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f13.net  |  f13.net General Forums  |  News  |  Topic: EA settles overtime lawsuit for $14.9 million 0 Members and 1 Guest are viewing this topic.
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Author Topic: EA settles overtime lawsuit for $14.9 million  (Read 4253 times)
Trippy
Administrator
Posts: 23617


on: April 25, 2006, 09:24:10 PM

From the San Jose Mercury News:

http://www.mercurynews.com/mld/mercurynews/14426655.htm

Quote
EA settles overtime suit
By Nicole C. Wong
Mercury News

Software engineers working at Electronic Arts, the world's largest video-game publisher, Tuesday won $14.9 million in a settlement of a California class-action lawsuit against the Redwood City-based company for unpaid overtime.

Some of the engineers eligible for the settlement money are entry-level software engineers who will be reclassified as hourly workers, making them eligible for overtime pay. They will also receive a one-time grant of restricted company stock. However, they will no longer receive stock options or bonuses.

While the settlement money covers programmers in California, the reclassification applies to entry-level programmers throughout the United States, of which there are fewer than 200.

The settlement, which covers programmers working at EA between Feb. 14, 2001 and Feb. 14, 2006, must be approved by the San Mateo County Superior Court.

As the world's largest employer of game developers, EA's action is likely to spark more workplace reforms in an industry that has earned a reputation for overworking employees.

EA isn't the only video game company that relies on ``crunch time,'' an industry practice of working long hours to finish a project as its deadline nears. Nor is it the only one where employees have revolted by suing over the uncompensated hours. Since the summer of 2004, computer graphic artists and software engineers have filed at least six lawsuits for unpaid overtime against EA, Vivendi Universal Games and Sony Computer Entertainment America.

``In the past two years, we've looked at the old way of managing. Crunch time wasn't working,'' said EA spokeswoman Trudy Muller. ``We took progressive steps to address those issues. Our priority is to fairly compensate people for their work. We're going to continue to do things to make people successful and be an attractive employer and a strong competitor.''

EA, which employs 1,700 workers in the Bay Area and 6,500 worldwide, says it is changing practices. Last year, as part of a settlement of another unpaid-overtime lawsuit, it reclassified 450 U.S. employees -- including 200 entry-level artists -- so they can collect pay for extra hours worked.

And in November, EA's Los Angeles studio tried cutting work hours with a process it called ``Five Great Days,'' which helps game developers to work five days a week -- instead of six or seven -- by setting major deadlines on Fridays instead of Mondays.

EA LA's chief operating officer, Arcadia Kim, credits the program with decreasing turnover. Now EA is implementing the concept throughout the company.

Experts say tweaks like these, while an improvement, are not enough to change the industry's hard-charging culture. And overhauling the process of producing games poses a huge risk to these money-making machines in a $10.5 billion industry built on workers rushing to push the latest video-game hits onto store shelves.

``It's nice to see those baby steps,'' said Jason Della Rocca, executive director of the International Game Developers Association. While the industry has been showing more ``sympathy for the need to change,'' Della Rocca added, ``there's also the sense that our old ways -- no matter how broken -- have got us this far...''

``Who wants to gamble their careers? Who wants to gamble a $15 million budget on trying something new?'' Della Rocca said.
Trippy
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Posts: 23617


Reply #1 on: April 26, 2006, 07:44:21 AM

Viin
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Posts: 6159


Reply #2 on: April 26, 2006, 07:47:52 AM

That's all? 15mil is pocket change.

How many people were in the lawsuit? 15 / 30 = 500k each?

Maybe one of these days they will actually have a good work environment, but EA is certainly not going to jump on that bandwagon without a lot of shadow puppets first. Good for these guys for bringing it up, it at least gets their attention.

- Viin
Trippy
Administrator
Posts: 23617


Reply #3 on: April 26, 2006, 07:53:37 AM

That's all? 15mil is pocket change.
That is pocket change to them since they have $2.72 billion in cash, however $15 million is still roughly a 5% hit on their earnings per share which isn't insignificant.
fatboy
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Posts: 76


Reply #4 on: April 26, 2006, 08:12:14 AM


How many people were in the lawsuit? 15 / 30 = 500k each?


Don't forget the lawyer's cut of probably 30 - 40 % .....  OFF THE TOP !!!!!

Then the people get their shares ......

If you don't want to hear the answer -- don't ask the question.
HaemishM
Staff Emeritus
Posts: 42629

the Confederate flag underneath the stone in my class ring


WWW
Reply #5 on: April 26, 2006, 08:36:11 AM

$15 million is a fucking travesty. It's bupkiss. Fuckall. It's not even significant enough to put out a press release. It's not even a broken fucking fingernail.

It's not a penalty. These cocksmokers were practically running a fucking sweatshop. They can fart out $15 million. It's a burp.

Soln
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the opportunity for evil is just delicious


Reply #6 on: April 26, 2006, 11:01:20 AM

I wonder the career path at EA for those few litigants :/
Lt.Dan
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Posts: 758


Reply #7 on: April 26, 2006, 11:03:37 AM

That's all? 15mil is pocket change.
That is pocket change to them since they have $2.72 billion in cash, however $15 million is still roughly a 5% hit on their earnings per share which isn't insignificant.

It's non-recurring so I'd be surprised if it even moved the stock.
shiznitz
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Posts: 4268

the plural of mangina


Reply #8 on: April 26, 2006, 02:31:27 PM

$15 million is a fucking travesty. It's bupkiss. Fuckall. It's not even significant enough to put out a press release. It's not even a broken fucking fingernail.

It's not a penalty. These cocksmokers were practically running a fucking sweatshop. They can fart out $15 million. It's a burp.

Whoa there. The number of plaintiffs is a big factor in how significant this is. Yes, $15 million is nothing to EA but what did you expect? $200 million in punitive damages?

I have never played WoW.
HaemishM
Staff Emeritus
Posts: 42629

the Confederate flag underneath the stone in my class ring


WWW
Reply #9 on: April 26, 2006, 02:59:51 PM

They committed an illegal act, and yes the number of plaintiffs matters a great deal.

But this won't hurt them at all. It isn't punitive, it's a nuisance.

WayAbvPar
Moderator
Posts: 19268


Reply #10 on: April 26, 2006, 04:07:45 PM

That should have sentenced all the managers to 100 hours of play TSO. That would be properly punitive.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
HaemishM
Staff Emeritus
Posts: 42629

the Confederate flag underneath the stone in my class ring


WWW
Reply #11 on: April 27, 2006, 09:51:20 AM

Are you kidding? They probably wouldn't even be able to launch the game. Everyone knows the managers on up at EA don't play games.

Xanthippe
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Posts: 4779


Reply #12 on: May 01, 2006, 07:42:41 AM

From the San Jose Mercury News:
Quote
EA, which employs 1,700 workers in the Bay Area and 6,500 worldwide, says it is changing practices. Last year, as part of a settlement of another unpaid-overtime lawsuit, it reclassified 450 U.S. employees -- including 200 entry-level artists -- so they can collect pay for extra hours worked.

And in November, EA's Los Angeles studio tried cutting work hours with a process it called ``Five Great Days,'' which helps game developers to work five days a week -- instead of six or seven -- by setting major deadlines on Fridays instead of Mondays.

EA LA's chief operating officer, Arcadia Kim, credits the program with decreasing turnover. Now EA is implementing the concept throughout the company.



What a concept!  Imagine the possibilities if every business did this!  Improving worker productivity by having a 5 day workweek, and paying overtime.  Revolutionary!  (Well, I guess it was a revolutionary idea in the '30s maybe).



Quote

Quote
Experts say tweaks like these, while an improvement, are not enough to change the industry's hard-charging culture. And overhauling the process of producing games poses a huge risk to these money-making machines in a $10.5 billion industry built on workers rushing to push the latest video-game hits onto store shelves.

``It's nice to see those baby steps,'' said Jason Della Rocca, executive director of the International Game Developers Association. While the industry has been showing more ``sympathy for the need to change,'' Della Rocca added, ``there's also the sense that our old ways -- no matter how broken -- have got us this far...''

``Who wants to gamble their careers? Who wants to gamble a $15 million budget on trying something new?'' Della Rocca said.


Zzzzzzzzzzzzzzzzzzzzz.  It's way past time that the game industry grew up. 

It's not really so very different from the rest of the software industry, other than the toleration for the immaturity and poor decisions of the executives.

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