http://forums.f13.net/index.php?topic=11383.msg366916#msg366916For those stuck behind a firewall of some kind:
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- World of Warcraft Client Patch 2.3.0
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The latest PTR patch notes can always be found at 
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.htmlThe latest patch notes can always be found at 
http://www.worldofwarcraft.com/patchnotes/The Gods of Zul'Aman 
The stronghold of Zul'Aman has stood for millennia as the Amani trolls' 
seat of power and bastion of the fearless, cunning warlord Zul'jin.
Zul'jin has spent several years plotting behind Zul'Aman's walls. 
Furious at the Horde for allowing his hated enemies, the blood elves, to
join its ranks, he eagerly embraced a scheme that the witch doctor 
Malacrass recently proposed: to seal the power of the animal gods within
the bodies of the Amani's strongest warriors.
Now Zul'Aman's army grows more powerful by the day, hungry to exact 
vengeance in the name of its fearless leader, Zul'jin. 
Guild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be 
accessible through Guild Vault objects near existing banks. The Guild 
Bank will allow players with the appropriate permissions to store items 
and money for use by the rest of the guild.  Permissions to withdraw and
deposit money and items are controlled by the guild leader through the 
guild controls menu.  The Guild Bank is divided up into separate tabs so
that the guild leader may restrict access or group items into distinct 
categories.  
-  Up to 6 purchasable tabs each containing 98 item slots
-  Permissions to view/deposit/withdraw per tab
-  You may use your Guild Bank withdraw limits to pay for item repairs 
  (now enabled on all merchants)
-  Transaction logs of the last 25 actions within each tab, as well as 
   money activity.
Dustwallow Marsh  
Dustwallow Marsh has seen many improvements with the addition of over 50
new quests and a new neutral goblin town called Mudsprocket located in 
the southern part of the zone.  There is also a small quest hub 
featuring a crashed goblin zeppelin, to the east of Tabetha's hut.
Leveling Improvements
Many leveling improvements have been made for the old world.
-  The amount of experience needed to gain a level has been decreased 
   between levels 20 and 60. In addition, the amount of experience 
   granted by quests has been increased between levels 30 and 60.
-  Level 1-60 dungeon quests have had their experience and faction 
   rewards increased.
-  Many elite creatures and quests in the level 1-60 experience have 
   been changed to accommodate solo play.   
General
-  The latest patch of World of Warcraft: The Burning Crusade shows a 
   benefit on today's popular multicore processors like the Intel(r) 
   Core(tm)2 Duo processor family.  The enhanced patch has demonstrated
   higher frame rates by spreading the work across both processor cores.
-  Zul'Aman is a 10-player, level 70 outdoor instance located in the 
   Ghostlands.  Players will be able to confront six new bosses 
   including the Forest Troll Warlord Zul'jin.
-  Guild Banks have been introduced.  The Guild Bank will allow players
   with the appropriate permissions to store items and money for use by 
   the rest of the guild.  
-  Experience: The amount of experience needed to gain a level has been 
   decreased between levels 20 and 60. In addition, the amount of 
   experience granted by quests has been increased between levels 30 and
   60. 
-  All items have had their bonuses to Weapon Skill Rating converted to 
   a new stat called Weapon Expertise Rating.  Each point of Weapon 
   Expertise reduces the chance for your attacks to be dodged or parried
   by .25%.
-  Healing reduction effects will now affect all health drain spells and
   abilities (e.g. Mortal Strike will reduce health gained from Drain 
   Life).
-  Healing: Almost all items and enchantments that provide bonus 
   healing now also provide a smaller number (approximately 1/3) of 
   bonus spell damage. There are a few items and enchantments where this
   was not possible, such as random-stat items and Zul'Gurub 
   enchantments, but this is now the case on virtually all other items. 
-  On Kill Effects: Items and abilities that trigger on killing an enemy
   will no longer trigger on using an ability that kills your pet. 
-  Weapon Skill: All items and abilities that granted weapon skill have
   been changed. In most cases, they were converted to expertise or 
   expertise rating. Ranged attacks do not benefit from expertise, so 
   ranged weapon skill has generally been replaced by critical strike 
   bonuses or hit bonuses. In a few cases, talents have been changed to 
   other effects to avoid granting players excessive amounts of 
   expertise.
-  A new flight path has been added to the Rebel Camp in northern 
   Stranglethorn Vale.
-  Flying units can see ground units and vice versa at any altitude.
-  Players no longer gain the moving AOE radius bonus if they are 
   jumping.
-  Client spell cast requests are now sent to the server even if your 
   player is already casting another spell.  This eliminates the need 
   for /stopcasting in macros to compensate for latency.
-  Vendor Discounts:  All vendors with an associate faction now give 
   discounts at all levels above neutral.
   Friendly: 5% discount
   Honored: 10% discount
   Revered: 15% discount
   Exalted: 20% discount
-  Quest givers who have available daily quests will have a blue 
   exclamation point instead of a yellow one.
-  Pets will try to get behind their targets when engaging in melee 
   combat.
-  You can now obtain a tiny Sporebat pet with exalted Sporeggar faction.
-  An Azure Whelp pet now drops from the blue dragonkin in Azshara.
-  If you are seated and try to use abilities that require you to be 
   standing, you will stand up and use them.  This can be disabled with:
   /console autoStand 0 .
Racial Abilities
-  Dwarf: Gun Specialization now increases chance to critically hit 
   with Guns by 1% rather than increasing weapon skill. 
-  Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
-  Humans: Sword Skill now increases the critical strike chance with 
   swords and two-handed swords by 1%.
-  Humans: Mace Skill now increases the critical strike chance with 
   maces and two-handed maces by 1%.
-  Orcs: Axe Skill now increases the critical strike chance with axes 
   and two-handed axes by 1%.
-  Troll: Bow and Thrown Specialization now increases chance to 
   critically hit with those weapons by 1% rather than increasing weapon
   skill. 
PvP
-  Arenas
   The top ranked team of each battlegroup for each format will receive 
   a new unique title for the end of Season 2 called 
   "Merciless Gladiator".
-  Battlegrounds
   Daily quests have been added targeting a random battleground for that
   day. Look for Alliance Brigadier Generals and Horde Warbringers near 
   your faction's battlemasters in all major capitals.
   Dropping the Flag in a battleground will now result in a debuff that 
   will not allow you to pick up the flag again for 3 seconds.
   Druids who are shapeshifted when they receive the Restoration buff 
   from battlegrounds will now correctly regenerate mana.
   Players will now be able to cast spells for free in the Battleground 
   before it begins.
   Players will now be able to cast spells for free for a few seconds 
   after being resurrected by a Spirit Guide in the Battleground.
   Alterac Valley
     Additional Warmasters no longer report for duty upon destroying an
    enemy tower.  However, destroying an enemy tower still eliminates 
    the associated opposing Warmaster.
     All Warmasters are linked to each other and their respective 
    Generals and can no longer be pulled individually.
     Honor from capturing towers has been increased.
     All Commanders and Lieutenants have left Alterac Valley in search 
    for other battle opportunities.
     Players will no longer be sent to their starting tunnels on death 
    unless that team controls no graveyards in the battleground. 
     Many NPCs in Stormpike and Frostwolf holds are no longer elite 
     Bonus Honor in Alterac Valley is now only awarded during the battle
    for destroying enemy towers and slaying the enemy Captain. Upon 
    conclusion of the battle, bonus honor is also awarded for intact 
    towers, a surviving Captain, and for victory in the battle. The 
    total bonus honor awarded should be similar to the previous total. 
     The Horde and Alliance now have a limited number of reinforcements
    available in the battle for Alterac Valley. The number of 
    reinforcements available is reduced upon player death, loss of 
    towers, and death of Captain Galvangar or Balinda Stonehearth. In 
    addition, all available reinforcements are lost upon the death of 
    General Drek'Thar or Vanndar Stormpike. If a team is reduced to 
    zero reinforcements, the opposing team wins the battle. 
     Towers and Graveyards in Alterac Valley are now captured in 4 
    minutes (down from 5).
   Eye of the Storm
     The points awarded from capturing the flag in Eye of the Storm is 
    now increase based on the number of bases the capturing team owns.
   Warsong Gulch, Arathi Basin, Eye of the Storm
     Additional bonus honor is now awarded upon conclusion of the 
    battle.
Druids
-  Barkskin: It is no longer possible to cast this spell while Cycloned.
-  Challenging Roar: The chance for this ability to land successfully on
   its targets is now increased by hit rating.
-  Cure Poison and Abolish Poison are now usable in Tree of Life Form. 
-  Cure Poison, Abolish Poison and Remove Curse range increased to 40 
   yards. 
-  Entangling Roots: It is no longer possible for multiple Druids to 
   have Entangling Roots on the same target.  In addition, it will now 
   always be removed correctly if multiple Druids overwrite each other’s
   Entangling Roots.
-  Entangling Roots: This ability will no longer be overwritten when the
   new Entangling Roots would do less damage.
-  Feral Attack Power: Items that granted bonus attack power in Cat, 
   Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost 
   all cases, the attack power on the item has been increased. This 
   change corrects an issue where feral weapon damage was not keeping up
   with other classes in its rate of increase. 
-  Feral Charge:  It is now possible for the interrupt and root effects 
   from this ability to be resisted separately.
-  Force of Nature: This ability will no longer automatically break 
   stealth on victims in its casting area.  Nearby stealthed characters 
   may still be attacked if they are too close to the summoned Treants.
-  Growl: The chance for this ability to land successfully on its target
   is now increased by hit rating.
-  Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus
   Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack 
   power. 
-  Hibernate: This spell will now always be removed correctly if 
   multiple Druids overwrite each other's Hibernate.
-  Intensity (Restoration) increased to 10/20/30% mana regeneration.
-  Ignite: This talent is no lingered triggered by damage dealt by 
   Molten Armor.
-  Natural Perfection (Restoration) - Now also grants the Natural 
   Perfection effect after being critically hit, reducing all damage 
   taken by 1/3/5% for 8 seconds.  Stacks up to 3 times.
-  Natural Perfection: This talent can now trigger while the Druid is 
   sitting.
-  Primal Fury: This talent will now be learned correctly even if 
   purchased while the Druid is dead.
-  Rebirth cooldown reduced to 20 minutes, from 30 minutes. 
-  Remove Curse is now usable in Moonkin Form. 
-  Shapeshifting Spells: Some of these spells were causing additional 
   unintended threat. That additional unintended threat has been removed.
-  Soothe Animal: This spell now properly consumes Nature's Swiftness.
-  Tranquility now gains additional benefit from spell damage and 
   healing bonuses. 
-  Tree of Life: It is no longer possible to have the bonus healing aura
   from this ability while not actually in Tree of Life Form.
-  If you are in a shapeshift form and try to use an ability that may 
   only be used in caster form, you will leave the form and use that 
   ability.  This means that you can shift from one form to another in 
   one action.  If you don’t have mana to shift form, you will get an 
   error message and remain in your current form.  This can be disabled
   with /console autoUnshift 0 
Hunters
-  Aimed Shot (Marksmanship) now reduces healing done to that target by
   50% for 10 seconds, shot time reduced by 0.5 seconds.
-  Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition
   to their normal damage.
-  Explosive Trap: The initial damage dealt by this trap is now also 
   increased by 10% of your ranged attack power. 
-  Expose Weakness: The triggered effect from this talent will no longer
   use up charges of Misdirection.
-  Immolation Trap: The total damage dealt by this trap is now also 
   increased by 10% of your ranged attack power. 
-  Misdirection: This spell will now always be removed correctly if 
   multiple Hunters overwrite each other's Misdirection.
-  Misdirection: If a Hunter attempts to use this ability on a target 
   which already has an active Misdirection, the spell will fail to 
   apply due to a more powerful spell already being in effect.  This 
   will not trigger the cooldown or cost any mana.
-  Readiness: This talent now finishes the cooldown on Kill Command.
-  Serpent Sting, Immolation Trap and Explosive Trap all gain additional
   damage based on ranged attack power. 
-  Serpent Sting: The total damage dealt by this sting is now also 
   increased by 10% of your ranged attack power. 
-  Steady Shot: Tooltip clarified to indicate base weapon damage is used
   in the damage calculation.
-  Trueshot Aura (Marksmanship) no longer costs mana to cast and will 
   last until cancelled.
-  Wyvern Sting (Survival) is now instant cast and has a maximum 
   duration of 10 seconds in PvP. 
-  Wyvern Sting: This ability will no longer be overwritten by lower 
   ranks of Wyvern Sting.
Mages
-  Arcane Intellect and Arcane Brilliance mana costs reduced.
-  Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
-  Arcane Missiles: Players will no longer get strange error messages 
   when casting this spell at evading targets.  The spell will simply 
   fail. 
-  Detect Magic removed. All players may now see their target's 
   beneficial effects at all times. 
-  Evocation now regenerates 15% of total mana every 2 seconds rather 
   than increase Spirit based regeneration. 
-  Fire Ward and Frost Ward now gain additional benefit from spell 
   damage bonuses. Base absorb values of ranks 5 and 6 have been reduced. 
-  Ice Barrier now gains additional benefit from spell damage bonuses. 
   Base absorb values of ranks 5 and 6 have been reduced. 
-  Improved Fireball: The reduction in damage coefficient caused by this
   talent has been removed. 
-  Improved Frostbolt: The reduction in damage coefficient caused by 
   this talent has been removed. 
-  Polymorph: It is no longer possible to polymorph a player and have 
   that player remain mounted.  In addition, it will now always be 
   removed correctly if multiple Mages overwrite each other's Polymorph.
-  Portal Spells: Portal spells to capital cities can no longer be cast 
   in battlegrounds.
-  Remove Curse range increased to 40 yards.
-  (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
-  Spellsteal: It is no longer possible via this spell to get two 
   Forbearance debuffs at the same time.
Paladins
-  Blessing of Light: Lower ranks of Flash of Light and Holy Light are 
   now properly penalized when used with this Blessing.
-  Cleanse and Purify range increased to 40 yards.
-  Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
-  Divine Favor: When this ability is cast immediately after a critical
   heal, it will no longer be removed incorrectly. 
-  Exorcism mana cost reduced. 
-  Fanaticism (Retribution) now also reduces threat caused by all 
   actions by 6/12/18/24/30%.
-  Hammer of Wrath mana cost reduced. 
-  Holy Wrath mana cost reduced. 
-  Improved Seal of the Crusader (Retribution) benefits folded into the 
   base spell. This talent now gives the benefits of the Sanctified 
   Crusader talent instead. 
-  Judgement of Light: The combat log will now show the health gained 
   from.
   rank 5 of this ability as Judgement of Light instead of Seal of Light.
-  Judgement of Wisdom: It is no longer possible for the mana energize 
   effect to trigger off of reapplication of the Judgement of Wisdom.
-  Paladin seals no longer have a low chance to be dispelled if you have
   3 points in Sanctified Seals.
-  Precision (Protection) now increases spell hit chance as well.
-  Pursuit of Justice (Retribution) is now 3 ranks and increases 
   movement speed by 5/10/15% and also reduces the chance you'll be hit 
   by spells by 1/2/3%. 
-  Righteous Defense: The chance for this ability to land successfully 
   on its targets is now increased by hit rating.
-  Sanctified Crusader (Retribution) renamed Sanctified Seals, which now
   increases your chance to critically hit with all spells and melee 
   attacks by 1/2/3% and reduces the chance your Seals will be dispelled
   by 33/66/100%. 
-  Seal of Vengeance: The bonus damage this ability dealt when the 
   debuff is fully stacked on the target was incorrectly too low.
   It is now increased.
-  Spiritual Attunement: This ability will now gain mana properly from 
   Vampiric Embrace heals.
-  Vengeance (Retribution) duration increased from 15 to 30 seconds. 
-  Vindication (Retribution) frequency and duration increased and now 
   reduces all attributes by 5/10/15%, not just Strength and Agility. 
-  Weapon Expertise (Protection) renamed Combat Expertise, now increases
   expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.
Priests
-  Blessed Recovery: This talent can now trigger while the Priest is 
   sitting.
-  Blessed Resilience: This talent can now trigger while the Priest is 
   sitting.
-  Chastise (NEW) is now available to Dwarf and Draenei priests at level
   20. Chastise causes Holy damage and incapacitates the target for 2 
   seconds. 
-  Circle of Healing: The base amount of healing from this spell has 
   been reduced along with increasing the bonus it receives from bonus 
   healing effects. Characters with more than 1338 healing will see 
   their Circle of Healing heal for more than previous patches. 
   Characters with less than 1338 healing will see their Circle of 
   Healing heal for less.
-  Cure Disease and Abolish Disease range increased to 40 yards.
-  Divine Spirit: It is no longer possible for a target to 
   simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 
   icons showing at the same time.
-  Elune's Grace (Night Elf) effect changed to reduce chance to be hit 
   by melee and ranged attacks by 20% for 15 seconds. There is now only 
   1 rank of the spell. 
-  Fear Ward is now available to all priests at level 20. Duration 
   reduced to 3 minutes, cooldown increased to 3 minutes. 
-  Fixed a bug where the global cooldown was triggered when shifting out
   of Shadowform.
-  Focused Will (NEW Discipline Talent) - After taking a critical hit 
   you gain the Focused Will effect, reducing all damage taken by 1/3/5%
   and increasing healing effects on you by 4/7/10% for 8 seconds.  
   Stacks up to 3 times.
-  Holy Fire: The tooltip on rank 4 has been adjusted.
-  Inner Focus will now properly affect Lightwell Rank 4.
-  Inner Focus: This effect is now properly consumed by casting Mind 
   Soothe.
-  Meditation (Discipline) increased to 10/20/30% mana regeneration.
-  Mind Soothe: This spell will now consume Inner Focus.
-  Mind Vision: Now consumes the Inner Focus buff when cast.
-  Pain Suppression (Discipline Talent) is now usable on friendly 
   targets, instantly reduces the target's threat by 5%, reduces damage 
   taken by 40% and its cooldown has been reduced to 2 minutes. 
-  Prayer of Healing, Circle of Healing and Holy Nova (healing effect) 
   now gain additional benefit from spell damage and healing bonuses. 
-  Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer 
   of Spirit mana costs reduced. 
-  Power Word: Shield now gains additional benefit from spell damage and
   healing bonuses. Base absorb values of ranks 10, 11 and 12 have been 
   reduced.
-  Prayer of Mending: This ability will no longer be overwritten when 
   the new Prayer of Mending would do less healing.
-  Shackle Undead: This spell will now always be removed correctly if 
   multiple Priests overwrite each other's Shackle Undead.
-  Shadow Word: Death: Resilience no longer reduces the backlash damage
   from this spell.   
-  Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a
   Magic effect, lasts 15 seconds, causes damage every 3 seconds and has
   a 30 second cooldown.
-  Starshards: The damage per tick of this ability no longer changes 
   during the duration of the effect.
-  If you are in Shadowform and try to use an ability that my not be 
   used in Shadowform, you will leave Shadowform and use that ability. 
   This can be disabled with /console autoUnshift 0 
-  Silent resolve: This talent now benefits the triggered buffs from 
   Blessed Resilience, Blessed Recovery, and Martyrdom.
Rogues
-  All poisons will now enchant the weapon for 1 hour, increased from 30
   minutes.
-  Blade Flurry: This ability now works correctly in all cases with 
   shielded targets.
-  Blind is now a physical (no longer a poison) attack. Reagent 
   requirement removed. Now shares the same diminish category as Cyclone
   and is now diminished in PvE as well as PvP. 
-  Cheat Death (Subtlety) chance to trigger increased to 33/66/100% and
   now also causes the rogue to take 90% less damage for 3 seconds when
   the effect triggers.  This effect cannot occur more than once per 
   minute.
-  Cold Blood: Fixed an issue where this buff was sometimes getting 
   removed when an attack missed.
-  Dirty Deeds now also increases special ability damage against enemies
   below 35% health. 
-  Dirty Deeds:  This talent will no longer interfere with getting the 
   bonus damage from the Druid ability Mangle on Rupture and Garrote.
-  Fleet Footed (Assassination) now increases movement speed by 8/15%.
-  Hemorrhage: This ability now does 125% of weapon damage.
-  Kick: Interrupting a channeled spell with this ability will now 
   always properly prevent casting spells from the same spell school for
   5 sec. 
-  Remorseless Attacks: This talent can no longer be triggered by the 
   death of a rogue’s target dummy or other pet.
-  Riposte is now subject to diminishing returns in PvP.
-  Rogue's Deadly Throw missile speed increased significantly and snare 
   duration increased slightly.
-  Ruthlessness now only affects melee finishing moves. It no longer 
   works with Deadly Throw.
-  Sap: Multiple Saps placed by multiple Rogues will now be handled 
   correctly in all cases.
-  Shadowstep (Subtlety) can now be used at any time, not only while 
   stealthed. Now increases the damage and reduces the threat caused by 
   the next damaging ability. Cooldown increased to 30 seconds. Range 
   changed to 25 yards. 
-  If you are in Stealth and try to use an ability that may not be used 
   while stealthed, you will leave stealth and use that ability. 
   This can be disabled with /console autoUnshift 0 
Shaman
-  Chain Heal: The tooltips on ranks 1-3 have been adjusted.
-  Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs 
   reduced, benefit from spell damage reduced appropriately. 
-  Cure Poison and Cure Disease range increased to 40 yards.
-  Earth Shield: This spell will now always be removed correctly if 
   multiple Shaman overwrite each other's Earth Shield.
-  Earth Shield: This ability will no longer be overwritten when the new
   Earth Shield would do less healing.
-  Earth Shock: Interrupting a channeled spell with this spell will now
   always properly prevent casting spells from the same spell school 
   for 2 sec.
-  Elemental Focus (Elemental) now reduces the mana cost of the next 2 
   damage spells by 40%. 
-  Elemental Mastery: It is no longer possible to get two consecutive 
   guaranteed critical strikes from using this ability.
-  Eye of the Storm: This talent can now trigger while the Shaman is 
   sitting.
-  Frost Shock is no longer subject to diminishing returns. 
-  Grounding Totem: This totem is now destroyed upon redirecting any 
   spell to itself. 
-  Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable),
   mana costs reduced, benefit from spell damage reduced appropriately. 
-  Lightning Mastery (Elemental) cast time reduction reduced to 
   .1/.2/.3/.4/.5 seconds. 
-  Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to 
   occur and the additional spell causes half damage and no additional 
   threat. 
-  Mana Spring Totem effect increased. 
-  Mental Quickness (Enhancement) now also increases spell damage and
   healing equal to 10/20/30% of your attack power.
-  Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman 
   at the appropriate weapon masters. The Enhancement talent has been 
   replaced by Shamanistic Focus. 
-  Shamanistic Focus (New Enhancement Talent): After landing a melee 
   critical strike, you enter a Focused state. The Focused state reduces
   the mana cost of your next Shock spell by 60%. 
-  Shamanistic Rage (Enhancement) now also reduces all damage taken by 
   30% for the duration. 
-  Spirit Weapons (Enhancement) threat reduction increased to 30% from 
   15%.
-  Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage 
   resulting from this enchantment has been reduced slightly to match 
   the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are 
   unchanged. 
-  Water Shield: This spell no longer costs any mana to cast and its 
   duration has been shortened. At the end of its duration, it now 
   grants mana for any remaining globes. In addition, the mana granted 
   per globe has been substantially increased. 
-  Windfury Weapon: This enchantment can no longer be triggered while 
   you are disarmed.
Warlock
-  Banish can no longer be cast on targets tapped by other players or 
   groups.
-  Conflagrate: The Immolate debuff will now always be removed correctly
   when this spell is cast.   
-  Drain Life and Siphon Life now reduce the amount healed when the 
   warlock is affected by healing reducing effects (e.g. Mortal Strike,
   Wounding Poison).
-  Hellfire: This spell will no longer cause enemy spells to increase 
   casting time or reduce channel time. It will also no longer prevent 
   flag captures in Battlegrounds.
-  Nether Protection (Destruction) now has a new, more distinct visual 
   effect. 
-  Ritual of Souls now takes significantly less time to cast and 
   complete. 
-  Seed of Corruption detonation will now obey line of sight. 
-  Shadow Embrace: This talent's effect can no longer trigger other 
   effects.
-  Shadow Ward: This spell now gains additional benefit from spell 
   damage bonuses. Base absorb value of rank 4 has been reduced.
-  Soul Siphon (Affliction) now increases damage by 2/4% and no longer 
   affects Drain Mana.
-  Soul Siphon (Affliction): If a Warlock already has a particular spell
   cast on a target, reapplying before its duration ends will no longer 
   grant an additional bonus.
-  Unstable Affliction: The silence from this ability is now subject to 
   diminishing returns.