Title: Blizzard confirms paladin overhaul. Post by: Montague on July 07, 2008, 11:57:42 AM After 3 years of trying to put perfume on a pig:
http://wowpaladin.org/2008/07/07/blizz-says-paladins-are-changing-in-wotlk/ About time, and not totally unexpected. With DK's coming and Holy Paladins gimped in arenas Blizzard had to know the paladin population would plummet to nothing without something being done. Title: Re: Blizzard confirms paladin overhaul. Post by: Nebu on July 07, 2008, 12:02:03 PM I wonder if this will be as spectacular as the shaman changes.
Title: Re: Blizzard confirms paladin overhaul. Post by: Montague on July 07, 2008, 12:12:54 PM I wonder if this will be as spectacular as the shaman changes. Undoubtedly. I can see why the talents aren't up in the alpha yet - it takes time to come up with talents and mechanics that seem effective at face value but are epic fail at high-end raiding or PVP. Title: Re: Blizzard confirms paladin overhaul. Post by: Nebu on July 07, 2008, 12:16:48 PM I would love to see Blizzard do something to both help paladins while simultaneously giving warriors a stronger role as a 5 man tank for instances. Maybe this isn't possible.
Title: Re: Blizzard confirms paladin overhaul. Post by: Chimpy on July 07, 2008, 12:21:40 PM Paladins have problems, but I can think of other classes that are less viable than they are. They also have gotten a lot better treatment from Blizzard than other classes (shaman before BC come to mind).
EDIT: Giving Holy pallies some form of multi-target heal or nifty HoT/on heal buff would go a long way to making that tree better. Prot needs some kind of single target debuff a la sunder or mangle to help with aggro on non-AoE situations. Ret definitely needs a decent "I don't have a windfury totem" DPS mechanic, as well as something to give alliance ret pallies something comparable to SoB. Arena "viability" has totally broken the game too. Title: Re: Blizzard confirms paladin overhaul. Post by: Merusk on July 07, 2008, 12:30:24 PM Before we get into the usual crap of "WTF do you mean, x is good y needs help!" let's just make a blanket statement that balance is impossible, and everything could be tweaked one place or another. Also, keep in mind that sometimes when you think "omg class x is epic fail because of y" it's really because that's how the class is intended to be. You don't like it, it's usually best to play the class that HAS that feature. For example, I get really frustrated at a warlock's lack of quick-cast nukes that won't rape my face in pve and non-channeled AOE. I live with it now because of all the other great features of the class.
That said, I think Hybrids need more help than most, because Blizz hasn't ever really defined a clear role for any of them. They've let the players figure it out and then started to shape the class around that. Over time. A LOT of time. :ye_gods: Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 07, 2008, 02:33:56 PM They need to Turn Holy paladins into DaoC Friars/Wardens.
If people love anything, it's DaoC Friars :grin: Title: Re: Blizzard confirms paladin overhaul. Post by: K9 on July 07, 2008, 03:09:20 PM From my point of view Paladins don't need to be made better healbots, they just need their heals to be more workable in DPS and Prot roles. Thus becoming DPS with the added utility of off-healing. The "holy warrior" thing. I don't know how you'd work this though.
For example, I get really frustrated at a warlock's lack of quick-cast nukes that won't rape my face in pve and non-channeled AOE. Seed of Corruption? (Shadowfury?). Apparently you're getting some AoE DoT in WoTLK too. I'm not sure what you mean by a quick-cast nuke, for a class with so many options for periodic damage you also have a decent range of nukes. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 07, 2008, 04:17:02 PM Off-Healing is a flawed concept. You either bring enough healers to an encounter, or you don't. You don't Off-Heal the way you can Off-Tank. When an Off-Tank isn't tanking, it is providing more DPS. You can always use more DPS. You can't always use more healing, in fact, you rarely do use 'extra' healing.
Prot (Paladin) needs a secondary 'dps/utility' role for when it isn't tanking, similar to how a Prot warrior can swap out the shield and put out respectable numbers. (Not Stellar, but certainly significant enough that you'd notice. Full sunder stacks and shouts also help raid dps etc.) As it stands, Prot paladins when not tanking, have no role, no job, no use. Ret needs raid utility and controllable DPS. CC would be nice, but I don't expect it. They also need gear that makes sense. Holy needs to not exist as it is. The Blessing/FoLight Bot as a concept needs to fucking go. Far, far, away! The lolight play style is something very few people will miss, and the majority of Paladins didn't sign on for it to begin with. Turn Holy into the melee healing tree. Instead of doing extra damage, a Holy paladins attacks heal party members. Can have a couple of melee special attacks that Proc things similar to Holy Nova. Make a buff that paladins can put onto a friendly player that transfers Damage done by the Paladin into Healing onto the buffed target. Combine with a couple instant cast heals and a potential reworking of the paladins casted heals to be usable while meleeing and you'll get something people might actually want to play and might actually have a working role in a raid. Overall, the gear needs to be streamlined across all three specs. Prot Paladins need to use the same Gear as Prot warriors, they also need the same base requirements, no more ridiculous uncrushability shenanigans. Ret needs to use the Warrior/DK DPS gear. Holy ALSO needs to use the same gear, so you don't have half a dozen varieties of plate armor. The entire class needs to be moved OFF of spellpower and onto attackpower, with the spells scaling off of AP the way DK's will work. The Seal/Judge system? That also needs to not exist, but I don't see it going away. It's someones pet idea at Blizzard HQ. The system is so passive its down right boring. It's also bloated and ineffective. Half the seals only exist to be judged, most have questionable value with a few standing out so far ahead of the others its silly. Title: Re: Blizzard confirms paladin overhaul. Post by: Musashi on July 07, 2008, 04:51:25 PM That said, I think Hybrids need more help than most, because Blizz hasn't ever really defined a clear role for any of them. Isn't that like... one of the selling points for hybrids though? I mean, when developers define roles, we get Prot Warriors and Holy Priests. I think that while most classes in WoW are really hybrids when you consider their multiple specs, that the ones which we think of as classic hybrids have roles that are intentionally vague. I also think that if they follow through with the rumor that they're planning on giving players multiple specs then that will pretty much change the whole PvE/PvP balance ballgame. Rock/Paper/Scissors, as you point out, will never go away. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 07, 2008, 06:34:43 PM The roles aren't vague, they are non-existent for a lot of hybrid specs.
People know what is expected of a Feral Druid or a Shadow Priest. No one knows what a Moonkin or Ret Paladin is supposed to do other then 'waste' a slot better used by another class. Title: Re: Blizzard confirms paladin overhaul. Post by: Musashi on July 07, 2008, 07:29:21 PM No one knows what a Moonkin or Ret Paladin is supposed to do other then 'waste' a slot better used by another class. PvP? Not everyone raids dude. Of course you already know that. I guess my response was mainly to point out that if they give us multiple specs then nobody will care about specialization or loosely defined roles. That is except guild leaders who will then have to figure out how to handle passing out loot for people's 'other' spec. Also that I think in general that it's good that one spec doesn't try to be all things to all people because it allows for variety. And balancing all things to all people is impossible as Merusk's post that I replied to already acknowledged. Variety is good. I like it. So now we'll get (hopefully if the rumors are true) two varieties for each of our dudes. I, for one, welcome our new Blizzard overlords. Title: Re: Blizzard confirms paladin overhaul. Post by: Paelos on July 07, 2008, 07:51:42 PM I hate all the specs bullshit, honestly. Does anybody have fun with this outside of pure DPS classes? I don't enjoy hamstringing my entire game so I can tank. I know pure healers feel the same way. If they institute an actual 2 spec system in WotLK, then I think they've made massive strides in actually providing more overall utility to every class and every encounter. This would fix a lot of the bullshit tradeoff issues that pallys, priests, warriors, druids, and shamans have to live with, and it would mean that we could break down some of the rigidity of class/spec balance in raiding.
Title: Re: Blizzard confirms paladin overhaul. Post by: Selby on July 07, 2008, 08:08:17 PM I know pure healers feel the same way. There is a reason my priest is always shadow and my shammy is always elemental or enhancement. Leveling a solo healer sucks. Playing a healer outside of high end raiding or grouping tends to suck too. Some people don't mind it, I do.Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 07, 2008, 08:50:15 PM No one knows what a Moonkin or Ret Paladin is supposed to do other then 'waste' a slot better used by another class. PvP? Not everyone raids dude. Of course you already know that. Both of those specs fail at that too. :oh_i_see: Title: Re: Blizzard confirms paladin overhaul. Post by: lamaros on July 07, 2008, 08:59:58 PM I know pure healers feel the same way. There is a reason my priest is always shadow and my shammy is always elemental or enhancement. Leveling a solo healer sucks. Playing a healer outside of high end raiding or grouping tends to suck too. Some people don't mind it, I do.On the other hand, being a Shadow Priest sucks moderatly too. If you're not raiding or grouping as a priest you're better off playing as another class if you ask me. I like playing healer with a Priest, it has many awesome tools. Much better than playing healer on a Pally. I will be interested to see how they go with the Pally. I doubt they'll do anything that will make me want to play it instead of a DK, but at least they might make it into a fun class to have as an alt. Title: Re: Blizzard confirms paladin overhaul. Post by: apocrypha on July 07, 2008, 10:16:58 PM Off-Healing is a flawed concept. You either bring enough healers to an encounter, or you don't. You don't Off-Heal the way you can Off-Tank. When an Off-Tank isn't tanking, it is providing more DPS. You can always use more DPS. You can't always use more healing, in fact, you rarely do use 'extra' healing. One thing off-healing is good for is making life easier for the main healer *and* main tank in 5-mans. Off-healers can chuck the odd heal at the rogue who won't rein in their DPS, or the mage who cannot learn how to stop taking agro for instance, thus leaving the main healer to concentrate of keeping the MT alive. In 5-man PUG's an off-healer or two can really grease the wheels sometimes. Title: Re: Blizzard confirms paladin overhaul. Post by: Dren on July 08, 2008, 03:45:16 AM My first "main" was a Paladin. That character is now a healadin and is all but shelved now. Once I got my priest up to snuff and got him fully outfitted in epics, he's my new main healer. The reason? Just as said below.
When I take my healadin to raids (10-25 man) he basically stands around searching for the one member of the raid that is in trouble and tries to get a heal off before they go down. Most of the time, the other healer gets it before me. Most of the time, the massive HOTs that are being thrown around keep everyone topped off. Yes, during the boss fights I come in handy, but only then. I try to add some DPS, but that is seriously a joke compared to the others and typically makes me miss the fact that somebody is in trouble. So, I just stand and wait. That just isn't fun nor effective/efficient. I've tried Ret. It is ok if you like to always be at the middle or end of the DPS charts. I've tried Prot, which is fine, but without getting massive gear upgrades you are blocked from the higher end raids due to crushability concerns. Everything just feels 3rd rate compared to every other class. I basically just PvP heal with my paladin now and that is rare. I PvP not because he's uber either. It is because I can and I hate wasting a spot completely. Oh, he mines....so is there is that. Would I like to see the class revamped? Hell yes. Title: Re: Blizzard confirms paladin overhaul. Post by: Calantus on July 08, 2008, 05:01:07 AM Why do people roll healing classes if healing bores them? I recently got a paladin to 70 and specced holy because my priest sometimes goes shadow for PVE (which I dislike but whatever) and I cannot STAND not having a healer available to play when I want to PVP. If you've got a paladin and don't want to heal there's 2 other trees you can spec into, you don't need to turn holy into some dps hybrid. Changes could be made to make it more interesting, sure, but turning paladins into a melee class that heals when they hit is fucking retarded. Every single class has a dps spec, when they're not ALL dps specs, stick with them and leave the healer trees alone. I swear every time healers get mentioned F13's dps tards froth at the mouth and scream how dare they have to heal on their fucking healing hybrid class.
Title: Re: Blizzard confirms paladin overhaul. Post by: slog on July 08, 2008, 05:15:31 AM Why do people roll healing classes if healing bores them? I recently got a paladin to 70 and specced holy because my priest sometimes goes shadow for PVE (which I dislike but whatever) and I cannot STAND not having a healer available to play when I want to PVP. If you've got a paladin and don't want to heal there's 2 other trees you can spec into, you don't need to turn holy into some dps hybrid. Changes could be made to make it more interesting, sure, but turning paladins into a melee class that heals when they hit is fucking retarded. Every single class has a dps spec, when they're not ALL dps specs, stick with them and leave the healer trees alone. I swear every time healers get mentioned F13's dps tards froth at the mouth and scream how dare they have to heal on their fucking healing hybrid class. Not sure what your exact point was in that mini wall of text, but I think a lot of people roll healers without realizing how boring healing trash is. Healing is only fun when something goes wrong... I play a priest, Holy for Raids, Disc for PvP. 1605 2v2 rating :) Title: Re: Blizzard confirms paladin overhaul. Post by: Numtini on July 08, 2008, 05:42:31 AM The dual spec thing in EQ2 works nicely--you run to your house and use a mirror. I would guess the equivilent in WOW would be to see a trainer. There are no limits or cost, you can sit in your house and bounce back and forth at will--the limitation is heading home to a city. Unfortunately, EQ2 made it an end game only sort of thing and the time you really need to switch back and forth in both EQ2 and WOW is when you're lower and need that dps build for solo quest grinding. I also suspect it would make lower end instancing a lot more pleasant if they weren't a complete chaos of shadow healers being wailed on while healing fury spec'd tanks who can't hold aggro.
There's a particular problem with a tank/healer hybrid and that's that when you most need an "off healer" is usually when you need an off tank. Off healing is a lot more acceptable with a DPS/heal hybrid. You can't just stop tanking the adds to heal. It has to be integrated into the tanking aspects and it's hard to do that without making it either worthless or overpowered. And I can understand people who have shaman or druids and get stuck with healing when they wanted to do something else particularly when the specs change and make other things unviable, but if you roll a priest and don't want to heal, I just don't get it. Title: Re: Blizzard confirms paladin overhaul. Post by: WindupAtheist on July 08, 2008, 05:49:24 AM The basic problem is that everyone needs a healer, but nobody wants to do it because it's fucking boring. I'll cast my crappy ret heals if the shit hits the fan and it's neccessary, but spec for that shit? GTFO, I'll go do AV and dailies forever if no groups want a ret. Or, as it turned out, I'll just quit.
They should just delete all the heals, give us Zeal instead, quintuple the number of monsters, and rename the whole fucking thing World of Diablocraft. :drill: Title: Re: Blizzard confirms paladin overhaul. Post by: lamaros on July 08, 2008, 05:51:20 AM Most of WoW is tuned so you can heal as a dps spec and tank as a dps spec while leveling. The dungeons are pretty easy. The two spec thing is mostly a soloing thing or raiding/pvp switch.
I like healing from time to time, though as I said before, it's much more fun on a priest; Pally healing is the pits. However, it is bloody easy, so I find it relaxing to heal on it form time to time too. Title: Re: Blizzard confirms paladin overhaul. Post by: Calantus on July 08, 2008, 06:26:31 AM Why do people roll healing classes if healing bores them? I recently got a paladin to 70 and specced holy because my priest sometimes goes shadow for PVE (which I dislike but whatever) and I cannot STAND not having a healer available to play when I want to PVP. If you've got a paladin and don't want to heal there's 2 other trees you can spec into, you don't need to turn holy into some dps hybrid. Changes could be made to make it more interesting, sure, but turning paladins into a melee class that heals when they hit is fucking retarded. Every single class has a dps spec, when they're not ALL dps specs, stick with them and leave the healer trees alone. I swear every time healers get mentioned F13's dps tards froth at the mouth and scream how dare they have to heal on their fucking healing hybrid class. Not sure what your exact point was in that mini wall of text, but I think a lot of people roll healers without realizing how boring healing trash is. Healing is only fun when something goes wrong... I play a priest, Holy for Raids, Disc for PvP. 1605 2v2 rating :) The point is if you don't like healing you don't have to, so there's no need for people to bitch about their class having a healing spec. Blizzard gave dps specs to every class because so many people cry when they can't dps. People who roll paladins can heal, dps, or tank. Whatever you want to do you can do it. Turning the holy tree into a melee healing hybrid destroys the pure healer for those who enjoy it. It would mean my paladin is just worthless trash to me because the only reason I rolled one was to heal on it. Frankly I get annoyed when people suggest it because I do like pure healing, but there's a general movement about to see it go the way of the dodo. I'm also still annoyed WAR wants to do away with sitting at the back and healing as if that was such a terrible thing to do. I have a rogue, warrior, and warlock that I can play (yes, all 3 of the dps classes that have been/are FoTM since TBC) but I always go back to my priest and now paladin because damage just doesn't do it for me. Title: Re: Blizzard confirms paladin overhaul. Post by: Tebonas on July 08, 2008, 08:56:36 AM To each his own. I like healing, making damage does nothing for me. I'm more about the support role, but healing is a close second.
Title: Re: Blizzard confirms paladin overhaul. Post by: Numtini on July 08, 2008, 09:06:54 AM My two favorite things to do are heal or tank. Tanking tends to require more time for gearing up than I have for games though.
Title: Re: Blizzard confirms paladin overhaul. Post by: Chimpy on July 08, 2008, 09:36:49 AM No one knows what a Moonkin or Ret Paladin is supposed to do other then 'waste' a slot better used by another class. Actually, those two specs are huge DPS boosts to your raid's overall DPS. I don't think you will find a single guild that is past Brutallus that doesn't at the least have a ret pally in every raid, even if it is for lasting judgement alone. Moonkin are also a big raid buff increase. Both suffer from having to wear odd off-set gear, usually cloth stuff for balance druids and leather/mail for rettys. But both are VERY viable in a endgame raid setting, and I would bring either to a 5 man or kara anytime for DPS. The biggest problems with any spec is people who have vanilla-WoW preconcieved biases about what is and is not viable. At the moment, there is not a single spec for any class that is not viable anymore. Sure some of the pure DPS classes have trees that kinda suck in comparison to the optimal, but none of them lose the basic class utility or the ability to do decent DPS. Title: Re: Blizzard confirms paladin overhaul. Post by: Dren on July 08, 2008, 09:44:42 AM Why do people roll healing classes if healing bores them? Other stuff... I'm not sure if you were addressing me or not, but I plainly stated that I rolled a priest to heal. I like to heal. I enjoy it. Paladin healing is subpar compared to all other healers. That is the point. I'll be just fine without any change to paladins. The information we got that started this thread is that they are working on them, so what is the point of telling everyone to stop complaining/predicting? Title: Re: Blizzard confirms paladin overhaul. Post by: Musashi on July 08, 2008, 10:14:36 AM ...it would mean that we could break down some of the rigidity of class/spec balance in raiding. Ya, I think it would allow for the possibility of, oh I don't know, a tank class that doesn't eat balls in PvP. /crosses fingers Title: Re: Blizzard confirms paladin overhaul. Post by: Calantus on July 08, 2008, 10:16:55 AM I'm not sure if you were addressing me or not, but I plainly stated that I rolled a priest to heal. I like to heal. I enjoy it. Paladin healing is subpar compared to all other healers. That is the point. I'll be just fine without any change to paladins. The information we got that started this thread is that they are working on them, so what is the point of telling everyone to stop complaining/predicting? It was more of a reply to comments like those of Fordel that call for paladins to heal through damage, not the general "paladin healing specifically is boring" comments you made. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 08, 2008, 02:04:37 PM This is the base of my point:
Quote People who roll paladins can heal, dps, or tank. Whatever you want to do you can do it. Turning the holy tree into a melee healing hybrid destroys the pure healer for those who enjoy it. It would mean my paladin is just worthless trash to me because the only reason I rolled one was to heal on it. The number of people who rolled a Paladin to be a lolight Bot is extremely small, the number of people who enjoy that play style is even smaller. The only reason it was even tolerated for so long, was because it was "required". It was very efficient and had good throughput and the other two lines were donkey balls. Now with spirit regen changes, gear scaling and a change of focus in raid damage. The bulk of the Holy tree has been replaced by Lifebloom. The Class at its base is a melee class. Almost all of it's abilities revolve around melee range. All of it's interactivity EXCEPT for the two casted heals work around melee range. The fact a melee hybrid somehow got put in the back, spamming 1-2 spells for hours on end is a bizarre accident of circumstance, completely counter to the assumed and desired role of the class, by the majority of those who made one. It isn't about lol crit froth dps, it's about having a fun, interactive and desired role. The current Holy Paladin play style provides none of the above. Title: Re: Blizzard confirms paladin overhaul. Post by: K9 on July 08, 2008, 02:20:26 PM This is why pushing you out of healbotting and into some off-healing role would probably be a popular move. And off-heals don't have to be direct. You could consider LoTP and VE examples of ways of healing without having to spam a heal button.
Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 08, 2008, 02:35:13 PM I'm saying go further with Holy, keep it as a umm 'On-Heal' spec, but make that healing come through melee. The Holy Paladins job on the larger raids would be to keep the melee DPS group alive, by being with the melee dps, beating on the mobs. Instead of Chain heal, you have Holy Cleave :grin:
Title: Re: Blizzard confirms paladin overhaul. Post by: Simond on July 08, 2008, 02:49:57 PM The biggest problems with any spec is people who have vanilla-WoW preconcieved biases about what is and is not viable. At the moment, there is not a single spec for any class that is not viable anymore. Sure some of the pure DPS classes have trees that kinda suck in comparison to the optimal, but none of them lose the basic class utility or the ability to do decent DPS. For example, I'd say the weakest paladin spec right now is holy - prot is solid (edging slowly towards overpowered) and ret stopped being a comedy spec a while back whereas holy-spec for a paladin roughly means adequate single-target heals, and not much else.Good luck convincing the general WoW population of this, though. :uhrr: Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 08, 2008, 03:51:48 PM The General WoW population is well aware that Holy Paladins are weak. They have fancy charts from the Arena Tournaments and the World First Raid lineups to show them that. :oh_i_see:
More importantly, everyone agrees they are boring and stupid to play. It's just a shitty play style. It's ineffective AND frustrating! Title: Re: Blizzard confirms paladin overhaul. Post by: Selby on July 08, 2008, 07:17:21 PM On the other hand, being a Shadow Priest sucks moderatly too. If you're not raiding or grouping as a priest you're better off playing as another class if you ask me. I like the lack of downtime and the chance of stunning. It's essentially a mage that doesn't have to drink all the time but takes a bit longer to kill monsters. Being a priest has some useful talents and abilities for monster control that my mage doesn't have. I fully understand that it is mainly a healing class, but as I said I utterly hated trying to level a priest as a holy or discipline spec. Shadow may not kill very fast, but it kills a hell of a lot faster than holy...I prefer to DPS the hades out of everything and watch it die, which is why I usually play a mage or rogue. I decided to give it a fair chance at trying to heal - tanking is just a snoozefest to level, or at least was at release when I last played a warrior or paladin. Title: Re: Blizzard confirms paladin overhaul. Post by: Montague on July 09, 2008, 03:37:56 PM On the other hand, being a Shadow Priest sucks moderatly too. If you're not raiding or grouping as a priest you're better off playing as another class if you ask me. I like the lack of downtime and the chance of stunning. It's essentially a mage that doesn't have to drink all the time but takes a bit longer to kill monsters. Being a priest has some useful talents and abilities for monster control that my mage doesn't have. I fully understand that it is mainly a healing class, but as I said I utterly hated trying to level a priest as a holy or discipline spec. Shadow may not kill very fast, but it kills a hell of a lot faster than holy...I prefer to DPS the hades out of everything and watch it die, which is why I usually play a mage or rogue. I decided to give it a fair chance at trying to heal - tanking is just a snoozefest to level, or at least was at release when I last played a warrior or paladin. My holy priest is killing stuff just fine, and I've died once in the last 20 levels or so (he's 40). Wanding spec + Spirit Tap + holy and you're good to go. Title: Re: Blizzard confirms paladin overhaul. Post by: Xanthippe on July 09, 2008, 08:43:43 PM And I can understand people who have shaman or druids and get stuck with healing when they wanted to do something else particularly when the specs change and make other things unviable, but if you roll a priest and don't want to heal, I just don't get it. I rolled a priest and didn't want to heal, so I went shadow. Then I realized I really wanted a warlock, so I did that. Title: Re: Blizzard confirms paladin overhaul. Post by: lamaros on July 09, 2008, 08:55:02 PM And I can understand people who have shaman or druids and get stuck with healing when they wanted to do something else particularly when the specs change and make other things unviable, but if you roll a priest and don't want to heal, I just don't get it. I rolled a priest and didn't want to heal, so I went shadow. Then I realized I really wanted a warlock, so I did that. Eventually you'll realise that you really want a mage. :-) Or just get annoyed because the Warlock class is really just a mage in disguise and you don't want a mage. Of course, all the mages seem to be trying out warlocks these days. Green grass and all that. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 09, 2008, 09:27:40 PM They both spam 2* the entire raid for the most part :awesome_for_real:
*or where-ever they've bound their primary nuke Title: Re: Blizzard confirms paladin overhaul. Post by: cevik on July 10, 2008, 04:46:29 PM They both spam 2* the entire raid for the most part :awesome_for_real: Affliction locks get to micromanage DoT rotations a lot more than they spam Shadowbolt. That wasn't a complaint, by the way. Title: Re: Blizzard confirms paladin overhaul. Post by: lamaros on July 10, 2008, 05:14:47 PM They both spam 2* the entire raid for the most part :awesome_for_real: Affliction locks get to micromanage DoT rotations a lot more than they spam Shadowbolt. That wasn't a complaint, by the way. There are no affliction locks in raids. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 10, 2008, 07:01:20 PM What Lamaros said.
I feel like we are having 1 conversation across 4 threads in here (the WoW forums). Title: Re: Blizzard confirms paladin overhaul. Post by: kildorn on July 11, 2008, 06:35:39 AM Remove greater blessings, make blessings 1 minute duration.
BAM, instant holy paladin spell rotation our of Holy Light Holy Light Lol! :awesome_for_real: Title: Re: Blizzard confirms paladin overhaul. Post by: K9 on July 11, 2008, 07:37:19 AM That would be insanely bad.
Title: Re: Blizzard confirms paladin overhaul. Post by: Nonentity on July 11, 2008, 03:28:39 PM I'm surprised nobody has mentioned Shockadins (holy/ret) - I have seen some in arenas that put out stupidly insane burst numbers (sup no holy resist). You can DPS decently well, as well as heal. You lose Blessing of Kings (whatever, make the prot pally do that).
I'm speaking mainly from a perspective of PvP though, so yeah. That being said - I know for example that on my warrior, I can already kind of tell the end talents on the warrior trees aren't really worth it. Being able to go down the fury tree to Flurry, though? Hi-larious. I can get rampage too, if I want. MS + Rampage = lol @ two instant hit melee attacks. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 11, 2008, 03:34:27 PM Good luck getting rage for both. :oh_i_see:
Title: Re: Blizzard confirms paladin overhaul. Post by: Ragnoros on July 11, 2008, 04:25:03 PM Being able to go down the fury tree to Flurry, though? Hi-larious. I can get rampage too, if I want. MS + FIFY Title: Re: Blizzard confirms paladin overhaul. Post by: Calantus on July 11, 2008, 10:21:48 PM MS, BT, and SS all share the same cooldown.
Title: Re: Blizzard confirms paladin overhaul. Post by: Azazel on July 19, 2008, 08:52:31 PM My first "main" was a Paladin. That character is now a healadin and is all but shelved now. Would I like to see the class revamped? Hell yes. Total agreement. Why do people roll healing classes if healing bores them? I rolled a pally just after release because in everything that came before WoW (EQ1, D&D, Fantasy Archetypes) the Paladin is a tank who can also throw a few heals. He's armed with sword and shield or a great big fucking 2-handed weapon. He wears plate and rides a summoned holy steed covered in barding. He's the holy knight, the zealot, the templar, the crusader. Those terms don't make me think 2nd-rate healbot. They make me think of taking ass and kicking names. I also rolled the pally because my main in EQ1 was a Shadowknight, which WoW lacks (lacked). What I got in WoW wasn't the fantasy archetype of the Paladin at all. It was a cockroach/sub-healer which despite the plate and shield couldn't tank and instead had a retarded sub-game of blessings, seals and judgements that made me feel like a 3rd-rate EQ bard. I stopped playing my pally at 55, well before BC, and even since BC only got him up to 62 (mostly by 2-boxing my wife's mage leading him around blasting everything top PL him through the quests) before not even bothering to log him in anymore. Title: Re: Blizzard confirms paladin overhaul. Post by: Simond on July 20, 2008, 01:58:32 AM You need to log in and spec ret. It's pretty much the 'archetypical paladin' at the moment.
Title: Re: Blizzard confirms paladin overhaul. Post by: apocrypha on July 20, 2008, 02:33:10 AM Problem is, it's not as simple as just logging in and respeccing is it? You also have to get hold of an entire new set of gear.
This is what happened with my shaman. Levelled him up as Enhance, which rocks for levelling... but sucks big hairy ones for endgame. Got to 70 and discovered I wasn't wanted in 5-mans and I couldn't pvp worth crap. Started farming rep to get new gear to respec Elemental but got bored before I'd managed to get more than about 3 pieces so he's now consigned to doing dailies and waiting for WOTLK :/ Luckily my pally was levelled up as a Holy healbot... which he remains :p Title: Re: Blizzard confirms paladin overhaul. Post by: SurfD on July 20, 2008, 01:21:26 PM If you cant get a group as an enhance shaman, your server sucks and fails to understand exactly how useful enhance shammies are.
Title: Re: Blizzard confirms paladin overhaul. Post by: apocrypha on July 20, 2008, 10:28:58 PM Yeah, this is a conclusion I reached a looooong time ago about this server :p
Thing is that nobody does non-heroics any more. At all :/ Plus I kinda stopped trying after a few weeks of constantly LFG'ing, which I find very demoralising. It's not really a problem, I'm an altaholic. Currently levelling up a hunter, a shadow priest, a druid and a warlock :grin: Title: Re: Blizzard confirms paladin overhaul. Post by: Dren on July 21, 2008, 03:32:26 AM I unshelved my healadin last Monday because he was requested for a Mount Hyjal raid. It seems they had too many priests and druids and wanted another Pally buff, which in this case meant Kings from me. We had some issues, but it wasn't due to healing. That was rock solid.
That fight isn't bad for a Healadin because you basically just stand still and poke the life bars. I did enjoy actually surviving through out the entire thing because I could take damage without dieing immediately. Well, that was right up until my computer crashed 10 seconds from killing the second boss. Come back and die to the swarm of undead that took over the town and missed my 2 badge drop. Then the raid dissolved. Title: Re: Blizzard confirms paladin overhaul. Post by: Montague on July 21, 2008, 10:19:34 AM More news from the Beta forums. It's kinda confusing but hopefully I have it right:
Seals and Judgments have been revamped. Instead of the regular judgment spell, paladins will get 3 spells: Judgment of Light, Judgment of Wisdom, and Judgment of Justice. In addition to the normal debuff effect of the judgment, damage will be dealt to the target depending on the present seal being used. Seals are no longer expended when judged. Seal of Light and Seal of Wisdom also do a moderate amount of damage in addition to their other effects which scale with AP. So basically a paladin can now fire up Seal of Command, judge it with Wisdom, and get both the JOC damage AND the JOW debuff on the target, and keep on trucking with SoC instead of having to spend mana to reseal. Title: Re: Blizzard confirms paladin overhaul. Post by: Fordel on July 21, 2008, 10:24:29 AM There also hilariously bugged currently. 20k Judged Command crits anyone?
Title: Re: Blizzard confirms paladin overhaul. Post by: slog on July 21, 2008, 10:25:54 AM Yeah, this is a conclusion I reached a looooong time ago about this server :p Thing is that nobody does non-heroics any more. At all :/ Plus I kinda stopped trying after a few weeks of constantly LFG'ing, which I find very demoralising. It's not really a problem, I'm an altaholic. Currently levelling up a hunter, a shadow priest, a druid and a warlock :grin: I know I don't. A few Kara and ZA runs and you never go back to Heroics. This is because: 1) They take too long given the rewards you get. 2 hours for 3 or 4 badges? blech. 2) The Loot drops don't compare to the 10 many dropds. Title: Re: Blizzard confirms paladin overhaul. Post by: Dren on July 21, 2008, 10:54:33 AM The only reason I want to do heroics or even normal instances is to get rep for some of the "required" rewards. These include the enhancement rewards to helms, shoulders, etc. that you can't get anywhere else. I currently have a priest that is stuck with this dilemna in that he can't get the healing enhancement from Honor Hold. He's fully epic geared and runs instances far and above any of the Hellfire heroic instances, but he's still "not good enough" to get that reward.
That's where that new electable faction gain system they talked about for WotLK would be extremely beneficial to me. Gain in other factions while doing runs through Kara, Gruul's, Mag's, ZA, etc? Hell yes. Title: Re: Blizzard confirms paladin overhaul. Post by: Fabricated on July 21, 2008, 01:42:13 PM The only reason I want to do heroics or even normal instances is to get rep for some of the "required" rewards. These include the enhancement rewards to helms, shoulders, etc. that you can't get anywhere else. I currently have a priest that is stuck with this dilemna in that he can't get the healing enhancement from Honor Hold. He's fully epic geared and runs instances far and above any of the Hellfire heroic instances, but he's still "not good enough" to get that reward. Heroic Shattered Halls is 5 badges and a big stack of primals/potions if you don't suck and kill the executioner before the timer. It was the daily yesterday and I tanked it as a prot warrior largely without incident. 7 badges for about an hour, hour and a half of playing isn't bad! Also when you're decently equipped you feel like a god tanking in that place since Shattered Halls is the kingpin of fucking ridiculously large pulls. That's where that new electable faction gain system they talked about for WotLK would be extremely beneficial to me. Gain in other factions while doing runs through Kara, Gruul's, Mag's, ZA, etc? Hell yes. Title: Re: Blizzard confirms paladin overhaul. Post by: Dren on July 22, 2008, 03:59:40 AM The only reason I want to do heroics or even normal instances is to get rep for some of the "required" rewards. These include the enhancement rewards to helms, shoulders, etc. that you can't get anywhere else. I currently have a priest that is stuck with this dilemna in that he can't get the healing enhancement from Honor Hold. He's fully epic geared and runs instances far and above any of the Hellfire heroic instances, but he's still "not good enough" to get that reward. Heroic Shattered Halls is 5 badges and a big stack of primals/potions if you don't suck and kill the executioner before the timer. It was the daily yesterday and I tanked it as a prot warrior largely without incident. 7 badges for about an hour, hour and a half of playing isn't bad! Also when you're decently equipped you feel like a god tanking in that place since Shattered Halls is the kingpin of fucking ridiculously large pulls. That's where that new electable faction gain system they talked about for WotLK would be extremely beneficial to me. Gain in other factions while doing runs through Kara, Gruul's, Mag's, ZA, etc? Hell yes. Oh, I know... Nobody in my guild will do them though. Last night, for instance (pun intended,) I got roped into another Hyjal run. It took the same amount of time to do nearly a full Kara speed run, but we only took down 3 bosses. I got 6 badges. I do have to admit I just missed out on a top notch healing mace for my Paladin though. Even then, I'd have more fun in a Heroic SH run and I'd get relatively more out of it. I just need to bite the bullet and PUG some heroics on my own. |