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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Looking for good current market data 0 Members and 1 Guest are viewing this topic.
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Author Topic: Looking for good current market data  (Read 3905 times)
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


on: February 23, 2006, 10:42:52 AM

and unable to pay $k's for it.  And trolling the interweb is a hit-or-miss at best for current stats and good forecasts

so...  anyone generous enough out there with some goodwill for a stranger able to pass on current market forecasts?   Looking for #'s for MMO's for NA, and/or PC forecasts for growth of MMO's and related games.

would be very grateful, thankyouverymuch   /bow
Viin
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Posts: 6159


Reply #1 on: February 23, 2006, 12:47:47 PM

Check with various VC firms. They usually have public reports on their forecasts and why their investors should or shouldn't invest in a particular industry. I can't find the link to the one I am thinking of, but I believe it was linked off of http://terranova.blogs.com/.

- Viin
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #2 on: February 23, 2006, 12:56:26 PM

thx for tip

sorry for wrong forum post :)
Furiously
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WWW
Reply #3 on: February 23, 2006, 01:51:35 PM

I think there is a publically available stab in the dark at Sir Bruce's website. You should be able to extrapolate growth based on historical growth.

And really - let us know how his numbers jibe with the VC's.

Trippy
Administrator
Posts: 23657


Reply #4 on: February 23, 2006, 08:18:07 PM

I think there is a publically available stab in the dark at Sir Bruce's website. You should be able to extrapolate growth based on historical growth.

And really - let us know how his numbers jibe with the VC's.
Bruce hasn't updated his charts in 7 months. Not sure how relevant those numbers are now.
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


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Reply #5 on: February 24, 2006, 10:08:27 AM

I think there is a publically available stab in the dark at Sir Bruce's website. You should be able to extrapolate growth based on historical growth.

And really - let us know how his numbers jibe with the VC's.
Bruce hasn't updated his charts in 7 months. Not sure how relevant those numbers are now.


Probably about as relevant as they always were, since most were culled from the furry goblins in his likely overstretched rectum.

Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #6 on: February 26, 2006, 11:03:38 AM

thought I would share this for anyone else doing business studies.  It's from a 2004 IGDA whitepaper.

Quote
1. Forecasting Companies and Info Sources
There is no formal list of "the best forecasting sites and companies" for the online
gaming industry. But in any informal discussion, there are certain companies
that are accepted as being "pretty good at providing information and forecasts"
for the online gaming industry. The top names that tend to come up are:
· Jupiter Research Corporation
· NPD
· DFC Intelligence
There is also a great deal of other useful information that can be obtained via the
web. A recent scan for "online gaming market forecasts" produced both the
above names, and many other entities such as the following:
· Datamonitor
· Electronic Gaming Business: www.electronicgamingbusiness.com
· Entertainment Software Association: http://www.theesa.com/pressroom.html
· Global Industry Analysts
· IDC
· Informa Media
· Intermarket Group
· Juniper Research Limited
· Mintel International Group Ltd.
· Pyramid Research
· SMI Publishing
· Themis Group
· www.marketresearch.com (search on "online gaming")
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #7 on: February 27, 2006, 09:22:08 AM

Emarketer.com usually has some informative articles that cull info from many of the sources you listed.

This is a good recent one.


PC Game sales keep trending downwards, and are becoming an almost trivial percentage of the whole video game pie. I wonder if those numbers calculate dollars from MMOG subs, or if that's just sales. The chart in the middle talking about digital download revenue vs. retail DOES include subscriptions.

Also:

Quote
There are approximately 40 million households in the US with a game console and 70 million US Internet users who regularly play games online.

If you can look at that and NOT believe someone is positively turgid about making a console MMOG, you're crazy.

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