Title: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on September 28, 2007, 10:33:51 AM mpogd (http://www.mpogd.com/news/?ID=3053)
Really was hoping for a more "world" game, than a liner EQ (ETC) clone... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Modern Angel on September 28, 2007, 10:45:05 AM Surprise = none.
Close in two years, people wonder why, dev team says they learned some valuable lessons about making a new game and the experience will serve them well on the next one, team cranks out another diku... fucking yawn. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Jobu on September 28, 2007, 10:45:37 AM LFM Engineers, Borg
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Driakos on September 28, 2007, 11:10:59 AM When they say, "everyone gets their own ship" they mean it. You won't be cruising around with your friends on one ship. You'll be a pack of ships. I would rather have a guild own the ship, with someone appointed captain, and other members in various roles, than the "tank" ship, the "healer" ship, etc. Run missions on increasingly larger NPC ships, until you can save up enough on your own (or communally) to purchase a ship.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Hoax on September 28, 2007, 11:38:43 AM This sounds so generic Diku it hurts. I vote we never speak of this game again. Also this reviewer probably isn't even that bad of a fanboi considering it is Star Trek.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Viin on September 28, 2007, 11:39:05 AM Surprise = none. Close in two years, people wonder why, dev team says they learned some valuable lessons about making a new game and the experience will serve them well on the next one, team cranks out another diku... fucking yawn. You forget, it's not the dev's who pay their own paychecks. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Driakos on September 28, 2007, 11:48:23 AM Make. Something. Different.
Remember that episode where Kirk, Bones, Spock, Sulu, and Scotty, flew their pack of ships to lower Neutral Zone, and camped some Romulans? Scotty forgot to repair, so the group broke up early. One of my favorites. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Numtini on September 28, 2007, 12:27:54 PM This is going to flop. Hard.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on September 28, 2007, 12:28:12 PM Make. Something. Different. Won't be anything different for a good long while, if ever. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Soln on September 28, 2007, 12:51:11 PM This is going to flop. Hard. It won't be what people hope for, but I bet it will get by. People eat and watch and play the same crap all the time. Makes life more certain. I presume there's no PvP? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Driakos on September 28, 2007, 12:54:20 PM I presume there's no PvP? The article said they plan on having various forms of consensual PvP. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nevermore on September 28, 2007, 01:01:53 PM I presume there's no PvP? The article said they plan on having various forms of consensual PvP. Nerf Romulans. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Kaa on September 28, 2007, 01:03:51 PM I presume there's no PvP? The interview said there'll be FFA servers (though I've seen companies change their mind about things like this before). Otherwise it's all "consensual", aka duelling. Kaa Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on September 28, 2007, 01:23:29 PM Oh, for fuck's sake. That sounds so goddamn uniteresting I think my uvula just dropped out of my anus.
Why? Why make another shitty diku with Klingon skins? So we can all get together in one big Surely SOMEONE at Perpetual can think beyond MAGE shuttles and TANK shuttles. I mean, goddamnit, there are more interesting game designs on the inside of my fucking colon. Based on Perpetual's vidoes for Gods and Heroes, I can't imagine their Star Trek game is going to look anymore inspiring. It's a goddamn crime just how much money they are flushing down the Diku toilet on this one. It'll probably limp into profitability, maybe hovering between 100-200k subs. The only good thing about their design is that they chose to set it 25 years after the last shittastic Trek movie. No crew of the Enterprise to fuck up the 4th wall. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on September 28, 2007, 01:26:33 PM Like i said, this IP had potential for a more "Worldly" (Sandbox?) game, and war (PvP).
Its a shame, and no player ship interiors (Other than hubs, and "Boarding" instances)..ill never understand why...there is already a nice precedent. (SWG:JTL). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Falwell on September 28, 2007, 01:54:40 PM This one screams shameless IP cash in with retread content.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: BigBlack on September 28, 2007, 02:06:40 PM I have a modest (but serious) proposal.
Puzzle Pirates is all 2D graphics, right? I say we do a reskin of Puzzle Pirates to make it Star Trek. Really, wouldn't all the game mechanics correspond nicely to Star Trek if you think about it? The ocean is space, the cities are spaceports, islands are planets, battles with cannons = photon torpedoes, etc. etc. The different job stations on a PP ship correspond nicely to the stations on the bridge in ST. We then put our reskinned Star Trek Puzzle Pirates up against whatever this half-baked Star Trek Online comes up with in a few years. I'd bet that ours will not only be more fun, it'll better evoke the feeling of Star Trek than STO will. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Soln on September 28, 2007, 02:50:28 PM Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Arthur_Parker on September 28, 2007, 02:56:13 PM Is the old AC2 lead dev Citan still working on this?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on September 28, 2007, 03:43:30 PM Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells. I got the impression the SG-1 game was looking something like that, in fact, but frankly all I've heard is pretty mcuh early-design hand-waving about all the coolness, and some basic artwork.I'm hoping it'll be that twitchy RPG PvP-fest that schlid so desperately needs, because it's an IP that works for it really well. Which means it'll probably be all PvE with some PvP thrown in at the last minute. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on September 28, 2007, 05:05:43 PM So, I was right. Word.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on September 28, 2007, 07:11:41 PM Like Stargate, this would've been an awesome franchise for squad instanced combat. Every planetary away mission could be a new zone. Oh wells. I got the impression the SG-1 game was looking something like that, in fact, but frankly all I've heard is pretty mcuh early-design hand-waving about all the coolness, and some basic artwork.I'm hoping it'll be that twitchy RPG PvP-fest that schlid so desperately needs, because it's an IP that works for it really well. Which means it'll probably be all PvE with some PvP thrown in at the last minute. It's an exercise in frustration reading those forums. CME has been tossing out concept art and advertising it as screenshots, which has for whatever reason, gotten under my skin to no end - I guess mostly because the foozles that make up their forums don't know any better. Example: "That's not a screenshot, it's concept art" "If it's actual artwork to be used in the game, it's a screenshot!" "No it's not. It's concept art. You don't call architectural blueprints a building, do you?" "But it's a screenshot of concept art!" I really hate their forums, but for whatever reason, I'm drawn to them like a moth to a flame. They've advertised a mid/late '08 launch, but Schild seems to think MAYBE '09 to '10. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Drogo on September 28, 2007, 08:14:22 PM It doesn't matter when it launches, 08. 09, 10... it will be a failure.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tazelbain on September 28, 2007, 08:21:14 PM That is some funny shit. Some people are eager to follow in steps of Auto Assault. Shame though, I really liked Star Trek.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on September 28, 2007, 08:28:02 PM It doesn't matter when it launches, 08. 09, 10... it will be a failure. Maybe. Maybe not. What little information they've given about the game seems fun. Sidestepping the idea/exection of said idea thing, if they pull it off the way they say they are designing it, it could be fun. They don't seem to have alot of developers with MMO experience, which may or may not be a good thing. Alot of their guys seem to have quite a bit of single player FPS type experience. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tazelbain on September 28, 2007, 08:36:12 PM It's like Bonzi Kitten.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on September 28, 2007, 09:17:36 PM Starships = player cities would have been awesome, if only those player city starships could fly around and pew pew. At first I thought that's what they meant and got exicted. Then I realized not. Oh well.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Tannhauser on September 28, 2007, 09:28:11 PM I'm gonna start a tribble mine!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on September 28, 2007, 09:44:37 PM I don't think anyone's surprised. This whole project was started as a press release, then a staffing up, then the design began. Something like 18 months elapsed between PR and design. So that a major IP that may enjoy some sort of renaissance soon (at least in the hopes of Paramount) devolves into
The formula works. It provides short and long term goals. Add in Classes to clearly define roles. Add in space flight mechanics and what you may get is something just unique enough to be marketable that way but approachable enough for anyone who's ever liked WoW. Innovation is for risk-takers, and risk-takers don't generally get massive 40-year-old licenses to play with. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: naum on September 28, 2007, 09:49:54 PM I'm only playing if the ship elevators make that nifty open/close sound…
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Triforcer on September 28, 2007, 10:13:28 PM Will there be any hairdressing ships and dancing ships that other ships need to watch dance to restore their shields?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: BigBlack on September 29, 2007, 01:00:43 AM Innovation is for risk-takers, and risk-takers don't generally get massive 40-year-old licenses to play with. But that worked out so well the last time! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on September 29, 2007, 07:30:15 AM Heh. SWG: F13's very own Godwin's Law :)
I'm only playing if the ship elevators make that nifty open/close sound… "Well, get the lights to blink in order!" Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on September 29, 2007, 08:08:54 AM Will there be any hairdressing ships and dancing ships that other ships need to watch dance to restore their shields? I LOL'd. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on September 30, 2007, 06:07:01 AM They are taking a bad game... sticking the name "Star trek" on it... and hoping it makes money. Good luck with that. Why the hell can't they make a decent mmo anymore? Do they only hire retards to develop these things anymore?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on September 30, 2007, 06:21:21 AM Try and convince a newbie/startup developer with dreams of cash and the huge company they landed a big IP from that WoW is a bad game.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on September 30, 2007, 07:03:13 AM Try to convince a newbie/startup developer that making games is hard.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Stephen Zepp on September 30, 2007, 08:23:13 AM Try to convince a newbie/startup developer that making games is hard. Ding ding ding, we have a winner--and the VC's are even harder to convince--therefore more willing to listen to crazy proposals and fund them. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on September 30, 2007, 08:28:58 AM I think that the 2 competing problems lately have been "Scope Creep" and "The bottom line"
Vanguard of course being the best example. They want to be soooo innovative... but they stick in all the innovation before they have a decent game. Then they run out of money before the basics are done. I never understood why in Vanguards beta we were doing diplomacy quests, placing housing and beta testing boats... while at the same time I couldn't even get past character select half the time... and when I did I would appear 2 miles above the ground and fall to my death. STOP the dude working on diplomacy and have him help the dude working on the login problem go over his code for gods sakes. Of course I'm going way off topic... sorry. On topic: This mmo will suck. lol Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on September 30, 2007, 10:06:54 AM Try to convince a newbie/startup developer that making games is hard. Ding ding ding, we have a winner--and the VC's are even harder to convince--therefore more willing to listen to crazy proposals and fund them. But is Perpetual being funded by VC or Paramount? If the former, I can see that. But if the latter, I cannot imagine they'd be open to very risky things, hence the state of what is being promised in STO (the reason for this thread :) ). There was a bunch of radical thinking Perpetual seemed to be throwing around, but something is compelling them back to what they can realistically pull off in an age of not-infinite cash and not-infinite time. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Musashi on September 30, 2007, 10:42:25 AM I can't really imagine a scenario that would create the right conditions for this game to be a success. I don't know if game play really matters for the people who want this game. They just want to run around declaring allegiance to Starfleet, and more power to 'em. But I also can't imagine that the overlap of those kinds of fans with people who are MMO players is very high. 100k? Less? In order for the right kind of word of mouth that would attract more demographics, they'd have to have a game that was dramatically appealing to MMO fans, and it appears they won't. They spent how long in 'pre-production?' This is what they came up with? WoW in space? Well, maybe by the time this game comes out in 2025 we won't need to pretend to fly around in spaceships anymore.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on September 30, 2007, 11:20:36 AM Star Trek Online is the kind of game Raph should make. Unlike Star Wars, Star Trek is not action-centric. I can see a lot of social elements, living on the same ship, negotiating trade agreements and things like that.
It sounds like STO, the way it is being produced, would be much better off as an MMO X-Wing vs. Tie Fighter. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on September 30, 2007, 11:51:49 AM I can't really imagine a scenario that would create the right conditions for this game to be a success. I don't know if game play really matters for the people who want this game. They just want to run around declaring allegiance to Starfleet, and more power to 'em. But I also can't imagine that the overlap of those kinds of fans with people who are MMO players is very high. 100k? Less? In order for the right kind of word of mouth that would attract more demographics, they'd have to have a game that was dramatically appealing to MMO fans, and it appears they won't. They spent how long in 'pre-production?' This is what they came up with? WoW in space? Well, maybe by the time this game comes out in 2025 we won't need to pretend to fly around in spaceships anymore. Yes, but being a treky myself, I think it's important to point out that nearly every Star Trek game every made has sucked. And I don't think any of them sold very well. Especially when compared with the size of the franchise. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: jlwilli5 on September 30, 2007, 11:54:13 AM earth and beyond ?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Modern Angel on September 30, 2007, 12:32:01 PM Star Trek Online is the kind of game Raph should make. Unlike Star Wars, Star Trek is not action-centric. I can see a lot of social elements, living on the same ship, negotiating trade agreements and things like that. It sounds like STO, the way it is being produced, would be much better off as an MMO X-Wing vs. Tie Fighter. Yes. YES. I'm not a rabid fan of Trek but I followed TNG when I was a kid pretty closely. It just strikes me that out of just about any license you could pick up for a social/explorer/crafter game Trek is the one to do. This is just stupid. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on September 30, 2007, 10:23:41 PM If you rank what Trek is about, especially TNG, you would probably put exploring first, socializing second and combat third. (By socializing I include solving moral dilemmas and the like) Whereas in Star Wars any "trade disagreement" inanity is just a plot device to introduce more pew pew action.
Crafting is a bit tricky given how stuff is replicated but you could always roll crafting into engineering and schematic design and the like. (Which is what SWG did...) In Trek I can imagine jobs like "barmaid" and "negotiator" and "cook" and "doctor" without considering them complete fabrications by the developer. Hell DS9 had about 3 or 4 characters in the casino business. I would really worry about a combat-centric ship-bound Trek game, considering that ships have exactly TWO types of weapons. (Phasers and photon torpedos) That's a recipie for excitment right there. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Baldrake on October 01, 2007, 04:44:50 AM One of my favourite board games as a kid was Star Fleet Battles (http://en.wikipedia.org/wiki/Star_Fleet_Battles). There was plenty of depth in the combat when you included things like speed vs armour trade-off* and Romulan cloaking. Hits were directional, so it mattered where on your ship you had your shields. Half the fun was designing new ships and trying them out in combat.
* Yes, I know, physics ftw... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: naum on October 01, 2007, 06:16:17 AM (http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Star_Trek_text_game.png/425px-Star_Trek_text_game.png)
http://www.cactus.org/~nystrom/startrek.html Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on October 01, 2007, 06:23:49 AM I used to play that game for hours as a wee little lad.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on October 01, 2007, 06:53:33 AM Isn't "Wee little" a redundancy?
;) I completely agree with Margalis on the Trek stuff. These are great insights, particularly on the combat side. That's always been Trek's sorta-weak portion, except maybe Dominion-era DS9. There's just too much tech for them to so ignore how it could be used in four dimensional battles (they're so scared to use time-enhanced weapons when they so easily could). And ground combat? Please. You've either got unintuitive "which way is this pointing?" phasers, or the First Contact era Buck Rogers props. It's never been the point of the show to be all guns and war, which I suppose is why they're so inconsistent at it. But it doesn't make it easy for Perpetual either. Here you've got an IP where you literally do hit auto attack and watch. Target their engines Aye aye captain Ready Room meeting Sir, should we try hailing them again There is only a 0.062 chance they'll respond sir Captain, we just lost the forward shield to their 411th shot Number One, move the civilians out of 10 Forward ... <ten minutes and a commercial break later> Sir, we're getting a response to our surrender Good, now we can save that cat from the hole on Daikatania IV. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nebu on October 01, 2007, 06:57:55 AM I played that game on teletype before monitors were commonplace. Sadly, I think that is as good as Star Trek games are likely to ever get.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Modern Angel on October 01, 2007, 07:20:12 AM Isn't "Wee little" a redundancy? ;) I completely agree with Margalis on the Trek stuff. These are great insights, particularly on the combat side. That's always been Trek's sorta-weak portion, except maybe Dominion-era DS9. There's just too much tech for them to so ignore how it could be used in four dimensional battles (they're so scared to use time-enhanced weapons when they so easily could). And ground combat? Please. You've either got unintuitive "which way is this pointing?" phasers, or the First Contact era Buck Rogers props. It's never been the point of the show to be all guns and war, which I suppose is why they're so inconsistent at it. But it doesn't make it easy for Perpetual either. Here you've got an IP where you literally do hit auto attack and watch. Target their engines Aye aye captain Ready Room meeting Sir, should we try hailing them again There is only a 0.062 chance they'll respond sir Captain, we just lost the forward shield to their 411th shot Number One, move the civilians out of 10 Forward ... <ten minutes and a commercial break later> Sir, we're getting a response to our surrender Good, now we can save that cat from the hole on Daikatania IV. And with all of that the only pvp is duel based as opposed to fleet combat which is where it's actually interesting in Trek. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Soln on October 01, 2007, 08:05:38 AM We used to play Netrek (http://en.wikipedia.org/wiki/Netrek) on the HP machines at school and that was cool beans way back when in 1995. Still great PvP I bet. Over the Interweb no less.
(http://www.freegamebox.com/images/screenshot/netrek-xp-2006_2450.png) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Dren on October 01, 2007, 08:47:26 AM Nerf the Q race. Take away that damn "I Win" button of theirs.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on October 01, 2007, 08:49:05 AM Nerf the Q race. Take away that damn "I Win" button of theirs. This may be the only time this statement was ever true (the "I win button"). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on October 01, 2007, 09:20:49 AM That's why I promote the use of time-based weapons. Even the Q have problems with the multiverse :)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on October 01, 2007, 02:36:52 PM Nerdy question. If time-travel is as easy as it appears to be in Trek, how does the universe ever make any sense at all?
Spock: We need to go back in time and get some humpback whales. Kirk: Okey dokey. Hey Sulu, swing us around the sun a couple of times. Sulu: You got it. Also, I love penis. *FWARK* Kirk: All right, it's the 1980s, let wacky adventures commence. So why isn't every shmuck with a spaceship flying a couple laps around the sun and screwing up the space-time continuum? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Daeven on October 01, 2007, 04:08:28 PM Make. Something. Different. Remember that episode where Kirk, Bones, Spock, Sulu, and Scotty, flew their pack of ships to lower Neutral Zone, and camped some Romulans? Scotty forgot to repair, so the group broke up early. One of my favorites. You know, it would be amazing if someone revisited the Online Persistent Universe promised in Star Fleet Command 2 but never quite accomplished. I'd pay for that. Me and my Gorn MCC. For a plot line model 'Operation Unity'. I want to blow up alien ships. I want 'quests' that make sense via Federation and Empire in a strategic sense. I want my crew to gain experience. I don't want EverSpaceWowQuest. Fuckers. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WayAbvPar on October 01, 2007, 04:10:37 PM Give me a cross between Traveller, Omnitrends Universe (complete with duping bug ftw!), and Elite. Maybe mix in some squad based loving ala X-Com. No. GODDAMNED. LEVELS.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Daeven on October 01, 2007, 04:16:58 PM Give me a cross between Traveller, Omnitrends Universe (complete with duping bug ftw!), and Elite. Maybe mix in some squad based loving ala X-Com. No. GODDAMNED. LEVELS. I'd pay for that too. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Fordel on October 01, 2007, 05:16:03 PM Wait, what does purple represent? Seething rage?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Teleku on October 01, 2007, 06:04:50 PM Gayness last time I checked.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: pants on October 01, 2007, 07:22:19 PM Dunno why everyone is surprised by this - Star Trek has a long, distinguished history of being licenced into crappy games. As one game reviewer said in a magazine I seem to remember reading about 10 years ago 'Its another turd in a box with Star Trek written on it. Of course, having Star Trek written on it means it will sell like hotcakes.' The only interesting bit will be to see if the sell-like-hotcakes paradigm still works.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Fordel on October 01, 2007, 07:23:26 PM Gayness, so noted!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on October 01, 2007, 07:24:22 PM Nerdy question. If time-travel is as easy as it appears to be in Trek, how does the universe ever make any sense at all? So why isn't every shmuck with a spaceship flying a couple laps around the sun and screwing up the space-time continuum? Ask a nerdy question, get a made-up because-it's-half-from-books-Paramount-barely-endorse-much-less-care-about answer: Timelines. TOS was very linear, Back to the Future / Timecop -style timeline where time is a single sequence of events. TNG and in some ways Voyager explored a bit the concept of multiple timelines, even more so in the books, the idea that there are many concurrent realities "traveling" at different "speeds" (so Line A was at the 24th century, Line B might be the same, or the 26th, or the 22nd). The thing about ST:IV I think was that they were able to break the then-mythical Warp 10 while slingshotting around the sun. But in TNG, they're actually using, iirc, the equivalent of Hyper-Warp where a) it was a hell of a lot faster; and, b) some of the fancy ways of breaking time were programmed out or something. In any case, these started to get more silly as "quantum-"anything entered more popular vernacular. So they descended to shit like "err, there's quantum fluctuations causing a field that protects us from the alternate still-linear timeline so let's go back and fix this timeline even though Riker still got his Enterprise D blowed up by the very same Borg in that episode where Worf was on the wrong super/sub-string/line/event". Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Tannhauser on October 01, 2007, 09:43:28 PM This new movie will be at least the third time travel Trek movie. Time travel is like crack to Fed captains. I just have to wonder why Romulans aren't going back in time and killing Kirk as a baby in Iowa. They have this richly detailed universe and they keep going back in time for their stories. I don't get it.
One of the problems of Trek is that they have too many easy outs. Transporters and Sensors require stupid technobabble to cause them to not work so the writer can wring even an iota of tension out of a plot. As for the game, I predict an intergalactic trainwreck. It just doesn't sound like it's been well thought out. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Hoax on October 02, 2007, 09:50:47 AM For those curious there was a great adaptation of SFB's way too slow and boring table-top game into a fairly sleek, quite tactical and good looking (at the time) PC game.
The first game was supposed to have a persistent galactic war patched in, but that never happened. They released a second one but the intergalactic online persistent war mode thingy was still not in. So I didn't buy it and promptly forgot about the whole thing. I believe the games were called Star Fleet Command. It was pretty cool, I wonder if they ever got the galactic war working. \/\/\/\/\/\/\/ Fuck, my bad, didn't see your post. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Daeven on October 02, 2007, 11:18:08 AM I believe the games were called Star Fleet Command. It was pretty cool, I wonder if they ever got the galactic war working. *points up about 9 posts* Yes, about 6 months after release of SFC2, when no one gave a damn any longer. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on October 02, 2007, 03:46:37 PM I think they could still do time-stuff in STO, but it'll probably be in the Warcraft/CoT guaranteed-outcome canned-quest way. Time travel was little more than an inconsistently used plot device anyway.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Tmon on October 02, 2007, 07:07:00 PM I played that game on teletype before monitors were commonplace. Sadly, I think that is as good as Star Trek games are likely to ever get. Me too, I still wonder why no one ever asked why we were using so much paper. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on October 02, 2007, 07:13:06 PM Holo-deck? Game over.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: jpark on October 03, 2007, 05:16:26 AM Not working in this industry - I truely wonder - what kind of responses they think they must have gathered in their market research in assessing the attractiveness of this game design.
Junk. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Daeven on October 03, 2007, 01:48:11 PM Market research? MARKET RESEARCH? Ha! Their market research was some twit not wearing pants getting on a table and declaring that sine Wow has 230923059203489 subscribers, STO will win because they'll make Wow. With ray guns. and 7 of 9. And nifty space effects. And since 'trekkies' are drooling retards they will be able to print their own money since it won't really matter what they make. As long as it is Wow with ray guns.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on October 03, 2007, 01:49:42 PM Not working in this industry - I truely wonder - what kind of responses they think they must have gathered in their market research in assessing the attractiveness of this game design. Junk. They had it posted up for a bit, but it was multiple choice, with some very vague category's.Im a trecky, and im quite disappointed with this. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: lesion on October 03, 2007, 01:50:57 PM As long as it is Wow with ray guns. and 7 of 9. :woot:Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on October 07, 2007, 03:21:21 PM (http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/Star_Trek_text_game.png/425px-Star_Trek_text_game.png) http://www.cactus.org/~nystrom/startrek.html I stand corrected. There was 1 good startrek game... and that was it. I forgot all about that one. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on October 08, 2007, 12:02:51 AM The few adventure titles that were made back in the 90's were good (hell I liked those before I even watched the shows), Bridge Commander was good, and the pinball game was good (if you feel like counting that).
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on October 08, 2007, 12:14:04 AM Fuck, this thread title is funny.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on October 08, 2007, 07:15:50 AM http://en.wikipedia.org/wiki/Netrek 8-)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on October 09, 2007, 04:30:13 PM This is why I lolled at this thread. (http://forums.f13.net/index.php?topic=11065.0)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Aez on October 09, 2007, 04:57:04 PM Fuck, this thread title is funny. It's pure comedy gold. Now that the game I've been waiting for years is releasing (end of the month...), watching all those shitty teams (doing shitty games) crash and burn is really entertaining. It's like if every salesmans that ever bullshited you had to do press releases on how bad their product really is. It's like the American car industry getting raped afters years of raping their consumers. I love capitalism. BTW: great job on the spell check. It detected that my shitty was missing a t. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on October 19, 2007, 10:58:36 AM This is why I lolled at this thread. (http://forums.f13.net/index.php?topic=11065.0) Yeah, it does not make me any more confident, its a shame to, this is one IP i was waiting for to be MMO'ized. ( I know i know, IPs make bad MMO's , we had this conversation) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on October 21, 2007, 07:25:11 PM This is why I lolled at this thread. (http://forums.f13.net/index.php?topic=11065.0) Yeah, it does not make me any more confident, its a shame to, this is one IP i was waiting for to be MMO'ized. ( I know i know, IPs make bad MMO's , we had this conversation) As one who works in the MMO field, I can say that there needs to be a circuit-breaker installed between a 'beloved IP' and 'game studios that think they can do that IP justice in an MMO format'. Even with the right vision in place, even with a reasonably non-destructive creative atmosphere in place, there is still a world of difference between the linear narratives offered by an IP which are familiar to its fans, and the kind of experience that is offered by an MMO (or even a single-player game, I've worked on IP-based games like that, too). I am generally amazed at the appalling lack of imagination that is mobilized to produce these IP monstrosities. Clue to the clueless: If you're the head of a game studio, and you think that getting an IP license relieves you of the burden of having to be imaginative, on the grounds that the 'heavy lifting of storytelling and worldbuilding has already been done', think again. If anything, the transition of an IP to MMO format means there is more work to be done, not less. The meta-narrative of IP plotlines and stories have already been used, and many new ones must be created in order to give the MMOG-version of the IP enough depth to satisfy hundreds of thousands of fanatical fans who are dying to invest and live in your take on a world which they love. Another clue: When you have more than enough talented people to do the job right, try to involve them in the creative process!! Don't drive them away with shitheel middle managers who don't know how to delegate, how to accept and process constructive criticism, how to defend creative decisions made by others, or even how to cognitively interpret obvious environmental stimuli. I'm not sure if management is the problem with STO, but given the fact that good management is in cripplingly short supply in the industry, that would be my bet. It's usually the only explanation that explains why (brilliant IP + intelligent devs + a decent design doc + plenty of cash) != roaring success. The end-stage of bad MMO management is when certain fatal, final deadlines are approaching, and there is still backpedaling and revamping to be done, and team members at all levels start throwing each other under a bus in order to not be part of the first wave that gets blamed for the imminent cratering. Those are the kinds of stories that never get told. Star Trek Online will probably fail, and fail hard. I've heard a number of times that Gods and Heroes was the better-designed of Perpetual's two projects, but that was six months ago. There's such a thing as the Star Trek Curse, and it's real. I've faced it repeatedly and barely survived. If you work on a Star Trek game, you might as well be getting stalked by Keyser Soze. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on October 22, 2007, 01:23:47 AM Also wish to point out that I have no idea whatsoever of what's really going on with Perpetual internally, nor does my opinion of STO have much to do with anything except good old fashioned 'I've seen this happen before'. Repeatedly.
I've been connected with four Trek games in my career, and all I can say is, the worst kind of crap seems to come out of nowhere to put them out of commission or ruin their development enough to make them fail. 9/11, for example. Trek games are cursed. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: rk47 on October 22, 2007, 05:37:58 AM IMO, phaser combat is just too 'sterile'; imagine the implementation for ground combat mechanics, add to the fact that they have to have space battle mechanic makes me wonder if they are going to go for an 'away team' style of ground play, ala Granado Espada / Sword of the New World party of 3.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on October 22, 2007, 08:21:58 AM The thing that always gets me about licensing is how the act of securing the license and maintaining that relationship is often a separate functional unit within a company, with only a cursory link to the people actually doing the work of extending that IP into a new realm. Licensing should never be separate from creative in my opinion. I know licensing agents will claim it's because creatives are a bunch of mouthbreathing unclean basement dwellers who don't know how to think at a business level nor how to conduct themselves professionally in meetings. They are flat-out wrong, but sometimes it serves their own career or internal-political goals to push that perception up a chain that wouldn't know any better anyway.
The split between managing a license and executing against it has contributed to more disasters than any lack of creativity or executional issues has ever. But people continue to think immersive costly video games can be managed the same way as T-Shirts and watches. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on October 22, 2007, 07:34:26 PM IMO, phaser combat is just too 'sterile'; imagine the implementation for ground combat mechanics, add to the fact that they have to have space battle mechanic makes me wonder if they are going to go for an 'away team' style of ground play, ala Granado Espada / Sword of the New World party of 3. The problem with Star Trek as an IP is that it's all about the heroic bridge crew working together to solve the problem-of-the-week. To accurately recreate that experience, you'd need to force teaming (with everyone taking on a different crew role) in high pressure situations. MMOs don't do forced teaming in high pressure situations very well at all. But thus far, the design decisions I've read about STO go too far the other way and straight into linear MMO solo questing territory as an advancement methodology. Ignoring the Trekkies crying out about the design decisions (because it is actually a good idea to make a game fun first and for more than just hard-core Trekkies), PE appears to have brought nothing new to the table at all. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Triforcer on October 22, 2007, 07:43:19 PM You Klingons have ruined your own lands, you'll not ruin mine!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Numtini on October 23, 2007, 04:29:59 AM I played that game on teletype before monitors were commonplace. Sadly, I think that is as good as Star Trek games are likely to ever get. Me too, I still wonder why no one ever asked why we were using so much paper. In my experience, because everyone at all connected to the computer center was doing the same thing including the director. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 07:27:08 AM :awesome_for_real: (http://www.startrekonline.com/devlog/)
Quote Entry 4.0 - "Polling the Crew" Stardate 61330.6 (November 12th, 2007) Welcome back to the STO DevLog, our regular look into the development of Star Trek Online, the only game that dares to reveal what happens when good tribbles go bad! This month we thought it would be fun to peer into the minds of the STO team, to find out what they think about Star Trek. Surveys were sent out, and answers were sent in... by the crate load. Here's just a small sampling of we like to call: Polling the Crew: Selected Reponses from the STO Team Survey Which of Star Trek's alien races do you most identify with? We got a wide variety of responses to this question: "Those creatures in TNG that only speak in binary." "Antedeans. Fish-like, that's me." Can't We All Relate to these Guys? "Cardassians. I totally dig potentially redeemable villains." "The Romulans. They're mysterious, politically-driven, mischievous and cunning. Of course, as they appear on TNG, they're mostly militant jerks, but the fact that the series has focused on brewing internal debates shows they have redeeming characteristics." "I like the Andorians. They're blue, they're cool, and they have fricking antenna on their heads." Our favorite warrior race got a lot of love, of course: "Klingons, they're ruff and gruff and their women have the most amazing pair of assets." "Klingon. I've always found the open machismo of their culture interesting." "Klingons. Sometimes I get a little out of control, too......" :awesome_for_real: (http://www.startrekonline.com/devlog/) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 26, 2007, 07:33:44 AM Goddamnit. I hate trekkies. They are possibly my least favorite nerd deviant subset. We're talking lower than furry here.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 07:45:40 AM Goddamnit. I hate trekkies. They are possibly my least favorite nerd deviant subset. We're talking lower than furry here. REALLY? :ye_gods: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 26, 2007, 08:01:39 AM Yes, really.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 26, 2007, 08:05:52 AM Yes, really. Are there even any Trekkies left? I thought Voyager killed them off, and then Enterprise raped their corpses... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on November 26, 2007, 08:14:03 AM Yes, really. Are there even any Trekkies left? I thought Voyager killed them off, and then Enterprise raped their corpses... We're in hiding, waiting for J. J. Abrams to save us. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 08:26:57 AM Yes, really. Are there even any Trekkies left? I thought Voyager killed them off, and then Enterprise raped their corpses... We're in hiding, waiting for J. J. Abrams to save us. HAHAHAHAHAHAHAHAHAHAHAHAHA. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 09:07:32 AM Yes, really. Well looks like you get to have some joy today. Report: Perpetual Entertainment Liquidating Assets (http://www.gamasutra.com/php-bin/news_index.php?story=16366) Gravity Discloses Liquidation of Perpetual Entertainment, Inc. (http://www.sec.gov/Archives/edgar/data/1313310/000136231007003149/c71677e6vk.html) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on November 26, 2007, 09:45:36 AM HAHAHAHAHAHAHAHAHAHAHAHAHA. Yeah, I forgot to green my text, I was in a hurry. I'm a die-hard Trekker and even I think the license should be given about a decade or so off. Enterprise had a promising start (back to the "Kirk visits strange new worlds, kicks ass and gets space chicks" formula) and got bad fast. REAL fast. I mean, come on. Vampire space nazis. If at any point a script you write contains the words "vampire space nazis" you should switch to porn immediately. Star Trek would really benefit from a back to basics Ron Moore-style BSG reboot (heck, even Moore could do it, he's gonna be free in a year) but from what I've read Abrams is bending over backwards trying to fit a "reboot-style" movie into canon, which will serve only to piss off literally everyone. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on November 26, 2007, 09:57:56 AM Yes, really. Well looks like you get to have some joy today. Report: Perpetual Entertainment Liquidating Assets (http://www.gamasutra.com/php-bin/news_index.php?story=16366) Gravity Discloses Liquidation of Perpetual Entertainment, Inc. (http://www.sec.gov/Archives/edgar/data/1313310/000136231007003149/c71677e6vk.html) Gamasutra should fact-check some more. (http://razorwire.warcry.com/news/view/79286-Report-Gamasutra-Jumping-To-Conclusions-About-Perpetual-Entertainment) This is non-news. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 10:05:20 AM Yes, really. Well looks like you get to have some joy today. Report: Perpetual Entertainment Liquidating Assets (http://www.gamasutra.com/php-bin/news_index.php?story=16366) Gravity Discloses Liquidation of Perpetual Entertainment, Inc. (http://www.sec.gov/Archives/edgar/data/1313310/000136231007003149/c71677e6vk.html) Gamasutra should fact-check some more. (http://razorwire.warcry.com/news/view/79286-Report-Gamasutra-Jumping-To-Conclusions-About-Perpetual-Entertainment) This is non-news. Didn't they state what razor did, in the article? Quote The date on which Gravity stated the notice was sent, October 10th, is the same day that Perpetual announced that its PC MMORPG Gods and Heroes: Rome Rising would be put on hold indefinitely. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on November 26, 2007, 11:08:21 AM Not entirely. Read through the first three paragraphs carefully. The Gamasutra article frames it as if the company is being shut down and liquidated, as if it was a new development. Instead, it's just an SEC filing that reflects what already occurred (consignment of PE, Inc. to PE, LLC. for liquidation of assets). It fails to mention things like how the development of Star Trek is essentially unaffected by this development.
It's bad reporting through the omission of information, but then, crappy journalism in the gaming press? NEVAR!! :oh_i_see: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 26, 2007, 12:23:18 PM Star Trek would really benefit from a back to basics Ron Moore-style BSG reboot (heck, even Moore could do it, he's gonna be free in a year) but from what I've read Abrams is bending over backwards trying to fit a "reboot-style" movie into canon, which will serve only to piss off literally everyone. I bet they find a way for the reboot Enterprise to have a holodeck. Maybe the Ferengi could sell them one? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 26, 2007, 12:42:35 PM Just wanted to post an update from Gamasutra. You can find it on the original article.
Quote [UPDATE: Perpetual's third-party PR contacts have indicated to Gamasutra that they are no longer representing the San Francisco firm, and can therefore offer no input into these claims.] Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 26, 2007, 12:45:24 PM Prediction: This game either never gets out of the starting gate or suffers the same fate as Star Wars Galaxies because fan expectation exceeds anything any game developer can create.
(Yeah, I know my track record for predictions is :awesome_for_real:.) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 26, 2007, 03:25:27 PM Not entirely. Read through the first three paragraphs carefully. The Gamasutra article frames it as if the company is being shut down and liquidated, as if it was a new development. Instead, it's just an SEC filing that reflects what already occurred (consignment of PE, Inc. to PE, LLC. for liquidation of assets). It fails to mention things like how the development of Star Trek is essentially unaffected by this development. It's bad reporting through the omission of information, but then, crappy journalism in the gaming press? NEVAR!! :oh_i_see: Actually, I think Gamasutra does think Perpetual is being shut down in addition to the prior action relating to G&H. They're pretty specific about it, though their final paragraph is implying STO is an open question. In the context of the latest "DevLog" though, does anyone here think there's active activity on STO? And I put "DevLog" in quotes for a specific reason. My guess is Perpetual as a company is done and they're waiting either for 2008 or some grace period after G&H was canned to make the claim. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on November 26, 2007, 03:37:04 PM Actually, I think Gamasutra does think Perpetual is being shut down in addition to the prior action relating to G&H. They're pretty specific about it, though their final paragraph is implying STO is an open question. In the context of the latest "DevLog" though, does anyone here think there's active activity on STO? And I put "DevLog" in quotes for a specific reason. Awesome. That means they're dead wrong and haven't done any fact-checking. There's active development. Go go gadget anonymous inside sources! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Afropuff on November 26, 2007, 04:00:22 PM In the context of the latest "DevLog" though, does anyone here think there's active activity on STO? And I put "DevLog" in quotes for a specific reason. My guess is Perpetual as a company is done and they're waiting either for 2008 or some grace period after G&H was canned to make the claim. I'm not so sure that "DevLog" represents a new data point though. Perpetual hasn't had said or shown anything substantative regarding STO Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on November 26, 2007, 05:11:15 PM The dev logs are a complete waste of time. Let's see - this is how we build a planet, this is how we design a building, here's what the dev staff like about ST aliens, concept art. It's a complete waste of everyone's time in trying to make it look like STO is moving forwards.
On top of that, every time the lead dev announces some feature or system, the ST fans go nuts with nerd rage (which is somewhat justified, imo). It really seems like the STO will launch (hahahaha - yeah, I know) with a very basic, nearly superficial coating of ST over an uninspired space combat model. I'm not a huge ST fan, but I'd like to see this IP done in a non-hamfisted way. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on November 26, 2007, 07:29:37 PM Actually, I think Gamasutra does think Perpetual is being shut down in addition to the prior action relating to G&H. They're pretty specific about it, though their final paragraph is implying STO is an open question. Awesome. That means they're dead wrong and haven't done any fact-checking. There's active development. Go go gadget anonymous inside sources!In the context of the latest "DevLog" though, does anyone here think there's active activity on STO? And I put "DevLog" in quotes for a specific reason. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on November 26, 2007, 08:05:44 PM Here's your actual news (http://www.shacknews.com/onearticle.x/50065).
Quote from: Shacknews Update: Shacknews has receieved a considerable amount of new information regarding today's Perpetual news from a source close to the company, who requested to remain anonymous. Some information was gleaned from a letter detailing various changes to the company and Star Trek Online, which was recently distributed to all Perpetual employees. Perpetual has been acquired by new ownership, reportedly a media company looking to use Star Trek Online to make its first major inroads into the video game market. Along with the acquisition comes a partial retargeting of Star Trek Online to what our source describes as a "more casual" experience, one which may potentially eschew subscription fees in favor of the practice of charging real money for optional in-game items, a practice popularized by various Korean MMOs. Though there do not appear to have been any significant layoffs with the change in management, a number of Perpetual employees have allegedly left the company due to a dissatisfaction with the new direction the game is said to be taking. Also job openings (http://sfbay.craigslist.org/sfc/bus/490201074.html). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 26, 2007, 08:09:50 PM I think the space-based sub-genre of MMOGs is cursed to shite development and flipflopping of company resources.
Along with a game I'd like to call "developer shuffle." We'll see if Bioware can break this streak. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 12:55:00 AM Does Paramount have any say in this? Who exactly is this mystery company? And why are Koreans involved with Star Trek (no, seriously...)?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 27, 2007, 07:10:32 AM I think the space-based sub-genre of MMOGs is cursed to shite development and flipflopping of company resources. I blame a lack of history of homogenizing sci-fi like has happened to fantasy. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 27, 2007, 09:16:47 AM Quote from: Shacknews reportedly a media company looking to use Star Trek Online to make its first major inroads into the video game market. (http://will.incorrige.us/facepalm/picard.jpeg) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 09:27:49 AM Oh wait... Is the above mentioned media company actually Paramount themselves?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 27, 2007, 11:18:09 AM (http://will.incorrige.us/facepalm/picard.jpeg) That is an awesome shot. Though it pains me that I think I know what episode that's from :-) It also serves for the project in general. In my opinion, STO has been in jeopardy for awhile, though only secondarily due to Perpetual. The next big Star Trek activity is dealing with a subject matter, timeline, and is for an audience that has little to do with the era in which STO was to be set. SWG was in the same position, but during its development cycle enjoyed the hype-o-meter that was the upcoming new movies. Here, even the core ST fans are wanting the brand to go to sleep for a few years. On top of that comes the movie that has nothing to do with the game. Sorry to the team working on it if I'm right. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 11:27:39 AM and is for an audience that has little to do with the era in which STO was to be set Umm, explain this to me. I know what the era is (post Dominion/DS9). Seems like a natural choice. But what's the audience supposed to be? I thought it was just another MMO. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 27, 2007, 11:30:53 AM That was the era, but the JJ Abrams flick is pre-TOS, and is being billed more as a "JJ Abrams" flick than "yet another Star Trek movie" because they know the loud thud the latter would make. Meanwhile, STO was originally designed to target the high point of the series (TNG) while the whole brand has done nothing but decline due to the unfavorable nonsense that followed.
In my opinion of course ;) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 11:33:50 AM I didn't know it was supposed to be based on the Next Generation. From the first time I heard about it, saw concept art, etc.., they had a post DS9 universe in mind. With Bajoran Starfleet officers, those grey uniforms, things like that..
[edit] I'm actually a newb to Star Trek, but I really don't understand why so many think it's declined. I wouldn't mind more of it on TV right now. TNG had great characters, but damn, the show itself was heavily serialized and barely went anywhere. I like the movies however. Enterprise, otoh, had a decent amount of continuity (one story arc took up an entire season almost), a funny as shit Andorian side character, and the hottest Trek babe to date. And DS9 was better than anything else Trek. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 27, 2007, 12:10:23 PM [edit] I'm actually a newb to Star Trek, but I really don't understand why so many think it's declined. I wouldn't mind more of it on TV right now. TNG had great characters, but damn, the show itself was heavily serialized and barely went anywhere. I like the movies however. Enterprise, otoh, had a decent amount of continuity (one story arc took up an entire season almost), a funny as shit Andorian side character, and the hottest Trek babe to date. And DS9 was better than anything else Trek. Every Trek show has had it's redeeming qualities. DS9 was IMO a good series, and beat the shit out of Voyager. But it's just not what it once was. They've beat the Trek troupes to death and into zombiehood, and have had little luck coming up with new stories that are different enough to be interesting, and still be Star Trek stories. That's why a lot of people are advocating a long break for the Trek franchise. To allow new fans to grow up, and old fans to "miss" Trek for a while. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 27, 2007, 12:16:49 PM I didn't know it was supposed to be based on the Next Generation. From the first time I heard about it, saw concept art, etc.., they had a post DS9 universe in mind. With Bajoran Starfleet officers, those grey uniforms, things like that.. [edit] I'm actually a newb to Star Trek, but I really don't understand why so many think it's declined. I wouldn't mind more of it on TV right now. TNG had great characters, but damn, the show itself was heavily serialized and barely went anywhere. I like the movies however. Enterprise, otoh, had a decent amount of continuity (one story arc took up an entire season almost), a funny as shit Andorian side character, and the hottest Trek babe to date. And DS9 was better than anything else Trek. Last i read, its 25 years AFTER Nemesis. And that Andorian , has over 9 characters in the Star trek..well, every show but the first. Pink Skin (http://memory-alpha.org/en/wiki/Jeffrey_Combs)..... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 12:29:28 PM Yeah, I know of him well. Re-Animator is one of my favorite flicks.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 27, 2007, 12:35:03 PM Yeah, I know of him well. Re-Animator is one of my favorite flicks. Fantastic! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on November 27, 2007, 02:10:41 PM I watched two or three episodes of Enterprise when it was new and god did I hate it. However, I was flipping channels and caught an episode in the evil alternate universe. It was really pretty good.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 02:14:25 PM Yeah, it started off bad. It's fair that people only give something one chance, but it gets better. Especially the last season.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Sutro on November 27, 2007, 03:02:42 PM We're in hiding, waiting for J. J. Abrams to save us. That was a joke. Haha. Fat chance. Speaking of that, if a GLADOS sphere became the seminal villain of the new Star Trek movie, that would win-fill the world. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 27, 2007, 03:04:45 PM Curiosity Core versus Q. Go!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Reg on November 27, 2007, 03:12:37 PM They ditched the writers responsible for the Vampire Space Nazis but it was too late to save the show. It's a shame really. The new team seemed to be pretty good.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Modern Angel on November 27, 2007, 04:02:20 PM Wait, they were making a diku also ran. They get bought out and people are so ticked off about the *new* direction that they split?
This might be a good game then! :grin: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on November 27, 2007, 05:02:11 PM They ditched the writers responsible for the Vampire Space Nazis but it was too late to save the show. It's a shame really. The new team seemed to be pretty good. Yes, the aformentioned mirror universe episodes were a very obvious finger in the eye of the original writers. Down to the opener, which was shifted from the Rod Stewart-esqi power ballad and pictures of random ships to a martial driving theme and stuff getting blowed up. http://www.youtube.com/watch?v=sS1VLFl9WgY They should have made THAT the series. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 06:34:01 PM They should have made THAT the series. Are you sure you're a Trek fan? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 27, 2007, 06:41:41 PM He's right, that might have been good stuff. There's a lot of allusion to earlier conflicts, that would have been interesting to see.
At least, moreso than vulcan sex. Episode after episode. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 06:43:36 PM Bleh.. The alternate universe thing was funny, but an actual show? That's why I loathe BSG so much. I like the hippy Roddenberry stuff. Vulcan sex is exactly what Star Trek is. And I blame the dislike for Enterprise on Bush, to be honest.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 27, 2007, 06:47:53 PM I always thought the good Hippy Roddenberry stuff was about universe-eating worms, time portals, and other Twilight Zone-esque space stuff.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 06:48:44 PM Nah, it was about Kirk screwing hot green women.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 27, 2007, 06:57:03 PM They just needed to stop telling the exact same stories with different crews. That's ultimately what made it unwatchable for me, the sense I'd been there before. I can get past that in WoW from EQ1 because WoW is better. None of the newer shows really were consistently good enough to stick with. And really, even with TNG, we're talking only from Best of Both Worlds on forward for the most part.
The whole IP just got too middle managed to be interesting in my opinion. It didn't need to go away as much as it needed someone they can't ignore to tell them what is right, rather than committee-izing it. That could be Abrams. Heck, if they kill off Sylar for real this time, they've got Spock already :) And I say this as one of those very special types of geeks that's read most of the books. Except DS9. Didn't care about the show, and much less about the meta stories. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 07:15:50 PM Don't take me wrong, I'm not the some big Enterprise fanboi, and probably have defended it enough, but.... The Vulcan chick was pretty new territory. Which is funny, since they're the race that's been around in the franchise forever. But the rest of Star Trek barely touches on them actually. They focus on Spock a lot, but not his culture. Tuvok from Voyager opened up some new storylines too, but Enterprise had more to say. Kind of like what Worf storylines in TNG/DS9 did for Klingons (who were basically next to nothing in the original series).
The Andorians -- General Shran. Another old TOS race -- and they're was barely anything said about them in any of the other series. And it was great shit. Jeffrey Combs is the best part of the entire show. I couldn't get enough of him when he made cameos in DS9, but in Enterprise, he gets a few long storyarcs. And sorry to be rude, but you're crazy to not like DS9. Besides Quark and the little cameos from Combs, Chief O'Brien is a kickass character... Really good actor there (especially the Syndicate/Donnie Brasco episode). But the real reason to watch that show is Gul Dukat. I'm not kidding when I say he's one of the best sci-fi villains ever. And definitely the best Star Trek one. Khan can suck his scaly nuts. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Furiously on November 27, 2007, 07:21:56 PM It took me a long time to write this response, but for the one geek that gets it... qu'
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 07:27:50 PM It took me a long time to write this response, but for the one geek that gets it... qu' Are you talking about the ENT episode with the dude that played Paul Atreides (from the sci-fi Dune)? And with...Data's grandpa or somesuch? If not, that was a good little mini arc too. Probably a geekier response than you expected, but oh well! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Evildrider on November 27, 2007, 07:37:14 PM And sorry to be rude, but you're crazy to not like DS9. Besides Quark and the little cameos from Combs, Chief O'Brien is a kickass character... Really good actor there (especially the Syndicate/Donnie Brasco episode). But the real reason to watch that show is Gul Dukat. I'm not kidding when I say he's one of the best sci-fi villains ever. And definitely the best Star Trek one. Khan can suck his scaly nuts. DS9 was the best ST series imo. The characters on the show probably developed more then the ones on all the other series. The fact that it was on a space station pretty much insured that, most of the time it was the character interactions that was the story. I agree on Gul-dukat. He was a great consistent villain for the show. How can you forget about Garak though? ;) The cast overall was pretty good. I think the only character that really annoyed me on that show was Odo, although I like the actor. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 27, 2007, 07:44:15 PM And sorry to be rude, but you're crazy to not like DS9. Besides Quark and the little cameos from Combs, Chief O'Brien is a kickass character... Really good actor there (especially the Syndicate/Donnie Brasco episode). But the real reason to watch that show is Gul Dukat. I'm not kidding when I say he's one of the best sci-fi villains ever. And definitely the best Star Trek one. Khan can suck his scaly nuts. DS9 was the best ST series imo. The characters on the show probably developed more then the ones on all the other series. The fact that it was on a space station pretty much insured that, most of the time it was the character interactions that was the story. I agree on Gul-dukat. He was a great consistent villain for the show. How can you forget about Garak though? ;) The cast overall was pretty good. I think the only character that really annoyed me on that show was Odo, although I like the actor. Yeah, Garak came to mind right after I wrote that. I liked Odo too...At least when it came to the cat & mouse thing with Quark. Funny shit. Otherwise, he whined a bit too much. To repeat though. Dukat is awesome. And if there's any reason to gripe about Star Trek "not going anywhere" -- it would be because of him. I don't see another villain being written as well anytime soon. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 27, 2007, 10:24:50 PM I loved Dukat as a villian up until they killed his daughter and made him crazy. I could hear two series worth of character exposition and development go down the toilet in that moment. :uhrr:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 27, 2007, 11:11:22 PM DS9 was very hit or miss, in about a third of the episodes the main plot is something that rightfully should be relegated to the secondary plot. A "best of" compilation would be great but as-is the quality is too sporadic.
Enterprise lost me in the first episode where the hot chick smeared herself with anti-bacterial ooze. Not that I'm opposed to seeing hot chicks lather themselves up with wet goo but the entire scene was too much smarmy fanservice for me. I think up until DS9 you can say Trek wasn't too bad about repeating itself. ST:TNG was the home for morality plays, allusions, classic sci-fi themes and things of that nature, whereas DS9 had an arcing plot and more interpersonal stuff. Voyager and Enterprise both seemed like retreads without the heart, and classic SF themes can only be explored so often in a certain time-period. Recently I saw an episode of Voyager where Q was on and he and the captain were fighting in some sort of colonial-era war that was actually a representation of some super-advanced Q-war. The entire thing seemed reminiscent of multiple other recent Trek episodes. It kind of turned into Terminator 3 where they figured they could copy the catchphrases to capture the spirit of the older movies. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on November 27, 2007, 11:18:52 PM It took me a long time to write this response, but for the one geek that gets it... qu' jIyajbe' Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Furiously on November 28, 2007, 12:33:09 AM nuq
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: IainC on November 28, 2007, 01:01:01 AM I watcheda few episodes of Voyager in the hope that it would get better. the nail in the coffin for me though was an episode where the ship runs into some kind of sub-space anomaly (gasp!) that bends space-time in strange and very localised ways - long corridors were now short corridors, doors opened into unrelated parts of the ship, people didn't recognise each other. Could have been cool.
Eventually they decide to wait it out to see if to goes away. They do and it does. Characterising conflict resolution is hard. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 28, 2007, 07:40:53 AM Here's your actual news (http://www.shacknews.com/onearticle.x/50065). Quote from: Shacknews Update: Shacknews has receieved a considerable amount of new information regarding today's Perpetual news from a source close to the company, who requested to remain anonymous. Some information was gleaned from a letter detailing various changes to the company and Star Trek Online, which was recently distributed to all Perpetual employees. Perpetual has been acquired by new ownership, reportedly a media company looking to use Star Trek Online to make its first major inroads into the video game market. Along with the acquisition comes a partial retargeting of Star Trek Online to what our source describes as a "more casual" experience, one which may potentially eschew subscription fees in favor of the practice of charging real money for optional in-game items, a practice popularized by various Korean MMOs. Though there do not appear to have been any significant layoffs with the change in management, a number of Perpetual employees have allegedly left the company due to a dissatisfaction with the new direction the game is said to be taking. Also job openings (http://sfbay.craigslist.org/sfc/bus/490201074.html). From joystick (http://www.joystiq.com/2007/11/27/star-trek-mmo-going-more-casual/) (http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/expend.jpg) Quote There was some crazy financial news recently for Perpetual, the publisher of long-in-development Star Trek Onine. The practical upshot is that the company is in new hands, and, according to Shacknews' source, they're taking the game in a new, more casual direction. That doesn't necessarily mean you'll have to match three dilithium crystals to engage your warp drive, but there is a possibility the game may shed subscription fees in favor of asking players to pay real-world cash for in-game items. Perhaps this move is for the best though. With a new Trek film still a ways off and no versions of the series getting new TV episodes, we'd imagine that the place on the Venn diagram where hardcore gamers and Trek fans intersect is getting smaller every day. From STO.net (http://www.startrek-online.net/messageboard/showthread.php?p=152552#post152552) Whos staff is doing an incredible job of worshiping. Quote From the pen (keyboard) of Daron Stinnett, for your consideration. Quote Hi Everyone, I just wanted to step in and give everyone a quick update given all the rumors circulating. We are now in the process of finding a formal publisher for STO, which involves conversations with a variety of parties. We have been working on our business model for some time and once we establish a publisher, we will work with our new partner to communicate exactly what we are building - something I know all of you have been waiting a long time for. There was also a report about PE liquidating our assets. That report relates to a transaction that took place a while back. And while I can't go into details right now, I want to assure the community that the entire Star Trek team is still here working hard and eagerly anticipating our chance to finally share our big plans. Thanks, and hang-tight. - Daron and (http://www.startrek-online.net/messageboard/showthread.php?p=152713#post152713) Quote You guys are very charitable - thanks for the support. And I mean that. There are some really nasty and incorrect rumors circulating right now and while the support is obviously not unanimous, I was expecting much more piling-on in this thread than is the case. I personally think that MMOs need to be a better deal. Paying $200/year is a good deal for some but I don't think that is sustainable for the category and certainly rules out a lot of people who don't have the time to get enough value out of that expense. So we are discussing this issue internally. Unfortunately that discussion leaked and the characterization is incorrect. It's also unfortunate that we have not yet come to conclusion internally so it is hard to present the real story since we are in the process of figuring it out. But I do want to reassure everyone that STO is still going, it is still a triple-A game, and we are thinking hard about how to make our efforts even more appealing with a lower barrier to entry than is the norm. My assessment. 1) SOE publishing won't touch them after the G&H "issues" 2) Not only is the game going to be "Tanking ships", "Healing ships", and "Shaman ships" its going to have an Item shop. Personally, from day one i have felt that Perpetual entertainment is not the developer to be given such an IP. They have never shipped a product, and the one they were about to, tanked...and according to all accounts, its was because the game was very sub par. I feel said for the ST nerds that have dreamed of a ST-MMO since the dawn of MMO's. This has nothing to do with the people that work at PE, but rather that PE its self is untested, and to be trusted with such an IP...shocking. Raph, save Star trek. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 28, 2007, 08:08:39 AM Bloodworth, you're a kind of fruit. I haven't picked which kind yet. But that Raph, Save Star Trek shit at the end makes me think small citrus.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Hutch on November 28, 2007, 08:13:39 AM Besides, Raph would make it "MMO" by turning it into a Facebook plugin, with your own customizable Star Trek Bratz avatar to visit other players' meta-holodeck-space-community-pages.
Better choose another savior. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 28, 2007, 08:19:19 AM Bloodworth, you're a kind of fruit. I haven't picked which kind yet. But that Raph, Save Star Trek shit at the end makes me think small citrus. Heh, well, its a reference to a line someone here posted. It went along the lines of. "I cant help but thinking that SWG should have been the WOW game, and Star trek should have been the sand box". Or something along those lines... In all honesty, i think a Star trek mmo should not have come for another 5 years or so. I look forward to hearing what kind of fruit i am. :grin: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 28, 2007, 08:22:23 AM But that Raph, Save Star Trek shit at the end makes me think small citrus. So many things would have to be covered in Trek, that I don't think one Vision™ could cover it. Away missions -- everything from diplomatic foibles to Orion girl lapdances to "God" wanting your starship ; tactical space combat; life aboard a starship -- Barclay to Quark to 10 Forward. Probably best to just leave the idea alone. No one in the MMO industry can even do 1/4 of one of those features well. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 28, 2007, 08:32:02 AM But that Raph, Save Star Trek shit at the end makes me think small citrus. So many things would have to be covered in Trek, that I don't think one Vision™ could cover it. Away missions -- everything from diplomatic foibles to Orion girl lapdances to "God" wanting your starship ; tactical space combat; life aboard a starship -- Barclay to Quark to 10 Forward. Probably best to just leave the idea alone. No one in the MMO industry can even do 1/4 of one of those features well. I agree. Space game, land game, Ship interiors, Star fleet MOS's, hundreds of alien races,quadrant politics, ETC...... The list is huge even with simplified terms. EDIT: OH, and have a trailer. (http://gaming.trekcore.com/startrekonline/downloads.html) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Righ on November 28, 2007, 09:42:02 AM But if they get tribbles right, they'll have a winner.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 28, 2007, 11:41:08 AM "Oh geeze, my ship is full of furballs. Who grief-tribbled me?"
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 28, 2007, 12:11:39 PM They're now looking for a publisher, or they lost the publisher they had? I am surprised they'd have been granted rights to use the IP without that already figured out. Not that there was a bunch of companies clamoring for it...
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 28, 2007, 03:37:28 PM ^^
In simple terms, stupid, crap license. Have fun! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 28, 2007, 04:50:09 PM Wrong.
Stupid, crap industry. An actual, working Star Trek MMO would be the bees knees. It's just that no one can make it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 28, 2007, 07:07:18 PM The key to the shiznit Trek MMO is just making the most barebones space gaming environment you can, set the rules and constraints relative to ST lore, and then give the players total control over the gamespace with the proper tools. Done.
GMs and elite players will be "Q" charged with maintaining balance in an entropic universe. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on November 28, 2007, 07:26:12 PM It's just that no one can make it. Stray, that makes it a stupid, crap license. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Reg on November 28, 2007, 11:13:35 PM But one with a lot of "potential" surely? :awesome_for_real:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 28, 2007, 11:29:57 PM It's just that no one can make it. Stray, that makes it a stupid, crap license. If it's a crap license, then they're all crap licenses. Which is my real point. No one can make anything decent at all. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 29, 2007, 12:49:50 AM I think the license is quite good actually. That said this game has all the markings of either total failure or vaporware.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 29, 2007, 01:20:39 AM A Star Trek MMORPG could be quite good.
It just has to not resemble existing MMORPGs in any way. Not likely. :sad_panda: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 29, 2007, 08:06:16 AM A Star Trek MMORPG could be quite good. It just has to not resemble existing MMORPGs in any way. Not likely. :sad_panda: I think that's why a Raph Koster sandbox with emphasis on the social game might work. Trekkies will run with whatever tools you give them to be Klingons and shit. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 29, 2007, 09:27:57 AM A Star Trek MMORPG could be quite good. It just has to not resemble existing MMORPGs in any way. Not likely. :sad_panda: I think that's why a Raph Koster sandbox with emphasis on the social game might work. Trekkies will run with whatever tools you give them to be Klingons and shit. Thats what i said...but i'm a fruit. :oh_i_see: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 29, 2007, 09:53:28 AM I'm in agreeance. Sandbox is the way to go with this IP. Problem is, Devs are some of the stingiest people on the planet, errr Galaxy in this case :oh_i_see:. Highly unlikely they'll open their game up for Trekkers to play with. They're more likely to do it "casual" so they can just get subs for the 1st month, which is what Perp. is doing. They've also got more job security if they dont port the lion's share of the work out to the players.
Also, STO is looking more and more like EnB everyday. Granted, I think EnB was a GREAT game... it just got overshadowed by other products and shitcanned by EA. If Perp. WERE to make a "casual" STO, they'd be wise to follow EnB's model IMO... which oddly enough, it looks like they're doing. Only better. Therein lies the problem; "to be or not to be." ala Undiscovered Country. They can make a fun, casual game. Or, they can tackle the ST universe as a whole. The former is easier to do, but takes longer. The latter is harder, but takes less time because you're relying on player input. So I pose this question: how would YOU design a STO game? (be as specific as possible... simply saying "Sandbox" wont cut it) p.s. You can pretty much guarantee a ST "metaplace" once that system is up and running. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nebu on November 29, 2007, 11:27:25 AM Granted, I think EnB was a GREAT game... it just got overshadowed by other products and shitcanned by EA. You lost me here. Completely. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 29, 2007, 11:31:13 AM Everyone's right.
STO would be a great sandbox game. It's "just" that nobody has the stomach to make one and the few that could do so pretty well don't have the resources... because nobody has the stomach to make one. And "just" is in quotes because it really isn't that easy. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 11:42:00 AM Sandbox, and a ton of scripted content to boot.
And if you think it through, neither one could be done justice. Just take one element that lends itself to sandboxing, for example: Planet exploration/surveying. Getting your virtual Darwin on. To be true to the idea of "science officers", you definitely couldn't cheapen it with a bunch of copy & paste maps, and identical mobs and resources everywhere like in SWG. Then there's the other science officers who study cosmological events and anomalies... And if you play down those two elements, and say, "Oh, it isn't very important", then you fucking fail. Both activities were basically the catalysts for almost every single storyline and encounter in Star Trek. And this just exploration we're talking about here. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 29, 2007, 01:05:29 PM Sandbox, and a ton of scripted content to boot. And if you think it through, neither one could be done justice. Just take one element that lends itself to sandboxing, for example: Planet exploration/surveying. Getting your virtual Darwin on. To be true to the idea of "science officers", you definitely couldn't cheapen it with a bunch of copy & paste maps, and identical mobs and resources everywhere like in SWG. Then there's the other science officers who study cosmological events and anomalies... And if you play down those two elements, and say, "Oh, it isn't very important", then you fucking fail. Both activities were basically the catalysts for almost every single storyline and encounter in Star Trek. And this just exploration we're talking about here. I would probably boil exploration down to something like Eve's system. There is no goddamned way you could have a new race to encounter or planet to explore every time you log in. Not to the extent that a sci-fi writer can do in a script. (Which was about 12-24 hours of "content" per year, if you try to compare a TV series to a game...) So have ancient artifacts that you can scan for and dig up, and increase your "Archeology" status. Ding, gratz. Then have some of those artifacts start a mission chain if you analyze them in a lab... shit this stuff writes itself! Give me dev status! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on November 29, 2007, 01:28:13 PM EnB was the first MMO I ever BETA tested. Heh. That game was awful.
Anyway, I think before you even enter in STO design questions, you have to ask yourself where you want to focus on? Space Combat or Exploration? Pick one and then make that the best you possibly can. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 01:32:29 PM I'd rather have an exploration one... Hell, Starfleet only if it came down to it. Star Trek combat sucks. I don't care much for tactical/submarine like warfare. Not exciting! Give me dogfighting/Wing Commander instead.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Slyfeind on November 29, 2007, 01:34:19 PM EnB was the first MMO I ever BETA tested. Heh. That game was awful. Anyway, I think before you even enter in STO design questions, you have to ask yourself where you want to focus on? Space Combat or Exploration? Pick one and then make that the best you possibly can. I think that would be best thing to do. (And I would favor exploration over combat myself.) Now my question is, after you chose one, could you publish an expansion for the other? SWG tells us no, but for its own reasons.... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nebu on November 29, 2007, 01:35:37 PM Not exciting! Give me dogfighting/Wing Commander instead. Ace of Aces Online = WIN! It seems to me that the only way to do Star Trek online would be as an exploration-type carebear game. Combat wasn't really the point of the show. It would have to be something like diplomacy meets ATitD in outer space to really be worthy of the license. I guess to market it to the masses you'd have to make it kill-a-klingon-liscious. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 29, 2007, 01:35:40 PM I'd rather have an exploration one... Hell, Starfleet only if it came down to it. Star Trek combat sucks. I don't care much for tactical/submarine like warfare. Not exciting! Give me dogfighting/Wing Commander instead. Star fleet does have fighter craft (as do a few other races), and DS9 introduced the defiant class capital ship. I have always felt, the naval combat was best suited for the huge ships, and twitch should be used in small one/two man fighters. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 01:37:23 PM Yeah, but the Defiant was like... the only one, right? Why do you think Worf was such a cockblocker about it?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on November 29, 2007, 01:38:38 PM If you're ever going to have space battle it would have to be done by shipping date I think. I would think you can't just add a shit ton of new content that completely changes the game after the game is "established".
I think the best ship combat would have to be instanced so to speak, or scripted. You and your part of engineers, scientists and captains, etc all board a big ship. You then have different objectives as a bridge crew or engineering crew and complete objectives. The whole ship becomes the "zone" you play in. You react to sirens and data feeds. Only thing is that there is no shiny graphics and space combat with that. You're stuck tooling away at the warp core. Space Combat SIM is better left to Wing Commander etc, I agree. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 29, 2007, 01:38:55 PM I think that some unexplored ground that Star Trek Online should look into is the idea of capital ships that require multiple players to operate. It works fairly well in the Star Trek MU*s - you have multiple consoles set up (Helm, Engineering, Tactical, Captain, ect) and players can only operate one at a time.
Of course, a fighter or shuttle craft is something else entirely. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 29, 2007, 01:39:59 PM Yeah, but the Defiant was like... the only one, right? Why do you think Worf was such a cockblocker about it? No, it wasn't, its was just the first, and the name was the same as the class. 3 total appeared in the DS9 series. The defiant, some other commanded by red squad (Star fleet academy elites gone roge) and another was given to cicso again after the first was destroyed. Nerd points +5 I think that some unexplored ground that Star Trek Online should look into is the idea of capital ships that require multiple players to operate. It works fairly well in the Star Trek MU*s - you have multiple consoles set up (Helm, Engineering, Tactical, Captain, ect) and players can only operate one at a time. Of course, a fighter or shuttle craft is something else entirely. When i think about it, multiple player means only the command crew. Capitan, 2nd, science, medical, engineering and tactical officer. Hay look...thats 6. Every one else on the ship is an NPC, and you can relieve them at any point, and if you leave, someone takes your place (NPC), just like the shows. I wrote up a short design doc for a game i want to make, and it works this way..i just lack all the skills, and money to do it all myself. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 01:45:16 PM Oh yeah, the red squad. Either way, there weren't many though. War and Defiant class starships wasn't really the objective of Starfleet...And they ended up just kamikaze-ing and zerging the Dominion in the end.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 29, 2007, 01:46:19 PM Oh yeah, the red squad. Either way, there weren't many though. War and Defiant class starships wasn't really the objective of Starfleet...And they ended up just kamikaze-ing and zerging the Dominion in the end. I understand, but they do have them. Including small fighter craft (http://memory-alpha.org/en/wiki/Federation_attack_fighter). I also recall some super fancy shuttle pod on voyager..i don't recall much..but i think it was s really fast or had teeth or something. I also believe the defiant class was a response to the borg, not necessarily the dominion. EDIT: after digging, i had totally forgotten about the Prometheus-class (http://memory-alpha.org/en/wiki/Prometheus_class). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 29, 2007, 01:48:32 PM I'd rather have an exploration one... Hell, Starfleet only if it came down to it. Star Trek combat sucks. I don't care much for tactical/submarine like warfare. Not exciting! Give me dogfighting/Wing Commander instead. Some games (http://www.mobygames.com/game/windows/star-trek-bridge-commander) have shown that it can actually be both.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on November 29, 2007, 01:52:35 PM Combat wasn't really the point of the show. [...] I guess to market it to the masses you'd have to make it kill-a-klingon-liscious. I think you are dead-on here (save for original series, which you could do as "beam to alien planet and fight alien speices which is trying to kill, LOOK! a hot alien chick!). Which, IMO, reinforces schild argument that this IP sucks for MMO games. People play games to be aggressive, why would anyone want to play a game with a social-straightjacket like the Federation insists upon. "let's go online so we can talk about social issues!" Zzzzzzzzz!!! Coourse, you could go alternate universe where Federation, Klingon and Romulan are all at war and you get Mythic to make it... later, you could have an expansion called "Trials of Orion". Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 29, 2007, 01:54:21 PM Combat wasn't really the point of the show. [...] I guess to market it to the masses you'd have to make it kill-a-klingon-liscious. I think you are dead-on here (save for original series, which you could do as "beam to alien planet and fight alien speices which is trying to kill, LOOK! a hot alien chick!). Which, IMO, reinforces schild argument that this IP sucks for MMO games. People play games to be aggressive, why would anyone want to play a game with a social-straightjacket like the Federation insists upon. "let's go online so we can talk about social issues!" Zzzzzzzzz!!! Coourse, you could go alternate universe where Federation, Klingon and Romulan are all at war and you get Mythic to make it... later, you could have an expansion called "Trials of Orion". If you choose the time frame right, this becomes a non-issue. (Borg/ dominion wars, or some war with a race in the future.) That and i have allways thought the different MOS's should be different play styles. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 01:59:20 PM People play games to be aggressive, why would anyone want to play a game with a social-straightjacket like the Federation insists upon. "let's go online so we can talk about social issues!" Zzzzzzzzz!!! There aren't enough games like this, in my opinion. [EDIT] Mythic. No. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on November 29, 2007, 02:01:15 PM People play games to be aggressive, why would anyone want to play a game with a social-straightjacket like the Federation insists upon. "let's go online so we can talk about social issues!" Zzzzzzzzz!!! There aren't enough games like this, in my opinion. Are you trying to fag up another thread?! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 02:06:33 PM Actually no. I'm being sincere about that. Few game developers choose to do anything other than cater to our most juvenile impulses. And Star Trek should be a little more evolved than that. Don't get me wrong, I like running over pedestrians and shooting people as much as the next guy, but I probably had more fun gaming in the 90's, when the market was flooded with adventure titles.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 29, 2007, 02:27:16 PM Actually no. I'm being sincere about that. Few game developers choose to do anything other than cater to our most juvenile impulses. And Star Trek should be a little more evolved than that. Don't get me wrong, I like running over pedestrians and shooting people as much as the next guy, but I probably had more fun gaming in the 90's, when the market was flooded with adventure titles. Indeed. It would be the proverbial WoW with Star Trek skins. And a game like that would not appease the Trek fanbase at all. It would be Sims Online all over again. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Merusk on November 29, 2007, 02:33:29 PM but I probably had more fun gaming in the 90's, when the market was flooded with adventure titles. Amen. YOU may play games to be aggressive, Typhon, but don't assume everyone does. I love a good game of Civs where I don't have to annhiliate all my competition, or even Sim City or The Sims. Fuck, I was an entertainer/ merchant in SWG and I get a bigger kick out of crafting in most mmos than beating shit up forever. (Tho I do it so I can explore more) There's a very large market out there for explorer/ socializer games. Problem is 1) There's too few people who understand how to do it well. (Programming killing is easy, yo.) 2) It's seen as 'too girly' by machismo-addled geeks who still fume at getting beat-up in high school. (Yes that's a troll, but ask Dave how often he gets ridden about making Virtual Horse Rancher. I'll bet it's a lot.) 3) The time frame to generate good content to keep an explorer happy > the time to consume/ explore it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 29, 2007, 03:39:47 PM STO has a lot more opportunity to appeal to a wider cross section of players than SWG did. The latter missed specifically because it lacked two hallmarks of SW: lightsabers and spaceships. But ST could skip or include a bunch of different things and still be a "Trek" experience.
It could even be WoW with Vulcans and do fine. The IP just isn't compelling enough atm to turn the head of the big companies. Quote from: Geldon2 I think that some unexplored ground that Star Trek Online should look into is the idea of capital ships that require multiple players to operate. I like this aspect of SWG. But you don't need a specialized Trek-esque control panel. Just start with multiple-people ships like the Y8 and Millenium Falcon and go. Proven to work already.Trouble is Trek ships were all aircraft carriers and battleships for the most part where the SW ships we mostly saw were one-seaters and small stuff with the big capital ships in the background. You'd need to go Defiant at least, maybe Voyager like, and leave the biggest ships for zones or whatnot, to keep that personal connection between player-character and ship. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on November 29, 2007, 04:26:41 PM but I probably had more fun gaming in the 90's, when the market was flooded with adventure titles. Amen. YOU may play games to be aggressive, Typhon, but don't assume everyone does. I love a good game of Civs where I don't have to annhiliate all my competition, or even Sim City or The Sims. Fuck, I was an entertainer/ merchant in SWG and I get a bigger kick out of crafting in most mmos than beating shit up forever. (Tho I do it so I can explore more) [...] My point was that this IP (which is expensive) is a poor choice because an expensive IP should aim for mass market because, well, it's already expensive. That this IP seems ear-marked for non-combat-focused play styles (which are typically niche games) makes it a poor choice. I play and enjoy a variety of game styles. That doesn't distract me from recognizing that the mass market loves to beat the hell out of mindless critters. I'm all for someone finding the right way to put together a game of a type that has previously only been niche in such a way that it goes mass-market, but I think using an expensive IP is a poor choice to try to achieve that goal. Edit: spelling, grammar Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 04:31:49 PM I don't know what the mass market is anymore. Kind of a chicken and egg thing there. Especially with MMO's. Few even try anything different, and if they do, it's ends being fubar'ed anyways. How the hell is anyone supposed to know what people truly like that way?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on November 29, 2007, 05:23:45 PM WHat about a game where you pick your Ship (server), which is one of the many StarFleet has in operation. You play a crew member, of course, but as your Ship heads out into the unknown, the crew members are responsible for plotting the course (through a vote system, or an internal competition of some kind). The crew also enhances or detracts from the efficiency of the Ship though your assigned duties. If the crew collectively does a good job (making stuff, fighting aliens, protecting from pirates, guarding the officers on away missions, filling crew needs through crafting, etc...) over the course of some time period (weeks at least), the ship discovers new territories, new content, new rewards, faster rank for the crew, and, more importantly *bragging rights* between all Star Fleet Ships.
Not really new stuff taken individually, but I don't recall ever hearing about an MMORPG that allowed each individual server to become rather unique through the actions of the players. Of course, this would mean the game would need a robust space combat system, a deep crafting system, a twitch ground combat game (ala BF2), and great AI. But then again, any game out there right now would probably benefit from that list, heh. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 29, 2007, 06:55:59 PM That's good. However, if it were me, I would indoctrinate the players thinking. Okay, that was a mild exaggeration. Here's what I'm thinking:
Start everybody out in the Starfleet Academy. Put them through a rigorous, interactive training process for their chosen profession. (Note that the training process isn't just a tutorial, it's considered part of the game, it's supposed to be fun.) Actual players (with developer moderation) run these training programs. When it's determined that you're both (A) adequately trained to fulfill your duties for the faction and (B) not a total spaz you are then able to be assigned to serve aboard a ship. Therein begins the main game, with your virtual Starfleet career, perhaps with lots of nifty promotions and maybe one day you'll even end up a captain of a starship. The only trouble with this approach is it that you're basically screening anybody who doesn't take the game seriously. Maybe we can siphon them off to a luxurious life as a carnivorous grief-tribble or something. That's it, my head's too full of ideas to keep them locked up, back to learning Java. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: rk47 on November 29, 2007, 10:49:53 PM Actually that's a good idea geldon. I really hate tutorials that are too accepting of idiots who have no idea what their class are capable of. They really need to have tutorials that show a PVP or PVE at high level so people at least get a general idea of what their class supposed to do in some situations, not just 'dps lulz'
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 29, 2007, 10:59:39 PM The only trouble with this approach is it that you're basically screening anybody who doesn't take the game seriously. Maybe we can siphon them off to a luxurious life as a carnivorous grief-tribble or something. Or this guy.. (http://upload.wikimedia.org/wikipedia/en/thumb/8/8f/STOkona.jpg/270px-STOkona.jpg) Which is actually who I'd prefer to be. Either that, or Ensign Ro (the imcompetent one who got her away team killed) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 29, 2007, 11:36:48 PM WHat about a game where you pick your Ship (server), which is one of the many StarFleet has in operation. You play a crew member, of course, but as your Ship heads out into the unknown, the crew members are responsible for plotting the course (through a vote system, or an internal competition of some kind). The crew also enhances or detracts from the efficiency of the Ship though your assigned duties. If the crew collectively does a good job (making stuff, fighting aliens, protecting from pirates, guarding the officers on away missions, filling crew needs through crafting, etc...) over the course of some time period (weeks at least), the ship discovers new territories, new content, new rewards, faster rank for the crew, and, more importantly *bragging rights* between all Star Fleet Ships. Not really new stuff taken individually, but I don't recall ever hearing about an MMORPG that allowed each individual server to become rather unique through the actions of the players. Of course, this would mean the game would need a robust space combat system, a deep crafting system, a twitch ground combat game (ala BF2), and great AI. But then again, any game out there right now would probably benefit from that list, heh. This is precisely the same idea I had. It's basically the sandbox within the sandbox, within the sandbox. You basically have a system similar to ryzom ring or merely a gross example of instanced housing, where each ship is an instance or server in its own right. Each server is GMed by a "Q" who monitors the goings-on in that particular server and moderates his/her universe (the Q could be the server admin/owner actually). Everything that gets explored in each server is uploaded to a master server that fleshes out to all the other servers... along with stats, etc. (parallelism) Somewhat like a Spore model, where a person's creatures and civs are uploaded to a master server for others to explore - done with small bits of code that represent larger elements. The Starfleet element could be a server unto itself, where politics, resource management, and mission creation are the main gaming elements. As ships come "online" players can be assigned posts dependent on their individual expertises. Basically, Starfleet is the "player lounge." A player could conceivably take on the role of admiral, politician, crafter, omnipotent Q, starship captain, or rogue pirate.... not to mention any race represented in the UFP. Along with all that, they can play "God" and create their own universe on their own server boxes. The "Q" would of course have their own "Continuum server" to act as their player lounge. This continuum would simply be the conglomeration of the tools they'd need to flesh out and monitor their universes, along with the usual chat and metagames. The catch is, every Q's universe is ultimately effected by the other's. This creates an inherent game "balance" that the Q's must maintain to exact their own existences and supports the idea of Universal Entropy. Couple all this with Permadeath, robust ranking, reputation, and inherent twitch skills and RL understanding of your character's role (i.e. you actually should have to know the processes involved in rerouting power, plotting a course, or repairing a plasma injector)... and you've got a good ST game IMO. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: rk47 on November 29, 2007, 11:45:07 PM Don't touch that Permadeath button.... :nda:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on November 30, 2007, 03:10:53 AM Hey guys. The real world called. It wants me to remind you that none of the stuff you're talking about would sell enough to make developing it worthwhile in the first place.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 03:20:21 AM I'm honestly not so sure about that. Where's our past precedent that says that games have to not take themselves seriously to sell well?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on November 30, 2007, 04:50:11 AM I'm honestly not so sure about that. Where's our past precedent that says that games have to not take themselves seriously to sell well? I'm looking at the "we won't let you pass the tutorial map until you play it up to a standard we feel is appropriate" and the "enforced teaming because that's what happens in ST" and know that this can't be serious. Plus: sandboxes suck. There, I said it. I don't now, and will never, play an online game to pretend it's my There is no way that a ST MMO could appear fully formed without a length of time and budget unheard of in MMO development circles. The only way a ST MMO is going to happen is as PE ironically started their planning - to get a few key systems up and working, then adding other stuff over time. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 30, 2007, 07:14:27 AM Sandboxes and "joblike" experiences have nothing to do with each other. Ideally, a sandbox is supposed to be dynamic enough so as to give players more than ONE thing to do. And plenty of titles (almost all of them actually) that set out to be "games" or call themselves games are nothing but "joblike". They all reward repetitive foozle whacking, and offer little else.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on November 30, 2007, 07:30:15 AM I'm honestly not so sure about that. Where's our past precedent that says that games have to not take themselves seriously to sell well? I'm looking at the "we won't let you pass the tutorial map until you play it up to a standard we feel is appropriate" and the "enforced teaming because that's what happens in ST" and know that this can't be serious. Plus: sandboxes suck. There, I said it. I don't now, and will never, play an online game to pretend it's my There is no way that a ST MMO could appear fully formed without a length of time and budget unheard of in MMO development circles. The only way a ST MMO is going to happen is as PE ironically started their planning - to get a few key systems up and working, then adding other stuff over time. Sand boxes are all about player enabling tools and a nice backdrop (No, im not advocating user content on the 3d art ETC.. level). What you do with them is up to you..... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Simond on November 30, 2007, 08:04:45 AM Going back to the TV series discussion tangent (which was both more productive and more interesting than the main thrust of the thread which appears to be a lot of people proving that they didn't learn a single god-damned thing from SWG): New Trek TV series?
Klingons. (Or Romulans, Cardassians, or whatever). Leave Starfleet alone except as occasional antagonists, focus on a Klingon cruiser on patrol. Hell, they could get away with setting it at the same time as TNG/DS9 and just retelling things from an alternate PoV. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 30, 2007, 08:13:59 AM Plus: sandboxes suck. There, I said it. (http://upload.wikimedia.org/wikipedia/en/b/bd/The_sims_2.jpg) #1 PC game of all time beyotch. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 30, 2007, 08:18:19 AM Going back to the TV series discussion tangent (which was both more productive and more interesting than the main thrust of the thread which appears to be a lot of people proving that they didn't learn a single god-damned thing from SWG): New Trek TV series? Klingons. (Or Romulans, Cardassians, or whatever). Leave Starfleet alone except as occasional antagonists, focus on a Klingon cruiser on patrol. Hell, they could get away with setting it at the same time as TNG/DS9 and just retelling things from an alternate PoV. Well, like I said earlier to Geldon, I like the Roddenberry commie-hippy stuff. By that I mean his utopian take on the future, not necessarily crystal spaceships and trippy time portals. I don't think Star Trek is really Star Trek without it. And I'd always want the stories to have Starfleet at the forefront, because that's what they represent. I think there definitely need to be more stories about Romulans though. I watched each series back to back a few years ago, and still know nothing about them. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 30, 2007, 09:09:10 AM I think there definitely need to be more stories about Romulans though. I watched each series back to back a few years ago, and still know nothing about them. They're evil Vulcans with cloaking devices. Not sure if there's anything more to know. :grin: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on November 30, 2007, 10:32:52 AM Couple all this with Permadeath Congratulations. Your game is an epic failure. Here's a bit, fat, juicy fucking hint from the real world: Role-playing games and perma-death do not get along. They are two things that never, ever, go together. People like their characters. They give them names. They play them for hours and hours. And they do not wish to reroll them because the baby cried at the wrong moment, and especially not because some jackass named "E3ltrt" or whatever decided to gank them while they were off taking a piss. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on November 30, 2007, 10:46:59 AM > Well, like I said earlier to Geldon, I like the Roddenberry commie-hippy stuff. By that I mean his utopian take on the future, not necessarily crystal spaceships and trippy time portals. I don't think Star Trek is really Star Trek without it. And I'd always want the stories to have Starfleet at the forefront, because that's what they represent. That 'Roddenberry commie-hippy stuff' that you like was window-dressing and propaganda at best, and drama-killer at worst. Roddenberry used it to lame the scripts of better Trek writers than himself. Roddenberry was an LAPD beat-cop who penned simplistic, hackity morality-play TV scripts for westerns and cop shows, and parlayed that into becoming a producer of questionable ability. The silly utopian propaganda that he came up with was a duck-blind for some rather extreme right-wing views on the use of force. When it came to Star Trek, established science fiction writers had to hobble around with the Prime Directive preventing them from doing anything fun or interesting with the characters, whereas Roddenberry's involvement with Trek scripts often led to blatant gunboat diplomacy or displays of advanced technology to settle issues. Being constrained by the ethics of Jainist monks when it comes to new worlds to explore is no fun at all, but Trek fans demand that it be part of the experience. It is this core inconsistency in the underlying philosophy which remains today in the license, and which destroys so much of the potential of what Star Trek could be. It is one of the various and sundry reasons why Trek games tend to suck despite all of the fervor that gets them made. Good luck with your Trek MMO, Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on November 30, 2007, 10:50:39 AM There is a lot of hate in that post.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 30, 2007, 10:58:49 AM I just liked the idea of blacks, whites, russians, and pointy eareds all getting along. Not sure why Roddenberry's involvement with the LAPD effects that.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 11:08:55 AM Couple all this with Permadeath Congratulations. Your game is an epic failure. Here's a bit, fat, juicy fucking hint from the real world: Role-playing games and perma-death do not get along. They are two things that never, ever, go together. People like their characters. They give them names. They play them for hours and hours. And they do not wish to reroll them because the baby cried at the wrong moment, and especially not because some jackass named "E3ltrt" or whatever decided to gank them while they were off taking a piss. The type of game I'm talking about actually has little to do with the "RPG" genre. It's more of an MMOsimulator set in a virtual galaxy, maintained by the players themselves. Like I said before, it'd be more based on real-world skills and knowledge as well as your typical Trek-style puzzle solving... rather than how many points you have in the body skill. Matter of fact, I'd probably adopt a more BF2142 style or WW2O ranking system rather than having player stats. Your skill in particular elements earns you the right to use certain equipment, post certain positions, etc. Rather than just playing wack-a-mole so you can drive the Defiant. Yes, it's hardcore... but it's a hardcore IP. Star Trek itself was hardcore when it first showed up on TV; it took reruns for people to realize how kick-ass it was. The game IMO should be no different. If Star Trek TOS was just Flash Gordon reskinned, it would've failed. The game should follow the same Roddenberry avant-garde style or no matter how much initial box sales it has, it will STILL fail. (this is where I agree with Schild) As for Permadeath, if you adopt a skilless system it's not really an issue. Aside from that, even WITH skills or even character dependent rankings, do you even REALIZE how hard it is to actually DIE in Star Trek? I think I remember one Voyager episode where they're able to resuscitate someone who's been dead for 3 days. Then there are episodes where their neural patterns are stored in a holodeck or x-porter buffer. Escape pods. Torpedo coffins. The list goes on. Fact is, in order to adequately give trek-style "moral objectives" in a gaming format, you HAVE to have a system of permadeath. There has to be consequences or you'll just have anarchy and chaos and a game that sux WAY worse then one without pd. I look at it as a way to maintain order, and in a Sandbox style game it really helps people flesh out a proper gamespace. Look at EVE, technically... it's a Permadeath game. You just have to have spent a certain amount of money to resurrect your character fully. As for your ship (which are the true characters IMO) they're lost aside from insurance paybacks. I'd probably put a similar "security zone" system in STO to institute some form of automatic protection; basically, if you kill someone you can expect to lose your own life as well (either by NPC or PC). We can argue Permadeath systems all day if we wanted to. They're not that cut and dry. But for Trek to be Trek (especially in a game that focuses on sandbox and the spirit of exploration), there needs to be consequence. Impending death or death itself also lends itself to great gameplay opportunities (rescues, wars, medical miracles, revenge, augmentation/alteration, ascension, escape, forced colonization, etc.). Use your imagination. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on November 30, 2007, 11:12:29 AM There is a lot of hate in that post. No, just truth. Trek is a cursed license. I'm doing devs, fans, and investors a huge favor by pointing out why. Or, they could continue doing things the way they have been, and seeing more perfectly good career people ending up unemployed and starving in abandoned church basements, and legions of fans whining perpetually (no pun intended) about why no one can make a decent Trek game. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on November 30, 2007, 11:19:32 AM I just liked the idea of blacks, whites, russians, and pointy eareds all getting along. Not sure why Roddenberry's involvement with the LAPD effects that. Because it doesn't. Roddenberry did some good things, and publicly embracing diversity in terms of casting choices was one of them. Bowing to diversity bought him a lot of credit back in the '60s. But diversity isn't relevant to my point, which was about why Star Trek is a cursed license. Star Trek's strides in areas like diversity are among the reasons why most fans would like to see the license succeed. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on November 30, 2007, 11:26:54 AM As for Permadeath, if you adopt a skilless system it's not really an issue. Aside from that, even WITH skills or even character dependent rankings, do you even REALIZE how hard it is to actually DIE in Star Trek? I think I remember one Voyager episode where they're able to resuscitate someone who's been dead for 3 days. Then there are episodes where their neural patterns are stored in a holodeck or x-porter buffer. Escape pods. Torpedo coffins. The list goes on. Fact is, in order to adequately give trek-style "moral objectives" in a gaming format, you HAVE to have a system of permadeath. There has to be consequences or you'll just have anarchy and chaos and a game that sux WAY worse then one without pd. I look at it as a way to maintain order, and in a Sandbox style game it really helps people flesh out a proper gamespace. Okay, here's the thing -- if your character "dies" and then you "Get it back", it's not perma-death. Permadeath means "Reroll a new character". Anything other than that is NOT permadeath, you're now discussing "death penalties".Look at EVE, technically... it's a Permadeath game. You just have to have spent a certain amount of money to resurrect your character fully. As for your ship (which are the true characters IMO) they're lost aside from insurance paybacks. I'd probably put a similar "security zone" system in STO to institute some form of automatic protection; basically, if you kill someone you can expect to lose your own life as well (either by NPC or PC). We can argue Permadeath systems all day if we wanted to. They're not that cut and dry. But for Trek to be Trek (especially in a game that focuses on sandbox and the spirit of exploration), there needs to be consequence. Impending death or death itself also lends itself to great gameplay opportunities (rescues, wars, medical miracles, revenge, augmentation/alteration, ascension, escape, forced colonization, etc.). Use your imagination. Guess what? People don't like those either. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on November 30, 2007, 11:27:48 AM Ghambit,
That game you describe will make zero dollars. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 11:54:06 AM Okay, here's the thing -- if your character "dies" and then you "Get it back", it's not perma-death. Permadeath means "Reroll a new character". Anything other than that is NOT permadeath, you're now discussing "death penalties". Guess what? People don't like those either. <sigh> I never said you'd always get your character back (do I really have to spell out an entire game's design?). I merely said there are plenty of opportunities to SURVIVE and/or get rescued. If you're traveling in a heavy cruiser ala ST: TOS and you're getting owned by 3 klingon heavies, you dont just simply sit there and die (unless you're being heroic and sac. yourself for the "good of the many"). You either transport, man a shuttle, or hit the escape pods... or some other creative way to keep yourself alive. Before all that, maybe you plead for your sorry life to the Klingons and get captured. If you make it to a class M planet via pod, you have to survive there until rescued. If someone flips out on the planet and shanks you in the heart 'cause he's hungry, yah.. you may die - but if adequate help arrives soon enough... you live. As for penalties, they're not always BAD things. They can be quite immersive and add gameplay value. It's just the vast majority of MMO penalties are damned stupid. Obviously, if you get shot in the leg and have a movement nerf until healed, that's good. If you die and are resurrected via technology, obviously you cant jump straight into an ambo'jitsu tournament either. Maybe your character will forever be cursed with an artificial heart (picard) and have a nerf to stamina. Maybe your character carries a permanent scar. And on and on. Currently, most MMOs just give you some arbitrary textual nerf to all stats for like 5 mins; how is this a better system? I'd much prefer a system that reacts to my gameplay and those around me, rather than the usual 20+ year old timed stat-nerf system. And yes, this involves permadeath. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 11:56:47 AM Ghambit, That game you describe will make zero dollars. Isnt that what "they" always say when products like this are introduced? (both star wars and star trek are prime examples) Point is to push the genre and let the market catch up. Not the other way around. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on November 30, 2007, 12:52:03 PM So you make moral choices and play choose your own adventure etc. How are you interacting with other people? How fast can you generate that type of content to make people stay over time? What's the replay value of each situation? What kind of dev cycles are you talking about? What are you doing in your down time between scenarios? What kind of farming/tradecrafting/grinding etc type things are you doing? The type of stuff you do on your own at max level to keep you busy until your friends come on for your nightly romping? Are you just chatting with that twit that spent the last decade of his life learning Klingon?
You should go make a single player game. It'll work much better. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on November 30, 2007, 01:17:22 PM <sigh> I never said you'd always get your character back (do I really have to spell out an entire game's design?). I merely said there are plenty of opportunities to SURVIVE and/or get rescued. If you're traveling in a heavy cruiser ala ST: TOS and you're getting owned by 3 klingon heavies, you dont just simply sit there and die (unless you're being heroic and sac. yourself for the "good of the many"). You either transport, man a shuttle, or hit the escape pods... or some other creative way to keep yourself alive. Before all that, maybe you plead for your sorry life to the Klingons and get captured. If you make it to a class M planet via pod, you have to survive there until rescued. If someone flips out on the planet and shanks you in the heart 'cause he's hungry, yah.. you may die - but if adequate help arrives soon enough... you live. So, in short, you are advocating a system in which people CAN lose their entire character and be forced to reroll, using a mechanism OTHER than the player deliberately deleting their toon?Epic fail. No one will play it, no matter how much you like it. Quote As for penalties, they're not always BAD things. They can be quite immersive and add gameplay value. It's just the vast majority of MMO penalties are damned stupid. Obviously, if you get shot in the leg and have a movement nerf until healed, that's good. If you die and are resurrected via technology, obviously you cant jump straight into an ambo'jitsu tournament either. Maybe your character will forever be cursed with an artificial heart (picard) and have a nerf to stamina. Maybe your character carries a permanent scar. And on and on. Currently, most MMOs just give you some arbitrary textual nerf to all stats for like 5 mins; how is this a better system? NO ONE WILL PLAY IT. I'd much prefer a system that reacts to my gameplay and those around me, rather than the usual 20+ year old timed stat-nerf system. And yes, this involves permadeath. You don't seem to get this. Players DON'T LIKE PUNISHMENT. THEY DO NOT LIKE DOWNTIME. They want to play the game. They do NOT want to spend their time "working back" to where they were before, they do NOT want to be forced to reroll, they do NOT want to put up with stupid fucking cockblocks between them and "fun" for the sake of uber-realism. Realism is fucking boring, which is why people play games. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: bhodi on November 30, 2007, 01:50:18 PM Seriously. Think about this for a second. Even EVE, the most hardcore of pvp games has no permadeath.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on November 30, 2007, 02:05:24 PM Seriously. Think about this for a second. Even EVE, the most hardcore of pvp games has no permadeath. Death in EVE is only as bad as you choose to make it. Don't like death penalties? Fly a cheap frig with no implants, and you can pew-pew-pew in 0.0 all damn day (assuming you have some buddies). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 02:18:39 PM EvE is an interesting case in that it has proven that, despite the great number of things we could easily conceive could go wrong with an "open and deadly space" system, it can work and work well. In many ways, EvE may end up being closer what Star Trek Online should be than the actual game turns out to be.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: eldaec on November 30, 2007, 02:42:15 PM Permadeath in Star Trek would be against the lore anyhow.
And also stupid of course. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on November 30, 2007, 02:59:57 PM Permadeath in Star Trek would be against the lore anyhow. (http://images1.wikia.nocookie.net/memoryalpha/en/images/5/58/Armus.jpg) This guy disagrees. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 03:01:52 PM This guy too.
(http://i223.photobucket.com/albums/dd256/geldonyetich/STObsession.jpg) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 30, 2007, 03:08:41 PM Permadeath would force players to be so risk-averse that the game wouldn't be any fun. They'd be fighting level 1 rabbits at level 20.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 30, 2007, 03:13:29 PM EvE is an interesting case in that it has proven that, despite the great number of things we could easily conceive could go wrong with an "open and deadly space" system, it can work and work well. In many ways, EvE may end up being closer what Star Trek Online should be than the actual game turns out to be. It doesn't prove anything until at least two other companies have similar success. Star Trek permadeath = bad. Star Trek niche title = bad. Again, you don't bother playing with a big IP unless you (being both the IP holder and the developer) expect to do better than the competition you're emulating or ripping off. Ghambit's ideas are interesting for an indie game. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 03:23:08 PM Quote from: Darniaq It [EvE's success as a harsh death open-ended space game] doesn't prove anything until at least two other companies have similar success. I don't know about this logic. It sort of strikes me as the same logic they used when spawing monsters in Jericho (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2633-Zero-Punctuation-Clive-Barker-s-Jericho). "Once isn't enough, we're going to have to see it 3-5 more times before we believe the player can kill those mobs." Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 03:23:25 PM Permadeath would force players to be so risk-averse that the game wouldn't be any fun. They'd be fighting level 1 rabbits at level 20. The question you have to ask yourself is, why fight rabbits in the first place? If I'm hungry and will die w/o food, then I'll kill the fuzzy bastard. If I farm them to serve in my 'frisco corner restaurant, ditto. With risk also comes reward. When there is no risk, there is no real reward - only the illusion of one. Sometimes I think people forget how "gaming" itself got started. You'd put a quarter of your hard-earned money in a machine, you'd have 3 lives, and if you lost those lives... "GAME OVER" Unless you put in another quarter, many times which would wipe out your high score anyways. Nowadays, I think people are actually tired of the care-bear and are willing to swallow more hard-core games that dont have an Autosave every 3 seconds. WTH kind of game is it that I merely have to devote some time into to "beat?" Where's the challenge? Where's the fun in that? And as far as Trek is concerned, one of the main elements of the genre is risk-taking for the rewards of exploration and knowledge. Of course, for some others it was just for another bar of latinum. Either way, w/o loss there can be no gain. Anyone remember that episode where the Q Continuum was falling apart due to boredom? It's because everything was so easy for them. Entropy was out of wack because they were having trouble understanding give and take. Lastly, if you were paying attention to my prior posts... I DID give the players an outlet to experience a "care-bearish" godmode, and that's via being "Q" themselves... or rather maintaining their own servers. So there is an avenue there for them to ultimately avoid "mortal" permadeath (but there still will be inevitable consequences to their actions). The whole point of this format is CHOICE. Let the players have it and they've got no fingers to point except to themselves. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 30, 2007, 03:51:04 PM The basic problem with permadeath is that if a game takes literally hundreds of hours to play through starting all over really really sucks. It's like a Contra game where you only get one life for the whole damn game which has a thousand levels.
You have to fundamentally change that dynamic and I don't think your suggestions do that nearly enough. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on November 30, 2007, 03:55:52 PM You'd put a quarter of your hard-earned money in a machine, you'd have 3 lives, and if you lost those lives... "GAME OVER" Unless you put in another quarter, many times which would wipe out your high score anyways. [...] The whole point of this format is CHOICE. Let the players have it and they've got no fingers to point except to themselves. Did you even stop to think about how arcades are essentially non-existent now due to people having choice? When arcades were the only game in town, people paid to play. Because there was no choice. People ALWAYS choose the game that penalizes them for playing less. c.f. WoW versus Vanguard. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on November 30, 2007, 04:40:20 PM I wish to point out that perma-death, good or bad, only applies to characters that are involved IN COMBAT! Not every fucking game should involve forcing players to fight. I don't think permadeath is a good idea myself, but I *DO* believe in an unpleasant penalty for dying. I figure EVE has a pretty good one.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 30, 2007, 04:45:48 PM The entire point of really old arcade games like Pac-Man was to play a very simple and repetitive game and see how long you would last.
You didn't have to grind for 100 hours in Pac-Man to see the end-game. If you played for literally 10 seconds you saw the entire game. It had ONE maze, 4 ghosts. That's it. In a MMOPRG to see all the content you have to play for *days*, not seconds. In that context permanently dying and starting over makes no sense. People aren't going to choose to play a game where they play for hours, see only 1/100th of the content, then die and have to start over. Who here would play Contra if you only got one life and no continues? Not as an optional super hard mode but as the only mode? Not many I'm guessing. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 05:41:37 PM The entire point of really old arcade games like Pac-Man was to play a very simple and repetitive game and see how long you would last. You didn't have to grind for 100 hours in Pac-Man to see the end-game. If you played for literally 10 seconds you saw the entire game. It had ONE maze, 4 ghosts. That's it. In a MMOPRG to see all the content you have to play for *days*, not seconds. In that context permanently dying and starting over makes no sense. People aren't going to choose to play a game where they play for hours, see only 1/100th of the content, then die and have to start over. Who here would play Contra if you only got one life and no continues? Not as an optional super hard mode but as the only mode? Not many I'm guessing. Death doesnt mean you miss content. Actually, in many cases it's the other way around. W/O death you could possibly miss content. And as I said already like 3 times, we're not talking about a level grind system here. This is more akin to some of the existing trek MUSH out there where there are no lvls, skills, etc. So even if you were careless enough to die, you're not losing a whole lot. What I'm trying to do here is connect the PLAYER more to the game, not the PLAYER CHARACTER. Screw the characters, it's the man behind the curtain that matters. This is some of the stuff that faults MMOs these days, they disconnect the player from the game and simply give them a toon with stats and a weak storyline. The next-gen stuff we're seeing soon enough will have more to do with emotion, personal achievement, and creation... not just leet gear with cool stats. The object is to play the game, not play the character that plays the game. feel me? Give the players the right tools under the right constraints with a sense of real consequence and let them write compelling storylines they can take part in. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 30, 2007, 07:34:33 PM (http://images1.wikia.nocookie.net/memoryalpha/en/images/5/58/Armus.jpg) Remember that episode where they brought Tasha Yar back? (http://www.geekroar.com/film/archives/tng_yesterdays_enteprise_tasha.jpg) (http://upload.wikimedia.org/wikipedia/en/a/a5/Sela_TNGRedemption.jpg) Not that I'm advocating permadeath here. I agree that it's too much of a swing in the other direction of player concequences. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 30, 2007, 08:14:07 PM That's not Tasha Yar, that's her daughter or whatever. Totally different!!!
Permadeath is a fine concept, but not to slot into a typical MMO. It is only going to fit into very specific designs. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 08:28:42 PM Heck, if we add in temporal mechanics technically anyone has a built-in "do-over" switch if they die (or rather, their friends can opt for an earlier version of a server if they find a way to go back in time - asskissing a Q the most obvious). Granted, they'd have to answer to the Temporal Police for violating the Temporal Prime Directive. :)
Do you see where I'm going with this? Anyways, whatever... I'm dreaming as usual. This game will never come to light no matter how well designed it gets. The only way I can foresee any model like this happen is by using the inherent free license built into Star Trek fiction and making the game non-profit and voluntary... which is why I mentioned player-ran shards. p.s. Tasha Yar DID get brought back to life... kinda. It was that episode where a prior Enterprise needed to return to their own timeline to die gloriously in battle against the Romulans. The altered timeline brought Tasha back to the Enterprise-D in a state a war; the Enterprise meets the older Enterprise (C I think it was) near a temporal rift. To put the timeline back to normal they send the old Enterprise back to their own time WITH Tasha aboard and all is henceforth well in the future timeline. (w/o Tasha) Problem is, Tasha didnt die and got captured by the Romulans to become some dudes concubine (I dont blame him). That produced the evil offspring. So you see? If there was no Permadeath, none of that great drama coulda happened! :oh_i_see: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 30, 2007, 08:54:20 PM This and the last page really should be moved over to the Game Design forum, leaving this place to talk about what has been done and what is likely to occur. This would allow the ideas themselves to be decoupled from the license, evolve in its own way. The main reasons I think this:
And the Yar sub-plot occured because in Trek, there is no Permadeath :-) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on November 30, 2007, 09:13:14 PM Look at EVE, technically... it's a Permadeath game. You just have to have spent a certain amount of money to resurrect your character fully. You keep using that word. I do not think it means what you think it means. Quote Nowadays, I think people are actually tired of the care-bear and are willing to swallow more hard-core games that dont have an Autosave every 3 seconds. The last three years of the MMO genre just called. They told me to tell you you're a fucking numbskull. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 09:21:37 PM Am I the only one that thinks it's silly to look at key characters being perpetuated by ratings-desperate writers and declare, "It must mean that, in that universe, nobody dies!" :uhrr:
No! Epic fail! Nor do I really approve of a "Permadeath has never been done before in a big-name so it never will be done" standpoint. Not applicable: Tere's a first time for everything... and this wouldn't be the first time. (Early Star Wars Galaxies Jedi, anyone?) Better to argue against permadeath from a purely game-design standpoint. Stating the obvious: If you want people to bond with their characters (and you do if you're trying to stick another hook in that can drag out $15/mo) you'll be shooting yourself in the foot to rip the character out of their hands. You can do a voluntary perma-death system, a.l.a. Hardcore mode, but most people won't tolerate the fruits of their grind going kaput from a bad roll. It's too bad. In all honesty, this steadfast rejection is confirmation that we, as players, have become a bunch of whiny panzies who would rather prevent MMORPGs from having meaningful consequences than be inconvenienced in any way. Permadeath? Hell, these days we bitch about experience debt. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on November 30, 2007, 09:30:30 PM p.s. Tasha Yar DID get brought back to life... kinda. The first pic was of alternate Tasha, before I got busted for bandwith theft. :awesome_for_real: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on November 30, 2007, 09:36:08 PM He did say that he didn't want people to bond with their characters.
It could be done, but the system would have to be totally different from a standard MMO with permadeath added in. It's hard to evaluate without reading some sort of longer design writeup. I'm sure it would be possible to create an MMO with permadeath. Hell Resident Evil Online is close to that in some ways. But the key point is that you can't just take standard MMO conventions and clamp on permadeath. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on November 30, 2007, 09:53:19 PM Quote from: geldon Am I the only one that thinks it's silly to look at key characters being perpetuated by ratings-desperate writers and declare, "It must mean that, in that universe, nobody dies!" swamp poop No! Epic fail! Nor do I really approve of a "Permadeath has never been done before in a big-name so it never will be done" standpoint. Not what I was saying at all. My point has been entirely about convincing publishers (and by extension, developers) that it's a worthwhile pursuit. I quoted both of your points because they're one in the same. Risk averse revenue seekers do not kill off cash cow characters and do not link indie ideas with games that need to be cash cows to justify the effort. The Star Wars lore is similar. They killed one main character from the movies, in something like 30 years of published fiction. And the other "big" death (Anakin Solo) was an invention of the extended universe most people don't know about. And on the game side, the genre (heck, the industry) has evolved to make things more approachable and momentarily-fun and has only grown (size, scope, revenue) because of it. Ghambit seems to think there's a hole in the genre right now, a need for a more immersive experience for a harder-core player (because they often do go hand-in-hand). That's great, and maybe even right (and we really shouldn't use VG as a counterpoint because that was a trainwreck regardless of their moving target audience). But it's not really something that should live or die on the 7th page of a thread about a game not likely to launch. You don't want to stimey creative thinking with a contrived license. People who spend money on this stuff do not look at the games that have tried to have high concept with a huge IP as big successes. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on November 30, 2007, 10:14:37 PM Ah. Nevermind the severity my last post, I think I was challenging Klingon. Really, the whole thing has been a pet peeve of mine. Right now, this exchange is going through my mind:
MMORPG player: This game is shallow, dude, WTF? MMORPG developer: Well, you don't want any kind of death penalty because you hate being inconvenienced. We can't put in open-PvP because players will inconvenience themselves. We can't allow the world to change in even slightly meaningful manners because changes worry and inconvenience our players. To be honest, you really can't lose this game, as to do so would be considered a terminal inconvenience. So, yeah, the game's going to be a bit shallow. MMORPG player: ... Dude, shut up, I don't pay you $15/mo for back talk. Now go make me some end-game content for your shallow-ass game. MMORPG developer: ... Yeah, that's what I thought you'd say. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on November 30, 2007, 11:32:14 PM Well, I'm going to move my future game-design discussions to the proper sub-forum. I've actually already started charting out how I'd design STO, as I know some others here have as well. What I've found these past few evenings (sifting through game engines and endless .pdfs of star trek lore) is that like many of the prophets here have said: "it's a BITCH of a license to write a game for." I've pulled my hair out a few times, but I think I'm onto something and quite honestly... I KNOW it could work and be a blockbuster. It might take a while for people to swallow the whole load, but the gag reflex goes away after a while and they begin to like it. :grin: Just like the IP at its origin.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 01, 2007, 09:22:53 PM It might take a while for people to swallow the whole load, but the gag reflex goes away after a while and they begin to like it. Make sure you use that exact quote, along with "I'm going to make you my bitch", in any marketing / PR you do. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 01, 2007, 09:47:23 PM Plus: sandboxes suck. There, I said it. (http://upload.wikimedia.org/wikipedia/en/b/bd/The_sims_2.jpg) #1 PC game of all time beyotch. Most successful car of all time: Toyota Corolla (http://www.automotoportal.com/media/images/vijesti/060901002.1_mn.jpg) Most successful movie of all time: Titanic (http://images.boxofficemojo.com/images/titanic_poster.jpg) But please, continue on with your completely unretarded suggestion that popularity equals quality. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 01, 2007, 10:42:06 PM It might take a while for people to swallow the whole load, but the gag reflex goes away after a while and they begin to like it. Make sure you use that exact quote, along with "I'm going to make you my bitch", in any marketing / PR you do. For a game that's a "bitch of a license," making people my bitches seems like the obvious solution... hence the gag reflex -Pimps up Hoes Down Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on December 02, 2007, 12:35:28 AM I think that, deep down, we all like Sandboxes. The trouble is, just like any other game, we would like our sandboxes to be fun. When you focus too much on "open-ended" and forget to add the "game", you breed another sandbox hater.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nerf on December 02, 2007, 03:58:41 AM So far, you're the only person who thinks this is a good idea Ghambit, and what's even funnier, is that you describe the gameplay as rape.
Think about that for a minute, you think that people are going to pay you to be raped, and it's going to be HUGE! Keep up the good work, I've got a 20 year old fanual (thats a fan-manual) on warp core design and how to use that nifty butane torch to reconfigure plasma ducts so I can be l33t in your new game. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: eldaec on December 02, 2007, 04:07:31 AM Permadeath in Star Trek would be against the lore anyhow. (http://images1.wikia.nocookie.net/memoryalpha/en/images/5/58/Armus.jpg) This guy disagrees. Quote from: The Bastion of Ultimate truth In "Yesterday's Enterprise", the USS Enterprise-C travels into the future in the midst of defending a Klingon colony from Romulan attack, creating an alternate timeline in which the Federation and Klingon Empire are at war, and in which Yar did not die on Vagra II.[1] Learning from Guinan that she died a senseless death in the normal timeline, Yar opts to return to the past aboard the Enterprise-C.[1] There, she is captured and becomes consort to a Romulan general in order to spare her fellow survivors' lives.[1] She later bears a child, Sela, also played by Crosby. Yar is later executed by the Romulans. OR IS SHE?[1] This guy too. (http://i223.photobucket.com/albums/dd256/geldonyetich/STObsession.jpg) NPC, hence the endless supply. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Baldrake on December 02, 2007, 05:40:13 AM But please, continue on with your completely unretarded suggestion that popularity equals quality. But more to the point, surely you aren't suggesting that the Corolla is a crap car and Titanic was a crap movie? They may not be to your taste (and in the case of Titanic, not mine either), but for the market they were aimed at, they are top notch product. Anyway, his point is, there can be successful and fun sandboxes if they're done right. And surely you can't be arguing against that? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 02, 2007, 05:49:19 AM So far, you're the only person who thinks this is a good idea Ghambit, and what's even funnier, is that you describe the gameplay as rape. Think about that for a minute, you think that people are going to pay you to be raped, and it's going to be HUGE! Keep up the good work, I've got a 20 year old fanual (thats a fan-manual) on warp core design and how to use that nifty butane torch to reconfigure plasma ducts so I can be l33t in your new game. What's NOT funny is you chose to twist my words into a violent act. Nowhere did I refer to rape. I referred to pimps and hoes. Like a good pimp I would bring the best content and tools to my hoes to make it happen and see the fruits of their labor. Pimps are enablers, hoes are enablees. Today's gaming unfortunately is more like the Pied Piper in a mentally challenged daycare center. Given the choice, I'd rather be an enabling Pimp rather than a child-kidnapping Pedophile. Lastly, you assume I want to cater to EVERYONE. Fact is.. I dont. Why? Because for this IP it's unnecessarily destructive. Trekkers are by FAR the largest fan base in the world. This has been proven by the mere fact that they'll eat up all the gaming crap with the Star Trek logo on it no matter how good it is (devs know this, so they make crap). If someone simply came out with a game that Trekkers alone would REALLY love, they'd in fact probably have the #1 MMO. Why did SWG fail? Because they forgot the above fact with regards to their own IP... they sold out to the mass market and ended up tanking their game. <sigh> Why is it in this forum people love to embrace mediocrity and the status quo? Cynicism should breed innovation, not stagnation. Everyone wants to know how on God's green earth a decent ST MMO would be made, well... I'm TELLING you how. It sure as hell aint following the current gaming "model." Which is why many people say it's impossible. The only way to boldly go where no one has gone is to let the players do it themselves, not have their hands held. Make a randomized sandbox galaxy (with known space fleshed out slightly) and unleash the hounds. Everyone knows that to do STO any other way properly would mean a HUGE time and money sink (properly doesnt mean a lot of initial box-sales). Even if the game gets completed, by the time it's RELEASED it'll already be obsolete and so much of a nightmare as to be un-expansable.... both because of shear size and money-sink. And one thing STO should be is adaptive. To create real masterpieces in any reasonable timeframe you have to enable the masses while keeping them immersed. This fits perfectly with Trek's grand "Social Experiment" along with its Tech. Why go the opposite direction? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on December 02, 2007, 06:24:45 AM To create real masterpieces in any reasonable timeframe you have to enable the masses while keeping them immersed. This fits perfectly with Trek's grand "Social Experiment" along with its Tech. Why go the opposite direction? Simple, true-so-far answer: Because player-created content is crap. Less simple, wait-and-see answer: this experiment is being tried yet again, it's caled "Metaplace", and it doesn't have an expensive IP weighing it down. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 02, 2007, 06:42:32 AM Simple, true-so-far answer: Because *most* player-created content is crap. But the point still stands, if you are going to rely on Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 02, 2007, 06:48:48 AM You guys are being too cut and dry here. There's a difference between something like Metaplace and something like NWN, Ryzom, or even SWG. They all have/had varying degrees of Sandbox. Obviously, you'd have elements of control in your Sandbox... we're not talking carte blanche to run the place.
And ultimately, if players dont like certain user-created content.. they dont necessarily have to take place in it, buy it, or exist among it. Space has an advantage in that well... it has lots of uhhh.. SPACE Also, a Sandbox is only as good as the tools given to play in it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 02, 2007, 06:52:16 AM And ultimately, if players dont like certain user-created content.. they dont necessarily have to take place in it, buy it, or exist among it. Space has an advantage in that well... it has lots of uhhh.. SPACE Too much SPACE is not a good thing. Like I said, unless they whoever is aggressive at making sure the good stuff is promoted and the crap is buried the vast majority aren't going to stick around long enough to 'find teh funz'. Most people buy games because they expect them to be fun right away, not after research. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Reg on December 02, 2007, 07:24:28 AM I swear if this new guy starts chirping about "risk versus reward" my goddam head is going to explode.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on December 02, 2007, 08:13:09 AM People scoff at player created content too quickly. If there are 100k sub's, I wouldn't be surprised if at least a hundred of them have the vision, organization, and tenacity to create *some* kind of interesting quest, dungeon, story-arc, etc... Even a single, simple 2-hour story arc is significant when there is the potential to have 200,000 playing hours or so to come out of it. Player created textures and skin's would add to visual variety, etc. Yeah, there will be crap, but with a system in place to filter it out, I don't think people will notice it any more than they do the stupid ass commercials on tv.
And how about this for something never done before: What if someone were to write a client similar to the SETI@Home, except this one would churn out fully rendered 3d terrain? World size seems to be limited by rendering times, but if 100k players gave over a nominal % of their CPU cycles while they played that were to be used for this job, it could end up with some pretty big spaces! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 02, 2007, 08:28:04 AM People scoff at player created content too quickly. If there are 100k sub's, I wouldn't be surprised if at least a hundred of them have the vision, organization, and tenacity to create *some* kind of interesting quest, dungeon, story-arc, etc... Even a single, simple 2-hour story arc is significant when there is the potential to have 200,000 playing hours or so to come out of it. Player created textures and skin's would add to visual variety, etc. Yeah, there will be crap, but with a system in place to filter it out, I don't think people will notice it any more than they do the stupid ass commercials on tv. And how about this for something never done before: What if someone were to write a client similar to the SETI@Home, except this one would churn out fully rendered 3d terrain? World size seems to be limited by rendering times, but if 100k players gave over a nominal % of their CPU cycles while they played that were to be used for this job, it could end up with some pretty big spaces! you are getting warm my friend.. :-) it's not exactly what I was getting at... but close with both points. (i'm not gonna jump this thread with that element of game design [in re: networked renders] right now though) The thing with user-content is you dont necessarily have to police it at all if you give the players a choice in participating in it (ala NWN). Aside from that, there is the "Continuum" I mentioned earlier. The function of the "Q" metagame is not only to give the greater Sandbox, but to create built-in accountability. (I thought I made that part clear) There is no need to hire someone to police ALL the content, when the content creators can rate most of it themselves. The "Starfleet" element is charged with a similar task as it relates to misison creation, resource management and creation, etc. Ultimately, you can police content devwise as much as you want... but it shouldnt really be a large part of the pipeline. <sigh> dammit, it's sunday and I should be relaxing Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 02, 2007, 11:08:26 AM I contribute exactly the way your talking about. I've done mods for Morrowind and Oblivion. Models, textures, little quests and etc...
99% of it [user created content] is crap. Oblivion and Morrowind are good-to-great games without the input of the mod community. Relying on the mod community is a HUGE mistake. Community additions are fine as bonus above and beyond the existing game, not instead of. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Zane0 on December 02, 2007, 11:37:03 AM If you want even the slightest bit of coherence in gameplay, or atmosphere, or narrative, then user created content in the context of an MMO will not not not work; the result will be an unpolicable garbled mish-mash. Second Life is a good example. It's good at what it does, but it's not trying to be anything beyond a blank slate.
Star Trek as a synthesis of EvE with perhaps structured RvR and some concessions to WoW PvE could be both interesting and successful, but I very much doubt we will see either of these (but particularly the former..) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Slyfeind on December 02, 2007, 12:34:40 PM Anyway, his point is, there can be successful and fun sandboxes if they're done right. And surely you can't be arguing against that? Yeah, I like pumping the bilge in Puzzle Pirates. I don't think I'd like pumping bilges in real life. You can make a sucky sandbox, just as you can make a sucky DIKU. Sandbox is a sucky term, anyway. What do we mean by that? Do we mean a game where the content is boring? Or can it be fun, but correlate to otherwise boring real life activities? (Like the aforementioned bilge pumps of Puzzle Pirates.) "Worldy" games are typically games with a bunch of minigames to them, while "gamey" games have fewer minigames. More depth can be ascribed to the "gamey" than the "worldy." A Tale in the Desert has Charcoal, Flax, Beer Brewing, Paint Mixing, Vegetable Farming, and hundreds more; all separate games in their own right, but very simple games. World of Warcraft has maybe six or seven games; PvP, Raiding, Harvesting, Crafting (only one type of crafting game here, regardless of the different things it produces), and whatnot, but those games are much deeper than ATITD's. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on December 02, 2007, 01:29:53 PM I've never seen a deeper crafting system than ATitD. It's too much for me even. Overwhelming. But that's good It lets us make choices in what we want to do. (It's only failure IMHO is that there should be limits to what a character can learn) Apparently the new Beast Master in SWG took the old BE plus CH and made it more complex. Complicated is a good *option* in a game. Sadly, all combat in the few MMO's I've played are all pretty much button mashing monkey-fare. Phasers from ST would fit in perfectly. Hell, they probably were the inspiration for modern (sic!) MMO's.
Give us a game with all the mini-games you can stuff in there, and make the core few games like combat (sigh!) good, and you have a winner. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nerf on December 02, 2007, 02:44:00 PM It might take a while for people to swallow the whole load, but the gag reflex goes away after a while and they begin to like it. You're right, that doesn't sound like rape at all. Also, you really need to pick which market you're going for. "Small niche title" != "Blockbuster", so if you're trying to argue that you don't want this to appeal to everyone, don't tell us how it's going make WoW subs look like it failed. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 02, 2007, 02:57:03 PM Plus: sandboxes suck. There, I said it. (http://upload.wikimedia.org/wikipedia/en/b/bd/The_sims_2.jpg) #1 PC game of all time beyotch. Most successful car of all time: Toyota Corolla (http://www.automotoportal.com/media/images/vijesti/060901002.1_mn.jpg) Most successful movie of all time: Titanic (http://images.boxofficemojo.com/images/titanic_poster.jpg) But please, continue on with your completely unretarded suggestion that popularity equals quality. Sims 2 was popular because it was a fun, quality game. It was a game idea that caught it's audience square in the gut. How many games have the kind of add-ons and expansions like Sims? Sandboxes rock, and a lot of people seem to agree with their wallets. Posting pictures of cars and movie posters probably won't change that fact... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 02, 2007, 04:33:10 PM I posted the two pictures that correspond with the Sims as victories of mediocrity. The Corolla isn't a bad car, but you aren't going to boasting to your friends that you bought one; ditto the Sims. Plus if that's your best example of a sandbox, well, the MMO version of it never really took off. Given that we are talking about MMO sandboxes, not single player ones (which aren't bound by the same rules) I think we aren't on the same page.
Geld gets it right - a little sandbox is fine when covered with a healthy heaping of game. I enjoy dressing up my virtual dolls and decorating virtual houses as much as the next MMO-er. However, large open sandboxes that require players to drive things forward tend not to work unless there are other things driving it (i.e. money (Second Life) or power (EVE)). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 02, 2007, 05:00:07 PM It all comes back to what's most important first. You can dress up a virtual sandbox all you want, but if combat isn't fun and the game doesnt' provide direction for players, you're not going to hit mass success... unless you're shooting for tweens with a browser-based experience ;)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 02, 2007, 07:30:06 PM I posted the two pictures that correspond with the Sims as victories of mediocrity. The Corolla isn't a bad car, but you aren't going to boasting to your friends that you bought one; ditto the Sims. Plus if that's your best example of a sandbox, well, the MMO version of it never really took off. Given that we are talking about MMO sandboxes, not single player ones (which aren't bound by the same rules) I think we aren't on the same page. Geld gets it right - a little sandbox is fine when covered with a healthy heaping of game. I enjoy dressing up my virtual dolls and decorating virtual houses as much as the next MMO-er. However, large open sandboxes that require players to drive things forward tend not to work unless there are other things driving it (i.e. money (Second Life) or power (EVE)). Definitley. Raph (bless his good intentioned heart) seemed with UO and SWG to be inclinced to have the players create their own content out of whole cloth. I think player created content can be a really great thing, if it's channeled through tools that don't let them make penis statues and Monty Haul dungeons. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Kirth on December 03, 2007, 06:41:44 AM As an aside, is there any indication on how the rumored 'franchise reboot' will affect this development?
As I understand it the new movie that is set when Kirk was younger (Fresh out of the acedemy?), and the premise is that due to some time travelers the future is changed and basically everything that is canon so far is being re-written. This may be an oversimplification of the plot or just internet rumor. But if the IP story takes a turn one way but the game is set in the old storyline will it affect how fans will respond. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Oban on December 03, 2007, 07:10:14 AM Wow, seriously?
Quote When Spock (Leonard Nimoy) learns of a villainous Romulan's (Eric Bana) revenge plot to execute a young Captain James T. Kirk (Chris Pine) via Time travel, he races to the rescue. In meeting Spock of the past (Zachary Quinto), Spock hopes to teach his younger self to save his future best friend's life. With the help of Scotty (Simon Pegg), Chekov (Antoh Yelchin), Uhura (Zoe Saldana), Sulu (John Cho), and Captain Christopher Pike (Bruce Greenwood), Spock and Kirk must stop the enemy before history is dangerously altered. Written by J. T. Curcio Didn't they learn from the fuck-up that was Enterprise? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 03, 2007, 09:11:18 AM Wow, seriously? Quote When Spock (Leonard Nimoy) learns of a villainous Romulan's (Eric Bana) revenge plot to execute a young Captain James T. Kirk (Chris Pine) via Time travel, he races to the rescue. In meeting Spock of the past (Zachary Quinto), Spock hopes to teach his younger self to save his future best friend's life. With the help of Scotty (Simon Pegg), Chekov (Antoh Yelchin), Uhura (Zoe Saldana), Sulu (John Cho), and Captain Christopher Pike (Bruce Greenwood), Spock and Kirk must stop the enemy before history is dangerously altered. Written by J. T. Curcio Didn't they learn from the fuck-up that was Enterprise? Can we go back in time and bitchslap the writers? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Miasma on December 03, 2007, 10:58:47 AM Despite the fact that I usually think "back in time/holodeck" episodes only get created when the writers are desperate and out of ideas Star Trek IV is still my favorite so I won't dismiss this premise out of hand. I haven't been following the new movie though, I only found out they were making it from this thread and I'm a bit confused. I thought the JJ Abrams guy was making this but that says it was written by someone named Curcio, so which is it?
I also heard over my guild's vent that Shatner is unhappy he doesn't have a large role... Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 03, 2007, 11:03:21 AM Despite the fact that I usually think "back in time/holodeck" episodes only get created when the writers are desperate and out of ideas Star Trek IV is still my favorite so I won't dismiss this premise out of hand. I haven't been following the new movie though, I only found out they were making it from this thread and I'm a bit confused. I thought the JJ Abrams guy was making this but that says it was written by someone named Curcio, so which is it? I also heard over my guild's vent that Shatner is unhappy he doesn't have a large role... IMDB (http://www.imdb.com/title/tt0796366/) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: palmer_eldritch on December 03, 2007, 11:37:52 AM Despite the fact that I usually think "back in time/holodeck" episodes only get created when the writers are desperate and out of ideas Star Trek IV is still my favorite so I won't dismiss this premise out of hand. I haven't been following the new movie though, I only found out they were making it from this thread and I'm a bit confused. I thought the JJ Abrams guy was making this but that says it was written by someone named Curcio, so which is it? I also heard over my guild's vent that Shatner is unhappy he doesn't have a large role... Shatner had a moan about it - there's a story here: http://edition.cnn.com/2007/SHOWBIZ/Movies/10/26/people.williamshatner.ap/ Abrams apparently said he would like to include Shatner but doesn't feel he can, as he would only want him as Kirk and there's no way he can see to do it that would make sense. I don't have a link for that, I just remember reading it in a magazine. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 03, 2007, 02:07:59 PM I'm looking forward to Bana as a Romulan.. Didn't even know he was in it.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 04, 2007, 03:24:40 AM So far, you're the only person who thinks this is a good idea Ghambit, and what's even funnier, is that you describe the gameplay as rape. Think about that for a minute, you think that people are going to pay you to be raped, and it's going to be HUGE! Keep up the good work, I've got a 20 year old fanual (thats a fan-manual) on warp core design and how to use that nifty butane torch to reconfigure plasma ducts so I can be l33t in your new game. What's NOT funny is you chose to twist my words into a violent act. Nowhere did I refer to rape. I referred to pimps and hoes. Like a good pimp I would bring the best content and tools to my hoes to make it happen and see the fruits of their labor. Pimps are enablers, hoes are enablees. Today's gaming unfortunately is more like the Pied Piper in a mentally challenged daycare center. Given the choice, I'd rather be an enabling Pimp rather than a child-kidnapping Pedophile. Lastly, you assume I want to cater to EVERYONE. Fact is.. I dont. Why? Because for this IP it's unnecessarily destructive. Trekkers are by FAR the largest fan base in the world. This has been proven by the mere fact that they'll eat up all the gaming crap with the Star Trek logo on it no matter how good it is (devs know this, so they make crap). If someone simply came out with a game that Trekkers alone would REALLY love, they'd in fact probably have the #1 MMO. Why did SWG fail? Because they forgot the above fact with regards to their own IP... they sold out to the mass market and ended up tanking their game. <sigh> Why is it in this forum people love to embrace mediocrity and the status quo? Cynicism should breed innovation, not stagnation. Everyone wants to know how on God's green earth a decent ST MMO would be made, well... I'm TELLING you how. It sure as hell aint following the current gaming "model." Which is why many people say it's impossible. The only way to boldly go where no one has gone is to let the players do it themselves, not have their hands held. Make a randomized sandbox galaxy (with known space fleshed out slightly) and unleash the hounds. Everyone knows that to do STO any other way properly would mean a HUGE time and money sink (properly doesnt mean a lot of initial box-sales). Even if the game gets completed, by the time it's RELEASED it'll already be obsolete and so much of a nightmare as to be un-expansable.... both because of shear size and money-sink. And one thing STO should be is adaptive. To create real masterpieces in any reasonable timeframe you have to enable the masses while keeping them immersed. This fits perfectly with Trek's grand "Social Experiment" along with its Tech. Why go the opposite direction? Where to begin... where to begin... "Lastly, you assume I want to cater to EVERYONE. Fact is.. I dont. Why? Because for this IP it's unnecessarily destructive. Trekkers are by FAR the largest fan base in the world. This has been proven by the mere fact that they'll eat up all the gaming crap with the Star Trek logo on it no matter how good it is (devs know this, so they make crap). If someone simply came out with a game that Trekkers alone would REALLY love, they'd in fact probably have the #1 MMO." The idea that Trekkers will 'eat up all the gaming crap with the Star Trek logo on it no matter how good it is' is misguided. Klingon Academy sold what, maybe 20,000 copies after Interplay shucked out its entire warchest on it for three years of development? It was a bad game, visionless overdeveloped crap, and the marketplace knew it, and Trekkers stayed away. Just as they stayed away from half-assed attempts to shoehorn wretchedly overcomplicated turn-based boardgames into the RTS format. Just as they will stay away from whatever MMO ever gets made from this cursed IP. Trekkers may be a large fan-base, but they are a deeply disaffective and factionalized fanbase. If there were a unified, consistent set of messages and concepts in Trek, I might be inclined to believe what you say about Trekkers being able to support a #1 MMO all by themselves. There's no money in the 24th century; try making a reward system for your MMO around that. Starfleet ships must go through stages of diplomacy before fighting, while Romulan ships can cloak and gank people with plasma torpedoes - try balancing the combat system of your MMO around THAT. I could go on and on, and not only does every single aspect of Trek not only lend itself imperfectly to gaming, but breeds bitter arguments among factionalized clumps of fans who have nothing better to do than quote little bits of inconsistent-but-canonized lore at each other like Talmudic scholars. Probably not worth exploring the bizarre comment that 'devs know this, so they make crap', except to share my observation that even the lousy game devs come to work every day hoping to do something good and productive with their time. I've never met anyone in this industry who was of this conspiratorial 'let's publish shit-in-a-box and get rich' armchair philosophy that I hear so much about. When shit happens, it generally happens because people are put in positions that exceed their abilities, or it's bad management, lousy vision, poor funding, factionalization within the dev team, outside factors beyond everyone's control, whatever. But it's not because there's this Machiavellian plan to fleece the masses like Eva Peron and sink the work-sweat of a few million noble Trekker gamers into an IRA and a winter home in Cancun. Your idea for a utopian, player-driven content-creation system is noble, but mad. Chaos on a level unseen since Battlecruiser 3000 would ensue. For every good zone or instance a player came up with, there would be dozens of shitty ones, broken ones, 'I'll have it done in another three weeks, after I'm done with Final Exams, I promise' ones... design of the game would become unplayable quickly, dev would have no power to compel users to alter their content other than simply removing it, it would be a cat-herder's worst nightmare. Then you've got that one genius player out there making the good shit who'll start to expect his cut of the gross profits... There's a word for the process of recruitment, oversight and management it would take to gather together enough talented people to do that job right, and it's called 'hiring'. The project you're describing is ultimately more expensive and a far riskier gamble than the model you're seeking to overthrow, to put it mildly. I've kept an eye on Trek fans for a long time now, and as long as I've been a fan of the franchise, I've never been that big of a fan of some of the fans. In 1996 I made the mistake of joining a Trek list-serv, and got a big steamy dose of hydrophobic "My imaginary starship is better than your imaginary starship" rants. Fail to please some of these people with a single game design choice, and you've got an entire faction hating you and griefing your project. The politics and interests of Trek fans are all over the map, but they all expect the next Trek project to address their interpretation of Trek. I've watched them take out their fiery wrath on a dev team's forum boards, and it really does go from "I love you guys, keep up the good work" to "OMG I hope you guys get horrible cancer and die in a FIAR" in a matter of minutes. I can't imagine any group infected with that kind of mentality getting very far in designing their own content in a way that ends up professional-caliber. It's bad enough when you have professional devs that can't get along... at least they can shut their mouths from time to time. You make a user-created Trek MMO, you'll be getting the contextual equivalent of lurid billboard-sized imaginary starship tag .jpgs pasted everywhere. Everyone'll be a bold, manly, square-jawed captain butting heads constantly with every other bold, manly square-jawed captain. Eventually you'll get a few scary, Jonestown-style 'crews' forming with gullible 'enabler' players falling in line behind some authoritarian uber-nerd with control issues. One thing that both the Trek IP and MMO development require is a judicious sense of order, and you do not get that from players, period. Players don't take orders from Starfleet in a timely fashion, if at all, and they certainly don't take direction from a development team (even if it were sensible from a legal standpoint for devs to wade into that territory). It's a tremendous (some would say 'impossible') leap from organizing forty guildies for a raid, to organizing content creation for a top-rate, triple-A MMO. Please, guys, the idea of a Trek MMO is like the idea of a universal solvent. Please invest time and money in saner, more productive endeavors! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Kirth on December 04, 2007, 03:54:38 AM Despite the fact that I usually think "back in time/holodeck" episodes only get created when the writers are desperate and out of ideas Star Trek IV is still my favorite so I won't dismiss this premise out of hand. I haven't been following the new movie though, I only found out they were making it from this thread and I'm a bit confused. I thought the JJ Abrams guy was making this but that says it was written by someone named Curcio, so which is it? I also heard over my guild's vent that Shatner is unhappy he doesn't have a large role... Shatner had a moan about it - there's a story here: http://edition.cnn.com/2007/SHOWBIZ/Movies/10/26/people.williamshatner.ap/ Abrams apparently said he would like to include Shatner but doesn't feel he can, as he would only want him as Kirk and there's no way he can see to do it that would make sense. I don't have a link for that, I just remember reading it in a magazine. read the last line of that article where he says he was their at the creation and hoped to be their at the re-creation. Seems the story that this is going to be a complete retooling of the series are somewhat true. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Simond on December 04, 2007, 04:02:02 AM Quote Scotty (Simon Pegg), :awesome_for_real:Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 05, 2007, 09:05:51 AM Quote Entry 5.0 - "Interactions in Action" Stardate 61390.2 (December 4th, 2007) Hola, STO fans, and welcome back to the DevLog! There's something darned cool lurking in this entry, so let's skip the endearingly goofy banter and get right to it... Over the past few DevLogs we've primarily focused on a sampling of the low-level processes of STO development, taking a peek at terrain generation, object design, and version testing, among other things. Today we'd like to seriously shift gears, and start revealing a little bit about the actual game systems themselves. We'll start with a deceptively simple game mechanic that's deucedly difficult to nail down: the Interaction System. What's the Interaction System you ask? In a nutshell, the Interaction System controls every non-combat, player-to-NPC interaction in the game. If you want to talk to a Ferengi shopkeeper, it goes through the Interaction System. Need to get some additional phaser training at the local Starfleet Academy? That's the Interaction System. Want to beam down to a planet? Interaction System. Responding to a distress call from a crippled starship? That's the Interaction System, too. In fact, when one is done tallying up the mission givers, trainers, vendors, Transwarp Terminal operators, Dahar Masters, helpful cadets and informative colonists, you'll find that there are just about as many peaceful interactions in Star Trek Online as the phasers-and-bat'leths variety. Put plainly, the Interaction System is the glue that holds all the other systems of STO together, transforming a bunch of disconnected (though spectacularly well designed and balanced) phaser fights into an actual game, so it's vitally important that we get it "just right." As we design, implement, and refine our Interaction System, we're trying to keep a few basic goals in mind: * Keep it Simple - The less clicks and extraneous buttons the better. * Keep it Intuitive - The best Interaction System is one the player can figure out without any instruction. * Keep it Consistent - No matter where the player is (ground, space, another dimension) or what kind of interaction he's engaged in (dialogue, buying, training, obtaining missions, etc.) the widgets of the Interaction System's interface should behave in a consistent manner. * Keep it Trek - A blanket goal of STO, but one that bears repeating. * Keep if Fun - You'd be surprised how often this gets forgotten. So, what can you interact with in STO? A better question might be: what CAN'T you interact with? When playing on the "ground" (the surface of a planet, the promenade of a space station, or the interior of an "abandoned" Borg cube, etc.), players will use the Interaction System to chat with terrified aliens, order cups of Earl Grey from station replicators, launch games of chance from charming Dabo girls, and get missions from Starfleet superiors, among scores of other activities. All of these interactions, from the mundane to the sublime, will be launched by the most casual of mechanisms ("Keep it Simple"): a single right-click of the mouse on a neutral or friendly NPC. While flying through space in a starship, players will use the Interaction System in exactly the same way ("Keep it Consistent")... but the NPCs the player will interact with will reflect more of the awesome diversity of the Star Trek universe. In space, players can respond to hails from officials on distant planets, or get orders from the commanders of besieged space stations, or do business with the owners of untrustworthy Orion shipyards, simply by right-clicking on those planets, space stations, or shipyards in exactly the same manner as if they were on the ground. In fact, the Interaction System is often the key to the player's ability to transition between space and ground, as ably illustrated by our VERY FIRST RELEASED IN-GAME SCREEN SHOT: (http://www.startrekonline.com/images/IntScreen_th.jpg) (http://www.startrekonline.com/devlog/viewimage.php?IntScreen.jpg) Vulcan Village Unfortunately, while the Interaction System of Star Trek Online may be nigh-infinitely expandable, our blog space is not, which is why it's time to bring this DevLog entry to a close. Please stay tuned for the next DevLog, which will reveal even more interesting tidbits about the development, systems, and content of Star Trek Online. On behalf of everyone here at STO, thanks for the continued enthusiasm for Star Trek Online, Mike Stemmle, Story Hologram PS Big thanks to Greg, Steve, Daron, and Sean for helping to get this DevLog together. Source (http://www.startrekonline.com/devlog/) Just wanted to add, i made this a while back when they were first talking about the game. lol. It was a joke then.... (http://img174.imageshack.us/img174/6696/stoscreenshot01va9.jpg) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 05, 2007, 09:37:42 AM Did I remember to sign up for the beta for this one?
I've suddenly become interested. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 05, 2007, 10:19:39 AM HAH! That devlog screenie looks just like one from Earth and Beyond... 'cept instead of a Jenquai Explorer, there's a Starfleet heavy cruiser there. (sigh)
Even the damned font is the same. Along with the cartoony NPC avatar. 'Course, the UI is standard fair. Makes me wonder though, "why even have a ship at all?" Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WayAbvPar on December 05, 2007, 10:31:27 AM Heh. I didn't notice the 'I made this' part before I saw that screenshot. I was like 'CCP's lawyer has some work to do!'.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Kirth on December 05, 2007, 11:00:40 AM when I saw that last dialog option thats given to that alien I thought it should be "bend over!"
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 05, 2007, 11:07:00 AM These guys are approaching a LoTRO/Turbine-esque level of verbosity for what amounts to "what you've seen before, but with more words". A lengthy description of how UI systems are built in general and a UI that "proves" it? Come on. I think I believe the actual space shot is real, though there's something about the ultra-bright gleamies on some of the celestial bodies that has a very Photoshop feel to them. But not for a second do I think the user interface buttons and dialog box are real.
For one, they depart way too much from the LCARS they've been hawking for a year. For another, they just look pre-Alpha rough in layout with icon-art that looks lifted from another game. That wouldn't bother me except some'll likely use this as a "proof" that the game is still in progress. I believe Mrbloodworth's screenshot more :-) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 05, 2007, 02:16:15 PM These guys are approaching a LoTRO/Turbine-esque level of verbosity for what amounts to "what you've seen before, but with more words". A lengthy description of how UI systems are built in general and a UI that "proves" it? Come on. I think I believe the actual space shot is real, though there's something about the ultra-bright gleamies on some of the celestial bodies that has a very Photoshop feel to them. But not for a second do I think the user interface buttons and dialog box are real. For one, they depart way too much from the LCARS they've been hawking for a year. For another, they just look pre-Alpha rough in layout with icon-art that looks lifted from another game. That wouldn't bother me except some'll likely use this as a "proof" that the game is still in progress. I believe Mrbloodworth's screenshot more :-) I'd like to be hopeful they'd stick with the LCARS, but they've already come out and said that they're shifting their design to a more "casual" player (and a more traditional UI). I assume they THINK casual people will like your typical RPG-UI, which is what they've shown in their screenie. So far, I see nothing inspiring. It's EnB with ST: Legacy ships. Even the graphics for Space look like EnB, cartoony (every time I look at those 'roids I think of blasting rocks with my mining laser and an ugly space-squid popping out of it). I was hoping they'd do something akin to the Infinity space-gaming engine: http://www.infinity-universe.com/Infinity/index.php (http://www.infinity-universe.com/Infinity/index.php) But nope... aint happenin. In other news: here's Shatner's take on the movie http://www.livevideo.com/video/ShatnerVision/A3249AA2F28F47F1B643D9D6050C6277/shatner-s-thoughts-on-the-new-.aspx (http://www.livevideo.com/video/ShatnerVision/A3249AA2F28F47F1B643D9D6050C6277/shatner-s-thoughts-on-the-new-.aspx) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 05, 2007, 03:42:36 PM I'd buy that except for this recent post (http://www.startrek-online.net/messageboard/showthread.php?t=11533) by the lead UI designer on the (current, I think) top STO fansite:
Quote Hi everyone, My name is Steve Mason and I'm the lead UI designer & engineer for STO. I come to this site every now and then to read the threads about UI issues and it's always really inspiring to see. Star Trek is unique in that it's one of the few science fiction universes that has a distinct look and feel for its computer UI, so it's not surprising that so many people are concerned with the interface in our game. I'm a huge fan of Star Trek and Mike Okuda's work, so it's been a dream-come-true to be able to work on this project. In fact, one of the reasons why I came to work on this game was because I was scared they would get someone who didn't have a deep affinity for LCARS and all the cool graphics in the shows! As a fan, I was already looking forward to being able to use a Star Trek computer interface in an MMORPG. So, for the last 18 months or so, I've been working on a new LCARS design style that will not only look cool, but also *work* well. Remember, LCARS was made twenty years ago, before modern computer GUI standards had been established yet. You know, things like movable windows, scrollbars, drop down menus simply didn't exist back then, at least not in the mainstream (mac doesn't count, sorry). Heck, LCARS was intended to be used by touching it with your fingers, or speaking --- not using a mouse and keyboard. Not only that, but really it was intended to replace the TOS bridge control surfaces which were covered in pentiometers, sliders and blinking lights! So it's been a really interesting challenge to take the graphic design and interface style of LCARS, and apply it to the needs of a sophisticated, modern application like an MMO. There's been a lot of speculation on here about what the UI might be like, or how LCARS will work on terminals a la Doom 3. And I can't talk about anything that might provide clues about gameplay, but I can say this: Be prepared for a new LCARS style. Think modern, slick, clean, and elegant. Think shiny, black, and serious. Think iPhone. It's going to feel good. The design of the UI has been driven directly by the needs of gameplay. The last thing we want is the for the UI to get in the way of actually playing the game. If anyone has questions about the UI for STO, or just LCARS in general, I'd be happy to answer. Obviously I can't talk about anything that might be considered "newsworthy" -- I'm leaving that up to Daron and Mike , but I think more abstract discussions about the design of the UI are safe territory. Now, granted, the shot above is way early (and I still believe somewhat manufactured). But you can't just slap something as so-very-not-normal-MMO like LCARS atop an otherwise-you've-played-it MMO. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on December 05, 2007, 03:55:40 PM Is it just me or was all that text a description of a right-click menu?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 05, 2007, 03:57:31 PM It's not just you.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 05, 2007, 06:14:09 PM Is it just me or was all that text a description of a right-click menu? Nope; though that's wall of text to describe right click on NPCs with exclamation mark, by the sound of it.The big question is probably if the exclamation marks will be yellow, futuristic blue, sleek iPhone black or maybe bold and adventurous purple? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 05, 2007, 06:54:51 PM Is it just me or was all that text a description of a right-click menu? Can't you read? It's an Interaction System! I can't wait until they start talking about their Visual User Screen Display and Character Development Pathways! :uhrr: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ragnoros on December 05, 2007, 11:29:30 PM My bad, that wasn't from the official site. :grin:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 06, 2007, 05:10:59 AM Sure you aren't talking about MrBloodworth's created image? The STO image is hosted on their site (though it would have been more entertaining if that was hosted on Fileshack :wink:).
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Chinchilla on December 06, 2007, 06:28:26 AM Right click, mouse wheel to scroll down, and left click to accept. WOW! Sorry... all that gibberish gave me the same impression.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 06, 2007, 07:27:18 PM Hate to spoil the party, but I'm not sure what the gibberish is. I think the LCARS interface is rather cool, and not a waste of time to talk about when making an ST game. UI is serious business! Also, if you don't know who Michael Okuda is, then get the fuck out of the thread! :oh_i_see:
Not sure why everyone's focused on right clicking either. It might not have any right clicking at all. He could just be talking about how the mmo hotkey bar or how the HUD would resemble LCARS or some kind of kiosk-like shit. Hopefully it won't take up too much screen real estate though. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Margalis on December 06, 2007, 09:01:22 PM Quote When playing on the "ground" (the surface of a planet, the promenade of a space station, or the interior of an "abandoned" Borg cube, etc.), players will use the Interaction System to chat with terrified aliens, order cups of Earl Grey from station replicators, launch games of chance from charming Dabo girls, and get missions from Starfleet superiors, among scores of other activities. All of these interactions, from the mundane to the sublime, will be launched by the most casual of mechanisms ("Keep it Simple"): a single right-click of the mouse on a neutral or friendly NPC. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Miasma on December 07, 2007, 06:44:53 AM Quote When playing on the "ground" (the surface of a planet, the promenade of a space station, or the interior of an "abandoned" Borg cube, etc.), players will use the Interaction System to chat with terrified aliens, order cups of Earl Grey from station replicators, launch games of chance from charming Dabo girls, and get missions from Starfleet superiors, among scores of other activities. All of these interactions, from the mundane to the sublime, will be launched by the most casual of mechanisms ("Keep it Simple"): a single right-click of the mouse on a neutral or friendly NPC. Radial Menu that you have to escape out to see. Alt + Shift + left click to talk. Target them with left click then use /commands to interrogate. Petition a GM each time you meet an NPC and have them go through scripts. Distribute a book with the game where people can look up the NPC in an index and read the text. Have NPCs randomly give out quests and shout at anyone near them. Don't use any dialogue at all because it's just too complicated, revisit the idea when direct mental communication technology is available making this feasible. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 07, 2007, 08:14:12 AM Personally, I like it better when my right-click button is reserved for more pressing matters. Earl Grey and Dabo Girls are great, but I'd rather fix an EPS conduit or chisel a hole in someone's thorax with a laser scalpel.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 07, 2007, 11:24:07 AM Personally, I like it better when my right-click button is reserved for more pressing matters. Earl Grey and Dabo Girls are great, but I'd rather fix an EPS conduit or chisel a hole in someone's thorax with a laser scalpel. Ahh, cutting edge context sensitive right click. Gotta be careful with that level of interactive control, go to far and people start to complain that the game plays itself. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 07, 2007, 07:56:20 PM Personally, I like it better when my right-click button is reserved for more pressing matters. Earl Grey and Dabo Girls are great, but I'd rather fix an EPS conduit or chisel a hole in someone's thorax with a laser scalpel. Ahh, cutting edge context sensitive right click. Gotta be careful with that level of interactive control, go to far and people start to complain that the game plays itself. Believe you me, I'm on your side with that one. Ultimately, my point was exactly what you're saying. What it SEEMS like they're doing is making the "right-click solves all" button. I'd rather not have that happen. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Furiously on December 10, 2007, 01:13:34 AM You sure they shouldn't take the SCAR-L interface to their face?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 11, 2007, 07:21:32 AM It never ends. (http://www.tentonhammer.com/node/15616)
Quote Kohnke v. Perpetual - The Opening Round Posted December 11th, 2007 by Ethec How a new civil case hints at the real story behind Perpetual Entertainment's moves in recent months and the demise of Gods & Heroes: Rome Rising. by Jeff "Ethec" Woleslagle December 11, 2007 - Details surrounding Perpetual Entertainment's dealings subsequent to the cancellation of Gods & Heroes are coming to light as Ten Ton Hammer uncovered court documents of a new complaint just submitted to California's Superior Court last week. The allegation: the San Francisco-based developer fraudulently transferred valuable assets (like the Star Trek Online license) to an insider-owned corporation at a loss, leaving those with a financial stake in the now-defunct MMORPG Gods & Heroes: Rome Rising without hope of payment save legal recourse. Court documents reveal surprising new allegations against Perpetual According to documents received last Friday in California's Superior Court for the County of San Francisco, public relations firm Kohnke Communications, Inc. – best known for promoting the efforts of numerous MMORPG developers like EA Mythic, Red 5, Turbine, and NetDevil – is suing Perpetual Entertainment, Inc. for breach of contract, fraudulent transfer, fraud, and various other charges for damages between $80,000 and $290,000, perhaps much more in terms of punitive or exemplary damages. The complaints stem from allegations that Perpetual sold valuable assets like the Star Trek Online (STO) license to P2 Entertainment, Inc., a thinly veiled yet separate corporate entity, before executing the Perpetual ABC or "Assignment for the Benefit of Creditors" (a liquidation mechanism allowed by states like California as a less expensive alternative to the extensive litigation surrounding bankruptcy). The case could have drastic implications for future of the pre-alpha Star Trek Online title. Pushing the Corporate "Reset Button"? The problem was in Perpetual's valuation of transferred assets and the timing of the disclosure, or apparent lack of disclosure, of P2 and the ABC. While the ABC was executed on October 10th, 2007 and the sale of select Perpetual assets at less than market value allegedly took place prior to that date, Kohnke and other creditors had not been informed about the ABC's execution more than a month and a half later. The transfer of assets left Perpetual financially destitute while Perpetual representatives continued to promote an image of calm in the wake of the cancellation of Gods & Heroes: Rome Rising. This, according to the complaint, constitutes a breach of Perpetual's contract with Kohnke with intent to defraud and a violation of the California Uniform Fraudulent Transfers Act. To quote the complaint, which in itself reads like a courtroom drama: "Star Trek Online Executive Producer Daron Stinnett published comments on November 28, 2007 at startrek-online.net, flatly denying that Perpetual was in the process of liquidating and representing that Perpetual was still an ongoing concern: 'There was also a report about PE liquidating our assets. That report relates to a transaction that took place a while back. And while I can't go into details right now, I want to assure the community that the entire Star Trek team is still here working hard…' "Just one day later, the story changed dramatically. On November 29, 2007, Keene [Joseph Keene, an officer of both Perpetual and P2 with a 'significant equity stake in the company'] confirmed to counsel for Kohnke that Perpetual had executed the ABC, and that all of Perpetual's assets were in the hands of Perpetual ABC. However, Keene also admitted that, prior to executing the ABC, Perpetual transferred certain assets to P2. "On information and belief, the assets transferred to P2 include Perpetual Entertainment trademarks and copyrights, the perpetual.com domain name, and assets related to Star Trek Online, including code and the license… Perpetual received less than market value for the assets it transferred to P2, and the transfer made Perpetual insolvent (or worsened Perpetual's existing insolvency)." There seems to be a page two on TTH, but the link is broken for me. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 11, 2007, 09:10:41 AM nice find... but sad, real sad.
Unfortunately, this is the direction gaming is going these days. Hardcore speculation and crusty old finance guys with their hands in the cookie jar mucking up the works. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Wershlak on December 11, 2007, 09:35:10 AM Hopefully they transferred the Ferarri and the 30" monitors over to P2.
:wink: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: TripleDES on December 11, 2007, 10:47:48 AM Farewell, STO, we barely knew you!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 11, 2007, 10:48:07 AM (sigh)
That Star Trek Curse is a playful animal, isn't it? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WayAbvPar on December 11, 2007, 12:19:32 PM So STO was wearing the red uniform during the away mission?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 11, 2007, 01:02:42 PM So STO was wearing the red uniform during the away mission? Yep. But it doesn't really matter what color shirt you're wearing. I feel like I'm on the trail of a killer. Like that investigative reporter McGee, following the Incredible Hulk around the country. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on December 11, 2007, 01:05:44 PM Page 2 worked for me.
Quote Indeed, McKibbin said as much in his final address to the Gods & Heroes community: "After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold... Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online , thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base." Apparently, they figure Star Wars isn't dead despite their attempting to sell something they don't own.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 11, 2007, 01:16:51 PM Page 2 worked for me. I still can't see it. =( Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on December 11, 2007, 01:18:42 PM Quote from: Entirety of Page 2 A Conspiracy Against Rome To make matters worse for Perpetual, Kohnke alleges that the scheme to defraud Perpetual's creditors goes far deeper than paper transfers to a malformed corporation. According to Kohnke, Perpetual cancelled Gods & Heroes: Rome Rising in some part due to between $80,000 and $280,000 in incentives that would be owed to Kohnke upon the launch of the moribund game and the subsequent financial impact on the development of Star Trek Online. Under the third count, "Intentional Interference with Contract," Kohnke's counsel points out that "the reason that Gods & Heroes was cancelled had nothing to do with the commercial expectations for that game – it was cancelled solely due to the desire of Keene, McKibbin [Chris McKibbin, officer and significant equity shareholder in Perpetual and P2], and P2 to concentrate on Star Trek Online, which they believed was adversely affected by Gods & Heroes." Chris McKibbin Indeed, McKibbin said as much in his final address to the Gods & Heroes community: "After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold... Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online , thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base." But Kohnke saved its strongest words to inveigh against perceived fraud on the part of Keene, McKibbin, Perpetual, and P2. Kohnke alleges that, as early as September 27th, Perpetual knew that Gods & Heroes: Rome Rising would be cancelled and, subsequently, Perpetual would not be able to satisfy its contractual obligations to Kohnke. Still, as late as October 9th (a day before the ABC's execution) and according to Kohnke, Perpetual asked Kohnke to prepare promotional materials related to a new round of funding. Such actions in bad faith were, in Kohnke's words, "fraudulent, oppressive, and with malice." No one at Perpetual Entertainment was available for comment by phone at the time this article was released. A case management conference date for Kohnke v. Perpetual is set for early May 2008. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 11, 2007, 01:21:02 PM Hm. I like a lot of the people at Kohnke.
But if they're charging that much for PR, it's a fucking scam shop. Their PR isn't that good. In fact, I could make more hype for a game than they could. Alone. With nothing but a computer and a phone and photoshop. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 11, 2007, 01:34:02 PM Eh? It's bullshit. Kohnke is suing to get money for INCENTIVES. Incentives that weren't due unless the game launched. They don't want money owed them, they want bonus 'good job' money for work they didn't do on a product that doesn't exist.
Sounds like greedy assmunchery to me. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 11, 2007, 01:37:47 PM Eh? It's bullshit. Kohnke is suing to get money for INCENTIVES. Incentives that weren't due unless the game launched. They don't want money owed them, they want bonus 'good job' money for work they didn't do on a product that doesn't exist. Sounds like greedy assmunchery to me. Reads more to me that they ant PE to be exposed, they could care less about the money. The whole situation on PE's side is some shady crap. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 11, 2007, 01:42:54 PM Eh? Nothing in there says that creditors weren't paid in full for debts owed.
The argument Kohne is using is that PE maliciously canceled G&H to avoid paying them their incentive money. Seriously now. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 11, 2007, 01:43:33 PM Quote Reads more to me that they ant PE to be exposed, they could care less about the money. That's my job, not theirs. PR companies don't create bad PR for themselves. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 11, 2007, 02:42:41 PM I've got a question. Do betatesters have grounds to sue when a company makes it seem like all is well (even enough to open a fresh phase of beta) when in fact they fully intend upon cancelling the game? I know many testers put in a LOT of hours on that game, only to have the rug pulled w/o warning. Even if they (the testers) dont, the point I'm making is I'm sure Khonke lost some man-hours (maybe more) on a deal that Perp KNEW was going south. Perp treated Khonke like they treated the testers basically, blowing smoke up their asses.
Regardless of how much work Khonke did or didnt do, it's still wrong and probably illegal unless it's written otherwise in their contract. Obviously, testers usually dont have that luxury as they sign their lives away when they test. But my point is made nonetheless. I, personally, am on the side of Khonke here. Even if they get jack from the lawsuit, it sets bad precedent if you let Perp get away with that kind of stuff. You cant engage folks to spend time and money on something that you fully intend on not making happen, that's fraud. The moment you can prove intention occurred well before action (and enough occured between the two timeframes), that's fraud... period Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 11, 2007, 03:10:24 PM The post above this one is blessed by Retardius, the god of stupid shit.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: IainC on December 11, 2007, 03:22:23 PM The post above this one is blessed by Retardius, the god of stupid shit. He's sort of right if you ignore the bizarre tangent about beta testers. The article does state that PE asked Khonke to prepare some promotional stuff the day before the ABC went down. Clearly PE management knew all about what was about to happen but they blew smoke up the PR agency's ass to the point of asking them to do more work on an already dead project.Furthermore by transferring the valuable stuff (the ST licence) before winding up the first incarnation of PE, they left it 'more insolvent' which to me implies that it's less able to pay off it's creditors than previously. So the fraud allegations make more sense in that context. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 11, 2007, 03:26:01 PM Assuming that was the case, which it probably wasn't (I'd be shocked), maybe. MAYBE. HUGE MAYBE. Incredibly likely "not the case" though.
The only thing that bothers me about this is Kohnke is basically saying: WE'LL PROMOTE YOUR SHITTY GAME, HIRE US FOR YOUR SHIT. And even then, they're not very good at it :| Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 11, 2007, 04:21:55 PM My statement about betatesters was supposed to be an odd tangent. It was designed to make a point. Forget the part about betatesters if you must; but I'd still like to explore the contractual language as it pertains to engaging testers for intended vaporware. (but, I digress)
Regardless, if PE engaged in ANYTHING involving GnH while they knew the game was cancelled (but didnt actually do-so) to the effect of obtaining goods/services/money, THAT'S FRAUD Schild... plain and simple. I dont give a rat's ass about Khonke. But, they've got a point. If PE engaged you (Schild) to do PR for them AFTER an interior memo saying the game was going to be cancelled, I bet you'd be pretty pissed. Especially if your contract stipulated the actual launching of a game. Incentives is rich-folk talk for "you dont get jack until the game launches." It's the classic management maneuver of trying to weasel extra work out of the staff just before you axe them... bullshit Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 11, 2007, 05:03:26 PM My statement about betatesters was supposed to be an odd tangent. It was designed to make a point. Forget the part about betatesters if you must; but I'd still like to explore the contractual language as it pertains to engaging testers for intended vaporware. (but, I digress) Regardless, if PE engaged in ANYTHING involving GnH while they knew the game was cancelled (but didnt actually do-so) to the effect of obtaining goods/services/money, THAT'S FRAUD Schild... plain and simple. I dont give a rat's ass about Khonke. But, they've got a point. If PE engaged you (Schild) to do PR for them AFTER an interior memo saying the game was going to be cancelled, I bet you'd be pretty pissed. Especially if your contract stipulated the actual launching of a game. Incentives is rich-folk talk for "you dont get jack until the game launches." It's the classic management maneuver of trying to weasel extra work out of the staff just before you axe them... bullshit You're making some assumptions and assertions about Perpetual's crisis that are like shooting from the hip. Well, shooting from the hip and then fanning the hammer. When a game company is in trouble (coming from the perspective of one who has worked for at least four troubled game companies, two of which are no longer going concerns, and a third one reduced to irrelevance), its leadership is not inclined to declare a public emergency at any point prior to some crisis-worthy event which forces the company to make a public disclosure. Until that moment comes, the leadership is justified in trying to maintain a calm facade, make payroll, keep the power on, and pay its beta-testers (assuming there are any being paid). To start talking fiscal crisis or declaring an inflight emergency, would only cause a panic among employees, concern among publishers, creditors and investors, and a whole host of other unpleasant factors which can only excerbate the crisis. That's the reverse-slope of the game-company lifecycle sine-wave, the acoustic shadow that no one wants to talk about or enjoys thinking about. When a company is shrinking, dying, bleeding in the water, what have you, it embarks on a death-march to a certain extent. People don't get taken care of very well during a death-march, any more than they do during a panicked retreat through a live battlefield. Pointing out all the spectacular ethical errors being made by the studio in decline is a more or less pointless exercise -- the options available to leadership become acutely diminished as the downward spiral accelerates, to the point where extremely hard and troubling choices must be made, and legal tangles may become unavoidable. Getting self-righteously upset over it is also pointless. Professional devs get screwed horribly, and often in large numbers, when these things happen. You pick yourself up, dust yourself off, napkin up the blood and entrails, tuck the functional organs back into the gaping belly wound, and move on in search of a better gig. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 11, 2007, 05:29:01 PM You're making some assumptions and assertions about Perpetual's crisis that are like shooting from the hip. Well, shooting from the hip and then fanning the hammer. When a game company is in trouble (coming from the perspective of one who has worked for at least four troubled game companies, two of which are no longer going concerns, and a third one reduced to irrelevance), its leadership is not inclined to declare a public emergency at any point prior to some crisis-worthy event which forces the company to make a public disclosure. Until that moment comes, the leadership is justified in trying to maintain a calm facade, make payroll, keep the power on, and pay its beta-testers (assuming there are any being paid). To start talking fiscal crisis or declaring an inflight emergency, would only cause a panic among employees, concern among publishers, creditors and investors, and a whole host of other unpleasant factors which can only excerbate the crisis. That's the reverse-slope of the game-company lifecycle sine-wave, the acoustic shadow that no one wants to talk about or enjoys thinking about. When a company is shrinking, dying, bleeding in the water, what have you, it embarks on a death-march to a certain extent. People don't get taken care of very well during a death-march, any more than they do during a panicked retreat through a live battlefield. Pointing out all the spectacular ethical errors being made by the studio in decline is a more or less pointless exercise -- the options available to leadership become acutely diminished as the downward spiral accelerates, to the point where extremely hard and troubling choices must be made, and legal tangles may become unavoidable. Getting self-righteously upset over it is also pointless. Professional devs get screwed horribly, and often in large numbers, when these things happen. You pick yourself up, dust yourself off, napkin up the blood and entrails, tuck the functional organs back into the gaping belly wound, and move on in search of a better gig. Your statement is absolutely valid, but has absolutely nothing to do with what I said. Firstly, I never assumed anything... I said "IF." The argument in play here is if they're justified in doing what they did if the circumstances indeed fall into said category. Fact is, they're not... not morally, nor legally. Second, it doesnt even matter if none of this even applies to PE. The argument still maintains its validity. Thirdly, no amount of failure or pain justifies defrauding yourself and taking advantage of others. Fourthly (is there such a word?), if someone pitched goods/services out of me "payment due upon completion of a larger project" and that project didnt complete, and I could PROVE that you knew it was a dead project before they pitched me... you better BELIEVE I'd be coming for that ass. Regardless of if you even intending on doing it, but just for the shear stupidity of it! Yes, I said it, if PE is dumb enough to engage subcontractors in a task for a defunct project, then I believe they SHOULD be "spanked." And this whole "gentle facade" these companies like to portray just before they tank is only a function of gross financial speculation. It's just an "image" they maintain to appease their investors and keep their stock price from going in the red, while the guys in the back make for a hasty retreat, or prepare to defend the frontlines. If to maintain that facade they defraud themselves, that doesnt make it any more right. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 11, 2007, 05:33:35 PM You could have used numbers. Or gone the classic, "for one", "for another", or "first, second, third" :-)
But on the point though, this isn't an attempt to justify what may or not have been done by PE. It is an attempt to explain what could have happened, why it happened, and from the context of that actually having happened a lot in all industries. "Ethics" is a label that doesn't often survive the million tiny papercuts of compromise and quick decisions made at any point in a company's life, beginning, middle, decline, or end. It isn't right or wrong. It's just business. And yes, it screws up a lot of peoples lives along the way. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 11, 2007, 05:46:52 PM You're making some assumptions and assertions about Perpetual's crisis that are like shooting from the hip. Well, shooting from the hip and then fanning the hammer. When a game company is in trouble (coming from the perspective of one who has worked for at least four troubled game companies, two of which are no longer going concerns, and a third one reduced to irrelevance), its leadership is not inclined to declare a public emergency at any point prior to some crisis-worthy event which forces the company to make a public disclosure. Until that moment comes, the leadership is justified in trying to maintain a calm facade, make payroll, keep the power on, and pay its beta-testers (assuming there are any being paid). To start talking fiscal crisis or declaring an inflight emergency, would only cause a panic among employees, concern among publishers, creditors and investors, and a whole host of other unpleasant factors which can only excerbate the crisis. That's the reverse-slope of the game-company lifecycle sine-wave, the acoustic shadow that no one wants to talk about or enjoys thinking about. When a company is shrinking, dying, bleeding in the water, what have you, it embarks on a death-march to a certain extent. People don't get taken care of very well during a death-march, any more than they do during a panicked retreat through a live battlefield. Pointing out all the spectacular ethical errors being made by the studio in decline is a more or less pointless exercise -- the options available to leadership become acutely diminished as the downward spiral accelerates, to the point where extremely hard and troubling choices must be made, and legal tangles may become unavoidable. Getting self-righteously upset over it is also pointless. Professional devs get screwed horribly, and often in large numbers, when these things happen. You pick yourself up, dust yourself off, napkin up the blood and entrails, tuck the functional organs back into the gaping belly wound, and move on in search of a better gig. Your statement is absolutely valid, but has absolutely nothing to do with what I said. Firstly, I never assumed anything... I said "IF." The argument in play here is if they're justified in doing what they did if the circumstances indeed fall into said category. Fact is, they're not... not morally, nor legally. Second, it doesnt even matter if none of this even applies to PE. The argument still maintains its validity. Thirdly, no amount of failure or pain justifies defrauding yourself and taking advantage of others. Fourthly (is there such a word?), if someone pitched goods/services out of me "payment due upon completion of a larger project" and that project didnt complete, and I could PROVE that you knew it was a dead project before they pitched me... you better BELIEVE I'd be coming for that ass. Regardless of if you even intending on doing it, but just for the shear stupidity of it! Yes, I said it, if PE is dumb enough to engage subcontractors in a task for a defunct project, then I believe they SHOULD be "spanked." And this whole "gentle facade" these companies like to portray just before they tank is only a function of gross financial speculation. It's just an "image" they maintain to appease their investors and keep their stock price from going in the red, while the guys in the back make for a hasty retreat, or prepare to defend the frontlines. If to maintain that facade they defraud themselves, that doesnt make it any more right. The assumption that you're making, which I am objecting to, is that CEO X (or other functionary) was the making the decision to hire vendors to perform certain services WHILE 'knowing' that their project is dead at the precise moment that such services were contracted. What's more likely the case is that Project Manager Y and Office Manager Z were still cutting deals with vendors even as CEO X and CFO W were busy elsewhere in leadership territory, brooding over certain imminent critical events taking shape which were dooming their overall outlook. Between a rock and a hard place, most leaders have fewer options than when things are at their rosiest, and 'buy time' is one of them. If you're having a bad quarter when it comes to investment, it's a perfectly valid ploy to buy as much time as you can and shop around for investment cash. Maybe that boils down to a choice between handing one's ass to their creditors in three months or handing one's ass to the creditors now, but if that funding miraculously does appear, the leadership looks good, the company moves forward, and what was everyone so worried about? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Montague on December 11, 2007, 05:58:47 PM Sounds like this is what the PR firm is accusing Perpetual of doing:
"Parallel Entities: A long-standing company experiences financial problems. Insiders of the company create a new business in the same industry just prior to or soon after the bankruptcy filing. In some cases, the debtor sells some of its assets to the new entity for a fraction of their value just prior to the bankruptcy. The non-debtor entity is usually not disclosed. The insiders operate the debtor until they have successfully transferred the debtor's inventory, receivables, customers and goodwill to the new company. In addition, the insiders may use the debtor to purchase goods and services for the new company with the intent of never repaying the Chapter 11 administrative creditors. This is usually a lawyer-assisted fraud." I'm not a lawyer but I did stay at a Holiday Inn Express last night. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Numtini on December 11, 2007, 07:05:21 PM Hasn't Bowman done that twice with Horizons?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 11, 2007, 07:44:05 PM In fact, I could make more hype for a game than they could. Alone. With nothing but a computer and a phone and photoshop. Would you charge $1000 for it? :uhrr: As for Konkhe, they did okay on bringing some attention to a second-rate MMO. But I can see their motivations being two-fold: 1) Yeah, they probably want the money that was promised them, especially if the game was cancelled so that STO could be the focus. G&H was allegedly 100% feature complete and into polish mode for release. That it was pulled because PE would have to pay Kohnke (and probably SOE and others) for its launch, not because the game was faulty or because the company actually went bankrupt. It would seem unlikely that Kohnke would have launched such action against PE if it was thought they couldn't pay - instead, they must be pretty sure PE has the money in their new form to go after them. We also don't know the shape of PE's and Kohnke's billing arrangment. The incentive amount may have been off-set by lower daily costs that Kohnke charged PE for their work. 2) This is a warning that they won't stand for this kind of thing. Whether a company is engaged in ethical behaviour is one thing; whether they have engaged in illegal behaviour is another. As for the third, completely off-base reason: 3) Kohnke is staffed to the brim with Trekkies and Trekkers and seeing that screenshot was the final straw - they must stop STO at all costs. :tinfoil: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 11, 2007, 09:59:22 PM A bit more on why Kohnke is going after PE - the payment was the sum total of an accumulated amount for its PR work for G&H. (http://www.escapistmagazine.com/news/view/79807-Perpetual-Entertainment-Sued-By-PR-Firm)
In short, Kohnke was being nice (well, as nice as $15k a month gets you) and waiting until after G&H had shipped to charge PE fully for their services. This isn't an incentive - it's payment due for work already executed. EDIT - I r dum. It was $10k withheld per month for 7 months plus up to a 400% incentive as a performance bonus to Kohnke based on the number of subscribers G&H had 90 days after launch. So at minimum, Kohnke would seem entitled to the $80k base they filed for. That's what happens when you skim read, then post. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 11, 2007, 11:43:56 PM I still don't understand why Perpetual isn't swimming in cash. They are tapping into one of Paramount's flagship properties, after all. Why and how did they ever get to the point where they have to run away from debts?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 11, 2007, 11:59:56 PM I still don't understand why Perpetual isn't swimming in cash. They are tapping into one of Paramount's flagship properties, after all. Why and how did they ever get to the point where they have to run away from debts? Paramount wont come to the aid of PE that's for sure. However, didnt they get "rescued" already this year when their old investor was liquidated and a new one stepped in? It's this "new investor" that's causing all the issues here, 1st with the cancellation of GnH, and then the restructuring of STO. Of course, this is another one of my gross assumptions, but as usual he who has the money calls the shots. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 12, 2007, 02:18:12 AM In fact, I could make more hype for a game than they could. Alone. With nothing but a computer and a phone and photoshop. Would you charge $1000 for it? :uhrr:Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 12, 2007, 10:03:24 AM In fact, I could make more hype for a game than they could. Alone. With nothing but a computer and a phone and photoshop. Would you charge $1000 for it? :uhrr:The mere fact that they felt compelled to hire a PR firm in the first place to help them market their game, is a bit unusual to my point of view. It's a Star Trek MMO. You don't *need* PR if your project isn't on the ropes. The monkeymass of fans should be out there fawning over the demos and screenshots which should exist in more abundance by now. If you don't have that, and don't feel confident you can get that, $80,000+ worth of PR firm involvement is only a band-aid... a very expensive band-aid. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 12, 2007, 10:50:01 AM I still don't understand why Perpetual isn't swimming in cash. They are tapping into one of Paramount's flagship properties, after all. Why and how did they ever get to the point where they have to run away from debts? Having a Star Trek property to work on, means you've probably underbid for the project (either intentionally or because you didn't have a clue what you were getting into), and are spending too much time and money on things that don't add to your project. I've worked on four of them (PC and PS2) and they were *all* in financial deep shit during development, for a variety of reasons. Except for Klingon Academy, which Interplay generously shed its warchest on for three years, but I wasn't actually there when that happened. I just heard the horror stories about $500k outlays to get a single veteran actor in for some crappy FMV sequences (for example), and spending three full months of dev time getting the planets in each solar system to move incrementally in their orbits, in case you were one of the 0.15% of the OCD'ed player monkeymass who actually went to the same solar system more than once AND marked down the locations of the planets and how they had changed over time (for another example). There's just something about producing a Star Trek title that makes producers, executives, designers, etc. so excited that it becomes a kind of mass lunacy. It's a cursed license. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 12, 2007, 11:56:30 AM Remember too that PE didn't even start staffing up until they secured the license to make the game. Including some of the job offerings they had right after the announcement, they didn't even have any idea of what sort of game they would make.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 12, 2007, 12:06:16 PM zSource (http://www.warcry.com/articles/view/interviews/2717-Star-Trek-Online-Exclusive-Interview-and-First-Avatar-Screenshot)
(http://sto.warcry.com/images/full/46403.jpg) No, i did not make this one. Quote Star Trek Online: Exclusive Interview and First Avatar Screenshot by Dana Massey, 12 Dec 2007 1:59 pm avatar, exclusive, features, in-game, interview, p2 entertainment, perpetual entertainment, qa, screenshot, star trek online, sto In this exclusive interview, WarCry chats with Daron Stinnett, the Executive Producer of Star Trek Online. What's more, we also debut the first ever in-game avatar screenshot since the company rethought its art direction. The image shows a human character in battle with a Gorn Soldier. It's been a turbulent couple months for the folks at P2 Entertainment (formerly Perpetual Entertainment). They cancelled their anticipated debut MMORPG Gods and Heroes amid layoffs and concerns for the company's long term health. Now as the dust begins to settle, we find out about Star Trek Online the game, it's long term health and where it's headed. Yesterday, their former public relations firm Kohnke Communications launched a lawsuit against them, which included allegations of fraud against Perpetual, P2 and the company's leadership. The following interview was conducted last week, but WarCry did seek comment on the lawsuit from Perpetual and Kohnke prior to publish. As is customary with pending lawsuits, neither company had any comment. WarCry Q&A: Star Trek Online Answers by Daron Stinnett (Exec. Producer) Questions by Dana Massey Phaser Strike on Gorn Soldier (Exclusive: First Avatar Screenshot) Phaser Strike on Gorn Soldier (Exclusive: First Avatar Screenshot) WarCry: This week you've released your first space image and now your first land image since you decided to move away from a photorealistic image and towards a stylized one. Can you talk about both images and why you think the decision you made is the correct one? Daron Stinnett: We love the caricatures of the races in Star Trek and we had a strong desire to make sure that each race was as visually distinctive as they are on an emotional level. However that presented a game design challenge given that on TV, all those great races are just human actors with prosthetics and makeup to differentiate them; an approach does not translate well to the game world where subtle differences among players and NPCs would not be legible at typical view distances during gameplay. So we gave ourselves the goal of creating very unique silhouettes for each race that better represented the character of each race. From there, we decided to keep going and wrap our stylized characters in a stylized world. We had the artistic talent to pull it off and it felt right to use the strengths of our medium to take the look of Star Trek in a new direction while staying true to it's core values. Of course, we had to get the approval of CBS, and we were certainly nervous that they would want to stick with the safer route of recreating what had been done before. But they got it immediately; saying "Yup, that's what we would have done with the look if we would have had the budget to do so in the TV series and films". We're really proud to have the opportunity to evolve the look of Star Trek and it is because of our freedom and drive to do so that we've continued to attract the best talent in the industry. There have been a lot of Star Trek games in the past that have gone with the photo-real approach, and we came to the conclusion that it was time to try something new and haven't looked back. WarCry: Recently, rumors suggested that STO would become a more casual game, while others said it would simply adopt a more casual business model. At its core, do you believe that the Star Trek universe is suited a casual experience? Daron Stinnett: We've always believed that Star Trek is an inviting world for more than just the enthusiasts so we've stayed focused on making a game that everyone can enjoy. We know that difficult to learn gameplay can be a barrier for some as is the $15/month subscription fee. It is true that we have been discussing different payment models internally to see if there is a way to enable more people to experience Star Trek Online while ensuring that we are able to pay for the ongoing operating costs of a triple-A MMO. We haven't yet come to any conclusions though. WarCry: A recent post you made suggested that your company is flexible and will work with future partners to adopt the correct business model. What kind of foundation have you laid to ensure that the gameplay compliments whatever business model you and your eventual partner eventually adopt? Daron Stinnett: We're just doing our homework to make sure we understand what changes, if any, might be required for different payment models. I think most people will agree that there are a variety of payment models emerging so we're making sure that we are prepared should we decide to make a change. I think there are trade-offs to all the models for both the game developer and players. The obvious choice for Star Trek Online right now is the traditional subscription model, but we'll continue to consider the possibility of trying one of the emerging models. WarCry: Your dev log focused on the "Interaction System", which is so fundamental to most MMOGs that it doesn't even usually get a name. Tell us what your system will do for STO that people might not necessarily expect? Daron Stinnett: Given that we're making Star Trek, we started with goal of creating a really capable and well designed system for interacting with NPCs and the environment so that we could deliver the richness and storytelling that people expect from Star Trek. That means having a system that will enable us to create intelligent NPCs that can be more than just quest dispensers. We have also focused on making a system that would work equally well for both ground and space by helping us bring the richness of character interactions into space. Our recent devlog and accompanying screenshot was just a first peek into one of the ways we'll deliver a character driven space experience. WarCry: You've always held that you would let fun decide how much time people spent in avatar vs. space form. What is it telling you now? Daron Stinnett: That's right. We're not going to force players to spend a certain amount of time in either environment. Instead, we're creating a rich and diverse galaxy and let every player choose what path to weave though the ground and space experience. That's been our goal from the beginning and it hasn't changed. WarCry: When Gods and Heroes was cancelled, many people left the company and others joined the development team. What has the entire Gods and Heroes project and its eventual demise contributed to STO's development? Daron Stinnett: The Gods and Heroes team built a great server technology platform that we've been using since the beginning which gave us the ability to focus on gameplay systems, tools, and client technology. Anyone who's followed the business knows that making an MMO is our industry's moon shot; they are incredibly complex developments in every respect. I think Gods and Heroes is a very good game that will one day come to market, in the meantime I'm grateful to add team members who's experience is invaluable to our effort to build a great Star Trek game. WarCry: Obviously, fan confidence is shaken when they hear news of cancellations and layoffs within a company. Why should people believe that STO is healthy and on track? Daron Stinnett: There are a lot of development teams that can be very convincing that they are doing great - right up to the point when their product tanks in the market. And while I won't say it hasn't been a challenge to be a small developer taking on one of the greatest potential MMO franchises with a rabid fan following, the team is resolute in sticking to our plan to make quiet progress and release new information only when we're sure we can deliver on our promises. In the end, the most important criteria for success is the quality of the game we deliver and we're not going to get distracted from that objective. WarCry: The Star Trek universe is huge, and realistically there is no way you can faithfully build it all for launch. The decision of how much to include and in what detail is likely one of the biggest and most controversial design and production questions you'll face. Where have you settled in terms of scope? Daron Stinnett: MMOs and Star Trek share a core value: that people of different races, capabilities, and backgrounds can work together to solve problems. That concept is more important to us than any other aspect of Star Trek. It is with that idea in mind that we are focused building, testing, and tuning our core gameplay experience. And when we're satisfied with our gameplay, we will figure out where we draw the line between launch and post launch content with the knowledge that we'll never be wanting for interesting new planets to create and explore. Hate to say it, but why does it look like this guys is solo-grinding Mobs? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 12, 2007, 12:16:28 PM Forgive my ignorance, but... how do you have an item-based payment system in a world that's based on not needing money/items? Seems kinda contradictory to Trek having to PAY for items and content, rather then having just a standard subscription and being set free.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 12, 2007, 12:20:19 PM Forgive my ignorance, but... how do you have an item-based payment system in a world that's based on not needing money/items? Seems kinda contradictory to Trek having to PAY for items and content, rather then having just a standard subscription and being set free. You talking about this? Quote It is true that we have been discussing different payment models internally to see if there is a way to enable more people to experience Star Trek Online while ensuring that we are able to pay for the ongoing operating costs of a triple-A MMO. We haven't yet come to any conclusions though. I dunno, but technically, its only earth thats a money less society, however... they do trade with other worlds with in, and outside of the federation. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nevermore on December 12, 2007, 12:41:25 PM Why use something mundane like 'credits' when you can use 'gold-pressed latinum'! :uhrr:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Street Cleaner on December 12, 2007, 12:44:00 PM I was pretty excited about this game thinking it would be a guild or group of friends man a ship each doing a specific job say one is an engineer, one works @ tactical station, one is pilot etc. But after reading that I'm very disappointed what a bunch of bullshit they couldn't come up with anything more interesting then 1 ship is a tank 1 is a healer etc etc. Star-trek games really are cursed the last Star-trek game I ever played and will hopefully have wasted my money on was Star-Trek Legacy and it could have been a good game but the controls were horrendous the voice acting was annoying and the missions were boring. I don't know why it's so damn hard for them to make a decent Star-Trek game...
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 12, 2007, 04:43:52 PM In fact, I could make more hype for a game than they could. Alone. With nothing but a computer and a phone and photoshop. Would you charge $1000 for it? :uhrr:The mere fact that they felt compelled to hire a PR firm in the first place to help them market their game, is a bit unusual to my point of view. It's a Star Trek MMO. You don't *need* PR if your project isn't on the ropes. The monkeymass of fans should be out there fawning over the demos and screenshots which should exist in more abundance by now. If you don't have that, and don't feel confident you can get that, $80,000+ worth of PR firm involvement is only a band-aid... a very expensive band-aid. The PR / marketing was being used for G&H, not STO. I get the impression the PR company (who has also worked for other MMO companies) was setting up exclusives with certain sites and making sure the game was promoted in the right places. It's not uncommon, just often uncommented on, for game studios to hire third parties to promote them if they can't afford to have an in-house person / department performing that same role. Plus, when your overall budget is in the tens of millions, $80k doesn't seem so bad. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 12, 2007, 04:45:37 PM PE could've easily hired people on the inside. I think that entire office has a case of the lazies though :(
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 12, 2007, 05:47:31 PM Hate to say it, but why does it look like this guys is solo-grinding Mobs? It just looks this way; he's actually interacting with NPC in intuitive manner.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 12, 2007, 05:48:18 PM PE could've easily hired people on the inside. I think that entire office has a case of the lazies though :( Analogous to a situation at one of my previous employers, when we had our company picnic, they went to an outside contractor to organize the entertainment and festivities. Because setting up fun and interesting things for people to do was not something a group of game designers were deemed to be good at, I suppose. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 13, 2007, 02:14:35 AM [screenshot] Hmm... So all that talk about LCARS, and it turns out to just look like a Treked out WoW. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 13, 2007, 09:49:49 AM [screenshot] Hmm... So all that talk about LCARS, and it turns out to just look like a Treked out WoW. Not only that, looks like they're raping the cartoony WoW graphics also (more like old school EnB though really). (sigh) They talk about photorealistic graphics in the interview like it's the second coming of the bubonic plague. Are they really that stupid? While virtually every other game engine is pushing high-end and photorealism (including the game they cancelled - GnH), these guys are backpeddling. And it's just because they wanted to do something different from prior ST games? rubbish And another thing I realized, how does someone in Starfleet actually "grind mobs?" Starfleet = Hirogen now? :uhrr: God, this is like scratching a nail on the world's largest chalkboard.. gaaaaah! Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 13, 2007, 10:16:17 AM As far as the UI, they had at one time contracted the guy who originally created the LACARS interface, he even went as far as creating a shock wave version that showed how one would use it to manage plasma flow ETC to the warp core, it was awesome...I don't know how this fits in any more, as i supect you will now just need to his "Reverse plasma flow rank 2".
Found some still, but they have removed the Shockwave from the site. Tatical Display: (http://www.startrek-online.net/vgallery/files/1/interface-2.jpg) Warp Core Management: (http://www.startrek-online.net/vgallery/files/1/interface.jpg) EDIT: Added lables, and keep in mind, most of the text ETC was just a place holder. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 13, 2007, 10:37:49 AM Ooookay... Wtf? That's a bit too far on the opposite side of the spectrum! Don't want hotkeys, don't want that.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 13, 2007, 10:48:22 AM I don't think they can be called hotkeys when it's all that's on the screen.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Draegan on December 13, 2007, 10:53:33 AM That might be an interesting minigame. Of course the manual you get on how to operate a warp drive will take a degree in mechanical engineering to understand.. good thing I got one of those a few years ago.. and I will be able to be the next Scottie.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 13, 2007, 10:55:25 AM Ooookay... Wtf? That's a bit too far on the opposite side of the spectrum! Don't want hotkeys, don't want that. Seen in motion, makes more since... Thing is this was back when the design was going to basically be console driven. Interiors, stations (science , medical, tactical), NPCs walking about, multi player bridge crew...ETC.. yada. You know, what most people expected a ST MMO to be. That might be an interesting minigame. Basically what it was., Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on December 13, 2007, 10:57:02 AM As far as the UI, they had at one time contracted the guy who originally created the LACARS interface, he even went as far as creating a shock wave version that showed how one would use it to manage plasma flow ETC to the warp core, it was awesome...I don't know how this fits in any more, as i supect you will now just need to his "Reverse plasma flow rank 2". Found some still, but they have removed the Shockwave from the site. (snip) I'll give you one guess as to why it was "at one time" instead of "currently." It's also the answer to "why shouldn't you let Star Trek nerds make decisions?" Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 13, 2007, 11:00:32 AM As far as the UI, they had at one time contracted the guy who originally created the LACARS interface, he even went as far as creating a shock wave version that showed how one would use it to manage plasma flow ETC to the warp core, it was awesome...I don't know how this fits in any more, as i supect you will now just need to his "Reverse plasma flow rank 2". Found some still, but they have removed the Shockwave from the site. (snip) I'll give you one guess as to why it was "at one time" instead of "currently." It's also the answer to "why shouldn't you let Star Trek nerds make decisions?" I really don't think it would have been as complicated as people think. As far as i know, Puzzle pirates is more complicated than this was going to be. I agree, making it require a star fleet diploma would have been dumb... i don't think anyone is thinking it would be a good idea. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 13, 2007, 11:04:19 AM Not only that, looks like they're raping the cartoony WoW graphics also (more like old school EnB though really). (sigh) They talk about photorealistic graphics in the interview like it's the second coming of the bubonic plague. Are they really that stupid? While virtually every other game engine is pushing high-end and photorealism (including the game they cancelled - GnH), these guys are backpeddling. And it's just because they wanted to do something different from prior ST games? rubbish It's not exactly backpedalling, stylized graphics do make sense if you want to stress differences between different alien races vs "this is a guy with piece of plastic on his forehead". And just becayse engine can do realistic graphics doesn't mean it *needs* to, in order to make well working and visually coherent game -- vide TF2? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Typhon on December 13, 2007, 04:18:35 PM I keep giggling about what a disaster it would be if you needed a full compliment of crewmen before you could take your ship out of dock.
Smirk: Captain LFC (looking for crew) Snot: Science officer LFS (looking for ship)! Scotchy: Engineer LFS! Smirk: ok Snot and Scotchy, you onboard. Captain LFC: comms, med and red shirt. ... (awhile later) Smirk: Ok! all we need is a red shirt and we can go! LFRS! (looking for red shirt) lol, of course, no one wants to play a red shirt Edit: a "Caption" is different then a "Captain" Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Xerapis on December 13, 2007, 04:29:00 PM I would TOTALLY play a red shirt.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 13, 2007, 04:29:05 PM Not only that, looks like they're raping the cartoony WoW graphics also (more like old school EnB though really). (sigh) They talk about photorealistic graphics in the interview like it's the second coming of the bubonic plague. Are they really that stupid? While virtually every other game engine is pushing high-end and photorealism (including the game they cancelled - GnH), these guys are backpeddling. And it's just because they wanted to do something different from prior ST games? rubbish It's not exactly backpedalling, stylized graphics do make sense if you want to stress differences between different alien races vs "this is a guy with piece of plastic on his forehead". And just becayse engine can do realistic graphics doesn't mean it *needs* to, in order to make well working and visually coherent game -- vide TF2? So you're saying in the 24th century they dont know how to tell differences between aliens at a distance? Not only that, you're saying they should shoot first and ask questions later? STO needed to be immersive, not arcadey (although they're not mutually dependent). All the decisions being made here are being done at the head office, not at the designers' round table. If you remember, most of the people doing the work dont really like the direction the game is going. Graphically, it's no exception and mediocre at best. I'll hold out for now until we see more of the artwork, but it's not very promising so far. To go back to the stylized graphics argument (in case people dont feel my first statement); in the way they justify using it for aliens in STO, they say it's so they can "tell aliens apart." What this means is, there's no mechanism in place for you to figure this out on your own... no tricorder, no futuristic binoculars, no zoomable vision, no querying, etc. It's the lazy man's way for target recognition and gives them a quick out to make a bland game. So yeah, we're using playable looney tunes so we can tell differences between Bajorans and Humans easier? Also, rather the re-stylizing the game into something no one wants, why not just make the extra effort, apply a few more polygons and model the aliens correctly? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 13, 2007, 04:51:56 PM I think it's funny how this discussion continues when we know that due to recent events, there's really nothing at all to talk about (maybe yet, maybe not at all). I'm personally very happy STO is likely going away. There is no other IP that can as inspire retarded roundtables of pew pew geekness on a level with SWG, and I am for one so very very happy anything that touches upon that game is automatically Den'd. STO would be like that, no matter how it launched, and no matter how stunningly and shockingly mediocre it'd end up being. ST itself is much more about the debates than the actual IP, and we don't need that noise at a time when real developers are off making games that'll actually launch.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 13, 2007, 04:58:02 PM So you're saying in the 24th century they dont know how to tell differences between aliens at a distance? Not only that, you're saying they should shoot first and ask questions later? No, am saying in 21st century a few pixels large blob on computer screen doesn't show enough details to tell apart guy with long pointy ears and bad haircut from one that is lacking either. As opposed to seeing both of them on tv screen when they are placed conveniently near and in your face.I'm also saying photorealism isn't the one and only way to advance computer game graphics, hence going different route isn't automatically backpedalling. Quote To go back to the stylized graphics argument (in case people dont feel my first statement); in the way they justify using it for aliens in STO, they say it's so they can "tell aliens apart." What this means is, there's no mechanism in place for you to figure this out on your own... no tricorder, no futuristic binoculars, no zoomable vision, no querying, etc. It's the lazy man's way for target recognition and gives them a quick out to make a bland game. So yeah, we're using playable looney tunes so we can tell differences between Bajorans and Humans easier? In a nutshell yes, they are making characters varied enough on their own so you don't need crutch of the UI to tell you stuff you would be able to see yourself if it wasn't for technological shortcomings of 21st century hardware and software. Playing the UI = less fun than playing the game.Quote Also, rather the re-stylizing the game into something no one wants, why not just make the extra effort, apply a few more polygons and model the aliens correctly? Because thousand polygons is still as unrecognizable as couple dozens of them, when viewed from distance that makes them all the size of your thumb. For that matter, it's probably less recognizable than good texture on the low polygon stuff.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 13, 2007, 05:32:28 PM Ghambit - "Gods and Heroes" and "photorealism" do not belong in the same sentence unless separated by a resounding negative.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 13, 2007, 05:57:59 PM Ghambit - "Gods and Heroes" and "photorealism" do not belong in the same sentence unless separated by a resounding negative. LoL, you have a point there. They "intended" photorealism per their marketing, but didnt really achieve it. Granted, the game wasnt actually finished either was it. Also, they changed graphical "ideals" a few times with that game, just like they're doing with STO. Some of the stuff in GnH even in early beta form was actually quite pretty though, and not cartoony. Some of the stuff was a horrible attempt, like they WANTED photorealism, but just didnt quite get there (sorta all or nothing). I got another question though, is the art direction from this article: http://www.gamasutra.com/features/20060221/pieragostini_01.shtml (http://www.gamasutra.com/features/20060221/pieragostini_01.shtml) going to make it into the game? Or is this new art "casual" direction going permeate everything? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 13, 2007, 06:50:15 PM Just assume nothing is coming. It's easier on the brain than trying to guess what they are thinking this week.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 13, 2007, 11:29:51 PM Just assume nothing is coming. It's easier on the brain than trying to guess what they are thinking this week. good advice (now back to my own design for STO) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 14, 2007, 01:52:04 AM I don't think they can be called hotkeys when it's all that's on the screen. I mean the other screen shot (with the foozle whacking and hotkeys). Don't want that. And I don't want that esoteric shit in the second screenshot either. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 09:31:55 AM Going for "photorealism" on a Star Trek game is a bit ironic. :awesome_for_real:
But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 14, 2007, 09:36:28 AM Going for "photorealism" on a Star Trek game is a bit ironic. :awesome_for_real: But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. So you are saying that pirates, or the lack thereof, are the main cause of global warming? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 09:41:30 AM Going for "photorealism" on a Star Trek game is a bit ironic. :awesome_for_real: But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. EQ2 is still heavily stylized, i would not call it photorealism. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 14, 2007, 10:34:16 AM But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. Wow doesn't run on shit pile and kitchen sink because it's stylized, it's stylized because it was designed to run on the shit pile and that was about the only way to hide it. The other "stylized" games totally miss this point if it's indeed their reason to go that route, given how their hardware requirements go nowhere near as low WoW gets theirs. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 11:04:13 AM The other "stylized" games totally miss this point if it's indeed their reason to go that route, given how their hardware requirements go nowhere near as low WoW gets theirs. Well, I never said STO's team was competent, because I think their press releases speak for themselves in that regard. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 11:22:30 AM But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. Wow doesn't run on shit pile and kitchen sink because it's stylized, it's stylized because it was designed to run on the shit pile and that was about the only way to hide it. The other "stylized" games totally miss this point if it's indeed their reason to go that route, given how their hardware requirements go nowhere near as low WoW gets theirs. Its the same look feel and construction as the RTS games. Nothing more, or less. Its the look the franchise was based on, and it was low-poly becouse it was an RTS. They just continued it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 14, 2007, 12:18:13 PM Going for "photorealism" on a Star Trek game is a bit ironic. :awesome_for_real: But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. EQ2 is still heavily stylized, i would not call it photorealism. EQ2 became stylized, but it didn't really launch that way. They were trying buy-a-new-computer "photoreal", trying to pull the "they do it in the FPS genre" message, probably as a way to gain promotional cred with nVidia (which you'll recall had a fullscreen presence in the intro sequence of EQ2 as well as a logo on some loading screens). This did not endear them to people. It didn't work for VG either. And worse, WoW launched at what amounts to the same time (three weeks later) and would work on the hand-me-down machine you were about to give to your Aunt. But for the same reason the artistic style of WoW didn't make it work on low end machines by itself, EQ2 did not change to a more stylized format to work on low end machines. They changed more likely because the world was brown and ugly, and the characters not inspired. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 12:28:31 PM Going for "photorealism" on a Star Trek game is a bit ironic. :awesome_for_real: But really, I'm sure they are ACTUALLY going after the stylized look for the same reason I've suggested other games do. WoW did it. By that I mean, WoW was able to be run on a whole host of shitty, outdated, old computers and it sold a quadrillion copies. EQ2 tried the photorealism and never even reached EQ1 numbers. You do the math. EQ2 is still heavily stylized, i would not call it photorealism. EQ2 became stylized, but it didn't really launch that way. They were trying buy-a-new-computer "photoreal", trying to pull the "they do it in the FPS genre" message, probably as a way to gain promotional cred with nVidia (which you'll recall had a fullscreen presence in the intro sequence of EQ2 as well as a logo on some loading screens). This did not endear them to people. It didn't work for VG either. And worse, WoW launched at what amounts to the same time (three weeks later) and would work on the hand-me-down machine you were about to give to your Aunt. But for the same reason the artistic style of WoW didn't make it work on low end machines by itself, EQ2 did not change to a more stylized format to work on low end machines. They changed more likely because the world was brown and ugly, and the characters not inspired. I recall the game always being stylized (Not even counting the asian version). Look to assassins creed for photorealism. This isn't Photorealism: (http://www.gamegal.com/everquest-pc-2a/600/Human_Female_Gown.jpg) This is: (http://image.com.com/gamespot/images/2007/233/930022_20070822_screen001.jpg) Eq2's players have always been very Mannequin like, or Barby like..very stylized (look at the proportions of the player models). While that stylization takes many hints from the real world..its a very stylized game. Photorealism isn't only about textures, its also about proportions, and color. Honestly, i cant think of a MMO thats isn't stylized. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 14, 2007, 12:33:54 PM Err, those games are separated by just a few years. ;)
I didn't say EQ2 achieved photoreal though. I said that's what they seemed to be trying for, both in style and by using technology to drive for it. Compare that screenshot to anything similar from WoW or Dungeon Runners. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 12:37:26 PM Err, those games are separated by just a few years. ;) I didn't say EQ2 achieved photoreal though. I said that's what they seemed to be trying for, both in style and by using technology to drive for it. Compare that screenshot to anything similar from WoW or Dungeon Runners. Yeah, i know. Years. But my comparison wasn't about TECH, its about technique. I understand what you are saying. eq2 was some sort of stylized realism? Can we go with that? lol. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nebu on December 14, 2007, 12:57:50 PM What is the second screenshot from? That looks fantastic.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 12:58:33 PM What is the second screenshot from. That looks fantastic. Assassins creed. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 01:09:26 PM Err, those games are separated by just a few years. ;) I didn't say EQ2 achieved photoreal though. I said that's what they seemed to be trying for, both in style and by using technology to drive for it. Compare that screenshot to anything similar from WoW or Dungeon Runners. Yeah, i know. Years. But my comparison wasn't about TECH, its about technique. I understand what you are saying. eq2 was some sort of stylized realism? Can we go with that? lol. EQ2 devs in the run up to release HARPED ON the fact they were going for super photorealism, that they wanted to make the world immersive by making it as photorealistic as possible. Now obviously, they failed, not the least of which is because their models were terribly plastic, but also because the tech didn't exist to do Assassin's Creed type of stuff. But they sure did try. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 01:20:08 PM Err, those games are separated by just a few years. ;) I didn't say EQ2 achieved photoreal though. I said that's what they seemed to be trying for, both in style and by using technology to drive for it. Compare that screenshot to anything similar from WoW or Dungeon Runners. Yeah, i know. Years. But my comparison wasn't about TECH, its about technique. I understand what you are saying. eq2 was some sort of stylized realism? Can we go with that? lol. EQ2 devs in the run up to release HARPED ON the fact they were going for super photorealism, that they wanted to make the world immersive by making it as photorealistic as possible. Now obviously, they failed, not the least of which is because their models were terribly plastic, but also because the tech didn't exist to do Assassin's Creed type of stuff. But they sure did try. Tech has little to do with it. Compare the models. Look at her eyes.Ask any woman about the hips in that game...look at the skin tones... I understand that Tech was a problem back then...but there is some hard core stylization going on there. There were game put out at the same time that were not styleised, and did approach photorealism. Trying to find something more in its time frame, that is a MMO , that is more photo realistic, and have very little stylization. I post this: (http://images.mmorpg.com/images/screenshots/052007/10874.jpg) Point being, its all in the art, and while i agree eq2 was incorporating elements of photorealism, its a very stylized game. Its all in the art work. Ultimitly, i'm not sure i can explain myself in type on this subject.. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 01:37:53 PM No, I understand what you are saying, that it ends up looking stylized. There's a very good explanation for this, and one that was floated around about the the time the EQ2 screenshots were coming out.
The EQ2 creature model artists (at least the ones on release) sucked ass. Which they did. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 01:40:35 PM No, I understand what you are saying, that it ends up looking stylized. There's a very good explanation for this, and one that was floated around about the the time the EQ2 screenshots were coming out. The EQ2 creature model artists (at least the ones on release) sucked ass. Which they did. Well, none of this discussion i am having is in any way knocking eq2's art, in fact while playing it at time i was really impressed. To be honest, lets remove the depth of field and per pixel lighting from assassins creed. What you are left with is some of the same tech* that eq2 uses, the difference is in the art direction, and the art its self. *That being off the top of my head, Color, bump, specularity, and normal mapping, dynamic shadows, bloom (We can skip max texture resolution, as im sure AC uses very large texture sizes).. Please correct me if i'm wrong here, but i recall reading that the SWG engine is the same used for eq2, with modification's. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 01:46:02 PM EQ2 got better, both artistically and as art design. But the original player models, hell even the Asian ones, really do blow, and a large part of it is the way they chose to create those models when trying to go for photorealism.
But this is a tangent. Not going for ULTRA OMG PHOTOSREALIST style for STO is a good idea, especially if they want more than a niche title. Having lower system requirements just opens up the potential audience. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 01:48:20 PM Not going for ULTRA OMG PHOTOSREALIST style for STO is a good idea, especially if they want more than a niche title. Having lower system requirements just opens up the potential audience. Yeah, i agree, most times, the real world, and its imagery is rather boring (Compared to stylized). I really enjoy a definitive style to game and art. May be the surrealist in me. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on December 14, 2007, 01:52:15 PM Just remember, Quake says Reality is brown.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 14, 2007, 02:10:24 PM Just remember, Quake says Reality is brown. There is a half truth to that. lol. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Rishathra on December 14, 2007, 02:27:22 PM In my youth, I was a relatively hardcore Trekkie - yes, Trekkie, fuck that Trekker bullshit - but I kind of fell off the wagon as the years went by, because there was, in the long run, very little deviation from the "formula." It got boring.
So I have to admit to actually liking those screenshots, for no other reason than they are doing something at least slightly different from what I have seen from Star Trek for the last decade. I've also read some of the reasons that the developers have posted as to why they changed this and did that differently. To me, they seem like pretty good ones. Making the races more stylized makes sense because for the most part, it really was just slightly different facial makeup jobs that differentiated the various races, and with essentially an unlimited "makeup/costume effects" budget, it's a good idea to run with it. Quote from: Ghambit Also, rather the re-stylizing the game into something no one wants, why not just make the extra effort, apply a few more polygons and model the aliens correctly? Except that modelling the aliens correctly would mean making them look like humans with prosthetics. There's also the reality that in almost all mmo's, while it's cool that you can sit there at character creation for hours and fiddle with details like eye separation, freckle patterns, and nose flair, these details are for the most part completely unnoticed by other players in the game. So it stands to reason that with the relatively minor cosmetic differences between the alien races, it would make most of them almost impossible to differentiate at a distance, without some level of artistic stylization.As to LCARS, I'm enough of a Trekkie to want as much of it in the interface as possible, but the developer brought up some good reasons why it can't just be injected into this game unaltered. Quote from: smason, UI Dev Remember, LCARS was made twenty years ago, before modern computer GUI standards had been established yet. You know, things like movable windows, scrollbars, drop down menus simply didn't exist back then, at least not in the mainstream (mac doesn't count, sorry). Heck, LCARS was intended to be used by touching it with your fingers, or speaking --- not using a mouse and keyboard. Not only that, but really it was intended to replace the TOS bridge control surfaces which were covered in pentiometers, sliders and blinking lights! So it's been a really interesting challenge to take the graphic design and interface style of LCARS, and apply it to the needs of a sophisticated, modern application like an MMO. So, I see and accept that LCARS needs to be adapted to be able to function in a modern MMO. Whether it will be a good adaption or crap, I cannot say.There's been a lot of speculation on here about what the UI might be like, or how LCARS will work on terminals a la Doom 3. And I can't talk about anything that might provide clues about gameplay, but I can say this: Be prepared for a new LCARS style. Think modern, slick, clean, and elegant. Think shiny, black, and serious. Think iPhone. It's going to feel good. The design of the UI has been driven directly by the needs of gameplay. The last thing we want is the for the UI to get in the way of actually playing the game. Granted, all of this is mostly theoretical anyways. All of the signs point to Perpetual punting this thing bigtime. The ideas themselves seem OK to me, but the execution will probably be horrid. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 14, 2007, 03:36:49 PM Tech has little to do with it. Compare the models. Look at her eyes.Ask any woman about the hips in that game...look at the skin tones... I understand that Tech was a problem back then...but there is some hard core stylization going on there. There were game put out at the same time that were not styleised, and did approach photorealism. Bit of unfair comparison since neither of the other two screenshots you posted actually show the eyes and such. (and the Creed screenshot doesn't show much skin too boot, the few bits that do show don't look that much different from EQ2 skin shader, tbh) Overall though from what i recall EQ2 certainly aimed at photoreal appearance, and the looks were expected to improve as the players would eventually get computers powerful enough to handle it all. What they didn't take into account was very poor quality of both modeling and texturing used for their content. It wasn't deliberate stylization, but rather simply not enough skill to reach the desired effect. They really did believe that generic materials thrown onto shapes is enough to make things appear real. And so you get the fake Poser-like look out of it, while better looking games generally look better because artists take time to hand-craft the appearance of individual assets.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 14, 2007, 09:51:56 PM (http://www.penny-arcade.com/images/2007/20071214.jpg)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: geldonyetich2 on December 15, 2007, 02:14:20 AM Call me a crazy (everybody else does) but if they couldn't pay for those people without selling a game first, why did they hire them? Seriously, it's a beta, how much customer service do you need to post, "Yeah, it's broke, dump the bugs on the pile over here"?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 15, 2007, 04:03:16 AM If I understand correct, their PR efforts weren't about getting beta testers, but rather, getting Preview coverage from the enthusiast press. And they worked out some deal that gave the PR company a commission based on the number of active accounts G&H had at some time post launch. When a performance commission like that is worked out, it's generally because they negotiated to provide the up-front services for less money. So when PE "sold" their rights to P2, shut down G&H and when bankrupt (I think it was a Chapter 11?) with the first iteration of PE, the PR group basically realized they'd never ever see that commission (which is where the $80k to $280k range in the suit comes from).
I'd have never signed up for that sort of financial arrangement with an MMO company though, especially one working on their first one. The industry itself is just too volatile at the small-time level. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 15, 2007, 09:04:28 AM The reason Assassin's Creed looks good (and they made the game is a short time-frame) was because they used next-gen 3D apps (like XSI and Zbrush... zbrush in particular) along with a newer game engine (Scimitar, kinda like Unreal 3 I guess) and used good talent. They literally painted this game together and the engine was able to flesh it out so you didnt need a mainframe-sized system to run it.
Devs have the tools now to make GREAT looking games and still have them run on somewhat "normal" systems. At the very least, they can optimize games to play on basically anything. (figuratively speaking) And you cant tell me you'd rather have stuff like this: (http://www.feeblegenius.com/pics/dgem.jpg) over this: (http://www.feeblegenius.com/pics/6388.jpg) or this: (http://www.feeblegenius.com/pics/12_16.jpg) or even this: (http://www.feeblegenius.com/pics/I00000670.jpg) Granted, the 1st pic is in 2D and the rest are in 3D, but the stylization still hits home. And note, the last 2 were done with a crappy old engine. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on December 15, 2007, 09:28:32 AM The reason Assassin's Creed looks good (and they made the game is a short time-frame) was because they used next-gen 3D apps (like XSI and Zbrush... zbrush in particular) along with a newer game engine (Scimitar, kinda like Unreal 3 I guess) and used good talent. They literally painted this game together and the engine was able to flesh it out so you didnt need a mainframe-sized system to run it. When it comes to games -- I'd rather have the game I can run, not the game that requires hundreds -- or thousands -- of dollars in PC upgrades to play. Pretty is nice, but being able to play beats pretty in a heartbeat.Granted, the 1st pic is in 2D and the rest are in 3D, but the stylization still hits home. And note, the last 2 were done with a crappy old engine. One reason I'm finally giving in and switching to consoles. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 16, 2007, 12:00:35 AM When it comes to games -- I'd rather have the game I can run, not the game that requires hundreds -- or thousands -- of dollars in PC upgrades to play. Pretty is nice, but being able to play beats pretty in a heartbeat. One reason I'm finally giving in and switching to consoles. Yep. Despite my recent upgrade, I am still far away from current gaming hardware standards, so all that pretty shiny gets turned off anyway. So, for this insignificant consumer, all the time and effort to make a really great looking game are totally wasted on me. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Fordel on December 16, 2007, 01:09:21 AM Quote And you cant tell me you'd rather have stuff like this: Yes, yes I can. I can't stand the fake 'photo realism' graphics everyone seems to be trying to put out. The animation isn't there yet, the colours aren't there yet and everything 'feels' like dead plastic. Plus, my machine wouldn't have a shot in hell of running any of it to begin with. They are real good at rendering trees though, I'll give them that. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on December 16, 2007, 05:10:39 AM Guys, you can build a "Good" computer for around $500
You can build one that will play any game on the market at "High" quality settings for $1000 (not including monitor or an OS) Why people order shit computers from DELL or HP for $800 that they could have built for $300 is beyond me... then they realize their videocard sucks so they run down to bestbuy and spend $400 on some Nvidia card that was selling on Newegg for $250 over a year ago. But then their crappy DELL PSU fails to provide enough power and the computer reboots over and over... so they run down to compusa and buy a $200 "Compusa" brand 500Watt power supply... that is ironically made so cheaply their computer now sounds like poorly tune Hoover Vacume. It takes about an hour to build a PC. And its not very complicated. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 16, 2007, 05:32:04 AM You just summarized the reason the console video game business has been kicking the PC gaming business in the teeth for years. $500 for a computer you hope you were smart enough to get the right components, drivers and updates for versus $500 for a complete gaming rig. Building PC is only easy for those who've done it a bunch of times. This is not to say consoles are better than PCs. My two favorite genres don't even exist in any meaningful sense there (RTS and MMOG). That won't be the case forever, but it is for now.
I'm a PC gamer, but have neither the time to learn to build my own, nor the patience to constantly be fighting whatever I screwed up while trying. To me, a "serious" PC gaming rig is going to cost $1500 at any given time, as high as $2000 if you're trying to future-proof it a bit (buy a quad core with 2 CPUs for now, buy something that can do SLI/crossfire but with only one card, etc). I'm certainly no expert, but I've also never seen a real gaming PC (with a warranty) that could run Crysis and COD4 like I can at the $1000 range. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on December 16, 2007, 06:02:52 AM You can do it for $1000 for just the PC. $500 is not possible unless you are recycling components from another machine.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on December 16, 2007, 06:32:17 AM My PC, which cost right about $900 to build (not including the cost of the OS), runs Crysis and CoD4 at 1440x900 without a hitch. I guess maybe the sticker of DQ's argument was warranty - which mine has - just through individual manufacturers or NewEggs RMA policy. To be honest, I haven't found a game that it won't run on the highest settings without dropping the fps too low - with the exception of Tabula Rasa, and even then it 'only' drops down to low 30s fps.
Unless AoC blows me away in March, I can't see upgrading the vid card (EVGA 7950 GT KO) to a DX10 capable card as well as Vista for about another year. Even then, that may not happen unless SP2 is out. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 16, 2007, 06:38:30 AM Nah, the stickler in my post was about the hassle of building a PC for someone who's not a tech. It's "easy" for people who've done it. For others, they need to have the time and the patience to learn it. I applaud, and of jealous of, those who do. For me though, I wanted that it-just-works console-like feel while being able to play Crysis at 1600x1020 with everything pushed to the right :-) Maybe before my kids cut into my personal gaming time...
@Trippy: $1000 for just the box and fairly expandable for the next two years (or so), purchased as a complete package? Or $1000 for a future-proofed (somewhat) build-your-own box? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on December 16, 2007, 07:32:37 AM $1000 is build-your-own. The breakdown is something like:
$250 video card (8800GT) $200 CPU (E6750) $100 motherboard $50 memory $100 drives (HD + DVD-RW) $100 case + PS $100 misc. $100 OS If you aren't comfortable upgrading your CPU you can swap the video card and CPU budgets around and buy a nicer CPU initially and then plan on upgrading the video card sooner rather than later. If you buy from a "white box" store you'll have to pay for assembly and testing so you'll have to skimp on a few things or give up the "misc." category. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: stray on December 16, 2007, 07:43:31 AM I know my way around PC's, and I still don't care to go that route. I just like to have an appliance. Not some clunky piece of hardware to geek out on. So it's back to Macs and consoles for me.
I caved in around 2003 and got a PC again, but that just ended up being a pain in the ass generally. It was also the last good period for PC games probably... The swan song if you will. Now, there's only a handful of "exclusive" things on PC worth taking a look at. Umm.. Supreme Commander and the Witcher. Really not sure what else?? Anyhow, I can play those through Bootcamp. MMO's? Fucking forget about it. Don't care if I could run 'em or not (although I could...if, somehow, hell freezes over and I'm compelled to). Bioshock is too much for my Mac, but that's doable on the Xbox. I can play just about everything else on Steam though.. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 16, 2007, 07:44:34 AM Ah, ok. What would the assembling and testing premium run from a "white box" store?
Trying to see the difference between that and the $2k I spent at iBuyPower. I probably spent more than I needed to, but man do I feel it was worth it (for me, not everyone, ymmv, you might be a building expert, etc :wink: ). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on December 16, 2007, 08:01:39 AM but man do I feel it was worth it That's all that matters, really - is that you're happy with it. I'm 'OK' with building PCs. Not great. But OK. Better than average. And probably, I run into a few more technical snafus than you would / do - and it's *usually* driver related. Which usually is directly attributed to my own impatience. My next rig will probably be a Dell / Gateway / ibuypower / Alien 'custom' build sans the monitor, keyboard, and mouse. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on December 16, 2007, 08:03:29 AM Mwave.com charges $80 for assembly and testing of a complete system. Some places will charge a lot more than that, though.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on December 16, 2007, 10:03:01 AM You can do it for $1000 for just the PC. $500 is not possible unless you are recycling components from another machine. Case + Power supply: $49 http://www.newegg.com/Product/Product.aspx?Item=N82E16811144039 Motherboard $73 (onboard sound and lan) http://www.newegg.com/Product/Product.aspx?Item=N82E16813131042 AMD Athlon 64 X2 5200+ Brisbane 2.7GHz $115 http://www.newegg.com/Product/Product.aspx?Item=N82E16819103210 2 Gig Memory $50 http://www.newegg.com/Product/Product.aspx?Item=N82E16820134488 160Gig HD $53 http://www.newegg.com/Product/Product.aspx?Item=N82E16822148230 Radeon HD 3850 256MB Vid card $169 http://www.newegg.com/Product/Product.aspx?Item=N82E16814102714 That system would play any currently made game at Medium or better settings. Total: $509 For a high end system: Radeon HD 3850 512MB Currently out benchmarks every other card on the market and is only an extra $70 http://www.newegg.com/Product/Product.aspx?Item=N82E16814161215 A better case for $50 more: http://www.newegg.com/Product/Product.aspx?Item=N82E16811129033 A nicer hard drive with that new duel write thingy for $120 more http://www.newegg.com/Product/Product.asp?Item=N82E16822136131 etc... etc... edit: I should mention that I threw that together in like 5min. So don't go building something based on my list. Do your own research first. Edit again: Found a better vid card for $10 more Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Merusk on December 16, 2007, 10:14:45 AM You can realign your car yourself, overhaul your tranny and in fact, do body work if you have a wreck and save a fortune. You're all clueless twits who enjoy wasting their money if you don't do it.
See what I did there? See why folks buy Dells/ HPs/ Whatever now or simply say "fuck it" and buy consoles? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on December 16, 2007, 10:22:32 AM You can realign your car yourself, overhaul your tranny and in fact, do body work if you have a wreck and save a fortune. You're all clueless twits who enjoy wasting their money if you don't do it. See what I did there? See why folks buy Dells/ HPs/ Whatever now or simply say "fuck it" and buy consoles? all of which takes hours, days, even weeks. Building a computer from scratch takes about 10min. An hour if your totally clueless. The last computer I built I had my wife do while I watched. Took her about 30Min. I only had to help her get the CPU fan attached. She hadn't owned a computer until we met 2 years ago. Installing the OS? Well, thats a pain but oh well. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on December 16, 2007, 10:31:20 AM $1000 is build-your-own. The breakdown is something like: $250 video card (8800GT) $200 CPU (E6750) $100 motherboard $50 memory $100 drives (HD + DVD-RW) $100 case + PS $100 misc. $100 OS If you aren't comfortable upgrading your CPU you can swap the video card and CPU budgets around and buy a nicer CPU initially and then plan on upgrading the video card sooner rather than later. If you buy from a "white box" store you'll have to pay for assembly and testing so you'll have to skimp on a few things or give up the "misc." category. I did skip the OS and the CD drives. You can get one of those DVD burners that puts pictures on the DVD cover for like $30 now... You can get a CD/DVD Reader for arround $10 As far as the OS goes... come on... you can find XP laying everywhere. If you don't already have at least Windows XP Home... yea, you'll need to spend another $80. But seriously, ask around at work. Someones bound to have an XP disk for some DELL/Gateway computer they threw away years ago. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Fordel on December 16, 2007, 01:36:30 PM That system would play any currently made game at Medium or better settings. What is the point then? I can play the 'awesome' graphics game but never get to actually see said graphics? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on December 16, 2007, 02:00:13 PM Ultimately it depends on what you want. The joy of knowing you're gaming on something you built, or the joy of gaming on something you spent a crapload of money on to push the edge.
I can appreciate the joy of building. I like to work with wood, and have built a number of things for the house. To an item, none of this stuff did I make for cheaper than what I could have bought at Target. But then, I'm also not building stuff out of that crappy particle board/veneer nonesense their suppliers use. You're lucky to get a year out of it, and only then if you don't put much weight on it. Different strokes and all that. Stray used the word "appliance". That how I see computers. I'm not going to build a fridge or oven either :-) Of course, I'm not going to upgrade them either. But this is the first time I bought a machine with upgrade (to quad core and a new vid card/crossfire if that works out) in mind. Still may end up having guessed wrong :wink: Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Morat20 on December 16, 2007, 02:29:54 PM You can realign your car yourself, overhaul your tranny and in fact, do body work if you have a wreck and save a fortune. You're all clueless twits who enjoy wasting their money if you don't do it. Don't forget the ever important "Warranty". I could keep a dozen reciepts, try to remember or record a dozen different warranty terms, or I can shell out 300 bucks for a three-year "We don't ask questions, we just ship you a replacement part" warranty. See what I did there? See why folks buy Dells/ HPs/ Whatever now or simply say "fuck it" and buy consoles? Which comes in damn handy at times, depending on your situation -- pets and kids can greatly increase the chance of damage. :) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on December 16, 2007, 04:10:19 PM It cost around 300 bones to upgrade my win98 box to this:
Gaming Rig Motherboard: Asus M2A-VM Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz Memory: 2048MB RAM Hard Drive: 160 GB Video Card: Radeon X1550 Series Monitor: ViewSonic G90f Sound Card: SB Live! Wave Device Speakers/Headphones: Altec Lansing 5.1 Keyboard: Generic Mouse: Microsoft Optical USB Mouse Surface: Mouse Pad Pro X360 ver. 2119 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) And it will probably stay that way for another year. I just don't have the money to dump into it right now. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 16, 2007, 05:37:00 PM Building a computer from scratch takes about 10min. An hour if your totally clueless. Putting you new computer together yourself: 1 hour. Trying to figure out why the damn thing won't work: 2 days. Taking it to a computer shop where they can put it together for you and make it work: priceless. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on December 16, 2007, 07:28:08 PM Case + Power supply: $49 You left off the OS.http://www.newegg.com/Product/Product.aspx?Item=N82E16811144039 Motherboard $73 (onboard sound and lan) http://www.newegg.com/Product/Product.aspx?Item=N82E16813131042 AMD Athlon 64 X2 5200+ Brisbane 2.7GHz $115 http://www.newegg.com/Product/Product.aspx?Item=N82E16819103210 2 Gig Memory $50 http://www.newegg.com/Product/Product.aspx?Item=N82E16820134488 160Gig HD $53 http://www.newegg.com/Product/Product.aspx?Item=N82E16822148230 Radeon HD 3850 256MB Vid card $169 http://www.newegg.com/Product/Product.aspx?Item=N82E16814102714 That system would play any currently made game at Medium or better settings. Total: $509 Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: CharlieMopps on December 17, 2007, 05:10:53 AM You left off the OS. I mentioned that in a follow up post...Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Murgos on December 17, 2007, 06:02:46 AM Quote And you cant tell me you'd rather have stuff like this: Yes, yes I can. Actually, Wrex was animated quite well I thought. I was pretty impressed by the level of animation in Mass Effect overall, really. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tkinnun0 on December 17, 2007, 07:41:14 AM Actually, Wrex was animated quite well I thought. I was pretty impressed by the level of animation in Mass Effect overall, really. Now, multiply Wrex by the number of aliens-of-the-week you're going to need... I'm rather intrigued by the prospect of 2D avatar artwork. For one, a chance to use my imagination. For another, with 3D you can never be sure if a subtle expression on a character's face was intended or the result of aliasing. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Akkori on December 17, 2007, 07:00:42 PM Don't forget the ever important "Warranty". I could keep a dozen reciepts, try to remember or record a dozen different warranty terms, or I can shell out 300 bucks for a three-year "We don't ask questions, we just ship you a replacement part" warranty. Which comes in damn handy at times, depending on your situation -- pets and kids can greatly increase the chance of damage. :) Well, for those who happen to have their computers in a safe-zone, warranties are crap. By the time anything you buy breaks, it's probably time to upgrade anyway. Even if it's only 6 months. As for the parts list, I would personally splurge a bit more on the power supply. Spend a few extra bucks and get a good one, or you may come to regret it (voice of experience here)! I've built every computer I have owned for the past 7 years, but only 2 new architectures. I am a slow adopter of new CPU sockets, and am still on the 478 right now. I am eyeballing a PCI-Express system, which I have tooled out to be about $800, but I will be bringing over my relatively new 120gb HDD and oldish Audigy 4 sound card (btw, I have NEVER been able to really tell any diff between on-board sound and $400 sound cards. THe only benefit to not using on-board sound is cpu use). This new Express system will be pretty beefy for an average user. No AlienWare by any means, but I will be able to run any game out there for a year or so to come with no modifications. It really isn't that hard. It's all color-coded and special shaped connectors, and rarely even any more little damn dip switches to play with. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 18, 2007, 06:54:57 AM The reason Assassin's Creed looks good (and they made the game is a short time-frame) was because they used next-gen 3D apps (like XSI and Zbrush... zbrush in particular) along with a newer game engine (Scimitar, kinda like Unreal 3 I guess) and used good talent. They literally painted this game together and the engine was able to flesh it out so you didnt need a mainframe-sized system to run it. The apps have little to do with it. Its all in the art and the artist. A tool is only the means to an end, and do not automatically apply "Awesome" to anything created in them. You can achieve the same results in most other (AAA) 3d applications, just differently. I'm not sure what you mean by "The engine just fleshes it out", engines only do what you tell them to, a crappy figure in a high end engine is still a crappy figure.. I will also go so far as to say that most modern engines are WASTE FULL, TECH is used all to often to attempt to cover up crappy artwork. In fact, a good artiest can achieve incredible looking effects using refined, measured, and conservative techniques, Most Graphics "WOW" factor is in the art. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Furiously on December 18, 2007, 01:24:08 PM I disagree on the warranty, if you buy top of the line, your computer can last 2-4 years without needing replacements on most components. Having my $600 video card and $200 motherboard and $170 memory all go bad in the last year. Even replacing them I would have paid $170 for the videocard, $117 for the motherboard and $70 for the memory. Warranty saved me a good deal of money there. I just wonder how many people overclock the heck out of their systems then replace their stuff at my expense.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on December 18, 2007, 03:46:44 PM The reason Assassin's Creed looks good (and they made the game is a short time-frame) was because they used next-gen 3D apps (like XSI and Zbrush... zbrush in particular) along with a newer game engine (Scimitar, kinda like Unreal 3 I guess) and used good talent. They literally painted this game together and the engine was able to flesh it out so you didnt need a mainframe-sized system to run it. The apps have little to do with it. Its all in the art and the artist. A tool is only the means to an end, and do not automatically apply "Awesome" to anything created in them. You can achieve the same results in most other (AAA) 3d applications, just differently. I'm not sure what you mean by "The engine just fleshes it out", engines only do what you tell them to, a crappy figure in a high end engine is still a crappy figure.. I will also go so far as to say that most modern engines are WASTE FULL, TECH is used all to often to attempt to cover up crappy artwork. In fact, a good artiest can achieve incredible looking effects using refined, measured, and conservative techniques, Most Graphics "WOW" factor is in the art. If you listened to the artists for Assassin's Creed you'd hear them say exactly what I just said, that a LARGE part of how they made their game was the improved workflow enabled by better apps (check the Zbrush website yourself if u'd like proof). It allowed them to execute their talents fully w/o spending days on something that should take a few hours, or worrying about how optimized it should be. The game engine itself serves as the tool to make all this great artwork display properly w/o breaking the system. No matter how good your art, if it's served on a crappy engine (like most MMO engines these days) it'll look like shyt and/or is unplayable at worthwhile settings. In THIS day and age where money is king, improved workflow is everything... w/o the tools, you'll get left behind. A good artist can only be creative if given the right tools to express himself in a timely manner. Newer games like UT3, Crysis, GoW, AC, etc. show off some of this talent in-game, only because they use NEWER tech. And I'm not about whine that they should feed me crappy art because I wanted to save $500 on my PC. Fact is, I want the genre to improve... right now software is lagging HORRIBLY behind hardware because corporate bigwigs want to cater to the masses rather than be innovative; and that's just rubbish. Luckily, these newer engines and apps can take up some of the slack... so there's no reason not to use them IMO Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 18, 2007, 04:20:33 PM Fact is, I want the genre to improve... right now software is lagging HORRIBLY behind hardware because corporate bigwigs want to cater to the masses rather than be innovative; and that's just rubbish. In other words software is "lagging horribly" because short of few bleeding edge fanatics there's no widespread interest in spending hundreds and thousands of dollars on new hardware every 6 months. It's not rubbish, but rather the reality one has to live with.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on December 18, 2007, 06:03:52 PM A good artist can only be creative if given the right tools to express himself in a timely manner. Newer games like UT3, Crysis, GoW, AC, etc. show off some of this talent in-game, only because they use NEWER tech. And I'm not about whine that they should feed me crappy art because I wanted to save $500 on my PC. Fact is, I want the genre to improve... right now software is lagging HORRIBLY behind hardware because corporate bigwigs want to cater to the masses rather than be innovative; and that's just rubbish. Luckily, these newer engines and apps can take up some of the slack... so there's no reason not to use them IMO Dear poster child for system hardware creep, If you really want to see innovation in gaming software, freeze PC system specs in place for 3 years. Currently software doesn't have to really be that optimised because the devs can let the next generation of hardware pick up their slack. However, if the devs couldn't rely on the next Nvidia card to pick up their slack, they'd be forced to get the best from their software in order to be competitive. I've seen this with Amiga games (where the only hardware expansion of note you could get was an extra 512kb of RAM) and I've seen this in console games - the games that exist at the end of a system's life look immensely better than the games that kicked off the system because devs have had time to familiarise themselves with the system capabilities and work out how to get the best from it. Forcing players to buy new RAM, new processors, an extra video card etc in order to see a game's graphics on the High setting is not innovation and is not the fault of "corporate bigwigs" denying innovation or devs not using the best software. It's because the hardware industry is driving the PC gaming industry (particularly FPS games) with the focus being on how pretty the game should be because that is what sells boxes. Unless of course you also want to argue that we should all upgrade to Vista because that is where the best graphics are. Hopefully, you aren't that insane and don't. With regards, - UnSub Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on December 19, 2007, 12:49:12 AM Ghambit's post makes absolutely no sense to me.
I'm starting to think I'm the stupid one. Quote A good artist can only be creative if given the right tools to express himself in a timely manner. Newer games like UT3, Crysis, GoW, AC, etc. show off some of this talent in-game, only because they use NEWER tech. am i stupid? Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 19, 2007, 01:25:00 AM Ghambit's post makes absolutely no sense to me. I'm starting to think I'm the stupid one. Quote A good artist can only be creative if given the right tools to express himself in a timely manner. Newer games like UT3, Crysis, GoW, AC, etc. show off some of this talent in-game, only because they use NEWER tech. am i stupid? Nah. You're fine. I think I know what he means, but I'll need to re-engineer the sentence: "A good artist can often get more done if given the right tools to complete his assigned tasks in a timely manner. Newer games like UT3, Crysis, GoW, AC, etc. show off some pretty interesting artwork, in part because they use newer tech." Artists in game development aren't there to 'express themselves'. They create the work that is assigned to them on their schedule, which is usually thought up by game designers, the art director, a producer or two, maybe a writer, and maybe a creative director. If you've got an artist on the team who's 'expressing himself', chances are he's working on portfolio pieces to show to his next potential employer and you might as well hand him his walking papers so he can devote more time to that instead of collecting a paycheck to turn in work that wasn't what was called for. The designer of Space Invaders didn't have jack-shit for tools, he had to design the aliens on graph paper and program each pixel in by hand. Somehow he was able to get creative without decent art implementation tools. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on December 19, 2007, 05:07:38 AM Artists in game development aren't there to 'express themselves'. They create the work that is assigned to them on their schedule, which is usually thought up by game designers, the art director, a producer or two, maybe a writer, and maybe a creative director. Hmm will have to disagree with that one a bit. The 'expressing themselves' phrase was unfortunate, and i think Ghambit meant something quite simpler -- good tools allow the artist to match the designs they have/make for the game quite easier/closer/faster than more primitive tools would. Also, stylistic direction of the game isn't just the job of art director... if you check the work offers in the industry this kind of task is also expected from both concept artists and 'regular' artists who take care of the technical aspects. So stretching it somewhat you could say the artist gets to 'express themselves' through tools that allow them to precisely transfer their ideas of what the game should look like into actual game engine.And yeah, you can do that work programming pixels by hand. But good luck doing stuff more advanced than 2-colour sprite with that, within reasonable schedule. Better tools do help to achieve better results, it'd be quite silly to deny it. (they don't guarantee better results on their own, but that's different matter) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on December 19, 2007, 10:40:18 AM Artists in game development aren't there to 'express themselves'. They create the work that is assigned to them on their schedule, which is usually thought up by game designers, the art director, a producer or two, maybe a writer, and maybe a creative director. Hmm will have to disagree with that one a bit. The 'expressing themselves' phrase was unfortunate, and i think Ghambit meant something quite simpler -- good tools allow the artist to match the designs they have/make for the game quite easier/closer/faster than more primitive tools would. Also, stylistic direction of the game isn't just the job of art director... if you check the work offers in the industry this kind of task is also expected from both concept artists and 'regular' artists who take care of the technical aspects. So stretching it somewhat you could say the artist gets to 'express themselves' through tools that allow them to precisely transfer their ideas of what the game should look like into actual game engine.And yeah, you can do that work programming pixels by hand. But good luck doing stuff more advanced than 2-colour sprite with that, within reasonable schedule. Better tools do help to achieve better results, it'd be quite silly to deny it. (they don't guarantee better results on their own, but that's different matter) Artists, designers, etc. all put something personal and valuable into their work, but I would never deign to call that 'expressing oneself'. I've seen the chaos that results and the damage done to AAA projects when artists go for freedom of expression over business reality. It was the absolutist statements in Ghambit's post that I was reacting to, that is the kind of thinking that leads game companies to become slaves to the notion that more expensive art budgets necessarily lead to better games. I've seen that line of thinking disproven again and again and again, but it endures and remains entrenched. Art tools are important for modern game development, but without trained professionals using them for the good of the project above all other considerations, they can be just as useless as any other piece of technology. I've seen people do really good work with crappy tools, and I've seen people fail to use some really nice tools (or use them stupidly). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on December 19, 2007, 11:43:28 AM Artists in game development aren't there to 'express themselves'. They create the work that is assigned to them on their schedule, which is usually thought up by game designers, the art director, a producer or two, maybe a writer, and maybe a creative director. Hmm will have to disagree with that one a bit. The 'expressing themselves' phrase was unfortunate, and i think Ghambit meant something quite simpler -- good tools allow the artist to match the designs they have/make for the game quite easier/closer/faster than more primitive tools would. Also, stylistic direction of the game isn't just the job of art director... if you check the work offers in the industry this kind of task is also expected from both concept artists and 'regular' artists who take care of the technical aspects. So stretching it somewhat you could say the artist gets to 'express themselves' through tools that allow them to precisely transfer their ideas of what the game should look like into actual game engine.And yeah, you can do that work programming pixels by hand. But good luck doing stuff more advanced than 2-colour sprite with that, within reasonable schedule. Better tools do help to achieve better results, it'd be quite silly to deny it. (they don't guarantee better results on their own, but that's different matter) Artists, designers, etc. all put something personal and valuable into their work, but I would never deign to call that 'expressing oneself'. I've seen the chaos that results and the damage done to AAA projects when artists go for freedom of expression over business reality. It was the absolutist statements in Ghambit's post that I was reacting to, that is the kind of thinking that leads game companies to become slaves to the notion that more expensive art budgets necessarily lead to better games. I've seen that line of thinking disproven again and again and again, but it endures and remains entrenched. Art tools are important for modern game development, but without trained professionals using them for the good of the project above all other considerations, they can be just as useless as any other piece of technology. I've seen people do really good work with crappy tools, and I've seen people fail to use some really nice tools (or use them stupidly). That would be my point. No tool automatically creates "awesome", but every tool can automatically create crap. In my opinion, simple and precision is much better than wizz-bang tools and engines. I also own Z-brush and am aware of what it can do, again most AAA 3d tools can do just what it does, the methodologies is just different (arguably better). Good art will carry your game more than high end tech any day, for a number of reasons (IE: Performance, time, optimization, and look, acessability). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Moosehands on January 14, 2008, 11:55:30 AM Back from the dead to the... well, to the fully dead I guess:
http://www.warcry.com/articles/view/breakingnews/2802-Breaking-News-P2-Out-As-Star-Trek-Online-Developer Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Baldrake on January 14, 2008, 12:04:34 PM Quote from: tfa The license, as well as the game's content - but not the code - have been transferred to another Bay Area development studio where work will continue. What on earth is that supposed to mean?Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on January 14, 2008, 12:06:04 PM It's dead, Jim.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Nebu on January 14, 2008, 12:15:57 PM Back from the dead to the... well, to the fully dead I guess: http://www.warcry.com/articles/view/breakingnews/2802-Breaking-News-P2-Out-As-Star-Trek-Online-Developer Nice to see someone come to their senses. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: waylander on January 14, 2008, 12:55:09 PM Yeah license but no code..wtf?
This game is a good title, but the drama is definitely going to kill it if a reputable dev studio doesn't pick it up. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on January 14, 2008, 01:02:51 PM Cant say i didn't see it coming.
I guess its time to bet who picked it up. (http://www.igda.org/sf/bayarea_developers.htm) I think its Level 5. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: SnakeCharmer on January 14, 2008, 02:06:09 PM SOE San Diego
(Don't actually know if San Diego is Bay area or not...) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Yoru on January 14, 2008, 02:14:40 PM (Don't actually know if San Diego is Bay area or not...) http://maps.google.com Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Montague on January 14, 2008, 02:16:25 PM "Transferred", not sold.
Sounds like more accounting shenanigans to hold on to the license through the inevitable bankruptcy. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on January 14, 2008, 04:52:57 PM "Transferred", not sold. Sounds like more accounting shenanigans to hold on to the license through the inevitable bankruptcy. Actually, it sounds more like Paramount took the ST IP off them, but still wants STO to come out. That PE has attracted very little goodwill towards the STO probably helped. AFAIK, it isn't uncommon for when such relationships disintergrate that the developer gets to keep their work but that is it mostly useless to them commercially because it is completely devoted to the IP in quesiton that they lost. As for the new dev studio: Cryptic certainly has to be in the running. Regardless of what is happening with MUO, Cryptic would probably be very hesitant to let such an opportunity slip by should they be offered it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Signe on January 14, 2008, 05:11:56 PM You HAD to have seen this coming! HAD TO!
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on January 14, 2008, 05:32:41 PM Yea, but it's always good to get confirmation :-) I suppose they had to wait for the end of their fiscal year (assuming it ended in December).
Content without code though... yea, quite a bargain, but it is typical. Only in a pay-for-service arrangement do you typically get to own the code too, though even then it might be tied to a system you can't own. I really did feel this was going to be the outcome, from day one when they announced they secured the license and then hired people to design a game. Wrong order of events for this IP. It really doesn't matter the ultimate reason they killed it. Could have been they had nothing at all. Could have been nothing more than getting some funding to finish their engine in the first place. Whatever it was, we're all better off for it. Star Trek needed to go dark, and this rumoured/vapor MMO was just about the only thing keeping it going aside from JJ Abrams side project. Either that movie revives it first and then we get an MMO, or it then truly goes dark as it has needed to for some time. In any case, 2007 was the worst year for MMOs ever. This just capped it. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 14, 2008, 08:41:34 PM "Transferred", not sold. Sounds like more accounting shenanigans to hold on to the license through the inevitable bankruptcy. Actually, it sounds more like Paramount took the ST IP off them, but still wants STO to come out. That PE has attracted very little goodwill towards the STO probably helped. AFAIK, it isn't uncommon for when such relationships disintergrate that the developer gets to keep their work but that is it mostly useless to them commercially because it is completely devoted to the IP in quesiton that they lost. As for the new dev studio: Cryptic certainly has to be in the running. Regardless of what is happening with MUO, Cryptic would probably be very hesitant to let such an opportunity slip by should they be offered it. (sigh) How can anyone still call the Trek IP an 'opportunity' at this point amazes me. It's a cursed item, like the Ring of Power. You want to play with it, you had better be prepared to go all the way to Mount Doom with it, and be prepared to suffer horribly along the way. That anyone in the MMO market can bring themselves to think that they can pull this kind of complex, inconsistent, and rather dysfunctional IP off as a quality massive multiplayer experience, when it's already so very hard to build successful MMOs without all that lore-weight and glamour and fan-factionalism dragging things in different directions, is equally amazing. It's a cursed license. It requires game devs who are so deadly serious about their craft that they would sacrifice a loved one to help it succeed in the game format. I think there are only six devs like that in all of North America (at least, ones that I know for sure would do that for a project). Having said all that... best of luck to Cryptic or whichever studio has the stamina, the vision, and/or the brass-plated chutzpah to succeed where many others have failed. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Archimedian on January 14, 2008, 08:59:08 PM "Transferred", not sold. Sounds like more accounting shenanigans to hold on to the license through the inevitable bankruptcy. Actually, it sounds more like Paramount took the ST IP off them, but still wants STO to come out. That PE has attracted very little goodwill towards the STO probably helped. AFAIK, it isn't uncommon for when such relationships disintergrate that the developer gets to keep their work but that is it mostly useless to them commercially because it is completely devoted to the IP in quesiton that they lost. As for the new dev studio: Cryptic certainly has to be in the running. Regardless of what is happening with MUO, Cryptic would probably be very hesitant to let such an opportunity slip by should they be offered it. (sigh) How can anyone still call the Trek IP an 'opportunity' at this point amazes me. It's a cursed item, like the Ring of Power. You want to play with it, you had better be prepared to go all the way to Mount Doom with it, and be prepared to suffer horribly along the way. That anyone in the MMO market can bring themselves to think that they can pull this kind of complex, inconsistent, and rather dysfunctional IP off as a quality massive multiplayer experience, when it's already so very hard to build successful MMOs without all that lore-weight and glamour and fan-factionalism dragging things in different directions, is equally amazing. It's a cursed license. It requires game devs who are so deadly serious about their craft that they would sacrifice a loved one to help it succeed in the game format. I think there are only six devs like that in all of North America (at least, ones that I know for sure would do that for a project). Having said all that... best of luck to Cryptic or whichever studio has the stamina, the vision, and/or the brass-plated chutzpah to succeed where many others have failed. Considering the many plot tools Star Trek used I'm pretty sure beyond the basic race lore and alliances, it's pretty wide open. You are talking about one of the most recognizable IPs out there. If you do make it, it better not suck. Personally I think it would be an easy game to "design". I'd think something akin to DDO (meaning central hub, private away missions. Create minigames with each of the "classes" on the ship. You know navigation, doc and so on so if you do group up and those positions are actually filled by non NPCs the minigames within are entertaining. I would probably say it is the one game ripe for being a non standard modern day MMO. Sure if you need to toss in XP and levels you can do that but I would think the group dynamic would be pretty cool. Hell you want to toss a dragon in, you have the holodeck, which to me seems like you could create some pretty random and awesome content. Granted any one who's even looked at it has gone belly up, as to why they haven't been able to deliver something? My guess is most people are unimaginative hacks. The IP just needs to fall into some ones lap that's going to be willing to take a chance on typical MMO concepts. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Moosehands on January 14, 2008, 09:53:49 PM Having never actually played ATiTD, I always thought a Star Trek MMO might work if it were in (what I understand to be) that sort of a model.
Make each server 1 galaxy class ship, let people work together to figure out weapons and navigation and science and medicine, have a set of pre-defined goals, and once they're reached reset everything and change the puzzles and start again. Have a team of decent writers constantly working on new encounters, puzzles, and locations and don't ever put everything you've got into the game world on any one iteration. Hell, go nuts with it and have different servers focus on different series timelines. I've always felt Star Trek video games paid way too much focus, almost exclusive focus, on the combat. The combat is cool and all, but think how many episodes of the various shows had no combat in them at all. A Star Trek game without a lot of (entertainingly implemented!) problem solving and diplomacy and never-seen-this-before exploration is always going to disappoint. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tazelbain on January 14, 2008, 10:04:22 PM STO really needs a design outside of the Diku format.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 15, 2008, 12:51:32 AM I've always felt Star Trek video games paid way too much focus, almost exclusive focus, on the combat. The combat is cool and all, but think how many episodes of the various shows had no combat in them at all. A Star Trek game without a lot of (entertainingly implemented!) problem solving and diplomacy and never-seen-this-before exploration is always going to disappoint. Most game devs that go into Trek game development would probably disagree by a narrow margin, and I dare you to try to get a studio head to see the logic of publishing a Trek-based Myst-style adventure game in today's gaming climate. I'm playing four of the most critically-acclaimed and popular 360 games these days (Mass Effect, Bioshock, Prey, and Halo3) and all four of them involve killing the shit out of non-humans=aliens=monsters to a large extent. I guess that reveals something about our modern society and the current state of the art in interactive storytelling. I once got to take a peek inside the box that held the remains of "Star Trek: The Secret of Vulcan Fury" and it would have been an interesting interactive adventure game. The script read a lot like an Agatha Christie mystery, revolving around a murder that took place on Vulcan over an artifact that caused the original schism between Romulans and Vulcans, with Kirk having to uncover a conspiracy of silence and discover the truth before the Federation unraveled. The project was shit-canned because it didn't have enough action, so they went with Klingon Academy instead. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on January 15, 2008, 06:22:42 AM Ok, so the most solid rumor, (If indeed a rumor can be solid) is that the new developers will be Cryptic studios (http://trekmovie.com/2008/01/14/perpetual-looking-to-transfer-development-of-star-trek-online/).
Seems they have been interviewing some of the old developers, and contacting fan/podcast sites about possible news releases and interviews. I'm just glad to see the IP in the hands of a company that HAS shipped a Product. No offense to the people who may have lost there jobs over at PE, i blame your management. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Simond on January 15, 2008, 08:15:42 AM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on January 15, 2008, 08:48:30 AM Quote from: tfa The license, as well as the game's content - but not the code - have been transferred to another Bay Area development studio where work will continue. What on earth is that supposed to mean?We're in ur base, stealing ur art assets and quest writingz. Perpetual is obviously a company that should never have been given such a big name license in the first place. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on January 15, 2008, 10:21:24 AM Ok, so the most solid rumor, (If indeed a rumor can be solid) is that the new developers will be Cryptic studios (http://trekmovie.com/2008/01/14/perpetual-looking-to-transfer-development-of-star-trek-online/). They could just looking the hire some of the soon-to-be-out-of-work developers.Seems they have been interviewing some of the old developers, and contacting fan/podcast sites about possible news releases and interviews. I'm just glad to see the IP in the hands of a company that HAS shipped a Product. No offense to the people who may have lost there jobs over at PE, i blame your management. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Simond on January 15, 2008, 11:30:23 AM Can we have a mod change the thread title to "Boldly going where UO2 has gone before" or something similar, please?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on January 15, 2008, 11:50:15 AM That would imply that it's been cancelled outright.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: HaemishM on January 15, 2008, 12:16:17 PM UOX then?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Moosehands on January 15, 2008, 12:23:32 PM Most game devs that go into Trek game development would probably disagree by a narrow margin, and I dare you to try to get a studio head to see the logic of publishing a Trek-based Myst-style adventure game in today's gaming climate. I agree. I also think that has a lot to do with why the IP is famous for turds in a box. Pure combat Star Trek games fail to engage combat-focused gamers who just don't care enough to be bound by the rules of the IP and also fail to engage a huge chunk of non- or casual- gaming ST fans who like ST for a dozen reasons that have nothing to do with the words "phaser" and "photon torpedo". Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on January 15, 2008, 01:00:29 PM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:It's been done. (http://www.dynaverse.net/) (Mind you, it could be done a lot better. OMG PERSISTENT BATTLES, PRODUCTION, MILITARY PROMOTIONS, INVASIONS... you know, kind of like WW2OL. But in space.) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 15, 2008, 01:04:57 PM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:Please God no. SFC was a half-assed implementation of a half-assed board game design, resulting in quarter-assed goodness. Constraining that further for the MMO format and you get one-tenth-assed results. :uhrr: There is a very tiny segment of the game buying public that goes for late-20th-century naval combat mechanics masquerading as Star Trek cinematic combat, but not enough to keep a stable core of casuals around for long (the casuals in SFC were the sheep who never understood why the SFB geeks were able to kill them every time, since the game had shit for visual feedback on what your weapons and systems actually did, in turn causing the casuals to return the game and spread poor word-of-mouth). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tazelbain on January 15, 2008, 01:07:03 PM I want to play the naive android who learns to love :crying_panda:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 15, 2008, 01:08:39 PM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:It's been done. (http://www.dynaverse.net/) (Mind you, it could be done a lot better. OMG PERSISTENT BATTLES, PRODUCTION, MILITARY PROMOTIONS, INVASIONS... you know, kind of like WW2OL. But in space.) OMG LOLZ. "Cracker-class cruisers"? :awesome_for_real: I wonder if they have the same guy naming ships who snuck in the USS Skorzeny into SFC1. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Lum on January 15, 2008, 01:12:09 PM Eh...
1) Combat in Star Trek itself (the series) was basically naval combat in space. See the Enterprise/Reliant battle at the end of Wrath of Khan (OMG KIRK CAN THINK IN THREE DIMENSIONS you know, like a fighter pilot and stuff) not to mention the whole Romulans as submarines thing. So it's a pretty good simulation. 2) By the time of Orion Pirates the feedback was at a pretty good place; you got readouts on if you were overspending your energy budget (which is the true measure of SFB geekery) and instant feedback on damage done if you unloaded with your weapons on your target. Couldn't ask for much else, except maybe automated anti-drone/plasma torp fire or something (not sure if that ever got added). Loading a DDG with MIRV'd out drones and taking names at close range isn't terribly Star Trek canon but it IS fun. 3) SFC3 was an attempt to make the series casual friendly and really went into a bad place -- among other ill concieved dumbings down, you couldn't ever completely destroy weapons platforms (they would just be 'damaged') so battles went on forever and ever. That being said I never played online, because Dynaverse never really got good enough to motivate me to. And yeah the mod community is somewhat mildly retarded. "Cracker" isn't that bad though - it's trying to use Nato-style Fed code names for Romulan ships, similar to the MiGs "Foxbat", "Foxhound", "Flagon", and everyone's favorite, "Fagot". The link, amusingly enough, goes to "Cabbage", not "Cracker". Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on January 15, 2008, 01:16:51 PM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 15, 2008, 01:24:39 PM Eh... 1) Combat in Star Trek itself (the series) was basically naval combat in space. See the Enterprise/Reliant battle at the end of Wrath of Khan (OMG KIRK CAN THINK IN THREE DIMENSIONS you know, like a fighter pilot and stuff) not to mention the whole Romulans as submarines thing. So it's a pretty good simulation. 2) By the time of Orion Pirates the feedback was at a pretty good place; you got readouts on if you were overspending your energy budget (which is the true measure of SFB geekery) and instant feedback on damage done if you unloaded with your weapons on your target. Couldn't ask for much else, except maybe automated anti-drone/plasma torp fire or something (not sure if that ever got added). Loading a DDG with MIRV'd out drones and taking names at close range isn't terribly Star Trek canon but it IS fun. 3) SFC3 was an attempt to make the series casual friendly and really went into a bad place -- among other ill concieved dumbings down, you couldn't ever completely destroy weapons platforms (they would just be 'damaged') so battles went on forever and ever. That being said I never played online, because Dynaverse never really got good enough to motivate me to. And yeah the mod community is somewhat mildly retarded. "Cracker" isn't that bad though - it's trying to use Nato-style Fed code names for Romulan ships, similar to the MiGs "Foxbat", "Foxhound", "Flagon", and everyone's favorite, "Fagot". The link, amusingly enough, goes to "Cabbage", not "Cracker". Random thoughts: a) I think they did add the automated anti-drone/anti-plasma point-defense system by Orion Pirates. b) SFC2 Dynaverse was only ready for testing in the last three or four weeks of production, IIRC. Went from 'Train Wreck' to 'somewhat playable' in that time. c) They should have made the series an computerized analog of the board game instead of a ham-fisted RTS port. Fewer headaches. I think it was Interplay's development director at the time who insisted that it had to be an RTS (to compete with Starcraft). Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on January 15, 2008, 05:40:46 PM Umm, isnt the code not being transferred a good thing?
p.s. I'm still working on that STO game design I talked about earlier, and I just had to put it down for awhile... I almost started cutting on myself in frustration Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on January 15, 2008, 06:02:12 PM At the high level, easy-to-say-devil-is-in-the-details things that STO needs, it comes down to:
1) Exploration. The universe needs to be vast (Q-webbing to simulate the end of the universe only works for so long) and 3D. Planets should provide instances for exploration and for when things need to be dealt with in-avatar. 2) Combat. Space combat needs to be tactical yet real-time. And in 3D. Ground combat can use how Tabula Rasa and Planetside as examples of the right and wrong ways to do something. 3) Diplomacy. Vanguard's mini-game is one example of how it could be handled. I also think Paradroid's droid take-over mini-game could be updated and used. 4) You need to be able to fly a spaceship by yourself, but Star Trek is a show about a team. As such, I could see the player as captain of their ship who has a number of AI shipmates, but these AI shipmates can be replaced by human players who get bonuses in performing the actions of medical, comms, security, etc. So you can solo, but if you want to play coop, you can. Yes, it makes everyone under the captain a support class, but I'm not sure how to try to compromise the soloers vs those who want the full Trek communal experience. Away teams could also be made up of human and AI 'redshirts'. 5) Set 20 years into Trek's future past Voyager. This was the only thing that PE was doing right on STO. Build ON the existing continuity, not WITHIN it. If they can capture those things (and not screw up too many of the other details) then you're probably going towards capturing what ST is about while still being a fun game to play. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on January 15, 2008, 06:22:19 PM 1) Exploration. The universe needs to be vast (Q-webbing to simulate the end of the universe only works for so long) and 3D. Planets should provide instances for exploration and for when things need to be dealt with in-avatar. Klingon_NPC_01: "Find and hunt tribbles for their tails*. Bring us 10 as offering of peace."2) Combat. Space combat needs to be tactical yet real-time. And in 3D. Ground combat can use how Tabula Rasa and Planetside as examples of the right and wrong ways to do something. 3) Diplomacy. Vanguard's mini-game is one example of how it could be handled. I also think Paradroid's droid take-over mini-game could be updated and used. *) yes i know. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Signe on January 15, 2008, 07:19:54 PM I was sort of looking forward to this game, hoping I could be like that woman who floated around saying, "looooove" until I realised that she was from an episode of Lost in Space. (http://www.forumopolis.com/images/smilies/huh.png)
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on January 15, 2008, 07:40:27 PM Nargle garble. Obviously this game needs to find a developer that can survive the Trek Curse before any kind of meaningful game design can take place. :roflcopter:
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tazelbain on January 16, 2008, 08:46:04 AM Three Rings is in San Franisco.
They already have the ship metaphor. Star base = Islands. add away mission instances. Replace puzzles with new Puzzles that fit Star Trak IP. Not saying it would be easy, just that they have a logical starting point that no one else has and they have experience in the field. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Montague on January 16, 2008, 09:37:45 AM At the high level, easy-to-say-devil-is-in-the-details things that STO needs, it comes down to: 1) Exploration. The universe needs to be vast (Q-webbing to simulate the end of the universe only works for so long) and 3D. Planets should provide instances for exploration and for when things need to be dealt with in-avatar. 2) Combat. Space combat needs to be tactical yet real-time. And in 3D. Ground combat can use how Tabula Rasa and Planetside as examples of the right and wrong ways to do something. 3) Diplomacy. Vanguard's mini-game is one example of how it could be handled. I also think Paradroid's droid take-over mini-game could be updated and used. 4) You need to be able to fly a spaceship by yourself, but Star Trek is a show about a team. As such, I could see the player as captain of their ship who has a number of AI shipmates, but these AI shipmates can be replaced by human players who get bonuses in performing the actions of medical, comms, security, etc. So you can solo, but if you want to play coop, you can. Yes, it makes everyone under the captain a support class, but I'm not sure how to try to compromise the soloers vs those who want the full Trek communal experience. Away teams could also be made up of human and AI 'redshirts'. 5) Set 20 years into Trek's future past Voyager. This was the only thing that PE was doing right on STO. Build ON the existing continuity, not WITHIN it. If they can capture those things (and not screw up too many of the other details) then you're probably going towards capturing what ST is about while still being a fun game to play. Exploration sounds good but would be almost impossible for an MMO. Within 72 hours of release there would be websites with every single star system mapped out and the MMOGtards will head to the planets with the best missions/rewards/experience and all the rest will never be touched. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 16, 2008, 12:49:31 PM STO really needs a design outside of the Diku format. Star Fleet Battles/Starfleet Command the MMO. :drill:(sigh) okay.... it was a stellar awesomesauce board game, perfectly balanced. You can play it with your mom, your scoutmaster, and any random human being, and have a really good time. That part where Romulan starter ships like the Snipe were unplayable, that's just the lies of the voices in my head what are griefin' me when I forget to take my meds (I shouldn't forget to take my medication). Where it took a fanbase like Trek gamers to lovingly overlook all the glaring design flaws and apocryphal material, and miserably-written missions expansion after expansion... then loudly bitch at the SFC design team trying to implement what they wanted... that was some creepy alternative universe that Stephen Hawking discovered. :-) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 16, 2008, 12:50:36 PM Umm, isnt the code not being transferred a good thing? p.s. I'm still working on that STO game design I talked about earlier, and I just had to put it down for awhile... I almost started cutting on myself in frustration Working on Star Trek games does that to you. Try to stop before you start cutting on *others* in frustration. :-) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 16, 2008, 12:53:17 PM Nargle garble. Obviously this game needs to find a developer that can survive the Trek Curse before any kind of meaningful game design can take place. :roflcopter: The Trek curse is scalar, and it scans for your company's Achilles heel and fires everthing it has at it. Doesn't matter how big a surfboard you have, it will wipe you out. I could post some RPG stats for it, if people want to play the home game. :-) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on January 16, 2008, 07:20:09 PM According to w00t Radio's DJ Jester (who may just lose any contact into Cryptic if the leak is true) Cryptic have the STO IP and are looking to pick up some Perpetual devs (http://www.w00tstudios.net/index.php?option=com_content&task=view&id=91&Itemid=20). Also apparently Cryptic's PR have been in contact with some Star Trek sites about doing something with them later on.
Still no official confirmation, so take it with a grain of salt. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on January 17, 2008, 06:44:05 AM Who exaclty is even left at Cryptic these days, given the 100% retention of those folks offered jobs by NC?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on January 17, 2008, 11:05:57 AM The execs and those that are/were working on Marvel Online.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on January 17, 2008, 02:40:31 PM Oh, ok that makes sense then. New project to replace Maybe.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Moosehands on January 17, 2008, 02:48:53 PM http://www.warcry.com/forums/read/118.53397
And that's pretty much the end of that. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Samprimary on January 17, 2008, 03:58:41 PM boldly going away
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on January 17, 2008, 05:04:49 PM Who exaclty is even left at Cryptic these days, given the 100% retention of those folks offered jobs by NC? My rough understanding of Cryptic's employee numbers is that around 30 devs were working on CoH/V, but the overall company size was closer to 200. I'm pretty sure that Micheal Lewis (Cryptic's CEO) said that the CoH/V shifts amounted to only 15% of their staff. Even without MUO and STO, Cryptic had at least one other project they were working on, if not two. (I say 'had' because I don't know if those projects are still active.) Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: AngryGumball on January 19, 2008, 02:32:40 AM Anyone know if Binky was one of those people gone from Perpetual now with the final strike? Where he ended up which company now?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on January 19, 2008, 02:40:59 AM He's at SOE doing PR.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: AngryGumball on January 19, 2008, 02:48:07 AM Should I be shocked that 8 minutes later not only do you know what I wanted to know but you answered me in the middle of the night?
Or just continue to bow down to your superior knowledge? But then you failed me on UT3. But then you were king with Journeyman. Ohh the troubles such a peasant as I go thru. :P Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: schild on January 19, 2008, 03:03:45 AM Also, he was already gone before that last hammer fell. What did you need him for?
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 19, 2008, 05:33:00 AM At the high level, easy-to-say-devil-is-in-the-details things that STO needs, it comes down to: 1) Exploration. The universe needs to be vast (Q-webbing to simulate the end of the universe only works for so long) and 3D. Planets should provide instances for exploration and for when things need to be dealt with in-avatar. 2) Combat. Space combat needs to be tactical yet real-time. And in 3D. Ground combat can use how Tabula Rasa and Planetside as examples of the right and wrong ways to do something. 3) Diplomacy. Vanguard's mini-game is one example of how it could be handled. I also think Paradroid's droid take-over mini-game could be updated and used. 4) You need to be able to fly a spaceship by yourself, but Star Trek is a show about a team. As such, I could see the player as captain of their ship who has a number of AI shipmates, but these AI shipmates can be replaced by human players who get bonuses in performing the actions of medical, comms, security, etc. So you can solo, but if you want to play coop, you can. Yes, it makes everyone under the captain a support class, but I'm not sure how to try to compromise the soloers vs those who want the full Trek communal experience. Away teams could also be made up of human and AI 'redshirts'. 5) Set 20 years into Trek's future past Voyager. This was the only thing that PE was doing right on STO. Build ON the existing continuity, not WITHIN it. If they can capture those things (and not screw up too many of the other details) then you're probably going towards capturing what ST is about while still being a fun game to play. Exploration sounds good but would be almost impossible for an MMO. Within 72 hours of release there would be websites with every single star system mapped out and the MMOGtards will head to the planets with the best missions/rewards/experience and all the rest will never be touched. At the risk of giving the world hints for how to do something that cannot and should not be attempted... 1) Exploration could be done with cutting-edge tech that can generate plausible star systems, trigger points for instances on POI's in those star systems, and allow players to place starbase infrastructure or whatever. Then you need a way to plot those freshly created star system 'zones' onto a navigation map that multiple users would be able to zip around on. Complicated and far ahead of its time, but it would have to be a well-designed, automated tool to get the sheer number of star systems necessary to have Trek-like sense of exploration. There would be an argument as to memory resources and whether players should be confined to Class-M worlds or not (like the focus of the original show was constrained), maybe a year of parallel dev time to get that system up and running assuming you've got a full-size team. A system only gets generated if a guild-crew actually goes there, it remains instantiated only if someone builds something there. Feasible, but would require excellent planning and next-level implementation tools. 2) Combat would have to iron out an acceptable realtime/cinematic/quasi-realistic style and move forward with something that probably won't please everyone, but would the naysayers just STFU for a minute and let the team design it. It'll be more like Pirates of the Burning Sea than SFC, with the cinematic flavor of Star Trek II's combat as a primary referent (rough modeling on 18th century ship-to-ship combat paradigm, truncated z-axis, ships can't point straight up or down, but they can lift themselves up or down a small degree to fool those who can't think in three dimensions). 3) Star Trek diplomacy is not like real-world diplomacy, so you can talk to PvE races/starships and go with hostile, polite, or obsequious conversation options and manage the aliens' faction up, down, left, right, within fifteen minutes or so (just like on the show). PvP diplomacy is done on the chat window and with weapons. :-) 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. I think the only way to handle this is through grouping: anyone who joins a given captain's group must automatically use a support-staff 'alt' that reflects a useful expertise like science, engineering, medical, or security. These alts are basically along for the ride and can RP during a starship trip, but actually appear in avatar form during away-team instances. 5) I kind of disagree with this point. Building on the continuity is just as problematic as building within it, some reasons are the same, others are different. If you're going to be setting it 25 years after Voyager or the year before Kirk's conception, there's got to be a compelling story reason for putting it there, and the licensor is unlikely to take risks with the amount of established, if occasionally convoluted, lore without a cleverly-constructed case built around an interesting story. That amount of backstory work is screenplay-level, not to mention the amount of additional writing toil involved in generating content. With half the art needing to be redone, the sheer amount of conceptual scope and depth that needs to be present to give the Trek gamers the kind of buzz they are looking for, the coding and content development and design work, that's about six years of excellently-planned, well-organized work for the average-sized MMO studio. That's too long. It's too expensive. No one should do this. It's a cursed license. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Trippy on January 19, 2008, 05:42:24 AM At the risk of giving the world hints for how to do something that cannot and should not be attempted... Don't worry you aren't revealing any secrets -- Starflight did this sort of thing, uh, 22 years ago.1) Exploration could be done with cutting-edge tech that can generate plausible star systems, trigger points for instances on POI's in those star systems, and allow players to place starbase infrastructure or whatever. Then you need a way to plot those freshly created star system 'zones' onto a navigation map that multiple users would be able to zip around on. Complicated and far ahead of its time, but it would have to be a well-designed, automated tool to get the sheer number of star systems necessary to have Trek-like sense of exploration. There would be an argument as to memory resources and whether players should be confined to Class-M worlds or not (like the focus of the original show was constrained), maybe a year of parallel dev time to get that system up and running assuming you've got a full-size team. A system only gets generated if a guild-crew actually goes there, it remains instantiated only if someone builds something there. Feasible, but would require excellent planning and next-level implementation tools. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ghambit on January 19, 2008, 09:44:53 AM 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. I think the only way to handle this is through grouping: anyone who joins a given captain's group must automatically use a support-staff 'alt' that reflects a useful expertise like science, engineering, medical, or security. These alts are basically along for the ride and can RP during a starship trip, but actually appear in avatar form during away-team instances. I tend to disagree with this fact. You're assuming all ships are created equal in your 90% statement. Fact is, they're not. If a group can bring orders of magnitude more firepower to an engagement by having a fully PC crewed capital ship rather than a runabout, then obviously the players will do what they have to do to obtain and pilot the capital ship, including having only one captain. Players will do what they have to do to earn the right to pilot the ships they want to pilot. Just because people want to be the captain doesnt mean they'll necessarily sacrifice gameplay to do it. It's kinda like saying "everyone wants to be raid leader" in WoW so no one will raid. Frankly, not everyone wants to be raid leader... because they have a higher goal then their own aims to lead. Phat lewts and phat gameplay trumps phat egos more times than not. Assuming STO gameplay for non-captains is deep enough then it's safe to say it'd follow a similar path. I'm not even going to get into the actual resource elements involved in even obtaining a large ST starship. Needless to say, you're obviously not going to have a million Galaxy class ships milling about the galaxy. That'd be dumb even if they were pilotable by 1 Captain... basically, no one would like it. Ultimately, you need to view STO ships as "Levels" and not simply vehicles. In my design that I was working on basically every ship was a dynamically streamed Level and not merely something you hopped into to get around. Some of these levels needed large crews to effectively progress in, others didnt. Anyways, no slight to you but I just think you're not giving a potential STO playerbase enough credit. The players will play what is most appealing to them within the design of the game. If the game is designed shytilly and the best (most fun and effective) gameplay to be had is as captain, then your statement is correct. But you'd really have to bork up the game for that fact to be true IMO. To this end, it's more a factor related to game design rather then player needs. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on January 19, 2008, 12:33:27 PM 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. Puzzle Pirates manage to pull it off quite nicely. The key appears to be, all the crew station works are mini-games that are actually fun on their own. While each station is quite independent from each other, the performance of each crew member translates directly into ship attributes, allowing the captain to pull off harder stunts in combat etc.Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Archimedian on January 19, 2008, 01:17:44 PM 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. Puzzle Pirates manage to pull it off quite nicely. The key appears to be, all the crew station works are mini-games that are actually fun on their own. While each station is quite independent from each other, the performance of each crew member translates directly into ship attributes, allowing the captain to pull off harder stunts in combat etc.I tend to agree I could in theory come up with a class concept for a "star ship" with multicrew, this is assuming you make these mini games interesting. Helmsman, basically a dodge tank. Weapons, the mage. Comms, the CC class for multiple JNPC engagements. Scotty / Jordi, err engineering, the healer. Spok / Data, err science officer mitigation tank or defensive weapon CC. Doc, could in theory be a back up type healer or a pure healer if you have both ship and crew stations take damage. And finally the captain.....what does kirk do? Picard....I guess I'd make them a buffing class with "diplomacy" side game or something. This would fall into the non standard MMO roles. Some one to take down a photon torpedo as a defensive tank? Umm don't know any games that do that... The question is can any one make these roles engaging to create a colaborative mini game fun to play? Do you then have that as a side mini game or the main focus? Do you make the away / planet exploration your main goal? Do you have lots of space ships? I can see why lacking a definitive vision or the resources to properly execute a gazillion concepts you could come up with for this IP would be daunting. it really just needs to end up in the right hands, is there a Gene Roddenberry of MMOs? As a complete side note, while checking on the spelling of Gene's last name, I had no idea his middle name was Wesley. If some one made an MMO where the game play involved only a virtual version of Wesley and you leveled by how hard you kicked him in the balls, I'd pay to play that. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 19, 2008, 08:46:49 PM At the risk of giving the world hints for how to do something that cannot and should not be attempted... Don't worry you aren't revealing any secrets -- Starflight did this sort of thing, uh, 22 years ago.1) Exploration could be done with cutting-edge tech that can generate plausible star systems, trigger points for instances on POI's in those star systems, and allow players to place starbase infrastructure or whatever. Then you need a way to plot those freshly created star system 'zones' onto a navigation map that multiple users would be able to zip around on. Complicated and far ahead of its time, but it would have to be a well-designed, automated tool to get the sheer number of star systems necessary to have Trek-like sense of exploration. There would be an argument as to memory resources and whether players should be confined to Class-M worlds or not (like the focus of the original show was constrained), maybe a year of parallel dev time to get that system up and running assuming you've got a full-size team. A system only gets generated if a guild-crew actually goes there, it remains instantiated only if someone builds something there. Feasible, but would require excellent planning and next-level implementation tools. Yeah. Starflight was the awesome, and one that deserves a skillful remake. The depth of the interstellar/interplanetary navigation system was so elegant, it's always a bit surprising that no one's done a better job of implementing this with today's tech. Mass Effect's nav system was nice, but too limited in scope. Starfleet Academy / Klingon Academy had depth, but they overdid the plumbing and then hid it behind a nav map feature that no one needed to use. SFC's dynaverse campaign map blew. Space Rangers 2... sorta cool, but other design flaws wear the player down before they can get to their fun. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Azaroth on January 19, 2008, 08:55:58 PM 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. Puzzle Pirates manage to pull it off quite nicely. The key appears to be, all the crew station works are mini-games that are actually fun on their own. While each station is quite independent from each other, the performance of each crew member translates directly into ship attributes, allowing the captain to pull off harder stunts in combat etc.I tend to agree I could in theory come up with a class concept for a "star ship" with multicrew, this is assuming you make these mini games interesting. Helmsman, basically a dodge tank. Weapons, the mage. Comms, the CC class for multiple JNPC engagements. Scotty / Jordi, err engineering, the healer. Spok / Data, err science officer mitigation tank or defensive weapon CC. Doc, could in theory be a back up type healer or a pure healer if you have both ship and crew stations take damage. And finally the captain.....what does kirk do? Picard....I guess I'd make them a buffing class with "diplomacy" side game or something. This would fall into the non standard MMO roles. Some one to take down a photon torpedo as a defensive tank? Umm don't know any games that do that... The question is can any one make these roles engaging to create a colaborative mini game fun to play? Do you then have that as a side mini game or the main focus? Do you make the away / planet exploration your main goal? Do you have lots of space ships? I can see why lacking a definitive vision or the resources to properly execute a gazillion concepts you could come up with for this IP would be daunting. it really just needs to end up in the right hands, is there a Gene Roddenberry of MMOs? As a complete side note, while checking on the spelling of Gene's last name, I had no idea his middle name was Wesley. If some one made an MMO where the game play involved only a virtual version of Wesley and you leveled by how hard you kicked him in the balls, I'd pay to play that. Geordi is a Paladin. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: tmp on January 19, 2008, 09:44:20 PM I tend to agree I could in theory come up with a class concept for a "star ship" with multicrew, this is assuming you make these mini games interesting. To offer some slightly alternative approach, here's breakdown of Puzzle Pirates crew stations... they seem to be more interlocked than the 'classic' MMO team setup, which makes sense given they're used to power single entity:Helmsman, basically a dodge tank. Weapons, the mage. Comms, the CC class for multiple JNPC engagements. Scotty / Jordi, err engineering, the healer. Spok / Data, err science officer mitigation tank or defensive weapon CC. Doc, could in theory be a back up type healer or a pure healer if you have both ship and crew stations take damage. And finally the captain.....what does kirk do? Picard....I guess I'd make them a buffing class with "diplomacy" side game or something. This would fall into the non standard MMO roles. Some one to take down a photon torpedo as a defensive tank? Umm don't know any games that do that... * bilge station -- removes water gathered in the ship. The amount of water affects ship speed. The more water, the slower it goes. * carpenter station -- patches holes in the hull. Damaged hull increases rate of water intake. * sail station -- performance contributes to ship speed. * cannon station -- loads the guns, so the ship captain has something to use during the battle. The better performance the more frequent the ship can fire. * navigation -- multiplies the effect of sailing stations. During the battle maneuvers the ship and fires cannons. nice part is the player isn't locked in one "class", they can play whatever puzzle they like, are good at, or the one that happens to be needed most to get the ship throughout encounter in one piece. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venimor on January 19, 2008, 11:40:38 PM 4) 90% of the likely players (if not more) are gonna wanna be the ship's captain. A 1-20 newbie leveling experience where you graduate from the Academy and get some experience rising through the ranks before you actually get your own ship might work, but apprenticeships on some higher-ranking player's ship's Science or Engineering console just isn't going to work for a variety of reasons. Some of the bridge crew jobs might be slightly fun or interesting (Scotty's job, maybe), but all of the other jobs are really just reading off input coming from the game, or performing vital functions that the captain could be doing just as easily, since they are his orders they're carrying out anyway. Paying $14.95 a month to RP the experience of being someone else's subordinate in an MMO doesn't appeal to that many people. I think the only way to handle this is through grouping: anyone who joins a given captain's group must automatically use a support-staff 'alt' that reflects a useful expertise like science, engineering, medical, or security. These alts are basically along for the ride and can RP during a starship trip, but actually appear in avatar form during away-team instances. Quote I tend to disagree with this fact. You're assuming all ships are created equal in your 90% statement. Fact is, they're not. If a group can bring orders of magnitude more firepower to an engagement by having a fully PC crewed capital ship rather than a runabout, then obviously the players will do what they have to do to obtain and pilot the capital ship, including having only one captain. I assumed nothing of the sort. If I were really interested in designing a Trek MMO, which I have indicated is a bad idea with near-maniacal urgency, I’d probably give the starter captain a choice of starter ships, which could be customized towards various roles. I would certainly give the player captains something sexier and less asinine than a shuttlecraft on their first time out of the spacedock. But what you’re calling for with this capital-ships-requiring-bridge-crew-to-function-better feature, is essentially ‘runabout zerging’. The dude with the brand-new Archimedian-class cruiser that needs a minimum of four players to operate is at a grave disadvantage to the ships that require only a single player. The guilds made up of runabouts are going to have the most fun in this world, people are going to give up on capital ships until the bridge crew requirement is disabled in the very first patch you’ll have to upload on Launch+3. The captain going linkdead is bad enough, but it will be really frustrating to have vital function-operating crew logging in and out, going linkdead, etc. That will break the experience. One ship, one mind, one DSL connection, one captain! A bridge-crew requirement is just too pedantic and makes the experience of owning a capital ship an exercise in clusterfuckery. Why is it considered fun to wait around for other human players to get their shit together and start operating my ship, when I could be out in a one-player runabout, having fun now without the un-fun organizational hassle? Quote Players will do what they have to do to earn the right to pilot the ships they want to pilot. Just because people want to be the captain doesnt mean they'll necessarily sacrifice gameplay to do it. It's kinda like saying "everyone wants to be raid leader" in WoW so no one will raid. Frankly, not everyone wants to be raid leader... because they have a higher goal then their own aims to lead. Phat lewts and phat gameplay trumps phat egos more times than not. Assuming STO gameplay for non-captains is deep enough then it's safe to say it'd follow a similar path. This paragraph collapsed under the weight of the paralogical statements it was trying to convey. It started off okay, then it seemed like the crazy pills were kicking in. Not everyone wants to be a raid leader, because not everyone can be a raid leader AND because not everyone NEEDS to be a raid leader, in order to go raiding. The status of being a raid leader is something that tends to go toward those people who are good at assuming power over others and using that power effectively. This is different from the more-attainable status-oriented desire to be a ship captain, which is the only role in the Star Trek IP that is analogous to kind of experience an MMO player wants – to be the star of the show. Make Star Trek captaincy as hard to get as a Jedi character in SWG (pre-NGE), or even as a raid leader, and you’re going to have problems. The only way to find success is to make it be a game about starship captains. Not enough people will be enthralled by the notion of playing a deckhand or a security goon or a fresh-faced ensign navigator. Sorry, maybe the ratio of ‘phat lewts/phat gameplay trumping phat egos’ is balanced in games you’ve played before, but in Star Trek the egos will certainly be coming to town with crazy looks in their eyes. Only the more well-organized (read: scaryfanaticsauce) fan clubs led by the power-nerd with control issues will do well with this ‘bridge crew’ business. Everyone else will chafe. (and yes, I did check out the Pirate Puzzle thing… putting in little Tetris-style javapuzzles or something like them isn’t going to cut the mustard, it’s going to have to be relevant to the actual IP-related functions the actual bridge crewmen perform, or all these fans who take their IP so seriously are going to cry foul) Quote I'm not even going to get into the actual resource elements involved in even obtaining a large ST starship. Needless to say, you're obviously not going to have a million Galaxy class ships milling about the galaxy. That'd be dumb even if they were pilotable by 1 Captain... basically, no one would like it. But then you’re slapping another arbitrary, unfun limit on how many of a certain kind of ship there can be. Everyone who levels to the cap is going to buy a Galaxy-class (or whatever the coolest antimatter-guzzling monster turns out to be) from the shipyard, and you’ll have to keep introducing Bigger-Better-Faster-Hotter starships to keep everyone happy, each expansion. Quote Ultimately, you need to view STO ships as "Levels" and not simply vehicles. In my design that I was working on basically every ship was a dynamically streamed Level and not merely something you hopped into to get around. Some of these levels needed large crews to effectively progress in, others didnt. What if a player gets attached to a certain class of ship or style of play that that ship tends to provide? They level out of that, and find they aren’t enjoying the game as much, and your rigid level-gating-of-ship-classes feature becomes an exit-door. BTW – referring to the ‘needs’ and ‘effectiveness’ of your unimplemented, unplayed design is not possible until you have a working build of your game, with actual human players testing it. Until that point, it’s not just counting angels dancing on the head of a pin, it’s talking to them and asking them who you should kill tomorrow. Quote Anyways, no slight to you but I just think you're not giving a potential STO playerbase enough credit. The players will play what is most appealing to them within the design of the game. If the game is designed shytilly and the best (most fun and effective) gameplay to be had is as captain, then your statement is correct. But you'd really have to bork up the game for that fact to be true IMO. To this end, it's more a factor related to game design rather then player needs. No slight to you either, but whatever your design is, whatever you think most Star Trek fans are going to go for, you’re going to find that some will like it, most of them won’t, some of the ones who won’t may get really nasty with you, because to them, you represent someone whose will can be changed to their liking if they just apply enough pressure on you… especially when it might be the only time a Trek MMO gets made. The myriad tastes and perceptions of the fanbase, the fanaticism it has for the IP, the internal inconsistencies of the IP material, and the failure of the IP to lend itself to gaming in a relevant, straightforward way makes Star Trek the most difficult license in the human experience to create a game around. Trying to divine what this supposedly-monolithic playerbase wants and will be happy to pay $14.95 a month for is an exercise in futility. In short: the fans lie. My statement is correct because a Star Trek MMO cannot help but be designed shittily – games in general, and the MMO format particular doesn’t lend itself to the material in a way that will guarantee financial success for the developer without ignoring vast chunks of that material, and minimizing others. To make a Trek game fun, you have to get around the IP. To make a Trek game true to the IP, you have to dull down the fun. You can please gamers, or you can please Trek fans. Whatever balance you end up striking, will still nerf the gameplay to some extent, and the title ends up being a watered-down version of a better, non-Trek oriented game. Creating a Trek MMO is folly. It is a cursed license. Every joule of energy spent on this reality-detached consideration represents energy not being spent on worthier concerns such as raising awareness of the CO2 content of our atmosphere, being involved in the political process, or preventing people from unlawfully removing tags from their mattresses. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Moosehands on February 21, 2008, 08:59:28 AM Rise from your grave! And go right back into it.
http://www.escapistmagazine.com/news/view/81641-Rumor-P2-to-Shut-down-Today Quote A rumor that P2 Entertainment, formerly Perpetual Entertainment, will be shutting down today was circulating the after-hours party scene last night. Multiple sources close to the company came forward late last night to confirm the story, though no official announcement has yet been made. P2 recently laid off the vast majority of its work force after opting not to continue developing Star Trek Online, and were embroiled in a lawsuit with Kohnke Communications, their PR representation, over back pay owed; they settled out of court. Before it changed its name to P2, Perpetual Entertainment laid off staff and stopped production on its first MMOG, Gods and Heroes, late in the development cycle. We were unable to reach P2's management for comment. I can confirm this rumor is true. Perpetual closes its doors today. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Mrbloodworth on February 21, 2008, 09:05:48 AM Cool, but i still want to know who picked up the IP.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on February 21, 2008, 08:09:32 PM Cryptic hints it has a secret sci-fi MMO (http://www.massively.com/2008/02/21/gdc08-cryptics-secret-project) under development.
However, given the licensing issue they've just faced with Marvel / MS and the fact that Cryptic really, really wants to self-publish their own IPs, I think it's more likely the secret MMO is the dark worlds / secret cities one that's shown on their Under Development page and also kinda referenced in the ChampO Game Informer article. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on March 13, 2008, 10:46:08 PM Circumstancial evidence continues to point to Cryptic now developing STO (http://forums.champions-online.com/showthread.php?t=3585):
Quote The webmaster of www.startrek-games.com was going to post the design documents that used to be in the now-defunct Perpetual Entertainment's possession (the original developers of STO). Apparently, just before the site was to publish the first part of the design breif for all to see, he was contacted by a legal representative with the following: Quote We understand from various website postings that are attributed to you that you may be in possession of certain documentation relating to the Star Trek Online game that contains intellectual property, the rights to which belong to our client and its licensors. … Our client respectfully requests that you refrain from posting any materials containing intellectual property that you do not own, including but not limited to any artwork, storylines, character progressions or game design specifications. … Our client respectfully reserves its full rights in the event that you choose to post infringing materials. Following this was a debate whether or not this message was true, as well as some other legal items. However, once the name of the legal representative was made known, Timothy J. Harris of Morrison & Foerster, I (Dracus) did some investigative work, and found that Mr. Harris is the legal representative of Cryptic Studios. It's internet sleuthing, but hey, rumours are fun to spread. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on March 16, 2008, 11:06:15 PM Rumour-watch, Part II: Apparently NCsoft was going to publish STO, but cancelled it, leaving PS2 to swing in the breeze until they had to shut down (http://www.hailingfrequency.co.uk/boards/index.php?topic=457.msg1857).
I don't believe that rumour for a second, because unless NCsoft are in real financial trouble, STO wouldn't be a license to let go of. Whoever has this license (and a lot of people think that Cryptic does) is doing the right thing by shutting up about having it. If you had the STO license, you need to build it in near secrecy and just announce closed beta when you are ready. There is no point building up hype for it because all you are going to do is attract people to tell you how you're doing it wrong. They can do that during closed beta just fine as well. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: WindupAtheist on March 17, 2008, 01:19:21 AM I don't believe that rumour for a second, because unless NCsoft are in real financial trouble On one hand, when's the last time NC had a hit? On the other hand, everyone in Korea still plays a Lineage or two. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Montague on March 17, 2008, 11:02:06 AM Rumour-watch, Part II: Apparently NCsoft was going to publish STO, but cancelled it, leaving PS2 to swing in the breeze until they had to shut down (http://www.hailingfrequency.co.uk/boards/index.php?topic=457.msg1857). I don't believe that rumour for a second, because unless NCsoft are in real financial trouble, STO wouldn't be a license to let go of. Whoever has this license (and a lot of people think that Cryptic does) is doing the right thing by shutting up about having it. If you had the STO license, you need to build it in near secrecy and just announce closed beta when you are ready. There is no point building up hype for it because all you are going to do is attract people to tell you how you're doing it wrong. They can do that during closed beta just fine as well. That doesn't make sense to me. Since P2 and its investors Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Ratman_tf on March 17, 2008, 11:45:53 AM If any game would market itself that would be it. I'm not an expert on the software industry but I don't see why even though there was a restructuring that NCSoft would essentially turn down free money. http://investor.activision.com/releasedetail.cfm?ReleaseID=149543 And lest we be doomed to repeat history... http://starwarsgalaxies.station.sony.com/ Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Venkman on March 17, 2008, 04:24:06 PM Quote from: unsub Whoever has this license (and a lot of people think that Cryptic does) is doing the right thing by shutting up about having it. If you had the STO license, you need to build it in near secrecy and just announce closed beta when you are ready Nah, you don't tell anyone you're doing it until maybe open beta, preferably launch. In the meantime, you treat this like the Manhatten Project, with a few dozen or hundred people working on bits and pieces with only a core few full-timers (who's livelihoods are tied to not talking about it) who know what's going on. You can test a lot of functionality without the full-on theme and graphics because let's face it, IP-based games are what you throw been-there/done-that derivation at.But you'd need to be serious about this and not just see it as a quick until-contract-is-terminated PR cash grab. Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: Aez on March 17, 2008, 04:42:07 PM All I have to say is that this thread's title is still awesome_for_real.
Title: Re: Star Trek Online - "Boldly going where Everyone has gone before" Post by: UnSub on March 17, 2008, 05:47:51 PM Quote from: unsub Whoever has this license (and a lot of people think that Cryptic does) is doing the right thing by shutting up about having it. If you had the STO license, you need to build it in near secrecy and just announce closed beta when you are ready Nah, you don't tell anyone you're doing it until maybe open beta, preferably launch. In the meantime, you treat this like the Manhatten Project, with a few dozen or hundred people working on bits and pieces with only a core few full-timers (who's livelihoods are tied to not talking about it) who know what's going on. You can test a lot of functionality without the full-on theme and graphics because let's face it, IP-based games are what you throw been-there/done-that derivation at.But you'd need to be serious about this and not just see it as a quick until-contract-is-terminated PR cash grab. I said closed beta because you'll want players for the stress testing but still under an NDA for anything that might change. If it is Cryptic, I'd suggest they invite people out of the ChampO closed beta (when it happens) to take part in a secret STO closed beta. It keeps things quiet for a MMO that letting people comment about en masse would only create forum conflicts thus far unseen in human history. As it stands, another rumour is that Cryptic is currently evaluating P2's STO work to see what they want to keep and what they want to do over. |