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JoeTF:
Quote from: Stormwaltz on June 23, 2005, 10:53:59 AM

A long time ago, I designed an EVE game system (for my own amusement) that would allow players to join empire factions and complete missions for the four major governments. By completing missions and killing opposing navy ships in vulnerable "border" systems, they could change the system's allegiance to their empire's side. The systems beyond the one taken over would then become vulnerable; the ones behind would become safe.

I'm not explaining that well. Hard to condense a few pages into a few words. :\ Anyway, the point was to give players who didn't want to venture into PVP gank-land something fun and competitive to do in PvE. Not to mention exploit the tragically under-utilized mission systems, and make it seem more like the empires were actually, you know, hostile to one another.


Well, you just described the Pirates of the Burning Sea system, hurry, maybe you can still sue them;-)
Anyway, I had similiar idea a while ago.
Same as you described, but with dynamicaly generated missions and heavy use of npc titans to transport players. An npc commanded PvP, with players getting missions to spoil another faction mission(defend attacked station, clear gate blockade)..   

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