EvE online new content

(1/3) > >>

Hoax:
Got this today.

This content patch is an important chapter within EVE and will set the
stage for our next expansion - currently codenamed Kali. So get the scoop
here on what the Cold War Edition will contain and get ready for some large
scale changes.

Table of Contents (online version: http://www.eve-
online.com/community/newsletters/vol005.html)


  -  The New World Order: Rival the Empire's power
  -  Outposts: Bridge the vast frontiers of the deep
  -  Jumpdrives: The fearsome Dreadnought enters the battlefield
  -  Freighters: The ultimate ship for logistics planning
  -  COSMOS Constellations: There is much more to those stars than meets
the eye
  -  New Professions to Master: Scavenging, Archeology, and Espionage
  -  Leadership Overhaul: Lead your fleet to glorious victory…or
humiliating defeat
  -  Pirate Factions: Better…Stronger…and likely to reveal their secrets if
you can beat them
  -  Industrial Revolution: Putting EVE's vast resources to work
  -  Combat: Improvements that will add more strategy and tactics to naval
warfare
  -  On the horizon: E-ON - The Official EVE Online Magazine
  -  Events and Prime Fiction: The Gallente Elections and Caldari COLLOSUS
Race
  -  Unicode Chat Input - Chat in your native language!
  -  EVEFest '05: Party at the top of the world with your fellow starship
pilot's
  -  The EVE Store: More STUFF
  -  Interstellar Services Department: JOIN US

Mesozoic:
My guess was going to be an ingame /book command that links to Amazon.com.

AOFanboi:
Quote

New Professions to Master: Scavenging, Archeology, and Espionage
Now that interests me something fierce. I may have to resub. Once I kick that WoW addiction, that is.

Stormwaltz:
A long time ago, I designed an EVE game system (for my own amusement) that would allow players to join empire factions and complete missions for the four major governments. By completing missions and killing opposing navy ships in vulnerable "border" systems, they could change the system's allegiance to their empire's side. The systems beyond the one taken over would then become vulnerable; the ones behind would become safe.

I'm not explaining that well. Hard to condense a few pages into a few words. :\ Anyway, the point was to give players who didn't want to venture into PVP gank-land something fun and competitive to do in PvE. Not to mention exploit the tragically under-utilized mission systems, and make it seem more like the empires were actually, you know, hostile to one another.

ajax34i:
And?

How'd it go?  What happened?  Is there a moral to the story?

Navigation

[0] Message Index

[#] Next page