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Topic: Tanker question (Read 11445 times)
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MaceVanHoffen
Terracotta Army
Posts: 527
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Bastards. It completely changed my style when they got rid of perma-unstoppable, too. I was an indestructible death machine, and they had to go and fuck it all up. Okay, yeah, it was overpowered. Problem is that Unstoppable is basically useless now.
Well, Conserve Power was never able to be made permanent, and I don't think there's any difference between Live and Test. Changes to Conserve Power aren't in the I4 patch notes. I just used the Test copy of Mace since he is slotted this way. It's going to be ~60 seconds of downtime even on Live.
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Llava
Contributor
Posts: 4602
Rrava roves you rong time
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Worth noting that, even with that downtime, it's an extremely useful power.
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That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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MaceVanHoffen
Terracotta Army
Posts: 527
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Worth noting that, even with that downtime, it's an extremely useful power.
Yep. Conserve Power is a game changing power, no matter how the hero is slotted. A close second [in the same pool for scrappers] is Focused Accuracy, which often causes a puddle to appear between my legs when I use it. Conserve Power, good. Tanker get. Tankier like! Tanker SMASH!
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Mesozoic
Terracotta Army
Posts: 1359
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Just FYI, my Tanker hit 12th and pretty much turned the corner. With Icicles and DOs, he kills 10-20 people while I go get coffee. 14th now and flying around bashing heads.
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...any religion that rejects coffee worships a false god. -Numtini
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dEOS
Terracotta Army
Posts: 91
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My take is that the enhancements (TOs, DOs, SOs) mechanism is severely broken in terms of game-design. At level 12 and more significantly at lvl 22, when you reach the higher tier of enhancements your life changes drastically. That clearly means that this will create a content enjoyment gap between those that have the correct "setup" and those that don't.
How many people have we seen that had gimped templates ? I am not in favor of "all powers selections should be equal" but reasonably the difference between a reasonable build (one you and me could design and cope leveling) and one made by a total newcomer to the game shouldn't be that different in terms of performance. And that shouldn't even be made more important because we have friends (or high level toons) that can provide us with the influence to buy an all SO set at lvl 22.
I believe many people have quit playing their /SR scrapper or Ice tanker because those characters were not viable (or enjoyable) unless they had SOs available AND Stamina. If it wasn't for the WL event, I would have given up on my /SR at lvl 12. She's now lvl 21 and kind of acceptable (after Stamina). Sadly she's a single-target scrapper and I see no future for her in a world of fighting packs.
Uber builds (/regen *cough*) are asking for more challenges and they got it somehow through reputation tweaking. That's fine. However some builds uberness shouldn't hide flaws in CoH game-design: - enhancements importance in any build - Fitness/Stamina requirement
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CoH - Freedom WoW - EU Servers - Sargeras [French-PvP]
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Mesozoic
Terracotta Army
Posts: 1359
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There are performance jumps at 12th and 22nd, but its independent of build, so I'm not sure that I agree with that argument. What I don't understand is the way that mobs drop useless enhancements. Who uses a level 40 Training? Why do these exist?
As for power-builds, with the exception of some ever-present powers (basically stamina and hasten) and one or two common powersets (/regen, Invuln/), I like the current set up. I don't think that a total newb who hasn't even bothered to read up on the easily-available online guides should be able to build a hero as well as a vet. The depth that some people claim CoH lacks is actually present in the hero building process, and the respec trial is done very well, allowing players to fix errors up to three times in a career if they put in some effort. Trying to "even out" the hero development would kill the game for me. At that point I would probably just go play WoW.
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...any religion that rejects coffee worships a false god. -Numtini
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ClydeJr
Terracotta Army
Posts: 474
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What I don't understand is the way that mobs drop useless enhancements. Who uses a level 40 Training? Why do these exist?
Positron posted this on the boards: can you remove all training and DO enhancements over level 40 from the drop tables too?
level 40 DOs are surpassed in silliness only by level 50 trains. I'd rather receive nothing, and be saved the effort of deleting them. I -can- remove them, but if I do that I have to reduce the % chance that you would recieve an Enhancement, which means more fights and more villain defeats before you see "Enhancement Found" fly across your screen. Which means an artificial "Cryptic nerfed drops!" outcry (even though you are still getting SO's at the same rate as before), and other players claiming that they actually used some of the DO's that they came across at the higher levels, and now they can't do that any longer. I will talk with Poz about a possibility of an "Autodelete Training or Dual Origin Enhancements" in the options screen, to save you the time.
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eldaec
Terracotta Army
Posts: 11844
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Uber builds (/regen *cough*) are asking for more challenges and they got it somehow through reputation tweaking. They weren't really asking for more challenge, so much as missions with mobs that actually give xp. So you don't have to street sweep all the time to make progress.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Which means an artificial "Cryptic nerfed drops!" outcry (even though you are still getting SO's at the same rate as before), and other players claiming that they actually used some of the DO's that they came across at the higher levels, and now they can't do that any longer.
Oh fer crissakes.
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Mesozoic
Terracotta Army
Posts: 1359
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What they would need to do is alter the loot tables so that whenever a mob would have dropped - say - a Level 40 DO, it instead drops an extra amount of influence equal to the sale price of that DO.
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...any religion that rejects coffee worships a false god. -Numtini
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