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f13.net General Forums => MMOG Discussion => Topic started by: waylander on January 23, 2008, 11:51:15 AM



Title: Earthrise: Sci-Fi PVP MMO
Post by: waylander on January 23, 2008, 11:51:15 AM
Link to Warcry Article (http://www.warcry.com/news/view/80859-Earthrise-Sci-Fi-PvP-MMO-Announced)

Skill based advancement, and another PVP MMO.  Lets hope this one turns out better than Auran's did.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Slayerik on January 23, 2008, 11:53:12 AM
Hopefully we wont be calling in vaporware in 3 years. Either way, skill based and PVP sounds good to me.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on January 23, 2008, 11:58:03 AM
Bulgaria.

That is all.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Thrawn on January 23, 2008, 12:01:52 PM
Some day someone will hit the PvP/SciFI/MMO formula just right and we will never leave our computers.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: waylander on January 23, 2008, 12:07:33 PM
Bulgaria.

That is all.

I know, I thought the same thing. But at least someone's got the balls to attempt another PVP MMO.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on January 23, 2008, 12:11:03 PM
Bulgaria.

That is all.
I know, I thought the same thing. But at least someone's got the balls to attempt another PVP MMO.
By balls, you mean stupid.

Someone is stupid enough to do such a thing.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Slyfeind on January 23, 2008, 12:12:51 PM
Lots of emphasis on the story, no color to the textures except shades of grey, and it looks like they're in a Tabula Rasa instance. Gosh, anybody can say they're innovating the MMO field. When is someone actually gonna do it?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on January 23, 2008, 12:15:12 PM
I know of a company that you would THINK would.

But they won't.

Not even a little bit.

Unless some sort of miracle happens.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 23, 2008, 12:15:31 PM
God dam why is warcry so dam laggy all the time?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Draegan on January 23, 2008, 12:26:30 PM
This game has potential.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 23, 2008, 12:30:58 PM
Bulgaria.

That is all.

Quote
Disclosure: Masthead Studios is a client of TAP Interactive, who is owned by the same parent company as WarCry.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Reg on January 23, 2008, 12:31:58 PM
Will they be offering lifetime subscriptions?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Slayerik on January 23, 2008, 01:28:21 PM
""This will change the way we play sci-fi MMOs," said Atanas Atanasov, CEO of Masthead Studios. "Our team is creating a game that will introduce the next innovative approach to the genre, and we feel to MMOs themselves. We based the game in a vision of society's future, where the technology and economics of today have ensured an unavoidable cataclysm. Earthrise won't be just an MMO, but an experience in a new, never-before-imagined post-apocalyptic world."

See guys, it will take the genre to the next level. Prepare yourselves.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on January 23, 2008, 01:32:13 PM
Convincing.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Nija on January 23, 2008, 01:34:44 PM
A little note to everyone developing a "skill based PVP MMO":

I don't want to hear about your game until the day before the free trial is available.

Shut the fuck off, in the meantime.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ratman_tf on January 23, 2008, 03:06:35 PM
This game has potential.

STAB!


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Simond on January 23, 2008, 04:01:17 PM
This game has potential.
At least it won't be brown.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on January 23, 2008, 06:34:28 PM
It's nice to see the narrative of Citizen Zero recycled:

Quote
In the aftermath of a catastrophic third world war, Earth lies in ruin, and mankind is all but extinct. In a small corner of the world a new society has risen in the years following, populated mostly by the clones of those stored in a massive DNA database compiled at the end of the war. A corporate government has created a seemingly Utopian civilization, but its heavy-handed control over society, its resources, and even life itself has forced a substantial opposition. These rival factions accuse the government of crimes against humanity in its rampant willingness to abuse the cloning process to its own gain. It is at this crossroads that players will find themselves: fight as a champion of the new world order, or take up arms with Noir, the shadow government sworn to overthrow the totalitarian rule.

I'm not saying they are aware that this was the narrative to Citizen Zero (which wasn't on Earth, but on a prison planet), but it's pretty close.

I'll come back when they release more info - my vapour MMO quota is full right now (Fallen Earth and The Secret World).


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Venkman on January 24, 2008, 05:22:50 AM
We need a method here to either postdate threads, or have them time-released. Like, I'd love it if this one into a glass cube we could all look at but not touch until they actually had a playable client in some late-Alpha/beta thing.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Nevermore on January 24, 2008, 06:13:06 AM
When I first glanced at the name of the developer, I thought it said "Meathead Studios".


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on January 24, 2008, 07:03:48 AM
I'll come back when they release more info - my vapour MMO quota is full right now (Fallen Earth and The Secret World).

DON'T YOU DARE SAY SUCH THINGS ABOUT THE PRECIOUS!!!!  HERETIC!!!  I'LL CUT JOO!!


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on January 24, 2008, 05:21:50 PM
I'll come back when they release more info - my vapour MMO quota is full right now (Fallen Earth and The Secret World).

DON'T YOU DARE SAY SUCH THINGS ABOUT THE PRECIOUS!!!!  HERETIC!!!  I'LL CUT JOO!!

WOAH! Woah! No, TSW isn't vapour, nor a lot of vaguely defined ideas that players have spent more time pouring over than the devs (e.g. the Xmas postcard) nor highly dependent on AoC not bombing. Woah, hey, I was obviously wrong there. Put the knife away, sport.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: tmp on January 25, 2008, 02:00:14 AM
But will it have twitch?

Re: the colour palette thing, they have some colours on the official gallery page. Overall it looks like Half-Life 2 and such graphics style wise (HDR, toned palette for more realistic look) and no one is crying HL is 'too grey' really.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Falconeer on November 12, 2008, 04:03:29 AM
Necro!

Future is uncertain for MMOs and I am tired of levels so here's a discussion about sandbox and Earthrise.

http://mmozin.pl/zin/numery/EZinNr1/earthriseinterview.html

Quote
SniperX: First of all I would like to ask you about the idea of Earthrise, why post-nuclear Sci-Fi?

Atanas Atanasov: The Sci-fi MMO genre is clearly underdeveloped. There is a lot of room for innovation and expansion and we wanted to be part of that process. We wanted to make a game which is both fictional and holds the possibility of happening. Cloning, nanobotics and lasers are already a reality – we upgraded those concepts and connected them with the lives of the future human.

SniperX: Can you tell us about the storyline behind the Earthrise? We all know that it is after the Third World War, could you bring us more details?

Atanas Atanasov: The story of Earthrise takes place several hundred years from now on the island of Enterra. It is just after the end of the Third World War and among the only fortunate survivors were those who were part of the Continoma project, a new technology developed by a corporation bearing the same name, which provided a way to preserve the human consciousness and clone an exact replica of a person. With immortality at their fingertips, confidence of a bright future grew but there is always room for error. The leaders of Continoma used their control of the cloning process, playing God on Earth, and introduce a dictatorship on the paradise island. After growing tired of Continoma’s unyielding control, a resistance called Noir formed on the island in an effort to fight to overthrow the government and change the political regime.

Players will enter the game shortly after these events and will be tasked with deciding who will rule the island – the order in the face of Continoma or the chaos in the face of Noir. If unable to decide, there are always the neutrals and criminals who are fighting for their own interest which players can choose to side with.

SniperX: The screenshots of the game look really awesome, have you created the engine from the beginning? What requirements will Earthrise have?

Atanas Atanasov: We are developing our own engine from scratch and the screenshots are the result of three years hard work. There is much more to be done and the final game will look even better.

The minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0.

Concept art

SniperX: The game will be released on PC, but plenty new MMO games will be also released on Playstation 3 or Xbox360; do you have any plans of releasing Earthrise on other platforms?

Atanas Atanasov: We are developing Earthrise for PC and don’t have plans for the time being to release on Playstation or Xbox. The game design is made under consideration that Earthrise will be developed for PC only. If we want to expand the platforms, we will need some time and resources to do that, but our current focus is to deliver the game on time with the promised features.

SniperX: The samples of music from Earthrise are very nice, Shifts and Tides is my favorite – will we hear something similar to those samples in Earthrise? It’s definitely different from common MMO game soundtracks.

Atanas Atanasov: Thank you! From the very beginning of the Earthrise development we wanted to have a soundtrack that reflects the futuristic, post-apocalyptic feeling. Most of the music will be similar to what you have heard and we will release some new tracks for listening in the near future.


SniperX: Let us talk now more about game mechanics, what kind of PvP do you plan to implant in Earthrise? Will it be more like Free-For-All, Faction PvP or Guild-Based PvP?

Atanas Atanasov: Of all options listed above all three describe best the PvP gameplay in Earthrise. Players will be able to find Free-For-All PvP action in every low or non-secure zone on the Enterra island, with the possibility of fully or partially looting their opponent's inventory and equipment. If they decide to bring the action in highly secure zones however, it becomes a Faction PvP where the only way to get away with murder is to take on characters of opposing Factions. Finally, a sizable portion of the game world is dedicated to Guild-Based PvP (or GvG as we call it) where Guilds will strive to conquer land to build their own bases and extract valuable resources from them, while other Guilds scheme to take over their opponents. None of these mechanics are secondary to the others; they all come up together as an integral hole.

SniperX: Guys from Blizzard implanted in their title modes from FPS Games, Capture the Flag, Domination and Assault. What do you think of this move? Do you plan do same those modes to Earthrise? Or add new modes based on other FPS Games like Counter-Strike?


Atanas Atanasov: Bringing new modes of gameplay based on popular games is a great idea, but before we reach out and start implementing ideas and gameplay modes from other games and genres, we ask ourselves what would that feature do to integrity. Earthrise has a serious, realistic atmosphere and all gameplay features are designed to contribute to a cutthroat military and economic competition in a post-apocalyptic environment. Many gameplay modes from other genres are very well suited for closed environments, such as instanced locations, but would not add much in a persistent world environment. We are implementing gameplay that benefits a persistent world first, that is our priority.

SniperX: How does advancement work?

Atanas Atanasov: Players will advance through fighting whatever dangers the post-apocalyptic island poses against them, manufacturing goods to benefit themselves, their guild or the whole economy, and by diligently pursuing their offline career. Of course, one of those cannot complement the others - in fact, Earthrise will have three different pools of experience that the players can accumulate to develop their characters. Each of them will allow them to become a better fighter, a better manufacturer or attain an influential position in the corporate ladder.

SniperX: Plenty of players started RP in MMO games, what tools will you give players who want to create RP Events?

Atanas Atanasov: Probably the best motivation for roleplaying in Earthrise is the sandbox environment where players are free to choose their character's destiny and direction - whether it is military, economic or political - with their own actions, not just follow a carrot-on-a-stick promise of heroism through straighforward PvE questing. When facing real decisions and real consequences, players tend to immerse deeper with their virtual identity. That is not to say we won't offer RP events after launch, but it means that the best RP is where players can define themselves with their actions and gain influence and power above others, and our PvP and GvG gameplay is all about that.

SniperX: Most MMO games force players to increase the level of their character; will Earthrise also demand that players increase their level to become great craftsman? Or will it allow players to skip the fight and do crafting only if he prefers it that way?

Atanas Atanasov: Crafting skills are different from fighting skills and there are no player levels in Earthrise. Players will not feel the necessity to fight if they don’t want to fight. Those who like crafting can do that in the secure areas where they can trade with resources, craft and sell their finished product on the market.

SniperX: Are you planning to create Instance Raids? Or maybe something new for the end-game content?

Atanas Atanasov: We have some great ideas for our end-game content, but it is too early to give away most of that. We would like to address an issue with Instancing and note that Earthrise is a persistent world and our priority is to offer players more world-shattering opponents to face and overcome in a group, rather than multiple closed environments where only a couple of players are allowed at once.


Concept art

SniperX: How big will the world be?

Atanas Atanasov: The world will be bigger than most popular MMOs, but not as big as to feel empty. We want to create a lively environment with numerous exciting locations to visit. I also think that the world size isn’t nearly as important as what you can do there.

SniperX: I know you hate that question, but I promise this will be last question for now, when will we be able to play in Earthrise?

Atanas Atanasov: I don’t hate the question because it is the most important question of all and needs to be answered. We plan to enter beta in Autumn this year. The more we advance into development the more players will be able to beta test Earthrise. The game should be completed some time next year, but it will not be Q1. Please, be patient, we are all players and know how it feels to wait for a game that has caught your attention, but we don’t want to deliver an unfinished product.



About the skill based system, let me link you this from the FAQ:

Quote
» How does Earthrise’s offline advancement work?
In addition to their skills and abilities gained from adventuring, battling, and crafting, characters can take a "career" that will provide them with cash and other perks. Characters will advance in their career whenever they are offline. You can think of your character's career as their "day job": It's how they make money when they aren't killing mutants or battling in the Outer Territories or experimenting with lost technology. Some of the careers in the game include Holo Artist, Electro Sampler and Zero-T operator

What's not to like in eve-like offline advancement in a skill based game?



Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Bzalthek on November 12, 2008, 04:12:52 AM
Oddly enough, my 'PR translator' has been reading text that is similar to "revolutionary" as "we really don't know what the fuck we're doing."

Revolutionary seems to be the buzzword used to conceal the fact that game-play isn't past conceptual ideas, and all their "wouldn't it be cool if..." ideas will be chopped when they find out that the implementation is "hard."


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: NiX on November 12, 2008, 04:20:15 AM
From now on every interview should be done with SniperX.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on November 12, 2008, 07:05:07 AM
I like how it reads.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on November 12, 2008, 11:58:57 AM
I want a new rule. No interview about an MMOG can ever begin with a question about WHAT THE FUCKING STORY IS IN YOUR MMOG.

No one will fucking care 10 minutes after they start playing.

Story. Lulz.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on November 12, 2008, 12:02:15 PM
SniperX is a gag interviewer that covers games no one cares about? Right? RIGHT?

Fuck, tell me I'm right.

Quote
SniperX: The screenshots of the game look really awesome, have you created the engine from the beginning? What requirements will Earthrise have?

Surely he's either 8 years of or the interview was translated or he's not a native english-speaker.

Ok, I was right, not English.

Hey, Falconeer. Don't fucking link to Massively when they aren't the ones who did the interview. I'm fixing your link.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on November 12, 2008, 12:30:25 PM
OH

THIS IS FROM DAN RUBENFELD

You folks have fun with this.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: lac on November 12, 2008, 12:43:41 PM
DON'T BE A RETARD.

JESUS.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on November 12, 2008, 12:51:03 PM
Seriously, what the fuck was that man, WHAT THE FUCK?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on January 05, 2009, 09:01:23 PM
Earthrise beta sign-ups have started. (http://www.warcry.com/news/view/88458-Earthrise-Beta-Sign-Ups-Begin-New-FAQ)

Protip: YOU DON'T NEED MY HOME ADDRESS OR PHONE NUMBER FOR A BETA TEST. You aren't going to be sending me a thank you card or call me to ask how I'm going. OR I'm happy to give this information provided the devs give out their phone numbers too. I've got some great ideas and love to chat.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Arthur_Parker on January 06, 2009, 02:09:10 AM
Signed up, looks interesting.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: IainC on January 06, 2009, 02:38:39 AM
Not going to comment on the game but to address the 'lol Bulgaria' stuff at the beginning of the thread, Eastern Europe is the new cool (http://www.ddj.com/architect/199300084) for software development.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ragnoros on January 06, 2009, 03:22:20 AM
Good read.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on January 06, 2009, 07:20:49 AM
What a shitty shit shite beta ap page.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: DLRiley on January 06, 2009, 05:12:57 PM
For everyone successful Skill based/No Instance/Sand Box PvP game there is a long extinct dinosaur being cloned.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 27, 2009, 07:22:07 AM
Quote
MMORPG_Kunou: Howdy and welcome to MMORPG.com's Live Dev Chat on irc.coldfront.net! I'm your host, MMORPG.com's Community Manager Richard "Kunou" Cox. Joining us today are members of the Earthrise dev team!

MMORPG_Kunou: Our guests will do their best to answer as many questions as possible, but due to limited time and a high volume of inquiries, they may not be able to answer every single one. Users are limited to one question in the queue at a time, and you will be notified if your question is rejected or discarded. Feel free to add another question to the queue once yours is either asked or rejected.

MMORPG_Kunou: To submit your question, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

MMORPG_Kunou: This room will be moderated during the chat; if you want to talk during the chat, feel free to visit #earthrise.

MMORPG_Kunou: Now it's time for introductions! Feel free to start sending your questions to MMORPGBot while our guests introduce themselves!
 advertisement

[MS]Ostiak: hi, everyone, my name is Atanas Atanasov, CEO of Masthead Studios, developers of the post-apocalyptic sci-fi MMORPG Earthrise

[MS]RaynerTheApe: Hi all! My name is Apostol Apostolov and I am the Lead Game Designer of Masthead Studios' Earthrise.

Moll: <- Moll, community manager and all around search button advocate

Question: ekaros asks, "When does beta invites start?"

[MS]Ostiak: We are currently eveluating all beta applications. Our plans are to send the first beta invites soon, everyone who is accepted will receive an e-mail

Question: [Legacy]Aeternum asks, "I know you do not give deadlines or specific dates, so to avoid that, this question is generalized. Is it optimistic to believe that beta invites *could* be out by the end of February or the beginning of March?"

[MS]Ostiak: I would say it is more realistic than optimistic :)

Question: aka-shadows asks, "Will water hold any importance and if so will it be tactical or cosmetic"

[MS]RaynerTheApe: Water will have effect on movement speed, but beyond that it would have purely cosmetic feel over gameplay.

Question: Blob asks, "Will it be possible to personalize our weapons ?"

MMORPG_Kunou: Just a reminder, to send in questions, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

[MS]Ostiak: while we are waiting for Rayner to answer, I hope you enjoyed the new screenshots we released yesterday on MMORPG

[MS]RaynerTheApe: Through manufacturing you can personalize your weapons with weapon-oriented designs in the same way you can personalize the properties of many other items. But beyond that players will not be able to change the properties of the items, so crafting will be the important stage.

Question: ZoMBiEXxX asks, "How will time work in Earthrise? Will 1 day in real life be 1 month in game? And will characters have ages?"

[MS]Ostiak: Earthrise will feature day and night cycles, but they will be faster than those in real life. How fast is still under consideration. Characters will not age

Question: Midnitte[1] asks, "How will offline mode work? Something similar to Phantasy Star?"

[MS]RaynerTheApe: No, Earthrise will not have single-player game campaign. Offline Professions will be abstract, simple life simulation that covers how your character spends the time he's supposed to be away from adventuring - he has a daily job that brings him income and rewards.

Question: magiix asks, "what's the infrastructure a big game like this is running on?"

[MS]Ostiak: It is not different than those of other MMO titles. We are partnering with one of the best MMO hosting companies, they know how to handle such type of game really well.

Question: KaizerasBG asks, "How is PvP going to be balanced? Are you aiming for group PvP balance or 1 versus 1 PvP balance?"

[MS]RaynerTheApe: Balancing PvP is a very complex undertaking that's currently ongoing. Earthrise will have be balanced for 1 vs 1, Party vs. Party and ultimately Guild vs Guild combat (Territory Conquests). We can't provide more detail other than we're working on it.

Question: Prince_Ivan_Deamon asks, "How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

MMORPG_Kunou: Just a reminder, to send in questions, please /msg MMORPGBot yourquestionhere. If your question was deleted, it's probably because someone else asked the same thing first.

[MS]Ostiak: Earthrise has its unique blend of post-appocalyptic sci-fi setting, skill based system, PvP that matters and crafting being the most important supplier of items. That being said, we are alrady very different than most MMOs on the market. We are making a great game and we will do what players expect from such title. It is the game itself that matters, not its competition.

Question: Mironov asks, "will we have other types of pets, besides robotics, and will they fight with us in batlle, and if yes, then to what extend?"

[MS]RaynerTheApe: At launch, pets available to the players will consist of robotic assistants. We wanted to concentrate on the type of pets that would follow the aestetics of the post-human society, but as Enterran population learns more of its environment, one can imagine a lot other possibilities in the future.

Question: Schierhoge asks, "when we will see first ingame videos?"

[MS]Ostiak: This question is the next big question after beta :) I would say sometime after GDC, which is the end of March.

Question: [JOL]Yuhblah asks, "Will it be possible to personalize the robots who were create by ourselves ? Will can they serve for protecting a sector or other things ?"

[MS]RaynerTheApe: Customization of robots will be limited at launch given the complex role we want to represent for them. Instead, we will provide you with a wide variety of robots you can craft yourself, and some Designs will influence their properties. They will be useful for personal assistance.

Question: tfwarlord asks, "you have talked about the bounty hunter system before but i have 1 quetion to it. Will the hunted know that he was a reward on his head?"

[MS]RaynerTheApe: No. We think this is a very important consequence from the action of player killing. Because every death by player will result in death report, every player killer must assume he has a bounty on his head. Whether it is a small one or a huge one, will make a difference when bounty hunters prioritize their kills.

Question: Soenks asks, "Will there be some sort of capital for each faction ?"

[MS]Ostiak: There is one capital city on the island of Enterra, called Sal Vitas. The mega corporation Continoma rules there. The rest of the factions will have their smaller encampments, towns, bases. Noir for example will have a huge camp located somewhere on the island, only rebels will know where that place is.

Question: Xyleya asks, "regarding the last QoTW: with no friendly fire, how are you going to work against zerg-combat, where everyone is spamming AoE-damage?"

[MS]RaynerTheApe: We are currently testing internally the combat system and we are aware of this situation. Careful balancing and finetuning of the system should cover such situations well.

[MS]Ostiak: we don't want Earthrise to become a FPS game, it is MMORPG after all, however, we will test the currently implemented combat system carefuly just like Raner said

Question: [NERF]Samo asks, "Recently the topic of friendly fire has been discussed and vastly criticized. The majority seemed to oppose having no friendly fire because this removes the battle strategies and leads to it being a "zerg fest". I'd like to know your response to our feedback."

[MS]Ostiak: similar question to the one above. Decisions are not final, beta testing has just started.

Question: koss asks, "Can you list the classes of weapons available and tell us a bit about them?"

[MS]RaynerTheApe: Each of the different styles of play will have their own class of weaponry suited for their destructive needs. Close combat players will have access to variety of energy weaponry, ranged players will have access to assortment of pistols, rifles and launchers.

[MS]RaynerTheApe: While some very specific skills will allow access to holographic weapons that focus mental power, nanobotic swarms capable of disrupting the enemy armor and weapons that shape thermal energies.

Question: Hooters asks, "To what extent will i be able to develop my character ontop of skills abilities and gear? As a former AO player i am thinkinng of customized implants NCU's and other utility slots to further enhance my character."

[MS]RaynerTheApe: Players will also be able to customize their character with a wide choice of appearance options, tactics that customize their abilities, and devices that unlock and aid the execution of the best and most powerful abilities in the game. Change of armor will also allow characters to customize their current access to abilities and will allow for flexible customization anytime.

Question: Xeniph asks, "The Beta Applications ask whether the applicant is a game designer or a member of the press. What are these questions for? Is it because you're afraid of leaks, or the opposite: you're hoping for better media coverage?"

Moll: Please note that we aren't ready for previews or reviews yet. To arrange that sort of thing, or other press information, contact our fantastic PR Coordinator. Those questions are really so we know who you are, just like the other information we ask. :)

Question: Kuhal asks, "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"

[MS]Ostiak: Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon

Question: shinobido asks, "how many people will participate in the first wave"

[MS]Ostiak: You should undertand that beta is made for testing purposes, not for game demos or free play. The firs waive of beta testers will be limited, based on the testing needs of Earthrise at the moment.

Question: [NERF]Swel asks, "About the shield-healing system: Will it be skill based, tool based ( let's say by using some kind of battery ) or even both ?"

[MS]RaynerTheApe: Every suit of armor has energy generator which uses battery capacity integrated in every piece of protection that the suit consists of. Depending on what choice of armor the player has come up with, he can have low regeneration but higher values in other properties, and vice versa - high regeneration with disadvantages in other properites.

Question: MrCoder asks, "Will player crafted items be better then looted items, will items decay?"

[MS]RaynerTheApe: Player items will be similar to looted items at equal tiers of power, but looted items will have limited selection that will make player-made items vastly more flexible and powerful. Both types of items will decay, with the exception of quest items of course.

Question: mrroboto40 asks, "Can we expect to see multi-passenger vehicles? And if so will there be any flying vehicles?"

[MS]Ostiak: There will be no multi-passenger vehicles upon release, but there are plans for such in the future. There will be no flying vehicles either, but there will be many different types of customizable land vehicles, so people won't get bored :)

Question: amunds asks, "You mentioned a potential Player API last dev chat, is this something that is being currently worked on and can we expect one for launch?"

[MS]Ostiak: yes, we have plans for such interface API, but we are not working on that at the moment, our priorities are those mentioned on the first page of the Earthrise site - the game features.

Question: Shuichi asks, "Are you prepairing to address Sci-fi fans that may not be aware of the MMORPG world?"

[MS]Ostiak: Certanly. Everyone who likes the post-apocalyptic sci-fi setting of Earthrise is welcome to come and try the game. We are writing a lot of lore and making certain that the game looks pretty, so it is not just the gameplay we are working on, so I think people who have not tried MMOs before, but like such settings will find their new virtual home in Earthrise.

Question: Cabbage asks, "Will snipers be featured in earthrise?"

[MS]RaynerTheApe: Snipers will not be featured among the weaponry arsenal in Earthrise for various reasons - we didn't want to turn a dynamic combat system into a Delta Force "hide and seek" game. Instead we opted to make combat within visual range as exciting and brutal as possible and weapons will concentrate on outsmarting your opponent without taking unfair advantage on him.

Question: MangoStar asks, "Will there be any kind of PvP Features? and if so what kind of PvP Features?"

[MS]Ostiak: I would say that the whole game is a PvP feature, but here is a list of more specific ones that come to my mind - the territory conquest, the possibility to loot your enemy, the possiblity to attack anyone even those who are from your own factiona and many others

[MS]RaynerTheApe: Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.

[MS]RaynerTheApe: Instead providing PvP levels and artifical rewards, we have integrated the reward deep into the economic system of the game.

Question: WWWepdesign asks, "ops new in this. Is it possible to buy a reset skill token to make up skills u didnt want?"

[MS]Ostiak: there is no need for such tokens. Players can learn all skills in Earthrise and don't need to reset or "forget" some skills

Question: Seggallion asks, "will weather affect gameplay?"

[MS]Ostiak: there will be some weather effects like fog for example, which will affect visibility. We will try to make the weather as realistic as possible.

Question: Minova asks, "what sort of ranks and structuring systems will be in place for guilds?"

[MS]RaynerTheApe: Guild Leader will be able to break their members into number of different ranks, each with different privileges and rights for access to the guild bases at conquered Territories, bank accounts and warehouses, lead diplomatic moves towards other guilds, inviting/advertising the Guild among the server population and more.

Question: AlexRacer asks, "So, is leveling going to be instance grind and linear quest based? /sadpanda"

[MS]Ostiak: there is no leveling in Earthrise, it is a skill based game. Players will not advance skills in instances because there are no instances in the game. Quests will have their role in the gameplay, but you will not have to do quests if you don't want to. Other forms of skill advancement will also be possible.

Question: [ANI]Indelible asks, "Have you decided on the server structure yet? Are we going to see a single game server, much like Eve Online, or multiple servers, spread across different territories, such as EU, US and Asia?"

[MS]Ostiak: We have not decided yet. An announcement will be made when we have a decision.

MMORPG_Kunou: Ok folks, down to the last 3 questions!

Question: Lunasick asks, "Since its a post apocalyptic world will Radiation be a problem (like fallout3)."

[MS]RaynerTheApe: Yes. A vast portion of the island is under the biohazardous radiation of a a dangerous nano-byproduct called Xelyte as a remnant from the old wars. It will be highly sought but also very dangerous to extract resource and will require massive mechanoid harvesters to extract and transfer across Enterra.

Question: [ANI]Joker asks, "You have stated before that there will be pvp "safe zones". Exactly how safe are these zones? I.E. will we be able to fight in these zones or not?"

[MS]Ostiak: Players will not be able to fight in those safe zones.

[MS]Ostiak: but those zones will not be much, think of them as social gathering places

Question: Midrak asks, "Will work already most of the features such as base building, or the most features until after the release added?"

[MS]Ostiak: We are working on all features that are mentioned on the Earthrise website: http://www.play-earthrise.com/index.php?action=showstatic&id=6

[MS]Ostiak: That means you should see them on release date :)

MMORPG_Kunou: This concludes the MMORPG.com Earthrise Dev Chat! A huge thanks to all the fine folks behind Earthrise for your wonderful time and expertise! Thank you Coldfront for hosting us! And thank you everyone for joining us! Logs will be posted on MMORPG.com asap.

[MS]Ostiak: Thank you everyone for coming and asking those great questions we'll see you next time :)

Moll: Remember, if you didn't see your question - there were plenty we didn't have time for. http://forums.play-earthrise.com/index.php?topic=1383.0 is a great place for these.

Moll: Who knows, you may see it as an upcoming question of the week :)


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on January 27, 2009, 11:20:59 AM
If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 27, 2009, 11:38:32 AM
Where did all that red come from?

EDIT: Fixed.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on January 27, 2009, 11:42:42 AM
I thought you were trying to emphasize something special, but for the life of me I couldn't figure out what it was.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 27, 2009, 12:03:31 PM
I thought you were trying to emphasize something special, but for the life of me I couldn't figure out what it was.

lol, nope. I do that some times, but no, i didn't do that here. It was someones name who happened to use [ and his name was RED.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Segoris on January 27, 2009, 12:12:37 PM
Oh, I thought you were estatic about Xelyte just like I am  :awesome_for_real:

Anyways, I am actually looking forward to this, and not just because shoving a porcupine up my ass sounds more fun then the current line up of available MMOs either! Bounty systems, skill base systems, territory wars, some offline advancement, well hell yeah I'm in. Even though what we're promised is pretty much different then what we're given every time this game still has enough to peak my interest. There's nothing really original, but I think this game sounds like it is pulling the right parts of previous games and mashing them into this one, then slapping some sci-fi genre skins on it. I'm rooting for this one. I was hoping/awaiting Aion simply due to not having much to play, but Earthrise I'm waiting for because it actually sounds like it could be fun.

As an additional bonus, their official forums aren't complete shit to read, and that by itself is already amazing and unheard of for MMOs! Granted that will only last until people start killing each other....but I'll enjoy it until that time comes!


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on January 27, 2009, 12:22:41 PM
The forums there are actually ok.

If half the stuff they say will be in game actually ends there, color me surprised.

Cynical.  It's the new black.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ashrik on January 27, 2009, 01:03:00 PM
If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.
Isn't that what the whole FPS point-click-shoot thing is about?me not talk gud  :uhrr:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on January 27, 2009, 01:19:23 PM
If this turns out to be anything other than a Warhammerish sci-fi 1-0 button masher then I will be very surprised.  And happy.
Isn't that what the whole FPS point-click-shoot thing is about?

Eh, not really.  My FPSers don't play anything like WOW, Warhammer, LOTRO, et al.  I don't know of an FPS that I:  1)  click target, 2) mash 1 key repeatedly until I build up enough of some key attribute, 3) mash the appropriate "upper level" ability to do more damage or debuff.

Usually the FPS is purely left mouse button and AWSD.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ashrik on January 27, 2009, 01:22:46 PM
I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on January 27, 2009, 08:37:08 PM
I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Segoris on January 27, 2009, 09:18:26 PM
I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.

Fucking WoW and their inventing of the wheel with 1-0 spamming!  :why_so_serious:

Although I'm with you on the fact of being lost. Where the hell did the FPS remarks come from? My guess is because the thought of not wanting to use 1-0 for skills but rather wishing to have something else such as live and interactive combat maybe? If so, good luck on that one if that is the wish for not having 1-0 button mashing. Even when interactive combat is done it won't be called original, people will be saying 'way to copy Mount & Blade' or <insert game with similar mechanic here>. Also, this definitely isn't the game for that wish to be cast upon anyways as this game is simply a blatant mashing of old ideas that I don't really think have been in effect of recently released MMOs, so they can be passed as revolutionary since most MMO players have only played WoW at this point. The pleasantly surprising part is they aren't taking all the shitty ideas....so far.

Having said all that, if you're hoping for someone to not use the 1-0 mashing system, and want something original, what would you suggest for a skill based pvp mmo?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: sinij on January 28, 2009, 01:45:18 AM

Someone is stupid enough to do such a thing.

Someone was stupid enough to make WoW, look where it got them.

Just because *you* don't like something, doesn't mean that nobody else will.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on January 28, 2009, 08:35:22 AM
I messed that up.

I meant to say that doesn't the whole FPS point-and-shoot thing mean it's not
Quote
a Warhammerish sci-fi 1-0 button masher
? I don't think anyone would confuse Morrowind Online for World of Warcraft.




This is all very confusing.  In summary, I suspect this game will be a WOW knockoff with 1-0 buttons signifying some ability you have to spam>  not always a bad thing, but certainly not original.  Maybe I'm not understanding you.

Fucking WoW and their inventing of the wheel with 1-0 spamming!  :why_so_serious:

Although I'm with you on the fact of being lost. Where the hell did the FPS remarks come from? My guess is because the thought of not wanting to use 1-0 for skills but rather wishing to have something else such as live and interactive combat maybe? If so, good luck on that one if that is the wish for not having 1-0 button mashing. Even when interactive combat is done it won't be called original, people will be saying 'way to copy Mount & Blade' or <insert game with similar mechanic here>. Also, this definitely isn't the game for that wish to be cast upon anyways as this game is simply a blatant mashing of old ideas that I don't really think have been in effect of recently released MMOs, so they can be passed as revolutionary since most MMO players have only played WoW at this point. The pleasantly surprising part is they aren't taking all the shitty ideas....so far.

Having said all that, if you're hoping for someone to not use the 1-0 mashing system, and want something original, what would you suggest for a skill based pvp mmo?

I have no problem with WOW's setup.  I have a problem with boredom.  If something is original it has a little bit more of a chance of being interesting. 

One thing that LOTRO does better is have a good spread of abilities that don't require constant spamming of a primary ability, such as Shadow Strike for WOW.  There probably won't be many more interesting ways to do game input until we have some form of controls other than a keyboard and mouse.  To me it's not so much how as what. 

I still expect this to be a boring game.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ashrik on January 28, 2009, 02:02:15 PM
Quote
Where the hell did the FPS remarks come from?
Isn't Earthrise a 1st/3rd person shooter MMO? Like a sci-fi Darkfall, as far as genres go?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on January 28, 2009, 04:08:35 PM
Darkfall is a genre?  :awesome_for_real:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Segoris on January 28, 2009, 06:04:24 PM
Quote
Where the hell did the FPS remarks come from?
Isn't Earthrise a 1st/3rd person shooter MMO? Like a sci-fi Darkfall, as far as genres go?

Don't know how I missed that part before about this game. As a result, I started reading up on that part today and it seems like it's only the targeting that is semi-fps type.

Quote
Earthrise will use a mix of direct manual targetting at your opponent and some sort of locked targetting that both compensates for technical difficulties such as lag and remains realistic, without taking away the player skill factor we are counting very much on. In fact, we're currently expanding the system to allow for additional tactical planning when it comes to player skill in combat.

That is from RaynerApe, the lead game designer. It's not FPS style as in make sure your mouse is always covering the opponent, and certain parts for more/less dmg, while you try to use your 1-0 style bindings at the same time. Unless I missed something saying otherwise, this system actually isn't bad. I'm used to targeting using the mouse anyways and prefer that over tab targeting. Also, them doing away with true sticky targeting might be a fun aspect but that will most likely blow, as trends lately have shown with almost anything "new" to the genre. Although, that is some great PR by using "dynamic targeting" which translates as "we turned off tab targeting, what now bitches!"


Edit for update on info re: target system
Earthrise will be mix of both dynamic combat with a pinch of calculations in order to simplify certain actions. Our combat is dynamic and will be as close to a 3D shooter as possible - your movement on the battlefield will matter and as long as your opponent does not move and you have your gun pointed at him, you're guaranteed to hit every time. But instead of complex calculation of ballistics of your gun, we use simplified mechanics that will allow players to easily guess the outcome of their actions. In the heat of the battle players won't have to bother with exact trajectories of the bullet - they will have to make sure the opponent is in the exact range of being shot effectively (and effective range will differ greatly between weapons) and they point at the target with their gun. When the target is moving however, things get more traditional - based on their movement or move-based abilities, such as sprinting or jumping, targets will gain small passive dodge percentage. Also, we are working on a cover system that will use simplified abstract system, once again easy to comprehend and tough to master. Our goal is to present our players a system that can learn easily and can use instinctively, rather than force them to think over every shot - in the heat of the battle, there will rarely be an opportunity to think before acting, and we want to keep these opportunities for changing combat tactics rather than requiring a degree in balistics.

So still not all out FPS, but a little bit of it. I still think it's basically just enough to keep the player to pay attention instead of targeting something and mashing skills. I'm a little weary of this, but still anxious to see how they do this part of the game.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on January 28, 2009, 08:04:47 PM
Sounds Exteel-y, so I wonder if it will have the same problems of shots being fired before the target went behind cover going through the cover and doing damage.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ashrik on January 28, 2009, 08:57:36 PM
See, I'm not crazy. Much.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Draegan on February 02, 2009, 08:59:50 AM
Earthrise beta sign-ups have started. (http://www.warcry.com/news/view/88458-Earthrise-Beta-Sign-Ups-Begin-New-FAQ)

Protip: YOU DON'T NEED MY HOME ADDRESS OR PHONE NUMBER FOR A BETA TEST. You aren't going to be sending me a thank you card or call me to ask how I'm going. OR I'm happy to give this information provided the devs give out their phone numbers too. I've got some great ideas and love to chat.

When I beta tested Earth and Beyond they sent me all the major iteration updates on CDROM.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on February 02, 2009, 09:46:54 AM
Does anyone else not trust sites that look like PHP Nuke? I'm always torn when I see such a thing. Someone else can tell me how this one goes.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Threash on February 02, 2009, 12:58:37 PM
Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: schild on February 02, 2009, 02:17:16 PM
Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?

By laughing. And then looking square in the eyes of the "journalist" so that he can see the dead lights and not say anything.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on February 02, 2009, 04:50:56 PM
Earthrise beta sign-ups have started. (http://www.warcry.com/news/view/88458-Earthrise-Beta-Sign-Ups-Begin-New-FAQ)

Protip: YOU DON'T NEED MY HOME ADDRESS OR PHONE NUMBER FOR A BETA TEST. You aren't going to be sending me a thank you card or call me to ask how I'm going. OR I'm happy to give this information provided the devs give out their phone numbers too. I've got some great ideas and love to chat.

When I beta tested Earth and Beyond they sent me all the major iteration updates on CDROM.

Someone invented the broadband internet since then. :grin:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: NiX on February 02, 2009, 05:19:42 PM
I still have my Horizons and Anarchy Online beta CDs somewhere.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: DLRiley on February 02, 2009, 08:21:26 PM
Quote
"How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

How do you even begin to answer such a thing?

Earthrise and Darkfall are competing in the mmorpg Special Olympics.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: tmp on February 02, 2009, 08:49:59 PM
Quote
Key Features:

A unique post-apocalyptic setting where the cloned remnants of mankind battle to survive and rebuild.
A unique skill-based advancement system.
Deep crafting mechanics that let you design and manufacture unique items from customizable blueprints and raw resources.
:oh_i_see:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ashrik on February 03, 2009, 06:15:06 AM
Sci-fi, skills, and crafting- oh my!

Quote
And all of it unique.
Oh, I get it now


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: tmp on February 03, 2009, 09:42:26 AM
And all of it unique.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on February 03, 2009, 09:49:30 AM
You forgot groundbreaking.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Nebu on February 03, 2009, 09:58:58 AM
Needs more buzzwords.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on February 03, 2009, 05:00:13 PM
Innovative.

Dynamic.

Story-driven.

Character-driven.

Deep.

I'm thinking of crafting a MMO PR statement / interview bingo list.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on February 03, 2009, 05:06:18 PM
Add:
Unique
Groundbreaking
Immersive

And don't forget everyone's favorite: Polished


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Segoris on March 30, 2009, 08:29:14 AM
/revive for some new info

The game still hasn't hit beta (rumored to start in May), but two things came out this last week that are somewhat intersting in my opinion, and for anyone else that cares, here they are:

First Official Trailer (Alpha game still) (http://www.youtube.com/watch?v=0uC0fhEa2Tg)

Also, the info below came out this week which is from the Massively interview at GDC (http://www.massively.com/2009/03/29/gdc09-massively-previews-earthrise/) that includes some new info that I found kind of interesting, which is seen below

Quote
A key game mechanic that's central to Earthrise's combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them.

Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent.

The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, "I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."

I've always been a fan of risk vs reward, so this system to me sounds like a decent idea. I do hope this works out well for them.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on March 30, 2009, 08:43:45 AM
NVM.  :awesome_for_real:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Malakili on March 30, 2009, 10:15:20 AM
Well, that looks kinda meh.  Especially the bit of combat that showed.  :uhrr:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Slayerik on March 30, 2009, 11:10:35 AM
Pew........................................................Pew............................................................Pew
Pew........................................................Pew............................................................Pew
Pew........................................................Pew............................................................Pew



Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Sky on March 30, 2009, 11:25:49 AM
Pew........................................................Pew............................................................Pew
Pew........................................................Pew............................................................Pew
Pew........................................................Pew............................................................Pew


BOING BOING BOING

Also, lern2trailer. My highlight:

(http://img264.imageshack.us/img264/7650/earthrise.jpg)


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: waylander on March 30, 2009, 12:20:26 PM
That video really didn't show crap, and was mostly just a promo movie. I want to see real combat, a real UI, etc. In theory it sounds good, but they need to show us more than a simple cinematic.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Sky on March 30, 2009, 12:46:04 PM
They are clearly showing the anal probe gameplay!


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on March 30, 2009, 01:04:51 PM
Bragging that the video was filmed with the in-game engine, then showing action that appears to move at 10 FPS seems like a really bad idea.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Malakili on March 30, 2009, 03:07:49 PM
Bragging that the video was filmed with the in-game engine, then showing action that appears to move at 10 FPS seems like a really bad idea.

Yeah, and the combat seemed pretty terrible as well.  But guys, give em a break, ITS STILL EARLY.  :awesome_for_real:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on March 31, 2009, 11:12:47 AM
Heh. New rule: If it looks like shit, there's no reason to put out ANY HYPE WHATSOEVER ON IT AT ALL.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Modern Angel on March 31, 2009, 12:06:17 PM
I dunno. That actually didn't look completely horrible. Proof is in the pudding and all that but it's better than a lot of other super early hype videos I've seen.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Zzulo on March 31, 2009, 12:24:21 PM
It looked generic and dull, which is kind of a bad thing


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on March 31, 2009, 01:11:41 PM
It looked generic and dull, which is kind of a bad thing

precisely.

I see nothing really groundbreaking with this title so far.  They have their shot with a pretty interesting IP, but it doesnt look like they're taking it and running with it.  The post-apocalyptic game design I came up with when I was 9 yrs. old is better than this one from what I can see.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Modern Angel on March 31, 2009, 05:29:04 PM
Given that most MMOs of the past couple years or so have been completely horrific bland in an alpha is a bit of a step up.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on March 31, 2009, 07:10:58 PM
Given that most MMOs of the past couple years or so have been completely horrific bland in an alpha is a bit of a step up.

A game's design has nothing to do with alpha, beta, whatever.  If it's bland it's just bland.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Slayerik on May 11, 2010, 01:42:43 PM
Necro!

http://forums.play-earthrise.com/index.php?topic=6167.0

Seems it has been pushed back to a fall 2010 release. Says they will be sending out more beta invites. The systems in this game are what I'm looking for. The game will obviously be shit though, has been that way for a decade now.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Furiously on May 11, 2010, 05:33:25 PM
The important question is do they believe in the true 4th pillar: melting your oponents face, screw story.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: UnSub on May 11, 2010, 06:17:12 PM
Quote
Earlier this week, in the form of a creative and elaborate stunt that claimed the Earthrise development team was viciously destroyed by a Jaberwokie, Masthead Studios announced that the release of their upcoming MMORPG Earthrise has been pushed back from their original projection of Q2 2010.

It was in no way elaborate or creative. It was a stupid forum post that made the fanbois LOL. And the fact that it required clarification with a formal "we are delayed" post points out the pointlessness of the original post (http://forums.play-earthrise.com/index.php?topic=6149.0).


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Segoris on May 11, 2010, 06:38:09 PM
Quote
Earlier this week, in the form of a creative and elaborate stunt that claimed the Earthrise development team was viciously destroyed by a Jaberwokie, Masthead Studios announced that the release of their upcoming MMORPG Earthrise has been pushed back from their original projection of Q2 2010.

It was in no way elaborate or creative. It was a stupid forum post that made the fanbois LOL. And the fact that it required clarification with a formal "we are delayed" post points out the pointlessness of the original post (http://forums.play-earthrise.com/index.php?topic=6149.0).

That "original post" you linked wasn't the original post and the beginning of what happened though. That was in response to this (http://forums.play-earthrise.com/index.php?topic=6086.0), which I'd say postman was creative and elaborate in his attempt for beta keys with much more then just a forum post. Personally, I like the fact that Masthead was willing to play along and positively interact with their community. Sure, they could have just said "we're delaying our release for X reason" and been done with it, but blaming the Jaberwokie just seems more fun. Was it the right way to announce a delay for those who were unaware? No, but they did go in with further explanation in a more serious tone later.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on December 22, 2010, 01:42:34 PM
Necro!

Going live in Feb 2011 (http://www.play-earthrise.com/).
On a single server.
In Europe.

Publicly released beta footage (http://www.youtube.com/watch?v=3nVQGE9qjUA&feature=player_embedded#!)


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on December 22, 2010, 01:51:19 PM
That looks fucking terrible. 


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on December 22, 2010, 04:17:12 PM
That looks fucking terrible. 


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Soln on December 22, 2010, 04:26:28 PM
run run run....  no thx


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Chinchilla on December 22, 2010, 04:55:03 PM
How does this game play?  Is it any good?  I think its safe to spill more info since its going to be released soon.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Tarami on December 22, 2010, 04:57:51 PM
(http://1.bp.blogspot.com/_M8TekvZHx9I/SKkkoGzl0KI/AAAAAAAAALk/IicGLm0dlmo/s400/2.jpg)


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: CharlieMopps on December 24, 2010, 07:07:24 AM
How does this game play?  Is it any good?  I think its safe to spill more info since its going to be released soon.

Judging from that Video it consists of:
wwwwwwwwwwwww *for a while through what appears to be several different empty plains*
*you see a mob*
F1 *to target*
1, 2, 3, 4, 5, 1, 2, 3, 4, 5 *etc.. until mob is dead*
F2 *to pick up the LootCube™*


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on December 24, 2010, 01:15:26 PM

The correct term is fucktasticallyterribad.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Chinchilla on December 24, 2010, 11:57:05 PM
Just saw about 1/2 way through the vid.  It does look like crap.  And for post Apoc some of the stuff they were showing sure looked pretty futuristic and nice.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: naum on December 25, 2010, 12:08:13 AM
How does this game play?  Is it any good?  I think its safe to spill more info since its going to be released soon.

Judging from that Video it consists of:
wwwwwwwwwwwww *for a while through what appears to be several different empty plains*
*you see a mob*
F1 *to target*
1, 2, 3, 4, 5, 1, 2, 3, 4, 5 *etc.. until mob is dead*
F2 *to pick up the LootCube™*

Nah, there was a few jumps in there too…


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Sir T on December 29, 2010, 05:31:07 AM
Tabula Rasa looked Far better and played far better than that on release.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Mrbloodworth on January 14, 2011, 12:54:59 PM
Earthrise Beta Video January 2011 (http://www.youtube.com/watch?v=AqmHSBAgdy8)

While better in someways than the other video. I can't get over just how wrong this direction is for a MMOFPS.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Malakili on January 14, 2011, 02:28:17 PM
Earthrise Beta Video January 2011 (http://www.youtube.com/watch?v=AqmHSBAgdy8)

While better in someways than the other video. I can't get over just how wrong this direction is for a MMOFPS.

For some reason these videos remind me of Phantasy Star Online.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on January 14, 2011, 04:56:57 PM
While it's certainly prettier than the other videos, the animations are still terribad. It looks like an MMO with guns. That's not a compliment.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on January 14, 2011, 05:06:30 PM
They appear to have improved the overall quality of the visuals quite a bit.  It will be interesting to see how it plays, but I'm not expecting much out of it. 


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Kageru on January 14, 2011, 05:07:03 PM
I liked the fact they got their high tech armor, huge guns, and then went out and melee'd space-hogs sitting in the fields. Looks fairly impressively dull, but that seems to be the way of sci-fi MMO's.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on January 14, 2011, 05:27:56 PM
They appear to have improved the overall quality of the visuals quite a bit.  It will be interesting to see how it plays, but I'm not expecting much out of it. 

Well, it's saying something they couldn't get enough 'footage' to do the promo video that didn't include the players rubberbanding every couple seconds  :ye_gods:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on February 02, 2011, 05:15:13 PM
Extensive Massively beta gameplay (http://www.livestream.com/massivelytv/video?clipId=pla_e4e22bb2-7063-4b00-baa8-b34c7ca92dbd&utm_source=lslibrary&utm_medium=ui-thumb)

Honestly, I like the open world pvp, crafting, and skill choices.  But... aint no way I'm payin $50 EU to try this thing out, which is a shame 'cause obviously in a game like this headstarts are crucial.  Really a headscratcher why they didnt have at least a short 3-day OB to introduce the game.

edit:
TTH got a buncha beta keys today


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on February 02, 2011, 07:30:58 PM
I liked the fact they got their high tech armor, huge guns, and then went out and melee'd space-hogs sitting in the fields. Looks fairly impressively dull, but that seems to be the way of sci-fi MMO's.


They certainly do seem to incorporate the running involved in fantasy MMOs, and, well, MMOs in general. 


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on February 04, 2011, 08:46:46 PM
Well, this came out today.  Was anyone stupid brave enough to give it a try?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on February 05, 2011, 10:25:26 AM
Hell no, this game had the most horrible 'feel' of any MMO I've ever played.  I didnt make it past the newb island.
Essentially this is the deal, you're paying indeed for a beta (seems like the devs and the community are coming to grips with that).  But, since it's a sandboxey pvp game you're rewarded with a huge headstart on the folks that waited for the game to ya know, be finished 'n stuff.   :why_so_serious:

The comparisons to DF are abound in gen. chat, but DF is a 'finished' product.   ER is not.  As such, to play ER you'd need a love for DF, a passion for sci-fi, and extreme patience with the client.
In closing, gtfo and just play FoM if you're interested in these types of games.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on February 05, 2011, 03:25:50 PM
I'm entirely stupid brave enough to play this, as evidenced by the trail of shit MMOs I've played over the past 3 or 4 years.  Maybe my sense is catching up with my wallet-  very much on the "no" side of the fence right now.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Cadaverine on February 05, 2011, 11:59:31 PM
I nabbed one of the TTH beta keys, and spent about an hour with it.  Made it through the tutorial, and got a quest to kill some random baddies.  Except they were rank 20, to my rank 10.   :awesome_for_real:

On top of that, there's the terrible lag, and a completely crap control scheme.  The skill system looked interesting, but not enough to put up with all the other crap.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on February 06, 2011, 09:10:19 AM
The 'lag' isnt actually lag, it's desync... which further borks the control scheme.
Yes indeed, they actually betatested and released a 'modern' MMO with desync as the norm.  And a pvp one at that.   :facepalm:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on February 09, 2011, 01:10:02 PM
The comparisons to DF are abound in gen. chat, but DF is a 'finished' product.   ER is not.  As such, to play ER you'd need a love for DF, a passion for sci-fi, and extreme patience with the client.
In closing, gtfo and just play FoM if you're interested in these types of games.

Wait, you are suggesting Faces of Mankind over this game? Isn't that like recommending AIDS over Cancer or some shit?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on February 09, 2011, 01:32:23 PM
Earthrise is like paying for your AIDS, whereas with FoM at least you get it for free, right?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Ghambit on February 09, 2011, 03:46:08 PM
The comparisons to DF are abound in gen. chat, but DF is a 'finished' product.   ER is not.  As such, to play ER you'd need a love for DF, a passion for sci-fi, and extreme patience with the client.
In closing, gtfo and just play FoM if you're interested in these types of games.

Wait, you are suggesting Faces of Mankind over this game? Isn't that like recommending AIDS over Cancer or some shit?

(shrug)  Dont shoot the messenger.  This is the state sci-fi MMOs are in right now.  I'd actually recommend even Neocron over ER at this point.  Hell, Entropia (planet calypso) even... why not.
I will say if they fix the desync and UI issues that it'd be worth playing, but charging a box fee + sub. is stretching it.

I'd wait for a trial and at that point I'd expect the kinks to be worked out.  Damned beautiful game to just wander around in though, and the sci-fi pew pew is refreshing.



Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on February 09, 2011, 03:57:17 PM
Apparently, Masthead is ok with selling your account to someone else.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: ghost on February 09, 2011, 06:15:14 PM
Apparently, Masthead is ok with selling your account to someone else.

Did you buy one?  :awesome_for_real:


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Chinchilla on February 09, 2011, 07:20:31 PM
Just got play Fallen Earth if you want Sci Fi. It's at least playable and has a great crafting system.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: SnakeCharmer on February 09, 2011, 08:36:16 PM
Apparently, Masthead is ok with selling your account to someone else.

Did you buy one?  :awesome_for_real:

Hah, no.  I was looking over their forums today and there were several threads by people looking to sell their accounts.

I'll sell an account in a heartbeat, though.  I sold two pre9 jedi accounts in swg for a nice chunk of change, but I'll be damned if I ever buy one.

(e:  I don't have a ER account, just sayin')


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Modern Angel on July 25, 2011, 05:15:49 PM
So I just got a 14 day free trial offer to this game. I have zero idea how they have my email other than maybe a long forgotten beta sign up. Interestingly, they claim it's the same engine that's going to be used in the Fallout MMO.

Did anyone ever check this out?


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Cadaverine on July 25, 2011, 07:34:41 PM
I've not played it, outside of a few hours before open beta ended.  Everything I've read, though, seems to point to it being a complete train wreck.  However, I'm downloading the client for the free trial, so we'll see just how bad it really is.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Gets on July 26, 2011, 03:39:39 AM
Complete and utter garbage.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on July 26, 2011, 12:55:03 PM
Care to elaborate? I got that free trial email as well. I doubted it was worth my time, but I would like some reasons it isn't.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: Gets on July 26, 2011, 11:29:44 PM
Just login to the game. Don't actually click anything and just read global chat. It's all about a minority of a fanbase fighting off all the people suckered into spending time installing this thing, this unsanitized piece of software written by what has to be first-time coders under the game design mantra of "Tabula Whatnow? Anarchy Onwhere?"

"It's in alpha!" they will yell.
"The trial was leaked!" they will cry.
"The lag is because the servers are in Turkey!" they will wail.
"The bullets go sideways because it's sci-fi!" they will protest.

The young African John Travolta with blond hair however should be available in every character creator ever though.


Title: Re: Earthrise: Sci-Fi PVP MMO
Post by: HaemishM on July 27, 2011, 12:54:05 PM
"The bullets go sideways because it's sci-fi!" they will protest.

That told me all I needed to know.