Title: Too Human Demo impressions Post by: RUiN 427 on July 15, 2008, 09:18:09 AM first off i like it...
i too was sceptacle when all the drama broke out from the scathing preview build impressions. But i also read some interesting impressions and speculation that those bad reviews were caused by someone expecing too human to be an action or brawler game along the lines of DMC. when it is in fact more of a dungeon crawl like a diablo game or something. yes the controls are awkward and the camera sucks.... at first the camera "sucks" because you are using both sticks for moving and attacking, therfore it feels awkward and broken. but you'll soon become used to it and understand the flow of the combat. i recomend at least 3 play throughs. This will give you the chance to get used to the camera and attacks on the first run. then the secnd you will start to dig into the much deeper and rich advanced attacks. Most of which won't even be available till the very last part of the demo when your character has enough skills and gear to make thing interesting. upon the third playthrough you will have descided on one of the 5 or 6 (can't remmber) camera modes, you will also control the fights in such a way that you are setting up your next attacks while you are still finishing your current enemy. there is a lot here, too human is deep, but the demo will cut you off just as you have enough levels for some really interesting attacks and customization. things i like about the DEMO: - it's fun - it helped me understand what the game is trying to do - convinced me to preorder it - random loot drops - timed encounter where your performance determines loot drop - death sequence is annoying enough of a "punishment" to make you want to stay alive things i didn't like about the DEMO: - very awkward NEW camera and control style takes getting used to - it's short... duh - you don't save your character... duh - no multiplayer - tips don't stay up long enough to read - other classes granted almost all of my complaints are just because of the limitations of the demo and will be a part of the full release. I really really look forward to this game now. i think the major selling point for me will be multi player... if only as a place to show off my epic abilities, gear, and learn from my friends play techniques. I do not recomend this game if you are expecting a DMC game. But if you want a game that you dungeon crawl with your buddies grinding out loot and levels, while digging up the deeper mechanics and customization of the game then it's all you what did you guys think? Title: Re: Too Human Demo impressions Post by: Morfiend on July 15, 2008, 09:30:58 AM things i like about the DEMO: The first thing I thought was "Oh look, he does have a Shift key". Other than that, I didn't have time to play the demo yet, but I plan on grabbing it tonight. I hope I like it because I have been really craving a Diablo style game to play, and running through Titan Quest for the 3rd time just isn't cutting it. Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 15, 2008, 09:44:49 AM things i like about the DEMO: The first thing I thought was "Oh look, he does have a Shift key". haha, treated. I guess thats what I get for years and years of informal quick typing in AIM. Title: Re: Too Human Demo impressions Post by: photek on July 15, 2008, 10:13:12 AM After playing Ninja Gaiden 2 for five hours, Too Human felt very akward. Partially the animations, the movement, the camera and controlls amongst a few. I'll have to wait a few hours before trying again.
Title: Re: Too Human Demo impressions Post by: kildorn on July 15, 2008, 10:37:13 AM It's got a Lot of shortcomings. The menu being sluggish as crap, not knowing what you just picked up in a pitched battle, for the life of me I can't figure out how to dismember things on purpose (by accident seems easy enough though), that hammer on the ground AE attack being cheap as fuck and having a giant radius. Seriously, who builds a giant killer robot that just pounds the ground constantly no matter what range it's at.
All that aside.. it's fun. I really want to try the other classes glitch on it when I get home. Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 15, 2008, 01:48:43 PM It's got a Lot of shortcomings. The menu being sluggish as crap, not knowing what you just picked up in a pitched battle, for the life of me I can't figure out how to dismember things on purpose (by accident seems easy enough though), that hammer on the ground AE attack being cheap as fuck and having a giant radius. Seriously, who builds a giant killer robot that just pounds the ground constantly no matter what range it's at. All that aside.. it's fun. I really want to try the other classes glitch on it when I get home. did you know that if you take out the robots legs you can climb on his back and stab his brains out? Title: Re: Too Human Demo impressions Post by: Tebonas on July 16, 2008, 04:54:02 AM Help a non native speaker out please.
What is sceptacle? Title: Re: Too Human Demo impressions Post by: Brogarn on July 16, 2008, 05:01:19 AM Help a non native speaker out please. What is sceptacle? skeptical Title: Re: Too Human Demo impressions Post by: Tebonas on July 16, 2008, 05:12:32 AM Ah, I see. Thanks. I was thinking spectacle and that made no sense at all.
Title: Re: Too Human Demo impressions Post by: Ookii on July 16, 2008, 06:19:02 AM Capitalization and proper punctuation is also apparently hard.
Title: Re: Too Human Demo impressions Post by: Big Gulp on July 16, 2008, 08:37:22 AM Capitalization and proper punctuation is also apparently hard. I don't know, I like how "sceptacle" looks. It has a kind of grandeur to it that pleases me. Looks better than the mundane "skeptical". Title: Re: Too Human Demo impressions Post by: NiX on July 16, 2008, 08:53:07 AM Watched my roomie play. Someone needs to tell Dyack that saying something like "It's like Diablo" can hurt you once people realize it's not.
Title: Re: Too Human Demo impressions Post by: kildorn on July 16, 2008, 10:31:53 AM It's got a Lot of shortcomings. The menu being sluggish as crap, not knowing what you just picked up in a pitched battle, for the life of me I can't figure out how to dismember things on purpose (by accident seems easy enough though), that hammer on the ground AE attack being cheap as fuck and having a giant radius. Seriously, who builds a giant killer robot that just pounds the ground constantly no matter what range it's at. All that aside.. it's fun. I really want to try the other classes glitch on it when I get home. did you know that if you take out the robots legs you can climb on his back and stab his brains out? You can do it at any point once his first health bar is down (armor?), just get behind him with a roll. However, they also insta die if you just pop both legs at range. Title: Re: Too Human Demo impressions Post by: lesion on July 16, 2008, 04:21:54 PM Up until now my only exposure to the game has been thinking "Too Human" is a dumb title. The writers clearly had no input or it would have been called Project V.A.L.K.I.L.L.A. or Brann Hansfist's Robot Smash.
The UI is clunky but not aggravating, the controls aren't horrible after flicking around a bit and the loot/killing is fine (fine, "fine"). I dunno if I missed something but the entire demo seemed to be average beat-em-up broken up by assy dialogue and infuriating fucking nonskippable death cinematics. Arg. I didn't play long enough to discover the ultra cool secret of combo fighting. In addition the trite writing discouraged me from progressing past the early combat stages. I give it a deflated "fuck it" out of 10. Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 16, 2008, 05:03:27 PM yeah yeah i get it, my typing and spelling are horribad.
Title: Re: Too Human Demo impressions Post by: Murgos on July 16, 2008, 06:50:15 PM yeah yeah i get it, my typing and spelling are horribad. Third graders know that they are supposed to capitalize the first word in a sentence. It's a skill expected of 8 year old children. Just saying. Title: Re: Too Human Demo impressions Post by: Azazel on July 16, 2008, 07:02:44 PM I teach in a special school. My kids know I expect capital letters. Even from those with major spelling issues.
Just sayin' Title: Re: Too Human Demo impressions Post by: schild on July 16, 2008, 10:01:15 PM Let's keep talking about the grammar. That's moving it along. Just because I'm in a hotel doesn't mean you guys aren't being silly.
Title: Re: Too Human Demo impressions Post by: FatuousTwat on July 16, 2008, 10:47:25 PM What city,state are you in? You should start a thread updating your progress!
Title: Re: Too Human Demo impressions Post by: Ookii on July 17, 2008, 04:29:30 AM Let's keep talking about the grammar. That's moving it along. Just because I'm in a hotel doesn't mean you guys aren't being silly. Well the game is a piece of crap so the grammar is all we have to go on. Title: Re: Too Human Demo impressions Post by: schild on July 17, 2008, 05:43:05 AM What city,state are you in? You should start a thread updating your progress! If I twittered this road trip it would be: Brown Brown Real Brown Brown Still Brown, also a dead animal Still Brown I caught dysentary. I am dead. West Texas sucks. Title: Re: Too Human Demo impressions Post by: Cyrrex on July 17, 2008, 07:05:13 AM Having driven through eastern and then northern Texas many years ago, I seem to recall a whole lot of brown there too. Is west Texas even more brown and dreary?
Of course, I wasn't foolish enough to actually stop anywhere. It was too hot to stop. I had to keep the car moving at 90mph+ just to avoid evaporating. Title: Re: Too Human Demo impressions Post by: FatuousTwat on July 17, 2008, 08:02:34 AM I caught dysentary. I am dead. Shouldn't have forded that fucking river. Title: Re: Too Human Demo impressions Post by: bhodi on July 17, 2008, 08:04:42 AM Yep, you totally should have caulked your car.
Title: Re: Too Human Demo impressions Post by: KallDrexx on July 17, 2008, 07:30:29 PM Totally digging this so. I had no real idea what the game would be like before hand and after playing the demo I'm going to buy it at release. It's also one of the longer demos I"ve played recently which is a plus.
Btw you can play the other classes in the demo. To play the commando or defender select them, then press A as much as you can while you go towards the champion. It will allow you to play those two classes. If you unplug your ethernet and set your 360 date to 2010, apparently the berserker class unlocks. Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 21, 2008, 12:01:41 PM Btw you can play the other classes in the demo. To play the commando or defender select them, then press A as much as you can while you go towards the champion. It will allow you to play those two classes. If you unplug your ethernet and set your 360 date to 2010, apparently the berserker class unlocks. OK, now your just fucking with me. Title: Re: Too Human Demo impressions Post by: KallDrexx on July 21, 2008, 01:01:42 PM Erm no. I haven't had a chance to try them yet cause I've been busy but I've been reading it on many forums that these do work (ones with pretty reputable people on them) and they have actually had demo discussions about those classes.
Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 21, 2008, 01:19:24 PM Erm no. I haven't had a chance to try them yet cause I've been busy but I've been reading it on many forums that these do work (ones with pretty reputable people on them) and they have actually had demo discussions about those classes. Well I'll be dipped. I'm at work, so I can't try it. I wonder if my buddy can pull it off and let me know. Title: Re: Too Human Demo impressions Post by: Ookii on July 21, 2008, 02:18:54 PM Guy1: Hey I have an idea, let's make a hybrid of Devil May Cry and Ninja Gaiden!
Guy2: Whoa you blew my mind, that would be totally AWESOME! Guy1: You know what's even cooler? We'll add Classes and skills trees and make it so you auto target! We'll also base the lore on Norse Mythology and base the environments on those digs the bad guys had in Chronicles of Riddick! Guy2: Most of that stuff is rad, why auto targeting? Guy1: The only non Japanese man who can make a fluid action game is David Jaffe so we have no chance. Guy2: True, true. What should we call it? Guy1: Well your character is more than human, let's call it Too Human. Guy2: That is the coolest motherfucking name of all time. GHEY! Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 21, 2008, 03:51:38 PM Guy1: Hey I have an idea, let's make a hybrid of Devil May Cry and Ninja Gaiden! Guy2: Whoa you blew my mind, that would be totally AWESOME! Guy1: You know what's even cooler? We'll add Classes and skills trees and make it so you auto target! We'll also base the lore on Norse Mythology and base the environments on those digs the bad guys had in Chronicles of Riddick! Guy2: Most of that stuff is rad, why auto targeting? Guy1: The only non Japanese man who can make a fluid action game is David Jaffe so we have no chance. Guy2: True, true. What should we call it? Guy1: Well your character is more than human, let's call it Too Human. Guy2: That is the coolest motherfucking name of all time. GHEY! This is exactly why this game is getting shit on, because people are expecting a ninja gaiden DMC game... it couldn't be further from that. Title: Re: Too Human Demo impressions Post by: NiX on July 21, 2008, 04:10:47 PM You mean it's not getting shit on because dyack said it's "like diablo"? Or that it's shit?
Title: Re: Too Human Demo impressions Post by: Murgos on July 21, 2008, 06:19:13 PM Well, it's sort of like Diablo.
I've played through the demo, it's got rough edges but it's not that bad. Title: Re: Too Human Demo impressions Post by: KallDrexx on July 21, 2008, 06:44:05 PM Couldn't get the "A" button trick to work but did set my date to 2010 and unlocked berserker and commando.
Title: Re: Too Human Demo impressions Post by: Velorath on July 21, 2008, 06:55:59 PM You mean it's not getting shit on because dyack said it's "like diablo"? Or that it's shit? I'm not so sure that Dyack himself has ever said Too Human is like diablo (although it is in regards to the fact that it's a loot focused action-RPG with skill trees), but either way you seem to be focusing a little too heavily on the comparison. Title: Re: Too Human Demo impressions Post by: Yegolev on July 21, 2008, 08:50:38 PM Bearing in mind that demos suck, I like it. The controls had better tighten the fuck up in the release version. Also, Bioware Inventory GUI Guy needs to plagiarize the shit out of this, and it even has the artwork already.
I started to get into the combat despite the sluggish controls and I like the art direction. It's not tickling my taint, but it's not bad. Title: Re: Too Human Demo impressions Post by: Velorath on July 21, 2008, 11:10:33 PM Just played through the demo as the berserker and found it to be a lot more fun. Felt a little faster paced and I was actually able to complete the arenas without much problem.
Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 22, 2008, 09:50:22 AM All I know is that the demo convinced me that it is the game I was expecting and I reserved a copy.
Title: Re: Too Human Demo impressions Post by: caladein on July 23, 2008, 07:00:34 AM Just finished the demo up and I liked it quite a bit. It's nothing ground-breaking, but I've been in the mood for a beat-'em-up for a while now (I'd been considering loading MUA up again), and this seemed to fill that desire pretty well. Near the end I was getting a pretty strong Hellgate: London in caverns vibe from the game, although that's a good thing for the most part.
My main complaints are related to the ranged combat and the sword slide. The sword slide is awesome, but I never got a feel for what my range actually was. Unless some friends pick it up at launch as well I probably won't buy it off the bat, but it's sitting at the top of my GameFly queue, so that's something. Title: Re: Too Human Demo impressions Post by: Morfiend on July 23, 2008, 08:26:46 AM Just finished the demo up and I liked it quite a bit. It's nothing ground-breaking, but I've been in the mood for a beat-'em-up for a while now (I'd been considering loading MUA up again), and this seemed to fill that desire pretty well. Near the end I was getting a pretty strong Hellgate: London in caverns vibe from the game, although that's a good thing for the most part. My main complaints are related to the ranged combat and the sword slide. The sword slide is awesome, but I never got a feel for what my range actually was. Unless some friends pick it up at launch as well I probably won't buy it off the bat, but it's sitting at the top of my GameFly queue, so that's something. There is a group of us that play multiplayer on a lot of new xbox titles, so if your interested I am sure you can group up with us. Title: Re: Too Human Demo impressions Post by: schild on July 23, 2008, 11:04:14 PM I am so utterly pissed that this game bored me to tears. Honestly, it's just hard for me to like any game that's requires use of the offset analogs. I can't explain why. But there's a reason I like Stardust HD more than Geometry Wars. It's bothered me since the early days of dual analog sticks. I realize Microsoft didn't want to be Sony, but that's really the most annoying of changes. :( :( :(
It's a problem I don't normally verbalize because it's my fault for not getting attuned to them. But fuck, after Katamari on the PS2 and then the 360, my brain is wired to hate offset sticks. It was a bad enough issue for me on the Xbox (original) and now it's only amplified by a thousand. Title: Re: Too Human Demo impressions Post by: Morfiend on July 24, 2008, 08:37:50 AM I am so utterly pissed that this game bored me to tears. Honestly, it's just hard for me to like any game that's requires use of the offset analogs. I can't explain why. But there's a reason I like Stardust HD more than Geometry Wars. It's bothered me since the early days of dual analog sticks. I realize Microsoft didn't want to be Sony, but that's really the most annoying of changes. :( :( :( It's a problem I don't normally verbalize because it's my fault for not getting attuned to them. But fuck, after Katamari on the PS2 and then the 360, my brain is wired to hate offset sticks. It was a bad enough issue for me on the Xbox (original) and now it's only amplified by a thousand. I guess thats just opinion. I love the offset. Especially for my left thumb. I find the stick in a much better place than the ps3 sticks. Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 08:56:33 AM I am so utterly pissed that this game bored me to tears. so did you already play the game? or are you talking about the "demo" Title: Re: Too Human Demo impressions Post by: Morfiend on July 25, 2008, 09:29:04 AM I finally got around to trying the demo. It sure didnt blow my skirts up or anything, and I am not sold on the "slide" mechanic for melee combat, but I had fun enough to want to pick the game up for some XBL Coop.
Title: Re: Too Human Demo impressions Post by: Rasix on July 25, 2008, 09:40:36 AM I had a few issues with the demo:
I can already see that the plot and dialogue are going to elicit nothing but eye rolls, sighs and the desire to hold up a giant sign that says "GET ON WITH IT". Voice acting seemed poor, and the dialog, due mostly to the wacky ass subject matter, was just stupid. All I wanted them to do was shut the fuck up and let me get back to killing shit. There did not seem to be sufficient feedback when taking damage. All of the sudden see "Oh hey, low on HP". I didn't even know I was getting hit in some situations. And I had no idea what to do when I jumped up on that big robot's back. It wouldn't let me swing, shoot or anything. I tried to avoid getting shook off, nada. Other than that, I didn't didn't love the control scheme, but I didn't hate it. Action was fun. Loot was neat. Seemed like something that would be worth a play. Title: Re: Too Human Demo impressions Post by: Morfiend on July 25, 2008, 10:27:05 AM I agree about the dialog. I found that if you mash every button on the controller it will skip it.
Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 10:28:20 AM I don't know why I'm as excited for this game as I am. As for the slide mechanic, did anyone ever play Phantasy Star Online? That used button combat in an online dungeon crawl blah blah blah... whatever, it fucking put me to sleep everytime.
Some notable slide control games that worked: Amped 2, Fight Night Round 3, and Rockstar Table Tennis. Everyone complains about games just being more of the same but when a developer comes along and introduces a new mechanic, people get up in arms and declare it broken at the demo stage. Sure you could probably go through the demo never initiating an advanced attack move, just sliding along from enemy to enemy and clear it without much effort. However, when you meet up with your buddy on live, your sure to want to show off your gear and your most flashy attacks. Speaking of gear, another complaint from some of the preview "reviews" was about the lack of character appearance customization. How many times have we seen games where you select everything down to chin dimples in a game, only to slap a helmet on your guy halfway through the first zone, level, stage, whatever. The only thing tats got me bummed is knowing the amount of time I'm going to have to spend researching weather or not to pick human or cybernetic skill trees, it basically changes the entire gameplay... http://www.gametrailers.com/player/36046.html (http://www.gametrailers.com/player/36046.html) Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 10:30:51 AM I agree about the dialog. I found that if you mash every button on the controller it will skip it. or if you RTFM you will see that there is a specific button (X) just for skipping the scenes. (except for the ones you control your character through like the elevator thing or the forest place) Title: Re: Too Human Demo impressions Post by: murdoc on July 25, 2008, 10:34:32 AM Demos have manuals!?
Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 10:35:41 AM Demos have manuals!? and by "manual" I mean the big splash screen that pops up before the game with the entire button layout. Title: Re: Too Human Demo impressions Post by: Rasix on July 25, 2008, 11:14:41 AM You're making me want to buy this game less. Good job.
Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 11:59:36 AM You're making me want to buy this game less. Good job. I'm not trying to make people want to buy it. I just want to talk about it with people, but all I'm getting are comments on my horrible typing and the go-to complaints about camera, skipping cut scenes, and this newfangled slide mechanic. Sorry for wanting to talk about a video game on the f13 forums. Title: Re: Too Human Demo impressions Post by: schild on July 25, 2008, 12:18:15 PM I hated the inventory screen. That was enough to make me not buy the game. The controls were just icing on the cake.
Title: Re: Too Human Demo impressions Post by: NiX on July 25, 2008, 01:00:23 PM Sorry for wanting to talk about a video game on the f13 forums. We are talking about it, it's just that you're coming off as defensive when some of us have complaints.Title: Re: Too Human Demo impressions Post by: RUiN 427 on July 25, 2008, 03:18:21 PM Sorry for wanting to talk about a video game on the f13 forums. We are talking about it, it's just that you're coming off as defensive when some of us have complaints.Yeah I guess so. Maybe I've slipped into fanboy territory with this one. Anyway time to go home and pick up some nachos and a coors tallboy on the way. Title: Re: Too Human Demo impressions Post by: NiX on July 25, 2008, 03:21:36 PM Now I want nachos.
Title: Re: Too Human Demo impressions Post by: Azazel on August 01, 2008, 07:46:18 PM See? Advertising works! On MMOs and everywhere else.
Anyway, just downloaded this demo, so will give it a run this afternoon and report back what I thinks. Title: Re: Too Human Demo impressions Post by: Azazel on August 02, 2008, 02:37:47 AM So I tried the Too Human Demo.
Well, I tried to try the Too Human Demo, anyway. Loaded it up. Various company logos. Some tree with camera rotating around it. Press start to continue does... nothing? Chatty bitch begins chatting about the history of Idontcareland. After she finishes we cut into Then the space marines raid Arthas' Tomb or some shit. At that point, I'm expecting to play the demo, but instead the creen changes back to The World Tree rotation with chatty bitch again. Start still does nothing. Reboot, reload, same shit again. This is soooooo sloppy. Because for serious, if their demo is this fucked up, how bad is the game going to be? Yeah, I know, "it works find for me /shrug", but I've got a standard 360, and it seems decidedly broken that it doesn't work for me. Even after reboots. Which makes the purchase very less likely. FAIL Title: Re: Too Human Demo impressions Post by: Velorath on August 02, 2008, 02:45:05 AM Given that I haven't heard of this happening to anybody else, I'd suggest that maybe your download got corrupted somehow, and you might want to try deleting it and downloading it again.
Title: Re: Too Human Demo impressions Post by: Azazel on August 03, 2008, 02:24:00 AM Gave your suggestion a try. Deleted it, re-downloaded it, same issue again.
Ah well. Title: Re: Too Human Demo impressions Post by: Yegolev on August 04, 2008, 07:41:03 AM I suspect it's a PEBCAK issue. I remember watching the intro sequence, then starting it with the start button and having to watch it again. I don't remember how I got to the character select but it wasn't incredibly obvious, more of a design thing than a technical one I think.
Title: Re: Too Human Demo impressions Post by: kildorn on August 04, 2008, 08:03:30 AM I vaguely recollect that it was world tree > new character > intro sequence
And then it places you at the entry to the tomb... in what looks like it should be more cutscene, where the first time I played I watched it for about 30 seconds before going "oh, I'm supposed to do shit now. Give me a fucking UI when you think it's user turn damnit!" Never got sent back to the main menu though. Title: Re: Too Human Demo impressions Post by: Azazel on August 04, 2008, 01:48:33 PM Much like Ze Goggles, the Start button does nothing.
Title: Re: Too Human Demo impressions Post by: Velorath on August 18, 2008, 08:48:10 PM Well, the reviews are out and it isn't looking too good for this game. IGN gave out the highest score so far out of all the major review sites, with a score of 7.8. After reading the reviews, I think I'll likely be waiting for a price drop before picking this one up.
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