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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: BF2: Nerf Thread 0 Members and 1 Guest are viewing this topic.
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Author Topic: BF2: Nerf Thread  (Read 11438 times)
Furiously
Terracotta Army
Posts: 7199


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Reply #70 on: August 01, 2005, 03:30:25 PM

I had a really funny one happen yesterday. Missile locked onto enemy plane. Fire - fire. Missile one goes up and away, missile two turn 180 degrees, and heads into my own sides hanger and hits a plane that is getting ready to takeoff.

Pilot was very skilled I could tell - they had rigged the plane with a ton of c4 for ejecting and blowing stuff up. I had wondered why they were running to the plane every 5 minutes.

Miasma
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Posts: 5283

Stopgap Measure


Reply #71 on: August 01, 2005, 03:54:44 PM

A few days ago I was playing in Dragon Valley using the AA on the top of that hill.  I see an enemy chopper, target it, wait for him to blow his chaff, then fire two rockets directly at him.  Well... I guess there must have been a friendly chopper underneath the AA where I couldn't see it because both missiles went straight down instead of to my target and the next thing I know - BAM - I am autokicked for getting over three teamkills.  Guess it was a full transport chopper, whoops.
sinij
Terracotta Army
Posts: 2597


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Reply #72 on: September 17, 2005, 11:09:02 PM

Shooting full transport chopper is just so satisfying... especially on 'chopper whoring TM' maps. You usually have to follow up with RPG to finish them up since chopper full of engineers can stand up to stationary AA barrage.

Eternity is a very long time, especially towards the end.
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