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f13.net General Forums => Gaming => Topic started by: Xurtan on January 24, 2009, 09:22:08 PM



Title: Demigod
Post by: Xurtan on January 24, 2009, 09:22:08 PM
So.. is anyone else sorta vaguely interested in this RTS? Comes out in a few months, doesn't look too bad so far. Decent graphics. (Although, admittedly, that means exactly nothing these days.)

http://www.demigodthegame.com/
http://forums.demigodthegame.com/332105 (Extended features list, which explains more about the game)

 (Beware of large ass picture)

The basic premise seems to be that you play as a Demigod. Either a General, which commands a large army but is individually not as strong, or an Assassin, which is lone wolf style, but much stronger against many weaker foes.

 
Quote
What is Demigod?

    * Revolutionary strategy/action game that combines tactical prowess with role-playing depth
    * Battle in a persistent online world in multiplayer, or a virtual persistent universe in single-player, as you battle your way toward ascension
    * Increase your Demigod's powers and abilities by leveling up during each battle
    * Wage massive, earth-shattering battles across a series of awe-inspiring Arenas
    * Seize key, strategic positions on the map and turn the tide against your enemy. Push deep into their base and destroy them once and for all
    * Wage war alone or join forces with other Demigods and lay waste to mutual enemies

Quote
General or Assassin?
Choosing a Demigod also means you choose a particular play style. As an assassin, become a one-man army as you wade into the front lines, devastating armies with your powers. As a general, build an army and lead them into battle, mowing down the opposition. When your general participates in the battle, they can turn the tide for their troops by healing them, weakening enemy troops and actively fighting in the battles.

Meh.


Title: Re: Demigod
Post by: schild on January 24, 2009, 09:27:49 PM
It's basically DOTA and yes.

Also, that screenshot doesn't particularly display the game in a manner in which you'd ever play it, but it is goodlooking.


Title: Re: Demigod
Post by: Trippy on January 24, 2009, 09:40:16 PM
Not going to care about it until after it's released and other people have a go at it. Supreme Commander was a big disappointment.


Title: Re: Demigod
Post by: Aez on January 24, 2009, 09:44:59 PM
Meh indeed.


Title: Re: Demigod
Post by: Lounge on January 25, 2009, 11:59:19 AM
It's basically DOTA and yes.

Also, that screenshot doesn't particularly display the game in a manner in which you'd ever play it, but it is goodlooking.

DOTA will not work as a retail game without the developer committing to monthly content patches.  The thing that kept DOTA from getting so stale was that you could count on a new hero (usually insanely overpowered) or new item once a month or so.


Title: Re: Demigod
Post by: Aez on April 12, 2009, 01:24:33 PM
It's releasing this Tuesday.  Anyone got more info?
I might try it since I like Stardock and there's been so few decent PC release lately.



Title: Re: Demigod
Post by: NiX on April 12, 2009, 03:45:21 PM
Seriously? Tuesday? Way to fail on the marketing effort. Unless they're hoping for another Sins of a Solar Empire.


Title: Re: Demigod
Post by: schild on April 12, 2009, 03:46:14 PM
Seriously? Tuesday? Way to fail on the marketing effort. Unless they're hoping for another Sins of a Solar Empire.

Space Siege has made GPG go into redemption mode. They have to hope word of mouth wins the day for sure. I'm pretty stoked though.


Title: Re: Demigod
Post by: MrHat on April 13, 2009, 07:45:52 AM
Whoa.  Tuesday you say? wtf.


Title: Re: Demigod
Post by: Aez on April 13, 2009, 02:11:08 PM
I read their forum.

Surprise! the sniper hero who looks like a douche is completely overpowered with a 69% win ration.  Lets hope they'll patch it before release.
Even worse, I watched a gameplay video and he says a stupid line like "my aim is true" or "bolted" or "for justice" every time he fires his pimped crossbow.  :uhrr:




Title: Re: Demigod
Post by: Ingmar on April 13, 2009, 02:14:09 PM
Not going to care about it until after it's released and other people have a go at it. Supreme Commander was a big disappointment.


Out of curiosity, what were you expecting from SupCom? It was basically Total Annihilation 2.0, with all that that implies (8 billion units, good multiplayer*, shitty/boring single player campaigns.)

*if you like defensive battles


Title: Re: Demigod
Post by: gryeyes on April 13, 2009, 02:27:10 PM
Game looks great any title stardock puts out i purchase by default. Did not care for sins that much tho.


Title: Re: Demigod
Post by: MrHat on April 13, 2009, 02:31:32 PM
Game looks great any title stardock puts out i purchase by default. Did not care for sins that much tho.

So, did you buy it? Is it fun? Would you recommend it?


Title: Re: Demigod
Post by: schild on April 13, 2009, 02:32:44 PM
Looks like the retail version is indeed out, downloading now.


Title: Re: Demigod
Post by: gryeyes on April 13, 2009, 02:33:36 PM
I didn't think it was released till tuesday!


Title: Re: Demigod
Post by: schild on April 13, 2009, 02:33:53 PM
Gamestop fucked up so they released it early.

http://frogboy.impulsedriven.net/article/346061

Edit: For the record, I *hate* Impulse. it's bloated, slow and ugly. They learned nothing from Valve. I can accept slow and bloated if it's pretty. I can accept ugly and bloated if it's fast. I can accept slow and ugly if it has almost no memory footprint. It's like the contractor repair triangle for game delivery.


Title: Re: Demigod
Post by: schild on April 13, 2009, 04:56:01 PM
Maybe I don't see the appeal here. The characters (and their voiceovers) are pretty stupid. I don't understand the flow of gameplay. Maybe I just don't get DOTA. If anyone is around that wants to explain what the fuck is going on in a coop game against the computer or something, that'd be awesome. The manual sucks and there's no tutorial. Right now, all I know, is the game runs well.


Title: Re: Demigod
Post by: Mosesandstick on April 14, 2009, 01:33:56 AM
Is there a demo?


Title: Re: Demigod
Post by: Typhon on April 14, 2009, 04:05:38 AM
I know DOTA and this is no DOTA.  A shame, I was hoping for a DOTA made from the ground up as a game unto itself (better character control scheme, some persistence outside of the matches, mutliple maps, maybe even some sort of campaign).  I wouldn't say this sucks, but it doesn't seem to have the frantic pace or charm that DOTA has.  Forcing units to be either lone wolf or generals also misses the DOTA point of hero variability.  I guess they were worried that if they didn't dumb it down/make it obvious that it wouldn't be "reatail enough".  Again, a shame.


Title: Re: Demigod
Post by: gryeyes on April 14, 2009, 08:33:53 AM
As the only person on the planet who has never played a game of DOTA i have nothing to compare it to. Game doesn't appear to have any degree of complexity that would keep me interested.


Title: Re: Demigod
Post by: schild on April 14, 2009, 08:35:19 AM
As the only person on the planet who has never played a game of DOTA i have nothing to compare it to. Game doesn't appear to have any degree of complexity that would keep me interested.
It's deeper than it appears, I think, but it's pretty straightforward now that I've played some MP.


Title: Re: Demigod
Post by: MrHat on April 14, 2009, 08:57:41 AM
As the only person on the planet who has never played a game of DOTA i have nothing to compare it to. Game doesn't appear to have any degree of complexity that would keep me interested.
It's deeper than it appears, I think, but it's pretty straightforward now that I've played some MP.

Fun?


Title: Re: Demigod
Post by: schild on April 14, 2009, 09:00:41 AM
As the only person on the planet who has never played a game of DOTA i have nothing to compare it to. Game doesn't appear to have any degree of complexity that would keep me interested.
It's deeper than it appears, I think, but it's pretty straightforward now that I've played some MP.
Fun?
With humans, yes. As a single-player game it is laughably bad.


Title: Re: Demigod
Post by: MrHat on April 14, 2009, 09:01:30 AM
As the only person on the planet who has never played a game of DOTA i have nothing to compare it to. Game doesn't appear to have any degree of complexity that would keep me interested.
It's deeper than it appears, I think, but it's pretty straightforward now that I've played some MP.
Fun?
With humans, yes. As a single-player game it is laughably bad.

Cool, I'll give it a few more days, then buy it this weekend if I'm still moderately excited.


Title: Re: Demigod
Post by: Ard on April 14, 2009, 09:33:59 AM
I like it, but I wasn't a dota player, so take my opinion with a grain of salt.  But yeah, this is not a game you buy to play by yourself in.  I need to see how the tournament/pantheon mode works though, it wasn't supposed to be enabled until today.


Title: Re: Demigod
Post by: Sky on April 14, 2009, 10:48:32 AM
What the heck is DOTA?


Title: Re: Demigod
Post by: MisterNoisy on April 14, 2009, 10:50:47 AM
What the heck is DOTA?

http://en.wikipedia.org/wiki/Defense_of_the_Ancients


Title: Re: Demigod
Post by: SurfD on April 14, 2009, 01:39:33 PM
DotA (http://www.youtube.com/watch?v=0OzWIFX8M-Y)

Sorry, I had to.


Title: Re: Demigod
Post by: schild on April 14, 2009, 01:41:41 PM
DotA (http://www.youtube.com/watch?v=0OzWIFX8M-Y)

Sorry, I had to.
Don't feel bad, Basshunter is the man.


Title: Re: Demigod
Post by: Aez on April 14, 2009, 02:30:18 PM
Well, the download store is busted.  Anyone know if Walmart usually sell the copies on day one?


Title: Re: Demigod
Post by: Pennilenko on April 14, 2009, 03:04:56 PM
DotA (http://www.youtube.com/watch?v=0OzWIFX8M-Y)

Sorry, I had to.

Never apologize for awesome.


Title: Re: Demigod
Post by: Aez on April 14, 2009, 03:53:44 PM
I got it.  It me up on Steam if you want to play.  I'm in the f13 group.


Title: Re: Demigod
Post by: Aez on April 14, 2009, 03:58:25 PM
Worst intro ever.


Title: Re: Demigod
Post by: gryeyes on April 14, 2009, 04:09:35 PM
Gozer the Traveler. He will come in one of the pre-chosen forms. During the rectification of the Vuldrini, the traveler came as a large and moving Torg! Then, during the third reconciliation of the last of the McKetrick supplicants, they chose a new form for him: that of a giant Slor! Many Shuvs and Zuuls knew what it was to be roasted in the depths of the Slor that day, I can tell you!


Title: Re: Demigod
Post by: Typhon on April 15, 2009, 09:24:01 AM
I'm not sure what makes this not as good as DOTA.  Here are some thoughts, some of which I'm happy with, but I can't put my finger exactly on why I think DOTA did it better.

1 schild is right, there is depth, it's not instantly obvious, but it's there.  But it's not the same type of depth as DOTA. 
* The abilities have synergies, not to the degree that some of the DOTA character abilities had synergies (see "dumbing down for retail market", above). 
* Items may have synergies, I haven't looked very hard.  If they do, they aren't tremendously obvious.  The items do not have an upgrade path that includes the initial item.  You get upgrades by selling an old item and buying a new one.

2 From the very start, you can beat the "creep" level spawns (even a whole wave) with little effort, which I guess is much less frustrating for new comers.  Unfortunately this reduces the sense of tension you get from DOTA (especially if you suck, like I do).

3 You can zoom WAY the hell out.  At this range, your character looks like blob.  I don't have the same sense of connection with the character because of this.  You aren't really seeing the attack animations or anything else.  Given this type of game, zooming way the hell out is pretty much what you need to do (until/unless you are trying to target specific demigods, but it's easy enough to zoom in a little to accomplish this).  My guess is that this is the reason that I don't feel a connection with my character.

4 The lack of a larger set of characters, and the "meh" level of interest in the character concepts and design also causes me to lack a sense of connection with the character, and therefore, the game.  I guess I'm ok with the frost/fire assassin.  I guess if I played around with the frost capabilities (instead of going pure damage output) I might want to focus on just using him (to get good with him).

5 The game isn't bigger then any individual match.  I think this is a drawback to DOTA and was something I was hoping people would address.  There is a special item you can buy with points that you accumulate over time, but this uses the points you have accumulate (i.e. it's a one-match use sort of thing).  I'm finding I have less and less interest in games that have no persistence/larger point.


Title: Re: Demigod
Post by: Ard on April 15, 2009, 09:49:13 AM
The creep spawns become an unstoppable wave of insanity once the catapults and giants get added in, later in the game.  I have enough trouble with the angels as is, but they alone don't start the tower destruction wave that the next two up do.

Also, on the zoom, keep in mind this is using the supreme commander engine.  You can zoom out, move your mouse, and then zoom back in where your mouse now is.  It lets you refocus the camera really fast while still keeping track of the battlefield.


Title: Re: Demigod
Post by: gryeyes on April 15, 2009, 09:50:13 AM
Regulus is insanity. The range on his sniper attack after a few upgrades is like 3/4 the map.


Title: Re: Demigod
Post by: schild on April 15, 2009, 03:35:04 PM
(http://dl-client.getdropbox.com/u/39720/games/demigod/score00.png)

Maybe I should've played DOTA! I seem ok at this!

That's my first pantheon game. I've only played 3MP and 1SP before that.


Title: Re: Demigod
Post by: Ard on April 15, 2009, 03:35:51 PM
NERF REGULUS, cheating kiting bastard!


Title: Re: Demigod
Post by: MrHat on April 15, 2009, 04:39:59 PM
2v2?  Is there a stealther? :p


Title: Re: Demigod
Post by: schild on April 15, 2009, 04:52:26 PM
It was Pantheon, could've been anything from 2v2 to 5v5. I was hoping for 5v5.


Title: Re: Demigod
Post by: schild on April 15, 2009, 09:17:09 PM

oh god i think he might actually get nerfed.


Title: Re: Demigod
Post by: NiX on April 16, 2009, 06:59:50 AM
How didn't they notice this in the beta?


Title: Re: Demigod
Post by: schild on April 16, 2009, 07:00:56 AM
I don't know, but there's a pretty exact build order to be able to pull off that kind of damage by end game. And it involves not upgrading your teams citadel for anything but gold. There's a possibility they just never came across it. But if they let me get to level 20 and rack up 50k gold, it's all over.


Title: Re: Demigod
Post by: Aez on April 16, 2009, 07:07:09 PM
I won my first Pantheon game.  My stats say 1W/1L even though I only played one game.  Anyone has an explanation?  Do you get a loss if you drop while the game tries to connect?  If so, it's pretty retarded.  Their connection system is way too bad to punish us for restarting.


Title: Re: Demigod
Post by: schild on April 16, 2009, 07:09:47 PM
Quote
Do you get a loss if you drop while the game tries to connect?  If so, it's pretty retarded.  Their connection system is way too bad to punish us for restarting.

Yes, yes, and I agree.


Title: Re: Demigod
Post by: Hawkbit on April 17, 2009, 03:27:49 AM
Saw a post on Kotaku:  essentially they sold 18,000 copies so far but 120,000 have attempted to log onto their servers.  Ouch.


Title: Re: Demigod
Post by: Aez on April 17, 2009, 03:34:50 AM
I guess we can kiss good by to future updates.

EDIT :

http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High (http://www.escapistmagazine.com/news/view/91001-Demigod-Piracy-Running-High)


That's what you get for not using steam I guess.  How come pirate can connect to their online service?


Title: Re: Demigod
Post by: gryeyes on April 17, 2009, 04:10:41 AM
I think its just that the pirates are "trying" to connect to their servers that is bogging it down. But i could be wrong.


Title: Re: Demigod
Post by: Typhon on April 17, 2009, 05:56:49 AM
1 out of 6 attempted connections is a valid user.  I don't understand why anyone would try to argue that piracy isn't harmful to this industry.


Title: Re: Demigod
Post by: Threash on April 17, 2009, 06:46:30 AM
1 out of 6 attempted connections is a valid user.  I don't understand why anyone would try to argue that piracy isn't harmful to this industry.

I think most people argued that pissing off paying customers was worse for the industry than pirates.  Can pirates actually connect to the servers and play online? if they can't won't the attempted connections from them just drop off in a few weeks?


Title: Re: Demigod
Post by: Tmon on April 17, 2009, 07:18:30 AM
Quote
So anyway, we spent a lot of time today trying to isolate out the warez users from the legitimate users (it would require a lot of surgery to actually break them and even if we did, there'd be no friendly 'ha ha pirate' message which would result in people just saying the game is buggy)."

I'd say based on this quote from the article that pirated copies can connect. 


Title: Re: Demigod
Post by: Hayduke on April 17, 2009, 08:30:34 AM
Well bought it last night.  I missed DoTA so figured I'd try this.  It's fun, given how easy the controls are I could actually see this as being pretty decent on a console too.

Maybe there is some hidden depth, but it seems like a pretty shallow game for the price.  Looks awesome though, had to tweak my sound cause it was giving me some weird stuttering.  I hope they release some more stuff for it but if nobody's paying for it that's pretty grim.


Title: Re: Demigod
Post by: gryeyes on April 17, 2009, 09:53:54 AM
I'd say based on this quote from the article that pirated copies can connect. 

The article seems to imply otherwise.


Title: Re: Demigod
Post by: Hayduke on April 17, 2009, 05:12:33 PM
Anyone know why you're sometimes limited to the demigods you select?  Sometimes I try to start a MP game and it'll only let me select between one or two demis.  And sometimes it doesn't let me even pick the faction.  Weird.  Anyway did my first MP match just now.  Was fun.  We had 3 UBs against a Rook, Oak and Regulus.  We were doing very well for most of the match, but slowly but surely the Rook built up a level advantage and led his team to a good comeback.

I really like Sedna, Unclean Beast and Erebus so far.  But I've mostly been playing SP.  Fun game, but really needs more characters.


Title: Re: Demigod
Post by: Aez on April 17, 2009, 05:23:51 PM
Haha, schild shared a few tips with me  :drill:

I completely owned this pantheon game :

(http://img183.imageshack.us/img183/4768/demigod1.jpg) (http://www.freecodesource.com/image-hosting/view/img183/4768/demigod1.jpg/)

The multiplayer matchmaking is lagging less and less.  Still shity.  I don't understand why we can't play team ladder.


Title: Re: Demigod
Post by: Aez on April 17, 2009, 08:45:42 PM
An other rape :

(http://img520.imageshack.us/img520/3697/72354087.jpg) (http://www.freecodesource.com/image-hosting/view/img520/3697/72354087.jpg/)



Title: Re: Demigod
Post by: gryeyes on April 18, 2009, 12:08:35 AM
Why cant i choose the demigod i want. Some are blanked out. Just attempted the multiplayer bit could not get a game.


Title: Re: Demigod
Post by: Aez on April 18, 2009, 04:26:06 AM
If you play a pantheon game, you chose between the force of light or the force of darkness - you can only play the 4 demigods of that side.


Title: Re: Demigod
Post by: Der Helm on April 18, 2009, 05:14:33 AM
What exactly are these pantheon games ? My google-fu is weak.


Title: Re: Demigod
Post by: Aez on April 18, 2009, 07:25:41 AM
It's a ladder game.  They also track the win/loss of each side (dark vs light) and put it on their website as a "war".


Title: Re: Demigod
Post by: gryeyes on April 18, 2009, 08:06:45 AM
This game refuses to connect to multiplayer. Tried for hours last night and today.


Title: Re: Demigod
Post by: Hayduke on April 18, 2009, 09:10:51 AM
Make sure you enable port forwarding (UDP 6100-6200).  And turn off AV.  But yeah there's still quite a few issues with the NAT facilitator even if they've stopped the pirated copies from hammering their servers to check for updates.

I didn't know that when you first picked a Pantheon side that'd be your side for the whole season.  So I'm stuck with dark, unless I play skirmishes.  Oh well.  And yeah for some reason it doesn't always give you all four demis available to your side (strange bug).  Also there's some kind of favor point bug as well.


Title: Re: Demigod
Post by: Hoax on April 18, 2009, 02:02:38 PM
I love DOTA, never got fully into it because I never owned my own legit copy of WC3 (not a huge rts fan), this sounds interesting almost.  I'll try to remember to check on the community in a month or two.


Title: Re: Demigod
Post by: schild on April 18, 2009, 10:11:52 PM
(http://dl-client.getdropbox.com/u/39720/games/demigod/nightmare_mode_win.png)

Protip: Nightmare mode cheats. They were level 4 and 6 while we were level 1 like right at the beginning. We still won but fuck was it close, we basically bumrushed their base after I got Ashkander and we had 3,000 HP left on our base. It was close, but I got a killshot in for 1900 damage. In other words, what a shit AI. Even when it cheats it loses. Exceptionally depressing.


Title: Re: Demigod
Post by: Aez on April 19, 2009, 04:46:56 AM
All RTS AI cheat on higher difficulty.


Title: Re: Demigod
Post by: UnSub on April 19, 2009, 05:05:22 AM
Saw a post on Kotaku:  essentially they sold 18,000 copies so far but 120,000 have attempted to log onto their servers.  Ouch.

85% piracy rate. Consistent with World of Goo and others.

Also coincides with Stardock's DRM release called (not related) Goo (http://www.escapistmagazine.com/news/view/90535-Stardocks-DRM-Solution-Is-Gooey).

We hurt ourselves, we really do.


Title: Re: Demigod
Post by: Typhon on April 19, 2009, 06:05:20 AM
1 out of 6 attempted connections is a valid user.  I don't understand why anyone would try to argue that piracy isn't harmful to this industry.

I think most people argued that pissing off paying customers was worse for the industry than pirates.  Can pirates actually connect to the servers and play online? if they can't won't the attempted connections from them just drop off in a few weeks?

If you have a playerbase that's willing to put up with crappy no gameplay for a few weeks, yeah, not so bad.  That not being the case, I guess I'll have to be less of a hardass about not buying games with DRM in the future because I'm convinced that this is worse than DRM for the developer.


Title: Re: Demigod
Post by: gryeyes on April 19, 2009, 06:39:46 AM
Saw a post on Kotaku:  essentially they sold 18,000 copies so far but 120,000 have attempted to log onto their servers.  Ouch.

No they had 18,000 legit concurrent users.


Title: Re: Demigod
Post by: Aez on April 19, 2009, 07:38:00 AM
I read the article about Goo.  Why bother?  With steam so functional and widespread they'll end up like betamax.


Title: Re: Demigod
Post by: UnSub on April 19, 2009, 08:41:30 AM
I suppose they are aiming to offer an alternative to the Valve juggernaut.

However, I'd much rather say, "I'm going to play on Steam" than "I'm going to play on Goo".


Title: Re: Demigod
Post by: Hayduke on April 19, 2009, 10:05:28 AM
Looks like they're getting rid of this P2P garbage next week and bringing out proxy servers.

http://forums.demigodthegame.com/347703/page/1/#2151462


Thank god.


Title: Re: Demigod
Post by: gryeyes on April 19, 2009, 10:06:58 AM
Takes me 20+ minutes to connect. Sometimes it just wont and i give up.


Title: Re: Demigod
Post by: Moaner on April 19, 2009, 12:12:59 PM
I love this fucking game but it feels tied together with bubble gum and string.  I can't get it to lauch 99% of the time, have never been able to play online, and I CTD after about 30 minutes of a single player skirmish.  What I did get to play was fun, but god damn I expected more from Stardock.

I hope they get this shit sorted out because I really want to play this.


Title: Re: Demigod
Post by: ffc on April 19, 2009, 02:05:26 PM
DRM does not help anyone:  it punishes the legitimate user while leaving the pirate free to plunder.  Really. (http://forums.demigodthegame.com/346061)  :dead_horse:  Stardock understands this. (http://forums.demigodthegame.com/347467)  In short, the goal of DRM is to prevent lost sales but in reality it not only fails to prevent lost sales (DRM circumvention) but it also creates lost sales (DRM avoidance/backlash). 

Can pirates actually connect to the servers and play online?

Pirated copies were never allowed in online matches.  The solution to the initial server issues was as simple (http://forums.demigodthegame.com/347467) as "not [having] any HTTP calls in [Demigod] and instead just had an update button on the main menu to check for updates and voila, problem solved."  The ongoing matchmaking issues are separate from piracy.


Title: Re: Demigod
Post by: schild on April 19, 2009, 02:07:38 PM
Looks like they're getting rid of this P2P garbage next week and bringing out proxy servers.

http://forums.demigodthegame.com/347703/page/1/#2151462


Thank god.
I hope it fixes it, because Impulse itself is... just bad.


Title: Re: Demigod
Post by: Hayduke on April 19, 2009, 02:33:06 PM
I love this fucking game but it feels tied together with bubble gum and string.  I can't get it to lauch 99% of the time, have never been able to play online, and I CTD after about 30 minutes of a single player skirmish.  What I did get to play was fun, but god damn I expected more from Stardock.

I hope they get this shit sorted out because I really want to play this.

Yah it's pretty frustrating.  I got into a few matches yesterday and Friday and it seemed mostly okay other than general slowness and dropped players.  Today?  Can't get into anything.


Title: Re: Demigod
Post by: gryeyes on April 19, 2009, 02:40:41 PM
Got into 3 games back to back out of almost 48hrs of trying on off. CPU players really aren't teaching me how to play.


Title: Re: Demigod
Post by: schild on April 19, 2009, 02:42:05 PM
Got into 3 games back to back out of almost 48hrs of trying on off. CPU players really aren't teaching me how to play.

They may cheat on Nightmare, but I found them better than MOST of the regular players I played.


Title: Re: Demigod
Post by: Moaner on April 19, 2009, 06:14:13 PM
I'm getting a refund.  I really want to like the game but it's a pile of shit at this point.  I'll check back in a couple months and play Dark Spire and DCSS until then.


Title: Re: Demigod
Post by: gryeyes on April 20, 2009, 08:14:26 AM
Unclean beast is an animal. Doing tons better with him over regulus.


Title: Re: Demigod
Post by: Typhon on April 20, 2009, 03:36:11 PM
I want to like the Torchbearer, but I believe that I suck with him (rather than, "he sucks!").  I do like the Rook, a little slow to start unless you play selfishly, but hell on wheels with good equipment.


Title: Re: Demigod
Post by: gryeyes on April 20, 2009, 04:49:23 PM
It is not recording my games and victory points. Ive won like 5 matches and my points have decreased.


Title: Re: Demigod
Post by: Hayduke on April 20, 2009, 05:13:32 PM
There's a bug with favor points.  Mine goes back and forth into negative and positives.

Torchbearer is fun, but I haven't found a build where he stays strong.  He seems to fall behind in midgame.  I'm not sure though, but it seems characters that depend more on weapon damage do a lot better.  Oak for instance starts pretty weak, but endgame, jeebus is he a force to be reckoned with.  Rook too, though not to the same extent.

I really like QoT at the moment.  Closest thing the game has to a tank it seems.  And even if you can't kill opposing demis it's fun to shield your allies and be a general pain in the butt.  Plus you can tear down buildings and stand up to zergs pretty easy.


Title: Re: Demigod
Post by: ffc on April 20, 2009, 09:02:00 PM
Anyone have any micro tips for the 4 Generals?  I have tried Lord Erebus and Queen of Thorns so far but I just don't understand how to easily micro the summoned units. 

For example, if I am Lord Erebus and I retreat a bit during a battle where my minions were created, my minions default to retreating with me.  I'd rather them stick to what they were doing.  I'd also really like to know if there is a way to tell how many minions I have up (as the Queen, I never knew how many of my 4 minions were up when I would send them running around) and/or a way to look at a highlighted bunch of minions' health at a glance.

Specifically for the Queen, my 4 minions would kind of mill about instead of attacking a unit right in front of them.  There is also generally one dummy minion who would refuse to move in response to my repeated orders to attack.

My own inability to multitask aside, all the micro I can do right now is highlighting minions with hotkeys and then starting a Where's Waldo search.


Title: Re: Demigod
Post by: Hayduke on April 20, 2009, 11:47:02 PM
Well you can use M to select minions, H to select hero, N to select all.  And there's other buttons to select priests, minos, archers or your special class summons.  Mostly I just move with N, then when I need to position my hero or flee I use H and let my minions die.

The minions are fairly useless for combat (well they're decent fodder against buildings I guess).  Oak's minions are good as he gets an insane damage boost from having them up, but even then it's often better to hide them back in the base so he doesn't lose the bonus.  QoT's minions are good for mulching, but they don't really do any appreciable damage, and it's not a good idea to summon them in a battle.  You need the cooldown to be up so you can hit summon and then mulch one right away, 1 or 2 points should be enough.  I don't really know about the yetis or the vamp minions, they don't see very effective though.

The idol minions are kind of a mixed bag.  The minos are worthless and not worth the gold.  The archers do a good bit of damage and stay back far enough that they're pretty resilient.  The priests are the best and usually one of the first items I buy.

I don't know that you could do a general build that really focused on pets for damage.  Maybe a pure bulb QoT.  I would say, give up trying to micro them.  They simply aren't worth it.


Title: Re: Demigod
Post by: gryeyes on April 22, 2009, 12:13:55 PM
I thought that artifact store was for items you purchased with victory points. I did not realize they were purchasable with gold.:oh_i_see: I thought i was unstopable before now it is just insane. Can kill 2-3 DG's at once near the end game. Completely devastate their base solo. I wish Pantheon recorded my games. Had something like 25 kills which was more than the totals of both teams.


Title: Re: Demigod
Post by: Ragnoros on April 22, 2009, 11:00:49 PM
Sounds like this is going to be one of those games where if you don't get in on ground level your going to get stomped by the people, who having played a few weeks, know what they are doing.

Tends to hurt the player base when you walk into your first few several games and get ABSOLUTELY dominated.

Note: Haven't played the game yet, saving my cash for the summer semester.


Title: Re: Demigod
Post by: ffc on April 23, 2009, 01:31:58 AM
I can't stop playing this game.  I never played DOTA, resource gathering and base building is generally too much for me in any RTS game, matchmaking is (still) wonky and cryptic, but I keep coming back for more. 

Oak's minions are good as he gets an insane damage boost from having them up, but even then it's often better to hide them back in the base so he doesn't lose the bonus. 

That's a really good tip.

I lost two long games today because I get flustered with towers.  For a second I thought I had a shot at a 2v1 where I was the 1 and I kept ninja'ing unprotected flags.  Then I saw some Giants stroll by.  They weren't mine.


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 06:25:00 AM
Sounds like this is going to be one of those games where if you don't get in on ground level your going to get stomped by the people, who having played a few weeks, know what they are doing.

I believe i have lost 1 game out of maybe 15-20. And had one game where we made a large comeback. Every other game has been complete domination. It appears as if most of the people suck. I do nothing but avoid fights i cant win and level up/buy gear. There will be like 1-2 obviously far better players a game. And the rest just run around and die.


Title: Re: Demigod
Post by: Ard on April 23, 2009, 09:51:12 AM
Sounds like this is going to be one of those games where if you don't get in on ground level your going to get stomped by the people, who having played a few weeks, know what they are doing.

Their matchmaking system, if it were working correctly, was supposed to minimize this effect, actually.  It's supposed to overload teams against high ranked players 3 vs 2, etc, or add bots to peoples games if they've only played a few matches.  We'll have to see what the reality actually is once they get it working.


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 10:24:59 AM
How can you tell when an AI gets supplanted into a players slot? There is no way most of the people i fight are this terrible.


Title: Re: Demigod
Post by: Ard on April 23, 2009, 10:32:40 AM
How can you tell when an AI gets supplanted into a players slot? There is no way most of the people i fight are this terrible.

Bring up the scoreboard (tab), and check their ping.  0 is you or a bot.  And yes, they can be this terrible.

The problem that I see with this plan is that people already know to farm the bots for money/xp, which causes a badly matched game to go south even faster.  So I'm not sure how well this plan will work out in the end.


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 10:33:56 AM
No fucking wonder 90% of my pantheon games have been against 0 pingers. Man this game is broken. I thought me having triple the kill totals of both teams combined was my own skill.


Title: Re: Demigod
Post by: Hoax on April 23, 2009, 11:14:26 AM
lol yeah adding bots to a dota style game is retarded, because they will just feed.


Title: Re: Demigod
Post by: Hayduke on April 23, 2009, 01:28:50 PM
They wanted to have bots in the early games at first to ease new players into the game, rather than just getting farmed by much higher skilled players before players get properly ranked.  The connectivity issues just compounded it though.  The plan is, as you get higher ranked and play a few matches you won't see matches with bots in them anymore.

Can always play custom games.  And I've found Gameranger works much better than the ingame matchmaking, and the players there are quite a bit more skilled.  Only problem is you have to sift through the pirate games, which isn't a big deal since people label what version they're using (.91 = pirate, .93 = legit).


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 01:33:14 PM
Even in custom games all of the human players get DCed. So at best you have 1-2 people with the rest being bots. It is completely fucked i am done with this game till it gets fixed. Why did they think this game was ready to be released?


Title: Re: Demigod
Post by: Aez on April 23, 2009, 02:35:23 PM
Last night, I was able to play a pantheon game grouped with a friend.  We both chose the dark side and started looking for a match at the same time.  Worked pretty well.


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 04:11:37 PM
Battling actual humans? I can get to the loading screen of a game and hear the "player has disconnected" multiple times followed by "desync error" for the rest of them. End result is me and maybe one guy. Once it was me and two bots versus humans which was also awesome.


Title: Re: Demigod
Post by: Ingmar on April 23, 2009, 04:12:42 PM
Hm, I wonder if there's any interesting perception/reality conclusions to be drawn here. Were you all enjoying the game before you realized that not all the players were actually humans?


Title: Re: Demigod
Post by: gryeyes on April 23, 2009, 04:18:45 PM
It took so long to find any game i kind of overlooked the complete lack of challenge. If i was able to play on demand it would have gotten a bit old. Curb stomping humans in a game you just picked up is fun. Doing so against a partially retarded AI is not. I noticed my team did no respond to text that often haha. :oh_i_see:


Title: Re: Demigod
Post by: Hayduke on April 23, 2009, 05:12:29 PM
Argh just use gameranger, even Stardock is pimping it now.


Title: Re: Demigod
Post by: gryeyes on April 24, 2009, 11:55:10 AM
It seems to be working correctly now. Only takes about 60s or so to connect and i get to battle real live humans.


Title: Re: Demigod
Post by: gryeyes on May 02, 2009, 02:36:31 AM
Hey does anyone wanna share impulse names. I need some friends to play this game and i know none. Mines is gryeyes.


Title: Re: Demigod
Post by: Hawkbit on May 02, 2009, 04:41:15 PM
I'm really fucking terrible at vs. games in any genre.  Luckily this game has chat so the mouthbreathers can remind me of it.  It's like playing against third graders. 


Title: Re: Demigod
Post by: Der Helm on May 03, 2009, 09:56:08 AM
I'm really fucking terrible at vs. games in any genre.  Luckily this game has chat so the mouthbreathers can remind me of it.  It's like playing against third graders. 
I don't have that problem at all. But I play Euro-Games usually, maybe our third graders are more reluctant to swear in a foreign language ?  :awesome_for_real:


The somehow fucked up multiplayer and I can't log on at the moment. This game is riddled with bugs.

But I am having fun, even in single player, so I don't regret having given them money.  :grin:

Game name is F13Helm


Title: Re: Demigod
Post by: gryeyes on May 03, 2009, 08:22:04 PM
Impulse is so fucking bad. Even the task of inviting friends to a game takes so long i usually dont even bother to try. Combined with a 20% chance of success even after getting everyone in the same room.


Title: Re: Demigod
Post by: Der Helm on May 03, 2009, 11:24:48 PM
Impulse is so fucking bad. Even the task of inviting friends to a game takes so long i usually dont even bother to try. Combined with a 20% chance of success even after getting everyone in the same room.
Got your invite, will accept it once I am able to log in again.  :heart:


Title: Demigod maker writes on what they got wrong in a game designed for multiplayer
Post by: Sir T on May 21, 2009, 06:58:29 AM
Demigod maker writes on what they got wrong in a game designed for multiplayer...

... namely, the network code.  :grin:

http://forums.demigodthegame.com/352561

Quote
Demigod: So what the hell happened?
By Frogboy Posted May 18, 2009 19:30:13

I’ll be writing a lot more on this particular issue in the coming weeks as I’ve had more time to review internal reports.

For those of you just joining us let me bring you up to speed.

Our story so far…

Demigod, a high profile, AAA action-strategy-role playing game was released on April 14th. Well, it was supposed to be released on April 14th but actually got released at Gamestop stores early due to a…miscommunication between their corporate HQ and their brick and mortar outlets.  This wouldn’t normally have been that big of a deal except this happened to be over Easter weekend and the release servers for the game weren’t yet up. Moreover, it also caused the “warez” version (i.e. there’s no copy protection on the game so the warez version meant someone bravely zipping it up and putting it up on a torrent) resulting in over 100,000 people using it – at once – before we were even back from Easter break. Suffice to say, it wasn’t a pretty picture.

For the first few days, we struggled to migrate people to a different set of servers that only legitimate users had access to. This took about 48 hours.  But during this brief window, the game was basically unplayable because you couldn’t even get online – at all.  We got whacked with some pretty negative first week reviews not surprisingly.

But our woes weren’t over yet. It became pretty clear that the NAT servers (the servers that negotiate the connection between player A and player couldn’t handle the # of users on the game resulting in a horrible online experience.  As other people have pointed out, this sort of thing isn’t unique to Demigod (i.e. plenty of other games have had rough online launches) but the big difference is that those other games had a lot more single player content whereas Demigod relies more on its multiplayer experience than most games so it was a much bigger problem.

Like most games, Demigod uses a lot of licensed code. Demigod’s awesome 3D models are powered party by Granny 3D. The videos in the game are powered by Bink. The sound is powered by Fmod. And the network connectivity was powered by Raknet.  These are all very good libraries and used by major publishers.

But Demigod’s network requirements are somewhat unusual and demanding. First, Demigod is peer-to-peer and not client server. Everyone connects to everyone. Second, the number of people playing is unusual. Yes, some people do play 4 on 4 games of Supreme Commander or Company of Heroes but typically they’re 1 on 1 or 2 on 2. The more connections, the more complex.

The result was that it was a nightmare to get games going online.

The problems

Demigod’s connectivity problems have basically boiled down to 1 bad design decision and 1 architectural limitation.  The bad design decision was made in December of 2008 when it was decided to have the network library hand off sockets to Demigod proper.  In most games, the connection between players is handled purely by one source. For instance, in Supreme Commander, GPGNet handled the entire connection.

So in Demigod, on launch day, Alice would host a game. Tom would be connected to Alice by the network library and then that socket would be handed to Demigod.  Then, Alice and Tom would open a new socket to listen for more players to join in.  As a result, a user might end up using a half dozen ports and sockets which some routers didn’t like and it just made things incredibly complex to connect people and put a lot of strain on the servers to manage all those connections.

Now, the architectural limitation came from the way the network library’s database handled things.  We still don’t have a clear idea on why it was so limited but this was the overwhelming problem that only got resolved late last week. Here’s how it works:

Alice hosts a game. In doing so, she sends a message to the NAT server (as well as our servers). Tom wants to join so Tom clicks join and it tells the NAT server to begin connecting them.  But, it turned out that a relatively small number of people online at once would quickly result in a huge delay in messages being sent back and forth. For instance, when Tom clicks join it sends a message to the server to tell it to start connecting Tom and Alice.  But Alice might not get that message for 30 or 40 seconds. That means, for that entire time, Tom and Alice are “attempting to connect” but haven’t even really started because Alice hasn’t even gotten the message.  As more people tried to join the game, that delay could get worse and worse. If someone left the game, it could take that amount of time for the server to realize that player had left (meanwhile it was trying to connect them).

Why did it take 3 weeks to fix?

It took us a solid week to realize that this was the problem because we assumed the issue was compatibility with routers or ISPs. We worked with people to set up their port forwarding, etc.  Eventually we started looking at the time stamps but even then, when we saw the 30 to 40 second delays there was an assumption that that difference in time was only because the servers and our machines weren’t time synced.  On one of the late nights here, I began insisting on having the machines all synced via one of the atomic clock services and then we became horrified at what we found: A 30 to 40 second delay between the time the server processed a message and actually sending a response.  That time delay during peek hours could get over a minute.

Luckily, the developer of Raknet was here last week and was able to help us dig into the bowels of the code and we were able to find ways to mitigate this problem.  Much of this is simply because Demigod is peer to peer and so it means there’s a lot of messages being sent back and forth.  A lot of our work has been in reducing the # of messages needed to connect people and writing a new network layer that was designed for P2P specifically.

PLUS, we had to write something that network gurus can tell you is pretty damn cool: Proxy sockets. So that we wouldn’t have to hand off sockets, the Impulse team was recruited onto the project and they came up with a way to not have to hand over sockets to Demigod without having to change Demigod.

Now, with that much new code, it wasn’t perfect. Friday’s update resolved things for most people but it also created problems for some people who hadn’t problems before and it caused some grief for people who were trying to play Pantheon games. Plus, you still have people who simply have difficult Internet connectivity that still have to be resolved but now you’re down to like 5% of the base.

Today and later

Right now, we’re staging an update that addresses what was mentioned above. It’ll either get released this evening or tomorrow.

On Wednesday, the plan (not promise) is to release the update that supports Proxies.  That update will also support some new command line switches:

/proxyonly (if you know you won’t be able to connect normally you can just have us host your traffic)

/noAI (will tell Pantheon and Skirmish to not allow AI players in even if you have to wait longer) – this may not make it into Wednesday but I’m hoping.

/localproxy (if you have a monster machine with a really really good network connection you can let people who can’t connect route through you which lowers lag – only do this if you have a very fast UP speed).

What else?

There are still some other things on our short list of things we need addressed and developer Gas Powered Games is working on them.

These include:

   1. When people quit (for whatever reason) it looks like they’re disconnecting (complete with annoying 30 second disconnect dialog)
   2. We need a concede option.
   3. We need favor points and favor items properly stored.
   4. We need to make sure that the stats recorded are more accurate (it’s been flakey).
   5. After using an ability, some Demigods stop moving until manually given another command.

GPG is working on those 4 items and more but I don’t have an ETA yet but I’m pushing for this week.

What about the future? An FAQ

Q: What is publisher Stardock planning to do for Demigod players?


A: The plan is to send out an email this week to users who purchased Demigod prior to today with a coupon for 50% off of Demigod that they can give to their friends.   In addition, next week we will begin sending coupons for other things on Impulse to active Demigod players to help ensure a vibrant multiplayer community. We plan to keep doing that periodically.

Q: What about my pantheon stats?

A: As soon as we feel comfortable with the robustness of the stats, we are going to launch the second Epoch which will see the stats reset (the previous stats will be archived under the 1st Epoch).

image

As those who visit the Pantheon area know, we are taking this stuff pretty seriously.  We are looking at this from the long-term.

Q: When will more Demigods be released?

A: 2 Demigods are in development. I will have a better idea later this week when I meet with GPG on that.

Q: What about modding?

A: We have discussed this issue with GPG and I can’t make promises on this but I can tell you that what we would like to allow is for people to mod AI players (LUA) and then submit them online and let them compete to see how they do. This would encourage good AI modding.  We would also like to support mod support in Demigod proper where the Pantheon would support players downloading officially “blessed” mods and be able to play them in game.  I don’t have any ETA on this yet.

Q: What about a demo?

A: We’d probably already have a demo out if we hadn’t been messing with this.  But yes, there will be a demo.  In all likelyhood, it will probably be a multiplayer only demo since we want to reassure people when the demo comes out that connectivity is totally nailed and bullet proof.  This is different than our original plan which would have been a single player only demo with 2 demigods and 1 map. So we’re still thinking about how to do this in a way that has the most benefit to us and potential customers.

Q: How are Demigod’s sales?

A: They’re considerably better than Galactic Civilizations II’s but slightly less than Sins of a Solar Empire at the same time.  However, there are a lot of variables. Besides the online MP debacle, you have an April release versus a February release, you have a MP-centric game versus a SP-centric game (The most players I’ve ever seen online with Sins is around 500 whereas right now, mid afternoon on a Monday there’s 2065 players playing online). You also have the review difference: Sins has a review average of 88. Demigod’s average is 78 (still pretty good). If you took out the first week reviews the average jumps to 84.  Overall though, it looks like Demigod will hit 100,000 units sold before the official European release.

Q: What has Stardock learned from the Demigod release?

A: We’ve learned that you can’t treat networking as just another thing to plug in like you would a sound library or even a 3D engine. It’s a whole different animal.  With Elemental (our next game), it’s single-player focused but its MP will be server based (and I mean we literally host the game). After Demigod, I don’t ever want to hear the words “socket” or “port” again.

Q: What is your honest outlook for Demigod?

A: You know the expected marketing answer.  But my view is, the difficult launch definitely hurt the game. There’s no way around it.  Besides upsetting a lot of people anxious for a good multiplayer game, you also have the fact that those early negative reviews are going to linger.  1UP promised to re-review the game when this mess is straightened out and so I’ll be talking to them this week about that.  But still, Gamespot (6.5) and IGN (7.5) are going to linger. That’s the breaks.  One could argue we released a game that wasn’t done (we thought it was done) and that’s what you get.

Now, that said, I do think long-term the game is in good shape.  First, we will be putting a lot of effort to build the online community.  Scheduled games, strong team and clan support, pro tournaments, matchmaker filtering (let people filter out people they don’t want to play) are all coming sooner rather than later.  Those things will help immensely.

A lot of Demigod’s long-term success depends, in my opinion, on whether we’re able to “perfect” Demigod’s online experience before a viable alternative shows up.  Right now, Demigod has the luxury of being one of the few modern RTS games that is so well suited to playing online.  It also lucked out in that Atari doesn’t release it internationally until later this month which means a huge influx of new players.


Title: Re: Demigod
Post by: gryeyes on May 21, 2009, 12:30:02 PM
Most of the problems STILL are not fucking fixed. Tried to play a handful of pantheon games and out of 3 games. 1 was 2v1,1 was 2v2 with the opposing team being both bots, and the final one was 2v2 except 5 minutes in 2 people DCed at the same time. Each game had about 4 failed attempts before working.


Title: Re: Demigod
Post by: Yegolev on May 22, 2009, 08:10:52 AM
Bleh.  I might get this anyway but I was hoping for some improvements.


Title: Re: Demigod
Post by: Ard on May 22, 2009, 09:26:01 AM
50% off discount codes went out this morning to everyone that bought the game.  If anyone wants mine, speak up.

Edit:  okay, I'm out, someone else's turn


Title: Re: Demigod
Post by: Yegolev on May 22, 2009, 09:39:17 AM
Pika.  I'm getting it anyway.  If you don't have any other offers, I'll take it.


Title: Re: Demigod
Post by: Threash on May 22, 2009, 12:05:11 PM
I would like to try this if anyone has a spare code.


Title: Re: Demigod
Post by: Yegolev on May 22, 2009, 05:52:56 PM
Normally I can get away without reading a manual for a game.  Not so here.  I'm confounded.


Title: Re: Demigod
Post by: Hawkbit on May 22, 2009, 06:53:15 PM
This will get you 7/10 of the info you need from the manual.

http://www.demigoddb.com/


Title: Re: Demigod
Post by: gryeyes on May 22, 2009, 10:09:06 PM
Normally I can get away without reading a manual for a game.  Not so here.  I'm confounded.

Its pretty simplistic any particular question? Level up on the little guys who give exp and gold. You can either purchase individual buffs from the item store (located in your base) or upgrade your citadel (main building in base) that buffs your buildings,troops,gold/exp from kills etc.

Game types are hold flags for points,destroy the 4 enemy mini forts,destroy enemy citadel,get a certain amount of enemy DG kills. Favor points are accrued at the end of a match and can be used to purchase favor items. You can choose 1 favor item per game and its purchase is persistent.

I have a code if anyone still needs one.


Title: Re: Demigod
Post by: Sir T on May 23, 2009, 04:17:09 PM
Bought it today. Its quite fun so far. After nosing around the forums for a few mins, heres what I can add.

There's 2 types of Demigods - Assassins and Generals. Assassins are all about their own abilities and firepower. Example - Rook. The Generals are leaders of minions and have minion support powers to a greater or lesser extent. Example - Oak. One ability that is not clear is that Generals can buy "Idols" from the item shop at the base. This gives you a button on the bad that you can press to summon 2 units of Hand to Hand, ranged and healer types at a cost of mana. Its not obvious when you look at the item shop, you have to click on the "Special Item" star tab at the bottom to open it up.

Not realizing this made a lot of games harder for me as I had no idea why other heroes were healing so fast.

You can also sell back the idol and upgrade it for better minions at the shop later though what some people are doing is buying a high grade one, summoning it and then selling the Idol back, as the high grade minions wont die if you do that. That's the flavor exploit of the month apparently.  :grin:


Title: Re: Demigod
Post by: frankaustin on May 23, 2009, 04:20:08 PM
I wasn't aware of that exploit.  Interesting.

It's also worth noting that most people who play generals play them like assassins anyway, since the Idols are so expensive and minions are easily brushed aside by the slightest bit of area effect damage.


Title: Re: Demigod
Post by: Yegolev on May 27, 2009, 06:21:14 AM
Its pretty simplistic any particular question? Level up on the little guys who give exp and gold. You can either purchase individual buffs from the item store (located in your base) or upgrade your citadel (main building in base) that buffs your buildings,troops,gold/exp from kills etc.

I have managed to figure out a lot of things, but not everything.  The manual is pretty crappy.  It seems the only real persistence for my demigod is the upgrades you can buy at the start of the match... the favor trophies?  At least, I haven't figured out how to buy them other than at the start of a match.  Now that I'm over the initial hump of "wtf" from not ever playing DotA, I'm learning things and figuring out how to survive as Rook against a team of Reguluses. :oh_i_see:  I was using the hammer AOE a lot until I figured out what Structural Transfer was all about, and now I'm like some sort of defense-tower-eating machine.


Title: Re: Demigod
Post by: Yegolev on May 27, 2009, 11:15:32 AM
Assuming I am able to get on-fucking-line sometime soon, is anyone playing this now?  Not sure why I like this game so much, but it has an appeal.


Title: Re: Demigod
Post by: ffc on May 27, 2009, 02:01:43 PM
I love this game.  But I'm done trying to get online.   :heartbreak:  I have forwarded every port imaginable, unplugged my router, no software firewall, etc., and I am still getting crazy lag/freezes/waiting for connections.  Even with the recent patches.


Title: Re: Demigod
Post by: gryeyes on May 27, 2009, 04:27:44 PM
Assuming I am able to get on-fucking-line sometime soon, is anyone playing this now?  Not sure why I like this game so much, but it has an appeal.

I tried to play it again last night and it seems to be working. Structural transfer is basically vamping hitpoints from one a tower or building. Rooks most powerful deal is his tower creating ability. A tower spamming Rook can dominate small maps with little to no recourse for your opponents. I dont play on the light side so im not really sure the specifics.

Quote
I love this game.  But I'm done trying to get online.   

Without online ability this game is pretty awful.


Title: Re: Demigod
Post by: Yegolev on May 27, 2009, 08:08:27 PM
I dont play on the light side so im not really sure the specifics.

The specifics are basically that you can eat your own towers if you need to, which can save your bacon if you get attacked by most any demigod.  Also grazing through your enemy's defenses this way works great.  I stopped using the hammer and only put a few points into God Hand.  So if you are playing against some demigods who are getting a kick out of killing you a lot, you can sometimes just flank them and tear a huge chunk out of their defenses, which can be exploited well by the ally upgrades you have been buying.


Title: Re: Demigod
Post by: gryeyes on May 27, 2009, 10:32:11 PM
Just added you, why is impulse so slow and clunky. :tantrum:


Title: Re: Demigod
Post by: Yegolev on May 28, 2009, 05:03:06 AM
I'm going to hazard a guess that Stardock has never had to write network code before.  Or they can't afford better hardware/connection because everyone pirates their games.  Otherwise, I don't get it.