Welcome, Guest. Please login or register.
May 20, 2024, 03:02:46 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Planetside 2 0 Members and 3 Guests are viewing this topic.
Pages: 1 ... 19 20 [21] 22 23 ... 102 Go Down Print
Author Topic: Planetside 2  (Read 724909 times)
HaemishM
Staff Emeritus
Posts: 42632

the Confederate flag underneath the stone in my class ring


WWW
Reply #700 on: July 08, 2011, 11:52:40 AM

(looks more like Tabula Rasa than Halo to me, but then i actually liked TR so, eh)

This. That's not a good start.

Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #701 on: July 08, 2011, 01:07:00 PM

I loved TR but I don't think this looks anything like it. Plus, I'm pretty sure it's still an FPS, not a skill-roll dicefest.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #702 on: July 08, 2011, 01:07:40 PM

I'm not sure what they are going for, but I don't like it.

CPA, CFO, Sports Fan, Game when I have the time
slog
Terracotta Army
Posts: 8232


Reply #703 on: July 08, 2011, 01:12:29 PM

I'm not sure what they are going for, but I don't like it.

Can't really tell one way or the other until I play it.  Since we have a year to wait....

Friends don't let Friends vote for Boomers
Malakili
Terracotta Army
Posts: 10596


Reply #704 on: July 08, 2011, 01:15:13 PM

Looks good to me.  I can be picky about little things, but it looks plenty good enough to get me to put down World War 2 Online for a while at the very least.
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #705 on: July 08, 2011, 01:25:07 PM

Fucking hell.... are you kidding me? You die and you can swap trees? So much for consequences - and how is that going to work with cert points? That does not reference an open cert policy. Sure, when you die you can suddenly become a medic from a pilot or a heavy infantry...  swamp poop The one great thing about PS was the horizontal leveling system to which they shall now just piss all over... though they were doing that towards the end of my PS run with the "you have to have a mossy cert in order to fly a reaver" bullshit.

The more I read this shit the more it really makes me sad in the pants. I understand it is a new game and all, but it feels more like they are making a current game with a PS skin rather than a PS game with a new skin.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ratman_tf
Terracotta Army
Posts: 3818


Reply #706 on: July 08, 2011, 01:43:33 PM

I like the notion of a sandbox shooter.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Malakili
Terracotta Army
Posts: 10596


Reply #707 on: July 08, 2011, 01:45:24 PM

Fucking hell.... are you kidding me? You die and you can swap trees? So much for consequences - and how is that going to work with cert points? That does not reference an open cert policy. Sure, when you die you can suddenly become a medic from a pilot or a heavy infantry...  swamp poop The one great thing about PS was the horizontal leveling system to which they shall now just piss all over... though they were doing that towards the end of my PS run with the "you have to have a mossy cert in order to fly a reaver" bullshit.

The more I read this shit the more it really makes me sad in the pants. I understand it is a new game and all, but it feels more like they are making a current game with a PS skin rather than a PS game with a new skin.

The less personal advancement in the game the better as far as I'm concerned.  Let personal skill be "advancement"  you want to be the best transport pilot around, get fucking to it instead of relying on skill points.
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #708 on: July 08, 2011, 01:56:56 PM

I loved TR but I don't think this looks anything like it.
Well,

http://files.dropbox.com/u/570522/Pictures/screens/tabularasa02.jpg
http://www.blogcdn.com/massively.joystiq.com/media/2007/12/dor01.jpg

it's mainly the colour palette and semi-cell shaded style i think. Though some of the armour designs are also similar, but that's pretty much unavoidable. Still, not really a problem; just the first impression it gave me.
Speedy Cerviche
Terracotta Army
Posts: 2783


Reply #709 on: July 08, 2011, 01:57:30 PM

I like the notion of a sandbox shooter.

Yeah. I don't really care about whatever cert/class system comes out as long as it is not does not give a power advantage beyond versatility. Some purist PS1 guys want it to be exactly the same but it isn't a big deal for anyone who wasn't a PS1.

Eve style sandbox FPS game sounds great tho, I really like a lot of what they said in the PC Gamer quote. Hopefully they can pull off the key design/execution that failed PS1.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #710 on: July 08, 2011, 02:07:01 PM

Looks like a more modern Plantside to me. *shrug* The models and such are clearly taking cues from the old ones.



Some more then others for sure. Its the same guy directing it.

« Last Edit: July 08, 2011, 02:28:21 PM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #711 on: July 08, 2011, 02:33:48 PM

I loved TR but I don't think this looks anything like it.
Well,

http://files.dropbox.com/u/570522/Pictures/screens/tabularasa02.jpg
http://www.blogcdn.com/massively.joystiq.com/media/2007/12/dor01.jpg

it's mainly the colour palette and semi-cell shaded style i think. Though some of the armour designs are also similar, but that's pretty much unavoidable. Still, not really a problem; just the first impression it gave me.

Yeah, still not seeing the TR resemblance, but hey, that may be just me.

As for the MAXes, put a goddamn shield or plate or something over those heads on the TR and NC variants, because I swear to god, if I see an open face and I can't put a bullet in it, I'm gonna be pissed.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #712 on: July 08, 2011, 02:40:31 PM

Wat? NC is totally enclosed.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Ratman_tf
Terracotta Army
Posts: 3818


Reply #713 on: July 08, 2011, 02:43:36 PM

The TR one has a fake, heavily armored face, to keep people from shooting up the limb joints.  Oh ho ho ho. Reallllly?



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #714 on: July 08, 2011, 02:52:11 PM

Wat? NC is totally enclosed.

It's enclosed, yeah, but how thick could that plate be?

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #715 on: July 08, 2011, 02:55:02 PM

Wat? NC is totally enclosed.

It's enclosed, yeah, but how thick could that plate be?

Made with Gorilla Glass

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
LK
Terracotta Army
Posts: 4268


Reply #716 on: July 08, 2011, 03:24:23 PM


"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Ghambit
Terracotta Army
Posts: 5576


Reply #717 on: July 08, 2011, 04:49:15 PM

If I cant rain a nucular lazer beam of death onto someone's face from orbit I'm gonna be pissed.
That, and I wanna scribble on tacmaps.  Gimme.  DRILLING AND MANLINESS

Oh, and they'd be wise to steal Rift's terrain capture style.  Let the land morph as the lines change dynamically, then reflect that on the battle maps.

Lastly, does anyone have a fuckin clue yet exactly how big these maps will be?  I wont play if I can roll an entire world in a few hours.   Ohhhhh, I see.
I'd say their target map "winning" should be around 1-2 weeks even with grossly skewed faction balance.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Lantyssa
Terracotta Army
Posts: 20848


Reply #718 on: July 08, 2011, 07:13:16 PM

It's only starting with one world.  Multiple continents, but "planets to be added later".

Hahahaha!  I'm really good at this!
Goumindong
Terracotta Army
Posts: 4297


Reply #719 on: July 08, 2011, 07:49:26 PM

Why are we hating on classes?   TF2 and Brink have classes but I don't remember anyone suggesting that was bad.

I also, from that RPS article think that people might be taking "classes" a bit to far.

I mean, they mention that progression is going to be like EVE.

In EVE when you progress, the first time you attain a skill you are now allowed to use it. You can't use medium autocannons until you've trained the medium autocannon skill. And then from that there are various specializations that you can spend time unlocking.

If we follow that and then apply it to planetside then what you have is various items/armors that you can or cannot use based on your certs, with various specializations on top of those.

When they say "changing class" they mean the same thing as they do in EVE when you change ship. Beyond the certs your player is limited by certain restrictions on what they can carry, but between deaths you are able to pick and chose whatever it is you want to do. I don't think that they're going to say "well you can't use the medic pack with heavy armor" its just going to be "well, you can't use the medic pack with heavy armor and also have the engineer pack because the medic pack and engineer pack take the same slot, and heavy armor only has one of those slots available".

With all their talk of "customizing prowlers" i find it hard to believe that "changing classes" means anything but "changing to another pre-set configuration that you may have or may not have set up" and not "there is no customization that can be done between them.

Changing class does not seem to mean that you can simply swap your certs around. Your certs are locked in, but as you progress you're eventually going to only be able to use a limited number at a time, and so "changing class" allows you to do that based on which certs you know.

edit:

Talk of an EVE based skill set really does make me optimistic. For all of the things that EVE does wrong[its a big list] the skill system it does right. The majority of different specialties are horizontal rather than vertical progression and vertical specialization takes a long time for that "last 5%".

This combines the advantages of a swift introduction to being useful in combat so long as there are not imbalances towards the highly vertical path options while still allowing players to feel like they have an advantage the longer they play. Furthermore, from a design perspective of attempting to keep players, it entices them with that "one last 5% specialization" which can aid retention long enough that social ties keep them playing.

Since getting items in planetside has no currency, it seems like it will be more difficult to justify the types of things that plague EVE's balance. The "X>Y because it costs more" problem essentially. Once you are over that you have a very limited amount of vertical options within the same tree. And if you don't have justifications based on "skill time" or "cost" you are left with justifying balance based on core principles which is likely to generate a more enjoyable system despite the advantages in both flexibility(pilot more stuff) and strength(more 5% bonuses) that veterans can attain.

Has me kinda looking forward to the game despite the hilariousness of prior information/what they did to the original
« Last Edit: July 08, 2011, 08:02:19 PM by Goumindong »
UnSub
Contributor
Posts: 8064


WWW
Reply #720 on: July 08, 2011, 09:42:05 PM

I'm going to be interested in constrasting the promises with the reality.

Ghambit
Terracotta Army
Posts: 5576


Reply #721 on: July 08, 2011, 09:45:13 PM

It's only starting with one world.  Multiple continents, but "planets to be added later".

Uhh,  WW2O has one world.  It still takes over a month to roll the map.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #722 on: July 08, 2011, 09:52:05 PM

That's 'cause you're rolling in old-ass tanks.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #723 on: July 09, 2011, 04:54:53 AM

My reaction to the classes thing is mostly a gut reaction. When I hear classes I think a traditional class with a specific tree that does not allow other skills to be used. This means to me that a heavy assault will not have an option to have a tertiary medic skill or engy skill and will have to switch to that class before doing a task and then switch back. I should reserve judgement since there is no mention of the mechanic behind it other than a talking point. Technically, PS had "classes" that were player built on armor type and based on load out. I am hoping this is the type of stuff they mean since when you spawned, you hit a term a selected a load out. However, I still get a sense that classes will limit certain secondary skills from being available in that a full on heavy assault will not be able to repair or heal/rez as we could in PS. The more I think about it, the more I can see diversity in squads rather than everyone carrying the same certs for, say... a gen hold.  Oh ho ho ho. Reallllly?

I hate discussing this shit with a game that is still years off from being played...

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Malakili
Terracotta Army
Posts: 10596


Reply #724 on: July 09, 2011, 05:28:49 AM

It's only starting with one world.  Multiple continents, but "planets to be added later".

Uhh,  WW2O has one world.  It still takes over a month to roll the map.

To be fair, thats a LOT slower paced game than PS.  Assuming the other side chooses to defend a given town, even a small insignificant place on the map can take an afternoon to capture.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #725 on: July 09, 2011, 07:16:54 AM

My reaction to the classes thing is mostly a gut reaction. When I hear classes I think a traditional class with a specific tree that does not allow other skills to be used. This means to me that a heavy assault will not have an option to have a tertiary medic skill or engy skill and will have to switch to that class before doing a task and then switch back. I should reserve judgement since there is no mention of the mechanic behind it other than a talking point. Technically, PS had "classes" that were player built on armor type and based on load out. I am hoping this is the type of stuff they mean since when you spawned, you hit a term a selected a load out. However, I still get a sense that classes will limit certain secondary skills from being available in that a full on heavy assault will not be able to repair or heal/rez as we could in PS. The more I think about it, the more I can see diversity in squads rather than everyone carrying the same certs for, say... a gen hold.  Oh ho ho ho. Reallllly?

I hate discussing this shit with a game that is still years off from being played...

This is basically my worry as well. I think the "build a class" was one of the best parts of PS. But yes, its speculation at this point. I hope they clarify.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Ghambit
Terracotta Army
Posts: 5576


Reply #726 on: July 09, 2011, 08:06:09 AM

It's only starting with one world.  Multiple continents, but "planets to be added later".

Uhh,  WW2O has one world.  It still takes over a month to roll the map.

To be fair, thats a LOT slower paced game than PS.  Assuming the other side chooses to defend a given town, even a small insignificant place on the map can take an afternoon to capture.

I'd say it's more about size/scale than pace (ww2o is a 1:2 scale representation of europe yes?).  And tbh, a Reaver moves a lot slower across a map than a Spitfire.  And a laffly is speedier than a magrider, and so on. 

At the very least in ps2 they need to make the battlespace large enough to even give a fuck about resources and advancement in the 1st place, let alone terrain objectives and so on.  PS originally was simply more about who brought the numbers quickest especially during off-peak... map would roll, people got bored, and it'd start all over.  All in one evening.  That's just flat out wacked, no matter how perdy your MAX is or how your hitbox is designed.  The only saving grace during PEAK was the 133 limit, which forced people to actually fight with skill and planning for a few hours.  They're talking 1000's of units in PS2, so I really hope they dont intend to chokepoint the game like PS1 did.  Logic is logical, unless you're SOE  I guess.   Ohhhhh, I see.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #727 on: July 09, 2011, 08:19:04 AM

I'm just tweaked about every inch of real estate being contestable. Visions of Hamburger Hill float to mind.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #728 on: July 09, 2011, 08:24:46 AM

I'm just tweaked about every inch of real estate being contestable. Visions of Hamburger Hill float to mind.

Gotta wonder how that is actually going to work... I see influences of Global Agenda hex system since there will have to be borders around areas.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #729 on: July 09, 2011, 09:53:35 AM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Surlyboi
Terracotta Army
Posts: 10963

eat a bag of dicks


Reply #730 on: July 09, 2011, 11:01:14 AM

Quote
We asked about whether there would be any small group instanced PvP, and while he said that Planetside 2 is focused only on world map open battles, he did say they thought about adding some strict, competitive, e-sports-style competition into the game. It would be a small map set up for platoon vs platoon, or 40 vs 40, with a set duration and objectives. He said it would be a neat sub-game to Planetside 2, but he stressed that it would never be the focus of the game.

Why even ask for shit like that? Seriously, if I want small instanced shit, I'll fire up Battlefield or even Halo. The very reason for playing PS or PS2 is for the big honking battles. Fuck anyone that wants sport PvP in this game right in the fucking earhole.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Ratman_tf
Terracotta Army
Posts: 3818


Reply #731 on: July 09, 2011, 12:00:08 PM

It's only starting with one world.  Multiple continents, but "planets to be added later".

I'd rather they just stuck with the one planet, rather than shoehorning in more for no productive reason.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ratman_tf
Terracotta Army
Posts: 3818


Reply #732 on: July 09, 2011, 12:05:48 PM

Quote
We asked about whether there would be any small group instanced PvP, and while he said that Planetside 2 is focused only on world map open battles, he did say they thought about adding some strict, competitive, e-sports-style competition into the game. It would be a small map set up for platoon vs platoon, or 40 vs 40, with a set duration and objectives. He said it would be a neat sub-game to Planetside 2, but he stressed that it would never be the focus of the game.

Why even ask for shit like that? Seriously, if I want small instanced shit, I'll fire up Battlefield or even Halo. The very reason for playing PS or PS2 is for the big honking battles. Fuck anyone that wants sport PvP in this game right in the fucking earhole.


That's exactly what their response should have been, minus the swearing.
A penny put towards development of small instanced PvP in Planetside is a waste of a shiny penny.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
slog
Terracotta Army
Posts: 8232


Reply #733 on: July 10, 2011, 04:54:50 AM


Friends don't let Friends vote for Boomers
eldaec
Terracotta Army
Posts: 11843


Reply #734 on: July 10, 2011, 07:19:55 AM

Quote
We asked about whether there would be any small group instanced PvP, and while he said that Planetside 2 is focused only on world map open battles, he did say they thought about adding some strict, competitive, e-sports-style competition into the game. It would be a small map set up for platoon vs platoon, or 40 vs 40, with a set duration and objectives. He said it would be a neat sub-game to Planetside 2, but he stressed that it would never be the focus of the game.

Why even ask for shit like that? Seriously, if I want small instanced shit, I'll fire up Battlefield or even Halo. The very reason for playing PS or PS2 is for the big honking battles. Fuck anyone that wants sport PvP in this game right in the fucking earhole.


That's exactly what their response should have been, minus the swearing.
A penny put towards development of small instanced PvP in Planetside is a waste of a shiny penny.

No.

SOE's response should have had *more* swearing.

Death to all sport pvp in mmos.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Pages: 1 ... 19 20 [21] 22 23 ... 102 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Planetside 2  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC