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Title: You learn somthing new every day (PvP related) (More offical info added).
Post by: Mrbloodworth on June 16, 2008, 12:02:52 PM
Quote
As this seems to be a running theory, I figured I would post to clarify.

There is absolutely nothing wrong with the Demonologist (or Necromancer) magic ratings. You will notice that the buff from either of the specialized fire/electrical/unholy/cold buffs added to your base magic rating will equal your resist rating, or any other "target" rating for your level.

For instance, the target at level 80 is 317 ratings, which is achieved with the base value + the buff value from either school rating buffs. (Obviously, if you have Archmage, the buff will also apply to both schools instead of just one.)

So, in the end, it is Magic Rating + Specialized Magic Rating vs. Resist Rating for the purposes of combat calculations.

Additionally, no stats were intended to apply to magic (or attack) ratings, and this was simply an error in the tooltip text until it was corrected last week. Intelligence increases magic damage dealt, not magic rating.

Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, to provide a more even playing field for all players of all level ranges.
__________________
System Designer
Age of Conan

Link (http://forums-eu.ageofconan.com/showpost.php?p=446303&postcount=24)

I think its sweet.


A more detailed explanation: (http://forums-eu.ageofconan.com/showpost.php?p=528827&postcount=45)
Quote
Attack Rating, Defense Rating, Magic Rating (this includes specialized Magic Ratings) and Magical Resist are the "big 4" stats in terms of comparing attackers to defenders in the game.

The opposing stats are, as may be obvious:

    * Attack Rating vs. Defense Rating
    * Magic Rating (+Specialized Rating) vs. Magical Resist


In normal combat, if the attacker's offensive rating is lower than the defender's defensive rating, the damage will be reduced. Likewise, if the attacker's offensive rating is higher than the defender's defensive rating, the damage will be increased.

When attack and defense ratings are equal, the damage dealt will be the "normal" value of the attack, spell, or ability.

Heroic rating works mostly the same; however it is limited in when it can apply. It only applies if that rating is lower than an opposing rating.

For example:

    * Player A has 250 Attack Rating, NPC B has 300 Defense Rating, outcome is -50 for the Player
    * Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 300 Defense Rating, outcome is even
    * Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 400 Defense Rating, outcome is -50 for the Player
    * Player A has 250 Attack Rating + 100 Heroic Attack Rating, NPC B has 200 Defense Rating, outcome is +50 for the Player


For specialized magic ratings, as with Demonologists and Necromancers, the specialized rating is added when using a spell of the school that one has specialized rating for. For instance, if one has 100 Magic Rating and 50 Electrical Magic Rating, the effective magic rating is 150 with Electrical spells and 100 with non-Electrical spells. (The Archmage feat in the Mage general tree will make the buffs apply to both schools for the class, so all spells will effectively be cast with 150 Magic Rating.)

---

The last point is simply, these 4 stats do not apply in PvP. Thus, in PvP positive or negative damage multipliers normally associated with offensive and defensive rating comparisons are completely ignored. This is to allow players of all levels to compete on a fairly level playing-field, and not have them dealing artificially reduced or increased damage due to rating differences.

All other stats work normally in PvP. It is simply that "scaler" functionality which is normally in place to dynamically adjust gameplay based on level differences (for instance, the fact that you will evade more against a lower-level NPC) is removed in PvP to allow for a fairer matchup of player skill and ability.

To answer the questions of "why heavy armor?" or others along that same line: all players of all classes have the ability to reach the "target" ratings for a given level. They are a way to control your "virtual level" when compared against NPCs, not to provide a specific advantage to certain classes. All classes should be able to reach, for instance, 317 in all 4 rating statistics at level 80.

Heavier types of armor have higher innate invulnerability ratings, greater resistance to knockback effects, and dramatically increased health modifications. (Heavy armor, for instance, has over 3 times as much health available compared to medium armor.)

---

As I mentioned in another post last week, we will be releasing a bit of a guide to statistics and their general functionality in the near future. We would like to make this and other information a bit more easily accessible than it is currently. Obviously, we will not go in too much detail about advanced parts of the system (for instance, the non-linear formula which controls the actual offensive vs. defensive rating multipliers) but we would like to see players having a greater understanding of how stats are intended to work.

Hopefully this was helpful.
__________________
System Designer
Age of Conan

Some more explanations:

Quote

Quote
Anyway Jayde. What will be done about the destiny quests? Those of us who picked ratings are at a disadvantage because others picked mana for example which works in PvP.
Those bonuses were converted to +damage bonuses, although it's possible the text is not updated yet in the quest.

Quote

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WoW really great.I think it was a stealth patch note of last week monday.Can we please get and update on int and wisdom stats?Do they give us +damage or magic rating?And please no more stealth patch notes.
Thanks
Intelligence (for Mages) and Wisdom (for Priests) contribute to magical damage instead of magic rating. It being displayed as magic rating was a typo in the text description. (Stats were revamped in Beta 6 months or so ago, but the text was not properly updated.)
__________________
System Designer
Age of Conan


Title: Re: You learn somthing new every day (PvP related).
Post by: Venkman on June 16, 2008, 12:07:36 PM
What's that mean exactly? Every guess I have I think is wrong  :-)


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 16, 2008, 12:10:05 PM
What's that mean exactly? Every guess I have I think is wrong  :-)

I think it means, it doesn't matter if you have uber epic raid gear with +'s to any of those things.

It back to 90% skill, 5% gear and 5% dumb luck. IMO. There are still many stats on equipment that do matter, just not those.


Title: Re: You learn somthing new every day (PvP related).
Post by: Venkman on June 16, 2008, 12:13:29 PM
I meant in more detail. Like, if two magic casters separate by 30 levels go at it with the same exact spells (ie each one uses Rank 2 of a spell even if one can use higher ranks): do they do the same damage against each other?

If so, that's pretty damned unique.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 16, 2008, 12:24:51 PM
I meant in more detail. Like, if two magic casters separate by 30 levels go at it with the same exact spells (ie each one uses Rank 2 of a spell even if one can use higher ranks): do they do the same damage against each other?

If so, that's pretty damned unique.

That's what it is reading like to me. Norweiglish is pretty tough though.



Title: Re: You learn somthing new every day (PvP related).
Post by: Lakov_Sanite on June 16, 2008, 12:29:14 PM
I meant in more detail. Like, if two magic casters separate by 30 levels go at it with the same exact spells (ie each one uses Rank 2 of a spell even if one can use higher ranks): do they do the same damage against each other?

If so, that's pretty damned unique.

That's what it is reading like to me. Norweiglish is pretty tough though.



im pretty sure they are saying damage increasing stats work properly but resists are normalized


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 16, 2008, 01:15:46 PM
also unique ability's of items, such as a "you hit me" spell that affects the attacker still also apply.


Title: Re: You learn somthing new every day (PvP related).
Post by: d4rkj3di on June 16, 2008, 02:08:32 PM
Quote
Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, to provide a more even playing field for all players of all level ranges.

Link (http://forums-eu.ageofconan.com/showpost.php?p=446303&postcount=24)

I think its sweet.

Read: Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, because we don't fucking know how they work. You know, just like Stats.


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 16, 2008, 02:09:01 PM
Quote
Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, to provide a more even playing field for all players of all level ranges.

Link (http://forums-eu.ageofconan.com/showpost.php?p=446303&postcount=24)

I think its sweet.

Read: Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, because we don't fucking know how they work. You know, just like Stats.

No. Nerd rage can go somewhere else please, kthanks.  :star: :star: :star: :star: :star: :star:


Title: Re: You learn somthing new every day (PvP related).
Post by: d4rkj3di on June 16, 2008, 03:34:57 PM
When I post Nerd Rage, you'll know it.

So right now, it would seem that classes that get the most armor drops that have bonuses to Health, Mana, and Stam have higher survivability, since the other thing that isn't being taken into consideration at this time is damage mitigation based on armor type. I guess the ratings not applying is part of what allows a couple of mid-20's players being able to take on a 60-ish player with a good chance of winning.

And hey, Stats got fixed today.


Title: Re: You learn somthing new every day (PvP related).
Post by: Threash on June 16, 2008, 03:48:18 PM
When I post Nerd Rage, you'll know it.

So right now, it would seem that classes that get the most armor drops that have bonuses to Health, Mana, and Stam have higher survivability, since the other thing that isn't being taken into consideration at this time is damage mitigation based on armor type. I guess the ratings not applying is part of what allows a couple of mid-20's players being able to take on a 60-ish player with a good chance of winning.

And hey, Stats got fixed today.

shields help quite a bit too apparently, sucks for us conqs.


Title: Re: You learn somthing new every day (PvP related).
Post by: veredus on June 16, 2008, 03:52:03 PM
I meant in more detail. Like, if two magic casters separate by 30 levels go at it with the same exact spells (ie each one uses Rank 2 of a spell even if one can use higher ranks): do they do the same damage against each other?

If so, that's pretty damned unique.

This is how I read it.

Ok say I am lvl 20 fighting a lvl 40 (obviosuly below numbers are made up)

 My rank 2 firebolt hits  for 200 to 300 dmg since that's what it is supposed to do. Regardless of  lvl. So even though he is way higher I do normal dmg. Also my to hit chance is just as good as if we are same lvl. I like it though if this is the case. Lower levels can help out but it still rewards you for leveling up.

 lvl 40 guys rank 2 firebolt hits me for 200 - 300 since that is what his is supposed to do regardless of lvl. Even though I am way lower he just does normal dmg - no extra dmg due to level discrepency. Also no bonus to hit chance due to lvl. But then he blasts me with his rank 4 firebolt for 600 - 800 dmg and I die a horrible death.

Now obviously he has an advantage due to bigger spells and more hps. But with some luck a lvl 20 could beat a lvl 40 in this setup, unlikely but possible I guess, and 2 lvl 20's could do very well then. 


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 16, 2008, 04:05:19 PM
NERD RAGE INC.

Ok fuck this game and its PvP. Stupidest shit I've seen in a game ever. Funcom are officially clueless. This is the final nail in the coffin for me and I had major plans with my guild to be nr.1 worldwide in PvP, now after I showed this to the other guys... I'm pulling the plug. To clarify a bit and to those who think that I want my epics to dominate a poor casual guy, wrong. I want my epic gear to do the same it has done in other PvP games, give an excellent player with magnificent micromanagement skills, reflexes and FULL control and understanding of his and every single class/specc in the game the ability to take on 2-3-4 skilled players on his own. At a certain point in the curve, skill has a bigger limit than gear has, skill can only take two players |<----->| this far, past there other factors that start kicking in. Naturally now gear (and to a minor degree, some luck) is one of them. Now in Conan at 80 it takes me eternities to kill a Soldier class and taking on multiple players is just a thing I can forget and memorize doing at lower levels. Bah I'm so disappointed that I have nothing constructive to say at the moment.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 16, 2008, 04:09:35 PM
Also MMOs need a food chain. There is no point to an MMO if there isn't achievements to strive for, especially in the competitive parts. Its not like those who are at the top get born at the top, everyone is at rock bottom at some point, some just work harder than others (or invest more time depending on game) and they should be rewarded in that manner. Now with this stupid stunt Funcom is pulling only stats that will affect me majorly in PvP are +health +mana benefits. As a priest class my health is superlimited and rangers at my level pull of 4k-5k shots. I have 2300HP. Meh. Those who want an equal term gameplay should stick to FPS games.


Title: Re: You learn somthing new every day (PvP related).
Post by: lamaros on June 16, 2008, 04:16:44 PM
 :awesome_for_real:


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 16, 2008, 04:21:27 PM
One last rant : MMO's are group play. Group. Team. 1on1 means nothing. This stuff is made to make 1on1 fair and give a "fair group play" imaginary setup. Trust me, it does nothing positively. I like 5 of my best troopers steamrolling a large group of noobs. I highly enjoy 5 super skilled players or 10 bastards with better group setup steamrolling my 5 team setup forcing us to rethink our tactics and try a different approach and force us to play better. This is stupid. Meh.  :uhrr:


Title: Re: You learn somthing new every day (PvP related).
Post by: Lt.Dan on June 16, 2008, 08:06:53 PM
How do you feel about one guy screwing over your group of 5?   :awesome_for_real:


Title: Re: You learn somthing new every day (PvP related).
Post by: Krakrok on June 16, 2008, 09:21:02 PM
Those who want an equal term gameplay should stick to FPS games.

Oh. I thought AOC was a FPS.


Title: Re: You learn somthing new every day (PvP related).
Post by: Bunk on June 17, 2008, 06:47:50 AM
NERD RAGE INC.

Ok fuck this game and its PvP. Stupidest shit I've seen in a game ever. Funcom are officially clueless. This is the final nail in the coffin for me and I had major plans with my guild to be nr.1 worldwide in PvP, now after I showed this to the other guys... I'm pulling the plug. To clarify a bit and to those who think that I want my epics to dominate a poor casual guy, wrong. I want my epic gear to do the same it has done in other PvP games, give an excellent player with magnificent micromanagement skills, reflexes and FULL control and understanding of his and every single class/specc in the game the ability to take on 2-3-4 skilled players on his own. At a certain point in the curve, skill has a bigger limit than gear has, skill can only take two players |<----->| this far, past there other factors that start kicking in. Naturally now gear (and to a minor degree, some luck) is one of them. Now in Conan at 80 it takes me eternities to kill a Soldier class and taking on multiple players is just a thing I can forget and memorize doing at lower levels. Bah I'm so disappointed that I have nothing constructive to say at the moment.

Wow. This is the first time I have ever felt compelled to respond to a post with a statement such as this:

You sir, are a retard.

Ugh, I just can't belive you said that you are upset that they made a game where the only way to win isn't catassing purples.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:08:45 AM
Retard or no retard in your opinion, I know I'm right. I am also fully aware I, and my guild, are CONSIDERED a minority and are the ones people call the 0,1% of MMOs, but that is loads of crap. Using a WoW (since it has been out for a while, its simpler to make fair comparing) realm I play on, lemme show you how many guilds on a MEDIUM populated realm are the "top 0,1%" in PvE progression :

Quote
Battle for Mount Hyjal

    * Archimonde

            [A] Forte [Migrated]
            [H] Last Resort [Migrated]
            [H] Showdown
            [A] Vortex
            [H] Converge
            [A] Coalescence
            [H] Sons of Temujin
            [H] Misanthrope
            [H] Incorporated
            [A] Apotheosanity
            [A] Aether
            [A] Impulse
            [A] SlashCry
            [H] Pwnanza
            [A] Confined
            [H] Horde Paralympic
            [A] svinkallt
            [H] Fang
            [A] Enduring Allegiance
            [A] Pandora Project
            [H] Death Note
            [H] Order of Sargeras
            [H] Nightfall
            [H] Systemet
            [H] Wayward Sun
            [H] of Doom
            [H] Untamed Brutality

Quote
The Black Temple

    * Illidan Stormrage

            [H] Last Resort [Migrated]
            [A] Forte [Migrated]
            [H] Showdown
            [A] Vortex
            [A] Coalescence
            [H] Converge
            [H] Misanthrope
            [H] Sons of Temujin
            [H] Incorporated
            [A] Apotheosanity
            [A] Aether
            [A] SlashCry
            [A] Impulse
            [H] Pwnanza
            [A] Confined
            [H] Horde Paralympic
            [H] Death Note
            [H] Fang
            [A] Watch this Space
            [A] Pandora Project
   

Those guilds represent around 25-30% of the server population, counting in those who are right behind in progress make it a 40%. Now tell them their gear means shit and it will be normalized and they, who have played for 3 years and progressed through every single instance, will be on same terms as a guy who dinged 70 yesterday. Or as it really is; Tell the PvPers that S3 gear will do the same damage as greengeared guys. Then watch WoW eat itself.

Funcom are the retarded ones, sir. Not me. It has nothing with me or other self proclaimed "hardcores" being narcissistic and wanting 1on1 domination and owning greens in purples. I can kill two guys barechested with a weapon at the moment in Conan, with all five classes I play. Its about striving for achievements and making achievements matter. Cause it is fun to have a higher goal to gain, building a better city, improving your army through new gear, a new weapon or a new shield and do more damage and it is fun knowing there is a better reward, but you gotta play harder and better to get it. Making an MMO an FPS in PvP is stupid. It kills the entire sense, matter and functionality that roleplaying games bring to begin with.

EDIT: In the same matter, it is rhetorically as fun when other guys surpass your progress, get a better city, better gear and put you against the wall forcing you to have something to work for. Competitive PvP is the way to go. I'm glad EA Mythic knows what the hell they are doing.


Title: Re: You learn somthing new every day (PvP related).
Post by: Viin on June 17, 2008, 07:12:37 AM
Sounds like you need to play a real PVP game (http://www.eve-online.com/).


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 07:14:14 AM
Sounds like you need to play a real PVP game (http://www.eve-online.com/).

Viin, that's like saying Battlestar Galactica is sci-fi.

Both Eve and BSG are political dramas trolling the world as sci-fi for the intelligentsia.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:15:50 AM
Sounds like you need to play a real PVP game (http://www.eve-online.com/).

I already play EVE. Dark Age of Camelot I quit a while ago just before someone mentions it.


Title: Re: You learn somthing new every day (PvP related).
Post by: Viin on June 17, 2008, 07:16:17 AM
And what's more PVPish than politics?


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 07:17:00 AM
And what's more PVPish than politics?

Shooting someone in the face with a flak cannon while at the same time explaining how you fucked his mom with your sister watching the night before.


Title: Re: You learn somthing new every day (PvP related).
Post by: Brogarn on June 17, 2008, 07:19:27 AM
I don't know... it seems to me that you should gain in power with your items. Otherwise, there's no progression once you ding grats 80. There's no way of increasing the power of your character.

I think I'm still torn between the two arguments, but I hardly think photek is retarded for being upset by this.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:23:37 AM
There's no way of increasing the power of your character.

Exactly. Except static mechanism and hoping devs know how to balance and with the current showcase of Funcom...  :uhrr: Another benefit of good gear is that an underpowered and "bad" class can make it worthwile and playable in many cases.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 07:26:17 AM
Jesus photek, and I thought I made PVP plus guys look bad. Actually, you are describing exactly what Schild rags on about 'Hardc0re PVPers'

You like having your big advantage over people. I personally would rather it use a UO type loot system (making crafting important, and a possible economy) and full item drop. UO's loot system doesn't have soulbound shiny purples, so it is not worth attempting again. (well, it didnt when the game was worth a shit).

Plus you call yourself the top 0.1% ... jesus E-peen boy, get a grip.


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:29:16 AM
The gnashing of teeth about a system that isn't even tested yet is rather silly.

Just because those stats don't mean anything for pvp, it will not be the end of the world.  It also won't be the end of stats making people "pwn face" at pvp.  It will simply mean you'll focus on different stats for pvp.

Just from looking over what they are saying, +HP stuff will be highly sought after, and I can't translate the Norwenglish well enough, but it sounds like +spell damage stuff will still work.  In fact, it sounds like the only stuff that ISN'T going to work is +resist and +hit %.  And I'm not sure if you understand the mechanics of WoW pvp but +hit % doesn't work there either (beyond a % or two).  And it was pretty rare for people to focus on +resist, mostly people went for, suprise suprise, +HP and +damage.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 07:32:22 AM
Dude, don't insult the top .1% that he doesn't know how +hit% works!

He has 5 different classes where he can own everyone. Step off his giant cock.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:35:34 AM
Jesus photek, and I thought I made PVP plus guys look bad. Actually, you are describing exactly what Schild rags on about 'Hardc0re PVPers'

You like having your big advantage over people. I personally would rather it use a UO type loot system (making crafting important, and a possible economy) and full item drop. UO's loot system doesn't have soulbound shiny purples, so it is not worth attempting again. (well, it didnt when the game was worth a shit).

Plus you call yourself the top 0.1% ... jesus E-peen boy, get a grip.

That's not what I'm saying at all. I say that people call endgame raiders and PvPers the 0.1% while in reality it is 25-35%, using World of Warcraft as an example. And yes, I like my Ashkandi to swing way harder than your Arcanite Reaper. Why shouldn't I? I had an Arcanite Reaper once and I worked my ass of (read=wasted time) raiding and farming the same boss over and over to get that sword. And now some AO dev is going to tell me it shouldn't matter ?


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 17, 2008, 07:36:18 AM
I don't know... it seems to me that you should gain in power with your items. Otherwise, there's no progression once you ding grats 80. There's no way of increasing the power of your character.

Here in is the problem. You do gain in power with items, the ones listed above are only some of the many + and - items and equipment can have, not even including secondary abilitys items my them selves have. Also, PvP levels and gear are incoming.

I think to many people want/are accustomed to huge power gaps that make PvP pointless, and are accustomed to HUGE number increases in gear. From what i understand, in AOC increases are smaller, and gaps in "power" are very small across all levels and gear ranges. To the point where mini/maxing the stats your equipment has is an even bigger metagame that others (Due to the number of varrations and stats on gear from item to item of a same type). In fact, this system to me seems to make MORE possible variations due to gear selection, instead of just going up the tiers of items (and on the flip side, not being able to compeate if you don't have X item on), as evidenced to me by greens of a lower level, being different, and arguably "better" than regulars of higher levels (Depends on what stats YOU want to focus on).

What this all accumulates to for me, and my understanding (thats not perfect) is that there is a possibility of more customization, more skill required, and the idea of sport brought back into PvP. instead of one sided steam rolls and matches decided by numbers alone.

Its a paradigm shift, a good one IMO.

Some people are just over reacting IMHO.


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:40:49 AM
And yes, I like my Ashkandi to swing way harder than your Arcanite Reaper. Why shouldn't I?

And the dps of the weapon is not listed as a stat that doesn't work in pvp, at least not in the post linked.  So I still fail to see what the big problem is.

At the very least we should wait and you know, test, before we panic and act like general forum trash and rant about the inevitable dooom, DOOOOOM I TELL YOU, of AoC.


Title: Re: You learn somthing new every day (PvP related).
Post by: zubey on June 17, 2008, 07:42:17 AM
Unless I'm misunderstanding, the stats that the dev mentioned are just the ones that affect whether stats/spells actually hit.  Which'd mean that your gear still affects how much damage you do and how well you can heal.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:42:46 AM
In reality if that was the case, classes were balanced and terms were near equal it would make a decent system. However that reality is not even in the Twilight Zone. Not even in the vicinity. Some stats will be far more important than others since you have a limited stats that your character will directly benefit from in PvP. One of them will be HP. HP gap currently at 80 is massive between the lowest and the highest players, even at base. With the epics I've seen from several raids, it isn't near equating, its just making far further gaps. A pair of Guardian gauntlets or boots I saw had 468HP. I don't have +418 HP on all my items combined


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 17, 2008, 07:44:15 AM
Unless I'm misunderstanding, the stats that the dev mentioned are just the ones that affect whether stats/spells actually hit.  Which'd mean that your gear still affects how much damage you do and how well you can heal.

Yep such as this line here

Quote
Intelligence increases magic damage dealt, not magic rating.

Magic rating being a non-used in PvP stat.


Title: Re: You learn somthing new every day (PvP related).
Post by: Brogarn on June 17, 2008, 07:44:59 AM
Thanks for laying it out for me, Mrbloodworth.

And ya, I can see how it's an overreaction now considering how much you're still getting from gear. Your purple axe of ass kicking doom is still going to have more DPS than the green sword of mediocrity.


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 17, 2008, 07:45:31 AM
In reality if that was the case, classes were balanced and terms were near equal it would make a decent system. However that reality is not even in the Twilight Zone. Not even in the vicinity. Some stats will be far more important than others since you have a limited stats that your character will directly benefit from in PvP. One of them will be HP. HP gap currently at 80 is massive between the lowest and the highest players, even at base. With the epics I've seen from several raids, it isn't near equating, its just making far further gaps. A pair of Guardian gauntlets or boots I saw had 468HP. I don't have +418 HP on all my items combined

So, your game play is still intact.  :grin:


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:48:24 AM
Unless I'm misunderstanding, the stats that the dev mentioned are just the ones that affect whether stats/spells actually hit.  Which'd mean that your gear still affects how much damage you do and how well you can heal.

Yep such as this line here

Quote
Intelligence increases magic damage dealt, not magic rating.

Magic rating being a non-used in PvP stat.

Right, Photek is panicking about nothing.  The only thing they are saying is that two level 80s will always have the same chance to hit, regardless of the gear level.

This is not a bad thing, it will let completely out geared people at least still land hits (instead of whiffing every swing and having every spell resisted).

They have said nothing at all about how gear will affect damage in pvp, in fact they seem to imply that it will.  There will still be the same gear imbalance that wow had.  The only difference is that you'll still be able to land hits (even if those hits are much weaker) so you may have some small outside chance of winning in the end, if you are just that much more skilled than the player.

Photek is extrapolating that out to say that a rusty knife will hit for just as much as the most ubar elite epic purple in the game.  No where is that even implied in the post.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:48:54 AM
Okay I'm seriously confused. Doesn't MAGIC RATING increase the damage you do with Magical attacks ? And doesnt stuff like +Damage increase your Magical Rating ?


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:50:32 AM
Okay I'm seriously confused. Doesn't MAGIC RATING increase the damage you do with Magical attacks ? And doesnt stuff like +Damage increase your Magical Rating ?

No, read the post.  Magic Rating is used to overcome Resist Rating.  Attack Rating is used to overcome Defense Rating.  Those 4 stats will not work in PvP.

EDIT:  Here are the important lines:

Quote
So, in the end, it is Magic Rating + Specialized Magic Rating vs. Resist Rating for the purposes of combat calculations.

Additionally, no stats were intended to apply to magic (or attack) ratings, and this was simply an error in the tooltip text until it was corrected last week. Intelligence increases magic damage dealt, not magic rating.

Magic Rating vs Resist Rating to hit.  Intelligence increases damage, not rating.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 07:53:22 AM
Okay I'm seriously confused. Doesn't MAGIC RATING increase the damage you do with Magical attacks ? And doesnt stuff like +Damage increase your Magical Rating ?

No, read the post.  Magic Rating is used to overcome Resist Rating.  Attack Rating is used to overcome Defense Rating.  Those 4 stats will not work in PvP.

Ok I read it five times now, it still makes little sense. In game scrolling over my GUI it says "Magic Rating increases the amount of damage you do with Magical Attacks". Am I missing something ?  :oh_i_see:

Quote
Intelligence increases damage, not rating.

Yes this I know, that is for Mage classes, Priest classes get damage from wisdom. Fair enough, but what the hell does +Electrical / Electricity / Volta damage do ?


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:55:54 AM
Ok I read it five times now, it still makes little sense. In game scrolling over my GUI it says "Magic Rating increases the amount of damage you do with Magical Attacks". Am I missing something ?  :oh_i_see:

I imagine that that is a Norwenglish way of saying that the more you hit the more damage you do, thus the better your magic rating the less likely it is you will be resisted thus the more you will hit.

In the linked post, he specifically says that increased magic damage is NOT increased magic rating, and that magic rating (and resist rating) won't work in pvp.  He never says anything about whether or not magic damage will work in pvp, though obviously the post implies that it will.

EDIT:  Right now everything is suspect, until we get some real testing in (just like everything in WoW was suspect until we had 4 years worth of testing).  But in WoW those of us who did nothing but pvp collected +spell damage like mad so that we could have the big nukes.  I suspect that will be the case with pvp in AoC, +spell damage will be god, +magic rating will be vendor trash.  We'll know a lot more in a year.  My lock was all +stam +spell damage, I suspect my necro will be all +hp +magic damage.


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 17, 2008, 07:59:30 AM
Yes this I know, that is for Mage classes, Priest classes get damage from wisdom. Fair enough, but what the hell does +Electrical / Electricity / Volta damage do ?

According to the patch notes yesterday, it adds to both the min and max damage of a spell.

i.e., a 50-100 damage electrical spell with +10 electrical damage will now do 60-110.  There is nothing stating this will not work in pvp and I highly suspect it will.

EDIT: I suspect, but without testing cannot prove, that +int will add some overall +spell damage to your character that affects all your spells.  So a +100 int maybe adds +10 points of damage to every spell, or something along those lines.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 08:00:10 AM
Ok I read it five times now, it still makes little sense. In game scrolling over my GUI it says "Magic Rating increases the amount of damage you do with Magical Attacks". Am I missing something ?  :oh_i_see:

I imagine that that is a Norwenglish way of saying that the more you hit the more damage you do, thus the better your magic rating the less likely it is you will be resisted thus the more you will hit.

In the linked post, he specifically says that increased magic damage is NOT increased magic rating, and that magic rating (and resist rating) won't work in pvp.  He never says anything about whether or not magic damage will work in pvp, though obviously the post implies that it will.

Ok, I should be ashamed for ranting about stuff that isn't real, but I'm not. Instead I'm gonna say : Fuck the English teachers and schools Funcom employees went to. The post led me to believe that damage will be equal between a guy with +5 damage and a guy with +550 damage. Clearly you all can see the stupidity in that. I end my rant with a :

(http://img179.imageshack.us/img179/2241/facepalm2ic7copyrl2.jpg)


Title: Re: You learn somthing new every day (PvP related).
Post by: LK on June 17, 2008, 08:14:49 AM
They didn't fuck around with the English in the game, at least.  I've only seen one typo but the way the game is written is pretty stellar.


Title: Re: You learn somthing new every day (PvP related).
Post by: Bunk on June 17, 2008, 08:18:08 AM
Thank you all for clarifying this better than my name calling did. I still hate purple grinders though.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 08:22:59 AM
They didn't fuck around with the English in the game, at least.  I've only seen one typo but the way the game is written is pretty stellar.

While the nazi grammar has been all over it, it's still lacking tons of information. Read your feats or abilities ? "This will further increase the efficiency of Spell of Doom". Uhm what ? Or the "Another strong attack doing vicious attacks". And clarification was indeed needed on this subject.

Post above : Don't hate the player, hate the game.


Title: Re: You learn somthing new every day (PvP related).
Post by: Bunk on June 17, 2008, 08:45:39 AM
I fully agree here, he game is abyssmal for feedback. I was 10th level with my first character - an Assassin - and I wasn't using half of my combos, because all of the descriptions state that they "produce less hate". Absolutely no mention of the fact that they do considerably more damage than standard attacks.

I still want to know if my +1dex +1int dagger is better than my +0.8 damage dagger...


Title: Re: You learn somthing new every day (PvP related).
Post by: murdoc on June 17, 2008, 08:52:01 AM
I like the potions I have that say 'Potion: Lasts 1 hour', yet I don't see any benefit when I drink it and no icon shows up to explain what it did to me. 


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 08:53:01 AM
If you can't read the description on a potion, it's useless to your class. Like a rogue drinking moonspill (a mana potion) will do nothing.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 08:53:20 AM
I like the potions I have that say 'Potion: Lasts 1 hour', yet I don't see any benefit when I drink it and no icon shows up to explain what it did to me. 

What the hell do you want to know ? Its a potion that lasts 1 hour. Perfectly clear to me.


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 08:57:34 AM
Don't be a retard.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 09:02:18 AM
Don't be a retard.

You need a new sarcasm detector. It was le joke of my humiliation of previous retardation in misunderstanding Norwenglish.


Title: Re: You learn somthing new every day (PvP related).
Post by: murdoc on June 17, 2008, 09:02:38 AM
If you can't read the description on a potion, it's useless to your class. Like a rogue drinking moonspill (a mana potion) will do nothing.

Oh hoho so that would probably be a mana potion. Thanks.


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 09:08:14 AM
Don't be a retard.

You need a new sarcasm detector. It was le joke of my humiliation of previous retardation in misunderstanding Norwenglish.

My sarcasm detector is fine. Had your post come before I posted mine, I might have - in fact - chuckled. Posting it afterwards just made you look like an ass.


Title: Re: You learn somthing new every day (PvP related).
Post by: photek on June 17, 2008, 09:13:19 AM
My sarcasm detector is fine. Had your post come before I posted mine, I might have - in fact - chuckled. Posting it afterwards just made you look like an ass.

I wrote it before you had your reply up. Not my fault alt+tabbing from AoC is slow as hell.

Reply #50 on: Today at 09:53:01 AM
Reply #51 on: Today at 09:53:20 AM


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 09:16:13 AM
This is hardcore forum PVP.


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 09:17:02 AM
And just like your 'exciting' PVP, my gear is so much better I could outright annihilate you with the press of a button.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 09:18:27 AM
and then /teabag my corpse?


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 09:19:06 AM
I will ignore your counterstrike/halo troll. Thx for trying though.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 09:23:00 AM
Speaking of trolling, flexing your admin powers was a good one. Well played, I took the bait.


Title: Re: You learn somthing new every day (PvP related).
Post by: schild on June 17, 2008, 09:23:44 AM
I knew you would. All you PVP types are predictable.

That is not permission to try and shock with something like Goatse. Or Two Maidens, One Chalice.


Title: Re: You learn somthing new every day (PvP related).
Post by: Slayerik on June 17, 2008, 09:24:56 AM
And you carebears hate being called carebears. And thus we have returned to our regularly scheduled insults.


Title: Re: You learn somthing new every day (PvP related).
Post by: cevik on June 24, 2008, 07:43:55 AM
Okay, Jayde posted some exact details about these stats and how they apply to PvP:

http://forums-eu.ageofconan.com/showthread.php?t=46282&page=5 (http://forums-eu.ageofconan.com/showthread.php?t=46282&page=5)

Scroll down to find the dev post.

The important thing that pertains to our conversation above:

Quote
All other stats work normally in PvP. It is simply that "scaler" functionality which is normally in place to dynamically adjust gameplay based on level differences (for instance, the fact that you will evade more against a lower-level NPC) is removed in PvP to allow for a fairer matchup of player skill and ability.


Title: Re: You learn somthing new every day (PvP related).
Post by: Mrbloodworth on June 24, 2008, 08:28:11 AM
Great find, i am going to put it in the OP.  :grin: