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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: The Division 2 0 Members and 1 Guest are viewing this topic.
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Author Topic: The Division 2  (Read 2501 times)
Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #35 on: February 08, 2019, 09:25:59 PM

What are the most obvious improvements? I liked the first one enough, and I am afraid I will like it less without snowy New York. What's improved?

schild
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Reply #36 on: February 08, 2019, 09:44:21 PM

not on steam

not getting it

whew that was a rollercoaster
Velorath
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Reply #37 on: February 08, 2019, 10:31:40 PM

Don't know if I'll buy Division 2, but I'm still pretty ok with a future where Steam maybe doesn't have a near total monopoly over digital game sales. Especially since nobody even uses the social functions of Steam anymore.
Hoax
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Reply #38 on: February 09, 2019, 06:13:36 PM

I hate having to remember which games I have where. Why would I want to have to use bnet, uplay, ea's thing, etc ? its bad enough twitch has given out a shitton of free decent titles that I needed to go through and figure out because I was starting to buy them on steam.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
lesion
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Reply #39 on: February 09, 2019, 06:33:46 PM

Improvements that jump to mind: the mod system seems a bit more interesting with upped drawbacks for each positive trait. There is a wee bit more PvE content in freeroam, and enemies are slightly more varied (more weak-point action too). Mostly it feels like another coat of polish on the original. This is fine because the original was as solid as my titanically chiseled abs.

The story doesn't make any fucking sense and the beta content was basically "rah bad guys" but whatever. All the story I need is a machinegun in the first hour of gameplay, so 5/5 here's your Pulitzer you horrible shits

steam|a grue \[T]/
Trippy
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Reply #40 on: February 10, 2019, 04:28:51 PM

Well crap I didn't realize I had gotten into the Private Beta until late last night and then of course the servers went down for maintenance for a while (why on the last day of beta?) awesome, for real

So I've only played for like 3 1/2 hours total but unfortunately I don't really have anything good to say about the game. I've been waffling back and forth about whether or not to get the game at launch. I've mostly been of the wait-and-see mindset but recently I've been edging back towards getting it sooner rather than later after watching some of the videos that have come out recently. Now that I've actually played a bit of it, though, I'm back to going to wait a while and maybe get it after it goes on sale, if they fix a bunch of stuff.

The main issue for me right now is the game is causing me eye strain because of the fucked lighting system and UI graphics. So unless they do something about that I can't even play the game even if I wanted to. Right now the game is really really dark in a lot of places. Maxing out the brightness setting does help a bit but then the game looks washed out and is also too bright in the non-dark areas. The UI also has this fucked up blurry mode (chromatic aberration) at the start every time you switch the UI display which not only is fucking up my eyesight but also causes a delay with everything in the UI cause you have to wait for that effect to disappear before you can see what the fuck is being displayed. There's a setting that can supposedly turn that off on the PC (seems to be missing on the console versions right now) but that doesn't work in the Private Beta. The flashing chromatic aberration blurry text effect is even used before their seizure warning screen which is like some sick joke on their part.

The blurry UI toggle I'm assuming will be working on launch but there's a crap ton of other UI issues as well. However the bigger issue for me though is the aforementioned lighting system -- that's going to be a lot harder to fix, assuming they are even going to try. There's lots of other technical issues as well which doesn't bode well for the state of the game at launch, even given that the Private Beta version is likely at least a couple weeks behind the current build so some of these issues have already been fixed.

For example the game also does not run well on my GTX 1080 (non-Ti) at 1080p. The world is much more detailed than the first one but unfortunately that's causing some pretty choppy frame rates in places with my system unable to keep a minimum of 60 fps. There's no game-specific NVIDIA driver for this game yet so maybe that might fix some of this stuff (though it is an AMD/Ryzen-sponsored game so who know how much work NVIDIA will put into this).

As for the actual gameplay changes from what little I've seen so far they've been meh.

The armor/health change, while I guess is more "realistic", basically makes your health bar pointless as you'll lose a huge chunk of it even if an enemy just sneezes on you. So I'm not sure why it's even there. And on mini-bosses it's really hard to see their armor state since they overlay a white segmented bar over a very light yellow health bar. Also I couldn't figure out in my brief time playing how to replenish my armor kits except by picking them up in the field as I couldn't find a place in your Base of Operations (which is confusing as fuck to navigate) to refill them. Which basically meant I avoided doing anything in the world if I was trying to get to someplace specific since I didn't want to use up any of them in random encounters. Which is probably just as well as the constantly respawning civilian execution spot right outside the Base of Operations became annoying after doing it the first couple of times and I just bypassed it afterwards.

Parts of the city also feel way too post-apocalyptic, as if the city's been mostly unoccupied for decades, rather than presumably months or at most a few years (there's very little story in the Private Beta so they don't explain in-game how much time has passed since the original). I.e. large sections are totally overgrown with plants and many building interiors are totally smashed up like this was set in the same universe of The Last of Us (minus the zombies) or something.
Trippy
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Reply #41 on: February 10, 2019, 04:34:36 PM

I hate having to remember which games I have where. Why would I want to have to use bnet, uplay, ea's thing, etc ? its bad enough twitch has given out a shitton of free decent titles that I needed to go through and figure out because I was starting to buy them on steam.
I really don't understand these complaints. We've been dealing with multiple separate game launchers on the PC since the dawn of graphical MMOs. And with non-MMOs you don't even have to deal with these publisher-specific launchers most of the time cause like Steam they all support regular desktop shortcuts to directly launch the game. I.e. I don't need to care that The Division 2 uses Uplay cause I can just double-click the desktop shortcut.
Trippy
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Reply #42 on: February 10, 2019, 04:59:31 PM

What are the most obvious improvements? I liked the first one enough, and I am afraid I will like it less without snowy New York. What's improved?
Some of the differences/improvements:

The section of D.C. TD2 is set in is supposedly modeled 1:1, unlike TD1 which took a lot of liberties with NYC.

There's more "world rebuilding" in TD2. In TD1 you really just improve your Base of Operations. In TD2 there are Settlements (which are sort of halfway between your BO and a Safe House) and other points of interest around the city to improve.

Enemies are supposedly less bullet-spongy in TD2. Didn't play enough to test that myself.

More enemy variety including new human enemy types and non-human types (drones, robots, etc.).

The mod system is totally different as lesion mentioned.

There will supposedly be more end game content at launch.

There are new end game Specialization classes to work on when you cap your character level.
Riggswolfe
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Reply #43 on: February 11, 2019, 05:04:28 PM

Did they improve the social aspects? It felt super hard to play with people and meet new people in the original game to me.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Yegolev
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Reply #44 on: February 11, 2019, 05:08:58 PM

I think improving social aspects involve making it harder to play with people.  Ohhhhh, I see.

I didn't even try it in TD1. The only game in which I can stand to group with other people is Warframe.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Mommy come back 'cause the water's all gone
Trippy
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Reply #45 on: February 11, 2019, 05:26:01 PM

Did they improve the social aspects? It felt super hard to play with people and meet new people in the original game to me.
Not from what little of the game I saw. There's still the same slightly cumbersome matchmaking UI/system for story missions as in the first and again you only see other people in the "hubs", not out and about in your same copy of the world (not surprisingly). They did add something where players can call for help in some situations and you get an audio alert when that happens but I couldn't figure out how to respond to those (map UI didn't show anything) so everybody seemingly just turns that off (popular question on Reddit was how to disable that cause the alerts came up so frequently).
disKret
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Reply #46 on: February 12, 2019, 01:02:32 AM

players can call for help in some situations and you get an audio alert when that happens but I couldn't figure out how to respond to those (map UI didn't show anything) so everybody seemingly just turns that off (popular question on Reddit was how to disable that cause the alerts came up so frequently).

In the safehouses where You can matchmake for missions - there is also something like "answer to the call".
Trippy
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Reply #47 on: February 12, 2019, 01:03:36 PM

Open Beta coming March 1st through 4th. Not clear if you have to explicitly sign up for it or not.

https://forums.ubi.com/showthread.php/1998066-The-Division-2-Open-Beta-Announcement
WayAbvPar
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Reply #48 on: February 20, 2019, 11:46:17 PM

Already bought the buttcheeks fully spread package, so I am hoping they don't fuck it up as badly as the last launch. Also they better have a survival analogue at launch or I shall be mighty put out.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Trippy
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Reply #49 on: February 21, 2019, 01:14:27 AM

Also they better have a survival analogue at launch or I shall be mighty put out.
Won't be there at launch awesome, for real
Velorath
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Reply #50 on: February 21, 2019, 02:18:43 AM

Already bought the buttcheeks fully spread package

The Ubisoft store is selling 6 different versions of the game so I can't even figure out which one you bought.
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