Title: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 07:45:04 AM As evidenced by my 20 post in 3 years here, I'm kinda a behind the scenes guy. I started my 14 day trial last night (insidious game, it was 2am before I noticed) and think I'm going to really like the depth of this game. I have upgraded to my frigate a Atron and will likely subscribe to the game.
Questions 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. AKA crowd control healer type? 2. I've read the goon starter templates and training stuff, how do I access the more advanced training material at the wiki? 3. Early game, should I just focus on mining and skill training for the time being? 4. How do I contact you all in game? 5. Should I wait till I'm not a sitting duck to get a corp tag? Thanks in advance and sorry for my post in the "war" thread :) Title: Re: Viable/Valuable play style? Post by: Slayerik on December 31, 2008, 07:52:42 AM Spy.
Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 08:01:54 AM Spy. Very nice, I already love this game as I now find myself in a quandary. If I seek to disprove (which would be impossible) I then fall into the "thou dost protest too much" scenario What to do...what to do?! That post made me smile...! Well assuming I am, which I'm not, would answering those questions expose the "sekrits" of the game? If not could you give em a shot? edit: I just figured realized the genius of the whole spy thing, what chances does a society have when they all fear their neighbors..... brilliant. I like this game even more now! Title: Re: Viable/Valuable play style? Post by: NiX on December 31, 2008, 09:11:13 AM 2. I've read the goon starter templates and training stuff, how do I access the more advanced training material at the wiki? 3. Early game, should I just focus on mining and skill training for the time being? 4. How do I contact you all in game? 5. Should I wait till I'm not a sitting duck to get a corp tag? Thanks in advance and sorry for my post in the "war" thread :) 2. You have to be a part of GoonFleet/Swarm to get further access to the wiki. Someone here would have to vouch for you for you to get in, though your posting history makes it a lot harder for you to get in. 3. Mining only if you want to. You can mission for iskies and if you skill up for salvaging you can make even more monies selling the stuff you salvage from all the wrecks. 4. Join the channel "F13". If you've done the tutorial you should know how to join channels 5. Yes and no. Technically you could join a corp now, but if it's something like GoonFleet, you'll have to move to 0.0 space or else you're likely to get pew pew'd in 1.0 space. Title: Re: Viable/Valuable play style? Post by: Slayerik on December 31, 2008, 09:17:36 AM Exactly. Even with your proven 3 years of being registered, you could be some Bob lurker just grinning his ass off.
Truth is, I don't think you're a spy. I think you're a great spy. ;) Title: Re: Viable/Valuable play style? Post by: NiX on December 31, 2008, 09:19:38 AM You never said anything that nice to me :(
Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 09:30:34 AM Exactly. Even with your proven 3 years of being registered, you could be some Bob lurker just grinning his ass off. Truth is, I don't think you're a spy. I think you're a great spy. ;) I am truly flattered! Anyway, I'm not pressed to be part of the inner circle or anything so it's all good and I'm not willing to do any rubber glove checks for recording devices so I'll just have to live on the fringe of acceptance. What I really need more than anything is advice really, no need to move to 0.0 and get ganked just to wear a corp tag. Beyond the counter intelligence intrigue (which really sounds fun) does the type of character I talked about... support/drone/repair/small skirmish/electronic counter measure guy have a place in Eve or do you need to play more direct...big fast ships, big hard hitting guns/heavy hull plating, to be successful? Thanks in advance for sharing any insights... Title: Re: Viable/Valuable play style? Post by: bhodi on December 31, 2008, 09:31:16 AM I was with you until the spoiler. You're trying too hard.
Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 09:36:54 AM I was with you until the spoiler. You're trying too hard. Understood, With that in mind, what about the play style question? Forget access to the wiki, channel, resources, anything...just some advice...no risk there right? Edit: I should explain.. I played SB and I get the whole "spy" thing and can see how it is an issue in this game. I've been on these boards for 3 years and don't post much so I can see the whole "lurker" angle, I understand. I'm not offended, upset, disappointed it's just a fact I don't post that much, if ever. Now I have a few choices... 1. Try to validate myself defending my posting habits, not inclined to defend the fact that I read more than post. 2. Somehow prove I'm not a Spy buy presenting some acceptable association, I have none, all my associations are unacceptable :) 3. Accept the fact that I don't post enough here to part of the inner circle and not worry about it. I choose option 3 (modified) I won't be part of the corp but hopefully can take advantage of the collective wisdom of the players here to make the game as enjoyable as possible. The truth is you all arn't missing much as I suck at PvP and despite my posting history am more a socializer in games than an a acheiver. So lets just assume I am a potential spy and exclude me from any offical associations or information. If I could get some general help that would be more than I need and very much appreciated. Title: Re: Viable/Valuable play style? Post by: Amarr HM on December 31, 2008, 09:48:15 AM My Spydey senses are tingling.
Title: Re: Viable/Valuable play style? Post by: IainC on December 31, 2008, 09:55:53 AM I was with you until the spoiler. You're trying too hard. Understood, With that in mind, what about the play style question? Forget access to the wiki, channel, resources, anything...just some advice...no risk there right? In general, yes you can play effectively like that. It requires you to be in a reasonably organised corp however as there are some logistical overheads that are required to make the role really effective (gang makeup, voice comms, etc). As a noob in most corps, your PvP role will likely be to fly very cheap ships loaded up with cheap electronic warfare modules and to generally cause a nuisance. It takes a while before you have the skills to do significant DPS or survive being primaried for long so your early experiences are generally going to assume that you will die a lot. As you get more skills and more experience, you can choose to specialise in ewar, gang boosting and interdiction roles as you laid out in your first post. it will be a while before you are really useful at that however and those skills won't always be in demand depending on the kind of op your corp is running on the day. To answer for a very general case, spider tank gangs (fleets where most or all members are remotely repairing each other) are pretty effective and there are particular ships which excel in that setup. Recon ships that jam the enemy and severely impact his effectiveness are also almost always useful in any given situation. Title: Re: Viable/Valuable play style? Post by: Slayerik on December 31, 2008, 09:56:19 AM You never said anything that nice to me :( You never buy me nice things anymore. Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 10:00:29 AM I was with you until the spoiler. You're trying too hard. Understood, With that in mind, what about the play style question? Forget access to the wiki, channel, resources, anything...just some advice...no risk there right? In general, yes you can play effectively like that. It requires you to be in a reasonably organised corp however as there are some logistical overheads that are required to make the role really effective (gang makeup, voice comms, etc). As a noob in most corps, your PvP role will likely be to fly very cheap ships loaded up with cheap electronic warfare modules and to generally cause a nuisance. It takes a while before you have the skills to do significant DPS or survive being primaried for long so your early experiences are generally going to assume that you will die a lot. As you get more skills and more experience, you can choose to specialise in ewar, gang boosting and interdiction roles as you laid out in your first post. it will be a while before you are really useful at that however and those skills won't always be in demand depending on the kind of op your corp is running on the day. To answer for a very general case, spider tank gangs (fleets where most or all members are remotely repairing each other) are pretty effective and there are particular ships which excel in that setup. Recon ships that jam the enemy and severely impact his effectiveness are also almost always useful in any given situation. IainC & Nix thank you very much... Title: Re: Viable/Valuable play style? Post by: IainC on December 31, 2008, 10:27:01 AM If you just want some cheap and easy PvP practice without joining a failcrew, then you could probably do worse than sign up at your local militia office for the factional warfare. That's designed to be accessible PvP for players who migt not be ready/willing/able to go to a full on PvP corp or live in 0.0.
It's going to sound a little elitist, but I'm afraid it's true that any corp which will take you in as a noob combat pilot cold from the streets is probably a fail crew and you wouldn't want to join them anyway. Most of the decent corps have SP minimums or other recruiting metrics that would mostly disbar new players who were looking to join any random corp. Join up with guys you know is always the best plan but failing that try and build up a history of competence somewhere. Title: Re: Viable/Valuable play style? Post by: Sparky on December 31, 2008, 10:34:15 AM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. You can fly a "healer" or "crowd control" ship, and people will love you for it. Not really both at once though. Title: Re: Viable/Valuable play style? Post by: Slayerik on December 31, 2008, 10:55:07 AM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. You can fly a "healer" or "crowd control" ship, and people will love you for it. Not really both at once though. Just get the ecm rolling at max range and switch to your second client for the logistics love...DUH! Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 11:46:50 AM Thanks again for he insights...
Well despite my questionable pedigree I would love a shout out in game Name: Gagain Yuri Variation of ... http://wiki.answers.com/Q/Who_was_the_first_person_in_space Oops..he's Russian....Oh No! Title: Re: Viable/Valuable play style? Post by: Amarr HM on December 31, 2008, 12:03:18 PM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. AKA crowd control healer type? 2. I've read the goon starter templates and training stuff, how do I access the more advanced training material at the wiki? 3. Early game, should I just focus on mining and skill training for the time being? 5. Should I wait till I'm not a sitting duck to get a corp tag? Thanks in advance and sorry for my post in the "war" thread :) 1. Support roles ares quite valuable & sought after but I think interdictor (ships that can drop warp disruptor bubble) pilots are the most sought after role, interceptors are one of the fastest way (training wise) to be extremely valuable in PvP though you can do similar work in tackling frigs with mere out of the box skills. Gallente don't have the best support ships and supporting with drones can be limiting in lots of ways though the dominix is great for remote-rep support. Better to fly a logistics ship, scimitar and guardian are the best for PvP & Falcon is by far the best electronic warfare ship, the Gallente version (Arazu) is the worst. Minmatar would probably be your best choice Caldari/Amarr a close second I'd go with Amarr ships cause you get to use lasers ;) 2. & 5. Join the Goons (if they let you) it will dramatically increase the speed in which you learn this is the main benefit of joining any well organised helpful corp form the getgo but being in Goonswarm will also steepen that already mountainous learning curve as you will have to move to 0.0 as has been said. Joining GS from day 1 will really seem like jumping in the deepend but could be worth the risk if that's what you want. 3. Learning skills should be priority at the beginning, if you need quick ISK injection salvaging is the fastest way to make a quick buck in the early game. Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 12:40:02 PM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. AKA crowd control healer type? 2. I've read the goon starter templates and training stuff, how do I access the more advanced training material at the wiki? 3. Early game, should I just focus on mining and skill training for the time being? 5. Should I wait till I'm not a sitting duck to get a corp tag? Thanks in advance and sorry for my post in the "war" thread :) 1. Support roles ares quite valuable & sought after but I think interdictor (ships that can drop warp disruptor bubble) pilots are the most sought after role, interceptors are one of the fastest way (training wise) to be extremely valuable in PvP though you can do similar work in tackling frigs with mere out of the box skills. Gallente don't have the best support ships and supporting with drones can be limiting in lots of ways though the dominix is great for remote-rep support. Better to fly a logistics ship, scimitar and guardian are the best for PvP & Falcon is by far the best electronic warfare ship, the Gallente version (Arazu) is the worst. Minmatar would probably be your best choice Caldari/Amarr a close second I'd go with Amarr ships cause you get to use lasers ;) 2. & 5. Join the Goons (if they let you) it will dramatically increase the speed in which you learn this is the main benefit of joining any well organised helpful corp form the getgo but being in Goonswarm will also steepen that already mountainous learning curve as you will have to move to 0.0 as has been said. Joining GS from day 1 will really seem like jumping in the deepend but could be worth the risk if that's what you want. 3. Learning skills should be priority at the beginning, if you need quick ISK injection salvaging is the fastest way to make a quick buck in the early game. GREAT STUFF....thank you. Remote Rep Support= Remote repairs? And do Gallente have any good logistics ships? Again thanks much.... I think I'm gonna mess around making ISK and training for awhile before I jump in deep. The salvaging sounds like a good idea I'll add that to my skill que. Title: Re: Viable/Valuable play style? Post by: Amarr HM on December 31, 2008, 01:11:38 PM The good thing about gallente is they have a workable T1 logistics in the exequror but the T2 Oneiros isn't as good as the Guardian. Scimitars are shield reppers so good for HAC gangs and signature tanking gangs. Oh and yes remote rep is remote repairing or spider tanking it's more popular than using logistics this is cause T2 ships are expensive and lightweight by comparison also you don't always get in on killmails, so not always a good ship to use especially in laggy situations. The problems you will encounter more than what is best to train for is what can I afford to use and be of some use on a regular basis, cause the number one rule is never fly what you can't afford to lose.
Title: Re: Viable/Valuable play style? Post by: Roentgen on December 31, 2008, 01:56:19 PM I can't agree more when people say to start salvaging. I only just last week began salvaging. It can double your income. JUST DO IT.
Title: Re: Viable/Valuable play style? Post by: Grand Design on December 31, 2008, 02:07:07 PM I agree with Amarr about, em, Amarr. Its a harder path, but having lasers is too much fun. The soothing sounds of pulsating destruction make even the most tedious POS shoots enjoyable.
As for your 'healer' comparison, the great thing about Eve is that you can adopt any playstyle as needed. There are no class restrictions - anyone can train any skill. Going for Logistics at some point is a great way to get Much Love from your fleet. Even without logistics, you can easily train for an Osprey (Caldari cruisers) and an Augoror (Amarr cruisers.) The Osprey is a good shield repping ship and the Augoror is good for capacitor and armor repping. My general advice would be to pick the battleship you want to eventually fly. Get EveMon and import your character. Create a new skillplan to be able to board your chosen BS - then, importantly, find a decent fitting for the ship and plug those components into the items portion of EveMon's skill planner. Add the skills required for each. When that skillplan is finished, you will be able to effectively fly the ship, not just be a target. Then make other skillplans to do things you want to do - mining, logisitcs (healing), whatever creams your Twinkie. Bounce between plans as you desire. Remember that you can start to train a skill and then switch to another without even getting it to level 1. This way you can 'store' skills to learn later without having them in your cargo or station. And to echo others, salvaging is incredibly lucrative, effort-wise. But, if you're a spy, you know this already! Edit: Look at me with my 1000th post. This calls for a Heineken. Title: Re: Viable/Valuable play style? Post by: Phildo on December 31, 2008, 02:09:29 PM Just popping by here to note that though he has a low post count, Rodivar has been with F13 a long time (since Waterthread, yes?).
Join the channel "F13" in-game and talk to us there. Also, to emphasize: get your basic learning skills to 4 and the advanced learning skills to 3 asap. It will save you a LOT of time in the long run. And salvaging is pretty cool, too. Title: Re: Viable/Valuable play style? Post by: Grand Design on December 31, 2008, 02:16:05 PM Also, to emphasize: get your basic learning skills to 4 and the advanced learning skills to 3 asap. It will save you a LOT of time in the long run. And salvaging is pretty cool, too. QFT. My second character rivals my first in skillpoints even though she is much younger, simply because I ignored this advice. Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 02:33:14 PM Just popping by here to note that though he has a low post count, Rodivar has been with F13 a long time (since Waterthread, yes?). Join the channel "F13" in-game and talk to us there. Also, to emphasize: get your basic learning skills to 4 and the advanced learning skills to 3 asap. It will save you a LOT of time in the long run. And salvaging is pretty cool, too. Chris, yes thank you, from back in the Waterthread days... I will pick up Salvaging ASAP. Grand Design- great advice, I just ran into this issue. I purchased Hull Upgrades 1 and left it at a station because I was training something else. I got done training and went to train only then realizing I was at the wrong base. I had to fly all the way back to training academy to get my book and start training. The start/stop will save me the fear of loosing my books when I die (which I have a few times). I'm new enough that starting over isn't a problem, should I start over or just train the ships mentioned. I'm currently following this http://wiki.goonfleet.com/index.php?title=Recommended_Skill_Training_Guide and am up to step 10 hull upgrades. Anyway, thanks to everyone for all the advice it's been a great help. This game has a pretty steep learning curve so being able to ask questions like this has been a godsend. Title: Re: Viable/Valuable play style? Post by: Amarr HM on December 31, 2008, 02:35:49 PM And to echo others, salvaging is incredibly lucrative, effort-wise. But, if you're a spy, you know this already! Edit: Look at me with my 1000th post. This calls for a Heineken. Grats fella! Title: Re: Viable/Valuable play style? Post by: palmer_eldritch on December 31, 2008, 02:50:04 PM Just popping by here to note that though he has a low post count, Rodivar has been with F13 a long time (since Waterthread, yes?). Join the channel "F13" in-game and talk to us there. Also, to emphasize: get your basic learning skills to 4 and the advanced learning skills to 3 asap. It will save you a LOT of time in the long run. And salvaging is pretty cool, too. Chris, yes thank you, from back in the Waterthread days... I will pick up Salvaging ASAP. Grand Design- great advice, I just ran into this issue. I purchased Hull Upgrades 1 and left it at a station because I was training something else. I got done training and went to train only then realizing I was at the wrong base. I had to fly all the way back to training academy to get my book and start training. The start/stop will save me the fear of loosing my books when I die (which I have a few times). I'm new enough that starting over isn't a problem, should I start over or just train the ships mentioned. I'm currently following this http://wiki.goonfleet.com/index.php?title=Recommended_Skill_Training_Guide and am up to step 10 hull upgrades. Anyway, thanks to everyone for all the advice it's been a great help. This game has a pretty steep learning curve so being able to ask questions like this has been a godsend. I'm pretty much a noob myself, so not the best person to give advice. However, that wont' stop me. I wouldn't worry if you have trained the "wrong" skills. They might come in useful one day, and they don't in any way penalise you if you start training something different. Eg, if you have trained for Gallente frigates and start training for Caldari frigates, you are in the same position as a brand new character training for Caldari frigates (except that you might need to buy the skillbook, but that shouldn't be a problem). The only thing I might consider is your attributes. This guide here: http://wiki.goonfleet.com/index.php?title=Basic_Character_Creation sets out why perception and intelligence are the ones to go for. Having said that, my character has lousy perception but I like his portrait, so I'm keeping him. Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 03:03:41 PM Having said that, my character has lousy perception but I like his portrait, so I'm keeping him. Now that's a attitude I can relate to! I read that and tried to be future proof as possible. Int- 11pts Perception -10 pts Charisma 7 pts Will - 11 pts Memory - 10 pts. Title: Re: Viable/Valuable play style? Post by: Phildo on December 31, 2008, 03:14:04 PM Nothing at all wrong with Gallente, just that some of the other races are better at certain specialties than they are. Someone already said that you should pick the ship you want to fly and skill up for that. Me, I very much enjoy flying Gallente battleships in PvP and their logistics (priest) ship, while not quite as uber as the Amarr's Guardian, is still extremely good at what it does.
To be more specific, both the Guardian and Oneiros have bonuses to remote armor repair, but the Guardian also has a bonus to remote capacitor transfer (battery power!) whereas the Oneiros gets remote tracking links (less useful). This leads to a lot of theorycrafting, but that's the basic gist of it. Title: Re: Viable/Valuable play style? Post by: Slayerik on December 31, 2008, 03:46:12 PM Just popping by here to note that though he has a low post count, Rodivar has been with F13 a long time (since Waterthread, yes?). He just might be the greatest spy ever. Title: Re: Viable/Valuable play style? Post by: Rodivar on December 31, 2008, 04:43:44 PM Just popping by here to note that though he has a low post count, Rodivar has been with F13 a long time (since Waterthread, yes?). He just might be the greatest spy ever. Ok, ok you have broken me. Just promise I get to keep "Natasha" and I will tell you everything I know.... 4 years undercover is too much even for EVE! /OOC do all drones fly around like humming birds on crack or only these light ones? Title: Re: Viable/Valuable play style? Post by: Phildo on December 31, 2008, 04:50:00 PM Drones are very, very dumb. But warriors(light explosive drones) are the worst of them.
Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 08:04:26 AM Drones are very, very dumb. But warriors(light explosive drones) are the worst of them. Chris, how do you have your boat outfitted? Do you heavily on our drone advantage or are they a tertiary consideration in you play? Note: Talk about inflation, I thought I was doing pretty good flying around doing mission for agents, mining, got up to a whopping 900k isk! Then I looked at the cost of the criuser skill, friggin 450k, I guess I will have to reset my perception of "well". Kinda feels like one of those 10 year old EQ servers where collecting bat wings can make a noob rich. The good news is despite the sticker shock my income is staying ahead of my cost needs so despite the excessive number of 0000's on the back of everything, things are not cost prohibitive. Title: Re: Viable/Valuable play style? Post by: Phildo on January 01, 2009, 09:03:38 AM For missioning, up until level 4s I relied almost entirely on drones for my DPS. When you get into cruisers, the vexor will be your best friend because it can put up a significant tank and dish out a ton of damage. The progression for a Gallente missioner would be something like Incursus --> Vexor --> Myrmidon --> Dominix.
Title: Re: Viable/Valuable play style? Post by: Comstar on January 01, 2009, 09:09:40 AM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. AKA crowd control healer type?
Absolutely. The current Flavor Of The Month for PVP is the arch typical Caldari Tech 2 Falcon cruiser that decloaks and jamms you 200km while his buddy in a HAC comes in and kill you. Used to be the Rapier until it got nurfed. Caldari, and to a lesser extent Minmater EW ships are always useful. The Gallente EW ship stops people warping off at longer than normal ranges so actually is probably the most survivable after the Falcon. In battle-space-priests aren't that useful because Fleet Commanders *never* use them. However, the Gallente Tech 2 Armour Rep ship is in high demand for repping POS mods. They could be extremely useful in small gangs, but again, FC's never use them to their full potential. 2. I've read the goon starter templates and training stuff, how do I access the more advanced training material at the wiki? Any LOVEU member could get you in to Goonswarm, but consider this- if you turn out to be a spy, said member will also be kicked out. Yes, this sucks, and is yet another example of CCP wanting to be able to grief their player base more than making a playable game experience. Despite Goonfleet's well known bias for encouraging noobs to 0.0, this only applies to members of SA who *also* have a high post count. LOVEU, Merch, Ars Discordia etc etc all have the same problem- wonderful access to 0.0 for noobs with a good community...so long as you are already a member of said community. 3. Early game, should I just focus on mining and skill training for the time being? My advice is stay away from mining and do missions, at least their more interesting for a time, and you'll learn the basics. If you want more fun and experience, train up to assault frigates and go do R&D missions, following the chain of better agents till you get to High Quality Level 3 agents in Low Sec. It'll teach you how to avoid low-sec pirates but still be survivable. Train skills all the time and get some implants- +1's are incrediably cheap and you can get them doing missions yourself. Don't bother with Destroyers, and do missions in empire in Cruisers. 4. How do I contact you all in game? Tune the "F13" channel. Always someone in there, no matter the time zone from what I have seen. 5. Should I wait till I'm not a sitting duck to get a corp tag? If you do get into Goonswarm, you'll want to get out of Empire as fast as possible anyway. However, it's not easy to get money in 0.0 in a frigate, though it's possible. My advice is to be able to train and rat in a cruiser, but at that point there's no further need to wait as you can Rat in a cruiser and PvP in a frigate comfortably. Goonfleet's main market hubs are very well supplied with tech 1 gear. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 09:16:26 AM For missioning, up until level 4s I relied almost entirely on drones for my DPS. When you get into cruisers, the vexor will be your best friend because it can put up a significant tank and dish out a ton of damage. The progression for a Gallente missioner would be something like Incursus --> Vexor --> Myrmidon --> Dominix. Chris, perfect, perfect thank you. In between posting and reading your message I had just purchased my Incursus (much better than my previous, 3 vs. 2 high, 3vs2 mid more cpu ect..ect..ect.. still only 5mibt/droid but hey for 175k I'm not complaining Thank you for the continued advice, it's much appreciated! Comstar, thanks for the super great feedback too. 100% no offense to Goon but I'm not ready to rush out into 0.0 so the spy/no spy thing is really a non issue for me. Perhaps I will make a life of rat. The main reason I asked in the beginning was because the build out wiki restricted access to the second layer of training advice. It's all good though, It would seem I have some experts here with likely more up to date information so it's all good! Title: Re: Viable/Valuable play style? Post by: IainC on January 01, 2009, 09:25:32 AM ...Any LOVEU member could get you in to Goonswarm, but consider this- if you turn out to be a spy, said member will also be kicked out. Yes, this sucks, and is yet another example of CCP wanting to be able to grief their player base more than making a playable game experience. How is CCP responsible for Goonfleet's anti spying policy? Title: Re: Viable/Valuable play style? Post by: Amarr HM on January 01, 2009, 10:17:48 AM 1. Is a support type play style valuable- Gallente drone dude who uses drones to repair others during battle, keeps fast movers at bay and does electronic counter measures. AKA crowd control healer type? Absolutely. The current Flavor Of The Month for PVP is the arch typical Caldari Tech 2 Falcon cruiser that decloaks and jamms you 200km while his buddy in a HAC comes in and kill you. Used to be the Rapier until it got nurfed. Caldari, and to a lesser extent Minmater EW ships are always useful. The Gallente EW ship stops people warping off at longer than normal ranges so actually is probably the most survivable after the Falcon. In battle-space-priests aren't that useful because Fleet Commanders *never* use them. However, the Gallente Tech 2 Armour Rep ship is in high demand for repping POS mods. They could be extremely useful in small gangs, but again, FC's never use them to their full potential. If keeping the other ship locked down makes you more survivable I must be missing something & just cause Goons don't use healers/logistics outside of POS ops (*yawn*) doesn't mean they aren't viable CVA use them for PvP a hell of a lot it's really refreshing to see. Title: Re: Viable/Valuable play style? Post by: IainC on January 01, 2009, 10:34:49 AM If keeping the other ship locked down makes you more survivable I must be missing something & just cause Goons don't use healers/logistics outside of POS ops (*yawn*) doesn't mean they aren't viable CVA use them for PvP a hell of a lot it's really refreshing to see. Our standard roaming fleet is a remote rep BS op. Title: Re: Viable/Valuable play style? Post by: Amarr HM on January 01, 2009, 10:46:43 AM I'm talking about Guardians and Scimitars I've seen them put to good use in PvP since the QR patch.
Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 11:31:00 AM Since the advanced information on the goon wiki is high security :)
Anyone know of some good links to ship build out reccomendations. I'm currently flying a Incursus (just upgraded this morning) High: 1. 150 MM Rail Gun 2. 150 MM Carbide Rail gun 3. Regulated Light Ion Phase Cannon (Im using this when adds' come inside my orbit range of main targets of 150MM's) Medium 1. Civillian Shield Booster 2. Empty Low 1. Small Armor Repair 2. Reactor Control Unit Drone Bay Hobgoblin 1 (I lost my warrior, think I forgot to pick him up last night) Anyway, if someone could point me in a good direction for ship build out info it would be much appreciated!! Thanks in advance. Title: Re: Viable/Valuable play style? Post by: IainC on January 01, 2009, 01:20:55 PM Get Evemon (http://evemon.battleclinic.com/) (this is pretty much the one single most required app after the game client itself).
Make yourself a training plan. It can be blank for this purpose but you should get around to filling it out sooner rather than later. Open your plan and go to the 'Ship Browser' tab at the top. Select the ship you're interested in and you'll see a link to suggested loadouts above the stats window. This will bring you a selection of fits of various quality levels. Be wary of any fitting from more than 6-9 months ago as there's a good chance that it will no longer be viable. Evemon will also suggest a training plan to get you into that loadout if you don't already have the skills for it. Title: Re: Viable/Valuable play style? Post by: Phildo on January 01, 2009, 01:23:45 PM Rodivar, fit all 125mm railguns in your his until you have the fitting ability to use 150mms. Always fit an afterburner in your mids for missioning and a damage control/armor repairer in your lows. The other two mids are up to you, but I'd go with a web and maybe a tracking computer if you can fit them yet.
As to logistics ships: an Oneiros with remote tracking links magnifies the cruiser-killing power of a pulse apoc or even a megathron or rokh a great deal. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 01:27:15 PM Iain & Chris,
Thanks much ...really. I love this game so far, part of it is that I travel alot so in many games I feel left behind....I will just start training some level 5 skills before a trip and let them train while away, perfect! Matter of fact I'm going to save my level 5 stuff for when I know I will be on the road! Title: Re: Viable/Valuable play style? Post by: IainC on January 01, 2009, 01:44:52 PM General fitting advice, mostly true for all ships and roles:
Don't leave slots empty. There's bound to be something that you can put in there. Don't tank everything. Either armour or shields, not both. Hull tanking doesn't work. Speed tanking can work but not until you have a lot more skill. Look at the bonuses for your ship, try to make your fitting use those bonuses where possible. Don't mix and match your weapon ranges. Fit your ship to engage at a particular range and choose your weapons accordingly. If half your weapons are out of range or can't track at your given engagement range then you've done something wrong. If you're fitted for longer range engagements, then either use drones for killing stuff that gets too close or give yourself ways to get back into effective range quickly. If you're fitted for short range engagements then you need a very strong tank and you need to be able to close the range as fast as possible. Low slots are for DPS upgrades and armour tank modules. Mid slots are for ewar, capacitor and shield tank modules. Hi slots are for DPS/healing modules. Fit an AB to your ship if at all possible. MWDs don't work in deadspace and are now really only for very specific roles. Try and avoid using fitting modules that give you more CPU or more powergrid. Sometimes and for some roles they are required, however there's nearly always a better fitting that doesn't end up wasting one of your low slots in the process. Look at all the skills that make it easier to fit a ship - Electronics, Engineering, Weapons Upgrades, Advanced Weapons Upgrades, Shield Upgrades etc. Try and get these skills as soon as you can, even if it's only to level 2 or 3 to begin with. You will want them all at 5 eventually though. EFT (http://www.battleclinic.com/forum/index.php/topic,4372.0.html) is a good way to test out fits before you spend any money. It will also show you important things like how long your capacitor will last for a given fit which you have no other way of determining except via testing. Don't forget drones, if your ship has a drone bay, fill it up. If you're running missions, a salvager will increase your income level by an order of magnitude. The skill costs 900k but it will pay for itself the first time out. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 06:03:37 PM General fitting advice, mostly true for all ships and roles: Don't leave slots empty. There's bound to be something that you can put in there. Don't tank everything. Either armour or shields, not both. Hull tanking doesn't work. Speed tanking can work but not until you have a lot more skill. Look at the bonuses for your ship, try to make your fitting use those bonuses where possible. Don't mix and match your weapon ranges. Fit your ship to engage at a particular range and choose your weapons accordingly. If half your weapons are out of range or can't track at your given engagement range then you've done something wrong. If you're fitted for longer range engagements, then either use drones for killing stuff that gets too close or give yourself ways to get back into effective range quickly. If you're fitted for short range engagements then you need a very strong tank and you need to be able to close the range as fast as possible. Low slots are for DPS upgrades and armour tank modules. Mid slots are for ewar, capacitor and shield tank modules. Hi slots are for DPS/healing modules. Fit an AB to your ship if at all possible. MWDs don't work in deadspace and are now really only for very specific roles. Try and avoid using fitting modules that give you more CPU or more powergrid. Sometimes and for some roles they are required, however there's nearly always a better fitting that doesn't end up wasting one of your low slots in the process. Look at all the skills that make it easier to fit a ship - Electronics, Engineering, Weapons Upgrades, Advanced Weapons Upgrades, Shield Upgrades etc. Try and get these skills as soon as you can, even if it's only to level 2 or 3 to begin with. You will want them all at 5 eventually though. EFT (http://www.battleclinic.com/forum/index.php/topic,4372.0.html) is a good way to test out fits before you spend any money. It will also show you important things like how long your capacitor will last for a given fit which you have no other way of determining except via testing. Don't forget drones, if your ship has a drone bay, fill it up. If you're running missions, a salvager will increase your income level by an order of magnitude. The skill costs 900k but it will pay for itself the first time out. Thank you, general advice will serve me longer/better than specific put x here, y there. The ship fitting makes more sense to me now.. much appreciated. Title: Re: Viable/Valuable play style? Post by: Slayerik on January 01, 2009, 06:18:07 PM What's your name in game? You have an 10 million isk cosmic karma gift incoming.....
Title: Re: Viable/Valuable play style? Post by: Rodivar on January 01, 2009, 06:33:55 PM Slayerick,
That is a very kind offer and definitely not expected, thank you very much. I m Gagain Yuri in game... Now if you could mail me some piloting skills I would really be in good shape :) Again thank you very much...\ Slayerick, I don't even know who to thank in game, what is your name there? In any event, thank you. Edit: Newbie navigation- I am still getting the whole navigation thing down but I did find a short term answer. If I visit a base I like that's multiple jumps from my 'home" base. I leave one trash item at that base. I can then open assets folder and set navigation to that base and use auto pilot to get back. I know it's not the proper method of navigation but it saved me a lot of lost time for now. Title: Re: Viable/Valuable play style? Post by: WayAbvPar on January 02, 2009, 08:11:51 AM That works as well as anything. Eventually you will have crap scattered to the 4 corners of the universe. I have 200+ items at some station in 0.0 from F13's first 0.0 alliance...our alliance (I can't remember who it was- FIX maybe?) got manhandled by another alliance and we had to bail out of the area. If I am ever bored, I might cloak my way into the region and put it all up for sale :awesome_for_real:
As echoed by many others- join F13 channel and pepper us with questions in there. Might even be some handmedown goodies or isk in it for you. One thing I found really useful in frigate fittings (before I had proper fitting skills- MAPC (http://eve.allakhazam.com/db/item.html?eveitem=11563). It is worthless outside of frigates, but can help you squeeze some more goodies into your fitting while you are still training fitting skills. Title: Re: Viable/Valuable play style? Post by: Yoru on January 02, 2009, 08:29:09 AM That works as well as anything. Eventually you will have crap scattered to the 4 corners of the universe. I have 200+ items at some station in 0.0 from F13's first 0.0 alliance...our alliance (I can't remember who it was- FIX maybe?) got manhandled by another alliance and we had to bail out of the area. If I am ever bored, I might cloak my way into the region and put it all up for sale :awesome_for_real: The OSS, Tribute region. Title: Re: Viable/Valuable play style? Post by: IainC on January 02, 2009, 09:15:23 AM Edit: Newbie navigation- I am still getting the whole navigation thing down but I did find a short term answer. If I visit a base I like that's multiple jumps from my 'home" base. I leave one trash item at that base. I can then open assets folder and set navigation to that base and use auto pilot to get back. I know it's not the proper method of navigation but it saved me a lot of lost time for now. The better way is through bookmarks. In your 'people and places' tab you can set bookmarks to places. Find the place you want to go to - you can do this remotely via the map or via links to stations in mission explanations or chat for example. Right click on it and choose bookmark location, if you're in the same system as it you can also right click in space, find the station from the list and bookmark it from there. Go to People and Places which is near the top of your menu bar, just below your portrait and open the 'places' tab. You can plot a course to any of those bookmarks by right clicking and choosing 'set destination'. You can also delete any bookmarks you don't need anymore, organise them into subfolders or whatever. Title: Re: Viable/Valuable play style? Post by: Amarr HM on January 02, 2009, 01:33:42 PM Edit: Newbie navigation- I am still getting the whole navigation thing down but I did find a short term answer. If I visit a base I like that's multiple jumps from my 'home" base. I leave one trash item at that base. I can then open assets folder and set navigation to that base and use auto pilot to get back. I know it's not the proper method of navigation but it saved me a lot of lost time for now. The better way is through bookmarks. In your 'people and places' tab you can set bookmarks to places. Find the place you want to go to - you can do this remotely via the map or via links to stations in mission explanations or chat for example. Right click on it and choose bookmark location, if you're in the same system as it you can also right click in space, find the station from the list and bookmark it from there. Go to People and Places which is near the top of your menu bar, just below your portrait and open the 'places' tab. You can plot a course to any of those bookmarks by right clicking and choosing 'set destination'. You can also delete any bookmarks you don't need anymore, organise them into subfolders or whatever. Bookmarks are crap to use for systems as it tends to get clogged up when you start using safespots and other shit. Granted you can take time move them all to seperate folders but if you clear your cache these get deleted. Personally I'd rather use the assets tab myself actually it's a fine way to navigate around the gaff. Like Rod here I try to move all my shit in to a handful of systems so it's not completely spammed with shit. Or I use the solar system search bar to find a system if I know the name. Title: Re: Viable/Valuable play style? Post by: Pax on January 02, 2009, 01:39:28 PM Navigating via assets requires 2 clicks. People & Places opens Buddies by default, which makes it at least 3 clicks to find the right bookmark :headscratch:
Title: Re: Viable/Valuable play style? Post by: Amarr HM on January 02, 2009, 01:43:32 PM Aye Pax that's another good reason not to use them.
Title: Re: Viable/Valuable play style? Post by: Jayce on January 02, 2009, 01:55:41 PM Edit: Newbie navigation- I am still getting the whole navigation thing down but I did find a short term answer. If I visit a base I like that's multiple jumps from my 'home" base. I leave one trash item at that base. I can then open assets folder and set navigation to that base and use auto pilot to get back. I know it's not the proper method of navigation but it saved me a lot of lost time for now. I actually like that method. Any way you can possibly click "set destination" is good, and the assets window has the advantage of showing you the station that your stuff is in rather than having to remember the system name. And you don't have to autopilot. If you add stargates to your overview (you should) the next gate in your route will be highlighted yellow for an easier time locating it, especially in the more crowded Empire systems with tens of gates per system. Title: Re: Viable/Valuable play style? Post by: Roentgen on January 03, 2009, 03:19:35 AM Wait, why are MWDs crap now and ABs better?
Title: Re: Viable/Valuable play style? Post by: Goumindong on January 03, 2009, 04:01:21 AM Wait, why are MWDs crap now and ABs better? No, but AB's do have uses. Title: Re: Viable/Valuable play style? Post by: Sparky on January 03, 2009, 04:10:24 AM Wait, why are MWDs crap now and ABs better? Not really, MWD were just made crappier in the speed nerf. But you still won't be ABing out of any bubbles. Most setups live with the nerfs still use MWD. Title: Re: Viable/Valuable play style? Post by: Jayce on January 03, 2009, 06:29:16 AM Wait, why are MWDs crap now and ABs better? Not really, MWD were just made crappier in the speed nerf. But you still won't be ABing out of any bubbles. Most setups live with the nerfs still use MWD. The much maligned, short-range warp scrambler now has a use in that it turns off the MWD of ships it's targetted on. Title: Re: Viable/Valuable play style? Post by: IainC on January 03, 2009, 06:48:21 AM Navigating via assets requires 2 clicks. People & Places opens Buddies by default, which makes it at least 3 clicks to find the right bookmark :headscratch: Mine opens to the last opened tab which is usually 'places' for me. Also if you bookmark the station, it will appear in the right click menu when you are in system under 'your places' making it easier to find and warp to it without having to open your assets window first.Additionally I'm a bit OCD about leaving stuff lying around. I like my shit to be consolidated as much as possible. Title: Re: Viable/Valuable play style? Post by: Quinton on January 03, 2009, 08:51:31 AM The much maligned, short-range warp scrambler now has a use in that it turns off the MWD of ships it's targetted on. Interesting. Does it only do that now, or does it prevent warp as well? Title: Re: Viable/Valuable play style? Post by: Thrawn on January 03, 2009, 08:57:08 AM Interesting. Does it only do that now, or does it prevent warp as well? Still puts 2 points of warp disruption on someone as well. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 04, 2009, 03:23:28 PM I'm not alone!!!!
http://forums.f13.net/index.php?topic=13990.0 Serious question, why put up a recruiting thread http://forums.f13.net/index.php?topic=15037.0 if by simply replying and having few post, you are suspected of being a SPY? If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Anyway just some food for thought and thanks to those who have been so helpful both here and in game, very much appreciated. Title: Re: Viable/Valuable play style? Post by: Sparky on January 04, 2009, 04:10:16 PM They're fucking with you dude. ZOMG SPY! is a nearly ubiquitous Eve meme.
Sounds like something a spy would complain about to appear naive of in-game spying. :grin: Title: Re: Viable/Valuable play style? Post by: Goumindong on January 04, 2009, 04:55:01 PM If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Actually yes. Though an old account has about the same weight. Spying is very common and once anyone figures out how you operate your recruitment its pretty simple to get someone in. So looking more closely at people with low posts and early join dates simply increases the costs of enemies getting spys in, which lowers the incidents of its happening. Title: Re: Viable/Valuable play style? Post by: FatuousTwat on January 04, 2009, 05:09:16 PM So I have a (I think) relevant question.
My EVE char is from 2004. Will that harm my chances of joining up with you guys? I think I've played 3 months total. Char name is Haerc, if you want to check the cops I've been in. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 04, 2009, 05:30:44 PM They're fucking with you dude. ZOMG SPY! is a nearly ubiquitous Eve meme. Sounds like something a spy would complain about to appear naive of in-game spying. :grin: Well done! Title: Re: Viable/Valuable play style? Post by: Rodivar on January 04, 2009, 05:33:33 PM They're fucking with you dude. ZOMG SPY! is a nearly ubiquitous Eve meme. Sounds like something a spy would complain about to appear naive of in-game spying. :grin: Well Played! I'm actually just pointing how interesting this issue has become. I could have not asked for a better reception in game for Yuri and Gagain, plenty of help both in advice and material, no complaints here! Title: Re: Viable/Valuable play style? Post by: Jayce on January 04, 2009, 06:00:16 PM I think it's a testament to how interesting the game is, that people find spies useful enough for there to be espionage and counter-espionage. For example, in WoW the costs of death (especilaly PVP death) are so low that no one cares enough to spy.
Title: Re: Viable/Valuable play style? Post by: Grand Design on January 04, 2009, 06:00:54 PM Char name is Haerc, if you want to check the cops I've been in. Oh, shit. Its the cops. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 04, 2009, 06:28:41 PM I think it's a testament to how interesting the game is, that people find spies useful enough for there to be espionage and counter-espionage. For example, in WoW the costs of death (especilaly PVP death) are so low that no one cares enough to spy. Agreed, while the "spy" thing was mildly annoying for a micro moment, it did highlight the fact that people care enough to spy. I can see how people get so deep already. I've spent more time "planning" my various characters than playing those characters. I just subscribed tonight, if only to see how deep this goes plus it's hard to spy on a 14 day account and I figure at 50 post I will magically become a non-spy :) Title: Re: Viable/Valuable play style? Post by: FatuousTwat on January 04, 2009, 08:40:35 PM Bleh, corps is what I mean of course. Anyone have any idea?
Title: Re: Viable/Valuable play style? Post by: Slayerik on January 04, 2009, 09:04:37 PM Rod, if you didn't agree with everything anyone ever says I wouldn't think you are a spy.
But now, you're suspect! Again! Muahahahahah Title: Re: Viable/Valuable play style? Post by: Endie on January 05, 2009, 02:09:41 AM If I was you I'd go and join Eve University. They do a great job with newbies and you won't be turning up in the middle of a Vernichtungskrieg.
The recruitment thread you complain about is, if you notice, asking for F13 posters (you've posted more in this thread than in two years, and yes, our enemies are, by definition, MMO players some of whom do read these boards). Alternatively, if you are a friend of an F13 poster you can get them to sponsor you in. But they'll get booted if you fuck up or fuck us up. And Roentgen was asking to join when we were in Aegis Militia, about whom nobody cared, and into whose other corps anyone could join without the effort of infiltrating F13. The OSS, Tribute region. Man, someone (you) should write down the early days: I only knew about the history as far back as the -V- thing, and that only as much as i could piece together from old posts. Also, is that why Sir T has some of the oldest kills on the Goon killboards, or is that a coincidence? Title: Re: Viable/Valuable play style? Post by: Yoru on January 05, 2009, 04:48:17 AM I'll see what I can do. I wasn't in F13corp itself until spring '06; prior to that I was running around with a small corp of workmates. I believe F13corp itself was formed around Christmas '05 by our very own Viin.
Oh, the halcyon days of peacefully mining omber in Molden Heath with Kyra Veronis and Ca'adwin Shiin in an Osprey. :why_so_serious: Edit: As for Sir T, I don't think so - T, what's your character's name, man? I don't recall you being around for the early F13corp days. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 05, 2009, 07:22:08 AM Rod, if you didn't agree with everything anyone ever says I wouldn't think you are a spy. But now, you're suspect! Again! Muahahahahah I know, I know what a perfect quandary. If I moan and cry I'm too pressed, if I agree, I'm too agreeable. This really is a special moment in time. Endie: I actually got the same advice in f13 channel and thank you, it's a sound plan that I think I will follow. The proverbial Catch-22, how special!! Edit: Regarding my comments about the recruiting post, I was just pointing out the incongruity of recruiting while as a matter of practice accusing those recruits who respond of being Spy's. When I saw others in the same situation the irony was too juicy to pass up. Plus I was bored :) Title: Re: Viable/Valuable play style? Post by: Endie on January 05, 2009, 07:50:54 AM I'll see what I can do. I wasn't in F13corp itself until spring '06; prior to that I was running around with a small corp of workmates. I believe F13corp itself was formed around Christmas '05 by our very own Viin. Oh, the halcyon days of peacefully mining omber in Molden Heath with Kyra Veronis and Ca'adwin Shiin in an Osprey. :why_so_serious: Edit: As for Sir T, I don't think so - T, what's your character's name, man? I don't recall you being around for the early F13corp days. Sir T (Himo Amasacia) wasn't in OSS, but he was in Syndicate back then, so far as I know, in EUC, who flew with OSS and the nascent Goonfleet. Title: Re: Viable/Valuable play style? Post by: Sir T on January 05, 2009, 07:53:40 AM I'll see what I can do. I wasn't in F13corp itself until spring '06; prior to that I was running around with a small corp of workmates. I believe F13corp itself was formed around Christmas '05 by our very own Viin. Oh, the halcyon days of peacefully mining omber in Molden Heath with Kyra Veronis and Ca'adwin Shiin in an Osprey. :why_so_serious: Edit: As for Sir T, I don't think so - T, what's your character's name, man? I don't recall you being around for the early F13corp days. I wasn't. I came to F13 originally becasue it was one of the sites I used to datamine and compare and sift information from when I was posting a lot on Kugutsumen.com. My Character name is Himo Amasacia. The reason i have thiose old kills is that I lived in Solitude while Goonfleet was in Syndicate. There was a pain in the ass allaince that lived off a 10/10 complex in Syndicate which was called Black Riegn Syndicate. Goonfleet teamed up with the local alliances (incuding OSS and my alliance, Antigo Dominion) to destroy them and drive them out of Y9G-KS, thier home. I was one of the fighters that helped out in that war, and it was a total success, and then Goonfleet left to head south immediatly afterwards. BRS disbanded as a result of the war and leamed up with the local asshole alliances that thought they were shit hot, and formed Anarchy Empire, that went around beating everyone up till the Russians took their plex, at which point they started collapsing, left for deeper 0.0 and to help out BOB as they still thought they were shit hot, and their leader SKRooster ran them into the ground just like he had the 3 previous incarnations of Black Riegn Syndicate. To this day he is running around Syndicate like a ghost, ganking newbies and smacking to everyone about how great he still thinks he is, and picking up the gullible to lead till they realise how full of shit he is. My personal favorite kill from that time is this http://killboard.goonfleet.com/km/135952, partly becasue the guy was an arrogant fuck that thought he was unkillable in a Dominix (after that kill he swapped to a Megthron for the extra armour), but mainly becasue I outdamaged Remedial's carrier using T1 Ogres! \O/ Title: Re: Viable/Valuable play style? Post by: Endie on January 05, 2009, 08:25:38 AM SKRooster (now in D-L I think) has been a consistent faggot throughout his time in the game.
He is also the proven past-master of ctrl-Q. Title: Re: Viable/Valuable play style? Post by: Sparky on January 05, 2009, 08:37:37 AM I liked the Rooster. Always good for a bit of banter in local. Now "Daddy" OTOH :ye_gods:
Title: Re: Viable/Valuable play style? Post by: Roentgen on January 05, 2009, 03:20:36 PM I'm not alone!!!! http://forums.f13.net/index.php?topic=13990.0 Serious question, why put up a recruiting thread http://forums.f13.net/index.php?topic=15037.0 if by simply replying and having few post, you are suspected of being a SPY? If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Anyway just some food for thought and thanks to those who have been so helpful both here and in game, very much appreciated. I also had a long-time poster with much history with F-13 (the website, not the corp) vouch for me. :grin: Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 07:31:34 AM I'm not alone!!!! http://forums.f13.net/index.php?topic=13990.0 Serious question, why put up a recruiting thread http://forums.f13.net/index.php?topic=15037.0 if by simply replying and having few post, you are suspected of being a SPY? If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Anyway just some food for thought and thanks to those who have been so helpful both here and in game, very much appreciated. I also had a long-time poster with much history with F-13 (the website, not the corp) vouch for me. :grin: Well in that case, since I've been around since Waterthread does that mean I can vouch for someone else? :why_so_serious: Title: Re: Viable/Valuable play style? Post by: Slayerik on January 06, 2009, 07:48:21 AM Quote from: Rodivar I knew that old f13 account would come in useful one day, just so happens to be in my BLATANT SPYING Title: Re: Viable/Valuable play style? Post by: Amarr HM on January 06, 2009, 08:15:54 AM I'm not alone!!!! http://forums.f13.net/index.php?topic=13990.0 Serious question, why put up a recruiting thread http://forums.f13.net/index.php?topic=15037.0 if by simply replying and having few post, you are suspected of being a SPY? If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Anyway just some food for thought and thanks to those who have been so helpful both here and in game, very much appreciated. I also had a long-time poster with much history with F-13 (the website, not the corp) vouch for me. :grin: Well in that case, since I've been around since Waterthread does that mean I can vouch for someone else? :why_so_serious: You have to have at least 1000 posts before you can vouch for someone, I'm posting inane shit like this for a buddy of mine. Title: Re: Viable/Valuable play style? Post by: Jayce on January 06, 2009, 08:17:55 AM Well in that case, since I've been around since Waterthread does that mean I can vouch for someone else? :why_so_serious: Here, the Vedi test comes into play: Mole, imo. Someone should institute an exam for claimed Lum-lurkers so they could be certified. "What did Lum think of WW2 Online?" "Who is SirBruce (and do we even want to know)?" "What is Waterthread?" Since you can look those answers up in the original thread, let me see if I can come up with some others: 1- What did Eldin do with the server fund? 2- Name 2 contributors on Lum's site 3- What's a fetuspult? Extra points if you can recite (at least some part of) the lineage of the LTM Diaspora Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 09:18:17 AM Well in that case, since I've been around since Waterthread does that mean I can vouch for someone else? :why_so_serious: Here, the Vedi test comes into play: Mole, imo. Someone should institute an exam for claimed Lum-lurkers so they could be certified. "What did Lum think of WW2 Online?" "Who is SirBruce (and do we even want to know)?" "What is Waterthread?" Since you can look those answers up in the original thread, let me see if I can come up with some others: 1- What did Eldin do with the server fund? 2- Name 2 contributors on Lum's site 3- What's a fetuspult? Extra points if you can recite (at least some part of) the lineage of the LTM Diaspora 1- Spent it on a trip to England? This one was the hardest, I know Pika The Mad wanted back bills paid and the rest to go to charity but I have no idea if that happened. 2- Too Easy (Google) 3- Again Too Easy (catapult that launches fetuses) Extra Credit Edit: Removed Link not the best example...plenty of "googleable connection references" Come on, think they didn't teach me to use "The Google" in "Spy School" ? Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 12:04:45 PM I'm not alone!!!! http://forums.f13.net/index.php?topic=13990.0 Serious question, why put up a recruiting thread http://forums.f13.net/index.php?topic=15037.0 if by simply replying and having few post, you are suspected of being a SPY? If I had made 50 asshat post on stupid topics would I be less likely to be a spy? Anyway just some food for thought and thanks to those who have been so helpful both here and in game, very much appreciated. I also had a long-time poster with much history with F-13 (the website, not the corp) vouch for me. :grin: Well in that case, since I've been around since Waterthread does that mean I can vouch for someone else? :why_so_serious: You have to have at least 1000 posts before you can vouch for someone, I'm posting inane shit like this for a buddy of mine. So 1000 asshat post have more value than Year(s) No wonder you all have a spy problem :) JK, it's all good, I'm just having fun now but this does pose a issue for me in one way. Suppose in the course of being recruited by others I came across information of a pending attack, what should I do? If I disclose the information I will be seen as a spy who knew somethign they should not or is trying to curry favor. Now I don't have any information about any attack, just want to get some guidance on the front side. :grin: Title: Re: Viable/Valuable play style? Post by: Endie on January 06, 2009, 12:08:12 PM OK I believe you, you're in.
Title: Re: Viable/Valuable play style? Post by: Endie on January 06, 2009, 12:09:23 PM j/k you're a spy.
Plus you'd be trolled out of the swarm in a week, and then they'd send smarter spies. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 12:26:06 PM j/k you're a spy. Plus you'd be trolled out of the swarm in a week, and then they'd send smarter spies. I am the best spy they have but I am not alone. How many have you accepted recently? The Titan loss was only a ploy, an expensive ploy but one that has achieved the desired impact. Think about the odds..... (this spy stuff is kinda fun) /OOC Truth is, I'm more than likely going try and join Eve University, it looks like a good place to learn. Title: Re: Viable/Valuable play style? Post by: Comstar on January 06, 2009, 03:39:21 PM Someone should institute an exam for claimed Lum-lurkers so they could be certified. "What did Lum think of WW2 Online?" "Who is SirBruce (and do we even want to know)?" "What is Waterthread?" Since you can look those answers up in the original thread, let me see if I can come up with some others: 1- What did Eldin do with the server fund? 2- Name 2 contributors on Lum's site 3- What's a fetuspult? Extra points if you can recite (at least some part of) the lineage of the LTM Diaspora Oh Oh, seeing as he failed to answer, I want to play this game! Q1- Lum was not impressed, and his writing to show his displeasure is one of the great legacies of WW2OL's launch. Q2- MMOG gadfly, WW2OL investor (he later sold his stake) and man who had to reply to EVERY comment, line or even word with anyone he disagreed with. Which was pretty much everyone. Was banned multiple times, let back in after seeming to behave, and banzored again for the same reasons. Later on gained kudos for running a MMOG player chart website. Got sick with something...um, is he dead? I haven't seen him post for a long long time, though I know he had accounts on the LTM successor states/forums. Q3- Successor state to www.lumthemad.com after Lum got a job at DOAC and a shitstorm developed over it. Killed by a immature jerk who took the server money and run off on a holiday with his boyfriend. So named for an ongoing thread(s) on LTM that went on forever. There's a novel waiting to be written there. Full of Legends, Hero's, Villians and scoundrels. Forum wars. Forum wars never change, Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 03:41:26 PM Someone should institute an exam for claimed Lum-lurkers so they could be certified. "What did Lum think of WW2 Online?" "Who is SirBruce (and do we even want to know)?" "What is Waterthread?" Since you can look those answers up in the original thread, let me see if I can come up with some others: 1- What did Eldin do with the server fund? 2- Name 2 contributors on Lum's site 3- What's a fetuspult? Extra points if you can recite (at least some part of) the lineage of the LTM Diaspora Oh Oh, seeing as he failed to answer, I want to play this game! Q1- Lum was not impressed, and his writing to show his displeasure is one of the great legacies of WW2OL's launch. Q2- MMOG gadfly, WW2OL investor (he later sold his stake) and man who had to reply to EVERY comment, line or even word with anyone he disagreed with. Which was pretty much everyone. Was banned multiple times, let back in after seeming to behave, and banzored again for the same reasons. Later on gained kudos for running a MMOG player chart website. Got sick with something...um, is he dead? I haven't seen him post for a long long time, though I know he had accounts on the LTM successor states/forums. Q3- Successor state to www.lumthemad.com after Lum got a job at DOAC and a shitstorm developed over it. Killed by a immature jerk who took the server money and run off on a holiday with his boyfriend. So named for an ongoing thread(s) on LTM that went on forever. There's a novel waiting to be written there. Full of Legends, Hero's, Villians and scoundrels. Forum wars. Forum wars never change, You answered the first set that had already been answered earlier in the thread /golf clap :ye_gods: EDIT: But thank you for the kind help in the game, much appreciated. Title: Re: Viable/Valuable play style? Post by: palmer_eldritch on January 06, 2009, 07:15:28 PM Someone should institute an exam for claimed Lum-lurkers so they could be certified. "What did Lum think of WW2 Online?" "Who is SirBruce (and do we even want to know)?" "What is Waterthread?" Since you can look those answers up in the original thread, let me see if I can come up with some others: 1- What did Eldin do with the server fund? 2- Name 2 contributors on Lum's site 3- What's a fetuspult? Extra points if you can recite (at least some part of) the lineage of the LTM Diaspora Oh Oh, seeing as he failed to answer, I want to play this game! Q1- Lum was not impressed, and his writing to show his displeasure is one of the great legacies of WW2OL's launch. Q2- MMOG gadfly, WW2OL investor (he later sold his stake) and man who had to reply to EVERY comment, line or even word with anyone he disagreed with. Which was pretty much everyone. Was banned multiple times, let back in after seeming to behave, and banzored again for the same reasons. Later on gained kudos for running a MMOG player chart website. Got sick with something...um, is he dead? I haven't seen him post for a long long time, though I know he had accounts on the LTM successor states/forums. Q3- Successor state to www.lumthemad.com after Lum got a job at DOAC and a shitstorm developed over it. Killed by a immature jerk who took the server money and run off on a holiday with his boyfriend. So named for an ongoing thread(s) on LTM that went on forever. There's a novel waiting to be written there. Full of Legends, Hero's, Villians and scoundrels. Forum wars. Forum wars never change, If Q3 is the answer to "What is Waterthread", you've got Waterthread and Slownewsday confused. Spy!! Title: Re: Viable/Valuable play style? Post by: Rodivar on January 06, 2009, 07:46:56 PM I can say I know the whole Lum/Eldinrant/MJ/SlowNewsday/frontend/backend/adminrights/massban/moneygone/siteforsell/whatthehell...
Story... Title: Re: Viable/Valuable play style? Post by: NiX on January 06, 2009, 09:01:32 PM Shit, you send the spy to some corp that helps newbies learn and you thrust me into 0.0 to die and sweep up wrecks? This is what thousands of posts gets me?
You're all fuckers! :angryfist: Title: Re: Viable/Valuable play style? Post by: Nerf on January 06, 2009, 11:39:14 PM Shit, you send the spy to some corp that helps newbies learn and you thrust me into 0.0 to die and sweep up wrecks? This is what thousands of posts gets me? You're all fuckers! :angryfist: Have I said thanks for the $1.75 and free month yet? Thanks ^_^ Title: Re: Viable/Valuable play style? Post by: Endie on January 07, 2009, 03:31:16 AM How has nobody mentioned SirBruce and domestic animals yet? I mean, it was a whole second meaning to Woodcocking.
Title: Re: Viable/Valuable play style? Post by: Jayce on January 07, 2009, 08:52:24 AM Shit, you send the spy to some corp that helps newbies learn and you thrust me into 0.0 to die and sweep up wrecks? This is what thousands of posts gets me? Dying and sweeping up wrecks is a lot more fun. Title: Re: Viable/Valuable play style? Post by: Rodivar on January 07, 2009, 10:41:11 AM I'm currently waiting in the Que to do my Eve University interview.
Wish me luck. Sad potential to be excluded from the training corp.... Title: Re: Viable/Valuable play style? Post by: NiX on January 07, 2009, 11:36:38 AM They interview you, eh? Dress sharp! What could they possibly ask you?
Title: Re: Viable/Valuable play style? Post by: Rodivar on January 07, 2009, 11:41:27 AM I'm thinking any references to F13, would be a bad start :)
Title: Re: Viable/Valuable play style? Post by: Nevermore on January 07, 2009, 12:10:29 PM They interview you, eh? Dress sharp! What could they possibly ask you? Are you new? The Uni is set up to help new players but will accept older ones on occasion if given a good reason. Note that that's new *players*, not experienced players with new alts. I imagine there's also a process for joining as an instructor but I don't know what it is. Will you respect the Uni rules? ie: no piracy, can flipping or general asshatery. While there's certainly a place for all of that in Eve, the Uni is firmly in the White Hat arena. There might be a few other questions, I don't really remember. It's not exactly a lengthy or in-depth process, unless they get a funny feeling about you. Rodivar gives off that Spy vibe, so he might get a more extensive grilling. :why_so_serious: Title: Re: Viable/Valuable play style? Post by: Rodivar on January 07, 2009, 12:53:18 PM They interview you, eh? Dress sharp! What could they possibly ask you? Are you new? The Uni is set up to help new players but will accept older ones on occasion if given a good reason. Note that that's new *players*, not experienced players with new alts. I imagine there's also a process for joining as an instructor but I don't know what it is. Will you respect the Uni rules? ie: no piracy, can flipping or general asshatery. While there's certainly a place for all of that in Eve, the Uni is firmly in the White Hat arena. There might be a few other questions, I don't really remember. It's not exactly a lengthy or in-depth process, unless they get a funny feeling about you. Rodivar gives off that Spy vibe, so he might get a more extensive grilling. :why_so_serious: I did notice they are not friendly with the swarm so I made sure to put my loose association in my bio just to add to the intrigue. Title: Re: Viable/Valuable play style? Post by: NiX on January 07, 2009, 01:27:58 PM Are you new? Yes, yes I am. I've only been playing for 9 days. You're so insensitive!(Thanks for the info though, didn't know how serious it was.) Title: Re: Viable/Valuable play style? Post by: Rodivar on January 07, 2009, 04:16:05 PM Ok done and in Eve U.
To those who suggested I look there, thanks. Without going into detail, I can't imagine a more professional process and interview for a game corp/guild. The questions are basically to find out if you understand Eve U, why Eve U, what you want to do in the game, that you are willing to participate in the game by their standards (no smack talk, pirating, stealing ect..ect.) who your characters are. The other part is informative, they make sure you know there are resources to learn about all facets of the game. All in all the interaction was 10 on a scale of 1-10, no joke, these folks take making the game fun and full seriously. The RO (recruitment officers) take the job serious but not in a bad or lording way, instead in a "we want to keep who we are" kind of way. Color me impressed..... CCP should be paying these folks.... Title: Re: Viable/Valuable play style? Post by: NiX on January 07, 2009, 05:06:37 PM CCP doesn't pay competent people.
Title: Re: Viable/Valuable play style? Post by: sanctuary on January 07, 2009, 05:58:01 PM Wait hang on, I seem to remember from 2004 or 2005 where CCP would provide assistance to corps who trained new players. I'm at work so I can't check EVE-O but I'm sure it was an early blog post. The assistance provided I can't remember either, I just have this nagging feeling about eve uni. It's also very possible that this policy has been stopped.
|