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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: BF2142 has Spyware? /dropkick 0 Members and 3 Guests are viewing this topic.
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Author Topic: BF2142 has Spyware? /dropkick  (Read 35851 times)
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #140 on: October 25, 2006, 09:33:58 AM

I do have 9.0c. No big deal. I'm certainly not going to mess with my drivers to play a demo of a game that I have zero intention of actually buying.

EDIT: I don't need Grammar Snake bites.
« Last Edit: October 25, 2006, 12:02:37 PM by Strazos »

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Viin
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Reply #141 on: October 25, 2006, 11:41:26 AM

I do have 9.0c. No big deal. I'm certainly not going to mess with my drivers to play a demo of a game that I have zero intention of actual buying.

Thats the spirit!

I found it annoying too - especially since it wasn't a "nice" error message to tell me to upgrade to 9.0c. All I know, is that when I downloaded the DirectX updater it updated a few files and the game worked fine after that.

I'm using the Omega drivers on my ATI card but didn't have any problems.

- Viin
HaemishM
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Posts: 42638

the Confederate flag underneath the stone in my class ring


WWW
Reply #142 on: October 25, 2006, 12:18:49 PM

Write up a FIFA 07 review for me so I can decide if it is worth checking out  evil

Review posted. Though it's a lot of words to say "Yumm, good."  :-D

Trouble
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Reply #143 on: October 25, 2006, 02:17:20 PM

Somewhat on-topic: The demo instantly crashes on my system. Apparently, it did not like my "non-standard" drivers.

I had the same problem and I searched for the dll it was bitching about. Found this page and I fixed my problem.

http://www.toymaker.info/Games/html/d3dx_dlls.html
WayAbvPar
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Reply #144 on: October 25, 2006, 03:15:01 PM

Write up a FIFA 07 review for me so I can decide if it is worth checking out  evil

Review posted. Though it's a lot of words to say "Yumm, good."  :-D

Cool! Gracias.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
sinij
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Posts: 2597


WWW
Reply #145 on: December 05, 2006, 08:54:13 AM

Found this interesting post on slashdot:

Quote
As someone who once had the toe-curling job of implementing in-game ads for a game (shudder), I can 100% cast-iron pledge an assurance to you, that if you had ads on loading screens, the minimum duration of that loading screen would be hardcoded in the game and written explicitly into the advertising contract, regardless of what spec your PC was.
They would probably also want assurances that the art assets, sounds and code for displaying the ad was sufficiently encrypted to make it difficult to remove, AND contractually oblige the developer to automatically replace any such 'cracked' ads detected by any patches.

Yes, they really are that fucking evil.

I also want to add following:

With advertising, you are the product. As a result you will not see any benefit from it or competition in the market. Suits will figure out a formula that will tell them exactly how much advertising most people will tolerate, they will apply it to maximize add exposure and will proceed to compete with other publishers by  lowering costs of placing adds . Lowering title price or reducing number, intrusiveness or amount of adds shown is not even part of the equation!
« Last Edit: December 05, 2006, 09:07:02 AM by sinij »

Eternity is a very long time, especially towards the end.
Miasma
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Stopgap Measure


Reply #146 on: December 05, 2006, 10:41:24 AM

Have those ads gone live yet?
Surlyboi
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eat a bag of dicks


Reply #147 on: December 05, 2006, 12:14:41 PM

Pretty much all Intel ads at the moment.

For what it's worth, considering the environments you're fighting in in the game, they're pretty unintrusive. Much less so than the ones in PS.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Megrim
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Reply #148 on: December 05, 2006, 08:20:09 PM

And to second what Kitsune said, if you wish an ad-free version, buy from Australia. Apart from that, i think this might be the first BF game i've actually enjoyed. The physics are still gimmiky and the average intelligence level of my fellow players is somewhere between that of a stapler and a very agitated squirrel, but the gameplay is quite fun and improves dramatically if played with friends in a squad and whatnot.
« Last Edit: December 05, 2006, 08:23:09 PM by Megrim »

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Calantus
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Reply #149 on: December 05, 2006, 10:04:56 PM

Whats the deal with the Australian release (as in why)? I must have missed that.
Megrim
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Reply #150 on: December 06, 2006, 01:32:11 AM

I don't really know to be honest. It's a common enough thing though, i think the DRM verson of the second-last Splinter Cell got shipped here without the DRM. May have something to do with the Aus gaming lobby requiring this stuff be stripped from games published here.

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Akkori
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Reply #151 on: December 06, 2006, 01:35:25 PM

I don't even notice the Intel stuff really. Sadly, the exec's will find this out, and future ad's will be garishly lit and colorful. But if they implement them in this non-intrusive way, then it won't be too bad.
I miss the free-fall phsics, and the ability to "fly" your parachute. It's pretty much all about falling straight down  now. Takes away some cool opportunities.

I love the position : "You're not right until I can prove you wrong!"
Megrim
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Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #152 on: December 06, 2006, 06:22:41 PM

Haha yea, but my housemate killed a fully loaded transport helo by steering his landing drop-pod into it.

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #153 on: December 06, 2006, 06:36:41 PM

Sort of like "Rods from God"?

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Megrim
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Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #154 on: December 06, 2006, 06:43:50 PM

I'm sorry, but i'm not familiar with that expression. Went right over my head.  tongue

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #155 on: December 06, 2006, 07:02:19 PM


Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Akkori
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Posts: 574


Reply #156 on: December 07, 2006, 12:27:57 PM

You know, I have yet to figure out how the hell to steer those things. NO matter if its a squad beacon or the APC, it goes up, and comes straight down. I wanted to use it to get the squad on top of buildings by placing the beacon right next to it so when they drop, they can steer to the roof. No luck so far.

I love the position : "You're not right until I can prove you wrong!"
Miasma
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Posts: 5283

Stopgap Measure


Reply #157 on: December 07, 2006, 12:40:56 PM

I don't know about now but in beta you could steer the pods with ease and travel halfway across the map in seconds, the devs didn't like it because people were just jumping from silo to silo and it made the game too "hectic" so they nerfed them.  You can only really steer the pods if the opposing Titan is near by, otherwise they only go a few feet in the air and come right back down.
Murgos
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Reply #158 on: December 07, 2006, 01:46:11 PM

The beacon is for dropping your squad members back in at your position when they die.  It's very useful during operations away from a spawn point as it's only about 10 seconds from when they die to when they are back up and in the fight.  They are only marginally steerable but it's enough to land on a roof vs an alley if you want.

I haven't found a good use for the APC launch pods other than to bail out when the thing is going to blow.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Calantus
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Reply #159 on: December 10, 2006, 02:26:17 AM

I went out and bought myself a copy of this and I'm having a blast. Can't comment on the adds because I'm Australian and thus don't have them. evil

This is the first BF game I've played since loading up the first and shutting it down in disgust due to being thorougly sick of the WW1/WW2 themes (even then, and they still make 'em). At first I hated the vehicles being in the game, especially since I just don't like the missile launchers the engineers get. Since then I've been getting used to finding the right turrets, hiding like a little girl until they leave, and fighting fire with fire to deal with armor and they're not so bad anymore. Does the engineer's anti-armor rifle "Pilum H-AVR" work nicely? If so I might have to shoot for that for those times I need to take out mechs and vehicles.

The one thing that I still hate is dying because some chucklehead destroys the vehicle I'm spawning in right as I spawn, especially if said chucklehead is the driver.

My favourite kit right now is assault. I prefer the support's LMG more for shooting, but it's hard to go past med kits and the reviver. So far I've unlocked all the general unlocks up to but not including the 3rd grenade, as well as the first 2 medic unlocks for assault. My plan is to grab the top medic weapon (which I've heard is the best assault weapon) and then grab the rocket attachment for my rifle. Does that sound solid? After that I'm not so sure. Recon is out since I'm not a fan of sniping. Will probably unlock some support toys unless the engineer's Pilum is worth the trouble.
Etro
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Posts: 128


Reply #160 on: December 10, 2006, 05:57:05 AM

You know, I have yet to figure out how the hell to steer those things. NO matter if its a squad beacon or the APC, it goes up, and comes straight down. I wanted to use it to get the squad on top of buildings by placing the beacon right next to it so when they drop, they can steer to the roof. No luck so far.

if the squad leader drops a beacon beside a building, just as the timer is about to hit zero for you to respawn, grab the mouse and move it sideways really quickly (ie as if you were making your character look around in a 360 circle). The pod when it launches now goes into a crazy spin and puts you about 10 metres away from the beacon position.

You could also try holding W or W+A down while you do this too.

Once your on the roof, if your a squad leader, you can try shooting out your beacon and dropping a new one on the roof, and huzzah!

squad vs. squad fights on roofs are really fun btw!
Akkori
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Posts: 574


Reply #161 on: December 10, 2006, 06:22:56 PM

Hey! Don't I know you!?

Thanks for the tip... !!

I love the position : "You're not right until I can prove you wrong!"
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