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f13.net General Forums => Gaming => Topic started by: schild on November 21, 2007, 10:53:56 AM



Title: Culdcept Saga (360)
Post by: schild on November 21, 2007, 10:53:56 AM
Huge Killer App Ship Approaching.

T-Minus 3 months until this thing hits. Confirmed by some folks that it's in mid February 2008.

Oh god I can't wait.

If you don't get this, you fail so so hard.


Title: Re: Culdcept Saga (360)
Post by: Nonentity on November 21, 2007, 11:25:38 AM
what

 :oh_i_see:


Title: Re: Culdcept Saga (360)
Post by: schild on November 21, 2007, 11:25:55 AM
This thread is mainly for Yegolev and Riggswolf.

And me.


Title: Re: Culdcept Saga (360)
Post by: Moaner on November 21, 2007, 11:48:02 AM
I've been waiting for this stupid game for, what, almost 2 years?  It and Forza2 seemed like justification for the 360 at the time.


Title: Re: Culdcept Saga (360)
Post by: Rasix on November 21, 2007, 12:06:49 PM
Que?


Title: Re: Culdcept Saga (360)
Post by: Morfiend on November 21, 2007, 12:13:21 PM
If you don't get this, you fail so so hard.

Didnt you say this about Hellgate also?


Title: Re: Culdcept Saga (360)
Post by: schild on November 21, 2007, 12:13:53 PM
That's cool. Make a joke about Culdcept.

You'll burn in hell for it. But it's totally cool.


Title: Re: Culdcept Saga (360)
Post by: murdoc on November 21, 2007, 12:19:01 PM
Que?

Culdcept Saga is the latest entrant in the popular Magic-meets-Monopoly game franchise that had previous installments on the PlayStation, PlayStation 2, Sega Saturn and Dreamcast. Developed exclusively for the Xbox 360, this title is the first in the series to incorporate the advanced online matchmaking features of Xbox Live.

oooookay


Title: Re: Culdcept Saga (360)
Post by: schild on November 21, 2007, 12:20:13 PM
Oh god you all are going to be so blindsided by this shit. I almost feel bad for you. ALMOST. Since you should've known about it years ago.


Title: Re: Culdcept Saga (360)
Post by: murdoc on November 21, 2007, 12:28:04 PM
I'm just gonna get the Transformers version of Monopoly instead. (http://www.amazon.com/USAopoly-MN056-184-Transformers-Monopoly/dp/B000NJIRXU)


Title: Re: Culdcept Saga (360)
Post by: schild on November 21, 2007, 12:29:49 PM
Not even remotely the same. ^_^


Title: Re: Culdcept Saga (360)
Post by: Velorath on November 21, 2007, 12:36:49 PM
Glad to hear it's finally releasing soon (for a while I think it was expected to come out earlier this year).  Especially since there's not much else I'm interested in coming out around that time.


Title: Re: Culdcept Saga (360)
Post by: Xilren's Twin on November 21, 2007, 02:08:20 PM
Que?

Culdcept Saga is the latest entrant in the popular Magic-meets-Monopoly game franchise that had previous installments on the PlayStation, PlayStation 2, Sega Saturn and Dreamcast. Developed exclusively for the Xbox 360, this title is the first in the series to incorporate the advanced online matchmaking features of Xbox Live.

oooookay

Are you nuts, this is probably my favorite turn based strategy game on the PS2 and it's certainly not because of the graphics or story line.  I would buy an Xbox360 for this alone.
Course, I love most game that have similarities to MtG so...


Title: Re: Culdcept Saga (360)
Post by: Strazos on November 22, 2007, 12:44:45 AM
I keep eyeing the copy of Culdcept on PS2 we have at my Gamestop, but then I keep remembering that I never have time to play it.


Title: Re: Culdcept Saga (360)
Post by: schild on December 02, 2007, 02:18:22 PM
Demo just came out for the 360 on the cover of Official Xbox Magazine.

Probably going to hit live soon.


Title: Re: Culdcept Saga (360)
Post by: Signe on December 02, 2007, 04:42:31 PM
This thread is mainly for Yegolev and Riggswolf.

And me.

Fine.  I'll just go hang out in Useless Conversations where people like me.  (http://www.mommiescamelot.com/forum/images/smilies/hmm.gif)


Title: Re: Culdcept Saga (360)
Post by: Yegolev on December 03, 2007, 06:37:38 AM
Three months is too early.  This will take up valuable brain-cycles.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on December 03, 2007, 06:58:31 AM
This game is definitely on my buy list, never fear Schild. It helps that it is coming out in a month that has little competition to my knowledge.


Title: Re: Culdcept Saga (360)
Post by: murdoc on December 04, 2007, 04:39:19 PM
Supposedly a demo is (has) arriving(ed) on XBL.


Title: Re: Culdcept Saga (360)
Post by: Velorath on December 04, 2007, 09:46:44 PM
Supposedly a demo is (has) arriving(ed) on XBL.

It has.  I just downloaded it a little while ago.  Shame that they don't give us a level to play over Live, but it's fun regardless.


Title: Re: Culdcept Saga (360)
Post by: Rasix on December 05, 2007, 09:15:51 AM
I tried this.  I had no idea what was going on.


Title: Re: Culdcept Saga (360)
Post by: Nija on December 05, 2007, 09:29:45 AM
Oh god you all are going to be so blindsided by this shit. I almost feel bad for you. ALMOST. Since you should've known about it years ago.

See, you're 100% backwards.

Games are better when you have no idea what it is when you're holding it in your hand. Knowing about THE HYPE for years in advance sucks.

Ex: Any Peter Molyneux game ever.


Title: Re: Culdcept Saga (360)
Post by: geldonyetich2 on December 05, 2007, 10:07:10 PM
Question - Is Culdcept Saga including the original Culdcept?


Title: Re: Culdcept Saga (360)
Post by: schild on December 05, 2007, 10:10:03 PM
No, but I think nearly all the cards from the original and expansion are in there, if not all of them.


Title: Re: Culdcept Saga (360)
Post by: Margalis on December 05, 2007, 10:23:16 PM
When I was young I played this in real life. We called it "Monster Card Monopoly." It was a mix of Monopoly and some old Warhammer trading cards. When you landed on squares you fought. It was awesome.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on December 06, 2007, 06:35:42 AM
Ok, tried the demo, here are my thoughts:

I hope there is more to the full game. The game board had what? 16 squares with 2 uniques on it? The fighting was kind of meh. Little swing animation and the card gets cut in half.

I don't know. I wasn't that blown away by it, but I'll still consider picking it up in case that demo was a shitty preview of the full game. I just may wait for reviews now.


Title: Re: Culdcept Saga (360)
Post by: Velorath on December 06, 2007, 12:13:07 PM
Ok, tried the demo, here are my thoughts:

I hope there is more to the full game. The game board had what? 16 squares with 2 uniques on it? The fighting was kind of meh. Little swing animation and the card gets cut in half.

I don't know. I wasn't that blown away by it, but I'll still consider picking it up in case that demo was a shitty preview of the full game. I just may wait for reviews now.

The single player on the demo has one board (which is pretty much a tutorial level).  I think the multiplayer on the demo is supposed to have two, but I haven't taken a look at it.  There's a lot more variety to the boards in the full game.  Take a look at some of the screenshots (http://media.xbox360.ign.com/media/821/821704/imgs_1.html).  There's also supposed to be about 500 different cards in the full game.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on December 06, 2007, 03:53:50 PM
That does look a lot more promising. I guess they just did a piss poor job in the demo. At the "coming soon" screen they should have had a text blurb and some screenshots.

I was also highly confused by what alot of the stuff meant. "You increased your red in the center." Uh...ok. I know that's good but why? I guess I need to have played previous versions.


Title: Re: Culdcept Saga (360)
Post by: Velorath on December 06, 2007, 03:56:38 PM
I was also highly confused by what alot of the stuff meant. "You increased your red in the center." Uh...ok. I know that's good but why? I guess I need to have played previous versions.

That just kinda sounds like a bad translation.  Can't really think of what that would mean.  I picked up the gameplay pretty quickly though after playing the demo about 3 or 4 times.


Title: Re: Culdcept Saga (360)
Post by: Velorath on December 07, 2007, 01:15:51 AM
Also, on the subject of video games with a trading card aspect, I'd kill for a console port of Lord of Vermilion (http://www.square-enix.co.jp/lov/movie/index.html).  Hell, I'd buy a PS3 and an Eye Toy just for that if they did it Eye of Judgement style.


Title: Re: Culdcept Saga (360)
Post by: schild on December 07, 2007, 01:17:12 AM
I can see Vermillion getting a console release. And yes, I want it more than Jessica Alba.


Title: Re: Culdcept Saga (360)
Post by: Velorath on December 07, 2007, 01:20:33 AM
Those cards have some glorious artwork.  Apparently the beta test is starting up in Japan.


Title: Re: Culdcept Saga (360)
Post by: schild on December 07, 2007, 01:23:28 AM
Squeenix used their best artists on the game. The list is amazing. It puts MTG to shame. Just completely. Which is sort of sad. I hope Wizards wants to bring it over here. Maybe work in part with Square USA.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on December 07, 2007, 06:10:50 AM
I was also highly confused by what alot of the stuff meant. "You increased your red in the center." Uh...ok. I know that's good but why? I guess I need to have played previous versions.

That just kinda sounds like a bad translation.  Can't really think of what that would mean.  I picked up the gameplay pretty quickly though after playing the demo about 3 or 4 times.

Well, I got most of the gameplay. There were just little nuances that I'm sure would have made my strategy better if I understood them. I noticed as I leveled my lands and got more lands of the same color that it increased my share of the center color thingy, so I'm guessing that was important.


Title: Re: Culdcept Saga (360)
Post by: Yegolev on December 07, 2007, 02:35:11 PM
In the original Culdcept you got bonuses for having more of a certain color.  Can't quite remember how that worked at the moment.  Sort of like when you get hotels on everything in Monopoly.


Title: Re: Culdcept Saga (360)
Post by: Khaldun on December 08, 2007, 05:13:37 PM
I am a simple man. I harvest wheat, I make bread. So I am not certain how schild reconciles his hatred for preview hype by "games journalists" and this sort of thing. But certainly it looks interesting.


Title: Re: Culdcept Saga (360)
Post by: schild on December 08, 2007, 05:41:59 PM
It's a fresh pile of graphics on a very proven gameplay type. One that isn't based on twitch. There's really no way to fuck it up. And it's totally niche and the company doesn't flood the market with watered down sequels.

It doesn't really take a preview to be hyped about the fact they're making a new one. Omiyasoft isn't Eidos and Culdcept isn't Tomb Raider.


Title: Re: Culdcept Saga (360)
Post by: Strazos on December 09, 2007, 10:32:12 AM
After playing the demo, I can honestly say I was thoroughly disappointed. I'm not saying the game is bad at all. Maybe I don't get it (though I usually like this kind of game).

I guess I'll just have to sign a copy out of Gamestop when it releases. Maybe the demo is just a piece of trash.


Title: Re: Culdcept Saga (360)
Post by: MrHat on December 10, 2007, 11:23:18 AM
Is this going to be XBLA? If it is, I'll totally get it.


Title: Re: Culdcept Saga (360)
Post by: schild on December 10, 2007, 11:24:35 AM
No, full retail.


Title: Re: Culdcept Saga (360)
Post by: MrHat on December 10, 2007, 11:25:12 AM
Fuck that then.


Title: Re: Culdcept Saga (360)
Post by: schild on December 10, 2007, 11:25:59 AM
lol that makes no sense

unless you're just being cheap.


Title: Re: Culdcept Saga (360)
Post by: MrHat on December 10, 2007, 11:30:24 AM
lol that makes no sense

unless you're just being cheap.

Plays like a board game (fun!), should be classified w/ my other board games.  Seriously, if this was XBLA, I would pay for it.

My hate for disc swapping knows no bounds.  Wtf is the point of all the extra storage anyways? Backgrounds and music?


Title: Re: Culdcept Saga (360)
Post by: Rasix on December 10, 2007, 11:33:26 AM
After playing the demo, I can honestly say I was thoroughly disappointed. I'm not saying the game is bad at all. Maybe I don't get it (though I usually like this kind of game).

I guess I'll just have to sign a copy out of Gamestop when it releases. Maybe the demo is just a piece of trash.

How many times did you play?  Took me about 4 times before I stopped getting wafflestomped and figured out how to play.   Said I got new cards once I won and the next time I played it looked like I did (although that may have just been a better shuffle). Game was more fun when I finally got the concepts behind it.

The color share just seems to be a weighted ownership indicator.  It takes into account how many of the same colored tiles you have and how developed they are.  You can go straight to "hotel" without owning all properties, but your tile will be worth a lot more if you have other developed properties of the same color.  I'm not sure if this affects +ST and +HP values gained from land ownership. 

I like it. It's battle monopoly. $40 bucks and in February, I'm probably picking this title up.  Multiplayer should be a blast, although I really have little experience playing card games.  Glad the element of chance is there.

Edit: Crap, Lost Odyssey is being released in February also. 


Title: Re: Culdcept Saga (360)
Post by: Rasix on December 10, 2007, 11:34:05 AM
My hate for disc swapping knows no bounds. 

Do you weigh like 600lbs or something? Or do you just sit down an play a ton of different games at one sitting? 
 :headscratch:


Title: Re: Culdcept Saga (360)
Post by: MrHat on December 10, 2007, 12:06:48 PM
No, I just fucking hate swapping discs.

It's annoying.  I tend to play games that are fully loaded about 10x more than I play games that require a disc.

I don't see why this requires a disc anyways.  Make it 1 GB and drop it on my HDD and I'll play that mother fucker through the teeth.  Make me put a disc in and I'm liable to not play more than the 5-6 hour binge after ripping it out of the plastic.


Title: Re: Culdcept Saga (360)
Post by: Rasix on December 10, 2007, 12:12:26 PM
No, I just fucking hate swapping discs.

It's annoying.  I tend to play games that are fully loaded about 10x more than I play games that require a disc.


Get a PS3.  You can load games to disk.


Quote
I don't see why this requires a disc anyways.  Make it 1 GB and drop it on my HDD and I'll play that mother fucker through the teeth.  Make me put a disc in and I'm liable to not play more than the 5-6 hour binge after ripping it out of the plastic.

Heh, I wish that were true. I definitely have the HD space with the elite.  Digital download would rule for standard 360 games.

But your stance is just a little weird.  There's something else going on here.


Title: Re: Culdcept Saga (360)
Post by: MrHat on December 10, 2007, 12:14:41 PM
Just my experiences.  Games that let me run off the HDD get so much more play than games that make me put a disc in.

PS3 lets you load games to disk?  That system just doubled in value to me.  To bad there's like 1 game I want to play on it.  Maybe when my summer bonus rolls around.

I know I'm not alone on this disk thing.  It's ridiculous.

Also, is it disk or disc? 


Title: Re: Culdcept Saga (360)
Post by: Rasix on December 10, 2007, 12:18:28 PM
Also, is it disk or disc? 

Same thing.


Title: Re: Culdcept Saga (360)
Post by: Strazos on December 10, 2007, 03:44:27 PM
I hate disc swaps too (especially since I am being so anal with my 360), but it only keeps me from playing a game if I already like what is in, and I'm sort of lukewarm about whatever I am thinking about putting in at the moment.


Title: Re: Culdcept Saga (360)
Post by: Yegolev on December 13, 2007, 11:52:38 AM
Yeah, disk swaps suck.  Also Culdcept, meaning the first one, was not a simple game.  Simple framework, yeah, but you start getting some of the weirder cards, then you get into the strategic bits of land ownership, and it gets complex.  I love complex.  I love cards.  I'm not a big fan of Monopoly, but in this case my pieces fight so it's all good.  So I had to decide if I wanted to drop a dwarf (green) on this red square just so I can hold it, or take my chances and wait to pull a red creature... or maybe I want to improve an existing square instead of summon a creature at all.  Improving squares gives me more mana over time, but claiming a square also does this... unless it's a green creature on a red square that gains no land-effect bonuses and will possibly be assraped when my opponent stops in with his minotaur (red).  Maybe I have a shield or armor in my hand, though, and it might defend my dwarf....  Complex.  I love it.

If Culdcept Saga sucks, I can always love and hug my original and call it George.


Title: Re: Culdcept Saga (360)
Post by: schild on February 04, 2008, 12:42:50 AM
So. 3 days.

Any chance someone wants to do some sort of f13 league? I know there's no in-game tools, but uhm. This game can consume you. And it's best to be consumed with others.

I'm not thinking a tournament, but more, a list of people who play others whenever possible for say 6-8 weeks and final score (in terms of wins and losses), will be the outcome.

Also, I figure by the end of the week, people will know which maps are worth putting in the league and if any cards simply need to be banned.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on February 04, 2008, 06:29:40 AM
I'll most likely be playing this game mostly with my fiancee and my daughter.


Title: Re: Culdcept Saga (360)
Post by: Moaner on February 04, 2008, 09:04:11 AM
If I can find a copy I'll be down for some league play.  I loved the demo.


Title: Re: Culdcept Saga (360)
Post by: Yegolev on February 05, 2008, 11:50:03 AM
You know the drill: if you see me online with it, invite me and I'll either play you or ignore you.  No hard feelings.


Title: Re: Culdcept Saga (360)
Post by: schild on February 05, 2008, 11:51:32 AM
I want this goddamn game to come out. Tomorrow is too long.


Title: Re: Culdcept Saga (360)
Post by: sidereal on February 05, 2008, 12:20:46 PM
I play the demo nightly and actually get excited about the cards I win that I can never use.  Awesome.


Title: Re: Culdcept Saga (360)
Post by: schild on February 05, 2008, 12:21:06 PM
Sigh. Gamestop didn't get it today.


Title: Re: Culdcept Saga (360)
Post by: Riggswolfe on February 06, 2008, 02:13:05 PM
My local gamestop got in two copies today and I managed to snag one of them. I figure I'll give it a try with my daughter tonight and see what happens.


Title: Re: Culdcept Saga (360)
Post by: Mazakiel on February 06, 2008, 03:02:46 PM
I made the mistake of relying on Best Buy for this round of video game releases, which was a huge mistake on my part, as they didn't get any copies of Culdcept in at all, or else so few copies they sold out in about 30 minutes.  Considering where I live, I'm going to go with that they just didn't order any.  Anyway, now I wait on Amazon.  I'm really looking forward to this, though, so I'm rather annoyed I didn't get to start playing it tonight. 


Title: Re: Culdcept Saga (360)
Post by: Velorath on February 06, 2008, 03:32:56 PM
Just picked up the only copy the nearby Gamestop had available.  Unfortunately I have to go to work in an hour so I won't be playing it until after I get off.


Title: Re: Culdcept Saga (360)
Post by: schild on February 06, 2008, 03:37:21 PM
Woooooooooooooooooooooo loading the first map.


Title: Re: Culdcept Saga (360)
Post by: schild on February 06, 2008, 04:22:41 PM
Computer still cheats.


Title: Re: Culdcept Saga (360)
Post by: Rasix on February 06, 2008, 08:11:50 PM
They can also be awefully retarded.  I hit the comp with a "move 1" spell to bankrupt them and they could have used a haste (move 6-8) but didn't.  Still, that was awefully difficult (yay luck) for a first encounter.


Title: Re: Culdcept Saga (360)
Post by: schild on February 06, 2008, 08:22:09 PM
Yea, the first encounter was way harder than the DC or PS2 games.

But the randomness was on my side for the 9 cards I got afterwards. Got some sick shit. Mostly red too, which was nice, since that's what color I normally play in it.


Title: Re: Culdcept Saga (360)
Post by: schild on February 06, 2008, 09:06:29 PM
Oh good god.

Sealed decks.

Guys.

I propose a league, 3-6 months in length, just have to play a minimum of say, 10-15 games. At least every player once. All sealed deck. I'm going to tinker with this this weekend.


Title: Re: Culdcept Saga (360)
Post by: sidereal on February 06, 2008, 09:20:53 PM
Can you trade?


Title: Re: Culdcept Saga (360)
Post by: schild on February 06, 2008, 09:34:00 PM
afaik, Yes.


Title: Re: Culdcept Saga (360)
Post by: Velorath on February 07, 2008, 12:59:27 AM
Can you trade?

Not with other players online, no. (http://blogs.ign.com/NB_CuldceptSaga/2008/01/31/78947/)

Quote
1. Can we trade cards online?

There is no card trading online for the game. We thought this may offer an unfair advantage to those who could exploit such a feature in their favor. Instead, we made the process of unlocking cards fairly easy and themed against the map you are playing in. For example, your odds of getting Earth element cards are higher in a map themed for Earth elements.

2. Is it possible to wager cards, as in place a bet on the win? Winner gets card?

Yes. There is a betting feature within the game for those who would opt to increase the stakes of the game by wagering cards. Instead of selecting and negotiating which cards are to be wagered, the player who hosts the match determines how many cards will be won or lost. After the game is completed, the computer randomly selects the cards available within the loser’s collection and takes them from inventory and adds them into the winner’s inventory. This feature is enabled offline in Versus mode only. We did not enable this feature online. It was a tough call on that, but we felt this feature could have been also unfairly exploited to help others gain hard to find cards faster than others.

3. Can you choose to forfeit a match online thus honorably admitting defeat?

A point of concern was that some people may be inclined to quit the game even though it may be early within the game. If we made an option to let people out of the game this way, we projected that it could become a big problem within the game’s online community. As a compromise, we made it so that you can opt out through hardware features. Once out, an AI character replaces the player who quit to continue the match until the end. Granted, this may not be the universal answer to this dilemma that all online games encounter, we believe it is a good compromise between fairness and the spirit of competition.

4. What happens when someone disconnects from the game if you are winning?

As I alluded to in the previous question, an AI-controlled character will come in to replace the person who disconnects, thereby ensuring that the game will go on. At the end of the game, those who remained will be rewarded for staying in the form of cards.

5. Will there be down-loadable cards?

We are currently not planning for downloadable cards. Our concern was to ensure that we attain a balance within the game. Making downloadable cards would create a level of unfair balance as some prefer not to pay for additional content whereas some others would opt to “juice” their Books. It was a toss-up between which path to follow, and we have ultimately decided to go for the balance factor.

6. Is there online ranking?

Yes, there is online ranking within the game! There are 4 different criteria on the style of the online match: Standard Match, Standard Blind Match, Alliance Match, and Alliance Blind Match. There is a Leaderboard for each, so feel free to try the different match styles!

7. Is it possible to win cards in an online game?

Yes! Regardless of the match type, ALL players who continue playing until online games end are rewarded with cards. The only difference is that the winner gains more cards versus the loser, but still, everyone is in for some treats once the match is done. We hope everyone will find this to be a reason for playing until the end of a set match.

8. Will the US version have all the cards that are currently in the Japanese version?

Almost. All the cards in the Japanese version will be available and none will be kept away. The only difference is a special card that was only available through a special pre-order offer that was made in Japan. Since this was a Japan-only offer, that particular card was not included in the U.S. version of the game.


Title: Re: Culdcept Saga (360)
Post by: MrHat on February 07, 2008, 07:34:55 AM
Hrm, I might pick this up but the only league play I could do would be like Friday afternoon or Sunday before noon EST.


Title: Re: Culdcept Saga (360)
Post by: schild on February 07, 2008, 01:18:50 PM
Can I get a number on how many people would be interested in doing a 3-month Sealed Deck league? I'm too lazy to post all the rule ideas I have, but, yea, just want to get a tally. Hoping there's at least 10.


Title: Re: Culdcept Saga (360)
Post by: Rasix on February 07, 2008, 02:40:36 PM
I'd be down for it. 


Title: Re: Culdcept Saga (360)
Post by: Tairnyn on February 07, 2008, 03:47:44 PM
I'm getting my rental of Culdcept tomorrow. Depending on how I like it I'll probably buy it and would definitely be in for some sealed league action. I'm a sucker for MtG so it sounds like this is a likely possibility. Give me a few days and I'll let you know.


Title: Re: Culdcept Saga (360)
Post by: Mazakiel on February 07, 2008, 08:21:06 PM
I just started into it this evening, and while I'm still learning it, I think I'd definitely be interested, if the invitation's open to anyone interested. 


Title: Re: Culdcept Saga (360)
Post by: Velorath on February 08, 2008, 12:23:54 AM
My work schedule is such that I don't think I'd be too reliable for league play.


Title: Re: Culdcept Saga (360)
Post by: Yegolev on February 08, 2008, 06:43:37 AM
Yea, the first encounter was way harder than the DC or PS2 games.

I'm glad it wasn't just me.  I lost the first storyline match due to a double-whammy of no creature draws for the first few turns and a bad, bad roll that landed me on that bitch's only high-value land... costing me ~2400G which I most certainly did not have.  I found the second map to be easier for whatever reason, but this could be due to the particular cards I had.

The computer might cheat, but it's also stupid.  At least the first two AIs are.  I can't imagine that all of the AIs would summon a blue creature onto a red land when they were holding a red creature.

My draws are pushing me towards blue and yellow, but I agree the winnings seemed above-average.  After just three matches, winning two, I have more R and S cards than I think I should.


Title: Re: Culdcept Saga (360)
Post by: schild on February 08, 2008, 10:42:45 AM
I'm going to playing blue/red in non sealed matches, and blue in sealed ones. if it matters.


Title: Re: Culdcept Saga (360)
Post by: Yegolev on February 08, 2008, 11:53:19 AM
I DONT KNOW IF IT MATTTTTTTTTTERS SINCE I HAD LOTS OF BEEEEEEER FOR LUNCH.

EEEDITTT: BUT I WILL PLAY YOU, MOOOFOOO!!!!  LOOK FOR MEEEE ONLIIINEEEE!!!ONE


Title: Re: Culdcept Saga (360)
Post by: Moaner on February 08, 2008, 04:00:33 PM
I'm down for a league.  I got the game today finally.  Feb. 5th was worse than the holiday release schedule for me personally, I have so many god damn games I want to play at once.


Title: Re: Culdcept Saga (360)
Post by: Tairnyn on February 08, 2008, 08:09:13 PM
Bought it today. I'm game for some sealed smackdown.


Title: Re: Culdcept Saga (360)
Post by: MrHat on February 10, 2008, 04:26:54 AM
Count me in.  Got the last copy @ EB yesterday.  Will give it a go this morning.  I'll be available for games weekend mornings EST.  So I predict lots of wins by default.


Title: Re: Culdcept Saga (360)
Post by: Xilren's Twin on February 12, 2008, 02:50:32 PM
But of course im in....


Title: Re: Culdcept Saga (360)
Post by: LanTheWarder on February 26, 2008, 06:09:06 AM
I tried very hard to like this game. I made it to the third element map, but too many things about this game just annoyed the shit out of me. There is no way to speed up the game at all. You have to watch everyone elses turn at the same speed as your own turn. Including stupid AI comments every time they do anything. You cannot turn off all sounds. You can't acquire cards in any way other than 1 to 2 hour long matches against the AI and then you seem to just get some random cards.

I haven't tried multiplayer and maybe that is the appeal to the game but the single player of this game gets old really damn quick.



Title: Re: Culdcept Saga (360)
Post by: Xilren's Twin on February 26, 2008, 02:14:11 PM
I tried very hard to like this game. I made it to the third element map, but too many things about this game just annoyed the shit out of me. There is no way to speed up the game at all. You have to watch everyone elses turn at the same speed as your own turn. Including stupid AI comments every time they do anything. You cannot turn off all sounds. You can't acquire cards in any way other than 1 to 2 hour long matches against the AI and then you seem to just get some random cards.

I haven't tried multiplayer and maybe that is the appeal to the game but the single player of this game gets old really damn quick.

Yeah pressing the A button through all the NPC text is rather annoying, but i am glad they at least have the suspend game option now.  I have only completed a game in a single play session probably 4 times out of 30.

As I posted in the other thread, if you want to get cards without playing full matches and just play online you can
A) play blind matches (i.e. sealed deck)
B) Grind em out.  Create an AI player with all item/spell card book, and duel him in a 10 round match with 10 sec turn limits.  Just play your first 3 turns and put down several creatures, then go get a sandwich.  Takes about 5 mis to complete a game which on the big maps means 16 cards.  You CAN then take these cards in your SP game too...