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Author
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Topic: Expansion Rogue Talents (Read 4601 times)
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Interesting, but not all the new stuff is highlighted, particularly in combat, right?
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The camera adds a thousand barrels. - Steven Colbert
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Ironwood
Terracotta Army
Posts: 28240
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Fuck Me, please to be real.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Chenghiz
Terracotta Army
Posts: 868
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Wow, those look really cool.
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Threash
Terracotta Army
Posts: 9171
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I cant decide which is more awesome between find weakness, blade twisting or sinister calling. All the 41 point talents look freaking sexy too. Oh god, find weakness + improved kidney shot + thistle tea = pain.
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I am the .00000001428%
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El Gallo
Terracotta Army
Posts: 2213
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Will this make subtlety more competitive in PvE? If so, maybe I'll roll a rogue after the expansion.
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This post makes me want to squeeze into my badass red jeans.
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Don't forget that Blade Twisting works for Shiv too, suggesting that: ROGUES: [22:43] : they get an ability called Deadly Throw [22:43] : which is basically an eviscerate, except it's ranged and does thrown damage + an amount [22:44] : 5-point DT is thrown damage + 468-564 [22:44] : Mutilate, 60 energy, daggers, instantly attacks with both weapons and gives 2 combo points [22:45] : Shiv, instant off-hand attack that gives a 100% chance for the offhand poison to be applied, energy cost depends on weapon speed [22:45] : anasthetic poison, 30% chance of reducing threat by a moderate amount, 120 charges
is valid too.
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The camera adds a thousand barrels. - Steven Colbert
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bhodi
Moderator
Posts: 6817
No lie.
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It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.
Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Dren
Terracotta Army
Posts: 2419
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It really seems like they should switch the combat and subelty abilities; blade twisting? useless in PvE. Every monster's immune. Enveloping shadows? Total PvE ability. Cheat death? Well, awesome in both.
Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned? Or the new outside areas. Well, because that is where I'll mostly be... *Goes back to getting the last 4 levels on my rogue.* YaY!
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bhodi
Moderator
Posts: 6817
No lie.
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Um, you do realise that the world doesn't revolve around raiding after the expansion drops right? You know, all those new 5-10 man dungeons that will most likely have stunnable mobs? Who's to say that the upcoming raids won't have trash/adds that can be stunned? [/quote] I guess we'll see. I don't have much faith in blizzard NOT to take the easy way out and make more of the instace mobs immune to everything.
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