25 PM So the general consensus is wait? I'm looking specifically for a game to tide me over until Civ 5 comes out, so basically, something that isn't going to pay off right away is out for me.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Baldric on August 24, 2010, 07:42:50 PM So the general consensus is wait? I'm looking specifically for a game to tide me over until Civ 5 comes out, so basically, something that isn't going to pay off right away is out for me. Hopefully the day 0 patch fixes a few things. According to the patch notes, a few of my issues are solved (e.g., weapon costs). So far, the biggest challenge in the pre-day 0 patch game has been the mobs. Their power scales upwards to a ridiculous extent compared to your sovereign. Anyway, I wouldn't buy it (pre-day 0 patched version) unless you are jonesing for a turn-based strategy game fix. Much like Victoria II, this sucker needed two weeks of tweaking before release. Maybe the immanent patch accomplishes that tweaking, who knows. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Kitsune on August 24, 2010, 08:33:28 PM Stardock games in general are playable but bland on release day. It takes a couple months of tinkering and patching before they're shiny polished and at their peak.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Yegolev on August 25, 2010, 05:46:37 AM This one is more in the mold of Demigod than GalCiv2, as far as completeness goes. But I'm only now downloading the second patch, so we shall see. I am confident that it will be great sooner rather than later but at the moment it is annoying. Add to that the fact that I apparently have to read the manual instead of just play the campaign and my ability to get into it has passed my current personal threshold. If I'm going to read a manual, I really should be reading some EMC pdfs for work.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Dren on August 25, 2010, 06:09:13 AM So, if I'm reading right while avoiding all the tangents, this game has released? It has a few really big patches to make it playable, but it is released?
Title threw me off. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Xilren's Twin on August 25, 2010, 06:10:32 AM So, if I'm reading right while avoiding all the tangents, this game has released? It has a few really big patches to make it playable, but it is released? Title threw me off. Yes, it is out. I grabbed a copy from a BestBuy yesterday (go go gift cards). Patching up now. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on August 25, 2010, 06:33:42 AM Attempted a clean restart of the campaign this morning after the Miracle Patch.
I started up the campaign, killed some dudes easily enough. Went up north, killed two darkling camps and got the OK from the Queen to pass through her blockade into the next kingdom. And the blockade refuses to trigger to allow me to pass. FUCK FUCK FUCK. Talked to a few people this morning and they had run into the same issue, so there's definitely something wrong. Stardock is burning through years of goodwill right now with this bullshit. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Baldric on August 25, 2010, 06:40:12 AM The day 0 patch helped the game. I was playing this morning, lost track of time, and nearly missed my bus. I would recommend it if you enjoy 4x games. If you weren't in the beta, i would watch the video tutorials, check the forums, and read the wiki.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on August 25, 2010, 06:47:04 AM I made it pretty far into the newly patched campaign game but now it's telling me I need to talk to Markinn (one of the kings) and when I go to his town nothing happens.
It's just not polished. If they're going to hand out stupid quests that make you travel all over the place the map should at least have an indicator as to where you need to go. I just don't have the patience for this old school keep track of it yourself bullshit anymore. Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: amiable on August 25, 2010, 09:08:43 AM Is that such a bizarre question? I really like steam, not only for the convenience factor, but for the nice integrated update system, and the ability to get hold of my friends while in game for multi-player. Is there some reason I should be hating on Steam? Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 25, 2010, 09:12:19 AM Stardock has their own digital content delivery service called Impulse. It's in competition with Steam.
Title: Re: Elemental - Master of Magic Civilizations (now in beta) Post by: Typhon on August 25, 2010, 09:53:37 AM So the general consensus is wait? I'm looking specifically for a game to tide me over until Civ 5 comes out, so basically, something that isn't going to pay off right away is out for me. Wait. At least a month. ... :) which means you get to wait till they've applied a decent amount of polish (if ever). All that said, I'm not having any issues playing (but other folks definitely are). Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 25, 2010, 12:38:46 PM I haven't had the campaign-stopping bugs other people are reporting, but this is not ready for prime time. It also really desperately needs a real tutorial.
The tactical combat in particular is kind of a mess visually and has some weird bugs. The animations seem half done in a lot of cases, things suddenly jump around without animating at all, sometimes it just hangs up on one unit and won't let you end turn, etc. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on August 25, 2010, 12:43:53 PM Tactical battles sometimes don't end properly. You'll seem to be hung pressing the next turn button and nothing will happen. If you press the button on the left side of the bottom menu bar it'll usually bring up the Victory screen and let you end the battle.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 25, 2010, 12:45:03 PM I've had that happen, but I've also had it hang on me on the first or second turn.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on August 25, 2010, 01:01:51 PM I would drop the campaign to be honest. I restarted it and ran into no issues, but its annoying, does not feature some of the features of the main game and is frankly boring. Just jump into a skirmish against the AI, far more enjoyable.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: WayAbvPar on August 25, 2010, 01:50:06 PM Glad I held off on this one. Sounds like it will eventually be a lot fun, but I have plenty to play while they work out the kinks. Pity it won't be appearing on Steam- this is exactly the kind of game I would snap up in a heartbeat if/when it went on sale.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 25, 2010, 02:45:57 PM So CEO posts on Quarter to Three, tells people that if they disagree with his high opinion of the game to never buy another Stardock game. Eventually apologizes after a PC Gamer article savages the release.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Paelos on August 25, 2010, 02:49:20 PM I'm amazed that any gaming executive has two brain cells to rub together. Your entire job as a CEO is company direction and PR, and you tell the consumers with complaints to fuck off if they are not entertained? :ye_gods:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 25, 2010, 04:30:58 PM link? The thread is like 3300 posts. :ye_gods:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on August 25, 2010, 04:32:38 PM So CEO posts on Quarter to Three, tells people that if they disagree with his high opinion of the game to never buy another Stardock game. Eventually apologizes after a PC Gamer article savages the release. This is the same guy that pulled some boneheaded maneuver before, isn't it? Damned if I can remember what it was but I recall it involving ultra-right politics. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 25, 2010, 04:41:07 PM Here's the PC Gamer article with the requisite links.
http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/ And yeah, he's a Randroid from what I recall. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on August 25, 2010, 08:10:53 PM Here's his response to the PC gamer article, for the record. (http://forums.elementalgame.com/392474)
Quote Stardock’s Response to PC Gamer UK and RPS By Frogboy Posted August 25, 2010 1:52:32 PM There was an article posted earlier today on PC Gamer UK outlining some of the frustrations that the reviewer had with the pre-day 0 version of the game as well as a problem he was having with tactical battles. In the article, he quoted an inflammatory forum posting I made on a site I participate in called Quarter to Three. This is a site I’ve been a participant in for many years and many of the people I discuss things on there are personal friends of mine. During one such exchange with my friend Ben Sones, I angrily responded with a statement “Ben, please stay away from our games in the future. I consider it ready for release and if others disagree, don’t buy our games.” This comment was totally out of line and I apologize for it. It was made in the heat of a ~2000 comment long thread and is not how I honestly feel. Ben’s a friend of mine and his comment that the game felt like a “beta” to him upset me and I responded inappropriately. I post a lot on many forums and unfortunately, sometimes the things I say are inappropriate or inflammatory. As the CEO of Stardock, I want to be clear that my comments on the Quarter to Three forums do not reflect my team at large. They were words spoken out of frustration and sleep deprivation and I am truly sorry. We stand behind what we feel is a great product, one that we will continue to support for a number of years. With regards to a post on Rock Paper Shot Gun, which picked up the PC Gamer UK story, they erroneously point to a 2+ year old URL to a Stardock news item that is no longer active (we switched news systems a year or so ago). Their article falsely implies that we have stepped away from our commitment to the Gamer’s Bill of Rights. The site, www.gamersbillofrights.org was set up and is run by Stardock. We stand by it. It is, with some irony, our commitment to no DRM on our DVD release that ultimately caused the rough pre-release experience of Elemental. Several retailers broke the street date and we felt we needed to release our gold version to our customers who had pre-ordered from us as well as to our beta community that helped make the game the outstanding strategy game that it is. However, it also became clear that the pre-day 0 version of the game was problematic as outlined in the PC Gamer UK article. The official day 0 version of the game, what is available right now, should address most, if not all the issues that have been described. That said, as is our long-standing policy, we will continue to release updates and improvements Elemental just as we do for the other titles we develop. I anticipate us putting out regular updates for Elemental for months or years to come based on player feedback, suggestions, and yes, bug reports. I hope this offers some explanation as to the events that have come up. I sincerely apologize and feel terrible for the effect my forum posting on Qt3 may have had not just on our fans but also my team that has worked incredibly hard over the past 3 years to produce what we hope, is a game that you will enjoy for years to come. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: koro on August 25, 2010, 09:06:45 PM I'm amazed that any gaming executive has two brain cells to rub together. Your entire job as a CEO is company direction and PR, and you tell the consumers with complaints to fuck off if they are not entertained? :ye_gods: Brad Wardell is not just the CEO. He's also one of their head designers and usually in charge of their AI programming. And, occasionally, putting his foot in his mouth in a very public fashion. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yoru on August 26, 2010, 10:52:41 AM Thread surgery conducted. Those interested in discussions of Brad Wardell's personal politics and how they affect his business may go here (http://forums.f13.net/index.php?topic=19741.0).
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 26, 2010, 10:54:11 AM Here.
If you want to talk specifically about the game, it sucks. It has problems no amount of patching will fix. It's just not a good game. Most glaringly, every race is a human that plays exactly the same? Two rough blobby factions, good and evil? No fantastic stuff that are hallmarks of this sort of game, eg griffons, bat riding spear goblins etc? This is a bad game. The art style is the only thing everyone's complaining about that I like. Slightly cartoony but nice and crisp. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Hayduke on August 26, 2010, 11:00:34 AM Looks like a post I was going to reply to got zapped. But about AI improving in GalCiv2 throughout its history, I can't say I agree. The second expansion for GalCiv2 severely messed up AI. From a flavor perspective it made the game more interesting having distinct factions, but I find it pretty much unplayable the AI is so bad. A lot of people stick to vanilla or the first expansion because it's a much better game.
It's so glaring I wouldn't be surprised if it was part of the equation for Stardock going with just a human faction for Elemental instead of going the MoM route. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 26, 2010, 11:05:17 AM I'm entirely willing to grant that it was probably cheaper and easier to just make humans with different skin tones. Just not good. Really, when I fired it up I went looking for dwarves because I love dwarves. I found the Ironeers or whatever they're called and thought, "YES! Dwarves!"
But they weren't dwarves. They were humans with beards that mined better. No special units. No underground cities. No different art. Just people. Even fiddling with the unit design stuff all you seem to be able to do is make people with hats. The actual close ups of people are hilariously bad, by the way. They look like pre-Morrowind models, all blocky and chunky. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on August 26, 2010, 11:21:51 AM There's some things I really like about the game - the unit design capability is awesome (and needs more) and I like the art design.
But everything else is really just coming across as unfinished and in need of tweaks or complete overhauls (hey there tactical combat). There's a good concept with where they tried to take it, but it's pretty obvious this was rushed out _way_ too damn early. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 26, 2010, 11:26:30 AM Yeah after messing around with it a little more I can't recommend that anyone spend any money on this. It is pretty damn bad in basically every way. The "tutorial" is wretched, the interface is counter-intuitive at best, the AI doesn't do anything at all half the time, the tactical combat is laggy, crashes a lot, and visually the game is roughly on par with Arcanum. It is the sort of thing you could forgive in a Mount and Blade or a Dwarf Fortress, but it is not the sort of thing that you can forgive in a $50 game from a 'real' company.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on August 26, 2010, 11:28:16 AM I don't know. I'm playing it and I'm not certain if it does a single thing better than either MoM, AoW or FFH. The only conceptual thing I really like is the exploration tech tree, which reveals more heroes/monsters/resources as you unlock it. I'm playing a friend's copy because he hates it and my curiosity got the better of me and I've logged quite a bit of time over the past day and a half. Going to keep playing a bit more to get to late game tech but firmly mediocre.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: IainC on August 26, 2010, 03:24:44 PM Here's his response to the PC gamer article, for the record. (http://forums.elementalgame.com/392474) Quote Stardock’s Response to PC Gamer UK and RPS By Frogboy Posted August 25, 2010 1:52:32 PM Several retailers broke the street date and we felt we needed to release our gold version to our customers who had pre-ordered from us as well as to our beta community that helped make the game the outstanding strategy game that it is. How do retailers break the street date unless you've supplied them with your release client? Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on August 26, 2010, 03:31:24 PM I'm entirely willing to grant that it was probably cheaper and easier to just make humans with different skin tones. Just not good. Really, when I fired it up I went looking for dwarves because I love dwarves. I found the Ironeers or whatever they're called and thought, "YES! Dwarves!" But they weren't dwarves. They were humans with beards that mined better. No special units. No underground cities. No different art. Just people. Even fiddling with the unit design stuff all you seem to be able to do is make people with hats. The actual close ups of people are hilariously bad, by the way. They look like pre-Morrowind models, all blocky and chunky. Pretty sure I mentioned that previously. I now know for certain people ignore me! Yeah, I'm severely disappointed. The game looked to be going in a good direction when I signed up for the beta, but it seems like it got worse, not better, after I stopped playing. (When they first patched-in tac. combat.) It's not good that some bugs from beta 2 are still there, including crashes because of sound problems (and I Do have the latest drivers, as Dragon Age required them when I reinstalled it.) I feel like I blew $50 on a game that's only worth $15 right now. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ard on August 26, 2010, 03:32:46 PM How do retailers break the street date unless you've supplied them with your release client? Most often it happens at the distributor level, where stores get sent boxes early, with no clear signage saying to keep the product off of shelves until X date. Places have in theory been getting better at respecting the release dates since there were a large rash of them around the time Mario Galaxy came out. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Hayduke on August 26, 2010, 03:41:03 PM IIRC Demigod had its release date broken early by Gamestop as well. And there were some silly conspiracy theories that Gamestop was pissed because Stardock was selling a digital download + boxed copy for the same price as retail.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on August 26, 2010, 03:43:47 PM when is the Gamasutra rebuttal/post-mortem?
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on August 26, 2010, 04:25:39 PM when is the Gamasutra rebuttal/post-mortem? Ok, now you're getting boring. Anyway I've got a fairly serious performance issue with this (it seems to be not using my GPU) , so I'm shelving it till that's fixed. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on August 27, 2010, 09:06:00 AM Two updates in less than 12 hours. I think I am going to give this one about a month and check on it then.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on August 27, 2010, 12:47:10 PM Two updates in less than 12 hours. I think I am going to give this one about a month and check on it then. Word is, hotfix tonight to the current 1.06 isn't going to be save compatible. I think Yeg has the right idea. In the mean time, back to AoW:SM [edit - deleted broken link] Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Baldric on August 27, 2010, 04:29:45 PM Two updates in less than 12 hours. I think I am going to give this one about a month and check on it then. Word is, hotfix tonight to the current 1.06 isn't going to be save compatible. I think Yeg has the right idea. In the mean time - (http://web25.twitpic.com/img/152375264-d86794bc857f5d346db4e53bbf2d2994.4c781940-scaled.jpg) It isn't. I found that out this morning. I am still enjoying the game, but I haven't touched the campaign or had the crash issues either. I will say this though, the drama has been much more enjoyable than the game itself. I was wondering for awhile if Brad wardell is really Abashi. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Aez on August 27, 2010, 05:33:00 PM The game is almost playable with the last patch. There is still one major game braking bug: idle AI player. I just got one a good 75 turns into a game and it's mighty annoying.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Dren on August 30, 2010, 08:37:22 AM Wow, I'm glad BBuy was out of this when I went to check this weekend. I'll wait for the game to improve and the price to drop. I win either way.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on August 30, 2010, 09:20:28 AM Well, I finally got to play a bit of the Campaign last night. My first impressions are that the game is extremely lightweight on the surface... definitely not the depth of something like Civ4 or even SoaSE (which imo is the best Stardock game made). For the most part, the whole thing seems like some single-player "dungeon-crawl" wherein you also build an empire. It's not terribly difficult, but the potential for depth-of-play is there. Combat is odd, it almost seems smarter to just auto-resolve the main hero's combat rather than go into battle and potentially lose your army. In this sense, building a paladin type hero is pretty go'ram dumb to do.
I dunno, overall I liked the game quite a bit and definitely see great potential for some nice mods, rife with great storytelling. BUT, a $50 game this is not. If you want Civ, get civ... you'll get your monies worth and then some as usual. Also, you can get Elemental-type play from many a persistent webgame out there these days. And the reality is, a game this lightweight should've been considered for at least large private persistent servers, rather than the vanilla 10 player, short, MP skirmishes. Leave it to a modder though I guess. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on August 30, 2010, 10:05:06 AM [...]Combat is odd, it almost seems smarter to just auto-resolve the main hero's combat rather than go into battle and potentially lose your army. [...] I have exactly the opposite experience. Unit position matters quite a bit because attacking units that kill the defending unit on the first strike do not take damage (effectively a "first strike" ability without having to pay for it). Ranged is more expensive, and after you get logistics, brutally effective. Ditto for spell casters with AOE combat spells. If you auto-resolve, it seems like neither spell casting nor ranged comes into play, and you don't get the benefit of maneuvering. Complaint: a squad (four units combined into one) that loses some of the squad mates is broken in that the squad mates never regenerate OR that the stats of the squad do not decrease. I would have wondered what the hell was going on when my 72 hp unit was one-shotted, but it was pretty obvious as the UI showed only one unit instead of four. Not sure what the intended behavior is, but if you are creating squads be aware of this behavior. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on August 30, 2010, 11:08:45 AM Yah, the squad-army stuff is a bit obtuse. My complaint was only relative to early game play; like I said, I've only played for 1 short evening. The hero's army in early play is near useless and are better served not battling at all or just running. I've lost ALL of my named minions at this point and will likely restart.
My favorite mechanic so far? Being able to design your own peasant is fuckin ingenious. Not only do you get to customize appearance (including background, making a nice card), but you can customize the gear loadouts and stats. Thereafter, whenever you want that particular type of peasant you merely just hit build and you've got a clone. This is a mechanic other 4x designers need to take note of as it takes a LOT of the micro of unit upgrade out of the picture, simplifying it. In a "normal" 4x you'd have to make a vanilla unit, then when it's done, find it, upgrade it over time, buy it stuff and equip it, and on and on. In Elemental, you do it just once at the build order and you're done. Overall I like the game a lot though, dont get me wrong. But a lot of its laurels are based on the simple fact that there's little to nothing out there like it. And it's one of the few games out there of late that I'm excited about perhaps modding. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on August 30, 2010, 07:21:09 PM Got my Limited Edition box set today. It's actually a really slick package - the mini is nice (and yes, I'm going to paint it and use it in a D&D game I'm sure), and a soundtrack, a high quality history book, an actual manual, and a pretty poster are all nice. And god, the canvas map is enough to make my nostalgia ovaries ovulate.
One day, maybe the game will be as good as the LE is. :heartbreak: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Dtrain on August 31, 2010, 04:46:19 AM Game needs to be fine tuned with a sledgehammer. Still, it promises to be a nice mixture of Civ and HoMM once all the problems are worked out.
The one major problem that I have discovered is how trivial combat becomes early on if you get a few champions with decent int scores, transfer some of your essence to them, and train your way through all the summoning spells. Each champ can cast each summoning spell, and those guys are no joke, especially given how early you can have them. So you get a free army from one imbued champion. Seems like they should only allow 1 active summoning. And that's not even counting how horibly broken the Empire's Vigilant Minion summoning can be - a 3 mana spell that inflicts an unmitigatable 10 damage to every unit on the board. And it's their lowest level summoning. Maybe someone accidentally added an extra 0 to the damage? Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Zetor on August 31, 2010, 05:04:33 AM I don't plan on getting this game (4x is not my thing), but I found this (http://www.unamommer.com/?p=109) review of the accompanying book pretty amusing. :awesome_for_real:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: UnSub on August 31, 2010, 06:18:59 AM I don't plan on getting this game (4x is not my thing), but I found this (http://www.unamommer.com/?p=109) review of the accompanying book pretty amusing. :awesome_for_real: The island of white people really should build that fence. :grin: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on August 31, 2010, 06:24:34 AM Game needs to be fine tuned with a sledgehammer. Still, it promises to be a nice mixture of Civ and HoMM once all the problems are worked out. The one major problem that I have discovered is how trivial combat becomes early on if you get a few champions with decent int scores, transfer some of your essence to them, and train your way through all the summoning spells. Each champ can cast each summoning spell, and those guys are no joke, especially given how early you can have them. So you get a free army from one imbued champion. Seems like they should only allow 1 active summoning. And that's not even counting how horibly broken the Empire's Vigilant Minion summoning Completely agree, wicked broken, especially since he levels up. Get his essence to 6 and he's doing 20 points of damage to every opposing unit on the board. Crazy-broken. A interesting fix would be to make him do that damage to all units, and raise the level of the summons. Would feel more like a demonic bargain being made. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on August 31, 2010, 12:37:31 PM I don't plan on getting this game (4x is not my thing), but I found this (http://www.unamommer.com/?p=109) review of the accompanying book pretty amusing. :awesome_for_real: http://www.amazon.com/Elemental-Destinys-Embers-Bradley-Wardell/dp/0345517865:why_so_serious: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on August 31, 2010, 05:22:49 PM Quote She was wearing a long cloak. Underneath it, he saw, was a dress. Beware - The Dress. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lightstalker on August 31, 2010, 06:58:24 PM I really wanted this to be more finished than it is, but at least it installs and patches!
This game wants to be fun, but there are a wide variety of problems with this title. Some really should have been addressed prior to release to Test much less Beta(s) or RTM. The first set of is akin to sb.exe, they are enough to completely define a game’s legacy if they continue much longer.
The second tier is comprised of design and gameplay related issues. These are softer errors and if resolved would result in a game remembered as fondly as TA Kingdoms.
The last tier consists of usability problems with some of the otherwise ‘cool’ aspects of the game. Fixing issues here, assuming the upper tier issues are resolved, would result in a great title.
This title reminds me of TA Kingdoms and Shadowbane from a technical standpoint – and that’s not a good thing as both those titles effectively killed their studios. There are a lot of options for how one could play through the game; most of them just don’t matter. Eventually you just build a cheese stack and thug the map because it is too tedious to maintain it all. One thing I miss from MoM was the leader customization in number of books as a fixed limit on potential power. In Elemental you exchange time for depth of access and in 4x, especially with the ability to raise impassable terrain, you can have all the time you need. Actually, Colonization (both the original and the remake) did a great job of keeping time pressure up on the player. This isn’t colonization nor is it original MoM so spell access is really unbound in any relevant way. Likewise, the diversity of races doesn’t play out as relevant in game. Certain units are unbalanced but they aren’t tied to a specific race or faction so much as they just happen to have been assigned to a specific race or faction. A lot of these sorts of things could be sorted out in the coming mod that redeems this title, assuming the technical and play issues that are apparent are sorted out. I’m likely to play a few more hours tonight then park it for a few patches and the Magic Mod that will save the title. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on August 31, 2010, 09:13:03 PM mmmk, yah I'm done playing this game. (sigh) wtt for Civ5
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: jakonovski on September 01, 2010, 01:11:37 AM Holy poop, I was so hyped for this game. Good thing I was broke for a while, saved myself some money. The developer seems to have gone off the deep end, with predictable results.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on September 01, 2010, 07:09:29 AM This is one of those situations where a long essay on gamer's rights would be worth reading.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on September 01, 2010, 10:20:56 AM for at best a 75% refund on your purchase
and only after you submit to a technical review by SD of your problem. Cause you know you may not really need a refund. This is not in the manifesto. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 01, 2010, 12:33:35 PM To be fair to stardock, I got a full refund, no questions asked, after submitting a short email to them on Friday outlining my unhappiness and the technical faults with the game. I presume at the moment they've said that anyone wanting a full refund can get it.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: ffc on September 01, 2010, 12:46:57 PM To be fair to stardock, I got a full refund, no questions asked, after submitting a short email to them on Friday outlining my unhappiness and the technical faults with the game. I presume at the moment they've said that anyone wanting a full refund can get it. for at best a 75% refund on your purchase and only after you submit to a technical review by SD of your problem. Cause you know you may not really need a refund. This is not in the manifesto. Which is it? I didn't want to add on to the frustration with this game because Stardock And the improvements for Elemental go way past poor multiplayer since the game is plainly unfinished in addition to everything already detailed: disabled multiplayer, 2d maps being better than 3d maps, stupid AI, unhelpful UI, no explanations of anything, stupid campaign, no tutorial, buggy everything, mute world, etc. A particular sticking point for me is the map as exampled here (http://fidgit.com/archives/2010/08/elemental_a_solution_to_the_grg.php). Can you tell what's going on? Because I can't. It's a muddled mess. Good luck figuring out what anything actually is. (http://dl.dropbox.com/u/2938963/Elemental_GD_05_city_3D.jpg) Here's the 2d view. Now objects make some sense and I can distinguish between them. (http://dl.dropbox.com/u/2938963/Elemental_GD_05_city_2D.jpg) If something as basic as THE MAP has to have two versions to be functional then there are bigger problems than just pumping out hotfixes to hotfixes. AoW: SM does everything better. Everything. Elemental is lifeless in comparison and should be skipped. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on September 02, 2010, 12:46:02 PM Stardock's "we need to fix this" list. (http://forums.impulsedriven.com/394530)
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on September 02, 2010, 01:40:20 PM because someone asked SD's refund policy, for realz (https://store.stardock.com/policy.aspx)
highlights: Quote We require that you utilize our technical support services prior to issuing a refund. [original in bold] ... We do not give refunds on beta or pre-release versions of software or subscription renewals. [original in bold] Refunds are only available for fully-released programs.... For Stardock Products Only - Please review the minimum system requirements for our software carefully. If you request a refund and your computer does not meet the minimum system requirements, you will receive a partial refund of 75%. If you are not willing to work with technical support on any problems you are having, or request a refund even if you are not having problems using the software, we will issue a partial refund of 75%. To receive a partial refund, please email sales@stardock.com. look up, now look down (Gamer's Bill of Rights (http://www.gamersbillofrights.org/)). Now look up again. Quote 1. Gamers shall have the right to return games that don't work with their computers for a full refund. 2. Gamers shall have the right to demand that games be released in a finished state. 4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game. 5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will adequately play on that computer... And so on. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on September 02, 2010, 04:03:58 PM WD amidts it's another Demigod (http://forums.elementalgame.com/394855/page/2/#2753014)
they'll do better with player's money (again) next time (tm). Quote (I'm up north on vacation typing on an extremely slow connection so bear with me) I don't think people yet fully realize the completeness of Stardock's fail on Elementa's launch. I'm going to write more about this but not only did we think v1.05 was ready for everyone but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about. If the game had come out in February, it would still have been a disastrous launch because lack of time wasn't the issue. It was blindness, sheer blindness. We felt the game was finished. And I speak of v1.0, not v1.05. Blindness. There will be massive consequences for Stardock's game studio. I'll be talking more about this when I get back. But the game wasn't released early. The game was released poorly. Head in the sand syndrome imo. I've read the reviews as much as possible given my hideous internet access up here and I agree with them. We just didn't see what they were talking about. We thought any complaints would be about polish points or something. The point is, the issue here is far far worse than many of you think it is. I wish it was an issue of the game being released too early. That's an easy thing for a company to "fix". Elemental's launch is the result of catastrophic poor judgment on my part. EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's "Ready". On Elemental, I was in love with the world and the game and lost my impartiality. We'll do better. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on September 02, 2010, 04:16:44 PM That actually just irritates me. There's this sweet spot between "nothing is wrong" and the linked "I am so blind sob sob bloo bloo next time dudes" spiel. A simple "We fucked up pretty royally, sorry, refunds even if you preordered" is the way to go. It's not about you anymore, Stardock. It's about the people who bought this turd.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 02, 2010, 04:45:14 PM As far as I'm concerned the core game is pretty fun. The rest can be ironed out. As long as there's a decent game in there I'll play other stuff and get back to it in a bit after it has a few patches. I'm not going to get my knickers in a twist about it.
And, btw, I probably can less afford the price tag than the people raging on it. Especially those that have knickers in a twist about the company regardless of the state of the game. And as for Demigod, that was pretty fun on release, its just the netcode kept crashing from the number of pirates trying to log onto the servers. The core singleplayer game was much more solid than Elemental can be said to be right now, so saying its 'another Demigod' is basically untrue. You could play Demigod singleplayer straight out of the box and have fun with it. I know I did. Which, to be fair, a good half of the people posting on the Elemental forums basically are. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on September 02, 2010, 04:58:39 PM I have to agree with Sir T. I see all the issues. I get why people are slinging the hate - the game is still unstable and it hasn't had a pass where all the boring bits are bumped up a notch.
What it does have though, it significant promise and significant difference. It's not MoM, it's not AoW, it's not Warlords, it's something new. Ideally they'll be taking another couple passes at the game and making something notable. In addition to that, hopefully someone will release mods that borrow heavily from the other games that I've mentioned and we'll get some nice fusions. Like I said before, some games you just put up with more shit because there seems to be so much promise. For me, this is one of those games. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Hayduke on September 02, 2010, 05:50:40 PM I don't think it could be as much of a disappointment as Demigod. At least if Stardock managed to fix up the game it might still be a solid single player experience. With Demigod I decided to give them a few months to iron the game out, and by the time I got back it had already been abandoned by players and consequently the developers.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on September 02, 2010, 06:09:54 PM Guh, no. It really is just awful now. With the more or less vast number of titles we have available to us there's really no reason to play this until they can patch it into unrecognizability. The exact problem with it is that the core is NOT fun right now. That's more or less the opposite of previous unpolished gems like Mount & Blade or King Arthur.
That post at least makes me hopeful that that extensive revision will happen. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Musashi on September 02, 2010, 06:52:17 PM Yea. Guy may be a douche. But at least he's a douche who's taking responsibility. It won't amount to much if he doesn't fix it. But for that kind of honesty - and not selfishly throwing some underling under the bus - you've got to at least give him a couple of points.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kitsune on September 02, 2010, 06:56:10 PM Stardock does good turn-based toys. I'm willing to sit and wait for Elemental to get the needed love to work out the flaws. It's a shame that it was clearly not made properly from the get-go, but I have faith that they'll work on it until it's the game it ought to be. It's not like I don't have other things I can be doing in the meantime.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: ffc on September 02, 2010, 08:02:24 PM And as for Demigod, that was pretty fun on release, its just the netcode kept crashing from the number of pirates trying to log onto the servers. No. Pirates contributed to the initial registration/activation issues which were resolved by cutting off pirates' access. The continued multiplayer problems were squarely on Stardock. This was previously covered in a thread here. You could play Demigod singleplayer straight out of the box and have fun with it. I know I did. There was no single player; the alternative to broken multiplayer was to play against incredibly stupid bots. Glad you had fun with it, though you stand alone. Rerail edit: Paying to wait for an Elemental overhaul/fix is not for me. I doubt I'll give Elemental a second look especially with September 21 around the corner. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 03, 2010, 03:04:03 AM Even after you fix all the bugs, iron out the stability issues, and balance some of the core silliness (like magic and champions being worthless), fundamentally there are some core design choices at the heart of this game that will prevent it from ever succeeding in the way MoM or AoW:SM did.
i) Terrible graphics. I'm fine with the art style they chose to go with - it's not particularly my taste, but it's a coherent style. What I am constantly perplexed at is how *boring* the world is - who thought that dull brown would be a good default colour for the world? It's a fantasy game, it should sparkle - it shouldn't be so dull that Civ looks more exciting and inviting. It is the blandest 4X game world I've ever seen. Haven't these guys heard of colour? (Linked to this is the fact it doesn't seem to be able to generate a huge amount of terrain - where are the jungles, the snow covered peaks, volcanoes etc - it seems to be missing a huge amount of staples for a fantasy world!) ii) There aren't enough critical choices. The tile caps for cities is an attempt to get players to think about what they build, but fundamentally there simply aren't enough options when playing to make the player choose what and where to develop. The game needs a *lot* of extra techs and buildings. iii) The game is fundamentally un-fantastic. Every race is a variant of some pudgy faced human, and your units are groups of people wearing armour +1 and spears +1 etc. There's no element of magic or fantasy in it - compared to every other fantasy 4X game out there and it pales by comparison. It's almost a medieval Civ game rather than a magic & fantasy Civ game. We've replaced dark elf warlocks, armies of dragons, shadow demons and frostlings with fat faced peasants in brown clothing. You don't even have flying units for goodness sakes... iv) The core of the tactical combat system is basically worthless. MoM & AoW:SM worked because of the huge difference between units and the massive number of spells and abilities that could come into play - Elemental just doesn't have that. The system needs a massive overhaul to start to present some real complexity and decision making in tactical combat, because right now there just isn't the ability to do that. I got a full refund from one email, and I'll maybe give it a look over in 6 months time, but right now this game seems doomed to me. Civ 5 is going to roll right over it. I'm sure someone is going to create a kick ass mod for this game that will fix this, but until they do this game is definitely in the top 5 list of gaming disappointments. I'm really not sure how so many bad decisions got this far in the game without *someone* loading up Master of Magic and realising how fundamentally ****ed they were. (Possibly this is one of the problems with only allowing beta-testing to pre-paid folks. People who are pre-ordering are the ones who are already your firm fans, and are the least likely to offer coherent criticism in a way that isn't just shrieking). Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 03, 2010, 04:03:50 AM Sorry for the double post, but just reading through the threads linked answers one of my questions ta least. The beta testers were complaining about the state of the game, they just weren't listened to. Brad's discussion of why and how that happened is at least reassuring in the scale at which the game needs changing:
Quote I don't think Elemental's shortcomings can be fixed with tweaks or small patches. I think there are core game mechanics and AI that will have to be revisited. I think there are things that would normally be reserved for sequels that will have to be put in. I think I mentioned this earlier but we employ multiple former editors of major review sites who were part of the process. When you're working a long time on a project it's easy to get way way way too close to it and soon, its foibles and flaws become simply part of the fabric. When I get home, with the benefit of being away for a bit, I'll be able to outline some specific and in hindsight, obvious game mechanic things that will need to be addressed for Elemental to begin to reach its potential. As an AI coder, the biggest disappointment to me is that I allowed the design to allow so many N^2 variables (I'll talk about this later). So don't think I'm thinking that we can just tweak around the edges to make Elemental what it needs to be. That would be just another version of denial of the problem -- as if we could just tweak it and suddenly it goes from a 3 out of 5 to a 5 out of 5 and no, that's not the case. Not even close. The upcoming version they're working on, v1.07 is still about working on all the crazy compatibility issues that our engine has to deal with (that deserves a separate discussion but I've been looking at the check-ins and they're depressing to me. I see a lot of "Fix allocation that causes a crash on nVidia driver 1/10/2010" type stuff which makes me wince). The kinds of changes Elemental will require to meet is potential are pretty big things IMO. Things that we (and myself in particular) were just blind to. Let me give you a couple of concrete examples so you can see what I'm getting at (and this post BETTER post, this is like being back in 1994): My friend Mark Asher on a post on a forum talked about how boring our spells were. I took that to be about the spell names. But it wasn't just the spell names, it was about the spells themselves and how they worked. The way resources are managed and handled is very limiting when it comes to the way the AI has to deal with them (N^2 variables). Anyway, the point is, we fell in love with a vision of the game that was largely in our minds rather than in reality. The difference here is that Stardock has the luxury of being able to address it. Even if Elemental didn't sell a single new copy, we would still be able to address it. I truly wish I could ascribe Elemental's launch to cynical greed or something. Cynical greed beats out pathetic incompetence any day. So it is at least a good sign that he recognises it's not just a few tweaks needed to fix the game. If the CEO is saying fundamental core mechanics need to be redone, you know something is wrong. My concern would be that the multi-player aspect of this game is dead - it's never going to get a large audience now after this launch. The best folks can hope for is a rebuilt game next year at some point, that provides a kick ass single player experience. It's good to see the CEO admitting it needs more than tweaks to become good, and that the core gameplay is wrong, but also incredibly depressing. EDIT: Slightly amusing how even after the CEO and main designer of the game is saying it's in a terrible state and needs severe core changes to become a good game, peopel on the forums are still protesting PC Gamers review of 70% and saying it's a good game with no real faults. The levels of emotional committment peopel get to games is scary sometimes. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 03, 2010, 04:37:36 AM (Possibly this is one of the problems with only allowing beta-testing to pre-paid folks. People who are pre-ordering are the ones who are already your firm fans, and are the least likely to offer coherent criticism in a way that isn't just shrieking). That's not true AFAIK. Those who preordered could Beta, but there was beta testing going on even before preorderes were allowed. (And for the record I never beta tested it) I do however call foul on the idea that people who are enthusiastic on the game could not offer criticism on making the thing better. Enthusiasm is not a crime. Or are you suggesting only people who hate Stardock on principle should beta test? No, the real problem with the beta test was that at no time were the beta testers allowed a full working build of the game. They were given pieces of the game to test, but there was not "ok, here's a working copy of the full whole game. Tear it to pieces" Without that no-one could report on how the game worked as a coherent whole. That said, the serious GPU problem that effects me WAS flagged and ignored. There was no single player; the alternative to broken multiplayer was to play against incredibly stupid bots. Glad you had fun with it, though you stand alone. The engine was solid, that was my point. And, btw, you can't say "THERE WAS NO SINGLEPLAYER!" and then in the next sentence "THE SINGLEPLAYER WAS BAD!" Of course there was singleplayer, you played matches against the AI. That's singleplayer, and frankly I'll take bots over incredibly stupid cheating humans anyday. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 03, 2010, 05:11:10 AM That's not true AFAIK. Those who preordered could Beta, but there was beta testing going on even before preorderes were allowed. (And for the record I never beta tested it) I do however call foul on the idea that people who are enthusiastic on the game could not offer criticism on making the thing better. Enthusiasm is not a crime. Or are you suggesting only people who hate Stardock on principle should beta test? No, the real problem with the beta test was that at no time were the beta testers allowed a full working build of the game. They were given pieces of the game to test, but there was not "ok, here's a working copy of the full whole game. Tear it to pieces" Without that no-one could report on how the game worked as a coherent whole. That said, the serious GPU problem that effects me WAS flagged and ignored. Yes, I mentioned that in my second post. The beta testers were complaining, they just were ignored. (Which again, Brad has mentioned in his mea culpa posts). I was looking for a reasonable excuse as to how this could of gotten through a beta process like it did, and Brad fortunately explained how. Not only was the beta testing process flawed, as it was basically the alpha game engine they were looking at, but also it wouldn't have mattered had they got the game - Stardock was utterly convinced the game was good to go. Heck, Brad personally compiled the game to give the Euro PC Gamer reviewer an early copy of 1.0 as he was sure it was a great game to review! The reason I lept to thinking the beta process was flawed was because, having been in numerous beta's, one flaw I have seen on multiple occasions is that a large group of fanboys will quash any criticism of the game. That clearly wasn't the case here. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: ffc on September 03, 2010, 10:55:56 AM (edit - spoiling Demigod discussion)
Regarding Elemental's world having Too Much Brown™, check out this gameplay video (http://www.screencast.com/users/draginol/folders/Default/media/71ae4569-dc92-487c-ae7c-64ba4a50c049). At 1:18 Brad says the land looks pretty brown and boring and the other developer agrees it is desolate and dead. They go on to say how the world comes back to life over time but Brad's final and somewhat joking comment regarding the world is, "Bad first impression you start on people, ha ha ha." :uhrr: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 03, 2010, 11:23:28 AM (edit - spoiling Demigod discussion) Again, no. Gas Powered Games developed Demigod so the game itself which you liked (I liked it too!) is credited to them. Stardock was responsible for the broken multiplayer part. As an aside, Demigod is a multiplayer game. Just like Starcraft without a campaign, or LoL / DoTA / HoN. Playing multiplayer matches against bots does not constitute a single player game. Sure you can play the multiplayer game alone but when Demigod's human multiplayer was nonfunctional it unfortunately went to the same place all bad games go. [/spoiler] The only reason I brought up Demigod was the rant title above which said "WD amidts it's another Demigod" I argued, successfully I think, that that was an unfair and inaccurate comparison. Elementals problems are different. And the multiplayer was not "nonfunctional" as some people did always manage to have games, "semi-functional" might be more accurate. Now enough about it, please. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on September 03, 2010, 11:30:28 AM (edit - spoiling Demigod discussion) Again, no. Gas Powered Games developed Demigod so the game itself which you liked (I liked it too!) is credited to them. Stardock was responsible for the broken multiplayer part. As an aside, Demigod is a multiplayer game. Just like Starcraft without a campaign, or LoL / DoTA / HoN. Playing multiplayer matches against bots does not constitute a single player game. Sure you can play the multiplayer game alone but when Demigod's human multiplayer was nonfunctional it unfortunately went to the same place all bad games go. [/spoiler] The only reason I brought up Demigod was the rant title above which said "WD amidts it's another Demigod" I argued, successfully I think, that that was an unfair and inaccurate comparison. Elementals problems are different. And the multiplayer was not "nonfunctional" as some people did always manage to have games, "semi-functional" might be more accurate. Now enough about it, please. Comparing it to Demigod is probably inaccurate since SD didn't develop it. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: ffc on September 03, 2010, 11:30:43 AM Seriously Sir T you aren't making any sense. You defend Demigod's multiplayer by blaming pirates, which was wrong. Then you say Demigod's engine was good, which has nothing to do with Stardock. Then you want to stop talking about Demigod but continue to do so after I spoiled the off-track discussion.
Stardock messed up Demigod's multiplayer. Stardock messed up all of Elemental. It's pretty simple. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 03, 2010, 11:33:32 AM Comparing it to Demigod is probably inaccurate since SD didn't develop it. And you are the one that did it in the first place. I'm sorry your anti-stardock ranting lead you to a bad place. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: ffc on September 03, 2010, 12:30:32 PM In addition to Brad's comments from 1:18 - 1:45 (http://www.screencast.com/users/draginol/folders/Default/media/71ae4569-dc92-487c-ae7c-64ba4a50c049) about Elemental's overwhelming brownness, this gameplay video from 1:30 - the end (http://www.screencast.com/users/draginol/folders/Default/media/e28b3564-112b-4111-bada-576b39a109b3) gives an interesting glimpse into what may have been Elemental's beta process regarding bugs leading up to release.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: jakonovski on September 04, 2010, 03:01:59 AM http://www.shacknews.com/onearticle.x/65443
Looks like Wardell started fixing things by laying off some coders. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 04, 2010, 03:32:40 AM It's aparently their other game team. Elemental was suppossed to provide the revenue for Stardock to support two full time games teams, and obviously after this disaster that revenue simply isn't there anymore. Not sure exactly what the other game was going to be though.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: sinij on September 04, 2010, 09:58:20 AM Frogboy's response to:
http://www.shacknews.com/onearticle.x/65443 Quote It is true. Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team. Unfortunately, that is unlikely to happen so we've had to start laying people off. No one is being fired. None of these people did anything wrong. Stardock is a small company and each person here is truly amongst the best and brightest. So you can imagine how much it sucks for all of us to lay off anyone. We haven't had to lay anyone off since our migration from the OS/2 market in 1998. It would be great if we can bring as many of these people back over time if the studio can afford it. No one involved on the core components of Elemental is affected. Elemental's rocky launch can be summed up (IMO) as follows: Our QA process was insufficient to handle a brand new platform (Elemental = Kumquat 1.0 versus say Galactic Civilizations II was using Pear which was the same engine, modified, from 1997's Entrepreneur) + my own catastrophic poor judgment in not objectively evaluating the core game play components. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: sinij on September 04, 2010, 10:07:24 AM The reason I lept to thinking the beta process was flawed was because, having been in numerous beta's, one flaw I have seen on multiple occasions is that a large group of fanboys will quash any criticism of the game. That clearly wasn't the case here. I too participated in beta and liked core gameplay; but universal flaws, such as stability, squad combat, resource and city management, interface, bland magic combat were all reported to death. To death. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on September 04, 2010, 02:20:41 PM I wonder how many of the layoffs were the aforementioned liberals. ¬_¬
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: rattran on September 04, 2010, 05:27:29 PM Umm, does anyone else think he's going a bit overboard in the self-crucification? I feel bad even watching this trainwreck, and it's certainly making me less likely to pick up the game in 6 months.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 04, 2010, 05:35:48 PM Umm, does anyone else think he's going a bit overboard in the self-crucification? Yeah, that's kind of what I was thinking too. He's really going over the top with it, and he would be better served putting a sock in it at this stage. Latest patch really improved performance for me, btw. It really does seem like a month of giving beta testers the full game, and listening to them, would have really improved things a whole lot. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lantyssa on September 04, 2010, 06:01:45 PM I wonder how many of the layoffs were the aforementioned liberals. ¬_¬ I'm sure none of them. No one plays politics when eliminating positions. That would be unethical.No, I'm not bitter... Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on September 04, 2010, 06:05:13 PM Umm, does anyone else think he's going a bit overboard in the self-crucification? I feel bad even watching this trainwreck, and it's certainly making me less likely to pick up the game in 6 months. Thanks, yes. That's what I was saying before discussion turned to how rad it is that a guy is being self-reflective. He's really not. He's being self-pitying and flagellating himself for not seeing what a dog the game was prior to release. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on September 04, 2010, 06:38:08 PM I wish he'd stfu and perhaps pay his coders with his own money instead of laying them off due to his own personal fuckups.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: jakonovski on September 05, 2010, 01:37:12 AM I wish someone made a Hitler clip of Elemental's launch.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Demonix on September 06, 2010, 09:59:55 AM This whole situation is such a shame; Here we've been, BEGGING for a re-imagining of MoM, and this is the best the industry can do? Even worse is the fact this came from the guys behind GalCiv, which was such a tight 4x.
I was really looking forward to this game and now I'm worried it's just going to get forgotten in the holiday rush, festering in a pile of its own shit. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on September 06, 2010, 12:28:07 PM I wish someone made a Hitler clip of Elemental's launch. The damn distributor of the film got its panties in a bunch and bitched at Youtube about them a few months ago. http://www.geekosystem.com/hitler-downfall-parody-youtube-takedown/ Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on September 06, 2010, 12:51:55 PM Good. It stopped being funny after attempt three thousand.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: jth on September 14, 2010, 02:39:40 AM I preordered this almost an year ago for the beta, tried the beta every now and then but it wasn't really playable and I'm still waiting it to be finished enough to be playable, if ever. Anyway I almost forgot that the preorder included a boxed version and I guess they must have some extras since I got two of those in the mail today :oh_i_see:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on September 14, 2010, 06:43:14 PM I got my limited edition Boxed set today, as it happens. Its got some really nice stuff, a nice Cloth map, a REALLY nice dragon figurine and some books and a soundtrack CD. One of the better LE sets I've gotten, its fair to say.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Wasted on September 14, 2010, 08:58:09 PM I got my limited edition Boxed set today, as it happens. Its got some really nice stuff, a nice Cloth map, a REALLY nice dragon figurine and some books and a soundtrack CD. One of the better LE sets I've gotten, its fair to say. So everything is good except the game huh? Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on September 16, 2010, 07:37:07 AM Cross-posting here and in the Civ4/FFH2 thread, because people will be interested.
Good Old Games is releasing all three Age of Wonders games. (http://www.gog.com/en/search/sort/search/age%20of%20wonders) Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on September 16, 2010, 07:42:51 AM Cross-posting here and in the Civ4/FFH2 thread, because people will be interested. Good Old Games is releasing all three Age of Wonders games. (http://www.gog.com/en/search/sort/search/age%20of%20wonders) They'll be on Steam and Impulse as well. Course, I found my old disks and have been playing Shadow Magic again, but snagging it on Steam may be the right call if the price is right (I can't stand disk check). Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Tebonas on September 17, 2010, 01:58:11 AM GoG has no disc check and no running client needed.
If I have the option, I always go GoG. The really seem to care with their games (presentation, available goodies), thats something I like to support. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Pezzle on September 17, 2010, 06:39:14 AM And GoG has MOM for 6 bucks! 16 year old games :drill:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on October 12, 2010, 10:31:27 AM This just got a bit interesting -
http://www.stardock.com/about/newsitem.asp?id=2056 PLYMOUTH, MICHIGAN - October 12, 2010 - Stardock Entertainment, developer and publisher of award-winning PC games, announced today that Derek Paxton has joined the studio as senior producer and will oversee Stardock's ongoing development and expansions of the recently released fantasy strategy game, Elemental: War of Magic (www.elementalgame.com). Paxton is the creator and lead designer of the Fall from Heaven series of fantasy strategy games. Prior to joining Stardock, he was an external consultant for Civilization IV: Beyond the Sword and contributed to several of Firaxis's games including the recent Civilization V. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Tebonas on October 12, 2010, 10:42:47 AM He is "immersing himself in the world of Elemental" right now. The state the lore is in right now, we are lucky if he isn't suicidal after that.
Jokes aside, that might be a good thing for Elemental, but it likely kills Fall From Heaven 3 for Civ5. Don't know if thats a fair trade. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Paelos on October 12, 2010, 11:00:25 AM He is "immersing himself in the world of Elemental" right now. The state the lore is in right now, we are lucky if he isn't suicidal after that. Jokes aside, that might be a good thing for Elemental, but it likely kills Fall From Heaven 3 for Civ5. Don't know if thats a fair trade. God help us when Sky finds out. He might slit his wrists. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on October 12, 2010, 11:08:42 AM The state the lore is in should be right up his alley. :oh_i_see:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on October 12, 2010, 11:10:28 AM I'm happy that he's finally getting the job to go with the recognition (especially since it didn't seem like Firaxis was ever going to pull the trigger).
I'm also happy for myself - what's lacking from Elemental (now that the engine bugs seem to be cured) is what I thought was lacking from Civ 4 - flavor and faction differentiation (ideally he helps with unit/squad/champion tuning as well). Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on October 12, 2010, 12:30:05 PM Oh fuck. :heartbreak:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on October 12, 2010, 12:35:17 PM Why would this be anything but a good thing??
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on October 12, 2010, 12:43:18 PM Sky wants Kael to work on FFH3 (on Civ 5, but really Civ 5 is coincidental) rather than polishing the turd that is Elemental (I'm putting words in Sky's mouth).
I think that the lore is incidental to playing a game that has systems with depth. Kael has proven that he's more then capable of taking bland games and making them very diverse. Given that frogboy's was most proud of how the game (Elemental) could be used to create something interesting, I have high hopes. Who knows, they might even release FFH DLC. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on October 12, 2010, 12:45:08 PM Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on October 12, 2010, 12:55:39 PM Sky wants Kael to work on FFH3 (on Civ 5, but really Civ 5 is coincidental) rather than polishing the turd that is Elemental (I'm putting words in Sky's mouth). I think that the lore is incidental to playing a game that has systems with depth. Kael has proven that he's more then capable of taking bland games and making them very diverse. Given that frogboy's was most proud of how the game (Elemental) could be used to create something interesting, I have high hopes. Who knows, they might even release FFH DLC. Exactly. TBH, Elemental is a better slate for FFH3 as a deep and complex game than Civ5. I enjoy Civ5 but there's far too little empire management there at a core systems level. In 'streamlining' things they took out a lot of the real engaging parts. Individual city food management, materials, unit customization, diplomacy and political dynasties. Elemental has those systems and a much more entertaining combat model (IMO. I love turn based tactical.) Plus he won't have to screw around with trying to get magic and such into Civ5 since they're core features of Elemental. The real question is; when he inked that FFH deal with Firaxis that fell through, did he sign away the right to use the name. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on October 12, 2010, 02:08:53 PM Oh fuck. :heartbreak: FFH3 = Elemental mod :why_so_serious: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kitsune on October 12, 2010, 02:32:11 PM Well, that improves my opinion of the likelihood of a successful outcome for Elemental by a wide margin. Be interesting to see what becomes of it.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kail on October 12, 2010, 03:35:22 PM Exactly. TBH, Elemental is a better slate for FFH3 as a deep and complex game than Civ5... (snip...) The real question is; when he inked that FFH deal with Firaxis that fell through, did he sign away the right to use the name. The real question for me is whether he's been hired to make an FFH mod for Elemental, or to "fix" Elemental. I haven't played Elemental, but I don't get the impression that it suffers from the kinds of problems that a freelance modder can stroll in and fix. And while I have no reason to believe that he can't pull off a decent FFH-esque mod for Elemental, I'm not sure if Stardock would jump at the same chance to pay to develop another MoM-ish fantasy game when they just released a MoM-ish fantasy game which is struggling for sales. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on October 12, 2010, 05:06:51 PM I suspect if you are hired then you are not modding. At the very least you're working on an expansion pack. Which, I might add, is how Stardock games get better.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on October 12, 2010, 05:11:03 PM Stardock is already well ahead of the financial curve with Elemental my friend. Everything from here on out is gravy.
And the game was always intended as a mere 'intro' into what they intended to do. Quick xpacs and mods were intended in its design (part of the reason the core game seems to be missing polish). In this way, it's no different from SoaSE, which also went through some management shifts and nice expansions. There is no negative to this at all and Merusk has it spot on. And truth is, Civ struggled to successfully portray what FFH was trying to do. Elemental wont have that problem. Altogether now, let us drink teh koolaid. edit: what Yegolev said Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: schild on October 12, 2010, 07:28:30 PM I'm still waiting for the inevitable 50% off deal for Elemental when you invite a friend to buy it.
It's guaranteed to hit email boxes any day now if it hasn't already. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on October 13, 2010, 11:16:30 AM Stardock is already well ahead of the financial curve with Elemental my friend. Only because they make it nigh-impossible to get a refund for their piece of shit game. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on October 14, 2010, 06:24:58 AM Found this interview with Frogboy and Kael (http://news.bigdownload.com/2010/10/12/interview-we-get-stardocks-brad-wardell-and-derek-kael-paxto/) off of BlueNews.
Only reason I'm pasting it here is because of Kael's comments about his role at Stardock and possibility of further FFH development. Short version: 1) for now he's focused on Elemental, 2) he'd like to return to FFH at some point Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Paelos on October 14, 2010, 07:15:56 AM Some point being after he gets layed off.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on October 14, 2010, 08:56:20 AM I read that as "Come fix Elemental and we'll back FFH." If they allow Kael to have the reins on the project firmly, the IP is probably the strongest Stardock has. And the wonderful thing is that it's not really a solid IP, just Kael's mashing of different IPs and ideas together...which is actually a very strong way to present very unique civs for that type of game.
I'm only about a third of the way into my third Civ 5 game and I'm already bored with the blandness. Hail Sid Caesar, emperor of rome, sure we are almost exactly like every other civilization in the world...but we have legions! What shit. Looks like I'll be looking for the Elemental sale now. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on October 15, 2010, 11:28:48 AM BTW, Age of Wonders Complete pack is on steam for 20 bux. You can get just Shadow Magic for 10 bux.
http://store.steampowered.com/app/61520/ Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ard on October 26, 2010, 05:32:18 PM Welp, Stardock is at least trying to appease people for this mess. Giving away the first two expansions to anyone who bought the game before the end of this month free. The expansions may or may not make the game worth playing, but at least they're trying. Here's to hoping they don't chop them down in size since they're giving them away though.
http://forums.elementalgame.com/399482 Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on October 26, 2010, 06:36:34 PM Welp, Stardock is at least trying to appease people for this mess. Giving away the first two expansions to anyone who bought the game before the end of this month free. The expansions may or may not make the game worth playing, but at least they're trying. Here's to hoping they don't chop them down in size since they're giving them away though. http://forums.elementalgame.com/399482 They announced that a while ago, people who bought the game and stayed with it would get the first expansion free. The second one is new though. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on November 10, 2010, 11:04:40 AM Missed this one:
http://forums.stardock.com/399705 Kael officially ensconced as the PM of Elemental. Brad says they're pushing out 1.1 asap, Frogboy says it's a substantial rules change and save-incompat with 1.09. It's the last Brad-helmed patch. Kael's comment: Quote Thanks to everyone for the good wishes. I just spent my first day onsite with the folks at Stardock and I had a great day. It’s a team of brilliant people and I’m honored to join them. Any job that uses Monty Python trivia to test new hires is okay by me. Sounds like 1.2 is when it starts getting interesting, I'm crossing my fingers for some kind of xmas sale.I’m currently in the process of interviewing the elemental team members for feedback. After I get that I will incorporate it with feedback from this forum and my own experience to build a post 1.1 design doc and implementation plan. We have big ideas for Elemental and I’m excited both to play the game once we get these ideas in, and to work on the project. Thanks to the folks at Stardock for welcoming me so warmly, and to Brad for offering me this opportunity. Now I’m off to work! Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ghambit on November 10, 2010, 11:09:31 AM Hard to believe he hadn't already had a design doc before taking the job. Guarantee he already knows what he wants to do, otherwise why hire him?
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on December 16, 2010, 06:53:26 AM 1.1 Patching In The Fun was released yesterday. http://forums.elementalgame.com/402305
Didn't get to fool around with it a lot, but there seems to be some definite improvements in UI and enemy AI so far. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on December 16, 2010, 07:18:53 AM I was tempted but not quite enough. I will likely wait for the next patch. Won't be long, they say.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on December 16, 2010, 08:56:15 AM Fingers crossed for an xmas sale on this one.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on December 16, 2010, 09:51:24 AM I doubt you'll see a Christmas sale for Elemental. The deal is - if you buy it before the end of the year you get the first expansion free.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: tazelbain on December 16, 2010, 10:04:57 AM Played it last night. 2 crashes over 3 hours. Really expected more progress.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on December 16, 2010, 10:59:32 AM I doubt you'll see a Christmas sale for Elemental. The deal is - if you buy it before the end of the year you get the first expansion free. Oh, I don't expect one, either. There's a reason I never ended up getting GalCiv2. Stardock is not Valve.Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on December 16, 2010, 11:01:51 AM Yup I know. They really have no sense at all. They're still trying to charge full price for the GalCiv 2 expansions that are years old at this point.
Edit: Spelling Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Speedy Cerviche on December 16, 2010, 01:30:51 PM I can wait 6 months until this is polished more. Let someone else beta test it for Stardock.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kodan on December 19, 2010, 10:00:32 AM Sadly if its like Demigod it may never be finished. They will probably give up on it in a few months when they are no longer getting revenue. They promised long term support and wonderful great things for Demigod that never got delivered either. I dont buy Stardock games anymore because of Demigod.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on December 19, 2010, 01:40:30 PM Sadly if its like Demigod it may never be finished. They will probably give up on it in a few months when they are no longer getting revenue. They promised long term support and wonderful great things for Demigod that never got delivered either. I dont buy Stardock games anymore because of Demigod. The culprit you should be annoyed at is Gas Powered Games. Stardock was just the publisher. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on December 20, 2010, 09:35:15 AM Kael is one of a diminishing number of people I believe can Get Shit Done.
When you can have decades-long fans of the civ series scoff at the newest shiny millions of dollars iteration and go back to his garage mod...yeah. Dude's got talent. My only question is how hobbled he is by the Elemental engine, looks like he's diving in with both feet...well, you don't dive in feet first, but you know what I mean....looks like he's tackling some underlying mechanics to open the game up for what he needs to do to it. And I still hold out hope he did it for a retail FFH deal. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kodan on December 20, 2010, 03:48:06 PM Sadly if its like Demigod it may never be finished. They will probably give up on it in a few months when they are no longer getting revenue. They promised long term support and wonderful great things for Demigod that never got delivered either. I dont buy Stardock games anymore because of Demigod. The culprit you should be annoyed at is Gas Powered Games. Stardock was just the publisher. Actually Frogboy and Stardock themselves promised to continue support for Demigod. It was NOT all Gaspowered Games fault but I dont buy their products either anymore. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kail on December 20, 2010, 04:53:27 PM My only question is how hobbled he is by the Elemental engine This is my big hangup for this project, the fact that he's limited by Elemental. FFH was great for me because it valued gameplay diversity over balance; you could play as everything from golem building dwarves to vampires to angels to demented circus warriors. I could be wrong (haven't played it), but as far as I can tell, Elemental only has five factions, all of which look like fairly stock human races (knight, barbarian, mage, foresty-archer type, etc). If he can make this game as fun as FFH, I'll definitely be buying it. But making a game stable, fixing the AI, patching up the problems which Elemental (as far as I've heard) has suffered since release are all very different issues from adding five or ten interesting new races, which is what he'd have to do to get me to see this as any kind of FFH style game. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on December 21, 2010, 06:31:00 AM I'm hopeful that the engine is as heavily data-driven as Frogboy claims and that Kael is given enough time to create a similar level of faction diversity that he created in FFH 2.
My concern is the tactical map. I really liked what it added to MoM. Elemental's current implementation leaves me wanting something richer. I hope Kael is able to translate his talent to the tactical game as well. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on December 21, 2010, 11:47:29 AM Actually Frogboy and Stardock themselves promised to continue support for Demigod. It was NOT all Gaspowered Games fault but I dont buy their products either anymore. I just don't think that a publisher CAN provide the kind of support you are talking about. Support from the publishers view is not really the same thing as continued development. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on December 23, 2010, 04:10:05 PM Yeah, the tactical map IS weak in elemental
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on January 04, 2011, 01:52:07 PM This is getting really interesting now.
Shafer apparently landed at Stardock. http://news.bigdownload.com/2011/01/04/exclusive-civilization-vs-lead-designer-hired-by-stardock/ Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on January 04, 2011, 01:56:25 PM Shafer apparently landed at Stardock. http://news.bigdownload.com/2011/01/04/exclusive-civilization-vs-lead-designer-hired-by-stardock/ So, Elemental 2 should be pretty good? Except it will cost so much to make that Stardock will be put out of business... Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on January 04, 2011, 02:29:54 PM This is one of the strangest things I've ever seen. Elemental's not going to be a hit now. It's not. The ship's sailed. Quite aside from putting Civ V's lead dev on the team? Aren't we all complaining about how average to bad Civ V is?
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on January 04, 2011, 02:33:10 PM Yeah really. Seeing the lead developer from the most disappointing game of the year move to the company that made the second most disappointing game doesn't make me feel better about my purchases - both of which I deeply regret.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on January 04, 2011, 03:00:23 PM Enh. I actually am pretty fond of Civ V - I think it needs some work and polish, but I like the general idea behind the design. Ideally, for Elemental, what this means is that Shafer is going to work on fixing the bland combat and tactical game while Kael works on bringing out the lore and other aspects of the game.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on January 04, 2011, 07:53:05 PM But even then so what? It could turn into the greatest game of its genre and nobody's going to give a shit a year after launch, or at least not in the numbers to justify the money they just dumped on it between these two hires and continued relentless development. Don't get me wrong, I think it's fairly admirable that they're continuing to go at it but this is the sort of thing that turns into a company sinking Frankenstein if people aren't careful.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on January 04, 2011, 08:46:57 PM Elemental was so bad that they have to name the sequel something else just to avoid poisoning the well, imo. Paying people to try to save it at this point just seems like wasted money to me.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ruvaldt on January 04, 2011, 08:59:54 PM It's also the only way to even remotely redeem themselves as a developer though. I, for one, won't ever buy a game from Stardock unless this thing is fixed and I didn't even purchase Elemental.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on January 05, 2011, 05:03:12 AM But even then so what? It could turn into the greatest game of its genre and nobody's going to give a shit a year after launch, or at least not in the numbers to justify the money they just dumped on it between these two hires and continued relentless development. Don't get me wrong, I think it's fairly admirable that they're continuing to go at it but this is the sort of thing that turns into a company sinking Frankenstein if people aren't careful. I disagree. 1) Releasing a underwhelming game and supporting it until it's good is pretty much Stardock's MO. Gal Civ was pretty boring at launch. It is in Stardock's best interest to support this game until they get it to the point where everyone who purchased it include a, "well, it's good now", in a discussion of the game. Is that a great business model? No. But it's better than EA / SoE launching crap, taking money and then going silent. 2) I felt that Civ 4 was bland and tedious at launch. FFH used the same engine and made the game very addictive to me. I ended up buying the BotS expansion because of changes that were made to the game (granted, not made by Firaxis). Improving a game to the point of "it's good!" can drive expansion sales. Not everyone is looking to harbor a grudge because some game developer couldn't get their shit together for a new game launch. 3) There is little competition in this space (turn based strategy). Stardock had a successful business prior to this failure. For those that like turn based strategy, a good game on the (digital) shelf that you haven't played yet is irresistible. You can make yourself feel good about not buying it when it sucked, but if it gets good, you'll eventually pick it up (ideally from the bargain bin). Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on January 05, 2011, 09:42:34 AM Firaxis is weird. It's hard to tell where the talent lies. Soren did Civ IV and then Spore, so we know how that turned out. Did Jon help with the good bits of V or encourage the bland awfulness. Soren was an AI guy, so that might be part of the issues Firaxis is having in the AI department.
If you told me Brian Reynolds was working with Kael at Stardock, I'd be excited. Colonization/Civ II/Alpha Centauri is pretty much the pedigree to have if you worked at Microprose/Firaxis. But he's off making zyllions at frontierville :| I tentatively agree with Typhon's #2, but I think Civ had a better framework supporting it. I'm not sure if you can BtS and FFH the Elemental engine. I guess we'll see. At the least it's nice to have interesting things happening in TBS. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on January 05, 2011, 10:02:37 AM I'm not sure if you can BtS and FFH the Elemental engine. Based on what was done with GalCiv II, I would imagine so. I'm still going to wait for the Kael patch before I give it another whack. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Speedy Cerviche on January 05, 2011, 11:29:30 AM If they turn the game around and make it a top notch product, and get a mod scene going, it will continue to generate revenue for years. Like Typhon said, there aren't many options out there for TBS fans, people are sitting around playing Master of Magic & Panzer General, waiting for Stardock to get its act together.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on January 06, 2011, 05:02:44 PM Yep. Falcon 4.0 is still making money. I know, I bought a copy in the shop today.
Elemental is still selling well according to Impulse. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on January 17, 2011, 01:11:33 PM It seems that last Tuesday they announced Elemental's first expansion, Fallen Enchantress, which I'm sure isn't nearly dirty as it sounds in my head.
Paxton is the producer/lead designer, Shafer is "the other designer" (there are only two). Press release with extremely vague feature suggestions: http://forums.elementalgame.com/403846 Full team credits: http://forums.elementalgame.com/403891 Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on March 02, 2011, 09:01:50 AM Stardock just published their yearly report and there's a pretty significant section dedicated to Elemental.
Probably of most import is that they realized they can only fix Elemental so much and are giving Kael complete free reign over Fallen Enchantress. Full report - http://www.stardock.com/press/CustomerReports/Stardock2010.pdf Quote Elemental is a fictional world designed to act as the setting for a series of fantasy strategy and role-playing games. During 2010, Stardock had two games in development based on this world, the first being Elemental: War of Magic and a second one being Elemental: <RPG Title>. Unfortunately, as discussed above, War of Magic was a disappointment to Stardock and its fans in a number of areas and exposed some deep-seated problems with the games unit. While War of Magic has subsequently been greatly improved, Stardock is not convinced that this title, with a 55 metacritic average, can redeem itself. Therefore, rather than tie new Designer/Project Manager Derek Paxton to the previously planned expansions of War of Magic, it was decided to have Derek and his team focus on the creation of Elemental: Fallen Enchantress, a stand alone expansion which will not require users to purchase War of Magic. Users who purchased War of Magic this past year will receive Fallen Enchantress for free; Stardock will also provide steep discounts to anyone who purchases War of Magic prior to the release of Fallen Enchantress. We are also committed to enhancing War of Magic on its own path for those users who prefer its game mechanics.) Figure 3: Fallen Enchantress will take a dramatically different direction from War of Magic in terms of game mechanics. As a practical matter, Fallen Enchantress is a new game, one that shares some art assets with War of Magic but little else. The scope of the differences between the two will become very apparent in the early months of 2011. Extensive brainstorming sessions between Derek Paxton (Fall from Heaven), Brad Wardell (Galactic Civilizations), and Jon Shafer (Civilization V) resulted in a complete redesign; combat systems, tactical combat systems, character creation, economic system, game mechanics, etc. are all new. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on March 02, 2011, 09:06:51 AM That's great news!
It should be interesting to see if the 'deep-seated problems with the games unit' that were exposed have been properly rooted out. And of course, the presence of Shafer (and maybe even Wardell) casts a shadow over Kael's new baby. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kitsune on March 02, 2011, 12:11:55 PM The public spankings that both Elemental and Civ V received ought to be enough to demonstrate that their directors shouldn't be captaining the boat. Which in a lot of cases isn't enough to stop that sort of terrible idea, but since this is Wardell's own company, I really doubt he's planning on shooting himself in the foot by hiring a golden goose to fix his game and then ignoring their input.
Stardock's said they're giving me (and all the early buyers) the first two expansion releases for free, so I'm eager to see if Kael manages to deliver something sweet in that timeframe. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on March 02, 2011, 12:13:39 PM Elemental was so very disappointing that I'm not going to give them another chance personally, free or not.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on March 02, 2011, 12:22:12 PM I'm extremely tempted to just buy the Fallen Enchantress to roundabout pay Kael for FFH2. So many variables that could make it suck, though. I almost feel bad for him getting his big shot in this manner.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on March 02, 2011, 12:27:44 PM If anything defines poor Kael as a "failure" it'll be his legions of over-the-top fans the first moment he makes something that doesn't fulfill every single one of their FFH fantasies.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on March 02, 2011, 12:30:08 PM I AM NOT OVER THE TOP!
:rock_hard: :roflcopter: :tinfoil: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on March 02, 2011, 12:32:34 PM If anything defines poor Kael as a "failure" it'll be his legions of over-the-top fans the first moment he makes something that doesn't fulfill every single one of their FFH fantasies. I cannot conceive of a world where that is possible, so I think you should shut your dirty whore mouth. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on March 03, 2011, 06:15:15 AM It should be interesting to see if the 'deep-seated problems with the games unit' that were exposed have been properly rooted out. I'm pretty sure Brad Wardell still works there. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on March 03, 2011, 09:31:55 AM It should be interesting to see if the 'deep-seated problems with the games unit' that were exposed have been properly rooted out. I'm pretty sure Brad Wardell still works there. ^^^ I like Brad but it's time for him to stop writing code. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on March 03, 2011, 09:52:38 AM I have a vain, naive hope that his utter belief in teh awesoem of Elemental and it's early release and subsequent public flogging had some effect on his ego. Go work on GalCiv3 (or not) and let Kaelco do their thing.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on April 03, 2011, 09:47:45 PM http://www.strategyinformer.com/editorials/11622/live-chat-with-derek-paxton
"This year" Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on April 07, 2011, 11:49:19 AM Elemental: Busted Version half off at Impulse this weekend. $20.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: sinij on April 07, 2011, 06:18:12 PM I have a vain, naive hope that his utter belief in teh awesoem of Elemental and it's early release and subsequent public flogging had some effect on his ego. Elemental release pissed off a lot of gamers. Impulse sale pissed off a lot of indie devs and more gamers. I am not sure how he plans to release more games, now that he has no control over distribution channel and tons of ill-will all around. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on April 07, 2011, 07:09:39 PM Sell the company to EA, stay on for a year or two as a figurehead while talking about how you still love the company and it was the hardest but best decision you ever had to make, then fuck off to the Caribbean to let tanned native women soothe your 'wounded ego.'
aka the Mark Jacobs plan. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lightstalker on May 12, 2011, 02:01:32 PM 1.2 is still frustratingly unplayable in case anyone was wondering.
I patched and fired it up last week. There appear to be a few more difficulty level settings and a lot of the same problems.
You just can't play a high-tech high-challenge game right now. There is no balanced struggle, only rush and roflstomp. The highest difficulty puts your level 1 sovereign with 14 health against Critter armies of 350 hit points... Still so very bad. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on May 12, 2011, 02:04:56 PM
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: tazelbain on May 12, 2011, 02:21:05 PM Ya, the first thing I did was check the board when I saw the new version. These guys are serious dumbasses.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on May 18, 2011, 06:05:41 PM A site I've never heard of has an interview with Paxton and Shaffer on Fallen Enchantress.
Quote There are three main focuses for Fallen Enchantress that we really wanted to invest a lot of attention and design time in: 1. Tactical Combat - Units and enemies have more strategic abilities, strengths and weaknesses. Every monster has been reviewed to be as strategically (and conceptually) interesting as possible. Elemental Lords are huge multi-tile monsters that are devastating to all but the most powerful champions and armies. Some monsters are unique in the world, setting up boss-type battles that give the game an RPG feel. 2. The World - A lot of time is going into making the world as interesting as possible. It’s a dangerous world; many of your early explorers will not make it back. But those who do will have resources, riches, and new recruits that make the risk worthwhile. As important as making the world worth exploring is [making it] interesting to explore. Though it’s good to know that there are iron deposits in the next valley, we also want that valley to be filled with wilderness areas, sites, creatures, and opportunities for adventure that are new to even experienced players. 3. Magic - Magic should be as effective a path to victory as creating armies. A player that is sitting on a large supply of mana and has invested in magic should be able to change the course of the game, much as a player sitting on a nuclear weapon stockpile can in modern games. Magic should be available earlier, have a larger impact, and do more interesting things. http://www.gamezone.com/editorials/item/interview_with_derek_paxton_and_jon_schafer_of_fallen_enchantress/ Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ice Cream Emperor on May 19, 2011, 12:23:58 AM Quote 4. We thought we would actually make a game that would be fun to play. I mean they're not describing cool perks and innovations here, they're talking about the genre baseline. Magic should be effective? Really? Exploring should be interesting? No way! I don't care how shitty the code is: the original game's design just beggars belief. It is impossible to imagine anyone involved in making it ever thinking that it was fun to play. Even if they were high on ecstacy and rubbing the code all over their naked chests it is not conceivable that they felt this was a good game. All they had to do was reskin Master of Magic and manage to make their version half as good and they would have been fine. Personally I'm not convinced any of them have ever even played Master of Magic. I didn't even play the game until after Kael signed on, and it was this horrible sinking feeling in my stomach when I realised that the author of FFH2 had somehow hitched his horse to this of all buggies. Maybe Fallen Enchantress will be okay, or even good, but that just means that if he had gotten his shot anywhere else then it would have been fucking fantastic. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on May 19, 2011, 08:04:44 AM To be optimistic (which I will attempt until FE shows me otherwise), one of the toughest parts of FFH for Kael was always making things work in a game not built for the things he was doing. Even though he had a bit of input into BtS, it's nothing like having in-house code slaves you can chain to your feature list. Also, no more stealing art assets! While he certainly has to overcome a lot of skepticism, I think he's in a pretty good place to do so, and a company like Stardock has a lot more riding on him succeeding than a Firaxis would (I imagine they'd see him as a Colonization-type project).
Sounds like they've nipped a few things from HoMaM, too. Not having played Elemental, it sounds more HoMaM than Civ. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on May 19, 2011, 10:13:30 AM Elemental was more MoM/ MOO than HoMM. Your individual units were individual units on the combat screen, rather than the picture of a unit - # designation for how many there are of HoMM. The maps were also randomly generated for geography, location of towns, adventure points, etc, unlike HOMM.
Well, at least that's how it was when it was actually playable. It's honestly the first game I've ever played that got worse the longer beta (and then release) went on. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ice Cream Emperor on May 19, 2011, 12:37:13 PM Yeah, if it was a Heroes of Might & Magic wannabe then I just wouldn't give a shit -- really not a fan of those games, though it's possible I just played the wrong one(s). As for having more control over art assets and coding -- this is where you not having played Elemental comes in. Seriously the most boring art and character modelling you have ever seen, and at least in terms of game mechanics I cannot think of a single thing that was remotely interesting in its implementation. In other words, it is far too easy to imagine Kael being like 'make me a model of this incredibly unique and awesome shit I just thought up and sketched out for you!' and these people come back to him with like, the most generic shit imagineable. 'But look we made the dragon black! Most dragons are red!' 'I know you said it had fifteen arms but it was easier to give it four.' That is about the level of creativity/execution on display. But okay, fine, let's be optimistic. Like I said I'd be happy with something half as good as MoM, and that does seem at least plausible. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lightstalker on May 19, 2011, 12:47:05 PM Hey, the 3-d world to cloth map transition was pretty cool. Sure the implementation fell down a bit in that the two maps didn't (always) show the same information, but that was a cool art direction. The cloth map with pewter army markers to push around was a good idea burried in a horribly produced game.
Very much wanted to be MoM, but fell even further than Age of Wonder from that mark. The execution was just incomplete and/or poor all over the shop. Plenty of work to do for this expansion to succeed. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ice Cream Emperor on May 19, 2011, 12:52:04 PM Hey, the 3-d world to cloth map transition was pretty cool. Sure the implementation fell down a bit in that the two maps didn't (always) show the same information, but that was a cool art direction. The cloth map with pewter army markers to push around was a good idea burried in a horribly produced game. Oh hey, you're right, that was pretty cool -- though not exactly something I ever remember using, which is presumably why I forgot about it, unlike all the other things I forgot about because they were dead boring. So okay, there was one creative thing out of ten thousand other things. HOPE SPRINGS ETERNAL! Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on May 19, 2011, 01:02:59 PM As for having more control over art assets and coding -- this is where you not having played Elemental comes in. Seriously the most boring art and character modelling you have ever seen, and at least in terms of game mechanics I cannot think of a single thing that was remotely interesting in its implementation. To reverse it, have you played FFH2? All I'm hoping for is FFH3. The shitty models didn't hurt it a bit, and as for game mechanics...it looks like they're ripping the guts out of the original. The variety of game mechanics Kael was able to put into FFH, given the limitations of not having the code exposed for him to do so, is why I'm still optimistic despite anything to do with Stardock and Elemental.Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on May 19, 2011, 02:56:08 PM Quote 4. We thought we would actually make a game that would be fun to play. I mean they're not describing cool perks and innovations here, they're talking about the genre baseline. Magic should be effective? Really? Exploring should be interesting? No way! I don't care how shitty the code is: the original game's design just beggars belief. It is impossible to imagine anyone involved in making it ever thinking that it was fun to play. Even if they were high on ecstacy and rubbing the code all over their naked chests it is not conceivable that they felt this was a good game. Precisely. This game is terrible and nobody's going to fix it. The guys brought in to fix it are saying shit about basic functionality, not what's going to be awesome enough to get people back. Civ IV was several magnitudes more flexible with what Kael could do with it. This is never, ever going to be a good game. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on May 19, 2011, 05:02:09 PM Stardock has been fairly up front about how they're making Fallen Enchantress a stand-alone because Elemental is too broken to be truly fixable through patching or expansion.
The impression I get is that Fallen Enchantress should be to Elemental as The Witcher is to Neverwinter Nights; the same core engine, but radically retooled. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on May 19, 2011, 05:19:49 PM We'll see. I remain massively skeptical. Stardock just isn't as good a company as people make them out to be from a quality standpoint. They release in niches where the pickings are slim which I think inflates their popularity well past what it should be. I don't see one dude changing that.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on May 19, 2011, 08:26:26 PM But they have two dudes! :oh_i_see:
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ice Cream Emperor on May 20, 2011, 01:13:04 AM To reverse it, have you played FFH2? All I'm hoping for is FFH3. Yes, I have. FFH2 looked and played better. This despite all the clunky implementations of everything. The art was also better. Yes, including the models. Yes, including the poorly stitched stolen .jpgs. Obviously, I would rather the art not be stolen, but Stardock obviously could not afford to hire even one person talented enough to paint images worthy of Magic: The Gathering cards. Obviously, there will be some improvements over FFH2 by default, in terms of for example how some of the spells worked. You will have to press less keys. But that is about all I would reasonably expect. And for the record I still don't understand why anyone liked Galactic Civilizations, either, but at least when shit in space looks boring you don't notice quite as easily. In any case, you're right that it's ultimately about mechanics. But I doubt Kael will be able to exert the same amount of control over a pre-existing studio than he did over his pet Civ IV mod project. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on May 20, 2011, 05:35:52 AM Bless you. I thought I loved GalCiv2 when it came out because there just wasn't anything else out there. It was reasonably well crafted but then I realized just how fucking BORING the game was. Dull as dishwater. No spark. Even the tech trees were gray... Plasma Doodad I, Plasma Doodad II, etc etc.
And that's really what I'm talking about. They've never released a game anyone would think is good if it had real competition. Sins of a Solar Empire was the closest they got to a good game and it was still not great. Demigod or whatever it was called was a complete disaster. So I'm always puzzled when people act like Stardock is a company that has its shit together because I'm just not seeing it. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Arrrgh on May 20, 2011, 06:21:39 AM Bless you. I thought I loved GalCiv2 when it came out because there just wasn't anything else out there. It was reasonably well crafted but then I realized just how fucking BORING the game was. Dull as dishwater. No spark. Even the tech trees were gray... Plasma Doodad I, Plasma Doodad II, etc etc. And that's really what I'm talking about. They've never released a game anyone would think is good if it had real competition. Sins of a Solar Empire was the closest they got to a good game and it was still not great. Demigod or whatever it was called was a complete disaster. So I'm always puzzled when people act like Stardock is a company that has its shit together because I'm just not seeing it. Demigod's multiplayer connectivity was screwed up at launch and for too long afterwards. It's fine now. I still play occasionally with friends. It's fun and far better than most of the exact clone attempt DOTA wannabes. Well worth a look if you ever see it in the bargain bin. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on May 20, 2011, 06:31:35 AM ICE, you're starting to strawman a bit. I don't think anyone here is saying Stardock is a good studio. I thought GalCiv was a nice diversion at the indie level and never played GalCiv2 because it's still too goddamned expensive imo. Hell, I'm not even talking about Elemental.
I'm willing to give Kael the benefit of the doubt, and Jon seems to be sticking to UI stuff, and Civ V's UI was slick as a greased hog on a rainy sunday afternoon. I guess I still don't understand the f13 mindset of doooooomcasting things that could be really cool without waiting to see, you know, how they turn out. Maybe I've become an optimist after being around you lot for so long :grin: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on May 20, 2011, 07:46:28 AM Bless you. I thought I loved GalCiv2 when it came out because there just wasn't anything else out there. It was reasonably well crafted but then I realized just how fucking BORING the game was. Dull as dishwater. No spark. Even the tech trees were gray... Plasma Doodad I, Plasma Doodad II, etc etc. And that's really what I'm talking about. They've never released a game anyone would think is good if it had real competition. Sins of a Solar Empire was the closest they got to a good game and it was still not great. Demigod or whatever it was called was a complete disaster. So I'm always puzzled when people act like Stardock is a company that has its shit together because I'm just not seeing it. Sins is a fantastic game! It's also however not made by Stardock in anyway. It's done by Ironclad Games, and only published by Stardock. GalCiv though is probably the best example, since that was all Stardock all the time. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lantyssa on May 20, 2011, 07:48:04 AM I guess I still don't understand the f13 mindset of doooooomcasting things that could be really cool without waiting to see, you know, how they turn out. Maybe I've become an optimist after being around you lot for so long Well, almost everyone in this thread was super excited about Elemental, and we know how that turned out...Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on May 20, 2011, 08:05:13 AM But we saw how it turned out. It's not as though those of us doomcasting the reboot are basing this on nothing. One, FFH2 didn't really do a lot for me. Two, Stardock. Three, and most importantly, there's a strong argument that the base game, even the basic engine they made, is so flawed it's not salvageable.
And let's assume for a second that it is. It was niche as fuck to begin with and now, a year or two after the first one and miles of bad press behind it, they're banking on recouping what they're spending on two games? I'm definitely not buying that. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: tazelbain on May 20, 2011, 08:15:37 AM These guys burned though a massive amount of goodwill, took out a goodwill loan and burnt through that. The game did get worse as development went on. These people clearly have a fucked development process that no priority on making a functional game let a lone a good game. The idea that a couple of community stars can change this is silly.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on May 20, 2011, 08:47:27 AM One, FFH2 didn't really do a lot for me. Two, Stardock. Three, and most importantly, there's a strong argument that the base game, even the basic engine they made, is so flawed it's not salvageable. I'm uncertain as to why you're posting in this thread, given that.The operative phrase is indeed "we saw how it turned out." Let's see how this turns out. Maybe you guys should be less quick to jump on new games before the reviews come out, yeah? Anyway, thanks to Stormy for the update. I'll check in to see any further updates, but I'll check out of the silly doomcasting discussion. Enjoy. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on May 20, 2011, 08:55:41 AM Because I love MoM and AoW.
Perhaps I'm not being clear here. You're saying this is a "new" game and nobody can really know what it's going to be like. That's just absurd. It's not a new game and Stardock isn't some studio without a track record to judge. None of this is coming out of a vacuum here. I will bear this in mind the next time a Bill Roper game comes out and you're first on the hate train (with me), though. After all, it's a new game with new people and how could anyone tell burpFARTsigh. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on May 20, 2011, 11:06:32 AM reinstalled FFH2 and Orbus and fFF mod mods last night. Just life absorbing. Love it. I only still watch any info about the FE game and crazy BW for Kael.
If the reviews for FE are good (i.e. here and Qt3 and metacritic) I'll buy it. But otherwise, there are a metric-super-gulp-size-ton of great games out there to pay for and play. I'm rooting for Kael but I still wish he was working on a commercial version of FFH3. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on May 20, 2011, 11:18:54 AM Ditto. On the one hand I want to buy it at full retail just to pay Kael for the hundreds of hours I've gotten out of FFH2. On the other hand, just because I'm staying optimistic doesn't mean I'm not realistic :)
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on May 20, 2011, 12:30:24 PM ICE, you're starting to strawman a bit. I don't think anyone here is saying Stardock is a good studio. I thought GalCiv was a nice diversion at the indie level and never played GalCiv2 because it's still too goddamned expensive imo. Hell, I'm not even talking about Elemental. I'm willing to give Kael the benefit of the doubt, and Jon seems to be sticking to UI stuff, and Civ V's UI was slick as a greased hog on a rainy sunday afternoon. I guess I still don't understand the f13 mindset of doooooomcasting things that could be really cool without waiting to see, you know, how they turn out. Maybe I've become an optimist after being around you lot for so long :grin: Unsalvageable. I don't think this is the usual f13 EVERYTHING IS GOING TO SUCK honestly, I just think this is a salt the earth and never go back failure. Elemental was that bad. And you know I'm normally one of the optimists here! Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ice Cream Emperor on May 20, 2011, 03:45:30 PM ICE, you're starting to strawman a bit. I don't think anyone here is saying Stardock is a good studio. Yes, fair enough. I was mostly just venting -- because I played that game awhile ago and it really was just infuriatingly bad, given how much I love the games it should theoretically have been based on -- and once you get on a roll it's fun to keep going. But it's true, Kael did make an awesome game more or less out of scrap (and a very solid engine, to be fair) in FFH2, so if he manages to even just make the same game again it will certainly be worth playing. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Margalis on May 20, 2011, 06:57:59 PM Fool me once, etc etc.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on December 09, 2011, 09:50:07 AM Wise Fwom Your Gwave!
Brad Wardell posted a five minute video from Fallen Enchantress. http://www.screencast.com/t/bYqzAuZw9T9 Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on December 09, 2011, 10:38:38 AM It looks exactly the same as Elemental. And that's not a good thing.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: rattran on December 09, 2011, 12:03:21 PM Too little, way too late it seems to me.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on December 09, 2011, 12:06:22 PM It looks exactly the same as Elemental. And that's not a good thing. Yes, exactly this. HOMM VI has more or less scratched this itch for me anyway, there's not a snowball's chance that I'm going to spend any money on giving Stardock another chance. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: sinij on December 09, 2011, 12:29:25 PM Stardock promised free expansions to anyone who preordered Elemental. Despite enjoying Elemental, even in its flawed post-release state, I haven't bothered to check on them after they sold Impulse.
Nothing good can come from a company that pulls stunts like that. Gamers rights my ass. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Speedy Cerviche on December 09, 2011, 12:34:53 PM I passed on it originally but I'd still buy an updated version of Master of Magic / Age of Wonders if they could ever get it working properly and with interesting content...
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on December 09, 2011, 07:35:14 PM I'll be buying it. The way I look at it, Kael wouldn't accept donations for FFH2, and I've sunk hundreds of hours into that game. If I get two hours out of FE, I'll still feel like I got my money's worth. Probably doesn't make sense, but there it is.
Hopefully it will be on steam. I look at dumping Impulse as a good thing, it's what kept me from buying galciv2. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: sinij on December 09, 2011, 09:28:27 PM GalCiv2 (especially with all expacs) is awesome game, and Impulse, it its pre-sale version was very un-obnoxious, plus unlike Steam you don't even have to run it or have it installed if you don't like it. You are missing out for all the wrong reasons.
Plus GalacticCiv2 IS now on Steam. Go. Buy it. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on December 10, 2011, 08:00:36 AM I'll be buying it. The way I look at it, Kael wouldn't accept donations for FFH2, and I've sunk hundreds of hours into that game. If I get two hours out of FE, I'll still feel like I got my money's worth. Probably doesn't make sense, but there it is. Hopefully it will be on steam. I look at dumping Impulse as a good thing, it's what kept me from buying galciv2. I'm in the same camp, got so much play out of FFH2 that I won't pass up the opportunity to give something back. Really, really hoping that he can fix what's wrong so that he'll have a third chance. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on December 10, 2011, 08:47:45 PM Except you're rewarding Brad Wardell far more than you are Kael. It isn't like he's getting a percentage.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on January 06, 2012, 12:43:57 PM More pre-beta footage. (http://www.youtube.com/watch?feature=player_embedded&v=NAsAPJYR1YI&hd=1)
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on January 06, 2012, 01:52:59 PM It still doesn't look different from the original crappy Elemental game. He should stop releasing these videos until he has something to show.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on January 18, 2012, 10:24:00 AM People who had preordered Elemental received an email inviting them download the beta for Fallen Enchantress tomorrow. There will be no NDA.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on January 18, 2012, 11:41:53 AM Yup, just got the email. I think I'll skip the beta and just wait for the real release to give it a fair chance.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on January 18, 2012, 11:43:32 AM You say that like it deserves one.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on January 18, 2012, 12:00:11 PM Well, I'm one of the fools who preordered Elemental so it's free for me. It's not like I have plans EVER to give money to Stardock again.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on January 18, 2012, 12:08:36 PM What Reg said.
For archival purposes: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on January 18, 2012, 01:33:16 PM Got my email too. I'll be giving this a fair shot and giving feedback.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on January 18, 2012, 03:19:42 PM You're going to download the beta? Let us know what you think. The youtube videos Wardell released didn't impress me much.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on January 18, 2012, 06:05:15 PM Is there a Q23 update? I think Im serious.
Edit: I likey Kael muchly which is why I still watch this... project? Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on January 19, 2012, 06:51:37 AM Being a resident Kael fan, I'm also watching it.
However, there still seems to be way too much Brad in it. I don't think he is capable of admitting he fucked up and letting Derek fix things for him. Watching him talk over the footage was painful. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on January 19, 2012, 02:39:56 PM It's going to take a lot of convincing to get me to try this. Brad was posting about how great the AI was mere days before launch (because he was the one working on the AI) and it turns out the game pretty much had no AI to speak of.
To do that after all that grandstanding with the gamers bill of rights crap is beyond the pale. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on January 19, 2012, 07:28:27 PM Just fired this up and tooled around for maybe 10 minutes. First impressions are that this is a much cleaner game already than Elemental was. A lot more interesting stats and quirks on the pre-generated characters, a more fleshed out make your own guy. The tutorial is pretty solid, with some nice videos. The playmap pops with a more vibrant palette. Will definitely need to spend more time with this.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Lightstalker on January 24, 2012, 02:28:30 AM I knew I shouldn't reinstall, but I did it anyway. Crashed on first launch.
I know I should have quit then while I was ahead but I started playing. DX Error: Invalid Call after 30 minutes of play. I guess I didn't pre-order Elemental since I don't have an option to download the beta for Enchantress; I suppose that just saves me the bitter tears of playing. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Xilren's Twin on February 03, 2012, 09:32:25 PM Just as an FYI you also get the beta email if you simply purchased Elemental before Nov 1 2010.
I'll check out the new one when i get my first sw character to 50. :) Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on February 04, 2012, 08:40:19 AM So far I'm a bit mixed about this. It's definitely improved in terms of UI and overall gameplay. But they continue to half-ass certain things - my current frustration being with they'll give you informational feedback about what a certain decision or option does, but only half the time. It'll be like, this skill does X, but if I want to select a new spell path for instance, I can't see what SPELLS are actually in the god damn path. Annoying as hell.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on April 21, 2012, 08:52:17 AM Pre-orders on the site now give beta access, so technically the game is for sale (card charged when beta access is granted). $30 if you bought Elemental in 2011, $40 for new purchases.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on August 15, 2012, 10:07:15 AM Looks like Brad isn't done shitting all over his own company yet. :oh_i_see:
http://pdfcast.org/pdf/brad-wardell-sues-employee-for-one-million-dollars Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on August 15, 2012, 11:09:05 AM Looks like Brad isn't done shitting all over his own company yet. :oh_i_see: http://pdfcast.org/pdf/brad-wardell-sues-employee-for-one-million-dollars Ah, it's the marketing managers fault that Elemental was a piece of shit because Brad couldn't spend those '3 weeks prior to launch' brilliantly finishing code and had to recreate marketing materials. It's amazing that three weeks for Brads time as a programmer & debugger is worth ~1,000,000 USD. Although, you would think that once the game had launched he could have fixed all the broken in three weeks of un-distracted 'programming and debugging'. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 15, 2012, 11:47:30 AM I was just coming here to link this. What a goddamn waste of oxygen that dude is.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Trippy on August 15, 2012, 11:58:19 AM Looks like Brad isn't done shitting all over his own company yet. :oh_i_see: Ah, it's the marketing managers fault that Elemental was a piece of shit because Brad couldn't spend those '3 weeks prior to launch' brilliantly finishing code and had to recreate marketing materials.http://pdfcast.org/pdf/brad-wardell-sues-employee-for-one-million-dollars It's amazing that three weeks for Brads time as a programmer & debugger is worth ~1,000,000 USD. Although, you would think that once the game had launched he could have fixed all the broken in three weeks of un-distracted 'programming and debugging'. Quote As a result of the loss of the Elemental Materials, and the detraction from programming, If this person really did destroy these materials she should get sued, even if Brad is an asshole.debugging and other responsibilities, Elemental was unsuccessful in the marketplace, earning a fraction of its anticipated profits and causing Plaintiff damages of over $1,000,000. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Amaron on August 15, 2012, 12:04:38 PM Yea I'm reading through that (anyone have an actual article?) but it's worded like she quit in a huff and took/destroyed materials relating to her job. Interestingly this happened prior to Elemental being released? The implication being that her actions led to him having to spend time cleaning up the mess.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 15, 2012, 12:07:05 PM The idea that the failure of Elemental was caused by bad marketing, it's just unbelievably ridiculous. The only thing better marketing would have done is cost them more money in processing refunds. :oh_i_see:
Also: Quote "Lack of time wasn't the issue," Wardell admits. "It was blindness, sheer blindness. We felt the game was finished." He's going to get laughed out of the courtroom. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on August 15, 2012, 12:40:30 PM I was about to say - he's on record as saying another 6 months wouldn't have made a difference because they thought the game was great and done. That's not going to help in court.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Amaron on August 15, 2012, 12:51:46 PM The claim doesn't have anything to do with how well the game did. It simply states she stole/destroyed materials that had to be recreated.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 15, 2012, 12:57:54 PM The claim doesn't have anything to do with how well the game did. It simply states she stole/destroyed materials that had to be recreated. Quote 30. Additionally, Plaintiff had to spend vital time leading up to the release of Elemental attempting to re-create the Elemental Materials, rather than programming, debugging and otherwise readying Elemental for release. Seems to imply pretty clearly that they're saying that if they hadn't had to spend all that precious time recreating marketing materials, they'd have had time to fix the game. Which sounds like a vaguely logical case until the defendant's lawyer spends 3 minutes Googling up all kinds of quotes from Wardell that contradict it. Or just points out that 6 months wasn't enough time to fix the game after release. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: kildorn on August 15, 2012, 01:09:04 PM Not fix the game, but manage to sell another million in profits.
The logical counter argument would be "all your customers wanted refunds because the code was crap" I'm not sure how legit the entire thing is. They waited two years to file, when the allegations imply they knew it prior to release (the 5k to restore data), and there was just a lawsuit the other way (lady vs Wardell) that nobody knows what was about because the county it was filed in doesn't keep awesome electronic filing records of everything. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Typhon on August 15, 2012, 01:16:06 PM I don't see how the worth of the game is material to this lawsuit. The questions to me seem to be:
1) If there was better marketing would more people have bought the game? 2) Did the destruction of the marketing materials result in marketing that was less successful then would have been enjoyed had the marketing not been destroyed. 3) Did the destruction of property cause staff to have to spend time apart from their normal duties - this isn't saying "I could have made the game great!", this is saying, "destruction of marketing materials prevented staff from perusing vital activities otherwise related to their jobs". The are arguing that the value of the marketing materials was both lost revenue and lost time. If I had any idea about how much effort had gone into the materials she destroyed, I might say 'yes' to all three. But probably only 'yes' to the first two, three strikes me as a sort of double-dipping. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Amaron on August 15, 2012, 02:00:51 PM Seems to imply pretty clearly that they're saying that if they hadn't had to spend all that precious time recreating marketing materials, they'd have had time to fix the game. I'm not a lawyer but I don't think what it implies matters in this context. My programmer brain is processing it as: [DEFENDANT] destroyed X materials. [PLAINTIFF] spent Y*veryexpensivetime restoring materials. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on August 15, 2012, 02:03:17 PM Well, that math clearly doesn't reach 1 million dollars; in order to get that out of it they pretty much have to be saying 'and it also cost us sales'.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Soln on August 15, 2012, 05:12:12 PM f13 haz lawyers. Page them in here for a consult.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on August 15, 2012, 08:03:02 PM I have learned something in my time working for corporations: everyone is a lying liar. Also, I need to finish reading The Prince. The truth isn't important so much as records and legal positioning. Too bad Elemental is still shitty.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Khaldun on August 15, 2012, 08:08:19 PM However the case goes, it's not going to help Wardell's reputation for being a tendentious asshole.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on August 16, 2012, 02:54:10 AM I have learned something in my time working for corporations: everyone is a lying liar. Also, I need to finish reading The Prince. The truth isn't important so much as records and legal positioning. Too bad Elemental is still shitty. So much truth here it hurts. I never understood the guy who kept files of printouts of every decision he bought was a bad one until I was on the hot seat for a lousy decision by my boss.Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on August 16, 2012, 07:27:52 AM I don't see how the worth of the game is material to this lawsuit. The questions to me seem to be: 1) If there was better marketing would more people have bought the game? 2) Did the destruction of the marketing materials result in marketing that was less successful then would have been enjoyed had the marketing not been destroyed. 3) Did the destruction of property cause staff to have to spend time apart from their normal duties - this isn't saying "I could have made the game great!", this is saying, "destruction of marketing materials prevented staff from perusing vital activities otherwise related to their jobs". The are arguing that the value of the marketing materials was both lost revenue and lost time. If I had any idea about how much effort had gone into the materials she destroyed, I might say 'yes' to all three. But probably only 'yes' to the first two, three strikes me as a sort of double-dipping. My reasoning (for saying this suit implies Brad thinks his programming time is worth > $300,000 a week) is that the marketing for the game was fine, superb even. Many, many people were convinced to purchase the game based on the marketing as they obviously weren't convinced to purchase the game based on it's merits as it had none. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: IainC on September 07, 2012, 04:31:04 AM Arise! This gets better and better. Rather unusually Kotaku decided to do some journalism and reported on the sexual harrassment case (http://kotaku.com/5940401/pc-gaming-studio-said-she-ruined-their-game-but-only-after-she-sued-the-boss-for-sexual-harassment?tag=stardock) that Miseta brought against Wardell.
Wardell admits to harrassing and being an unrepentent dick then goes offscript on Qt3 where he talks publicly about the case (http://www.quartertothree.com/game-talk/showthread.php?p=3211297#post3211297). His lawyers must be necking Xanax right now. Here is 'How not to answer a sexual harrassment complaint' in case you were wondering: Quote from: Brad Wardell #3, however is not acceptable to me. I am an inappropriate, sexist, vulgar, and embarrassing person and I'm not inclined to change my behavior. If this is a problem, you will need to find another job. #4, Again, I am not willing to adapt my behavior to suit others. IF you find my behavior problematic, I recommend finding another job. I'm not some manager or coworker of yours. I own the company. It, and your job here, exist to suit my purposes, not vice versa. The company is not an end unto itself, it is a means to an end which is to further the objectives of its shareholders (in this case, me). While I certainly agree that your rights as a person (certainly in terms of physical contact or interms of comments made towards you regarding your private live) take precedence over my rights as the owner of the business, that is as far as it goes. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on September 07, 2012, 06:18:46 AM My only question is has anyone actually sent that link to the other lawyer or is the whole "zomg he's blowing his case!" thing just more internet speculation.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 07, 2012, 06:50:30 AM This is running in the industry gossip thread as well, but over at quarter to 3 brad is responding directly to a thread regarding this, and they have copies of all the public evidence for the case. There's silly stuff all round, and (despite the above) may not be completely an open and shut case.
Mind you brad is the guy who said if he needed to reduce the size of his company he'd fire the liberals and democrats first so... Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on September 07, 2012, 06:55:39 AM Ok that *was* him. For some reason I thought that was the guy from Garage games.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: lamaros on September 07, 2012, 07:00:21 AM This is running in the industry gossip thread as well, but over at quarter to 3 brad is responding directly to a thread regarding this, and they have copies of all the public evidence for the case. There's silly stuff all round, and (despite the above) may not be completely an open and shut case. I'd hate to been in an office with an 'open and shut case' if that's what you think... Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 07, 2012, 07:26:38 AM It's not what I think - I think the email is monstrous. But there is a huge amount of evidence on both sides, and some of brads defense stuff has highlighted the fact the complainant has (for example) lied in her original evidence and grossly exaggerated some aspects of it.
Personally I think he did do it, and deserves to get whacked with a stick and a huge financial penalty in court for it. But there's a reason it's going to court rather than settling in advance, and it isn't as entirely clear cut as that incredibly offensive email portrays. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Modern Angel on September 07, 2012, 07:29:42 AM Shitty Randroid acts shitty, wonders why world doesn't yield to his compelling power of the Self.
What a terrible motherfucker. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on September 07, 2012, 07:42:39 AM I loved the bit where he talks about working nude in the office and then if the government stops him doing that he'll shut the company down!
He's a complete tea party lunatic, frothing at the mouth about government and constantly talking about how it's his company and if he doesn't get to act like a feudal lord he' shutting it down. Am surprised he didn't try the right of Droit de Seigneur into people's contracts. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: IainC on September 07, 2012, 07:49:58 AM Personally I think he did do it, and deserves to get whacked with a stick and a huge financial penalty in court for it. But there's a reason it's going to court rather than settling in advance, and it isn't as entirely clear cut as that incredibly offensive email portrays. It's going to court because he doesn't think he's done anything wrong. I'm pretty sure that his lawyers would have advised him to settle but he's Motherfucking Brad Wardell and he fights to the death so he's never going to admit defeat and pay to make this go away.Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: tazelbain on September 07, 2012, 07:54:31 AM Still annoyed that I gave this guy money for Elemental. So I can only hope he shuts the company down.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 07, 2012, 08:01:12 AM Really, at this point shutting down Stardock is only doing everyone a favor.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on September 07, 2012, 01:08:34 PM Still annoyed that I gave this guy money for Elemental. So I can only hope he shuts the company down. Were you ever able to get a refund? I wasn't. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Cadaverine on September 07, 2012, 01:09:53 PM Still annoyed that I gave this guy money for Elemental. So I can only hope he shuts the company down. This. Guy sounds like a monumental douchebag. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Speedy Cerviche on September 07, 2012, 05:43:09 PM so how's the game looking anyways?
I had a lot of high hopes this :sad: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 07, 2012, 07:38:24 PM I haven't bothered to download it, lots of other things going on. What with both Borderlands 2 and Torchlight 2 arriving very soon, plus my wait-and-see with Guild Wars 2, I don't think I'll be putting any time into finding out.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 07, 2012, 09:41:42 PM so how's the game looking anyways? I just hope it's good enough that Kael gets the salt to have a team over at Firaxis. They're morons for not picking him up.I had a lot of high hopes this :sad: Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ironwood on September 08, 2012, 04:25:00 AM Really, at this point shutting down Stardock is only doing everyone a favor. I was re-reading the first page of this thread and it made me smile a little. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Merusk on September 10, 2012, 04:44:43 AM Brad Sez:
"But we HAVE to keep our 'company culture' like this or else we can't hire/ retain people!" (http://draginol.joeuser.com/article/431359/Why_companies_fiercely_protect_their_cultures) Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: HaemishM on September 10, 2012, 07:44:00 AM Brad Sez: "But we HAVE to keep our 'company culture' like this or else we can't hire/ retain people!" (http://draginol.joeuser.com/article/431359/Why_companies_fiercely_protect_their_cultures) Quote While the unemployment rate nationally remains over 8%, the unemployment rate in the tech industry is basically zilch. Software developers and game studios can't hire people fast enough and fiercely compete for the talent out there. Ummmmm... Quote I've read a lot of articles that imply that terrible working conditions in the game industry. But that's not the norm. Wut? He is quite literally FUCKING DELUSIONAL. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: IainC on September 10, 2012, 08:44:06 AM Let me explain those for you Haemish:
Quote While the unemployment rate nationally remains over 8%, the unemployment rate in the tech industry is basically zilch. Software developers and game studios can't hire people fast enough and fiercely compete for the talent out there. "Unemployment levels amongst my friends who already have jobs in the tech sector are 0%." Quote I've read a lot of articles that imply that terrible working conditions in the game industry. But that's not the norm. "There are a lot of articles that say working conditions in the game industry can be terrible. However as someone who owns a software studio, I've never encountered this." Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Amaron on September 10, 2012, 10:13:13 AM Brad Sez: "But we HAVE to keep our 'company culture' like this or else we can't hire/ retain people!" (http://draginol.joeuser.com/article/431359/Why_companies_fiercely_protect_their_cultures) Or you could just pay them more. Good software developers avoid the gaming industry like a plague. The pay is shit and the hours are horrid. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on September 10, 2012, 11:19:49 AM And half the team gets laid off after every title releases. Somehow those don't count as unemployment in BradWorld though.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sheepherder on September 10, 2012, 07:06:16 PM ...the right of Droit de Seigneur. Was never actually a right, as far as anyone can actually make out. Also, in you sentence "the right" is redundant. Je ne parle pas francais. Also, someone should forward these things to all of the lawyers in question. All of them. I would dearly love to hear that Brad Wardell has fired his lawyers and decided to defend himself because they told him to shut the fuck up. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Margalis on September 10, 2012, 08:27:36 PM The hilarious thing here is that he told this woman that if she didn't like the way he acted she should just quit. And now he is claiming that the company culture is what it is to retain employees and in fact suing her for abruptly leaving.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Tebonas on September 10, 2012, 11:34:12 PM Is he going for the insanity defense?
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 11, 2012, 07:53:25 AM Yeah, sorry I brought it up. I do love righteous intolerance, though. Ironic.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: tazelbain on September 11, 2012, 08:07:07 AM Nope. We had a civil war over this. You have to treat your fellow humans as humans. No special snow flakes.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sjofn on September 11, 2012, 08:30:20 AM "People can just not work there if they don't like it" does not work in the real world.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 11, 2012, 02:04:00 PM Really, at this point shutting down Stardock is only doing everyone a favor. I was re-reading the first page of this thread and it made me smile a little. I'm not smiling. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Minvaren on September 11, 2012, 05:59:55 PM I'm not smiling. (http://i.imgur.com/i9LNC.gif) Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 17, 2012, 08:55:05 AM Mmmm, good pic, saving that for later.
I'm not too proud to say I was wrong. I loved GalCivII and I hadn't seen Brad's craziness. Live and learn. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 17, 2012, 09:09:44 AM Personally, I'm in the 'separate the art from the artist' camp.
I don't care how much Ike laid the smack on Tina, the dude was funky. I don't care how cool Warhol was, he's a con-man, not an artist. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on September 17, 2012, 11:41:11 AM Well, in this case Brad is both a dickweasel and makes shit games, so there's no issue.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: proudft on September 17, 2012, 11:45:01 AM Personally, I'm in the 'separate the art from the artist' camp. I have no problem separating art from artist, for say, Wagner. But he's dead and not getting any of my money or appreciation. Someone still alive? Yeah, they need to not be a complete dick to get those things from me. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 17, 2012, 01:21:56 PM I like how Sky asserted that Elemental is art.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 17, 2012, 01:53:19 PM I like how Sky asserted that Elemental is art. In terms as loose as a Bangkok whore.And really, I'm still holding out some hope for Kael. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Murgos on September 18, 2012, 06:09:56 AM And really, I'm still holding out some hope for Kael. It takes a great team to make a great product. You can survive one or two incompetents if the rest of the team is solid and able to pick up the slack and you've got good leadership. But, if the incompetent is the guy with the authority? Doomed. You can be the greatest baker in the world but when the guy in charge says, "You know? What this cake really needs is a turd in middle of the frosting." it's hard to make it work. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ironwood on September 18, 2012, 06:17:48 AM Yes. That.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Zetor on September 18, 2012, 07:55:40 AM How involved were these guys with Demigod? All I know is that the game was my first experience with MOBAs, and turned me off the genre completely.
Personally, I'm in the 'separate the art from the artist' camp. I have no problem separating art from artist, for say, Wagner. But he's dead and not getting any of my money or appreciation. Someone still alive? Yeah, they need to not be a complete dick to get those things from me. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 18, 2012, 08:11:31 AM That's why I'm holding out hope, not exuding it. Kael was in charge of FFH2. As much as Brad has said he's (Kael) in charge of Elemental, he's clearly not.
But really, a lot of people here played a lot of Warlock, and that game was weak compared to FFH2 or Age of Wonders. Kael doesn't have to knock it out of the park for a win in my book, just minimize Brad's impact enough to make a fun (if imperfect) game. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Reg on September 18, 2012, 12:56:12 PM Give it up. Every time they`ve released a video demoing the new game it just shows the same crappiness that was Elemental.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Yegolev on September 19, 2012, 08:10:22 AM Kael needs to put this project in the bag and look for a new job.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on September 19, 2012, 08:42:20 AM Kael needs to put this project in the bag and look for a new job. Agreed.At Firaxis. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on September 19, 2012, 01:57:33 PM Kael needs to put this project in the bag and look for a new job. Him and Shafer should both run. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: JWIV on October 23, 2012, 07:33:33 PM And off we go with the silent launch
http://www.elementalgame.com/fallen-enchantress Fallen Enchantress is now live. Also, on top of Brad's many failings, he seems to think people that aren't Sinj want to download their recompense copy from his website as opposed to Steam like GOD FUCKING INTENDED. It is however on Steam if you want to buy it. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Amaron on October 29, 2012, 09:31:46 PM I doubt Steam lets you give out free keys.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Stormwaltz on October 29, 2012, 11:05:43 PM Rock, Paper, Shotgun has their un-review up. (http://www.rockpapershotgun.com/2012/10/29/wot-i-think-elemental-fallen-enchantress/)
I haven't played enough to agree or disagree, but their conclusion is: Quote There’s variety in each world the game generates but not a great deal of character. For all the fantastical spells and monsters whizzing about, it’s a bland, grey place. Maybe ugly is the word I’m looking for but it doesn’t seem quite right. Empty, maybe, like the lore. The lights are all on but the room is barren. Forests are colourless lumps and the wild lands, home to the deadliest creatures and large neutral armies, look too much like placeholder graphics to inspire any dread or mystery. Despite some effective scene-setting at the opening of a new game and paragraphs of charmingly needless flavour text scattered throughout, Fallen Enchantress never inspired me. I didn’t feel a sense of struggle or purpose, and that’s mostly due to the disconnect between so many of the game’s features. It might seem odd to complain about a game that’s a construction of disparate systems shortly after writing about loving the very same, but Fallen Enchantress makes me feel like I’m doing most of the work and doesn’t inspire confidence that what’s happening behind the interface is particularly intricate, complex or interesting. The other fantasy strategy game I’ve been playing this year, Warlock, is much more lean, but also compact and tight. Elemental is baggy and unfocused in comparison, although some people will undoubtedly laud its ambition. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sir T on October 30, 2012, 12:19:36 AM Email I got today
Quote Dear Stardock customer, My name is Brad Wardell. I'm the President & CEO of Stardock. Two years ago, you bought a game from us called Elemental: War of Magic. We had great hopes and ambitions for that game but, in the end, it just wasn't a very good game. Elemental was an expensive game. You probably paid $50 or more for it. And you trusted us to deliver to you a good game. $50 is a lot of money and companies have a moral obligation to deliver what they say they're going to deliver and frankly, Stardock failed to deliver the game we said we were going to deliver. While we did update Elemental: War of Magic (you can still download v1.4). Its design just wasn't adequate to make it into the kind of game it should be. So we decided to start over. From scratch. We made a new game called Fallen Enchantress. So even though it's been two years, we haven't forgotten about you. This week, we released Fallen Enchantress. It is a vastly better game and, we believe, lives up to the expectations set for the original Elemental. This game is yours. Free. It's already been added to your account. You can download and play it by going to {redacted} We hope you enjoy Fallen Enchantress. Please feel free to visit the Elemental forum at www.elementalgame.com if you wish to talk to me and the rest of the team. We're there and very interested in your feedback. Thank you for being our customers and your patience. Sincerely, Brad Wardell President & CEO Stardock - I don't have any particular opinion of Brad Wardell like some people have, so I think this is an incredibly decent move to be honest. Too many companies would have just shoved out a full price remake and been done with it. Anyway, I didn't have time to play the beta so I'll give this a whirl. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Sky on October 30, 2012, 07:42:12 AM That RPS review could apply to FFH2. The best part of FFH2 was usually the stories I made up to go along with the action, because there were some cool building blocks in the units and situations they'd get into. The world itself (Civ 4) was pretty bland and uninspiring.
If I could swing a full-price game, I'd be all over this right now. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Ingmar on October 30, 2012, 11:26:40 AM Email I got today Quote Dear Stardock customer, My name is Brad Wardell. I'm the President & CEO of Stardock. Two years ago, you bought a game from us called Elemental: War of Magic. We had great hopes and ambitions for that game but, in the end, it just wasn't a very good game. Elemental was an expensive game. You probably paid $50 or more for it. And you trusted us to deliver to you a good game. $50 is a lot of money and companies have a moral obligation to deliver what they say they're going to deliver and frankly, Stardock failed to deliver the game we said we were going to deliver. While we did update Elemental: War of Magic (you can still download v1.4). Its design just wasn't adequate to make it into the kind of game it should be. So we decided to start over. From scratch. We made a new game called Fallen Enchantress. So even though it's been two years, we haven't forgotten about you. This week, we released Fallen Enchantress. It is a vastly better game and, we believe, lives up to the expectations set for the original Elemental. This game is yours. Free. It's already been added to your account. You can download and play it by going to {redacted} We hope you enjoy Fallen Enchantress. Please feel free to visit the Elemental forum at www.elementalgame.com if you wish to talk to me and the rest of the team. We're there and very interested in your feedback. Thank you for being our customers and your patience. Sincerely, Brad Wardell President & CEO Stardock - I don't have any particular opinion of Brad Wardell like some people have, so I think this is an incredibly decent move to be honest. Too many companies would have just shoved out a full price remake and been done with it. Anyway, I didn't have time to play the beta so I'll give this a whirl. Fuck him. His gamer's bill of rights nonsense says you should be able to return games, and then his company wouldn't let me return Elemental. Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Kitsune on October 31, 2012, 09:01:17 AM Similar complaints could be aimed at Galactic Civilizations; the game really didn't bother much with context or plot. Still a good game in my book. I downloaded Enchantress, only had a little free time to play it but it seemed okay. Need a much longer session to form a good opinion, but I can definitely say that what I saw was head and shoulders better than Elemental.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Maledict on October 31, 2012, 11:09:59 AM To be fair *anything* would be better than the original Elemental. The last time I saw a game released that buggy, broken and undeveloped was back in my Atari ST days.
Title: Re: Elemental - Master of Magic Civilizations (now LIVE) Post by: Xilren's Twin on November 02, 2012, 06:27:45 AM Giving this a try since it was a freebie, and while thus far it's not that different from Elemental (which is not a compliment) Im willing to give it the ole college try.
Made a custom archer leader and what do you know, ranged is still overpowered. Still, at least this way i think i can get into the meat of the game. My overall take on it is the world just lacks flavor - the graphics are bland, the knock off civ and MoM feels generic, it just doesnt seem to have much "character" to it and thus far, has not generated the kind of "one more turn" feeling the best strategy games do. Title: Re: Elemental - Now Fallen Enchantress Post by: Merusk on November 02, 2012, 08:17:48 AM The character in almost all 4x fantasy and sci-fi games comes from one thing. The races. With races you can do cool thematic builds and units and have a lot of fun.
Your basic generic "Archer" units become halfling slingers or flying draconians with a fire-breathing attack and require some different balance mechanics. You can do a lot more with hero units and powerful specials. Everything revolves around the story and background for that particular race and makes for a lot of fun, IMO. When it's all humans it lacks even the flavor of a Total War game and does indeed become generic. You find the best build for a type and crank them out. There's no creativity because there's no flaws or bonuses to balance around. What made life easy on the designer makes the game boring as shit for the player. To me that's why Warlock was good but not great. There were only 3 races and the "theme" wasn't followed-through quite well enough. Each race had a generic unit that fit in to a slot, or a best unit for that slot. They were so close but didn't take it to the next level and fell kind of flat. It's still worlds beyond what Elemental did, though. Title: Re: Elemental - Now Fallen Enchantress Post by: Speedy Cerviche on November 02, 2012, 08:30:52 AM Someone needs to mod in Dominions 3 races into this game. Even just a half dozen of them.
Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 02, 2012, 10:15:49 AM Or FFH2. :oh_i_see:
Title: Re: Elemental - Now Fallen Enchantress Post by: Sheepherder on November 03, 2012, 01:38:44 AM The character in almost all 4x fantasy and sci-fi games comes from one thing. The races. With races you can do cool thematic builds and units and have a lot of fun. The character, as you describe it, is irrelevant. Civilization II had none. Title: Re: Elemental - Now Fallen Enchantress Post by: Maledict on November 03, 2012, 03:11:06 AM The character in almost all 4x fantasy and sci-fi games comes from one thing. The races. With races you can do cool thematic builds and units and have a lot of fun. The character, as you describe it, is irrelevant. Civilization II had none. That's why he said specifically sci-fi and fantasy. Civilisation games already come with the worlds biggest lore book ever just from their names. (And even civ games have added unique bonuses and units to civs as the series has progressed). Character in fantasy and sci-fi games of this type is *everything*. Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 03, 2012, 07:57:10 AM Actually, I find vanilla civ boring as hell because it lacks character. FFH2 set the bar, and if Stardock didn't allow Kael to recreate that, Stardock fucked up again.
Is the game moddable? Maybe someone can do FFH3 as a FE mod. :oh_i_see: Title: Re: Elemental - Now Fallen Enchantress Post by: Maledict on November 03, 2012, 11:18:13 AM I don't want to sound horrible but would it be possible for you to not mention FFH for maybe a month? It gets slightly repetitive you know...
Title: Re: Elemental - Now Fallen Enchantress Post by: Typhon on November 03, 2012, 12:09:16 PM Sometimes a drum is worth beating.
I'm really trying to like Elemental for Kael's sake, but I'm just not feeling it. As Warlock adds more races, I'm liking it more, so I'd have to say that Merusk is right. Civ version of races is national special units... and if there were more of these, it would probably be a more interesting game. Title: Re: Elemental - Now Fallen Enchantress Post by: Threash on November 03, 2012, 01:13:57 PM Warlok added more races?
Title: Re: Elemental - Now Fallen Enchantress Post by: Kail on November 03, 2012, 01:24:25 PM As DLC, yeah, they added elves. And there's a few special units they've added via DLC, too (like lizardmen).
Title: Re: Elemental - Now Fallen Enchantress Post by: Reg on November 03, 2012, 03:04:09 PM I don't want to sound horrible but would it be possible for you to not mention FFH for maybe a month? It gets slightly repetitive you know... If he's going to keep up his man crush on Kael I think he should at least join the rest of us suckers who bought the crappy game. :awesome_for_real: Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 03, 2012, 04:26:49 PM I don't want to sound horrible but would it be possible for you to not mention FFH for maybe a month? It gets slightly repetitive you know... Sure. But I need a bribe, in the form of the game gifted to me on steam.Otherwise, I'll have to start playing FFH2 and post about it daily. :pedobear: Title: Re: Elemental - Now Fallen Enchantress Post by: koro on November 03, 2012, 05:05:49 PM Do it anyway. I need an excuse to get back into FFH2, especially since I'd have to relearn it.
Title: Re: Elemental - Now Fallen Enchantress Post by: Stormwaltz on November 03, 2012, 08:52:01 PM If he's going to keep up his man crush on Kael WHERE IS YOUR GOD NOW? (http://www.draginol.com/images2010/Meanwhile-Halloween-strikes-Stardock_CFAC/image_13.png) Title: Re: Elemental - Now Fallen Enchantress Post by: Merusk on November 05, 2012, 08:06:34 AM Well I downloaded and installed it. It's back to being stable but the interface, game mechanics and overall play remain Elemental. It was ok before Warlock and CivV came out and I needed a new fix. Now it's just unfun, byzantine and the creepy avatars are just sad-looking.
I don't even get why it's called "Fallen Enchantress" because there's no story that I can see. Maybe that's just because I'm getting my shit kicked-in on "easy" because research and building still take forever. Meanwhile there's an army of trolls outside my border with a strength of 105 while the best units I can build are strength 3 and my avatar is a 6.. so if I let my city lie fallow and not evolve or grow I might be able to whittle-down the trolls by throwing bodies at it. I doubt I'll fire it up again after only playing about an hour. Pity. Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 05, 2012, 11:12:13 AM You should load up FFH2 and run a game with fireball-spewing dwarvish mud golems.
Title: Re: Elemental - Now Fallen Enchantress Post by: Sheepherder on November 05, 2012, 11:08:39 PM That's why he said specifically sci-fi and fantasy. Civilisation games already come with the worlds biggest lore book ever just from their names. (And even civ games have added unique bonuses and units to civs as the series has progressed). Character in fantasy and sci-fi games of this type is *everything*. That's a rather arbitrary distinction. "This game, despite being built completely upon CivIV, is a fantasy 4x." Because I'm pretty sure that the Norse elephant cavalry invasion of Vinland is ahistorical at the very least. It also doesn't require whatever the hell Sky is talking about right above my post. Just, you know, basic 4x game systems. It probably helps if everything else about the game doesn't suck too. Title: Re: Elemental - Now Fallen Enchantress Post by: Ingmar on November 06, 2012, 02:13:27 AM That's why he said specifically sci-fi and fantasy. Civilisation games already come with the worlds biggest lore book ever just from their names. (And even civ games have added unique bonuses and units to civs as the series has progressed). Character in fantasy and sci-fi games of this type is *everything*. That's a rather arbitrary distinction. "This game, despite being built completely upon CivIV, is a fantasy 4x." Because I'm pretty sure that the Norse elephant cavalry invasion of Vinland is ahistorical at the very least. It also doesn't require whatever the hell Sky is talking about right above my post. Just, you know, basic 4x game systems. It probably helps if everything else about the game doesn't suck too. You don't get it. I don't even like FFH, but you clearly don't get it. Title: Re: Elemental - Now Fallen Enchantress Post by: Sheepherder on November 07, 2012, 08:16:39 AM I truly don't. This is where that Penny Arcade comic goes, right?
Title: Re: Elemental - Now Fallen Enchantress Post by: Ingmar on November 07, 2012, 11:44:23 AM I can try to explain where you're going wrong, if you want. You're talking about systems, they're talking about flavor.
Mere ahistoricity does not fantasy make. Title: Re: Elemental - Now Fallen Enchantress Post by: Typhon on November 07, 2012, 01:19:51 PM For me, the "it's fantasy" is a red herring. Why FFH 2 is more fun then Civ4 is because the FFH 2 races all play out differently, AND there are multiple valid tech paths that you can follow for each race (ok! ok! some races have less options, but most have plenty).
CivX throw one or two unique units for the entire 4000+ years and that is the pretty much the sole difference between nations. After a couple play-throughs, you have pretty much seen all that Civ4 has to show you. Not sure why the various Civ teams never seem to figure that out,... MoM had diverse races FFS. I guess they didn't' want to piss off their core audience. Edit: wow I suck at typing sentences and grammar and stuff. Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 07, 2012, 01:32:27 PM Well said. Each race plays quite differently, with a lot of flavor. And each game can be wildly different depending on your neighbors, forcing you to play radically differently.
Warlock really fell flat, despite having a lot of promise. And what differentiation there was could easily be knocked down the minute you grab an enemy city. The last good civ-type I can remember (besides the obvious) was Age of Wonders: Shadow Magic. It was more limited than FFH2, but it had a pretty strong base to work from. And it had Warlock's 'take over a city and produce their units' thing, but it was implemented much better. Title: Re: Elemental - Now Fallen Enchantress Post by: Maledict on November 08, 2012, 05:06:56 AM For me, the "it's fantasy" is a red herring. Why FFH 2 is more fun then Civ4 is because the FFH 2 races all play out differently, AND there are multiple valid tech paths that you can follow for each race (ok! ok! some races have less options, but most have plenty). CivX throw one or two unique units for the entire 4000+ years and that is the pretty much the sole difference between nations. After a couple play-throughs, you pretty much seen all Civ4 has to show you. Not sure why the various Civ team never seem to figured that out,... MoM had diverse races FFS. I guess they didn't' want to piss off there core audience. It's not a case of 'not figuring it out'. The Civ series is the most successful turn based strategy game there is, why would they be messing with the core formula when it works so well? The idea that you need lots of different unique things to give a game replayability is odd as well - Monopoly, Chess, Poker, Call of Duty all have a small number of fixed pieces and are wildly successful and long lasting. Fantasy games need the flavour, it's at the core of they 'storytelling' aspect of these games. Civ games already come with that loaded in - I don't need hundreds of unique units or abilities to tell the story of how the English invaded Russia with mechanised infantry. I already know what those things are and the story works naturally. Title: Re: Elemental - Now Fallen Enchantress Post by: Merusk on November 08, 2012, 05:12:21 AM Exactly, it's all flavor and play differences between each nation/ race *as well as* the economic layer differences you tack on. i.e. in MoM barbarians couldn't build advanced buildings, halflings grew more food, Myrror races were all slow to grow but had powerful unit attributes to make up for it.
The Civ folks don't do this because it's not the brand. The difference between the nations have always been in the economic strategy layer and not the unit layer. They're hesitant to take it farther than unique units for fear of alienating fans. I also think if you're going to do it with an all-human 4x then you need to keep it constrained to a more limited time frame. Otherwise the legitimate bonuses you give certain nations are either far too powerful early on or limit them far too much later. Can you imagine a nation not being allowed to build knights or mobile infantry being able to compete in the mid and late game? How about a race getting 2x Horseman and Calvary for each unit they build. How would they not dominate the early game? Title: Re: Elemental - Now Fallen Enchantress Post by: Typhon on November 08, 2012, 06:36:46 AM For me, the "it's fantasy" is a red herring. Why FFH 2 is more fun then Civ4 is because the FFH 2 races all play out differently, AND there are multiple valid tech paths that you can follow for each race (ok! ok! some races have less options, but most have plenty). CivX throw one or two unique units for the entire 4000+ years and that is the pretty much the sole difference between nations. After a couple play-throughs, you pretty much seen all Civ4 has to show you. Not sure why the various Civ team never seem to figured that out,... MoM had diverse races FFS. I guess they didn't' want to piss off there core audience. It's not a case of 'not figuring it out'. The Civ series is the most successful turn based strategy game there is, why would they be messing with the core formula when it works so well? The idea that you need lots of different unique things to give a game replayability is odd as well - Monopoly, Chess, Poker, Call of Duty all have a small number of fixed pieces and are wildly successful and long lasting. Fantasy games need the flavour, it's at the core of they 'storytelling' aspect of these games. Civ games already come with that loaded in - I don't need hundreds of unique units or abilities to tell the story of how the English invaded Russia with mechanised infantry. I already know what those things are and the story works naturally. Yeah, that's what I meant when I typed the bold part. Obviously that is thier call and is how the core wants it... but I don't like it. Also, that they released a somewhat-dumbed-down version for consoles implies to me that they'd like to draw in a larger audience and are willing to make some concession/try new things. I understand your point about, "Civ games already come with that loaded in", but I think you mean, "historical simulations come with that loaded in". IMO Civ is in an odd place - it's not focused enough to be a historical re-enactment (Washington/US starting out in 4000 BC?). So, it's clearly not a historical simulation, but a "test of time" 4X based upon historical figures/nations. Given that, why wouldn't they be a bit more open to having more differences between the nations? And it doesn't even have to be that, it could be randomization in the tech tree. Something, anything, to make the gameplay not play out so similar each and every game. Edit: 'you point' means nothing Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 08, 2012, 06:48:29 AM There's room for both audiences in the theater. Pump out the requisite shiny new Civ for the core fans. But then pump out something entirely based on the engine that's quite different. I'm still baffled as to how they screwed that up. At first I thought the company might be past it, but then they put out X-Com, which people seem to like. I mean, look at the richness of mods Civ IV had and the only thing Firaxis did was a Colonization mod. They should've scooped up Kael then and put out a standalone next to Civ V, there's still a solid niche audience for fantasy (or even sci-fi) TBS. Especially when having an in-house mod team led by Kael working on stuff the core Civ team put out would be in niche market overhead. Baffling.
I mean, we all love X-Com, but to be honest, the amount of modern gamers that played it is quite niche. Kael is the closest we've seen to a MoM remake. Hell, snag the license and put it out as a sequel. Title: Re: Elemental - Now Fallen Enchantress Post by: Merusk on November 08, 2012, 07:55:51 AM Following that line of thinking is almost a hobby of mine. There's been many many attempts to "Snag the Franchise" (Including one by Wardell) but Atari remains quite content to sit on it and not give-up marketing rights. Because Atari has proven to be totally inept at anything but being cockgobblers since the 80's.
Title: Re: Elemental - Now Fallen Enchantress Post by: HaemishM on November 08, 2012, 08:43:40 AM The idea that you need lots of different unique things to give a game replayability is odd as well - Monopoly, Chess, Poker, Call of Duty all have a small number of fixed pieces and are wildly successful and long lasting. You're ignoring the very unique nature of the OTHER PLAYERS in those games, something that is not present in a single-player game like Civ. Those unique personalities can take the same game mechanics and make each game unique, something AI can't do without having differently flavored units. Title: Re: Elemental - Now Fallen Enchantress Post by: Maledict on November 08, 2012, 09:23:56 AM Um, the AIs in Civ are different as well. They behave differently and react in different ways. Plus with the randomisation factor of the game even the same AIs will play out differently due to the different starts, terrain and conditions.
(There's a huge different in a map full of city states on Pangea setting, and an archipelago map with zero city states). Re. Getting Kael in to do a mod for civ - I don't think a mod would work, you need a new game full stop. Even the biggest mods are limited by the game engine, and FFH definitely showed that. (As well as his bloody attrocious lore! ;-) ) Title: Re: Elemental - Now Fallen Enchantress Post by: Sky on November 08, 2012, 09:55:54 AM They made a bunch of refinements based on modder's feedback when they put out the Civ IV BtS expansion. But I wasn't talking about a 'mod', I was talking about Kael having a team in-house at Firaxis that would co-develop a game based on the Civ engine. So Firaxis would release Civ VI and FFH (or MoM or whatever) as stand alone games, moreso than Colonization.
Title: Re: Elemental - Now Fallen Enchantress Post by: Merusk on November 08, 2012, 10:26:24 AM That exactly what Wardell and Stardock tried to do, too bad they had the idea and Firaxis didn't (or chose to ignore the possibility.) Also too bad that the engine used was terrible.
Knowing what we do about Wardell, I'm willing to bet there's some major non-compete and sign-off of IP that Kael had to agree to. Title: Re: Elemental - Now Fallen Enchantress Post by: Kitsune on November 08, 2012, 08:50:18 PM Interestingly, there seems to be a fairly vibrant modding community springing up for Fallen Enchantress. This (http://forums.elementalgame.com/421802) in particular looks to be very promising.
Title: Re: Elemental - Now Fallen Enchantress Post by: Maledict on November 26, 2012, 12:50:23 AM It was on a flash sale on steam so for some reasoI bought it.
It's actually not bad - certainly better than Warlock in my opinion. A lot more depth to the game, although the graphics remain *dreadful*. I don't see the point in being able to customise your own armies when they all end up looking like a 5 year olds play dough toy. |