Title: 3.0.3 today Post by: Xanthippe on November 04, 2008, 09:10:34 AM More pally and mage nerfs, priest boosts, hunter nerfs :( and I didn't read the other class stuff.
No more quests for mounts for locks, pallies. Druids get swift flight at 71 now. A lot of class adjustments. Notes here: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html (http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html) Title: Re: 3.0.3 today Post by: Nonentity on November 04, 2008, 09:12:47 AM I'm sorry, I must have missed where the hunter nerfs were.
All I saw was disengage being better, glyph of trueshot aura being better, and aimed shot being better. Then again, as a die-hard Marksman hunter, beast may have gotten nerfed? I dunno. My brand-new druid gets a free respec, and Boomkin is even better now. HooraY! Pally nerfs - eh, whatever. I'll just respec back to Shockadin, which was my original spec anyways. And - Titan's Grip buffs! Hooray! Title: Re: 3.0.3 today Post by: rattran on November 04, 2008, 09:22:12 AM The Viper change makes it better overall. It was generating way too much mana per atttack, now it regens without attacking too.
Quote Pets That balances pretty well, so no Hunter nerfs, even for BM.* Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks. * Stampede (Rhino): Lowered the knockback to 10 yards. * Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede. * Lowered the cost of pet specials from 25 to 20. Title: Re: 3.0.3 today Post by: Azaroth on November 04, 2008, 09:26:15 AM Mages are being nerfed?
I understand why Pallies are getting the nerfbat. Aside from the fact that they always do. The level of QQ about them is enormous, even if I haven't found much special about them while playing my non-pally characters (which is all of my 70s). A BG doesn't pass without someone getting smoked while a Paladin is in a bubble, and then that someone proceeding to emit a high-pitched QQ for 15 minutes that'd make a dog run in terror. They have a lot of burst, I guess. But since they have no snares or intercepts, how the fuck do they kill anything without burst damage? Beyond that, they have tiny mana pools - so have fun being rendered completely useless in arena by a very small amount of mana burning, I guess. Mages, though. Uh. I guess they hit hard, but I also constantly twoshot them on every character. Seemed like a reasonable tradeoff. Title: Re: 3.0.3 today Post by: Righ on November 04, 2008, 09:26:48 AM Quote World of Warcraft PTR Patch 3.0.3 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General * Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement. * Replenishment: Players below level 50 can now benefit from this effect. Racial * Blood Fury: No longer triggers global cooldown. * Shadowmeld: The cooldown will now start on use instead of on break. * Druids * Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities. * The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned. * Bash: The interrupt from this ability will now work on targets who are immune to the stun. * Berserk: Now clears the cooldown on Mangle Bear. * Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each. * Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds. * Growl: Cooldown changed to 8 sec. * Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells. * Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity. * Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world. * Survival Instincts will no longer be on the Global Cooldown. * Swiftmend: now benefits correctly from Genesis talent. Hunters * Aimed Shot: Added to Barrage and Improved Barrage talent. * Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.) * Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown. * Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80. * Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%. * Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks. * Disengage now fails if you’re rooted and is no longer on the global cooldown. * Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items. * Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents. * Mana cost of Disengage has been lowered to 5% of base mana, down from 14%. * Pets o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks. o Stampede (Rhino): Lowered the knockback to 10 yards. o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede. o Lowered the cost of pet specials from 25 to 20. • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired. Mages * Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.) * Blast Wave: no longer receives double the intended critical strike bonus from Combustion. * Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike. * Deep Freeze: Now consumes a charge of Fingers of Frost when used. * Focus Magic: Now works properly when mages with this talent use the ability on each other. * Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans. * Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target. * Master of Elements: Now works with Living Bomb. * Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets. * Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion. * Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent. Paladins * Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount. * The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15). * The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned. * Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.) * Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time. * Crusade: No longer applies damage bonus twice to critical strikes. * Divine Plea: This spell’s duration is no longer affected by haste. * Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun. * Enlightened Judgments now increases range by 15/30 (was 10/20). * Eye for an Eye: No longer breaks crowd control effects. * Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun. * Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3. * Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving. * Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses. * Judgements of the Pure: Haste increased to 3/6/9/12/15%. * Repentance PvP duration reduced to 6 sec. * Righteous Defense cooldown has been lowered to 8 sec (was 15 sec). * Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds. * Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed. * Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr. * Shield of the Templar now also reduces all damage taken by 1/2/3%. Priests * Binding Heal: Now only consumes one charge of Holy Concentration per cast. * Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant. * Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling. * Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec. * Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.) * Guardian Spirit: A target may now have only one Guardian Spirit active. * Healing Focus: Now works properly with Penance. * Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes. * Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance. * Prayer of Spirit: Will no longer stack with other raid spell power buffs. * Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target. * Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected. * Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast. Rogues * Combat Potency: Now only works with autoattacks (no more Shiv.) * Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent. * Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets. * Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration. * Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated. Shaman * Flurry: Now grants the proper number of charges when it triggers. * Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec. * Lava Burst: The base damage has been increased by approx. 10%. * Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered. * Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks. * Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim. * Storm Reach is now called “Elemental Reach” and now includes Lava Burst. * Thunderstorm: Mana gain has been increased to 8%. * Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield. * Tidal Waves will now also proc with Riptide. Warlocks * The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned. * Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning. * Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker. * Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame. * Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health. * Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow. * Inferno: The Infernal is now useable indoors and the tooltip has been updated. * Master Demonologist (Felhunter) will now also reduce damage taken by Holy. * Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.) * Shadowflame: Damaged increased approx. 75%. Coefficients unchanged. * Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications. * Soul Link (Demonology): Increased from 15% to 20%. Warriors * Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent. * Bladestorm: Now breaks all snares and roots on the warrior when activated. * Bloodthirst: Cooldown reduced to 5 sec. * Deep Wounds: Now works properly with Heroic Throw. * Heroic Throw: No longer gains increased damage from the warrior’s agility. * Improved Rend changed to 10/20%. * Rampage: Can now be triggered by off-hand Whirlwind damage. * Rend: Damage has been adjusted to be less base and more weapon based. * Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit. * Titan’s Grip: Changed to 12% penalty instead of 15%. * Vigilance: Now properly transfers threat generated by heals. Professions * The level requirements required to train gathering skills have been removed. * Alchemy o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility. * Inscription o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets. o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst. o Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1. o Glyph of Mind Flay: Now sets snare to 10% instead of removing it. o Glyph of Rejuvenation: Now works correctly when the target is not self. o Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent. o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform. o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%. o Glyph of Sinister Strike: Chance increased to 50%. o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%. o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers. o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%. o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus. o Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec. User Interface * For additional notes on Lua and XML changes please visit the UI & Macros forum. Items * The war against spelling errors continues: many items have had typos removed or their functionality clarified. * The item quality on several quest rewards was incorrect and has been altered. * The phoenix summoned by Ashes of Al’ar has had his flame trains restored. * Guardian’s Band of Subjugation now correctly grants universal haste. * Girdle of the Warrior Magi now has a socket bonus. * Some one-hand spell power weapons are now main hand only. * Heart of the Dragon should now provide a consistent amount of Ranged Attack Power. * Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power. * Spirit-World Glass now correctly has a cooldown. * Discerning Eye of the Besat procs should now be more obvious. * Focusing Lenses now have a cooldown. * The Horseman’s Reings should again function in Dalaran. * Haute Club Membership Card no longer prompts players to open it. * The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip. * Harness of Carnal Instinct no longer has bonus armor. * Boots of the Protector have been brought in line with protection paladin itemization changes. * A tootip error in the Glyph of Spint has been corrected. * Grilled Sculpin now correctly grants Ranged Attack Power. * Libram of Souls Redeemed should now only affect Holy Light. * Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating. * Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup. Bug Fixes * Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance. * Glyph of Rupture: The tooltip has been corrected. * Hunter: Ferocious Inspiration will now apply raid-wide, as intended. * Hunter Pets o Sonic Blast (Bat): Will no longer ignore LoS. o Bad Attitude (Croc): Will no longer ignore the Longevity buff. o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one. o Gore (Bore): Fixed an issue where a wrong value was being applied. o Savage Rend: Corrected typos in the tooltip. * Mage: Burning Determination will now work properly. * Mage: Living Bomb’s “explosion effect” will now be properly classified. * Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly. * Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance. * Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage). I don't really see any hunter nerfs. Animal Handler's +hit wasn't really useful in any case, what with pets getting +hit from the hunter. So its a buff, and might be worth points now. The only really 'nerf' was the fix to the broken Thrill Of The Hunt mechanic with Explosive Shot. Warrior changes look good on the whole. Title: Re: 3.0.3 today Post by: Morfiend on November 04, 2008, 09:39:11 AM While I haven't kept up with a lot of the rogue changes, I am trying to get back to my rogue. This looks like a pretty big nerf to PVE rogues.
* Combat Potency: Now only works with autoattacks (no more Shiv.) That was an amazing talent for the raiding rogue. Title: Re: 3.0.3 today Post by: K9 on November 04, 2008, 09:44:33 AM priest boosts Wat? We're getting a couple of minor fixes, and some minor buffs to deep-shadow that still won't make it a competitive DPS spec. No mention of any fix for the prayer of mending bug though... Title: Re: 3.0.3 today Post by: Merusk on November 04, 2008, 09:47:05 AM The pally nerfs really kill ret's pvp power as it stands. Like az mentioned, one good mana drain and you're fucked. From my messing around on beta, however, it really has evened-out the PvE DPS a lot.. but you get bored now since you have to stand there waiting on a Judgement or Crusader cooldown after your inidial Judge-Storm-Crusader combo. They're not as hurtful for Protadins, though, so I'm not worried. Holy? Who the fuck plays holy? :grin:
Even though I've been working on achievements for my Pally I'm really starting to look longingly at the DK. Damn my altitis. Title: Re: 3.0.3 today Post by: Morfiend on November 04, 2008, 09:50:40 AM Even though I've been working on achievements for my Pally I'm really starting to look longingly at the DK. Damn my altitis. My friend told me that even though their abilities look a lot the same, they play very different. DKs have almost no burst. Title: Re: 3.0.3 today Post by: Merusk on November 04, 2008, 10:00:14 AM I know, I've played with one in beta for a while now. It's a fun class in all, and it has a lot more tools than my paladin.. who also has no burst since I play Protection rather than Ret on live. Not sure I like the survivability trade-off however. Even Blood doesn't have the multi-mob takedown capability of a prot pally and I fucking love murdering things in groups of 8+.
Title: Re: 3.0.3 today Post by: justdave on November 04, 2008, 10:06:46 AM Even though I've been working on achievements for my Pally I'm really starting to look longingly at the DK. Damn my altitis. My friend told me that even though their abilities look a lot the same, they play very different. DKs have almost no burst. Someone needs to try going into deep Frost. Even outside of that, though, DKs have excellent burst. They do play differently, though. EDIT: I should say, in PvE. I did not do any of the peeveepees with my DK. Title: Re: 3.0.3 today Post by: Azaroth on November 04, 2008, 10:07:29 AM What Paladin spec DOES have burst at this point?
Shrug. No burst, no mana, no snares, no hope. Oh, and just about the most fucking useless 51 point talent in the game. Woot. Title: Re: 3.0.3 today Post by: K9 on November 04, 2008, 10:12:02 AM Oh, and just about the most fucking useless 51 point talent in the game. Woot. Want to trade for dispersion? Title: Re: 3.0.3 today Post by: Azaroth on November 04, 2008, 10:18:51 AM Yes.
Title: Re: 3.0.3 today Post by: apocrypha on November 04, 2008, 10:19:38 AM My paladin is Holy. But only because he's only ever used as a healbot for 2-boxing :p I did intend to actually play him, but I find I can't get over the fact that he's a blood elf, they're just not Horde enough for me.
Also the mage changes look like an even balance between nerfs and buffs to me. Title: Re: 3.0.3 today Post by: Righ on November 04, 2008, 11:46:51 AM Looks like the hamsters that power the servers are still out voting. Downtime extended until 4 PM EST. At which point, we'll probably get another extension. They've buggered something up again.
Title: Re: 3.0.3 today Post by: Lightstalker on November 04, 2008, 12:25:19 PM Rogue
Combat Potency / Shiv change is of no consequence to raiding rogues. Shiv is worse than standing around waiting for more energy to do something useful in a raid environment. Mutilate is the most fun and highest damage build, and there is a non-sucky deep subtlety build that allows raiding with lolstep, but melee dps is just a less enjoyable experience than ranged dps in wow. Hey look, an ankle! Hey look, a cleave! Hey look, we're all dead! Shadow Priest Dispersion is the only way I stay in mana for longish fights with my shadowpriest, even the reduced cooldown for the shadowpet is insufficient. I had infinite casting lifespan without potions prior to v3, now I would need mana potions if fights lasted longer than 2 minutes. They even broke my racial ability "free 1k mana for your group" so that it is a) channeled and b) breaks shadowform (neatly wiping out the personal mana gain). Dispersion is also useful for bringing the mob that a hunter ripped and feigned onto you back to the tanks without dieing before you drag it clear of the ranged dps/healers. Back of the envelope calculations do put the stated SPriest changes at a 12% overall damage boost. SPriests were 10-15% behind the curve thus far, so this could put us right on track. Shaman I'm still not logging into my Shaman, and no one else is either. We had 6 resto Shaman on our first Archi kill, that is down to 2 shaman total now. Elemental had slightly better damage than my SPriest, with a cast order that more closely resembled a SPriest priority system than a spamfire or regular cycle of the past. My SPriest outheals a resto shaman so there is no raid need to bring it. Edit because Mind Flay isn't included in the bonus damage = to Crit rate for DoTs cast under Shadowform, which would have been a 9% total damage boost Title: Re: 3.0.3 today Post by: Sjofn on November 04, 2008, 12:56:17 PM • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired. Awwww. :( Title: Re: 3.0.3 today Post by: Lakov_Sanite on November 04, 2008, 01:06:25 PM priest boosts Wat? We're getting a couple of minor fixes, and some minor buffs to deep-shadow that still won't make it a competitive DPS spec. No mention of any fix for the prayer of mending bug though... Deep shadow? is there a lite shadow? You either go shadow or you don't there's no such thing as holy/shadow hybrids. Also the buff is pretty extensive, doubling the VT co-efficient and making all dots get your crit% added to their damage. Will these buffs make spriests the #1 dps in every raid? probably not but they are hardly laughable and if you aren't already competitive in dps you are doing something wrong. Edit to add: Dispersion may not be the end all be all of talent points but if you are going to say it's useless you are smoking crack. Already since the patch I cannot tell you how many times it's saved my ass in pve raiding. Title: Re: 3.0.3 today Post by: Azaroth on November 04, 2008, 01:56:18 PM Something my faggy little 51 point whirlwind certainly won't do. Well, not that I can actually use it without being immediately put OOM anymore.
Oh, and by the way - enjoying those Pally mounts, Pallies? Well, no. No, you're not. Every time Blizzard feels cute and makes a little joke, I swear I become more and more convinced that they're just fucking stupid. Title: Re: 3.0.3 today Post by: Nonentity on November 04, 2008, 02:44:03 PM What Paladin spec DOES have burst at this point? Shrug. No burst, no mana, no snares, no hope. Oh, and just about the most fucking useless 51 point talent in the game. Woot. Um... I'd like to introduce you to my friend Shockadin (http://www.wowhead.com/?talent=sVAbx0dGVzhxRZZVf0xMIzb). Burst meets survivability. In Season 3, a well-geared Shockadin could put out 10k burst HOLY damage. No joke. The talents are even better now. You can stack +19% chance to crit with Holy Shock from talents alone, or +22% if you judge before you shock. The cooldown has been reduced from 15 seconds to 6 seconds. You can spec it to be more of a healer, but that's the basic gist of it. I have no idea why Shockadins are such a foreign concept to most people - especially now since spellpower is shared. Title: Re: 3.0.3 today Post by: Fordel on November 04, 2008, 03:31:07 PM If you think a "shockadin" is burst, you've never seen a Elemental Shaman, Arcane Mage or Balance druid actually cast a spell then. :oh_i_see:
Title: Re: 3.0.3 today Post by: Soln on November 04, 2008, 03:48:21 PM Arcane is over -- there is an increasing mana cost for Arcane Burst, starting at 20 or 25% of total pool. But yeah, its gone.
Title: Re: 3.0.3 today Post by: Azaroth on November 04, 2008, 03:55:50 PM The lesson is to pick the weakest class, because eventually everything else will be nerfed into the ground.
That way EVERYONE is unhappy. Title: Re: 3.0.3 today Post by: Righ on November 04, 2008, 04:42:02 PM • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired. Awwww. :( Oh, come on. If you're that deep in survival, you have no problems with mana, even without this. :) Title: Re: 3.0.3 today Post by: Righ on November 04, 2008, 04:43:23 PM The lesson is to pick the weakest class, because eventually everything else will be nerfed into the ground. The lesson is to pick a pure tank or pure healer class. Even when you're nerfed, people will invite you to the best parties. Title: Re: 3.0.3 today Post by: DraconianOne on November 04, 2008, 05:27:30 PM Quote Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%. Most head-scratching, fuckarsed change ever. Title: Re: 3.0.3 today Post by: Driakos on November 04, 2008, 09:12:27 PM Quote Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%. Most head-scratching, fuckarsed change ever. Yeah. There are a couple of these mana-reduction glyphs. Arcane Intellect? Mark of the Wild? Who cares if they cost less mana. You cast them out of combat. In Arenas and BG's it's free. The soul shard cost was the only thing that made this glyph look reasonable. Title: Re: 3.0.3 today Post by: Koyasha on November 05, 2008, 01:56:21 AM They don't want to put in a 'band-aid' fix to just part of 'the soulshard problem', which they're working on.
....seems to me that it'd be better to leave the damn glyph as it is until they FIX 'the soulshard problem', THEN change it to whatever-the-fuck useless thing they want to. Hey, here's an idea that -wouldn't- be useless. Glyph of Souls: Allows the warlock to cast Ritual of Souls without people clicking the stupid portal thingy, cause that's just annoying anyway. For that matter, add a glyph of mage table that does the same thing. And one for ritual of summoning. Title: Re: 3.0.3 today Post by: Dewdrop on November 05, 2008, 06:43:29 AM They need to make soulshards a currency so they go in that currency tab with an unlimited quantity. Just farming on my lock i could easily pick up hundreds of shards and never have to worry about bank space. Wouldnt this solve a large part of the problem?
Title: Re: 3.0.3 today Post by: apocrypha on November 05, 2008, 06:49:06 AM Strikes me that after 4 years of locks moaning about soulshards that Blizz would have changed the mechanic by now if they thought it was a problem that needed fixing.
Title: Re: 3.0.3 today Post by: Paelos on November 05, 2008, 07:13:09 AM The lesson is to pick the weakest class, because eventually everything else will be nerfed into the ground. The lesson is to pick a pure tank or pure healer class. Even when you're nerfed, people will invite you to the best parties. Or a simple corollary, stop picking the retarded FOTM DPS class because it's cool atm. The Sword of Damocles hovers over such classes. Title: Re: 3.0.3 today Post by: fatboy on November 05, 2008, 07:30:11 AM They need to make soulshards a currency so they go in that currency tab with an unlimited quantity. Just farming on my lock i could easily pick up hundreds of shards and never have to worry about bank space. Wouldnt this solve a large part of the problem? excellent point..... or at least be able to stack the friggin things...... Title: Re: 3.0.3 today Post by: Nonentity on November 05, 2008, 08:10:33 AM • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired. Awwww. :( SJOFN OMG LETS TALK ABOUT HUNTERS like like like like I want ummm I want to tame like seven Silithid but I have to be marksman WHAT SPEC ARE YOU Title: Re: 3.0.3 today Post by: DraconianOne on November 05, 2008, 08:33:02 AM They need to make soulshards a currency so they go in that currency tab with an unlimited quantity. Just farming on my lock i could easily pick up hundreds of shards and never have to worry about bank space. Wouldnt this solve a large part of the problem? excellent point..... or at least be able to stack the friggin things...... From a game mechanic point of view then yeah, I can see why you'd want them to stack. From a geeky point of view, no - I don't want them to stack - they're the remnants of the drained souls of my victims, the source of my power. Making them stack or turning them into currency demeans what they symbolize. Perhaps it's from the odd 1v1 pvp encounter where I manage to win comfortably and finish with a soul drain. (Then, because I'm undead, after they've snuffed it I eat their corpses for good measure. With me it's an all inclusive service - I take both body and soul.) Title: Re: 3.0.3 today Post by: Azaroth on November 05, 2008, 08:36:08 AM The lesson is to pick the weakest class, because eventually everything else will be nerfed into the ground. The lesson is to pick a pure tank or pure healer class. Even when you're nerfed, people will invite you to the best parties. Or a simple corollary, stop picking the retarded FOTM DPS class because it's cool atm. The Sword of Damocles hovers over such classes. Unless they're named Warlock. Or Rogue. Or Warrior. Title: Re: 3.0.3 today Post by: ClydeJr on November 05, 2008, 09:01:11 AM They need to make soulshards a currency so they go in that currency tab with an unlimited quantity. Just farming on my lock i could easily pick up hundreds of shards and never have to worry about bank space. Wouldnt this solve a large part of the problem? excellent point..... or at least be able to stack the friggin things...... Title: Re: 3.0.3 today Post by: Montague on November 05, 2008, 09:14:36 AM The Ret nerfs aren't that bad. In fact most of them were already hotfixed in before the patch.
The problem was Ret was scaling too high and generating very good burst with mediocre to bad gear. While that was good for players with alt pallies, well geared paladins were destroying everyone. Ret needs to be gear dependent to be in line with the other melee DPS classes. My concern is in PVE 10 mans if they will have enough mana to execute a proper DPS rotation. Title: Re: 3.0.3 today Post by: Merusk on November 05, 2008, 09:25:01 AM Lulzworth note on ret nerfs:
Avenging Wrath (wings) now causes forbearnce when used. This is, of course, to avoid wings-bubble-i'm invulnerable BITCH-pwnage. However, Forbearance is a 3m debuff and the CD on AW is 2min. :uhrr: :awesome_for_real: Title: Re: 3.0.3 today Post by: DraconianOne on November 05, 2008, 09:27:29 AM Unfortunately if you make them currency or make them stack, you will hear the wailing and gnashing of teeth of all the hunters who are the only class that needs to dedicate an entire bag to their combat style. Although I wouldn't have an issue with hunters getting a special bag slot only for quivers/ammo pouches if locks got a special shard bag slot as well. What hunters have that locks don't get is a combat bonus on their quiver/ammo pouch. They can choose not to use the quiver - just like locks don't have to use a soul bag but they get penalized for doing so whereas, obviously, locks don't. Anyway, there's only so much dumbing down a class can take. Soul shard management is part of the trade-off for being the coolest class in the game. You're* a warlock - deal with it. *I mean warlock players in general. Not you - you're not that special. Because you don't play a warlock. Title: Re: 3.0.3 today Post by: Fabricated on November 05, 2008, 09:39:08 AM I think blizzard has said something about wanting to make changes to the ammo system for hunters to where you pick 'types' of ammo instead of just stuffing your bag with the most expensive shit you can buy or craft.
Title: Re: 3.0.3 today Post by: Merusk on November 05, 2008, 09:51:46 AM They said they wanted to improve hunter's mobility and survivability for arena viability too.. and so gave them Disengage.
Yeah.. . Title: Re: 3.0.3 today Post by: Dren on November 05, 2008, 10:28:28 AM Lulzworth note on ret nerfs: Avenging Wrath (wings) now causes forbearnce when used. Just FYI, it always caused forbearance. Or at least as far back as I can remember. Title: Re: 3.0.3 today Post by: Merusk on November 05, 2008, 11:09:08 AM They took it out back when all the awesome ret pally changes went in. I know because I was able to Wings->Righteous Defense for genrating uber aggro while taking almost no damage when tanking. They hotfixed it back in last Thursday when the hotfix-nerfed JoTW.
Title: Re: 3.0.3 today Post by: Ingmar on November 05, 2008, 11:12:27 AM I'm sorry, I must have missed where the hunter nerfs were. No windfury is your nerf! Title: Re: 3.0.3 today Post by: Sjofn on November 05, 2008, 11:19:38 AM • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired. Awwww. :( SJOFN OMG LETS TALK ABOUT HUNTERS like like like like I want ummm I want to tame like seven Silithid but I have to be marksman WHAT SPEC ARE YOU OMG NON I'm survival. I usually am, 'cause I'm crazy like that (when I'm not survival, I'm marks). The exotic pets thing is BM makes me fussy, because you're right, I wanna tame BIG ANNOYING BEASTIES. Whinge! Title: Re: 3.0.3 today Post by: Nonentity on November 05, 2008, 02:22:05 PM I was usually marksman because I liked the way it played for PVP more (my favorite part of the game). I specced beast when I needed to for raids, so I could be a one button wonder, but now that Marksman is doing just as good if not better DPS than beast mastery, I have no reason to go that spec.
So then what do they do? They turn around and make BUGS tameable! Silithid are like the most amazing things EVAR, and now I'm mad that I can't tame them. Ah, well. I'm probably getting a wolf, but have you seen the new wolf models? THEY ARE AMAZING (http://petopia.brashendeavors.net/html/skins/skin_worgbrown.html). Title: Re: 3.0.3 today Post by: Sjofn on November 05, 2008, 06:14:58 PM Why yes, I did see that new model! I <3 them.
I definitely prefered marks for PvP, but I liked to dabble in survival from time to time just to see if it was really SO fucking terrible (it was not, and it was fun for my usual playstyle). Now I loves it even more, especially since now I can be a mana battery for my group, but man. I want a NEAT pet. I guess my owl (I love my owl) is still special, since it feels like 90% of all hunters are running around with corehound pets now. :P Title: Re: 3.0.3 today Post by: Fordel on November 05, 2008, 06:57:09 PM Get a Chimera, I have yet to see one of those.
Title: Re: 3.0.3 today Post by: Hutch on November 06, 2008, 07:30:29 AM Chimaeras like to flap their huge wings over you while you're trying to loot corpses or mine nodes. Half the time, I end up with my pet highlighted and no loot.
I do like the special ability though. A frosty bolt of lightning that slows the target. And as an added bonus, no screen-shaking stomping effects. I'm starting to hate all the nelves and dwarves running around shatt with their special snowflake core hounds. I think he's just going to be a special treat that I'll whip out for BGs. I'll stick to my old standbys, the raptor and croc, for PvE leveling and instances. Title: Re: 3.0.3 today Post by: kildorn on November 06, 2008, 07:55:50 AM Silithid on summoning beat the fucking owl for ANNOYING NOISES OF DOOM.
Title: Re: 3.0.3 today Post by: Ingmar on November 06, 2008, 08:35:14 AM Chimaeras like to flap their huge wings over you while you're trying to loot corpses or mine nodes. Half the time, I end up with my pet highlighted and no loot. I do like the special ability though. A frosty bolt of lightning that slows the target. And as an added bonus, no screen-shaking stomping effects. I'm starting to hate all the nelves and dwarves running around shatt with their special snowflake core hounds. I think he's just going to be a special treat that I'll whip out for BGs. I'll stick to my old standbys, the raptor and croc, for PvE leveling and instances. You can put up with the crocolisk noises but none of that other stuff? GRR HUFF GRR HUFF GRR HUFF GRR HUFF Title: Re: 3.0.3 today Post by: Hutch on November 06, 2008, 09:14:51 AM Yeah, it's weird. I actually like the croc. I think their growling sounds menacing and cool. But I hate the core hounds, both the stomping and the puking-on-you roaring noise they make.
I hate the buzzing sound that the zangarmarsh wasps make when they're idling. But I can totally deal with the flapping noise of the chimaera, although as noted, the flapping gets in the way and is annoying. I hate that yawn-and-slobber noise that only the winterspring tiger makes. But every look-at-me-i'm-special hunter in the game had to have one of those, up until core hounds came along. Diffrent strokes I guess :) Title: Re: 3.0.3 today Post by: Phred on November 06, 2008, 11:45:07 AM I think he's just going to be a special treat that I'll whip out for BGs. I'll stick to my old standbys, the raptor and croc, for PvE leveling and instances. If you don't plan to use the exotic pet much you might consider the 50/21/0 build. Readiness mean's 2 bestial wrath's and rapid fires available per fight for a heck of a dps boost. Title: Re: 3.0.3 today Post by: Jayce on November 06, 2008, 12:05:32 PM Making them stack or turning them into currency demeans what they symbolize. I figure a warlock would not have a problem demeaning people or other critters with souls. "You're just currency to me" The mechanic problem with soulshards is that they use ridiculous amounts of pack space versus other classes. Every other material component stacks. I'd rather see them stack than just removed. It makes the classes more vanilla to remove flavor like this, but it also shouldn't introduce a ridiculous usability penalty. Title: Re: 3.0.3 today Post by: Hutch on November 06, 2008, 12:10:31 PM I think he's just going to be a special treat that I'll whip out for BGs. I'll stick to my old standbys, the raptor and croc, for PvE leveling and instances. If you don't plan to use the exotic pet much you might consider the 50/21/0 build. Readiness mean's 2 bestial wrath's and rapid fires available per fight for a heck of a dps boost. Hmm Readiness does look like something that could come in handy in both BGs and Raiding. I'll have to give that some thought and experimentation :) Title: Re: 3.0.3 today Post by: Nonentity on November 06, 2008, 03:59:53 PM I think he's just going to be a special treat that I'll whip out for BGs. I'll stick to my old standbys, the raptor and croc, for PvE leveling and instances. If you don't plan to use the exotic pet much you might consider the 50/21/0 build. Readiness mean's 2 bestial wrath's and rapid fires available per fight for a heck of a dps boost. Sadly, readiness does NOT refresh the cooldown on Bestial Wrath. This has been confirmed. So, no 50/21 builds. Sjofn - Owls are super neat for PVP! Having a disarm is slick, especially since it doesn't share a DR with the Scorpid Sting disarm. Title: Re: 3.0.3 today Post by: Gobbeldygook on November 06, 2008, 04:21:11 PM Quote Sadly, readiness does NOT refresh the cooldown on Bestial Wrath. This has been confirmed. It still reset the cooldown on BW as of three days ago. Did I miss a blue post?Title: Re: 3.0.3 today Post by: Job601 on November 06, 2008, 04:34:58 PM Soul shards exist to cause warlock to jump through an additional hoop to keep their dps up to that of mages. They need some kind of limited resource, and lifetap gives them essentially infinite mana. The design problem is that some players will do anything to stay competitive, and, in a min-max environment, treat soulshards as though there's an unlimited supply. They're one of those mechanics that work well for casual players but become irritating to powergamers.
Title: Re: 3.0.3 today Post by: Fordel on November 06, 2008, 04:57:04 PM Soul shards exist to cause warlock to jump through an additional hoop to keep their dps up to that of mages. They need some kind of limited resource, and lifetap gives them essentially infinite mana. The design problem is that some players will do anything to stay competitive, and, in a min-max environment, treat soulshards as though there's an unlimited supply. They're one of those mechanics that work well for casual players but become irritating to powergamers. No? Soul Shards exist entirely for flavor. The Same reason group buffs require reagents and why shamans still need totem items. Nothing about soul shards is used as a DPS increase or a 'resource' to burn through while fighting. Summon pet, Summon HealthStone, Summon SoulStone. ShadowBurn and SoulFire aren't rocking any kind of DPS rotation. That's why they are irritating and annoying. They don't actually serve any purpose other then take up a bag slot, it's just like hunter ammo. Title: Re: 3.0.3 today Post by: Nonentity on November 06, 2008, 04:58:34 PM Quote Sadly, readiness does NOT refresh the cooldown on Bestial Wrath. This has been confirmed. It still reset the cooldown on BW as of three days ago. Did I miss a blue post?Hm - maybe they changed it. I had a hunter I made on the beta server that didn't get a reset on Readiness. Same as it always was, then - more line of sighting the hunter and pet until BW wears off. Title: Re: 3.0.3 today Post by: justdave on November 06, 2008, 08:25:55 PM Soul shards exist to cause warlock to jump through an additional hoop to keep their dps up to that of mages. They need some kind of limited resource, and lifetap gives them essentially infinite mana. The design problem is that some players will do anything to stay competitive, and, in a min-max environment, treat soulshards as though there's an unlimited supply. They're one of those mechanics that work well for casual players but become irritating to powergamers. No? Soul Shards exist entirely for flavor. The Same reason group buffs require reagents and why shamans still need totem items. Nothing about soul shards is used as a DPS increase or a 'resource' to burn through while fighting. Summon pet, Summon HealthStone, Summon SoulStone. ShadowBurn and SoulFire aren't rocking any kind of DPS rotation. That's why they are irritating and annoying. They don't actually serve any purpose other then take up a bag slot, it's just like hunter ammo. Soul Shards are life to a Destruction specced lock. They're good for summons for a Demo lock, and we next to useless for an Aff lock, tho they may be used for felguard summons now. And they're the source for group gifts. They are not 'flavor'. The spec that burns shards are not part of a DPS 'rotation', they use them in PvP. Not everything has but one purpose. You could get rid of them, but why not just have mages? Title: Re: 3.0.3 today Post by: Hawkbit on November 07, 2008, 04:52:08 AM Soul Shards are not the only thing separating mages and warlocks. There's oceans of tears cried by mages separating the two.
I always thought the idea of shards was interesting, but in effect it's retarded to have a player logging on 30 minutes before raid time simply to farm items they'll burn through in a few hours. Blizzard originally designed shards as something to manage the inventory around, as that was an inconvenience at the time. Now with 22 slotters and soul bags, it's only function is tedium. I think they should modify them so that instead of farming for shards all night, a warlock would have the ability to have a certain number of shards that automatically return after a mob is dead. So you use one to cast spell A, then use another to cast spell B. Now that your two shards are out, you're stuck without them until the mob dies and/or you pull that debuff off the mob. It retains the 'shard management' concept of the class without making it tedious for the player. Think about the new DK rune system, it's not too far off the mark from this. Title: Re: 3.0.3 today Post by: Dewdrop on November 07, 2008, 05:59:02 AM I would think that a decent solution for shards, if we arent going the 'currency' route, would be to make drain soul a non damaging debuff (think: old Detect Magic). You throw it on the mob with your dot(s) and when the mob dies it grants you 2-4 shards (or so). I know those mobs only have one 'soul', but who says it cant be fragmented! The worst case scenario is it takes you 1/2 as much time to farm the shards you need, and likely alot less. Make the debuff last 1min or so, you could dot and run like this on 5-10 mobs and potentially be full. Takes the tedium out, but keeps the inventory management aspect. Also would make it easier to pick up shards in BG's.
Title: Re: 3.0.3 today Post by: Gobbeldygook on November 07, 2008, 07:10:33 AM I figure a warlock would not have a problem demeaning people or other critters with souls. "You're just currency to me" Every single class and spec has some sort of inventory clogger. For hybrids, it's the off-set specs you're expected to carry when your main spec isn't useful (ie If you only need one tank for a fight but brought 3 to the instance, two guys throw on their DPS set). That bit will be particularly relevant once dual specs are implemented in 3.1. For hunters, it's their arrows. For warlocks, it's the shards that they can farm up just by not going to sleep on trash. The only people that don't lose a bag slot to their class at this point are rogues and mages.The mechanic problem with soulshards is that they use ridiculous amounts of pack space versus other classes. Every other material component stacks. I'd rather see them stack than just removed. It makes the classes more vanilla to remove flavor like this, but it also shouldn't introduce a ridiculous usability penalty. It's all a part of the inventory minigame (tm). Title: Re: 3.0.3 today Post by: DraconianOne on November 07, 2008, 07:31:55 AM in effect it's retarded to have a player logging on 30 minutes before raid time simply to farm items they'll burn through in a few hours. Okay - I think I've already admitted that I've never raided so someone might need to explain to me how come people use so many shards over the course of a raid. Summoning is the only way I can feasibly think of but as summoning stones neither require shards nor an extra person, does summoning get used that much? Otherwise, what else are shards used for? Ritual of Souls - where thiis discussion all started from. In a dungeon situation, this will get used once, maybe twice? That's 2 stones max unless you've got really bad healers. Yeah, I suppose in a riad you might want a lot more than that if you keep wiping on a boss but it's nowhere near as bad as having to create healthstones on a one by one basis for everyone as was the case pre-TBC. Soulstone - has a 30 minute cooldown. In three hours you'll only ever be able to use 6 of these. Soulshatter - you should never be pulling so much aggro you need to lose it so ideally this will never be used. Demon summoning - if you're continually losing (or saccing) your demon then yeah, this will take a lot of shards. But you can only sac if you're demon specced (and Blizz are trying to rework it so that demons are more useful without being sacced all the time) Alternatively, lots of people use an imp in a group because of the stamina buff - no stone required Enslaving Demons - depends on whether the dungeon/raid you're in actually has any that would be beneficial to enslave. Firestone/Spellstone - don't know if these are tradeable as havent' tried but since the 3.0.2 changes, you get five charges on one of these and they still take up one bag slot. You probably won't carry one of each as spellstones are for Afflocks and Firestones are for Destrolocks. Each charge lasts an hour and persists through death so not going to use more than 3 of these over 3 hours. There are only 2 DPS spells that need shards: Shadowbane which is a destro talent and, if used wisely, will return a shard anyway (but is generally not considered a useful raid spell) and Soul Fire which is a 6 sec cast - time it takes to cast 2 shadow bolts and while it's more mana efficient, it does nowhere near as much damage. Finally, consider the recent changes to Drain Soul which now does 4 times normal damage on mobs under 25% health and that's before the damage increase granted by Haunt (if you're aff) as well as a 214% spellpower bonus (if they haven't changed the previous co-efficient) means that Drain Soul is the weapon of choice for a mobs dying moments as it out DPSs Shadow Bolt (if you're not a destrolock anyway). So shards can always be got from trash mobs. (The Drain Soul glyph also is meant to give chance of returning 2 shards rather than 1 but apparently the proc rate on this is appalling) How much bag space do you realistically need during a raid and how come Hunters can manage with 4 bags and some of that taken up with pet food? Title: Re: 3.0.3 today Post by: Dren on November 07, 2008, 07:38:34 AM The only people that don't lose a bag slot to their class at this point are rogues and mages. It's all a part of the inventory minigame (tm). I agree with what you said except for this. I still keep different sets even on these characters. One set for high spike damage for solo'ing when I don't care about agro. One set for more consistent but high DPS for group PvE. Another set based on the spike damage but with Res for PvP. The problem with Warlock is I have this same issue PLUS an entire bag consumed for shards. That is 18-20 slots lost. Typically a set change takes up about half that much or less. Even with multiple changes of gear on all of my characters (Read 8 lvl 70's...just missing Hunter yet.) My Warlock is the only one that I constantly have bag space issues with. Of course, add to this that he's my enchanter and it doubles my problem. As far as time to get shards, I really don't have the issue. I just fly just east of Shat and kill spiders and wolves. I can get a full 28 bag full within 10-15 mins. The silk I collect helps with my tailoring too. I'm more concerned with bag space. I'm Demon specced, so I really don't use shards for DPS at all. I do go through it for summons, HS, SS, etc. I did do Desto spec for awhile and that was completely annoying due to shard use. It was a big reason I specced out of it. Title: Re: 3.0.3 today Post by: Hawkbit on November 07, 2008, 07:44:40 AM in effect it's retarded to have a player logging on 30 minutes before raid time simply to farm items they'll burn through in a few hours. Okay - I think I've already admitted that I've never raided so someone might need to explain to me how come people use so many shards over the course of a raid. Summoning is the only way I can feasibly think of but as summoning stones neither require shards nor an extra person, does summoning get used that much? Otherwise, what else are shards used for? ..... How much bag space do you realistically need during a raid and how come Hunters can manage with 4 bags and some of that taken up with pet food? Our guild is not a top world raiding guild, but we chew glass right along with those guys. Even more so, because we limit raids to three nights a week but still get decent progress. When we're learning a new encounter with little outside help wel chew through consumables (including soul shards) like mad. I don't play a warlock, but I know ours bitch about the farming involved. As a Hunter, though, I raid with nearly empty bags. I fill my 22slot ammo pouch, throw a few more stacks in the bag, take a couple stacks of pet food and I'm off. Hell, with recent pet changes I don't need food at all because pets are regening happiness through attacks. Title: Re: 3.0.3 today Post by: Dren on November 07, 2008, 07:53:45 AM My hunter is only level 32 so far, but I can predict the loss of a bag to be a pain ongoing too. I'll still want a set of gear for pvp, solo, and pve. One advantage to the arrows/bullets is that they scale as you lvl. They have SOME interest to them. Also, you just buy them. No farming needed. Even the ammo bags give some nice benefits.
The shards you get at lvl 1 are the same as the shards you mess with at lvl 70 and beyond. The bag you put into them? Only benefit is that they hold 28 (higher end.) It would be nice if they had some kind of added chance to produce a soul shard when one is used or actually directly benefit combat like ammo bags do. Shards from higher lvl kills having added benefits of some kind would be cool too. At least that whole system would be somewhat interesting at that point rather than tedious. Title: Re: 3.0.3 today Post by: Dewdrop on November 07, 2008, 08:00:40 AM Okay - I think I've already admitted that I've never raided so someone might need to explain to me how come people use so many shards... I raid as a Warrior (tank). I go through healthstones ALOT. As do all the other tanks, as well as dps. A well gets put up every time the cooldown is up and individual stones are handed out to tanks as needed. Additionally, previous to 3.x all our warlocks (all 2 of them) were demon sac-destro locks. I agree that you only summon a couple times, pop soulstone every time the CD is up and spellstones and such have 5 charges, it's the healstone issue that really drains the shards. Title: Re: 3.0.3 today Post by: Hindenburg on November 07, 2008, 08:29:53 AM My hunter is only level 32 so far, but I can predict the loss of a bag to be a pain ongoing too. I'll still want a set of gear for pvp, solo, and pve. There's no difference between the solo and pve sets for hunters. That's mainly because the solo set is the pve set.Title: Re: 3.0.3 today Post by: Hutch on November 07, 2008, 09:05:26 AM My hunter is only level 32 so far, but I can predict the loss of a bag to be a pain ongoing too. I'll still want a set of gear for pvp, solo, and pve. One advantage to the arrows/bullets is that they scale as you lvl. They have SOME interest to them. Also, you just buy them. No farming needed. Even the ammo bags give some nice benefits. The attack speed bonus you get from your ammo bag is the only reason to carry one, 99% of the time. Unless you spend all of your time raiding -- a full Kara run, for example, can eat up a lot of ammo. But I've found that a full day's worth of dailies, for example, will only cause me to use maybe 3 or 4 stacks of ammo, if that. Regarding gear, I've found that I have two "sets". One for raiding, and one for grinding/bg/everything else. The "everything" set is composed of mostly pvp arena and honor purchases, and the raiding "set" (which is not a full set) swaps in my T5 and badge gear. Basically, trading health for attack power. But, I know in advance if I'm going into a raid setting, so I can visit the bank and swap things out. No need to lug that stuff around in my "Gigantique". Title: Re: 3.0.3 today Post by: Jayce on November 07, 2008, 09:05:46 AM What if they made them not BOP? If non-raiding locks could farm and sell them on the AH, it'd be another way for the cash-rich poopsock guilds to spread the wealth to casuals.
Oh, and of course they'd have to be stackable to make it work. 100 imo. Title: Re: 3.0.3 today Post by: Dren on November 07, 2008, 12:06:38 PM My hunter is only level 32 so far, but I can predict the loss of a bag to be a pain ongoing too. I'll still want a set of gear for pvp, solo, and pve. There's no difference between the solo and pve sets for hunters. That's mainly because the solo set is the pve set.Yeah, as I said, I'm new to the Hunter game. I just thought maybe I'd want a set that was more for "hit chance" and ranged DPS than crit chance in a PvE group setting. So far I've just been getting as much crit gear as possible. That is ok while solo'ing or pvp'ing, but won't I have issues with pulling too much agro at some point? I know several of our guild hunters have trouble with this sometimes. Title: Re: 3.0.3 today Post by: Nonentity on November 07, 2008, 12:11:37 PM Aggro with hunters is never really an issue. Pull aggro? Feign death, rinse, repeat.
Your main tank has to be pretty bad to let a DPS pull aggro, unless the tank is horribly undergeared in comparison. Title: Re: 3.0.3 today Post by: Dren on November 07, 2008, 12:20:27 PM Aggro with hunters is never really an issue. Pull aggro? Feign death, rinse, repeat. Your main tank has to be pretty bad to let a DPS pull aggro, unless the tank is horribly undergeared in comparison. Good to know. I'll just keep going with crit then. Usually the trouble is with not allowing the tank to build up rage/agro. It doesn't happen often though and typically, you are right, the feign death solves the problem. Title: Re: 3.0.3 today Post by: Hindenburg on November 07, 2008, 01:02:10 PM Pretty much.
If the tank isn't completely brain dead, no hunter will ever pull aggro. If you know that the tank is good, but hunters keep pulling aggro, ban them. A nice way to detect this is to observe if any other class is pulling aggro, although most rogues also tend to be brain dead while leveling. If their pets are pulling aggro, tell the imbeciles to disable growl. Your pve set is the crit set. If you're overgeared the pet won't be able to hold aggro, but shit wil die so fast that it should be irrelevant. Go for an owl with screech and claw. Screech is like a second growl, and claw is the focus dump. Title: Re: 3.0.3 today Post by: Hawkbit on November 07, 2008, 01:19:36 PM Go for an owl with screech and claw. Screech is like a second growl, and claw is the focus dump. Owls don't have screech as of last patch. Gorillas are the new owls. Title: Re: 3.0.3 today Post by: Fordel on November 07, 2008, 02:11:56 PM Soul Shards are life to a Destruction specced lock. They're good for summons for a Demo lock, and we next to useless for an Aff lock, tho they may be used for felguard summons now. And they're the source for group gifts. They are not 'flavor'. The spec that burns shards are not part of a DPS 'rotation', they use them in PvP. Not everything has but one purpose. You could get rid of them, but why not just have mages? That's exactly my point, every soulshard spell could have it's shard cost removed and remain perfectly balanced. They only exist for the "I suck your soul mwhahaha" warlock aspect. Shards or not, a lock is still considerably different from a mage. Title: Re: 3.0.3 today Post by: Merusk on November 07, 2008, 02:17:02 PM Aggro shouldn't be a problem not only because of the new "HIGH THREAT" warning (which means, Feign Now!) but because you should be tossing up a Misdirect to the tank every few minutes on long fights as well. There's even less excuse for it with the new e-z way to set your focus target.
Title: Re: 3.0.3 today Post by: Phred on November 07, 2008, 02:24:48 PM Sadly, readiness does NOT refresh the cooldown on Bestial Wrath. This has been confirmed. So, no 50/21 builds. Sjofn - According to people in beta it was changed last patch specifically because of this build. It does reset now. If the ppl on the beta server are to be believed. Edit. Fucked up the quotes again. Sigh. Title: Re: 3.0.3 today Post by: Phred on November 07, 2008, 02:27:55 PM Aggro with hunters is never really an issue. Pull aggro? Feign death, rinse, repeat. Your main tank has to be pretty bad to let a DPS pull aggro, unless the tank is horribly undergeared in comparison. Good to know. I'll just keep going with crit then. Usually the trouble is with not allowing the tank to build up rage/agro. It doesn't happen often though and typically, you are right, the feign death solves the problem. You can also redirect your first few shots to the tank. I do this with tanks that seem to have trouble locking agro and it works quite well for me. Title: Re: 3.0.3 today Post by: Hindenburg on November 07, 2008, 03:23:49 PM Misdirection is a level 70 spell. Guy's 30 and change.
Owls don't have screech as of last patch. Gorillas are the new owls. Fuck. Well, they gave it to carrion birds. Even better, since those things are omnivorous. Did blizz add gorilas in outlands for the new thunderstomp ranks? Title: Re: 3.0.3 today Post by: Ingmar on November 07, 2008, 03:32:08 PM Misdirection is a level 70 spell. Guy's 30 and change. Owls don't have screech as of last patch. Gorillas are the new owls. Fuck. Well, they gave it to carrion birds. Even better, since those things are omnivorous. Did blizz add gorilas in outlands for the new thunderstomp ranks? You don't have to tame stuff to learn higher ranks anymore. Title: Re: 3.0.3 today Post by: Merusk on November 07, 2008, 03:45:36 PM Plus any beast you tame levels to within 5 of you.. So it's still ineffecctive but better! :awesome_for_real:
Title: Re: 3.0.3 today Post by: Hawkbit on November 07, 2008, 05:14:31 PM Fwiw, I've had a lvl 26 bear in my stables for more than three years, I always ran with a tiger from STV. With this last patch, I was able to pull out the bear, he dinged from 26 to 65 in a moment. Then I spent a few hours grinding him up to 70, got a couple blue recipes and lots of ore. Finally, I can play with a bear at my side. He's awesome. Has a swipe ability that hits three targets in front of him.
If you're a min/max player, the bear isn't the best. But it's damn good enough for me. Title: Re: 3.0.3 today Post by: Simond on November 08, 2008, 01:17:17 PM Misdirection is a level 70 spell. Guy's 30 and change. Owls don't have screech as of last patch. Gorillas are the new owls. Fuck. Well, they gave it to carrion birds. Even better, since those things are omnivorous. Did blizz add gorilas in outlands for the new thunderstomp ranks? You don't have to tame stuff to learn higher ranks anymore. Title: Re: 3.0.3 today Post by: Xanthippe on November 08, 2008, 02:25:22 PM More pally and mage nerfs, priest boosts, hunter nerfs :( and I didn't read the other class stuff. No more quests for mounts for locks, pallies. Druids get swift flight at 71 now. A lot of class adjustments. Notes here: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html (http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html) I really got that wrong, as a few people pointed out. Too quick to skim and didn't take enough time to actually read and comprehend. Hunters were buffed some, but I still can't pvp worth a darn. Too much burst damage vs. me. Pve is fun, though, especially with a gorilla pet. Title: Re: 3.0.3 today Post by: Hawkbit on November 08, 2008, 05:11:33 PM A fellow Hunter in my guild I really respect a lot. He's freakin' awesome at the class, blows me out of the water on dps. And he's not a douche, either.
He is also not very happy with the state of PvP hunters right now. He's still partaking in PvP, but is very clear that he's not having fun with it. Title: Re: 3.0.3 today Post by: K9 on November 09, 2008, 05:01:56 AM PvP's in state of flux at the moment, It's not really fun for anyone except Retadins, Boomkins and Arcane Mages.
Only a few days to go though, then it's all reset. Title: Re: 3.0.3 today Post by: Signe on November 09, 2008, 02:43:25 PM I'm playing this again. On Earthen Ring where many of us were born. Just for a larf.
Title: Re: 3.0.3 today Post by: Sjofn on November 09, 2008, 03:59:35 PM Sjofn - Owls are super neat for PVP! Having a disarm is slick, especially since it doesn't share a DR with the Scorpid Sting disarm. Yeah, I'm really happy with how owls wound up in the new system. Fordel is too, since they don't have screech anymore. :P Title: Re: 3.0.3 today Post by: Fordel on November 09, 2008, 04:17:25 PM I banned owls prior to this patch.
SKREE SKREE SKREE SKREE Title: Re: 3.0.3 today Post by: Nonentity on November 10, 2008, 07:22:02 AM Aggro with hunters is never really an issue. Pull aggro? Feign death, rinse, repeat. Your main tank has to be pretty bad to let a DPS pull aggro, unless the tank is horribly undergeared in comparison. Good to know. I'll just keep going with crit then. Usually the trouble is with not allowing the tank to build up rage/agro. It doesn't happen often though and typically, you are right, the feign death solves the problem. Crit is especially useful as a BM hunter for your utility - Cobra Strikes feeds Ferocious Inspiration, which feeds Invigoration. All of those ultimately feed each other pretty well to keep FI running. Title: Re: 3.0.3 today Post by: Righ on November 10, 2008, 10:42:48 AM If you're a min/max player, the bear isn't the best. But it's damn good enough for me. That's okay, hunters aren't min/max characters. Make the class work the way you want it to. Title: Re: 3.0.3 today Post by: Fordel on November 10, 2008, 02:22:18 PM Hunters are actually the highest raid DPS around atm.
Title: Re: 3.0.3 today Post by: Nonentity on November 11, 2008, 06:25:57 AM They are, but in Wrath, a lot of physical DPS dealers are getting nerfed with the 10% armor change to Wrath bosses.
Just FYI! That doesn't mean you won't curbstomp players, though, which is more important then stomping bosses. Title: Re: 3.0.3 today Post by: Fordel on November 11, 2008, 06:48:23 AM Unless Locks and Mages somehow pull dramatically ahead, Hunter's will be safe at the top for the foreseeable future.
Title: Re: 3.0.3 today Post by: Dren on November 11, 2008, 07:43:05 AM From my perspective the hunters should be able to top the charts based the focus they have towards DPS (PvE). Warlocks constantly have to stop DPS to get back mana, throttle damage to fight agro, or may be called upon to do some CC (rarely, but it happens.) Mages constantly have to worry about spiking and pulling agro, so they have to throttle their DPS. Plus they are called upon for some CC depending on the adds. Mages also have a limited mana pool that they have to be aware of at all times.
Hunters seem to be able to focus on damage more thoroughly throughout a full fight. Even when called upon to CC, their traps only take a very brief moment to set. They can continue to DPS with much less distraction. Even when low on mana, they can just lower DPS to gain it back. And, as discussed in other places, they can manage agro nearly perfectly so they can open up quite well. Now, take my assessment with a grain of salt as my hunter is only 32 yet, but I have plenty of experience on my Warlock and Mage. Also, I'm not saying Hunters are dominant. The differences at the top of the charts is typically pretty small. Title: Re: 3.0.3 today Post by: Gobbeldygook on November 11, 2008, 08:32:38 AM ...throttle damage to fight agro ... Mages constantly have to worry about spiking and pulling agro, so they have to throttle their DPS... If you are any point 'throttling damage', take your tank out behind the woodshed and put him down because that dog ain't no good to anyone no more. Just this week, I showed two tanks where the red fern grows.--- Hunters also have to constantly 'stop and regenerate mana'. It's called Aspect of the Viper. Title: Re: 3.0.3 today Post by: Fordel on November 11, 2008, 08:40:43 AM The Hunter never actually stops though, just slows down for a few seconds and off again. In a raid situation it rarely comes up to begin with.
If your thing is to pew pew pew in PvE, hunter's are in a good place these days. If you want to be Arena king, roll something else :oh_i_see: Most hunters will forget Arena even exists once they can rain death from the walls of Wintergrasp. Title: Re: 3.0.3 today Post by: Nonentity on November 11, 2008, 09:12:47 AM The Hunter never actually stops though, just slows down for a few seconds and off again. In a raid situation it rarely comes up to begin with. If your thing is to pew pew pew in PvE, hunter's are in a good place these days. If you want to be Arena king, roll something else :oh_i_see: Most hunters will forget Arena even exists once they can rain death from the walls of Wintergrasp. The line between your run-of-the-mill hunter and a skilled arena hunter is a massive, gaping void. I have played against some phenomenal hunters who do well despite their class, even pre-3.0, and I am terrified to think of how much these players will be able to pull off in Wrath. Hunter can be played with a minimum of skill, but to be in the headspace to link everything together properly as a solid PvP class is really the separator here. Title: Re: 3.0.3 today Post by: Dren on November 11, 2008, 09:37:04 AM ...throttle damage to fight agro ... Mages constantly have to worry about spiking and pulling agro, so they have to throttle their DPS... If you are any point 'throttling damage', take your tank out behind the woodshed and put him down because that dog ain't no good to anyone no more. Just this week, I showed two tanks where the red fern grows.--- Hunters also have to constantly 'stop and regenerate mana'. It's called Aspect of the Viper. When grouped with Oomkins and Shamans, Mage spike damage can pull agro easily if they don't watch the meters. Regardless of pulling top agro position, even being near the top can mean instant death for a ranged dps'er. Many times being number two is not where you want to be. Situationally, that is not very stable for a group. I have much more patience for tanks than mages/warlocks, sorry. I've done all the characters to 70 and mage/warlock is not a tough job. Tanking is. If you jumped my shit in a gourp I was tanking, I'd be happy to leave no questions asked. I mentioned Aspect of the Viper, just not by name. They don't stop. They just reduce their damage output while using it. Title: Re: 3.0.3 today Post by: Sheepherder on November 11, 2008, 10:50:31 AM The Hunter never actually stops though, just slows down for a few seconds and off again. In a raid situation it rarely comes up to begin with. If your thing is to pew pew pew in PvE, hunter's are in a good place these days. If you want to be Arena king, roll something else :oh_i_see: Most hunters will forget Arena even exists once they can rain death from the walls of Wintergrasp. The line between your run-of-the-mill hunter and a skilled arena hunter is a massive, gaping void. I have played against some phenomenal hunters who do well despite their class, even pre-3.0, and I am terrified to think of how much these players will be able to pull off in Wrath. Hunter can be played with a minimum of skill, but to be in the headspace to link everything together properly as a solid PvP class is really the separator here. Being skull-fucked by a night elf hunter named Berrie would hurt the pride a little. (http://www.wowarmory.com/character-sheet.xml?r=Burning+Legion&n=Berrie) Mage spike damage can pull agro easily if they don't watch the meters. Regardless of pulling top agro position, even being near the top can mean instant death for a ranged dps'er. Many times being number two is not where you want to be. Ice Block/Invisibility/Soulshatter. Enhancement shamans and warriors have far more reason to complain, because they are capped lower, have no useful aggro dumps, and will likely die the moment they pull aggro. Title: Re: 3.0.3 today Post by: Oban on November 11, 2008, 11:21:05 AM How do I enable the skull fucking emote?
Title: Re: 3.0.3 today Post by: Paelos on November 11, 2008, 11:25:04 AM Here's a new wrinkle: Blizzard broke the mail today! :awesome_for_real:
People logging in everywhere were flipping out as the many items they had been shuffling around instead of banking them were gone. Also any items left over from the AH, and various other letters. They have taken all the servers down and have "no estimate on when the realms will be back up." Yeah...glad this happened today and not Thursday. Title: Re: 3.0.3 today Post by: Oban on November 11, 2008, 11:42:46 AM Yes.
All servers will be up and running perfectly on Thursday. :why_so_serious: Title: Re: 3.0.3 today Post by: Righ on November 11, 2008, 12:04:09 PM Good to hear. :grin:
Of course, if they just gave us more bloody bank space, we wouldn't all be keeping stuff bouncing back and forth between alts in their mail database. I'd rather not lose the several hundred items in my mail, but I'd take that over losing this evening's play. I still have 3 more levels left to grind on my new warrior (same as the old warrior, only newer) before WotLK and I still have to choose which alt to strip, mail out cash and delete to make room for my Death Knight. Title: Re: 3.0.3 today Post by: Ingmar on November 11, 2008, 12:05:59 PM Good to hear. :grin: Of course, if they just gave us more bloody bank space, we wouldn't all be keeping stuff bouncing back and forth between alts in their mail database. I'd rather not lose the several hundred items in my mail, but I'd take that over losing this evening's play. I still have 3 more levels left to grind on my new warrior (same as the old warrior, only newer) before WotLK and I still have to choose which alt to strip, mail out cash and delete to make room for my Death Knight. How much stuff are you stashing that you can't fit it all in 10 characters worth of banks? :ye_gods: Title: Re: 3.0.3 today Post by: Paelos on November 11, 2008, 12:24:55 PM Those are dangerous questions. People in WoW are fucking packrats. I have no idea why that is, but I fit everything my warrior needed in my bank with all 6 20 slot bags. Hell, I just liquated most of my old primals and mats on the AH and made about 1500g, while picking up 42 spaces. I haven't even gotten to the old gear I'm going to sell off because it will be replaced/outdated, but I'm not sure which resist items I should hold onto until I see the content. I could easily free up another 20 slots on that alone.
I'm not saying I wouldn't like more space, but people would just find new ways to hold onto useless fluff crap. Now that pets and mounts are stored in your interface, it's made things a hell of a lot easier to cut down on the vanity items. EDIT: Also, as of 12:30 PST they are saying it will be 2 more hours before they release an update, not if it's fixed. Title: Re: 3.0.3 today Post by: Righ on November 11, 2008, 12:37:46 PM Oh sure, blame the people playing, not the silly quests that require you to grind reputation on all your alts using drops or trade skills that require you to maintain a supply of lower level materials to cater to the needs of lower level players and alts, or even the swings and roundabouts of classes that require maintaining a multitude of gear for different uses.
I probably could quite easily free enough space across my 10 characters to accommodate all the food, glyphs, items to DE, items to assist leveling in my various inboxes - much just through learning mounts and pets and managing a few dozen auctions, but that would take away from getting my character de jour to the point where I can play with others. Less fun. I'll get to it when I play those other characters. Or the mail will evaporate and unburden me. Either way is better. Title: Re: 3.0.3 today Post by: Merusk on November 11, 2008, 12:41:59 PM I've got 2 bank characters and a main whose mailboxes are full of Auctionhouse crap. Not random fluff but materials and whatsit I list at irregular intervals as I notice a spike in demand. Primals, Ores, Leathers, patterns, Low-level Enchanting Mats etc. I dislike just vendoring stuff when I know that there's SOMEONE who can probably use it, and it's not costing me anything to keep it.
It's almost all crafting mats, too, not greens and crap. I stopped trying to sell greens and blues on the AH about 5 months ago. I just DE them now.. and for the last 2 months I haven't even bothered to do that, since Enchanting mats aren't moving on my server at all. I've vendored about 40 L70 greens since I gave up DEing hem. Title: Re: 3.0.3 today Post by: kildorn on November 11, 2008, 12:49:15 PM Man, since the spellpower/healing change I don't know what to do with all my vault space.
Title: Re: 3.0.3 today Post by: Ingmar on November 11, 2008, 01:45:45 PM This all just vaguely reminds me of people who use the Deleted Items folder in Outlook to store stuff. Yeah, you CAN do it, but you really probably shouldn't.
Title: Re: 3.0.3 today Post by: Nonentity on November 11, 2008, 01:51:15 PM This all just vaguely reminds me of people who use the Deleted Items folder in Outlook to store stuff. Yeah, you CAN do it, but you really probably shouldn't. This. I mean, seriously. Make your alt a guild, fill the alt's bank, and buy some pages in the alt's guild bank. You can store a LOT of items on one character. They've even said they don't want to give people more bag space, so they're mainly working on consolidating the existing bag space. The thing I am most amped about is the fact that they said when they introduce the dual spec system, they may even implement a built-in ItemRack-style system that would actually hold your items for you. That would free up all the bag space used on my tanking gear, which would make me the happiest boy. Title: Re: 3.0.3 today Post by: Paelos on November 11, 2008, 02:04:01 PM YES! There is no reason for Soulbound gear to be carried around in your bags like some sort of travelling hobo. It's not going anywhere, and you're never going to sell it unless you vendor it from disuse.
Hell, I don't even care if it has no sell price value after you equip it. Just have it go in your magical "closet" so to speak and pull out whatever you need when you need it. Cutting down on overwhelming amounts of floating gear would free up almost all my bags. Title: Re: 3.0.3 today Post by: Oban on November 11, 2008, 03:51:17 PM Wired Tired
Realm Status Page Servers that are up 7-11's that sell WotLK UPS drivers that don't knock Title: Re: 3.0.3 today Post by: K9 on November 11, 2008, 04:22:53 PM YES! There is no reason for Soulbound gear to be carried around in your bags like some sort of travelling hobo. It's not going anywhere, and you're never going to sell it unless you vendor it from disuse. Hell, I don't even care if it has no sell price value after you equip it. Just have it go in your magical "closet" so to speak and pull out whatever you need when you need it. Cutting down on overwhelming amounts of floating gear would free up almost all my bags. I was sorely dissappointed when the much touted "currency" window took a grand total of 5 items out of my bank. I still have Zaxxis Insignias, Timbermaw beads and feathers, various scourgestones and a bunch of other similiar and quest related tokens clogging up my bank. Title: Re: 3.0.3 today Post by: Azazel on November 11, 2008, 05:45:28 PM I was sorely dissappointed when the much touted "currency" window took a grand total of 5 items out of my bank. I still have Zaxxis Insignias, Timbermaw beads and feathers, various scourgestones and a bunch of other similiar and quest related tokens clogging up my bank. THIS. All that soulbound shit used for quests, currency and fucking rep grinding should go in there. Nagrand research and PVP tokens, Necrotic Runes, Scourgestones of all shapes and sizes... The list goes on... Title: Re: 3.0.3 today Post by: Sjofn on November 11, 2008, 05:56:50 PM Y'all need to have a soul searching moment here. If you still have shit like Timbermaw hand-ins, either hand the shit in or accept that you're never going to go back to visit the poor furbolg and delete it. :P
Title: Re: 3.0.3 today Post by: Righ on November 11, 2008, 06:11:12 PM Quote We wanted to inform our players regarding today’s extended maintenance. We experienced an error that resulted in players being unable to retrieve in-game mail from the last 15 days. Once the error was discovered, we brought down the realms immediately and began working to address this problem, and have been doing so for the duration of the day. Our decision was to enable players to continue playing World of Warcraft before the opening of Wrath of the Lich King. Work would continue on addressing issues with the in-game mail while the realms were up. This is the plan that is currently in motion. The process from this point forward will be twofold: 1. All items that were in a mail will be sent to characters in one or more messages depending on the amount of items the character had in the mail system. 2. Gold from auction house sales or sent through mail will be sent in a separate mail. We are working to resolve this issue, and we will keep our players informed throughout this process. In the meantime, please do not create an in-game ticket or contact phone support for this issue – multiple mails will be sent returning your items and gold automatically. We greatly appreciate your patience during this time. Servers starting to come back up. So... the last 15 days, huh? So they restored the last monthly backup over the past 7 hours, and took the decision not to run 15 incremental restores before starting the server up? Title: Re: 3.0.3 today Post by: Paelos on November 11, 2008, 06:16:26 PM Amazinly dumb they could do this now. They dodged a huge bullet.
Title: Re: 3.0.3 today Post by: WindupAtheist on November 11, 2008, 06:27:24 PM All servers down. Forums down. Totally dark.
Also, throw your god damned "soon to be two expansions obsolete" rep turn-in shit away, for fuck's sake. Title: Re: 3.0.3 today Post by: kildorn on November 11, 2008, 06:30:53 PM BUT MY TIMBERMAW REP!
Seriously, why do people keep this shit? Do we need to put a 1 year duration on non equippable items? Title: Re: 3.0.3 today Post by: Fordel on November 11, 2008, 06:34:06 PM They love me in that tunnel.
Title: Re: 3.0.3 today Post by: Hawkbit on November 11, 2008, 07:49:43 PM They love me in that tunnel. You're awfully sure of yourself. Title: Re: 3.0.3 today Post by: Righ on November 11, 2008, 09:41:14 PM Looks like they didn't restore any mail after all. My guess is that having spent 7 hours on the monthly, and having decided to skip the incrementals, they found out that they would be duplicating everything from the last moth that had already been taken from the mail, and that they needed the incrementals to have consistency. SO they dropped the database tables again and build a new, empty mail database. I also suspect that next Tuesday's downtime will be significant, as they attempt to merge the restored data with whatever is added this week. And anything sent in the day prior to today's maintenance will be unrecoverable.
Just a guess. :grin: Title: Re: 3.0.3 today Post by: Gobbeldygook on November 11, 2008, 10:52:18 PM ALL HAIL THE REVOLUTION!
(http://www.altgn.com/wp-content/uploads/2008/04/communism-5705.jpg) That's right friends, we are in the midst of a glorious communist revolution. All across azeroth, vendors are giving away their wares for free in exchange for... NOTHING! Free spellhaste rings and necks for all! Free season 2 for select classes! Partial season 4 for some classes! HAIL TIGOLE! Title: Re: 3.0.3 today Post by: Ratman_tf on November 12, 2008, 12:50:04 AM Wired Tired Realm Status Page Servers that are up 7-11's that sell WotLK UPS drivers that don't knock I saw WOTLK at my local 7-11. I was confused since the street date is the 13th, and wouldn't buy a piece of software from a store where I get my slushies and month old hot dogs anyway. Seriously. Software at a convenience store? Title: Re: 3.0.3 today Post by: Chimpy on November 12, 2008, 01:25:27 AM I didn't really have anything I can't afford to lose in my mailboxes, really.
Just a few random herbs, some shit I could not sell on the AH, and oh ya....4 marks of the Illidari which no one will have a use for in 20 hours. Still annoying though as I had planned on doing some spring cleaning/mailing a bunch of herbs to my main to prepare for busting out the first 10 or so levels of alchemy first thing on thursday. Title: Re: 3.0.3 today Post by: Signe on November 12, 2008, 06:04:54 AM 7 - 11 is the perfect place to sell MMOs. They always have that start at midnight bit and nearly all the 7 -11s are open 24/7. Which is inconsistent with their name which they should change to 24 -7 or Shoppy shop.
Title: Re: 3.0.3 today Post by: Xanthippe on November 12, 2008, 06:22:13 AM I was sorely dissappointed when the much touted "currency" window took a grand total of 5 items out of my bank. I still have Zaxxis Insignias, Timbermaw beads and feathers, various scourgestones and a bunch of other similiar and quest related tokens clogging up my bank. Ditto. I thought I'd lose all the extra currency I have, but nope. Still have Honor Hold insignias, and probably 10 more slots of crap. Magical closet sounds great - I also want to be able to wear pretty matching clothing overlays, so that I can choose my own outfits instead of having every level 70 hunter sporting the same shoulder model or whatever. I've given up stats on my lower level characters just to be able to match. Some of the little armor sets are very nice looking, put together. Title: Re: 3.0.3 today Post by: Xanthippe on November 12, 2008, 06:24:03 AM BUT MY TIMBERMAW REP! Seriously, why do people keep this shit? Do we need to put a 1 year duration on non equippable items? Achievements. I'm still working on old world reps. One of these days I will have a purple tiger mount. Title: Re: 3.0.3 today Post by: kildorn on November 12, 2008, 07:49:55 AM Screw every hunter with the same shoulders: Give me a UI option for "non fucking absurd shoulders"
I'm so happy that most priest shoulders are at least reasonable. Title: Re: 3.0.3 today Post by: Righ on November 12, 2008, 08:08:00 AM Free spellhaste rings and necks for all! Free season 2 for select classes! Partial season 4 for some classes! Expect a rollback when they eventually get the servers up again. Which may not be today. Title: Re: 3.0.3 today Post by: Merusk on November 12, 2008, 08:53:43 AM This crash has been really nice, actually. With the servers being down there's no pressure to get online and crank out those last few heroics or outland dungeons for achievements prior to not having anyone willing to do it for 6 months or so. I tidied up the house more than usual, gave my wife a hand by doing some of her chores and hit the sack at 10:30 last night. It was weird and somewhat cathardic.
Title: Re: 3.0.3 today Post by: Righ on November 12, 2008, 09:03:09 AM It was weird and somewhat cathardic. Wasn't Cathar dick usually associated with the Bulgarian heresy? Title: Re: 3.0.3 today Post by: Ratman_tf on November 12, 2008, 11:11:55 AM 7 - 11 is the perfect place to sell MMOs. They always have that start at midnight bit and nearly all the 7 -11s are open 24/7. Which is inconsistent with their name which they should change to 24 -7 or Shoppy shop. They were originally open from 7-11. The name stuck but the hours didn't. Title: Re: 3.0.3 today Post by: Ingmar on November 12, 2008, 11:13:23 AM It was weird and somewhat cathardic. Wasn't Cathar dick usually associated with the Bulgarian heresy? Righ++ Title: Re: 3.0.3 today Post by: Signe on November 12, 2008, 11:17:47 AM oooo. Somebody's butt cheeks are turning red!
Title: Re: 3.0.3 today Post by: Vinadil on November 12, 2008, 11:43:54 AM I am more interested in which chores are "hers", and how I get my wife to sign that particular agreement.
Title: Re: 3.0.3 today Post by: Draegan on November 12, 2008, 12:15:04 PM Laundry, Sammich Making and Blowjobs?
Title: Re: 3.0.3 today Post by: Merusk on November 12, 2008, 12:52:56 PM It was weird and somewhat cathardic. Wasn't Cathar dick usually associated with the Bulgarian heresy? No, that was Catheter Toobe. I am more interested in which chores are "hers", and how I get my wife to sign that particular agreement. She's in charge of downstairs, including the doing of the the dishes, I do the laundry and maintain the upstairs and bathrooms. (Because scrubbing toilets is "gross") Just like she does the gardening and I maintain the lawn, grill and exterior of the house. As to how you get your wife to agree to this, that's your problem. We came to it just based on mutual "well I don't want to do that.. you do it and I'll do this instead" feelings. Title: Re: 3.0.3 today Post by: Azazel on November 12, 2008, 01:17:04 PM Y'all need to have a soul searching moment here. If you still have shit like Timbermaw hand-ins, either hand the shit in or accept that you're never going to go back to visit the poor furbolg and delete it. :P I've gotten rid of most of that shit actually, long ago. But the very fact that they've made it all semi-relevent again with their achievements (grinding that shit is HARD once you outlevel it) just makes the point again. Title: Re: 3.0.3 today Post by: Signe on November 12, 2008, 01:33:16 PM Righ is in charge of garbage taking out, driving around for errands, google-fuing, and carrying around the giant cat who likes to be carried around and is too heavy for me to carry around. I pretty much do all the house stuff and cooking. He helps when I'm injured which is a lot lately.
Title: Re: 3.0.3 today Post by: Ingmar on November 12, 2008, 02:01:56 PM Y'all need to have a soul searching moment here. If you still have shit like Timbermaw hand-ins, either hand the shit in or accept that you're never going to go back to visit the poor furbolg and delete it. :P I've gotten rid of most of that shit actually, long ago. But the very fact that they've made it all semi-relevent again with their achievements (grinding that shit is HARD once you outlevel it) just makes the point again. It turns in in groups of 5, they're dropped fairly close to where the turnin is, and they're soulbound - its not like there's any real value to sitting on a bunch of them without turning them in. The diminishing returns on faction for stuff you outlevel has been gone for a while, btw. I get full faction for doing stuff like level 1 draenei quests on my dwarf, etc. Title: Re: 3.0.3 today Post by: Azazel on November 12, 2008, 03:59:16 PM Regardless, it wouldn't kill them to put all those bits and pieces of shit into the currency tab.
I don't mean diminishing returns for quests - I mean for kills. Like killing 700,000 evil furbolgs AE style. Title: Re: 3.0.3 today Post by: Ingmar on November 12, 2008, 04:01:45 PM Regardless, it wouldn't kill them to put all those bits and pieces of shit into the currency tab. I don't mean diminishing returns for quests - I mean for kills. Like killing 700,000 evil furbolgs AE style. The faction per kill is the same too now I am pretty sure. I think it always stopped at revered, and they haven't changed that AFAIK. Title: Re: 3.0.3 today Post by: Fordel on November 12, 2008, 04:19:35 PM No rep past Revered from kills, outside of the "bosses".
Title: Re: 3.0.3 today Post by: Koyasha on November 12, 2008, 04:38:10 PM Regardless, it wouldn't kill them to put all those bits and pieces of shit into the currency tab. I don't mean diminishing returns for quests - I mean for kills. Like killing 700,000 evil furbolgs AE style. The faction per kill is the same too now I am pretty sure. I think it always stopped at revered, and they haven't changed that AFAIK. Title: Re: 3.0.3 today Post by: K9 on November 12, 2008, 04:55:52 PM As soon as the mob turns grey you get 25% rep, or something.
Timbermaw isn't really the best example perhaps, but even from TBC there were a ton of currency-esque items that were still relevant (e.g. Halaa Tokens, Zaxxis Insignias, Shadow Dust, Aldor/Scryer shoulder-token items, Apexis Shards, HFP PvP tokens etc etc), and even if I did delete all my old faction stuff you can bet that within a week of WoTLK I'll have ten different types of valuable alliance shoehorn, or rare beetle husk that I'll be collecting for some other goal, so the problem doesn't go away, it just gets shifted. Also, I have 15 or so tabards with little room to store them :/ Title: Re: 3.0.3 today Post by: Chimpy on November 12, 2008, 05:05:04 PM So ya....I am looking at my bank and bags thinking....bah I am a packrat of the highest order, what am I going to get rid of finally?
I need to hunker down and vendor all my tier2/tier3, my MC and AQ resist sets, probably my vanillaWoW frost resist sets, my Twinblade of the Phoenix, Halberd of Desolation, and other various old weapons, the badge gear I never use, the shoulders and boots I got out of ZA, various 1h weapons I have never used as I always had a better 2h than dualwield combo in TBC etc etc. Also, I have 325 badges on my hunter and there is 0 badge gear that is worth buying for me. I guess I will just use epic TBC gems for my levelling gear heh. My shaman has over 500 badges, but at least I can splurge on a few pieces that are UGs for levelling if I do enhance or stay resto. Title: Re: 3.0.3 today Post by: Merusk on November 12, 2008, 05:15:02 PM Keep the T2 armor. It looks good and you'll regret dumping it because it's nigh impossible to get it back. (I regret dumping the pieces I had, but not keeping my full T1) Keep the the quest bow if you got that too, just for the memories. The rest of it you'll never regret losing or even remember it a month after it's gone.
My worst offense is I've kept every single cool-looking ranged weapon my Hunter's ever had. From my Ancient Bone Bow through to the Badge Bow. I regret nothing. Title: Re: 3.0.3 today Post by: K9 on November 12, 2008, 05:27:10 PM You'll regret vendoring T3 imho, since that is truly irreplaceable. If I had to prioritise I'd ditch stuff like the resist sets and the halberd.
Title: Re: 3.0.3 today Post by: DraconianOne on November 12, 2008, 05:28:02 PM Never did any rep grinds as such so haven't got loads of that shite hanging around. I just have loads and loads of green drops that I keep meaning to shift onto the AH but never get around to (or it doesn't sell).
The only thing I really regret deleting is my Soul Harvester. Especially is it would look v. cool on the motorbike! :drill: Title: Re: 3.0.3 today Post by: K9 on November 12, 2008, 05:29:36 PM DE that crap.
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