Eve Glossary

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dwindlehop:
cynosural field - lets a capital ship jump through
cynosural field generator - creates a cynosural field. high slot module. some ships have bonuses to the fuel consumed by the cyno generator

Krakrok:

Capital ships can't use normal jump gates between systems. A small ship enters a system and fires up a cyno (beacon) which the capital ship can target and jump to. The range of cyno jumps is limited based on fuel and skills. 8 is probably a good number on average for the number of systems a capital ship bypass by jumping.

Think Babylon 5 but you have to have a beacon in the system you're jumping to.

Kirth:
Since this seems to be a good place to post this, for anyone (like myself) who wandered into the war thread and has no idea what some of the things mean heres a good primer on EVE from the PA boards:

http://forums.penny-arcade.com/showthread.php?t=29119

Venkman:
Can you add to the list: Evetime- The Eve Timezone? Because I don't know and am finding it oddly difficult to find :)

Der Helm:
Quote from: Darniaq on March 01, 2008, 04:29:55 AM

Can you add to the list: Evetime- The Eve Timezone? Because I don't know and am finding it oddly difficult to find :)

You should be running Evemon all the time, I THINK it shows current Eve-Time.

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