Pages: [1]
|
 |
|
Author
|
Topic: Guild Wars: Factions weekend starts in about an hour. (Read 18138 times)
|
pxib
Terracotta Army
Posts: 4701
|
All information available here. Free to everyone, whether you own the game or not. The expansion won't actually be out for a few months.
|
if at last you do succeed, never try again
|
|
|
Trippy
Administrator
Posts: 23600
|
Servers are quite laggy and the Assassin so far is pretty boring.
|
|
|
|
schild
Administrator
Posts: 60344
|
If zee assassin is boring, I weep. That's the last nail in the coffin for the game. I'll try it out tomorrow or tonight I guess.
|
|
|
|
Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
|
I might log in, even though I know what is going to happen.
|
Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
|
|
|
Llava
Contributor
Posts: 4602
Rrava roves you rong time
|
I wouldn't call the Assassin boring. It's a nice melee alternative for those who don't like Warriors.
Remember Melee Rangers? Basically built around lots of quick hits and mobility? That's what Assassins are, but because they have all the tools necessary for that in one class, they have more flexibility than a melee Ranger (Rangers were built to be a ranged class, Assassins were built from the ground up with the idea of mobility and critical attacks).
Lots of combos/chains, seemingly. The one I'm trying has a Lead Attack, which can be followed with an Off-Hand attack, which can be followed with a Dual Attack, which can be followed with an Elite Off-Hand attack. Each one of those has the provision in its description, "Must be used after a X attack", so building a really powerful chain of attacks should be fun once more skills are available. Though the chain it gives the PvP characters from the start seems pretty damn good.
Shadow Step seems like an interesting ability. It's a speed boost for X seconds, and at the end of it you are teleported back to where you were when you turned it on. There's an Elite version that's a maintained enchantment, so you could lead a fake charge into a group of enemies and, when things start going south, poof back to safety. Could be fun to use.
|
That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
|
|
|
Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
|
Shadow Step seems like an interesting ability. It's a speed boost for X seconds, and at the end of it you are teleported back to where you were when you turned it on. There's an Elite version that's a maintained enchantment, so you could lead a fake charge into a group of enemies and, when things start going south, poof back to safety. Could be fun to use.
Wow, I like that. I might have to check this out.
|
|
|
|
Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
|
New pony, same trail?
|
Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
|
|
|
Furiously
Terracotta Army
Posts: 7199
|
Dead horse.
|
|
|
|
schild
Administrator
Posts: 60344
|
>Jesus gets leprosy.
>You repair the broken wagon wheel.
>Jesus dies.
|
|
|
|
Trippy
Administrator
Posts: 23600
|
|
|
|
|
Krakrok
Terracotta Army
Posts: 2189
|
The new character generator is crap.
|
|
|
|
Stephen Zepp
Developers
Posts: 1635
InstantAction
|
Woah...shame they nerfed mesmer fragility, although I could still see an assassin/mesmer with frag + self generated combos work out with this...
|
Rumors of War
|
|
|
Hoax
Terracotta Army
Posts: 8110
l33t kiddie
|
Considering the one thing GW does better then anyone is skills I'm betting that assassin gains a ton more depth if you have access to all their abilities.
Rt (not even sure what it stands for) is a pretty neat addition as well, I didn't play much but if a team's RT could get a bunch of spirits out and nobody bothered to aoe pwn them the fight usually was swung hardcore.
|
A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
|
|
|
Trippy
Administrator
Posts: 23600
|
Rt (not even sure what it stands for) is a pretty neat addition as well, I didn't play much but if a team's RT could get a bunch of spirits out and nobody bothered to aoe pwn them the fight usually was swung hardcore.
Ritualist. Their problem of course is that their effectiveness is so tied to their spirts that if you kill the spirts or even just move out of the range of them the Ritualist is gimped.
|
|
|
|
Llava
Contributor
Posts: 4602
Rrava roves you rong time
|
Ritualist seems like a decent alternative to a Monk. Which is sorely needed.
Not as flat out healerific as a Monk, but not completely worthless on that front. Could probably work well as a complement to a Protection Monk. That's just at a very cursory glance though.
|
That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
|
|
|
tazelbain
Terracotta Army
Posts: 6603
tazelbain
|
This wasn't a bad event, although be the end of it, R/A were a plague in the random arena. Wasn't impressed with Rt, the elementalist and monk stuff was weak. The spirit stuff was neat but it lacks the focus-fire that is needed to kill and it makes you a big AOE target like wards. Not to mention the spirits that kill themselves in a few seconds needs to be thought out better. The assassin's teleport will make for an interesting new dynamic for the game.
|
"Me am play gods"
|
|
|
|
Pages: [1]
|
|
|
 |