Welcome, Guest. Please login or register.
August 01, 2021, 04:14:09 PM

Login with username, password and session length

Search:     Advanced search
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Think Darkfalls Siege System will fare better than SB? 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] Go Down Print
Author Topic: Think Darkfalls Siege System will fare better than SB?  (Read 18032 times)
Speedy Cerviche
Terracotta Army
Posts: 2742


Reply #35 on: April 21, 2004, 09:12:45 AM

No radar..Correct me if I'm wrong, but hasn't every game that's excluded radar quickly been hacked and one created (EQ/UO/DAoC)? Supposedly it's pretty easy for a hacker/programmer to intercept data and then generate all the gleaned info  onto a nice radar map for people to DL. I'd prefer no radar for everyone, but I'd rather everyone had it than just some cheaters.
HaemishM
Staff Emeritus
Posts: 41927

the Confederate flag underneath the stone in my class ring


WWW
Reply #36 on: April 23, 2004, 11:47:12 AM

After SB, I really DO want radar, immersion be damned. But I want radar that follows LOS (i.e. if I can't SEE it in game, I can't see it on the radar).

If AOE spells are not "twitch-based" expect that to be the most favored damage magic, similar to the way FPS players all want the BFG or rocket launcher types.

Speedy Cerviche
Terracotta Army
Posts: 2742


Reply #37 on: April 23, 2004, 04:32:05 PM

A rocket launcher wouldnt be so popular if it took a minute to reload, and you were helpless while you did it.
Romp
Terracotta Army
Posts: 140


Reply #38 on: April 27, 2004, 02:44:59 AM

They have said there will be a radar but it wont show the location of players, or if it does it will only be people within LOS.  The former was how UO always did it.
Pages: 1 [2] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Think Darkfalls Siege System will fare better than SB?  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC