"Unternehmen Sonnenblume" - a Jagged Alliance 2 playthrough
calapine:
This is Jagged Alliance Stracciatella a cross-platform (stable) JA2 runtime using the base game's files. Thus we are playing an unmodded game, expert difficulty, tons of weapons, sci-fi setting with a higher resolution.
House rule: No reloading, dead is dead. Until either Deidranna or my alter ego are dead.
Buuuuut: I spent 100+ hours ingame but never progressed past the mid game. And never on 'expert' difficulty. So the outcome is open.... :grin:
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Setting the scene
The excellent and short intro conveys the story and atmosphere much better than I could with blahblah:
There's stuff!
So, the rebels are in a bad shape and need help. We accepted the contract and...ooooh, mail!
Oh, noes. It's fucking spam:
Although, I do love personality tests. Let's click the link.
[Gameplay-wise this Buzzfeed-like questionnaire is the character creation screen that determines your AEs personality and skills. For the most part it's pretty easy to figure out what leads to what]
There we go:
[specialites: Night Ops & Auto Weapons]
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Next up: Hiring some mercs and an actual battle!
Edit: Oh and I forgot, playing this with Wildfire maps, to change things up a little.
Falconeer:
One of my favourite games ever!
Khaldun:
Looking forward to this one.
schild:
Oh please play all the way through
calapine:
Step 2: forming the team.
The doctor:
Spider is kinda adorable, personality wise. Night Ops specialist, so her and cala are going to double team in the dark.
The grunts:
Gunter. The merc equivalent of take-away pizza. Not super special but all around solid and affordable - can't go wrong there.
He is the nephew of Ivan Dolvic, who is his uncle. Look at his fundemantionals, then. Also is cheap
The explosive guy:
Really good in the explosive department and smart enough to take over the team-mechanic role too.
And look at his weekly salary! Trevor "$32,200 for two weeks" Colby can fuck right off - welcome on board Barry!
Next up:
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