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f13.net General Forums => MMOG Discussion => Topic started by: SnakeCharmer on September 24, 2007, 10:11:08 PM



Title: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on September 24, 2007, 10:11:08 PM
See it here (http://www.spacetimestudios.com/games.html).


Edit:  Removed lots of speculation and hyperbole.  Announcement made today.

(http://www.spacetimestudios.com/images/user/scorn_assassin_01_small.jpg)


Title: Re: Wing Commander MMO?
Post by: UnSub on September 24, 2007, 10:22:32 PM
I'm beginning to think that IP is likely over costly and limiting in what it either allows MMOs to do or allows fans to accept.

So who cares if this is set in the Wing Commander universe? Call it Space Captain Online and you've still got all the room you need to make a great space combat MMO.

It'll be interesting to see more info on this game.


Title: Re: Wing Commander MMO?
Post by: Trippy on September 24, 2007, 10:29:29 PM
EA owns the Wing Commander copyrights and trademarks.


Title: Re: Wing Commander MMO?
Post by: sam, an eggplant on September 24, 2007, 10:31:08 PM
EA owns the IP. It's a non-starter.

Edit: Dammit, trippy beat me to it.


Title: Re: Wing Commander MMO?
Post by: Triforcer on September 24, 2007, 10:37:34 PM
Gary Gattis -  original SWG.
Brandon Reinhart - Was GreenMarine from SWG.
Jeff Freeman - SWG  fame.
Anthony L. Sommers - Original SWG team,
Cinco Barnes - Original SWG team,
Niklas “Swede” Johansson - Worked on SWG
Eli Holding - SWG  designer

 :x


Title: Re: Wing Commander MMO?
Post by: stray on September 25, 2007, 03:57:42 AM
Actually, the creator of the WC games (Chris Roberts) once set out to do this after he left Origin. That game was Freelancer. Could have been cool! Not sure what the details are, but his company ended up getting acquired by MS during development, and he ended up just bailng entirely. He hasn't come back to the game industry since.

Anyways... I agree with Triforcer.


Title: Re: Wing Commander MMO?
Post by: 5150 on September 25, 2007, 05:03:43 AM
I've always wanted a Wing Commander MMO (as well as a Battletech one) - actually I take that back, years ago (before MMO's) my first preference would have been for a 'managment' Wing Commander with resource managment etc (WC: Armada didn't cut the mustard for me)

I'm just not sure if it would 'work' - you either need to do a 'Privateer 2: Darkening' and set it 'somewhere else' or throw the established timeline out of the window (to get 3 sided PvP you'd have to set it in the Prophecy period where the Cats were a shadow of their former selves (and a small lack of homeworld problem, although the Klingons got over that so I guess the Cats could too)


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 06:28:33 AM
I'm not so hasty to agree with Triforcer. Were any of those guys involved with JtL? Because that was pretty awesome. My bets would be on them taking the feedback about the one good part of SWG and running with it. Can they make an entire game around it without getting all AA? Guess we'll see.

Shit, I'd settle for a good Privateer sequel. Or WC or TIE Fighter or...a good fucking space sim for crissakes. It's been too damned long and I want to explore Barnard's Star!


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 06:52:13 AM
I'm not so hasty to agree with Triforcer. Were any of those guys involved with JtL?

All of them were, pretty much.

Quote
Because that was pretty awesome. My bets would be on them taking the feedback about the one good part of SWG and running with it. Can they make an entire game around it without getting all AA? Guess we'll see.

From what I could gleem from reading Reinharts blog, they have ground combat built in.

Quote
Shit, I'd settle for a good Privateer sequel. Or WC or TIE Fighter or...a good fucking space sim for crissakes. It's been too damned long and I want to explore Barnard's Star!

It's definately a scifi / space themed MMO.

Could EA have sold the WC rights back to Garriott?


Title: Re: Wing Commander MMO?
Post by: Jade Falcon on September 25, 2007, 06:53:31 AM
Wasn't Jeff the team lead for JtL? I might have that wrong but am pretty sure he at the least worked on it.

Regardless how badly some of those above names messed up the ground game they did a good job with the JtL expantion.Probably the only thing in SWG that ever worked.



Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 06:56:23 AM
Wasn't Jeff the team lead for JtL?

I believe so, if not the team lead, then definately one of the top dogs. 

The JtL expansion is probably SWGs shining moment, easily the least broken / most polished thing they did. 


Title: Re: Wing Commander MMO?
Post by: Calandryll on September 25, 2007, 06:59:56 AM
Yea, most of those guys worked on JTL, many of them were leads on it. I only worked with them very briefly while I was at SOE, but the fact that they're working on a space mmog is a very good thing imo.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 07:03:04 AM
Richard Garriott talks about Spacetime Studios in his Gamasutra interview: (http://www.spacetimestudios.com/richardgarriot.html)
Quote


February 26, 2007

GS: Tell me, what is Spacetime Studios working on for NCSoft? [The company has signed a deal with NCSoft for an MMO, but almost no information has been released on it.] What can we know?

RG: Well, one thing I can say is that they're in Austin, Texas. And most other companies in Austin, I would say two-thirds or more, are ex-Origin companies. And the founding members of Spacetime, most of their previous work was with games like Star Wars Galaxies for Sony, and most of that group's previous work was on the Wing Commander  team back at Origin.

So it's a team we know the members of very well. We know their skillsets very well. I think they're one of the premier development groups in the world, generally doing things associated with sci-fi and space travel. And those guys are working in the general area of their comfort zone, and embracing the next generation of sci-fi games. So I have really high confidence in the team, but the details of the game are still secret.

GS: Besides that it's sci-fi!

RG: [laughs] And I think we actually haven't made that official before, but that's okay! But yeah, these guys are a really experienced development team. A lot of the principles of their design philosophy they can repeat easily. And they've done some really innovative stuff already.

GS: Let's get a little design-philosophical, if you don't mind, regarding the concept of an MMO in space. What can we do beyond what we've seen historically, beyond running around grass and hitting guys with swords and magic? How do you get beyond those standards and create an experience that is still an MMO, that takes advantage of space and sci-fi?

RG: I think one of the biggest challenges of space-based MMOs, or even something like Auto Assault, which used cars [is that] vehicles of any kind represent a whole other tier of challenge. Because then you have to have not only interact personally, but then you have to also get in a vehicle. And the vehicle presents movements issues, and now different combat issues. And I want to make sure that my personal character comes through in vehicular combat, in a way that seems consistent and relevant with the hand-to-hand game.

It's almost like taking two whole games and marrying them. In fact, I don't know how familiar you are with Ultima, but even then I used to have 2D outdoors, 3D dungeons, and sometimes 3D towns. All these different modes of operation that were really different games, that multiplied the complexity. So that, actually is the biggest challenge, is how to marry them and not either A) double the work, or B) fail on one side or the other, make one of them the one you invest your time and effort into and the other one superfluous.

I think the Spacetime guys are the right people for this challenge, in that this is the same problem they've been facing for twenty years. And I think they have some really outstanding ideas, especially now that the team's unbridled from previous intellectual property that had its own rules. They can create a game purely based on what the gameplay should be, and not based on needing to include components that support a particular IP.

GS: So the space sci-fi MMO that Spacetime is working on is an original IP.

RG: Pretty much everything that NCSoft does is new IP. Which brings me to another interesting story that you might enjoy! Origin was also about new IP, almost never licensed IP, and we think that that's important on a couple of levels. When a new genre or new platform exists, and there's no competition, in my mind there's no reason not to have new IP.

If you're the only cool fantasy role-playing game, people will buy it. And you now become the original IP. And so you've now created a sequelable intellectual property that you own, that you can then resell, you can license…you become the hub of the value.

However, later in the cycle, when you've already got your Ultima and your Might & Magic and you're going to do yet another Ultima game, you need Dungeons & Dragons or Lord of the Rings to separate you from the now hundreds of competitors.

The downside of that is, if you don't own the IP, you can't sequel it, you can't license it, you can't do anything else. So it's a one-shot deal that you can hopefully make some money off of. For example, going to Sony with their experience on, say, Star Wars Galaxies. They'll go, 'Well, it was cool to use it,' but they can't sequel it. And they split the profits, and so I think at that point they start thinking that original IPs are a better idea.

Read the entire interview here.


Title: Re: Wing Commander MMO?
Post by: schild on September 25, 2007, 07:13:09 AM
I've met and drank with a number of the people that ended up at Spacetime.

And I mean this in the nicest way.

STOP HIRING MMOG DESIGNERS TO MAKE MMOGS.

THEY FORGOT WHAT FUN WAS ABOUT 8 CORPSE-HUMPINGS BACK.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 07:14:38 AM
Now, the fun part of waiting 3 years to announce, and another 5 years to live.  

Because, you know, someone else may copy it and beat them to the market by 2 years.


Title: Re: Wing Commander MMO?
Post by: schild on September 25, 2007, 07:16:03 AM
Who cares when it's announced or when it goes live. No one should be hyping jack shit. There's a reason stuff isn't announced in Japan until it's 75% done.


Title: Re: Wing Commander MMO?
Post by: Trippy on September 25, 2007, 07:16:36 AM
Could EA have sold the WC rights back to Garriott?
No. EA released Wing Commander Arena for Xbox Live this year.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 07:23:50 AM
I've met and drank with a number of the people that ended up at Spacetime.

And I mean this in the nicest way.

STOP HIRING MMOG DESIGNERS TO MAKE MMOGS.

THEY FORGOT WHAT FUN WAS ABOUT 8 CORPSE-HUMPINGS BACK.

Because you absolutely know what fun is for 99.99 percent of the rest of us? 

Which is why, of course, you run a website talking about games, rather than, um, actually making them.


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 07:33:38 AM
Shit, I'd settle for a good Privateer sequel. Or WC or TIE Fighter or...a good fucking space sim for crissakes. It's been too damned long and I want to explore Barnard's Star!

It's definately a scifi / space themed MMO.
I did not say MMO. :) Single playah, yo.

However, this nascent mmo has definite potential.


Title: Re: Wing Commander MMO?
Post by: WindupAtheist on September 25, 2007, 07:34:18 AM
Because you absolutely know what fun is for 99.99 percent of the rest of us? 

Which is why, of course, you run a website talking about games, rather than, um, actually making them.

But dude, if you give him a thousand bucks he'll predict the review scores and everything!

PS:  Twitch.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 07:41:21 AM
I think schild secretly plays every MMO there is, but doesn't want to feel dirty by telling us.



Title: Re: Wing Commander MMO?
Post by: schild on September 25, 2007, 07:42:27 AM
I have played every MMO there is. And anyone who's been here since launch (f13's launch) knows that. Also, I play new ones. No, i don't talk about it 99% of the time. Also, korean ones and wonky chinese and japanese ones.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 07:44:13 AM
I have played every MMO there is. And anyone who's been here since launch (f13's launch) knows that. Also, I play new ones. No, i don't talk about it 99% of the time. Also, korean ones and wonky chinese and japanese ones.

Dirty. Curious, what was your all time fav?


(My list is quite large as well)



Title: Re: Wing Commander MMO?
Post by: Slayerik on September 25, 2007, 07:48:30 AM
I have played every MMO there is. And anyone who's been here since launch (f13's launch) knows that. Also, I play new ones. No, i don't talk about it 99% of the time. Also, korean ones and wonky chinese and japanese ones.

Dirty. Curious, what was your all time fav?


(My list is quite large as well)



"The list is long but distiguished"

"Yeah, well, so is my johnson."


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 07:53:21 AM
I have played every MMO there is. And anyone who's been here since launch (f13's launch) knows that. Also, I play new ones. No, i don't talk about it 99% of the time. Also, korean ones and wonky chinese and japanese ones.

Dirty. Curious, what was your all time fav?


(My list is quite large as well)



"The list is long but distiguished"

"Yeah, well, so is my johnson."

heh.


Title: Re: Wing Commander MMO?
Post by: Venkman on September 25, 2007, 07:54:59 AM
If you're posting in this thread, chances are you've played at least 15 MMOs in your time, whether you were a lurker here or part of the small contingent of Lum diaspora folks. And if you're still posting here (outside of the guy who feels the need to even though he hates the genre to date), you still have hope that something else is going to come along and do things "right", for you, and not for the CokeBunnyPenguin generation that's replacing us.

I don't care what this game is called. If it's JTL with a wotking ground-game, it'll be worth a check-out alone. That's not hyping that it'll be Robot Jesus. It's just hyping uniqueness. Outside of Jumpgate, SWG space portions and Vendetta Online, there just aren't really any space-sim MMOs. And way-too-much-time Eve has them all beat as a self-consistent immersive experience, even with it's different flight mechanics.

So we need more. Good or bad, another attempt is worth it.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 07:56:31 AM
If you're posting in this thread, chances are you've played at least 15 MMOs in your time, whether you were a lurker here or part of the small contingent of Lum diaspora folks. And if you're still posting here (outside of the guy who feels the need to even though he hates the genre to date), you still have hope that something else is going to come along and do things "right", for you, and not for the CokeBunnyPenguin generation that's replacing us.

I don't care what this game is called. If it's JTL with a wotking ground-game, it'll be worth a check-out alone. That's not hyping that it'll be Robot Jesus. It's just hyping uniqueness. Outside of Jumpgate, SWG space portions and Vendetta Online, there just aren't really any space-sim MMOs. And way-too-much-time Eve has them all beat as a self-consistent immersive experience, even with it's different flight mechanics.

So we need more. Good or bad, another attempt is worth it.

And it better be twitch.


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 08:16:45 AM
I imagine it would be at least as twitchy as JtL, and that was a pretty cool subgame. I don't think you need any more 'ground game' than something like Privateer, some stations to walk around in and get missions, interact with other players, and do mercantile type stuff. Maybe some missions based out of a carrier group, you could walk around the carrier too, but that would interfere with the ability to blow it up real nice.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 08:21:12 AM
I imagine it would be at least as twitchy as JtL, and that was a pretty cool subgame. I don't think you need any more 'ground game' than something like Privateer, some stations to walk around in and get missions, interact with other players, and do mercantile type stuff. Maybe some missions based out of a carrier group, you could walk around the carrier too, but that would interfere with the ability to blow it up real nice.

My dream is Twitch based space, and ground game. Capital ships with interiors, and player factions... Full run of support classes (with full uses) and combat. + Resourcing (and the ability to do so is part of the political territory game).

/drool


Title: Re: Wing Commander MMO?
Post by: schild on September 25, 2007, 08:27:34 AM
See, you assume I hate the genre. No, I don't hate the genre. It's the most promising and interesting genre in gaming. It just happens that, somehow, the designers in the field feel the need to shit where they work.

That's not my fault.


Title: Re: Wing Commander MMO?
Post by: Jade Falcon on September 25, 2007, 08:46:47 AM
I imagine it would be at least as twitchy as JtL, and that was a pretty cool subgame. I don't think you need any more 'ground game' than something like Privateer, some stations to walk around in and get missions, interact with other players, and do mercantile type stuff. Maybe some missions based out of a carrier group, you could walk around the carrier too, but that would interfere with the ability to blow it up real nice.

If it's just going to be landing to get/turn in missions and sell crap why waste the resources on it?

If there's one thing that has annoyed me too no end in either single player or mmo sci-fi games is the need for me to fly/drive/teleport half way across the galaxy to tell some slob his foozles were wacked/protected/delivered just so they can send me right back where I was.They can make faster then light travel but radio transmission tech escapes them?

Not sure I'd want to see huge static planets like SWG tried, just too many resources involved in making them any good,but either smaller worlds or instanceing for the missions seems like it would be doable and give them the ability too make more smaller areas that are more diverse.


Title: Re: Wing Commander MMO?
Post by: Yegolev on September 25, 2007, 08:55:31 AM
Quote from: Brandon Reinhart
Space flight and role-oriented, RPG-style combat? Can it be done? It can indeed and it kicks serious ass. Freeform ship control, ground combat, abilities, and weapon fire?

I read this as ships with classes and levels, with WASD ship control.  I predict fighter/thief/cleric IN SPAAAAACE.

This is not the fault of the nice Spacetime people I met, I'm sure.  I'll remain optimistic for now.


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 09:20:07 AM
Yeah, there's definitely a possibility of this going wrong, especially with 'established' devs. You start jamming diku classes into Wing Commander and things will get ugly.

Some roles make sense. Tank, your big heavy fighter. DPS, your agile missile ship. Thief, your stealth fighter. Of course, why even address them in the traditional terms when the groundwork was laid ten years ago anyway?

Now I want to go play a good space flight sim, dammit.

Imo, ground game would ruin it. Too difficult to do both, you're basically making two entire games on one budget. Dunno how they managed it with JtL, but even that needed more fleshing out. Now...if you made it so this new space flight mmo dovetailed into the tabula rasa ground game...maybe. But I still think it's a bad idea to try anything beyond space stations.


Title: Re: Wing Commander MMO?
Post by: Yegolev on September 25, 2007, 09:24:37 AM
Are you saying it might be cool to drop bombs from orbit on Tabula Rasa?


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on September 25, 2007, 09:34:10 AM
See, you assume I hate the genre. No, I don't hate the genre. It's the most promising and interesting genre in gaming. It just happens that, somehow, the designers in the field feel the need to shit where they work.

That's not my fault.

I can understand this.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 09:34:39 AM
Yeah, there's definitely a possibility of this going wrong, especially with 'established' devs. You start jamming diku classes into Wing Commander and things will get ugly.

Some roles make sense. Tank, your big heavy fighter. DPS, your agile missile ship. Thief, your stealth fighter. Of course, why even address them in the traditional terms when the groundwork was laid ten years ago anyway?

Now I want to go play a good space flight sim, dammit.

Imo, ground game would ruin it. Too difficult to do both, you're basically making two entire games on one budget. Dunno how they managed it with JtL, but even that needed more fleshing out. Now...if you made it so this new space flight mmo dovetailed into the tabula rasa ground game...maybe. But I still think it's a bad idea to try anything beyond space stations.

I'm with you:  If it involves actual planetary stuff; running around whacking foozles and space aliens, then bleh.  But if your 'ground combat' is actually fighting on giant space stations / capitol ships (boarding raids, etc), it's perfectly doable.  Fully realizing that your whacking 'Crewman TK421 foozle' on a big ship instead of '6 legged 4 eyed foozle' on a big planet, which is the same thing just a different skin, it'd still be 'more fun'.  The perception is what's important, I suppose.

But anyhoot, raiding ships would be a good time:  Commando / Soldier types for general combat, hackers/spies for breaking into stuff, that sort of thing, medics for keeping everyone alive.  Good times.


Title: Re: Wing Commander MMO?
Post by: HaemishM on September 25, 2007, 09:48:40 AM
Are you saying it might be cool to drop bombs from orbit on Tabula Rasa?

ON the game or IN the game?


Title: Re: Wing Commander MMO?
Post by: Yegolev on September 25, 2007, 09:49:16 AM
You read that correctly.


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 11:40:04 AM
Are you saying it might be cool to drop bombs from orbit on Tabula Rasa?
I didn't think it was /that/ bad.

But a good suggestion for the f13/meatplace game. Turd bombers!

Snakecharmer: I'd rather avoid the non-ship fighting aspect alltogether, I think. Too difficult to do correctly. And fuck medics if you do. Let's just drop that whole 'need healer' thing entirely, for crissakes. Give me a medpac or let me just respawn on my ship again. This is not the thread for a forced grouping rant, however.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on September 25, 2007, 12:08:08 PM
Snakecharmer: I'd rather avoid the non-ship fighting aspect alltogether, I think. Too difficult to do correctly.

You have to admit that it would be awesome splendid to have the option of commandeering it rather than just destroying it.  A dice roll to decide if your boarding team successfully subdues/kills the opposing crew after you disable the ship would pretty much suck.


Title: Re: Wing Commander MMO?
Post by: Driakos on September 25, 2007, 12:27:52 PM
Would be fun to be one of the troops on the Homeworld 2 Marine Frigate.  Actually be able to fight through the enemy ship, and take it over, under a time constraint.  If you fail, or they blow up the Marine Frigate you disembarked off, good luck hiding on the enemy ship.  Maybe a cyanide tooth, or a personal use satchel charge.

Trying to do both ground combat, and space combat well, that's a huge challenge.  Better off making your space game superb, then adding the ground game at your leisure.


Title: Re: Wing Commander MMO?
Post by: Sky on September 25, 2007, 01:26:48 PM
Well, that's a big part of it, too. We can be pretty sure these guys know their spaceflightsim stuff. However...SWG. So...yeah. Space flight.


Title: Re: Wing Commander MMO?
Post by: Typhon on September 25, 2007, 05:06:07 PM
They've stated that they were doing an original IP,

Thank the lord.  I love the memory of WC.  It would be very cool if an MMO could capture some of the feel, some of that fun.  But if this game has any chance at all to be good, and I hope it does, it's not by being World of WC.  The minute the mmo ran up against some single-player WC canon that could not be resolved they end up doing some crappy compromise that was good for no one.

Edit: for great grammar!


Title: Re: Wing Commander MMO?
Post by: Hoax on September 25, 2007, 05:12:39 PM
If this game is supposed to have space and ground its pure, utter vaportrash until I hear of an actual beta client.


Title: Re: Wing Commander MMO?
Post by: Trippy on September 25, 2007, 05:48:55 PM
Would be fun to be one of the troops on the Homeworld 2 Marine Frigate.  Actually be able to fight through the enemy ship, and take it over, under a time constraint.  If you fail, or they blow up the Marine Frigate you disembarked off, good luck hiding on the enemy ship.  Maybe a cyanide tooth, or a personal use satchel charge.
I think Serek Dmart has a game like that.


Title: Re: Wing Commander MMO?
Post by: Kaa on September 25, 2007, 06:02:25 PM
I think Serek Dmart has a game like that.

Oh God.  :-D I've never actually played his game, but watching him come onto the Usenet and rant was priceless...

Kaa


Title: Re: Wing Commander MMO?
Post by: Trippy on September 25, 2007, 07:19:17 PM
I really wish it was Larry Holland and Totally Games that was making a game like this.


Title: Re: Wing Commander MMO?
Post by: UnSub on September 25, 2007, 07:32:27 PM
Yeah, there's definitely a possibility of this going wrong, especially with 'established' devs. You start jamming diku classes into Wing Commander and things will get ugly.

Some roles make sense. Tank, your big heavy fighter. DPS, your agile missile ship. Thief, your stealth fighter. Of course, why even address them in the traditional terms when the groundwork was laid ten years ago anyway?

Now I want to go play a good space flight sim, dammit.

Imo, ground game would ruin it. Too difficult to do both, you're basically making two entire games on one budget. Dunno how they managed it with JtL, but even that needed more fleshing out. Now...if you made it so this new space flight mmo dovetailed into the tabula rasa ground game...maybe. But I still think it's a bad idea to try anything beyond space stations.

IMO, make it an FPS / space dogfight cross, fully respecable classes at any time on respawn, experience levels on all classes that are pretty easy to work through and provide moderate bonuses / ability upgrades. Have space stations / key structures so well armoured and defended that it's too hard to blow them up from the outside, making boarding parties the best way of controlling them. Light trade and crafting skills could also find a place in such a game.

The MMO genre has Planetside and a couple of space sims to look at and work out what went right and what went wrong.


Title: Re: Wing Commander MMO?
Post by: 5150 on September 26, 2007, 05:00:34 AM
Would be fun to be one of the troops on the Homeworld 2 Marine Frigate.  Actually be able to fight through the enemy ship, and take it over, under a time constraint.  If you fail, or they blow up the Marine Frigate you disembarked off, good luck hiding on the enemy ship.  Maybe a cyanide tooth, or a personal use satchel charge.
I think Serek Dmart has a game like that.


Which of the unfinished ones are you referring to?


Title: Re: Wing Commander MMO?
Post by: Trippy on September 26, 2007, 05:06:46 AM
The publishers released the games before they were done. It wasn't his fault!


Title: Re: Wing Commander MMO?
Post by: HaemishM on September 26, 2007, 09:40:40 AM
Would be fun to be one of the troops on the Homeworld 2 Marine Frigate.  Actually be able to fight through the enemy ship, and take it over, under a time constraint.  If you fail, or they blow up the Marine Frigate you disembarked off, good luck hiding on the enemy ship.  Maybe a cyanide tooth, or a personal use satchel charge.
I think Serek Dmart has a game like that.


Which of the unfinished ones are you referring to?

Were there any finished ones?

I tried playing one version of his game and my mind ran screaming from my body at the sheer insanity of it. To say it sucked would be insulting to things which suck.


Title: Re: Wing Commander MMO?
Post by: Sky on September 26, 2007, 11:33:27 AM
I tried playing one version of his game and my mind ran screaming from my body at the sheer insanity of it. To say it sucked would be insulting to things which suck.
Just because your mind can't comprehend a complex galactic simulator doesn't mean the game sucks. It means you're stupid and shouldn't waste your time trying to play things meant for more intelligent people, you total fucking moron. Get off my internet!


Title: Re: Wing Commander MMO?
Post by: HaemishM on September 26, 2007, 11:34:03 AM
Derek?



I miss you.


Title: Re: Wing Commander MMO?
Post by: d4rkj3di on September 26, 2007, 11:59:32 AM
The publishers released the games before they were done. It wasn't his fault!


Serek Dmart made MMO's?

Serek Dmart. Serek Dmart. I summon thee!


Title: Re: Wing Commander MMO?
Post by: Stephen Zepp on September 27, 2007, 12:57:07 AM
Derek?



I miss you.

Heh...I don't. He's been "participating" over in my forums lately  :tantrum:


Title: Re: Wing Commander MMO?
Post by: atricks on September 27, 2007, 09:50:14 PM
   This is my bad memory kicking in, but I could have sworn I briefly talked to either Raph or Rich Vogel at one E3 a while back about Wing Commander or was it Privateer Online, and how much effort they put into a terrain/fractal type generating system and other things, only to have it killed in favor of Earth and Beyond by EA.   I think it was after that they split to start on SWG.

    I have to wonder if this new one is based off of any of those old ideas?   Earth and Beyond was too diku ish and non twitchy (and I think could have been a lot better game with about another year of work before release), EVE is too much on the other end, and there is nothing in the middle.   Ie, take the best elements of all the damn cool space games and somehow combine them.  WC/X-Wing/Starflight/Freelancer/Star Control/Freespace/Privateer etc.   
 
   This is one of the very few mmorpg ideas I still have a lot of hope for that I think just hasn't been fully exploited yet.   





Title: Re: Wing Commander MMO?
Post by: Lucas on November 06, 2007, 02:19:45 PM
...In the last few weeks various developers posted articles on different topics, as you can see by looking at the company homepage (http://www.spacetimestudios.com/index.html).

With today's (http://www.spacetimestudios.com/autoskel.html) "blog" they went just a little (a little) further, introducing one of their l33t and (no more) seekret tools, the AUTOSKEL (*echoing fade out*).

So, if you are interested in skeletal women with skeletal boobies, with skeletal ass and with arrows desperately trying to avoid intimate parts while pointing at something, just check it out.



Title: Re: Wing Commander MMO?
Post by: eldaec on November 06, 2007, 03:01:54 PM
I can't see a release date anywhere on that site.

They're no fun.


Title: Re: Wing Commander MMO?
Post by: Daeven on November 06, 2007, 03:21:40 PM
Could someone please just make Star Fleet Command as the space bits (with a strategy / resource component) and Alien v Predator in the ship corridors / ground game for the ground pounders to deal with?

Please?


Title: Re: Wing Commander MMO?
Post by: Stormwaltz on November 06, 2007, 03:24:46 PM
Could someone please just make Star Fleet Command as the space bits (with a strategy / resource component) and Alien v Predator in the ship corridors / ground game for the ground pounders to deal with?

That's half of my "if I had the money" MMG right there.

EVE + FreeSpace 2 + Armored Core / AvP = will never get funded


Title: Re: Wing Commander MMO?
Post by: eldaec on November 06, 2007, 04:11:04 PM
At this point I'd just settle for any space combat game as good as what was being released SIX YEARS AND TWO MONTHS AGO. Yes. It's 6 years since FS2, and nothing since.

At a stretch I could be persuaded to accept Starlancer, but that only brings it down to 5 years 8 months. ffs.



Title: Re: Wing Commander MMO?
Post by: Draegan on November 09, 2007, 12:36:00 PM
I'd try any MMO-game that deals with spaceflight that's not called EVE. 

Twitch too.


Title: Re: Wing Commander MMO?
Post by: Venkman on November 09, 2007, 12:59:01 PM
JTL is all we've got unfortunately. And you need to hack through a bit of nuisance to get to it.

Freespace 2 MMO. Go!

It really can't be that hard. I'm not asking for thousands of ships in realtime twitch battles. Just limit it to the same amount any modern encounter zone supports, just a few dozen, with dynamic zone lines and shit. Jumpgate Evolutions done yet (maybe)?

Is it really so hard to justify a space sci-fi game without the hook/crutch of either of the major IPs?


Title: Re: Wing Commander MMO?
Post by: tmp on November 09, 2007, 01:17:18 PM
Freespace 2 MMO. Go!
I-War Online could be pretty neat.

Just sayin'


Title: Re: Wing Commander MMO?
Post by: Stormwaltz on November 09, 2007, 11:41:04 PM
I'm not asking for thousands of ships in realtime twitch battles. Just limit it to the same amount any modern encounter zone supports, just a few dozen, with dynamic zone lines and shit.

Pretty much what I'd like to see. Two forces meet at some point in space and decide to fight, they're given a locked, dynamically-instanced battle space with a population cap akin to a modern team FPS. You die, you're kicked out, but other members of your guild could "tag in."


Title: Re: Wing Commander MMO?
Post by: TripleDES on November 10, 2007, 03:19:26 PM
EVE - ePeening - Grind + Twitch + Ground = <3


Title: Re: Wing Commander MMO?
Post by: Nerf on November 10, 2007, 10:01:19 PM
Imho, the problem with Eve isn't the grind -- it's that your character doesn't really get any benefit from actually playing the game for the first 6+months.

I'd be all over Eve like flies on shit if they would just add some incentive for me to go blow shit up, like xp for kills that made my training go exponentially faster.

Oh, and twitch, /target+f1+f2+f3+f4+f5+f6+f7+f8 != fun combat.

But ground? Meh, privateer didn't have ground, any nobody gave a shit, no need to force a dev house to do two things poorly, just give us one thing half-assed, please.


Title: Re: Wing Commander MMO?
Post by: Teleku on November 11, 2007, 12:38:50 AM
That's pretty much how I felt about it.  While the skill system is nice in that you don't have to be playing to be advacing, it annoyed the hell out of me that I couldn't do anything to make it go faster.  I really wanted to go kill shit or do SOMETHING that advanced it faster.  With combat being very shallow, PvE/Mining in general also be shallow, it just made things yawntastic.  Maybe a hybrid of the two systems?

On a side note, my other big gripe is that they followed the same route as shadowbane in that system/stations controlled by corporations could only be visited by members, on pain of death.  I want somebody to make one of these empire building MMO's were there is a free flow of people between empires.  IE, I'm not a member, but my small corp (or just you for that matter) can set up shop in that empire to do my own thing (maybe have an open citizenship that means you also pay annual taxes).  The ruling corp sets all the tax rates and laws, manages the economy, and fights against the other ruling corps with there standing army (heh, and maybe you could force draft citizens of the empire in times of war (like, turn the pvp flag on between them and the opponent) as a side price for citizenship).  It gives it a multilevel approach to governing and economy like the real world.  Actually making your empire a friendly place for small corps to do business, resulting in higher tax revenue and potential talent recruitment.  I always felt really restricted not being able to go see other peoples cities in Shadowbane, so it would also help for explorers.


Title: Re: Wing Commander MMO?
Post by: Venkman on November 11, 2007, 03:42:00 AM
Eve's got so many levels of alliances at this point, players effectively already provides what you describe.

Doesn't do much for the time-based advancement problems of course. I'd rather have a way to blow through that noise too, something beyond just super-expensive Implants too risky to put in unless you stick to 1.0 space all the time, and aren't at war.


Title: Re: Wing Commander MMO?
Post by: Nerf on November 11, 2007, 03:58:48 AM
Theres implants for skills?  I've been letting a friend use my account for the last 6 months or so, and really tried to get back into it for about 2 days, but it all boiled down to having to wait another fucking six months before I could fly the cool t2 ships, or even enjoy the new content that's going with the next big update.

All I want is to be able to powerlevel my skills by destroying lots of boa...errr...pirates.


Title: Re: Wing Commander MMO?
Post by: Venkman on November 11, 2007, 04:25:48 AM
Oh, I don't think there's implants that give skills. I was talking about the ones that provide the stat boosts so you can learn the relative skills faster.


Title: Re: Wing Commander MMO?
Post by: Big Gulp on November 11, 2007, 07:23:56 AM
I'm beginning to think that IP is likely over costly and limiting in what it either allows MMOs to do or allows fans to accept.

Yeah, I have my doubts about how much cachet the Wing Commander game really carries any more.

I'd actually be satisfied with Eve, but without the corrupt developers, and with twitch combat.  The only thing putting me off of Eve is how boring point and click is; I need to juke, jive, and strafe in my space sims.


Title: Re: Wing Commander MMO?
Post by: tmp on November 11, 2007, 05:13:21 PM
The only thing putting me off of Eve is how boring point and click is; I need to juke, jive, and strafe in my space sims.
It makes sense for them really, given none of EVE ships you can fly are single seat fighters. It's pretty much naval combat in 3d space, you set course, pick targets and hope your gunners are better than these of other guy, given distance you managed to get. Not much room for strafing and twitch with ships that have few thousand people of crew, few hundred meters length and guns that track separate from hull orientation, over distance of dozens of kilometers.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on November 11, 2007, 05:49:48 PM
I don't think it's a capital ship thing so much as the MMORPG server overhead compensation.  It's *much* easier to keep hundreds of players coordinated when you have them send the server orders and it carries them out.  Sound architecture, but significantly less involving game on the GUI level. 

Not to shoot down EvE.  Though I prefer my games more hands-on, many people have found adequate game in the 3rd person tactical methodology there.


Title: Re: Wing Commander MMO?
Post by: Nerf on November 11, 2007, 07:35:13 PM
What I don't understand is why somthing like this isn't already out -- It should be FAR easier to put out a space MMO than your standard fantasy/scifi/etc diku.

Terrain? Worlds? It's all fucking space!  A few screenshots from hubble and you've got your world built, now gimme a ship and a quest to kill some fucking boars damnit!  Space boars!


Title: Re: Wing Commander MMO?
Post by: pants on November 11, 2007, 09:39:47 PM
Whilst not exactly MMORPGish, I'm still looking for an upgraded version of the XWing/Tie Fighter/ XvT series from the mid-late 90s.  Add in netcode that doesn't suck and XvT II would be fantastic.  If you want serious money hats, release it on XBox live.  Sitting in your lounge room blowing up Xwings over broadband internets?  Thats got whole wardrobes of money written all over it.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on November 11, 2007, 09:53:43 PM
Last I heard, the diamond gold standard of that genre is still the Descent: Freespace series.  After that, things sort of fizzled out, so the genre is in a 7 year slump.  There might be some decent obscure console titles.  Jedi StarFighter is reasonable.  Project Slipheed looks good, but I hear that controls were way too obtuse.


Title: Re: Wing Commander MMO?
Post by: Simond on November 12, 2007, 04:11:23 AM
On a side note, my other big gripe is that they followed the same route as shadowbane in that system/stations controlled by corporations could only be visited by members, on pain of death.  I want somebody to make one of these empire building MMO's were there is a free flow of people between empires.  IE, I'm not a member, but my small corp (or just you for that matter) can set up shop in that empire to do my own thing (maybe have an open citizenship that means you also pay annual taxes).  The ruling corp sets all the tax rates and laws, manages the economy, and fights against the other ruling corps with there standing army (heh, and maybe you could force draft citizens of the empire in times of war (like, turn the pvp flag on between them and the opponent) as a side price for citizenship).  It gives it a multilevel approach to governing and economy like the real world.  Actually making your empire a friendly place for small corps to do business, resulting in higher tax revenue and potential talent recruitment.  I always felt really restricted not being able to go see other peoples cities in Shadowbane, so it would also help for explorers.
You can do all of this in EVE, it's just that people have figured out that giving random people free access into your territory & facilities is (eventually) identical to giving your enemies free access into your territory & facilities.

EVE has two basic 0.0 methodologies:
* Not Blue, Shoot It (NBSI) - If it's not an alliance member or an ally, kill it.
* Not Red, Don't Shoot (NRDS) - If it's not a declared enemy, leave it alone.

There are very, very few NRDS alliances in game because, in the long run, it just doesn't work. It's partially the tragedy of the commons, but mostly that NRDS leaves you wide open, from a security point of view.

OTOH, if your corp/alliance is willing to negotiate with a NBSI alliance, positive faction standings can be set and you're good to go (with the caveat that whoever owns the space now knows who you are, where you're flying out of, and that you have to be on best behavior otherwise they'll just revoke the standings and leave you trapping in the middle of suddenly hostile space).


Title: Re: Wing Commander MMO?
Post by: Ratman_tf on November 12, 2007, 10:29:33 AM
You can do all of this in EVE, it's just that people have figured out that giving random people free access into your territory & facilities is (eventually) identical to giving your enemies free access into your territory & facilities.

Eve is an awesome world-building game, and one of the few titles out there that really live up to the "Massive" part of the name.

I do sometimes wish it weren't so Lord of the Flies though. You get tired having to draw your pistol and wave it at anything that twitches in your general direction...


Title: Re: Wing Commander MMO?
Post by: Daeven on November 12, 2007, 01:02:27 PM
Could someone please just make Star Fleet Command as the space bits (with a strategy / resource component) and Alien v Predator in the ship corridors / ground game for the ground pounders to deal with?

That's half of my "if I had the money" MMG right there.

EVE + FreeSpace 2 + Armored Core / AvP = will never get funded

Scary. If I didn't have a day job that's basically what I'd be working on. Come on Washington Lottery! Maybe I could picket Gates's house: 'Your games suck! I can fix that! kthx'


Title: Re: Wing Commander MMO?
Post by: Venkman on November 12, 2007, 01:06:24 PM
Doesn't anyone have a trust-fund buddy they could beg $2mil from?  :wink:


Title: Re: Wing Commander MMO?
Post by: Ratman_tf on November 12, 2007, 01:12:58 PM
I'd prefer to hit the Mega-Millions. (Dream big) 50-100 mil means you have enough for a small MMORPG and no-one to answer to.

Lotto would be a kick-start though.


Title: Re: Wing Commander MMO?
Post by: tmp on November 12, 2007, 03:40:51 PM
Doesn't anyone have a trust-fund buddy they could beg $2mil from?  :wink:
No fund buddy, unfortunately. Could come up with some mildly pornographic concept art once we're over that hurdle, though.  :pedobear:


Title: Re: Wing Commander MMO?
Post by: Teleku on November 12, 2007, 06:23:13 PM
You can do all of this in EVE, it's just that people have figured out that giving random people free access into your territory & facilities is (eventually) identical to giving your enemies free access into your territory & facilities.

EVE has two basic 0.0 methodologies:
* Not Blue, Shoot It (NBSI) - If it's not an alliance member or an ally, kill it.
* Not Red, Don't Shoot (NRDS) - If it's not a declared enemy, leave it alone.

There are very, very few NRDS alliances in game because, in the long run, it just doesn't work. It's partially the tragedy of the commons, but mostly that NRDS leaves you wide open, from a security point of view.

OTOH, if your corp/alliance is willing to negotiate with a NBSI alliance, positive faction standings can be set and you're good to go (with the caveat that whoever owns the space now knows who you are, where you're flying out of, and that you have to be on best behavior otherwise they'll just revoke the standings and leave you trapping in the middle of suddenly hostile space).
As you say though, this is rare.  In any event, I want it to be open to even solo noobs, who don't have a corp to bargain for them.  Build the functionality for this into the game.  Also, make this standard, and something every corp has.  I understand this hurts "security wise", but if it's the same for everybody, then everybody just has to learn to deal with it.  It would add a ton more depth to the economy (I was so sad to get into 0.0 space and find nothing but stations with nothing for sale, and vast empty systems.  Imagine if, you know, there were actually people doing stuff there...), and make the game a hell of a lot more casual friendly.


Title: Re: Wing Commander MMO?
Post by: UnSub on November 12, 2007, 08:20:34 PM
EVE is not casual friendly. It's what makes it work for those who play it.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on November 12, 2007, 08:29:04 PM
I don't know about that: the casual players must love a game where they can level up while offline.

It's certainly not a game for the feint of heart, though, what with the possibility of getting instaganked at warp gates by bored PKs and losing days or weeks of credit grinding in the process.


Title: Re: Wing Commander MMO?
Post by: Teleku on November 12, 2007, 09:01:36 PM
EVE is not casual friendly. It's what makes it work for those who play it.
And I'm saying it would be way better if it was  :wink:.  Eve with the suck removed.  Kind of like WoW being EQ with the hardcore(IE Suck) removed.  You can still keep all the innovative empire building sandbox shit that actually makes the game great.  Just please try to remove the suck (which goes back to other things I mentioned before).


Title: Re: Wing Commander MMO?
Post by: Simond on November 13, 2007, 03:38:39 AM
Except the whole point of (non-NPC) 0.0 space is that it's player-owned territory. I mean, what would be the point of fighting for space, doing the brain-meltingly tedious logistics work, shotting POS, etc etc. if CCP comes along at the end and says "OK, now you need to let all those people you just spent six months driving out of this space...back into this space". Why bother claiming space at all, then?

Which reminds me - there's already 0.0 space with (theoretically) free access to all: NPC space. Sure, some alliances claim control over some of those regions but that control is more along the lines of "If we see you in space, we'll shoot you" rather than "We're locking you out of all the outposts...and if we see you in space we'll shoot you".


Title: Re: Wing Commander MMO?
Post by: Ratman_tf on November 13, 2007, 08:41:43 AM
Eve can be casual friendly, if you stick to highsec and do missions and mining with the occasional foray into lowsec empire.

And making it more Carebear friendly would "ruin" Eve, but I do think there is a place for a space MMOG similar to Eve, but without the complete lawlessness of 0.0 non-empire, and a bit more robust PvE system. (My dream space MMOG has a game like Galactic Civilizations running in the "background" setting up trade routes and events for the players to experience.)

I think the thing that bites for some people is that Eve is a great game to read about, but only a small section of the player base get to experience the really good world-building stuff.


Title: Re: Wing Commander MMO?
Post by: Stormwaltz on November 13, 2007, 10:14:51 AM
I do think there is a place for a space MMOG similar to Eve, but without the complete lawlessness of 0.0 non-empire, and a bit more robust PvE system. (My dream space MMOG has a game like Galactic Civilizations running in the "background" setting up trade routes and events for the players to experience.)

I've wondered if PvE "warfare by proxy" might be workable. Picture an MMG with several NPC empires. Systems on the border between two (or more) are active warfare zones. You can support your side actively by destroying Empire A's warships, weakening their power in the system. You can support your side passively by delivering resources and crafted equpiment to Empire B's stations, allowing them to respawn destroyed warships.

EDIT: When you get the ratio of Empire A to Empire B active ships below a certain ratio, the system is secured by B, and any neighboring systems owned by A become the new battle zones. Get balance by making defense forces more robust (in numbers, initial respawn resources, or simply more powerful ships) the further you press into someone's territory.

Weren't they going to do something like this in EVE?


Title: Re: Wing Commander MMO?
Post by: ajax34i on November 13, 2007, 12:21:36 PM
I've wondered if PvE "warfare by proxy" might be workable. Picture an MMG with several NPC empires. Systems on the border between two (or more) are active warfare zones. You can support your side actively by destroying Empire A's warships, weakening their power in the system. You can support your side passively by delivering resources and crafted equpiment to Empire B's stations, allowing them to respawn destroyed warships.

What would be the reward for the players getting involved in this proxy activity?  Cinematics of the win moment, when the NPC's of A obliterate the NPC's of B?  Cinematics of the immediate effect of each boost, seeing the delivered equipment reach its destination?  Watching as the enemy players destroy your NPC's?

Either it's full-on PVP, or the player can't participate directly in the "fun" - the actual war.


Title: Re: Wing Commander MMO?
Post by: Ratman_tf on November 13, 2007, 12:57:47 PM
What would be the reward for the players getting involved in this proxy activity?  Cinematics of the win moment, when the NPC's of A obliterate the NPC's of B?  Cinematics of the immediate effect of each boost, seeing the delivered equipment reach its destination?  Watching as the enemy players destroy your NPC's?

Either it's full-on PVP, or the player can't participate directly in the "fun" - the actual war.

Careful defining 'fun' for other people. Don't make me bake bread at you!

I can think of tons of rewards for favoring one NPC side over the other. Different mission chains, faction rewards, etc...

Plus the NPC war itself could spawn all kinds of PvE combat missions. This would also allow casual players the ability to chip in as much or as little to the war effort as they are able to.




Title: Re: Wing Commander MMO?
Post by: Simond on November 13, 2007, 01:26:16 PM
Weren't they going to do something like this in EVE?
The next, next expansion patch.

Mind you, they've been saying that for three expansions now.  :oh_i_see:


Title: Re: Wing Commander MMO?
Post by: Vinadil on November 13, 2007, 02:00:59 PM
Yea... it is "in the works", and even that small chance is one of the things that actually keeps me playing.  It will be interesting to see how they handle Empire wars, especially since "race" means so little right now except what skills/traits you start the game with.


Title: Re: Wing Commander MMO?
Post by: Teleku on November 13, 2007, 11:14:05 PM
And making it more Carebear friendly would "ruin" Eve, but I do think there is a place for a space MMOG similar to Eve, but without the complete lawlessness of 0.0 non-empire, and a bit more robust PvE system. (My dream space MMOG has a game like Galactic Civilizations running in the "background" setting up trade routes and events for the players to experience.)

I think the thing that bites for some people is that Eve is a great game to read about, but only a small section of the player base get to experience the really good world-building stuff.
Err, that's more or less what I'm talking about, sorry if I wasn't clear.  I'm not saying they should do any of this to Eve itself, since its not built for it, but make a game from the ground up built around it.

It would basically mean not having unrestricted PvP though (which is fine by me) since that's the root cause of the problem I stated.  I'd like to see a game where empires declare war on each other, which flags each side to kill each other (and anybody else that happens to be in each sides territory) until peace is settled in some way, and territory/fees are seized.  Would give alot more meaning and structure to war.  Its just something I would like to see somebody try.


Title: Re: Wing Commander MMO?
Post by: Ratman_tf on November 14, 2007, 08:19:22 AM
Err, that's more or less what I'm talking about, sorry if I wasn't clear.  I'm not saying they should do any of this to Eve itself, since its not built for it, but make a game from the ground up built around it.

Np. It did kind of seem like you were advocating this for Eve, and not a new hypothetical game.

Quote
It would basically mean not having unrestricted PvP though (which is fine by me) since that's the root cause of the problem I stated.  I'd like to see a game where empires declare war on each other, which flags each side to kill each other (and anybody else that happens to be in each sides territory) until peace is settled in some way, and territory/fees are seized.  Would give alot more meaning and structure to war.  Its just something I would like to see somebody try.

I'm right with you there.  :-)


Title: Re: Wing Commander MMO?
Post by: Venkman on November 14, 2007, 07:17:33 PM
I don't know about that: the casual players must love a game where they can level up while offline.

The only choice you get in Eve is how long you want to wait for the next ability to unlock. In almost every other MMO, you have the feeling you can manage that a bit, gain XP faster, grind vs quest, kite vs not, that sort thing. Not so in Eve. You're as removed from actually achieving a new skill almost as much as you are from the ship (before the later game and depending on the type of ship of course).

The most successful casual games, being categorized as "casual" or just being easy-mode MMO, are ones in which players have a direct impact on how the achieve measurable progress in a gaming session.

Eve doesn't have this, but I also don't think it needs it. It's a "serious" game really. People who make it to 0.0 Corp/Alliance stuff, even as a rank grunt, are really into the game. They're the dedicated endgamers of other MMOs except with a fuckload more immersion with the world. Making it easier for more people to get to that point would screw up the social dynamic something fierce. A lot of whiny carebear babies would get all pissy about actually losing their shit in a 0.0 pod. The entire UI and progression is a big "keep out" sign for people who want to kill Orcs to gain rare loot.

And I love killing Orcs and gaining rare loot. I truly don't have the time to be the level of immersed I'd need to be to like Eve.


Title: Re: Wing Commander MMO?
Post by: Nerf on November 14, 2007, 07:45:14 PM
Ha! That rare loot just bit reminded me of another thing I absolutely despired about Eve -- adding new guns and stuff didn't actually change my ship model.  If i just spent an assload of cash on a new missile launcher/rail gun/whatever, I want to be able to see it damnit, not just get a .04% damg increase.


Title: Re: Wing Commander MMO?
Post by: Hoax on November 15, 2007, 04:37:23 PM
I truly don't have the time to be the level of immersed I'd need to be to like Eve.

Likewise, I have resubbed to EvE many many times, I think about 5 plus 3 free trial runs to convince myself not to.  I only resubbed to WoW once.  I never resubbed to any other MMO title.

-I have tried to enjoy being an independent space-hauler listening to EvE-radio and alt tab'ing to do RL work or just reading books while I travel through systems.

-I have fantasized about being a solo bounty collector in the lowsec areas.

-I enjoyed when we had the f13 corp going.

-I enjoyed launch when everything was fresh and new.

-I have suffered under the yolk of boring mining ops for various corps at times.

-I have flown a Battleship and realized it was so slow that it wasn't much fun, I never really got it into serious combat as I would have been fuggin sad panda if it had gotten pop'd out from under me.

-I have lost many small scale pvp fights with pirates, been pop'd at gates a few times and won a handful of encounters as well.  I remember having a great time hunting pirates with f13 corp and some other people in a system with basically 15 pilots who all wanted to fight but everyone was flitting from various safespot bookmarks to bookmarks hoping to gain a clear shot at winning.

EvE is in my book the hands down best if not only AAA virtual world to date.  I respect EvE's players, devs, content & game vision wholeheartedly.  For that reason alone I'm really looking forward to CCP's Whitewolf game.  At least unlike any other Dev house, they have the balls to pick a vision and fucking go with it.  I hope that wasn't a fluke.


Title: Re: Wing Commander MMO?
Post by: tmp on November 15, 2007, 06:43:16 PM
Ha! That rare loot just bit reminded me of another thing I absolutely despired about Eve -- adding new guns and stuff didn't actually change my ship model.  If i just spent an assload of cash on a new missile launcher/rail gun/whatever, I want to be able to see it damnit, not just get a .04% damg increase.
The guns in EVE do vary in appearance, to the point where you can tell their equipment just looking at the ship... but they are pretty small compared to the ship itself so easy to overlook, and lot of people have the turret drawing disabled anyway to keep the lag down.


Title: Re: Wing Commander MMO?
Post by: Nerf on November 15, 2007, 10:18:17 PM
Hrm wtf, maybe I accidentally had that shit turned off, because I can distinctly remember upgrading my civilian gattling gun and my model not changing one fucking bit in the hangar.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on November 16, 2007, 12:19:54 PM
The title of this thread gives me a stiffly, the contents...not so much.


Title: Re: Wing Commander MMO?
Post by: Tale on November 17, 2007, 06:11:28 PM
Brandon Reinhart - Was GreenMarine from SWG.

Before that, he was GreenMarine the Unreal Tournament developer (the original 1999 game) at Epic. He was poached by 3D Realms before leaving for the JTL/SWG team. He has a blog (http://www.extropica.com/). Other devs like his essay called Elements of a System Design Doc (http://www.extropica.com/?p=15).

Even in his late teens he was a well-known Quake/Quake2/Unreal modder who wrote an Object Oriented Programming tutorial (http://www.orangesmoothie.org/tuts/GM-OOtutorial.html) for the modding community.


Title: Re: Wing Commander MMO?
Post by: Lietgardis on November 27, 2007, 08:21:36 AM
Not to pull the thread back on topic or anything, but here's a new interview with more information on our combat and IP (http://www.tentonhammer.com/node/14951).


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on November 27, 2007, 10:01:02 AM
Not to pull the thread back on topic or anything, but here's a new interview with more information on our combat and IP (http://www.tentonhammer.com/node/14951).

Sounds sexy..... On paper. I have been waiting for a twitch ground and space game for years. Don't fail.


Title: Re: Wing Commander MMO?
Post by: Slayerik on November 27, 2007, 10:09:40 AM
Yeah, what blood said.

Get me in closed beta down the road, I never get picked :)


Title: Re: Wing Commander MMO?
Post by: Venkman on November 27, 2007, 11:23:48 AM
Thanks for noting the interview Lietgardis.

Quote from: Cinco
Dog-fighting with real-time weapons is the cornerstone of our combat experience – and it is balanced with a suite of character-defining abilities (similar to what you might expect from your favorite online RPG). There is no ‘auto-attack.’ Instead, we have a really innovative navigation system that has yielded a cool mixture of raw player skill and strategic abilities

JTL without the ground game issues would be awesome. Alone. I'm loving on Freespace 2 open source right now and would really like a space-based game with space sim controls.

I'm sure you don't want to tell us when this'll launch, but can you at least tell us when you'll be throwing up some screenshots from within the game? Looks like you're staffing up to begin all that stuff now, but I'm interested in the navigation system you mentioned, in addition to the pretty :-) 


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on November 27, 2007, 12:12:30 PM
As much as I'm trying not to go all fanboi here, goddamn that's a good sales pitch.

Lots of pew pew pew and less (http://www.global-b2b-network.com/direct/dbimage/50239393/Calculator__A4_Size_.jpg), please.



Title: Re: Wing Commander MMO?
Post by: WayAbvPar on November 27, 2007, 04:16:02 PM
Ok, that sounds like fun. Now make it BE fun!  :mob:


Title: Re: Wing Commander MMO?
Post by: Wolf on November 28, 2007, 01:34:13 AM
Quote
We prototyped for a year and have been in pre-production for about a year.

That means at least two years before beta, right?


Title: Re: Wing Commander MMO?
Post by: tmp on December 03, 2007, 06:32:29 AM
Thanks for noting the interview Lietgardis.

Quote from: Cinco
Dog-fighting with real-time weapons is the cornerstone of our combat experience – and it is balanced with a suite of character-defining abilities (similar to what you might expect from your favorite online RPG). There is no ‘auto-attack.’ Instead, we have a really innovative navigation system that has yielded a cool mixture of raw player skill and strategic abilities

JTL without the ground game issues would be awesome. 
Can't help but remember what happens to MMO performance when 100+ players pile up in one place to resolve the differences with guns and all. Real-time twitch weapons in that environment.... right.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on December 03, 2007, 06:39:56 AM
Thanks for noting the interview Lietgardis.

Quote from: Cinco
Dog-fighting with real-time weapons is the cornerstone of our combat experience – and it is balanced with a suite of character-defining abilities (similar to what you might expect from your favorite online RPG). There is no ‘auto-attack.’ Instead, we have a really innovative navigation system that has yielded a cool mixture of raw player skill and strategic abilities

JTL without the ground game issues would be awesome. 
Can't help but remember what happens to MMO performance when 100+ players pile up in one place to resolve the differences with guns and all. Real-time twitch weapons in that environment.... right.

Glory. It just hasn't happened yet...except in Planetside.


Title: Re: Wing Commander MMO?
Post by: Venkman on December 03, 2007, 06:51:27 AM
Thanks for noting the interview Lietgardis.

Quote from: Cinco
Dog-fighting with real-time weapons is the cornerstone of our combat experience – and it is balanced with a suite of character-defining abilities (similar to what you might expect from your favorite online RPG). There is no ‘auto-attack.’ Instead, we have a really innovative navigation system that has yielded a cool mixture of raw player skill and strategic abilities

JTL without the ground game issues would be awesome. 
Can't help but remember what happens to MMO performance when 100+ players pile up in one place to resolve the differences with guns and all. Real-time twitch weapons in that environment.... right.

You're assuming there'd be combat with 100+ players simultaneously in an environment (I don't recall any time any single JTL zone had 100+ players in it simultaneously... I imagine we'd have heard about it, at least from Gutboy ;) ). Very few games actually have that, and there's only one that has a semi-twitch type feel to it (PS).

As usual, we need much more detail. JTL was great.


Title: Re: Wing Commander MMO?
Post by: tmp on December 03, 2007, 08:15:37 AM
You're assuming there'd be combat with 100+ players simultaneously in an environment (I don't recall any time any single JTL zone had 100+ players in it simultaneously... I imagine we'd have heard about it, at least from Gutboy ;) ). Very few games actually have that, and there's only one that has a semi-twitch type feel to it (PS).
Yup it's a presumption of course but i think it's quite reasonable given the genre (not many pure space MMO out there, so if game is good you may wind up with greater 'population density' so to speak) ... plus overall increase in popularity of MMO / playerbase size. I mean heck, even in LotRO where PvP is an afterthought it's pretty normal to get 50-75 people duking it out in one place daily, quite frequently more (and ftr the game copes with it pretty admirably but it does use the autoattack approach)

At the high end of what nerds in space in PvP game can lead to is obviously EvE with its few hundred people pile ups, but then it's quite special case. Still it shows the potential is there and if you let them, they might come in numbers that'll send you under desk to weep in frustration.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on December 03, 2007, 12:14:52 PM
Can't help but remember what happens to MMO performance when 100+ players pile up in one place to resolve the differences with guns and all. Real-time twitch weapons in that environment.... right.
Glory. It just hasn't happened yet...except in Planetside.

Not even there, really.  Get 100 players together in Planetside and people start skipping around outside of your crosshair because of update latency.  It's one of the main reasons Planetside hasn't kept a lot of players.


Title: Re: Wing Commander MMO?
Post by: Slayerik on December 03, 2007, 12:22:21 PM
Name any game, past or present, that has been able to effectively field 100+ players in one area with combat without really bad issues.

Planetside did the best out of all of them, even with more than 100 players in the same SOI. Eve can handle a 100 man fight, though sluggishly. Wow craps out at about 80-100. Shadowbane would die with 50. Im trying to think of any other massive battles I have been a part of...not remembering any.


Title: Re: Wing Commander MMO?
Post by: bhodi on December 03, 2007, 12:27:58 PM
subspace/whateveritscallednow did fine.


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on December 03, 2007, 12:33:59 PM
Can't help but remember what happens to MMO performance when 100+ players pile up in one place to resolve the differences with guns and all. Real-time twitch weapons in that environment.... right.
Glory. It just hasn't happened yet...except in Planetside.

Not even there, really.  Get 100 players together in Planetside and people start skipping around outside of your crosshair because of update latency.  It's one of the main reasons Planetside hasn't kept a lot of players.

No, Planetside supports 133 (Started higher) per side (x3) in one continent, including all actions (Twitch Not RPG ) and Explosions ETC.... But thats a discussion for another thread..and i think we have one. I have been in many "more than 100"+ in an SOI base. Granted, some updates has made this less possible for all but the really MONSTROUSmachines, even by todays standards.

Being able to support more than 100+ players (More than any other FPS, lat alone MMOFPS) is not one of planet sides flaws. Besides, PS has more than JUST ground troops.

In fact at the last fanfare, they raisedthe cap for one cont, to 1k. While, not the most efficient..thats an ass tone of people ,and it did slow the server down, and some where ins a slideshow, but it did not crash.


Title: Re: Wing Commander MMO?
Post by: Slayerik on December 03, 2007, 12:42:46 PM
subspace/whateveritscallednow did fine.

I was going to mention subspace but I was never part of anything close to 100 players on one map.


Title: Re: Wing Commander MMO?
Post by: Murgos on December 03, 2007, 12:57:13 PM
subspace/whateveritscallednow did fine.

I was going to mention subspace but I was never part of anything close to 100 players on one map.

Don't a most of the newer FPS's support 64 on a side pretty well?


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on December 03, 2007, 01:05:19 PM
subspace/whateveritscallednow did fine.

I was going to mention subspace but I was never part of anything close to 100 players on one map.

Don't a most of the newer FPS's support 64 on a side pretty well?

The two most common is 32 and 64, but it depends on the game.


Title: Re: Wing Commander MMO?
Post by: Venkman on December 03, 2007, 01:31:31 PM
The reason I asked about the 100+ presumption is because I don't think there's an assumption out there that a battle must support that, space or ground. Sure, it sounds "massive" to advertise this as a feature. But speak to anyone who's ever tried to coordinate this sorta thing at that sorta scale in an anonymous virtual environment for just how fun (read: not) that is.

I'd except space zones with 32 x 32, or 64 x 64 with large and small ships. It's how I got there and why which makes it massive. Not the number of people.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on December 03, 2007, 02:37:26 PM
No, Planetside supports 133 (Started higher) per side (x3) in one continent, including all actions (Twitch Not RPG ) and Explosions ETC.... But thats a discussion for another thread..and i think we have one. I have been in many "more than 100"+ in an SOI base. Granted, some updates has made this less possible for all but the really MONSTROUSmachines, even by todays standards.
As have I.  But eventually I came to realize that there were certain latency problems that manifested when you had enough players in close proximity that made the game quite frustrating.

The main trouble is strafing: Shifting from left to right movement is instant on the client side, and when your ping has been sufficiently elevated it causes players to warp.  At close range, this is extremely noticeable, and many Planetside players have learned to exploit this.  Granted, it was much worse when surge didn't put your weapon away.

Another place you might notice it is if you're trying to snipe people on the battlements of bases with many players in the SOI.  If they're moving, at all, they'll jitter around so much it's extremely hard to shoot them.


Title: Re: Wing Commander MMO?
Post by: Murgos on December 04, 2007, 07:26:15 AM
I'd except space zones with 32 x 32, or 64 x 64 with large and small ships. It's how I got there and why which makes it massive. Not the number of people.

Yeah, I don't see a problem with dropping into an instance for 64x64 (or 32x32x32x32??? Or, some combination thereof) action.  My experience with Battlefield 2142 was that 50+ players in a moderately large zone was PLENTY for nonstop mayhem.

I was always partial to breaking down combat groups by effectiveness rather than pure numbers.  I'd rather see something similar to Battletech's tonnage system.  1 larger ship may be worth some number of smaller ships so you keep the sides balanced that way.

One side may bring in 64 fighters and the other side brings in a Battle Cruiser, 2 destroyers and 20 fighters or something.


Title: Re: Wing Commander MMO?
Post by: tmp on December 04, 2007, 08:43:19 AM
Yeah, I don't see a problem with dropping into an instance for 64x64 (or 32x32x32x32??? Or, some combination thereof) action.
Apparently the problems arise when half of players in the instance can't be arsed to actually play but still take space of these who could. Vide WoW battlegrounds from what i hear... but then it's probably up to setting correctly game incentives and penalties, to curb that.

Also, main thing i was thinking of re: lag was not overall number of players in the zone but situations where people pile up in single spot fighting over it or simply with one another. There's can be vast difference in number of updates that need to be sent out when you have 64 players but each only happens to see 1-2 others at the moment, and the same 64 players with everyone in visual range. It's the latter that gets me sceptical about viability of it... but guess we'll see. Or not.


Title: Re: Wing Commander MMO?
Post by: Comstar on December 04, 2007, 06:42:39 PM
Planetside did the best out of all of them, even with more than 100 players in the same SOI. Eve can handle a 100 man fight, though sluggishly. Wow craps out at about 80-100. Shadowbane would die with 50. Im trying to think of any other massive battles I have been a part of...not remembering any.

WW2OL (now called Battlefield Europe) can and does do this. Granted it's not internet spaceships where everyone can see everyone for 100kms (as most of the people in that 200+ are on the ground and only need to know about things within 1-3 kilometres, and unlike Eve, terrian matters and tends to block your view on the ground anyway). You can see this in the videos for the Battle of Roemond 2 maps ago here at part 1 (http://kfsone.wordpress.com/2007/10/23/roermond-part-1/) and here at part 2 (http://kfsone.wordpress.com/2007/10/25/roermond-part-2/), though it also shows the problems WW2OL in doing it. Part 2 is much more interesting because it has KFS1 (WW2OL network dev) doing a commentary to explain what you're looking at (part 1 just as text every now and then).   


Title: Re: Wing Commander MMO?
Post by: stu on December 04, 2007, 07:03:57 PM
I was always partial to breaking down combat groups by effectiveness rather than pure numbers.  I'd rather see something similar to Battletech's tonnage system.  1 larger ship may be worth some number of smaller ships so you keep the sides balanced that way.

One side may bring in 64 fighters and the other side brings in a Battle Cruiser, 2 destroyers and 20 fighters or something.

Hell, yeah. I could go for that.


Title: Re: Wing Commander MMO?
Post by: geldonyetich2 on December 05, 2007, 09:14:33 PM
It's basically instanced combat, but it makes sense on a technical standpoint.  The trick is making it transparent enough that players won't assert it's not truly massively multiplayer.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on January 07, 2008, 03:33:40 PM
Well, this sucks. (http://www.spacetimestudios.com/)  Project on hold, dropped by publisher (NCSoft), 12 people let go.

Hey, RG had to pay for that space trip somehow :shrug:

Hope they find a publisher....


Title: Re: Wing Commander MMO?
Post by: Evildrider on January 07, 2008, 04:14:03 PM
Meh...

They need a Freelancer MMO  :drill:


Title: Re: Wing Commander MMO?
Post by: Lucas on January 07, 2008, 04:21:26 PM
SHIT. :(

This MMO was REALLY at the top of my list, being a Wing Commander fanatic and seeing all those ex-WC employees (like Chris Douglas and others) aboard.

This damnit sucks...Guess I'll (we?) never learn.


Title: Re: Wing Commander MMO?
Post by: WayAbvPar on January 07, 2008, 04:49:01 PM
Well, this sucks. (http://www.spacetimestudios.com/)  Project on hold, dropped by publisher (NCSoft), 12 people let go.

Hey, RG had to pay for that space trip somehow :shrug:

Hope they find a publisher....

Let's hope that is not what Lum was designing  :ye_gods:


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on January 07, 2008, 04:57:25 PM
I don't think it was.  He's never been mentioned over at the Spacetime Studios site.

Spacetime is Brandon Reinhart, Gary Gattis, Cinco Barnes, Jeff Freeman, Sara Jensen Schubert, and a few other people of note.


Title: Re: Wing Commander MMO?
Post by: UnSub on January 07, 2008, 05:12:16 PM
Well, this sucks. (http://www.spacetimestudios.com/)  Project on hold, dropped by publisher (NCSoft), 12 people let go.

Hey, RG had to pay for that space trip somehow :shrug:

Hope they find a publisher....

I wonder if it has anything to do with Robert Garriott (not Richard, who went into space) moving on to a different role within NCsoft and being replaced by Chris Chung? (http://www.plaync.com/us/news/2007/12/ncsoft_announce_25.html) I figure it would have been Chung's call to drop the Spacetime project.

Interesting that the agreement only lasted 9 months about 20 months between Spacetime and NCsoft.


Title: Re: Wing Commander MMO?
Post by: Venkman on January 07, 2008, 06:32:43 PM
Wow, yea, that sucks. At least it wasn't G&H-cancelled though. Having to let go 12 people in January bites almost as bad as downsizing in December, but at least it's Austin and not middle-of-nowhere-for-developers USA.


Title: Re: Wing Commander MMO?
Post by: Lantyssa on January 07, 2008, 08:03:32 PM
Dammit.

Good luck to any of you affected by this.

 :sad_red_panda:


Title: Re: Wing Commander MMO?
Post by: Lucas on January 08, 2008, 04:34:26 AM
Yeah, well, anyways I think it is worth noting that, like it's written on the Studios' homepage, the project still is a strong reality, at least for those involved. Let's hope some other publisher pick it up:
--------

We know it's not the norm but at Spacetime Studios we've always been about communicating when we can. For two years this has been in good times but we want to put out a message to the community before the rumors start.

Our project has been cancelled by the current publisher. Yeah it sucks, and we don’t believe anyone who says otherwise at a time like this.  Regardless of how you look at it, we won’t be entering production in the immediate future, so we are retrenching and unfortunately had to let 12 folks go. There are always wild rumors at a time like this so we wanted to be as specific as possible to the number and circumstance. All 12 employees released were given extended benefits, severance and will be supplied letters of recommendation. These were good folks and we are not happy about it. We’ll do anything we can to help them land somewhere else. If you are a developer and are looking for good folks, drop us a line at jobs@spacetimestudios.com.

The cancelled game was our primary project and we have a complete MMO engine w/ networking infrastructure, tools suite, and next-gen rendering engine. The company remains extremely committed to the IP and once all mutual obligations have been completed between the publisher and ourselves we intend to explore every possible avenue to see that our team’s collective vision come to fruition.

We want to stress that there are no bad feelings with NCSoft. There is a tremendous amount of mutual respect between our companies.  They have conducted themselves with honor and integrity, and we would work with them again in an instant.

We are still here, stable and strong, and running a little bit lighter while we figure out our next move. What does not kill us makes us stronger said the philosopher Friedrich Wilhelm Nietzsche. That may be true, but it isn’t pleasant. Wish us luck and good fortune.

--------

The part regarding NCsoft is quite interesting: when those kinds of "splits" happen, yes, there are a few lines dropped, but the words above are more than just that. Maybe this happened because of a whole financial re-evaluation of NCsoft Korea (and, by consequence, o f NCsoft U.S.) in the mid-long term and its current portfolio, not really because of the inherent quality of the project, or other misunderstanding between the firm and STS.

So...Any particular publisher in mind?  :nda:  :awesome_for_real: :awesome_for_real:


Title: Re: Wing Commander MMO?
Post by: Mrbloodworth on January 08, 2008, 06:31:20 AM
Well, this sucks. (http://www.spacetimestudios.com/)  Project on hold, dropped by publisher (NCSoft), 12 people let go.

Hey, RG had to pay for that space trip somehow :shrug:

Hope they find a publisher....

God dam it.

Well, Jumpgate:E just went up a notch.


Title: Re: Wing Commander MMO?
Post by: JoeTF on January 08, 2008, 02:47:02 PM
Hahahahaha, I was reading interview on page three and just pitched it to a friend. He now likes the game sooo, sooo much.
It's going to be shortest mmo-crush in history :drill:


Title: Re: Wing Commander MMO?
Post by: UnSub on January 08, 2008, 04:44:09 PM
If NCsoft dropped it, who'd pick it up?

SOE, who already have space combat in SWG and are a little gunshy about third party MMO development since Vangard?

Activendi, who already have Blizzard and the cash rolling in?

EA, who might feel the need to compete with Activendi, or at least crush another promising MMO?

Another publisher who wants to get into the MMO arena?


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on January 08, 2008, 04:58:25 PM
Alrighty...

Down, but not out? (http://www.spacetimestudios.com/)  Viral selfmade marketing in hopes of catching the eye of another publisher or VC angel?

More stuff supposedly coming over the next couple of days.

Good luck, STS. 


Title: Re: Wing Commander MMO?
Post by: Venkman on January 08, 2008, 05:21:29 PM
Well, I know the first booth I'm hitting at GDC :)

Quote from: UnSub
If NCsoft dropped it, who'd pick it up?
Depends on how far along it is, in my opinion, but I could totally see SOE picking this up. SWG has JTL as merely a feature, while it's core to Wing Commander. This one has two big things I think a company like SOE could like: a potentially-strong gamer-relevant IP, and a unique play pattern as its primary feature.

But again, depends what they had done. If the play pattern is too unique, like in an Eve learning-curve sorta way, and they're too far down the track to change it, that doesn't help them get picked up. But if it's basically the proven DIKU model but with twitchy space flight instead, that's more compelling.

And I don't care if it's wishful thinking. I want a freakin' Freespace-esque MMO that lets me fly a freakin' spaceship with my freakin' joystick. The wait is freakin' killing me!


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on January 08, 2008, 05:45:04 PM
Yanno, it is a damned shame that the Saitek sitting on my desk, all dusty and neglected, has pretty much only been used for JTL and...well, that's about it. 

Unless you count a MS Flight Simulator demo here and there.

Edit:  Reduntant....


Title: Re: Wing Commander MMO?
Post by: Lantyssa on January 08, 2008, 06:03:40 PM
Down, but not out? (http://www.spacetimestudios.com/)  Viral selfmade marketing in hopes of catching the eye of another publisher or VC angel?
Nice concept art.  Too bad I can't fund them.


Title: Re: Wing Commander MMO?
Post by: Lucas on January 09, 2008, 02:53:27 AM
Good, can't wait to hear more: I really hope the "ground game" is quite solid as well (where ever it's going to take place, on space stations/outposts or actual planets).


Title: Re: Wing Commander MMO?
Post by: Lucas on January 09, 2008, 02:55:58 AM
Good, can't wait to hear more: I really hope the "ground game" is quite solid as well (where ever it's going to take place, on space stations/outposts or actual planets).

Btw, regarding publishers...What about Microsoft?


Title: Re: Wing Commander MMO?
Post by: Venkman on January 09, 2008, 05:21:16 AM
I don't see them getting back into MMOs seriously unless they believe it'll work on a Console. Thinking about it, Wing Commander MMO would work awesome with integrated voice and video chat over their XBLA network, and doesn't come with any of the preconceived notions that keeps normal PC DIKUs from going console (200 abilities and icons, text chat, etc).

Still would rather have it on a PC though, personally.


Title: Re: Wing Commander MMO?
Post by: Obo on January 10, 2008, 10:24:08 AM
They just announced the game is/was? called Blackstar (http://www.spacetimestudios.com/games.html)
Nothing much to show yet, but they say they are trying to get everything more presentable, so they'd probably have more to show soon enough.
Quote
Fly your spaceship to exotic locations, blasting through cunning enemies and dreadful space creatures.

Fight your character avatar on mysterious planets, go aboard space stations, and force your way onto enemy ships.

Live as one of four races, ranging from heroic humans to killer robots to savage monsters to beautiful aliens in an epic science-fiction universe.


Title: Re: Wing Commander MMO?
Post by: SnakeCharmer on January 10, 2008, 10:27:56 AM
Good luck, STS.  Make something awesome.


Title: Re: Spacetime Studios announces: Blackstar
Post by: UnSub on January 10, 2008, 05:24:02 PM
Any game where I can be a killer robot scores points in my book. Good luck Spacetime in finding some new investors / a publisher.


Title: Re: Wing Commander MMO?
Post by: Lucas on January 10, 2008, 06:39:51 PM
They just announced the game is/was? called Blackstar (http://www.spacetimestudios.com/games.html)
Nothing much to show yet, but they say they are trying to get everything more presentable, so they'd probably have more to show soon enough.
Quote
Fly your spaceship to exotic locations, blasting through cunning enemies and dreadful space creatures.

Fight your character avatar on mysterious planets, go aboard space stations, and force your way onto enemy ships.

Live as one of four races, ranging from heroic humans to killer robots to savage monsters to beautiful aliens in an epic science-fiction universe.

W00t ! So, while waiting to wet myself once more over this announcement, have I read it right? I can be a Killer Robot Jesus???

Anyways, jokes (?) aside, good luck from me too.


Title: Re: Spacetime Studios announces: Blackstar
Post by: schild on January 10, 2008, 07:18:18 PM
Announcing the game after you lose funding is a fascinating way to gain exposure.


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on January 10, 2008, 07:20:07 PM
I thought that a bit odd as well, especially with no way (forums?) to gain positive feedback for whatever you are doing.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Venkman on January 11, 2008, 05:35:32 AM
Three things they're probably looking for:

  • Website Hits
  • Search engine searches
  • People talking about it

Ideally these have all increased since their change in status. That gets them some data to go talk to people with money.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Stormwaltz on January 11, 2008, 09:18:29 AM
Awesome! We get to save the planet Sagar (http://www.youtube.com/watch?v=1OPiVP_L3mw&feature=related)!


Title: Re: Spacetime Studios announces: Blackstar
Post by: Furiously on January 11, 2008, 09:50:36 AM
(http://web.cornell.edu/studentblogs/ben/wp-content/uploads/2006/11/sagetphoto04b.jpg)


Title: Re: Spacetime Studios announces: Blackstar
Post by: Rasix on January 11, 2008, 09:54:27 AM
(http://www.resnet.trinity.edu/amendoza/skill3/blackstar.jpg)


Title: Re: Spacetime Studios announces: Blackstar
Post by: Hoax on January 11, 2008, 09:59:56 AM
I was going to not post a one-liner, but damn that cd is so fucking awesome, re: the space alien chick, I'd hit it.


Title: Re: Spacetime Studios announces: Blackstar
Post by: schild on January 11, 2008, 10:01:04 AM
That Bob Saget picture just made me snort my soda.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on January 16, 2008, 12:53:45 PM
Not bad, not bad (page below updated with a more detailed feature list and other pieces of Concept Art, not just those couple races/classes)...

http://www.spacetimestudios.com/games.html (http://www.spacetimestudios.com/games.html)

Sounds ambitious, uh? Not just space environments but also explorable planets (or, at least, a few zones designed as "explorable quest hubs", maybe).



Title: Re: Spacetime Studios announces: Blackstar
Post by: Yegolev on January 16, 2008, 01:03:06 PM
I'M GONNA BE A SPACE ROBOT AND YOU'RE ALL GOING TO SUCK ON MY VENTRAL EXHAUST TUBE!


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on January 16, 2008, 01:40:56 PM
Cool looking stuff.

Disappointed in the mention of 'levels', but overall it looks snazzy.


Title: Re: Spacetime Studios announces: Blackstar
Post by: LC on January 16, 2008, 02:47:05 PM
It sounded ok until I got to this line:

Quote
Combine spell-casting with real time shooting as you blast through enemies, collect loot, and gain levels in a variety of unique alien environments.


Title: Re: Spacetime Studios announces: Blackstar
Post by: DrewC on January 16, 2008, 03:38:49 PM
Announcing the game after you lose funding is a fascinating way to gain exposure.

Caveat: I have no direct knowledge of Spacetime Studio's game/financial/publishing/whatever situation, the following is based on speculation and general knowledge.

Announcing an MMO early in development can do as much or more to hurt you as it does to help you.  As soon as you announce an MMO people start playing it in their heads, and no real game can every match the awesome of the game people play in their heads.  What you want to do is announce a game with just enough lead in time to build some excitement going in to your open beta.  So basically you finish the game, then you announce it.

There is one really good reason to announce a game earlier than that: to build internet buzz to help secure outside funding/publishing.  Publishers LOVE buzz.  People with money LOVE buzz.  When you're trying to keep your company afloat you do whatever people with money want.

As I said I don't know what has happened/is happening with Spacetime, but my conjecture is: they lost NCSoft funding and are trying to secure new funding.  In order to do that they need to get the word out and generate buzz.  Announcing what they're working on would be the first step in that process.

I hope they pull it off, the game had a neat concept, good luck guys.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Stormwaltz on January 17, 2008, 09:37:03 AM
Quote
...undead horrors in an epic science-fantasy universe where advanced technology clashes with ancient demonic power.

On a very high level, this sounds like Peter F. Hamilton's Night's Dawn Trilogy (http://en.wikipedia.org/wiki/The_Night's_Dawn_Trilogy). Which would be an awesome universe to set a game in.


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on January 17, 2008, 09:46:36 AM
Whoa.

Freaky deja vu moment....

Scary.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Venkman on January 17, 2008, 07:19:33 PM
Quote
...undead horrors in an epic science-fantasy universe where advanced technology clashes with ancient demonic power.

On a very high level, this sounds like Peter F. Hamilton's Night's Dawn Trilogy (http://en.wikipedia.org/wiki/The_Night's_Dawn_Trilogy). Which would be an awesome universe to set a game in.

I would be the second non employee in that game. Night's Dawn is my favorite fictional universe, evar!11/ I'd pay real, like double-monthly-fee real, money to play one of the mercs, battle the Purgatory escapees, protect one of those Rama-esque living worlds. Man, just thinking about it is making me want to read the series again (trilogy in UK, five books in US, same stuff). Thought the ending was a bit of a copout, even if the concept was interesting.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Simond on January 18, 2008, 07:51:38 AM
Looking at it from one point of view, that whole trilogy was a set up to deliver an actual deus ex machina ending.  :awesome_for_real:
I still prefer his Mindstar trilogy, though (and I need to pick up Judas Unchained at some point as well).


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on January 18, 2008, 12:15:51 PM
They've updated their site (http://www.spacetimestudios.com/) again, with new info and included comment areas.  Good stuff, me thinks.  Now just standing by to see if they pull it off.


Title: Re: Spacetime Studios announces: Blackstar
Post by: schild on January 18, 2008, 05:27:46 PM
They've updated their site (http://www.spacetimestudios.com/) again, with new info and included comment areas.  Good stuff, me thinks.  Now just standing by to see if they pull it off.

I think they need to Start by getting funding. I hate to harp on that, but hey, it's a pretty big cockblock.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Venkman on January 18, 2008, 06:14:47 PM
All the actiivty is driving for that. The public is just along for the ride.

@Simond: I just finished reading that new (to me) Pandora's Star/Judas Rising two-book series and enjoyed it as well. I was hoping for more Night's Dawn universe though, but at least this one continues another series too. Anyway, not sure if he'll ever go truly mass, but I very much enjoy his style (for the most part).


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on February 18, 2008, 09:47:54 AM
Yummy Yummy? (brief low resolution gameplay video of Blackstar) :

http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/ (http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/)


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on February 18, 2008, 09:59:06 AM
Erm.

Hrm.

Looks very anime-ish?


Title: Re: Spacetime Studios announces: Blackstar
Post by: Mrbloodworth on February 18, 2008, 10:33:08 AM
Yummy Yummy? (brief low resolution gameplay video of Blackstar) :

http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/ (http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/)

Dam it, where is that hosted? Its blocked by my work. Any other sources? (Basically i cant see any "Streaming sites" or youtube or the like).


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on February 18, 2008, 10:36:48 AM
Yummy Yummy? (brief low resolution gameplay video of Blackstar) :

http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/ (http://www.spacetimestudios.com/2008/02/18/spacetime-studios-is-at-gdc/)

Dam it, where is that hosted? Its blocked by my work. Any other sources? (Basically i cant see any "Streaming sites" or youtube or the like).

Yeah, it's a youtube video. I hope they will post more videos (and with a better resolution) in the coming days during GDC.


Title: Re: Spacetime Studios announces: Blackstar
Post by: TripleDES on February 18, 2008, 10:39:00 AM
Erm.

Hrm.

Looks very anime-ish?
Compared to the very first concept art image, which had a gritty scifi look, the video looked dumb. Fighting huge ass space cheesy monsters, yay. Maybe it looks better in highres screens and videos.


Title: Re: Spacetime Studios announces: Blackstar
Post by: HaemishM on February 18, 2008, 11:05:09 AM
Yeah, I can't say I'm too impressed with the style of that video. Lacking context for the actions the characters are performing doesn't really help either.


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on February 18, 2008, 12:17:55 PM
The guy turning into a spaceship is what mostly turned it off for me.

Damn.

Market it towards kids with RMT, it could possibly successful - particularly if it has low system specs.


Title: Re: Spacetime Studios announces: Blackstar
Post by: schild on February 18, 2008, 12:35:19 PM
Looks lame and unfun. Noble effort though.

Too bad effort gets you mostly NOTHING in the gaming industry.

Wait, I forgot, almost anything can get funded these days. Thanks WoW!


Title: Re: Spacetime Studios announces: Blackstar
Post by: Venkman on February 21, 2008, 05:20:33 PM
Bleh. Almost like that gPotato game, whatever it was called. The only solace I can take is that this was positioned as "what the Spacetime guys can do", not "here's what Blackstar looks like". Very loose hope, but there it is.

Oh, and considering how many studios have done both a combined ground and space game well, could we please stop promising both ground and space together, and concentrate on making just one work!?

Freespace 2 MMO. I'm going to start stapling that to people's heads.

edit: added rant


Title: Re: Spacetime Studios announces: Blackstar
Post by: Hoax on February 22, 2008, 01:41:03 PM
Your thinking of Space Cowboy, which has been a bit of a success in the f2p MMO field, spawning an "episode 2" which is the interesting way f2p's work.  Instead of expansions they just redesign the whole game and everyone starts over in an improved but quite similar gameworld.  Not that I've played either enough to really comment, SCO sounded cool, but really sucked monkey balls.

I remember two things about that game.  Kill quests where almost every mob was named something different in the game versus the Engrish quest text.  Lots of them and finding out that a L20 missile does like wtfamillion more damage then a L5 missile.  That wasn't very cool.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lietgardis on May 08, 2008, 07:27:44 AM
An update. (http://www.next-gen.biz/index.php?option=com_content&task=view&id=10374&Itemid=2) 

(edit:  here's an interview (http://www.gamasutra.com/php-bin/news_index.php?story=18555))


Title: Re: Spacetime Studios announces: Blackstar
Post by: Mrbloodworth on May 08, 2008, 07:40:27 AM
Congrats i think! Good luck on finding a publisher (not being sarcastic). But ditch the anime feel just a little please. I want wing commander...


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lantyssa on May 08, 2008, 09:07:10 AM
Quote
Why did the original iteration of Blackstar end up having its development cancelled by NCSoft?

All I can say is that is that NCSoft's portfolio strategy changed. They were a great publisher to work with, and everything ended on good terms, it was just business.

We would work with them again at any point in time. The specifics of why they cancelled the project really are because their portfolio strategy change. But we like them a lot.
Translation:  Because Tabula Rasa tanked and sucked more resources than anyone could possibly imagine.

I hope this works out.  I like a lot of the devs working on this.


Title: Re: Spacetime Studios announces: Blackstar
Post by: SnakeCharmer on May 08, 2008, 09:16:45 AM
I hope this works out.  I like a lot of the devs working on this.

Same here. 


Title: Re: Spacetime Studios announces: Blackstar
Post by: grunk on June 20, 2008, 06:45:23 AM
this along with heros journey is one of the games id really like to play...

BUT i like this AoC thang atm... i would def pickup B*


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on July 14, 2008, 02:05:18 AM
Mini - riiiiiise!

Maybe some of you silently followed the latest site updates. Anyways, during the last month or so Spacetime Studios released a good amount of Concept Art exclusively for RPG Vault. You'll find the link (and the relative news piece) on the frontpage:

http://www.spacetimestudios.com/ (http://www.spacetimestudios.com/)

Well, sketches look very cool and all, along with the interesting descriptions of the different environments. Now there is just that littlle detail of transfering everything in a working game, along with teh FuN  :oh_i_see:

And by the way, still no news about a possible company interested in the IP :heartbreak:

I guess they will try to set up some talks during the E3...


Title: Re: Spacetime Studios announces: Blackstar
Post by: schild on July 14, 2008, 03:36:35 AM
I can't help but think about Goonswarm adopting Vular... already.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Stormwaltz on July 14, 2008, 08:51:57 AM
If anyone from Spacetime is reading this, the plural of "nebula" is "nebulae," not "nebulas" (The Twisting Void).

Pretty art. The descriptions seem to veer between anime (Vular), Homeworld (Core Zero Wreckage) and Western SF cartoon of the late 80s (Kraken, a planet named Dread Prime).

- Chris, Pedantic Bastard


Title: Re: Spacetime Studios announces: Blackstar
Post by: stu on July 14, 2008, 07:21:23 PM
That's some badass concept art. The pieces remind me a bit of the Ryan Church (http://www.ryanchurch.com/ryanchurch_RS084.htm) stuff for the Star Wars prequels. I'm hoping someone picks this IP up. The small bit of gameplay footage from a while back seemed fluid and engaging, but it was so little to be seen I've tried not to get too excited.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Bokonon on July 21, 2008, 12:27:27 PM
If anyone from Spacetime is reading this, the plural of "nebula" is "nebulae," not "nebulas" (The Twisting Void).

Not true. Nebulae is the plural only if you are communicating in Latin, or want to be a pretentious twit.. In English, either way is accepted. (http://www.merriam-webster.com/cgi-bin/dictionary?book=Dictionary&va=nebula)


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lantyssa on July 21, 2008, 05:54:41 PM
I like pretentious twits. :sad:


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on August 01, 2008, 11:49:42 AM
Oh noes  :heartbreak: :heartbreak:
----

http://www.spacetimestudios.com/2008/07/31/another-chapter/ (http://www.spacetimestudios.com/2008/07/31/another-chapter/)

News travels fast so let’s get right to it.

Our company has been entirely self-funded the for the last six months while we tried to find a publishing deal for ‘Blackstar.’ Throughout this period we have held onto our pre-production development team because, honestly, we think they are the best of the best. We have been shopping Blackstar around but  - right now, at least – the concept of a SciFi space/ground IP has proven to be a challenge. Our studio cannot survive at its current burn rate without a publishing deal, so we face a necessary (though very difficult and painful) decision. We are scaling down from thirty-two down to sixteen folks in the hopes of developing a pitch, a prototype and another publishing deal.

We will be letting some very good folks go. They will receive extended benefits and we will be doing everything we can to help them land on their feet again. We consider these people to be the cream of the crop, so if you are looking to staff up your team please drop us a line at jobs@spacetimestudios.com.


Title: Re: Spacetime Studios announces: Blackstar
Post by: FatuousTwat on August 01, 2008, 11:21:40 PM
Ah, damn it. I hope they find a publisher.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lucas on August 26, 2008, 03:33:42 PM
Sigh...Watch it in high-quality (new video):

http://www.youtube.com/watch?v=fRL7KZ0tJk0 (http://www.youtube.com/watch?v=fRL7KZ0tJk0)


Title: Re: Spacetime Studios announces: Blackstar
Post by: Viin on August 26, 2008, 06:21:35 PM
Hmm. Nope, won't be playing that game.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Lantyssa on August 26, 2008, 07:48:17 PM
Still interested.


Title: Re: Spacetime Studios announces: Blackstar
Post by: Draegan on August 27, 2008, 12:23:43 PM
PANZER DRAGOON ORTA!


Title: Re: Spacetime Studios announces: Blackstar
Post by: UnSub on November 27, 2008, 07:27:37 AM
While I've been wading through the valley of the dead...

Spacetime has a "publishing partner". (http://www.spacetimestudios.com/2008/10/22/studio-update-2/) Might not be for Blackstar though.