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Topic: Raph is no longer taunting us (Metaplace) (Read 519434 times)
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UnSub
Contributor
Posts: 8064
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I need a shill, so I don't feel like one posting about updates here. But anyway, many of your biz type q's are answered in today's blog post.
Use Metaplace to build a Raphbot as your first major project. Raphbot's main purpose will be to post info about updates and to answer "No comment" to questions about SWG.
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Hutch
Terracotta Army
Posts: 1893
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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If you are making tiles for an isometric world, you will want to make them square and not diamond shaped, as our client will texture map the tiles for you. You can set the view angle anywhere you like. That's pretty cool.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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We did that just for you guys.
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Hutch
Terracotta Army
Posts: 1893
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We did that just for you guys. Hah! I hope you did it to broaden the appeal of your platform. Seems you'd get better ROI that way
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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What, you couldn't see the invisible green on what I wrote?
We do everything for you guys. :)
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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UnSub
Contributor
Posts: 8064
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I was amused to see Metaplace mentioned in a future trends document being sent around the international company I work for. It was sitting along side Spore, Habbo Hotel and the Barbie Online whatever-the-hell-that-is.
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taolurker
Terracotta Army
Posts: 1460
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But it's not for us.
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I used to write for extinct gaming sites details available here (unused blog about page)
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schild
Administrator
Posts: 60345
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Barbie Online Pedophile Safespace.
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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Sure it's for you... or else we're wasting our time... The forums are starting to get lively... people are talking machinima, a 3d client project, and of course, a caption contest for the sqronk. It is clear not very many f13 people have submitted captions, because they are all very.... mild. Anyway, lots of tidbits on stuff like interacting with web services, how to accomplish certain things with the tools, etc, are filtering out there.
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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Am I correct in thinking that the lucky bastards who got into the alpha (all ten of them or however many it is) are under NDA? I lurk around the Meatforums every now and then hoping for information that's not in the blog posts, but it doesn't seem like anyone there has any insights we don't. It is clear not very many f13 people have submitted captions, because they are all very.... mild. That sounds like a challenge, sir.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Mrbloodworth
Terracotta Army
Posts: 15148
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Sure it's for you... or else we're wasting our time... The forums are starting to get lively... people are talking machinima, a 3d client project, and of course, a caption contest for the sqronk. It is clear not very many f13 people have submitted captions, because they are all very.... mild. Anyway, lots of tidbits on stuff like interacting with web services, how to accomplish certain things with the tools, etc, are filtering out there. Im waiting for the official docs.
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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Yes, they are under NDA.
But we've been just answering questions on the forums instead.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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How "salty" are we allowed to be on your boards?
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"Me am play gods"
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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No messages which contain vulgarity, profanity, or sexually explicit content are permitted. Both vulgarity AND profanity are disallowed. Thwarted at every turn! (edit) While I'm browsing their boards, here's the "dev tracker" topic that collects every question that the devs have answered: http://forums.metaplace.com/viewtopic.php?f=9&t=109
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« Last Edit: November 01, 2007, 05:26:55 PM by Samwise »
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Etro
Terracotta Army
Posts: 128
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Speaking web "in and out" is sooooooo awesome. i gotta tell ya, guys, as a semantic web operating system proponent, i'm just about as excited as is possible about our platform.
yea uhh, wha?
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Venkman
Terracotta Army
Posts: 11536
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I'm a few days behind. Damned vacation. Just catching up, I read this very interesting article at Worldsinmotion. Basically, ActiveWorlds has launched an Embedded Virtual Worlds system on Facebook. If you have a Facebook account, you can check it out. I've been poking around a bit and find this to be the sort of web/VW integrated system SL only wishes it could. I'm putting together something for my own page. UO 2.0, done right, no Trammel, full PvP, housing anywhere, it's gonna rock!!* It also presents a very interested shop across the Metaplace bow, just by being first, and by being on the hugely-popular system. Not for the feint of heart of course, but then, neither is writing games at all :) * Err, it'll most likely be a bunch of textured blocks you may be able to touch.
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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I registered for Facebook just to try it out. It doesn't seem like any sort of improvement over SL. The integration between the 3D stuff and the web is kinda neat, but I couldn't figure out how to make my own stuff. Also, while wandering around one of the starter worlds I got myself stuck inside a building and I couldn't find the "noclip" command to let me escape. Given that my biggest problem with SL is its user-unfriendliness, I'd call this a step backward. (edit) Also, their client requires you to download their ActiveX plugin, which is scary. And it only works on IE. So Meatplace's Flash-based client has a huge leg up on them there.
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« Last Edit: November 05, 2007, 07:31:59 PM by Samwise »
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Venkman
Terracotta Army
Posts: 11536
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The big things for me were: it was first, it's embedded in a browser, and it's customizable. I agree with everything you said though :) First matters, but can be beat by better.
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Draegan
Terracotta Army
Posts: 10043
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Anyone wanna make Tele-Arena 3.0?
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BigBlack
Terracotta Army
Posts: 179
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I hopped around a lot. The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience. The whole thing reminds me of old chat clients like the Palace.
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Venkman
Terracotta Army
Posts: 11536
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I hopped around a lot. The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience. The whole thing reminds me of old chat clients like the Palace.
I think that sums up perfectly the problem with openly customizable worlds in general. I can't see that Metaplace isn't going to be challenged by this as well. First you need the will Then you need the time Then you better have the talent Most things die at will or get killed by time.
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BigBlack
Terracotta Army
Posts: 179
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MetaPlace is interesting to me to the extent that you can build interesting worlds on their own that explicitly *don't* interconnect with one another.
Being able to have a 3D chat-room on your facebook page? Less so.
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Samwise
Moderator
Posts: 19228
sentient yeast infection
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I hopped around a lot. The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience. The whole thing reminds me of old chat clients like the Palace.
I think that sums up perfectly the problem with openly customizable worlds in general. I can't see that Metaplace isn't going to be challenged by this as well. The difference is that Meatplace is explicitly designed for building games (which have "directed experiences", aka "rules" and "game mechanics") rather than just "spaces" you can wander around in. It's possible to build games in Second Life, but that is not its primary function, and it shows. It all comes down to user-friendliness. If the tools are easy to use, you need that much less time and talent to make something that works.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Venkman
Terracotta Army
Posts: 11536
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I agree with the first part, but not the second. The only way "Tools" can help make better games is if you limit the types of games that can be created into categorical Wizard-driven creation experiences. That'd be the difference between, say, SL and NWN. It's easy to "create a game" in the latter because you're not really creating a game as much as customizing the look and feel of an existing mechanic. Even environments that claim to be "game creators" (like this one, for example) are little more than modding tools (that one is just a light-FPS engine). The thing I'm most interested in seeing from Metaplace is just how much guidance the "creation" part provides to the end user. To me, that guidance is the difference between casual hobbiests and people who aren't doing this yet because they can't afford the licensing fees.
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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taolurker
Terracotta Army
Posts: 1460
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You still didn't hire a shill yet? or are you back to taunting us (ie we change the thread title again)?
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I used to write for extinct gaming sites details available here (unused blog about page)
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schild
Administrator
Posts: 60345
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Raph, you should really just pretend that the following line is amended to every post: Words don't mean much these days. You still didn't hire a shill yet? or are you back to taunting us (ie we change the thread title again)? The only way he could be taunting you is if you care before you've seen or used anything. In which case, you're just pretty much broken.
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Venkman
Terracotta Army
Posts: 11536
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Everything I was wondering about has been answered in these three words: "Create World wizard" Very nice. Exactly the sort of thing I've been wondering about in the context of other worlds too, and for how easy it would be advertisers could use Metaplace. So I'm excited now to see how it turns out.
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« Last Edit: November 08, 2007, 09:45:23 AM by Darniaq »
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schild
Administrator
Posts: 60345
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Everything I was wondering about has been answered in these three words: "Create World wizard" :)
Don't tell me you're buying into it before you see it too.
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Venkman
Terracotta Army
Posts: 11536
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Sorry, just edited to include another point I wanted to make. That edit includes an answer to you And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.
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Ixxit
Terracotta Army
Posts: 238
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And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.
So you are saying that you don't think Metaplace is/will be accessible or usable? Not trying to be an ass, just trying to reconcile this statemnt with your previous posts because they are interesting and am getting confused. Don't you mean Metaplace is in the former of two categories?
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« Last Edit: November 08, 2007, 10:23:34 AM by Ixxit »
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I watched C-beams glitter in the dark near the Tannhauser Gate.
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Hutch
Terracotta Army
Posts: 1893
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If I may be so bold, he's not saying "is/will be". He's just saying "is". Present tense.
Meatspace is in the latter of the two categories until it is usable and accessible.
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« Last Edit: November 08, 2007, 11:08:50 AM by Hutch »
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Plant yourself like a tree Haven't you noticed? We've been sharing our culture with you all morning. The sun will shine on us again, brother
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Venkman
Terracotta Army
Posts: 11536
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And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.
So you are saying that you don't think Metaplace is/will be accessible or usable? Not trying to be an ass, just trying to reconcile this statemnt with your previous posts because they are interesting and am getting confused. Don't you mean Metaplace is in the former of two categories? Hutch has it Metaplace doesn't exist in a form I can access it. So it is not accessible. I appreciate why you ask though. The other type of "accessible" is what I was talking about earlier. So I'll be able to experience the accessibility of Metaplace once I can access it . But until then, it's a bunch of cool thinking. schild was wondering if I swallowed the blue pill too early is all.
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